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  1. Fallout 4 v1.10.163
  2. Buffout 4 v1.37.0 Mar 12 2025 22:11:48
  3.  
  4. Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF7706C1AD9 Fallout4.exe+0191AD9 mov r8, [rcx+rdx*8] | BGSGrassManager::RemoveCellGrass(TESObjectCELL&)_191AD9)
  5. Exception Flags: 0x00000000
  6. Number of Parameters: 2
  7. Access Violation: Tried to read memory at 0x02D70A2D4DC0
  8.  
  9. [Compatibility]
  10. F4EE: false
  11. [Debug]
  12. Symcache: c:symcache
  13. WaitForDebugger: false
  14. [Fixes]
  15. ActorIsHostileToActor: true
  16. BGSAIWorldLocationRefRadiusNull: true
  17. BSLightingShaderMaterialGlowmap: true
  18. BackportedBA2Support: true
  19. CellInit: true
  20. CreateD3DAndSwapChain: true
  21. EncounterZoneReset: true
  22. EscapeFreeze: true
  23. FixScriptPageAllocation: true
  24. FixToggleScriptsCommand: true
  25. FollowerStrayBullet: true
  26. GreyMovies: true
  27. InteriorNavCut: true
  28. MagicEffectApplyEvent: true
  29. MovementPlanner: true
  30. PackageAllocateLocation: true
  31. PipboyLightInvFix: true
  32. SafeExit: true
  33. TESObjectREFRGetEncounterZone: true
  34. UnalignedLoad: true
  35. UtilityShader: true
  36. WorkBenchSwap: true
  37. [Patches]
  38. Achievements: true
  39. BSMTAManager: true
  40. BSPreCulledObjects: true
  41. BSTextureStreamerLocalHeap: true
  42. HavokMemorySystem: true
  43. INISettingCollection: true
  44. InputSwitch: false
  45. MaxStdIO: 2048
  46. MemoryManager: true
  47. MemoryManagerDebug: false
  48. ScaleformAllocator: true
  49. SmallBlockAllocator: true
  50. WorkshopMenu: true
  51. [Tweaks]
  52. MaxPapyrusOpsPerFrame: 500
  53. [Warnings]
  54. CreateTexture2D: true
  55. ImageSpaceAdapter: true
  56.  
  57. SYSTEM SPECS:
  58. OS: Microsoft Windows 11 Pro v10.0.26100
  59. CPU: AuthenticAMD AMD Ryzen 7 7700X 8-Core Processor
  60. GPU #1: Nvidia AD104 [GeForce RTX 4070]
  61. GPU #2: Microsoft Basic Render Driver
  62. PHYSICAL MEMORY: 17.29 GB/31.10 GB
  63.  
  64.  
  65. PROBABLE CALL STACK:
  66. [ 0] 0x7FF7706C1AD9 Fallout4.exe+0191AD9 mov r8, [rcx+rdx*8] | BGSGrassManager::RemoveCellGrass(TESObjectCELL&)_191AD9 -> 106846+0xE9 mov r8, [rcx+rdx*8]
  67. [ 1] 0x7FF772D3B363 Fallout4.exe+280B363 add rbx, 0x20 | BSTScatterTableBase<BSTScatterTableTraits<uint,BSTTuple<void_(*)(void*,bool),void*>,BSTScatterTableDefaultKVStorage,BSTScatterTableDefaultHashPolicy<uint>,BSTScatterTableHeapAllocator<BSTScatterTableEntry<uint,BSTTuple<void_(*)(void*,bool),void*>,BSTScatterTableDefaultKVStorage>>,8>>::ForEachImpl<_lambda_6278f97b5d5a078a403ab8ea837567eb_>(_lambda_6278f97b5d5a078a403ab8ea837567eb_&)_280B363 -> 1548054+0xD3 add rbx, 0x20
  68. [ 2] 0x7FF772D3A80E Fallout4.exe+280A80E lea rdx, [rsp+0x38] | BSPreCulledObjects::TrackVisibility(uint)_280A80E -> 887475+0x2E lea rdx, [rsp+0x38]
  69. [ 3] 0x7FFB4A65DA0B Buffout4.dll+00DDA0B mov rcx, [rsp+0x48] | E:\Documents\source\repos\Buffout4\src\Patches\BSPreCulledObjectsPatch.h:337 Patches::BSPreCulledObjectsPatch::detail::AddToCullingGroup (mangled: ?AddToCullingGroup@detail@BSPreCulledObjectsPatch@Patches@@YAXAEAVBSCullingGroup@RE@@0@Z) E:\Documents\source\repos\Buffout4\src\Patches\BSPreCulledObjectsPatch.h:342 Patches::BSPreCulledObjectsPatch::detail::AddToCullingGroup (mangled: ?AddToCullingGroup@detail@BSPreCulledObjectsPatch@Patches@@YAXAEAVBSCullingGroup@RE@@0@Z)
  70. [ 4] 0x7FF772D7E0BF Fallout4.exe+284E0BF call 0x00007FF772D7DDD0 | DrawWorld::BuildSceneLists(BSCullingProcess*,BSCullingGroup&,BSCullingGroup&,BSCullingGroup&,BSTArray<BSCullingGroup,BSTAlignedHeapArrayAllocator<16>::Allocator>&,bool)_284E0BF -> 1138818+0x16F call 0x00007FF772D7DDD0
  71. [ 5] 0x7FF772D7F565 Fallout4.exe+284F565 call [0x00007FF776C53288] | DrawWorld::MainAccum(void)_284F565 -> 718911+0x215 call [0x00007FF776C53288]
  72. [ 6] 0x7FF772D875EF Fallout4.exe+28575EF call [0x00007FF776C532C0] | DrawWorld::Render_PreUI(void)_28575EF -> 984743+0x16F call [0x00007FF776C532C0]
  73. [ 7] 0x7FF77126CCBF Fallout4.exe+0D3CCBF test dil, dil | Main::DrawWorld_And_UI(bool)_D3CCBF -> 408683+0xDF test dil, dil
  74. [ 8] 0x7FF771268906 Fallout4.exe+0D38906 jmp 0x00007FF7712689C7 | Main::Swap(void)_D38906 -> 1075087+0x206 jmp 0x00007FF7712689C7
  75. [ 9] 0x7FF771269551 Fallout4.exe+0D39551 xor ecx, ecx | Main::OnIdle(void)_D39551 -> 633524+0x6F1 xor ecx, ecx
  76. [10] 0x7FF771266E10 Fallout4.exe+0D36E10 mov rcx, [0x00007FF775FD4278] | Main::Run(void)_D36E10 -> 1125396+0xC0 mov rcx, [0x00007FF775FD4278]
  77. [11] 0x7FF771265950 Fallout4.exe+0D35950 call 0x00007FF6F3150083 | WinMain_D35950 -> 668528+0x20 call 0x00007FF6F3150083
  78. [12] 0x7FF772E67157 Fallout4.exe+2937157 mov [0x00007FF776C647C8], eax | entry_2937157 -> 1104651+0x143 mov [0x00007FF776C647C8], eax
  79. [13] 0x7FFC5237E8D7 KERNEL32.DLL+002E8D7
  80. [14] 0x7FFC53CBC5DC ntdll.dll+009C5DC
  81.  
  82. REGISTERS:
  83. RAX 0x2D343CBF130 (void*)
  84. RCX 0x2D48DCD4DC0 (void*)
  85. RDX 0x4F8C0000 (size_t) [1334575104]
  86. RBX 0x2D37C0A67D0 (void*)
  87. RSP 0xE9DB2FF500 (void*)
  88. RBP 0x1 (size_t) [1]
  89. RSI 0x2 (size_t) [2]
  90. RDI 0x7FF775FE30E0 (void* -> Fallout4.exe+5AB30E0 add [rax], al | aDiveBombChance_5AB30E0)
  91. R8 0x2D39D074A00 (BSMultiBoundAABB*)
  92. R9 0x2D343CBFA10 (void*)
  93. R10 0x2D3BEDF2CC0 (BSMultiStreamInstanceTriShape*)
  94. Name: "Forest001.001_Untitled.011"
  95. RTTIName: "BSMultiStreamInstanceTriShape"
  96. Flags: 80e
  97. Checking Parent:
  98. RTTIName: "NiNode"
  99. Flags: 4002000080e
  100. Checking Parent:
  101. Name: "shadow scene node"
  102. RTTIName: "ShadowSceneNode"
  103. Flags: 2000280e
  104. Checking Parent:
  105. Name: "WorldRoot Node"
  106. RTTIName: "SceneGraph"
  107. Flags: 2000280e
  108. Name: "Forest001.001_Untitled.011"
  109. R11 0xCA4B08CA (size_t) [3393915082]
  110. R12 0x7FF776C53810 (void* -> Fallout4.exe+6723810 jbe 0x00007FF776C53824 | aDiveBombChance_6723810)
  111. R13 0x7FF776C53530 (void* -> Fallout4.exe+6723530 jbe 0x00007FF776C53544 | aDiveBombChance_6723530)
  112. R14 0x2D417DDB2D8 (void*)
  113. R15 0x2D3395BCD00 (TESObjectCELL*)
  114. File: "Em_VivaNWReborn_Previs.esp"
  115. Modified by: DLCNukaWorld.esm -> unofficial fallout 4 patch.esp -> ppf.esm -> prp.esp -> Em_VivaNWReborn_Previs.esp
  116. Flags: 0x0004000B
  117. FormID: 0x0600308A
  118. FormType: kCELL (63)
  119. File: "Em_VivaNWReborn_Previs.esp"
  120. Modified by: DLCNukaWorld.esm -> unofficial fallout 4 patch.esp -> ppf.esm -> prp.esp -> Em_VivaNWReborn_Previs.esp
  121. Flags: 0x0004000B
  122. FormID: 0x0600308A
  123. FormType: kCELL (63)
  124.  
  125. STACK:
  126. [RSP+0 ] 0x2D37C0A67D0 (void*)
  127. [RSP+8 ] 0x7FF775FE30E0 (void* -> Fallout4.exe+5AB30E0 add [rax], al | aDiveBombChance_5AB30E0)
  128. [RSP+10 ] 0xBF6AF297BEB9379B (size_t) [uint: 13793103542329358235 int: -4653640531380193381]
  129. [RSP+18 ] 0xC170029BBE2809B5 (size_t) [uint: 13938643714645166517 int: -4508100359064385099]
  130. [RSP+20 ] 0x7FF7708D9200 (void* -> Fallout4.exe+03A9200 test rcx, rcx | TESObjectLAND::RemoveTextureFromArrays(uchar,ushort,TESObjectLAND::LoadedLandData*,bool)_3A9200)
  131. [RSP+28 ] 0x2D398561E00 (void*)
  132. [RSP+30 ] 0x2D398561E00 (void*)
  133. [RSP+38 ] 0x7FF772D3B363 (void* -> Fallout4.exe+280B363 add rbx, 0x20 | BSTScatterTableBase<BSTScatterTableTraits<uint,BSTTuple<void_(*)(void*,bool),void*>,BSTScatterTableDefaultKVStorage,BSTScatterTableDefaultHashPolicy<uint>,BSTScatterTableHeapAllocator<BSTScatterTableEntry<uint,BSTTuple<void_(*)(void*,bool),void*>,BSTScatterTableDefaultKVStorage>>,8>>::ForEachImpl<_lambda_6278f97b5d5a078a403ab8ea837567eb_>(_lambda_6278f97b5d5a078a403ab8ea837567eb_&)_280B363)
  134. [RSP+40 ] 0x2D3985619A0 (void*)
  135. [RSP+48 ] 0x7FF77B7B60A6 (size_t) [140700905332902]
  136. [RSP+50 ] 0x6006BBE (size_t) [100690878]
  137. [RSP+58 ] 0x0 (size_t) [0]
  138. [RSP+60 ] 0x2D658C48380 (void*)
  139. [RSP+68 ] 0x2D33BEB2C40 (void*)
  140. [RSP+70 ] 0x2D658C49BD0 (void*)
  141. [RSP+78 ] 0x7FF772D3A80E (void* -> Fallout4.exe+280A80E lea rdx, [rsp+0x38] | BSPreCulledObjects::TrackVisibility(uint)_280A80E)
  142. [RSP+80 ] 0x2D6504CB85D (size_t) [3119493462109]
  143. [RSP+88 ] 0x2D658C49BD0 (void*)
  144. [RSP+90 ] 0x7FFB4A8814E0 (void* -> Buffout4.dll+03014E0 xor ah, cl | `Patches::BSPreCulledObjectsPatch::detail::IDTo3DHandler::GetSingleton'::`2'::singleton (mangled: ?singleton@?1??GetSingleton@IDTo3DHandler@detail@BSPreCulledObjectsPatch@Patches@@SAAEAV2345@XZ@4V2345@A)_3014E0)
  145. [RSP+98 ] 0x2D253C00780 (char*) "&"
  146. [RSP+A0 ] 0x2D658C48380 (void*)
  147. [RSP+A8 ] 0x7FFB4A65DA0B (void* -> Buffout4.dll+00DDA0B mov rcx, [rsp+0x48] | E:\Documents\source\repos\Buffout4\src\Patches\BSPreCulledObjectsPatch.h:337 Patches::BSPreCulledObjectsPatch::detail::AddToCullingGroup (mangled: ?AddToCullingGroup@detail@BSPreCulledObjectsPatch@Patches@@YAXAEAVBSCullingGroup@RE@@0@Z) E:\Documents\source\repos\Buffout4\src\Patches\BSPreCulledObjectsPatch.h:342 Patches::BSPreCulledObjectsPatch::detail::AddToCullingGroup (mangled: ?AddToCullingGroup@detail@BSPreCulledObjectsPatch@Patches@@YAXAEAVBSCullingGroup@RE@@0@Z))
  148. [RSP+B0 ] 0x2D658C49BD0 (void*)
  149. [RSP+B8 ] 0x2D658C48380 (void*)
  150. [RSP+C0 ] 0x2D658C49BD0 (void*)
  151. [RSP+C8 ] 0x2D658C49BD0 (void*)
  152. [RSP+D0 ] 0x2D200000000 (void*)
  153. [RSP+D8 ] 0x2D253C00780 (char*) "&"
  154. [RSP+E0 ] 0x2D33BEB2C40 (void*)
  155. [RSP+E8 ] 0x7FFB4A881538 (void* -> Buffout4.dll+0301538 add al, [rax] | `Patches::BSPreCulledObjectsPatch::detail::IDTo3DHandler::GetSingleton'::`2'::singleton (mangled: ?singleton@?1??GetSingleton@IDTo3DHandler@detail@BSPreCulledObjectsPatch@Patches@@SAAEAV2345@XZ@4V2345@A)_301538)
  156. [RSP+F0 ] 0x7FFB4A881588 (void* -> Buffout4.dll+0301588 add [rax], al | `Patches::BSPreCulledObjectsPatch::detail::IDTo3DHandler::GetSingleton'::`2'::singleton (mangled: ?singleton@?1??GetSingleton@IDTo3DHandler@detail@BSPreCulledObjectsPatch@Patches@@SAAEAV2345@XZ@4V2345@A)_301588)
  157. [RSP+F8 ] 0x6545A40E2291 (size_t) [111349779538577]
  158. [RSP+100] 0x7FF776C53530 (void* -> Fallout4.exe+6723530 jbe 0x00007FF776C53544 | aDiveBombChance_6723530)
  159. [RSP+108] 0x0 (size_t) [0]
  160. [RSP+110] 0x7FF776C533C0 (void* -> Fallout4.exe+67233C0 jbe 0x00007FF776C533D4 | aDiveBombChance_67233C0)
  161. [RSP+118] 0x7FF776C533A8 (void* -> Fallout4.exe+67233A8 add ch, bl | aDiveBombChance_67233A8)
  162. [RSP+120] 0x18 (size_t) [24]
  163. [RSP+128] 0x7FF772D7E0BF (void* -> Fallout4.exe+284E0BF call 0x00007FF772D7DDD0 | DrawWorld::BuildSceneLists(BSCullingProcess*,BSCullingGroup&,BSCullingGroup&,BSCullingGroup&,BSTArray<BSCullingGroup,BSTAlignedHeapArrayAllocator<16>::Allocator>&,bool)_284E0BF)
  164. [RSP+130] 0x2D25341E780 (ShadowSceneNode*)
  165. Name: "shadow scene node"
  166. RTTIName: "ShadowSceneNode"
  167. Flags: 2000280e
  168. Checking Parent:
  169. Name: "WorldRoot Node"
  170. RTTIName: "SceneGraph"
  171. Flags: 2000280e
  172. Name: "shadow scene node"
  173. [RSP+138] 0x7FF776C53810 (void* -> Fallout4.exe+6723810 jbe 0x00007FF776C53824 | aDiveBombChance_6723810)
  174. [RSP+140] 0x2D253433100 (BSPortalGraphEntry*)
  175. [RSP+148] 0x2D25341E780 (ShadowSceneNode*)
  176. Name: "shadow scene node"
  177. RTTIName: "ShadowSceneNode"
  178. Flags: 2000280e
  179. Checking Parent:
  180. Name: "WorldRoot Node"
  181. RTTIName: "SceneGraph"
  182. Flags: 2000280e
  183. Name: "shadow scene node"
  184. [RSP+150] 0xE9DB2FF6D0 (void*)
  185. [RSP+158] 0x2D2A6EFBAC0 (NiCamera*)
  186. Name: "WorldRoot Camera"
  187. RTTIName: "NiCamera"
  188. Flags: e
  189. Checking Parent:
  190. Name: "WorldRoot CameraNode"
  191. RTTIName: "NiNode"
  192. Flags: e
  193. Checking Parent:
  194. Name: "WorldRoot Node"
  195. RTTIName: "SceneGraph"
  196. Flags: 2000280e
  197. Name: "WorldRoot Camera"
  198. [RSP+160] 0xFFFFFFFF (size_t) [4294967295]
  199. [RSP+168] 0x2D25341E780 (ShadowSceneNode*)
  200. Name: "shadow scene node"
  201. RTTIName: "ShadowSceneNode"
  202. Flags: 2000280e
  203. Checking Parent:
  204. Name: "WorldRoot Node"
  205. RTTIName: "SceneGraph"
  206. Flags: 2000280e
  207. Name: "shadow scene node"
  208. [RSP+170] 0xBF6C279A00000018 (size_t) [uint: 13793443301107433496 int: -4653300772602118120]
  209. [RSP+178] 0xC6D04848BE275835 (size_t) [uint: 14326029891930642485 int: -4120714181778909131]
  210. [RSP+180] 0x2D253433100 (BSPortalGraphEntry*)
  211. [RSP+188] 0xC89FBF9D3E275835 (size_t) [uint: 14456484010956118069 int: -3990260062753433547]
  212. [RSP+190] 0x2D22F369300 (void*)
  213. [RSP+198] 0xC6872CA9BDDE7C8F (size_t) [uint: 14305451848912239759 int: -4141292224797311857]
  214. [RSP+1A0] 0xBF6068503EF0214B (size_t) [uint: 13790136752871055691 int: -4656607320838495925]
  215. [RSP+1A8] 0xC68CD6BFBDDCCA43 (size_t) [uint: 14307046235261684291 int: -4139697838447867325]
  216. [RSP+1B0] 0x7FF776C533A8 (void* -> Fallout4.exe+67233A8 add ch, bl | aDiveBombChance_67233A8)
  217. [RSP+1B8] 0x0 (size_t) [0]
  218. [RSP+1C0] 0x2D253433168 (void*)
  219. [RSP+1C8] 0x2D253433100 (BSPortalGraphEntry*)
  220. [RSP+1D0] 0x0 (size_t) [0]
  221. [RSP+1D8] 0x0 (size_t) [0]
  222. [RSP+1E0] 0x2D4507CDD00 (void*)
  223. [RSP+1E8] 0x7FF772D7F565 (void* -> Fallout4.exe+284F565 call [0x00007FF776C53288] | DrawWorld::MainAccum(void)_284F565)
  224. [RSP+1F0] 0x2D253457B00 (BSGeometryListCullingProcess*)
  225. [RSP+1F8] 0x7FF776C533C0 (void* -> Fallout4.exe+67233C0 jbe 0x00007FF776C533D4 | aDiveBombChance_67233C0)
  226. [RSP+200] 0x7FF776C53530 (void* -> Fallout4.exe+6723530 jbe 0x00007FF776C53544 | aDiveBombChance_6723530)
  227. [RSP+208] 0x1 (size_t) [1]
  228. [RSP+210] 0x7FF776C533A8 (void* -> Fallout4.exe+67233A8 add ch, bl | aDiveBombChance_67233A8)
  229. [RSP+218] 0x7FF772D0AA01 (void* -> Fallout4.exe+27DAA01 push [rbx] | unsigned int (mangled: ImageSpaceManager::UpdateDynamicGeometry(void))_27DAA01)
  230. [RSP+220] 0x7FF740000000 (size_t) [140699907391488]
  231. [RSP+228] 0x2D33BEB1840 (void*)
  232. [RSP+230] 0x42A5E0C8 (size_t) [1118167240]
  233. [RSP+238] 0x2D22F369300 (void*)
  234. [RSP+240] 0x0 (size_t) [0]
  235. [RSP+248] 0x0 (size_t) [0]
  236. [RSP+250] 0x2 (size_t) [2]
  237. [RSP+258] 0x7FF772D875EF (void* -> Fallout4.exe+28575EF call [0x00007FF776C532C0] | DrawWorld::Render_PreUI(void)_28575EF)
  238. [RSP+260] 0x0 (size_t) [0]
  239. [RSP+268] 0x0 (size_t) [0]
  240. [RSP+270] 0x0 (size_t) [0]
  241. [RSP+278] 0x0 (size_t) [0]
  242. [RSP+280] 0xE9DB2FF790 (void*)
  243. [RSP+288] 0x7FF700000000 (size_t) [140698833649664]
  244. [RSP+290] 0xBF690800BEC22DEE (size_t) [uint: 13792564133092273646 int: -4654179940617277970]
  245. [RSP+298] 0xBE29FD26 (size_t) [3190422822]
  246. [RSP+2A0] 0xBF6C279ABEB31276 (size_t) [uint: 13793443304306840182 int: -4653300769402711434]
  247. [RSP+2A8] 0xBE275835 (size_t) [3190249525]
  248. [RSP+2B0] 0x46C4AD15460D13BD (size_t) [5099390984971424701]
  249. [RSP+2B8] 0x44E115A2 (size_t) [1155601826]
  250. [RSP+2C0] 0x46C4AD26460D1378 (size_t) [5099391057985868664]
  251. [RSP+2C8] 0x44E11541 (size_t) [1155601729]
  252. [RSP+2D0] 0x2D253457D80 (Main*)
  253. [RSP+2D8] 0x7FF77126CCBF (void* -> Fallout4.exe+0D3CCBF test dil, dil | Main::DrawWorld_And_UI(bool)_D3CCBF)
  254. [RSP+2E0] 0x2 (size_t) [2]
  255. [RSP+2E8] 0x0 (size_t) [0]
  256. [RSP+2F0] 0x0 (size_t) [0]
  257. [RSP+2F8] 0x2D253457D80 (Main*)
  258. [RSP+300] 0x0 (size_t) [0]
  259. [RSP+308] 0x7FF771268906 (void* -> Fallout4.exe+0D38906 jmp 0x00007FF7712689C7 | Main::Swap(void)_D38906)
  260. [RSP+310] 0x2D253457D80 (Main*)
  261. [RSP+318] 0x0 (size_t) [0]
  262. [RSP+320] 0x1 (size_t) [1]
  263. [RSP+328] 0x0 (size_t) [0]
  264. [RSP+330] 0x2D343AD6400 (Actor*)
  265. Object Reference:
  266. Flags: 0x00000008
  267. FormID: 0xFF01180E
  268. FormType: kNPC_ (45)
  269. File: "DLCNukaWorld.esm"
  270. Flags: 0x00400409
  271. FormID: 0x060555E1
  272. FormType: kACHR (65)
  273. [RSP+338] 0x7FF7705C3A1B (void* -> Fallout4.exe+0093A1B test rax, rax | ExtraDataList::GetPrimitive(void)_93A1B)
  274. [RSP+340] 0x0 (size_t) [0]
  275. [RSP+348] 0xE9DB2FF968 (void*)
  276. [RSP+350] 0x2D25341E780 (ShadowSceneNode*)
  277. Name: "shadow scene node"
  278. RTTIName: "ShadowSceneNode"
  279. Flags: 2000280e
  280. Checking Parent:
  281. Name: "WorldRoot Node"
  282. RTTIName: "SceneGraph"
  283. Flags: 2000280e
  284. Name: "shadow scene node"
  285. [RSP+358] 0x7FF77062E71F (void* -> Fallout4.exe+00FE71F add rbx, 0x08 | TES::UpdateMultiBoundVisibility(BSCullingProcess*)_FE71F)
  286. [RSP+360] 0x2D348321C08 (void*)
  287. [RSP+368] 0x7FF7709B07E3 (void* -> Fallout4.exe+04807E3 test rax, rax | TESObjectREFR::GetMultiBoundHalfExtent(void)_4807E3)
  288. [RSP+370] 0xE9DB2FF8C9 (void*)
  289. [RSP+378] 0x0 (size_t) [0]
  290. [RSP+380] 0x9C0 (size_t) [2496]
  291. [RSP+388] 0x0 (size_t) [0]
  292. [RSP+390] 0xE9DB2FF910 (void*)
  293. [RSP+398] 0x7FF771271B5F (void* -> Fallout4.exe+0D41B5F movss xmm1, dword ptr [rax+0x04] | _lambda_774c312478e3f5808debc6c3e76528a0_::operator()_D41B5F)
  294. [RSP+3A0] 0x2D343AD6400 (Actor*)
  295. Object Reference:
  296. Flags: 0x00000008
  297. FormID: 0xFF01180E
  298. FormType: kNPC_ (45)
  299. File: "DLCNukaWorld.esm"
  300. Flags: 0x00400409
  301. FormID: 0x060555E1
  302. FormType: kACHR (65)
  303. [RSP+3A8] 0x2D33B7F8268 (void*)
  304. [RSP+3B0] 0x2D253457D88 (void*)
  305. [RSP+3B8] 0xE9DB2FF968 (void*)
  306. [RSP+3C0] 0x4603D5A04596D260 (size_t) [5045110891924083296]
  307. [RSP+3C8] 0x4489BB36 (size_t) [1149877046]
  308. [RSP+3D0] 0x4A095440 (size_t) [1242125376]
  309. [RSP+3D8] 0x0 (size_t) [0]
  310. [RSP+3E0] 0x2 (size_t) [2]
  311. [RSP+3E8] 0x7FF77126AA75 (void* -> Fallout4.exe+0D3AA75 cmp eax, 0x01 | Main::OnIdle_UpdateHighActorsArraySorted(float)_D3AA75)
  312. [RSP+3F0] 0x2D33B7F8268 (void*)
  313. [RSP+3F8] 0x2D33B7F826C (void*)
  314. [RSP+400] 0x0 (size_t) [0]
  315. [RSP+408] 0x2D343AD6400 (Actor*)
  316. Object Reference:
  317. Flags: 0x00000008
  318. FormID: 0xFF01180E
  319. FormType: kNPC_ (45)
  320. File: "DLCNukaWorld.esm"
  321. Flags: 0x00400409
  322. FormID: 0x060555E1
  323. FormType: kACHR (65)
  324. [RSP+410] 0xE9DB2FF960 (void*)
  325. [RSP+418] 0x2D253457D80 (Main*)
  326. [RSP+420] 0x42A5E0C8 (size_t) [1118167240]
  327. [RSP+428] 0x0 (size_t) [0]
  328. [RSP+430] 0x0 (size_t) [0]
  329. [RSP+438] 0x0 (size_t) [0]
  330. [RSP+440] 0x2D253457D80 (Main*)
  331. [RSP+448] 0x1 (size_t) [1]
  332. [RSP+450] 0x2D253457D80 (Main*)
  333. [RSP+458] 0x7FF771269551 (void* -> Fallout4.exe+0D39551 xor ecx, ecx | Main::OnIdle(void)_D39551)
  334. [RSP+460] 0x7FF775F96DD0 (UI*)
  335. [RSP+468] 0x248F0F (size_t) [2395919]
  336. [RSP+470] 0x7FF775F96DD0 (UI*)
  337. [RSP+478] 0x4D48 (size_t) [19784]
  338. [RSP+480] 0x1 (size_t) [1]
  339. [RSP+488] 0x0 (size_t) [0]
  340. [RSP+490] 0x0 (size_t) [0]
  341. [RSP+498] 0x0 (size_t) [0]
  342. [RSP+4A0] 0x0 (size_t) [0]
  343. [RSP+4A8] 0x7FF771266E10 (void* -> Fallout4.exe+0D36E10 mov rcx, [0x00007FF775FD4278] | Main::Run(void)_D36E10)
  344. [RSP+4B0] 0x2800B76 (size_t) [41945974]
  345. [RSP+4B8] 0xA (size_t) [10]
  346. [RSP+4C0] 0xA (size_t) [10]
  347. [RSP+4C8] 0x2D32243D1B0 (BGSSoundCategory*)
  348. File: "Fallout4.esm"
  349. Flags: 0x00000009
  350. EditorID: "_AudioCategoryMaster"
  351. FormID: 0x000EB803
  352. FormType: kSNCT (134)
  353. GetFullName: "$Master"
  354. [RSP+4D0] 0x0 (size_t) [0]
  355. [RSP+4D8] 0x7FF771265950 (void* -> Fallout4.exe+0D35950 call 0x00007FF6F3150083 | WinMain_D35950)
  356. [RSP+4E0] 0x2D22F36CAB9 (void*)
  357. [RSP+4E8] 0x2800B76 (size_t) [41945974]
  358. [RSP+4F0] 0x682AD044 (size_t) [1747636292]
  359. [RSP+4F8] 0x2D22F36CAB9 (void*)
  360. [RSP+500] 0x0 (size_t) [0]
  361. [RSP+508] 0x7FF772E67157 (void* -> Fallout4.exe+2937157 mov [0x00007FF776C647C8], eax | entry_2937157)
  362. [RSP+510] 0x2D22F36CAB8 (char*) """
  363. [RSP+518] 0xA (size_t) [10]
  364. [RSP+520] 0x0 (size_t) [0]
  365. [RSP+528] 0xA (size_t) [10]
  366. [RSP+530] 0x0 (size_t) [0]
  367. [RSP+538] 0x2D22F36CAB9 (void*)
  368. [RSP+540] 0x0 (size_t) [0]
  369. [RSP+548] 0x7FFC5237E8D7 (void* -> KERNEL32.DLL+002E8D7 mov ecx, eax)
  370. [RSP+550] 0x0 (size_t) [0]
  371. [RSP+558] 0x0 (size_t) [0]
  372. [RSP+560] 0x0 (size_t) [0]
  373. [RSP+568] 0x0 (size_t) [0]
  374. [RSP+570] 0x0 (size_t) [0]
  375. [RSP+578] 0x7FFC53CBC5DC (void* -> ntdll.dll+009C5DC jmp 0x00007FFC53CBC606)
  376. [RSP+580] 0x0 (size_t) [0]
  377. [RSP+588] 0x0 (size_t) [0]
  378. [RSP+590] 0x0 (size_t) [0]
  379. [RSP+598] 0x0 (size_t) [0]
  380. [RSP+5A0] 0xE9DB06D000 (void*)
  381. [RSP+5A8] 0x7FFC5100A1A0 (void* -> KERNELBASE.dll+011A1A0 mov [rsp+0x10], rbx)
  382. [RSP+5B0] 0xE9DB2FE000 (void*)
  383. [RSP+5B8] 0xE9DB2FE000 (void*)
  384. [RSP+5C0] 0x7FFC53CBC5B0 (void* -> ntdll.dll+009C5B0 sub rsp, 0x48)
  385. [RSP+5C8] 0x0 (size_t) [0]
  386. [RSP+5D0] 0x0 (size_t) [0]
  387. [RSP+5D8] 0x0 (size_t) [0]
  388. [RSP+5E0] 0x0 (size_t) [0]
  389. [RSP+5E8] 0x0 (size_t) [0]
  390. [RSP+5F0] 0x0 (size_t) [0]
  391. [RSP+5F8] 0x0 (size_t) [0]
  392. [RSP+600] 0x0 (size_t) [0]
  393. [RSP+608] 0x0 (size_t) [0]
  394. [RSP+610] 0x0 (size_t) [0]
  395. [RSP+618] 0x0 (size_t) [0]
  396. [RSP+620] 0x0 (size_t) [0]
  397. [RSP+628] 0x0 (size_t) [0]
  398. [RSP+630] 0x0 (size_t) [0]
  399. [RSP+638] 0x0 (size_t) [0]
  400. [RSP+640] 0x0 (size_t) [0]
  401. [RSP+648] 0x0 (size_t) [0]
  402. [RSP+650] 0x0 (size_t) [0]
  403. [RSP+658] 0x0 (size_t) [0]
  404. [RSP+660] 0x0 (size_t) [0]
  405. [RSP+668] 0x0 (size_t) [0]
  406. [RSP+670] 0x0 (size_t) [0]
  407. [RSP+678] 0x0 (size_t) [0]
  408. [RSP+680] 0x0 (size_t) [0]
  409. [RSP+688] 0x0 (size_t) [0]
  410. [RSP+690] 0x0 (size_t) [0]
  411. [RSP+698] 0x0 (size_t) [0]
  412. [RSP+6A0] 0x0 (size_t) [0]
  413. [RSP+6A8] 0x0 (size_t) [0]
  414. [RSP+6B0] 0x0 (size_t) [0]
  415. [RSP+6B8] 0x0 (size_t) [0]
  416. [RSP+6C0] 0x0 (size_t) [0]
  417. [RSP+6C8] 0x0 (size_t) [0]
  418. [RSP+6D0] 0x0 (size_t) [0]
  419. [RSP+6D8] 0x0 (size_t) [0]
  420. [RSP+6E0] 0x0 (size_t) [0]
  421. [RSP+6E8] 0x0 (size_t) [0]
  422. [RSP+6F0] 0x0 (size_t) [0]
  423. [RSP+6F8] 0x0 (size_t) [0]
  424. [RSP+700] 0x0 (size_t) [0]
  425. [RSP+708] 0x0 (size_t) [0]
  426. [RSP+710] 0x0 (size_t) [0]
  427. [RSP+718] 0x0 (size_t) [0]
  428. [RSP+720] 0x0 (size_t) [0]
  429. [RSP+728] 0x0 (size_t) [0]
  430. [RSP+730] 0x0 (size_t) [0]
  431. [RSP+738] 0x0 (size_t) [0]
  432. [RSP+740] 0x0 (size_t) [0]
  433. [RSP+748] 0x0 (size_t) [0]
  434. [RSP+750] 0x0 (size_t) [0]
  435. [RSP+758] 0x0 (size_t) [0]
  436. [RSP+760] 0x0 (size_t) [0]
  437. [RSP+768] 0x0 (size_t) [0]
  438. [RSP+770] 0x0 (size_t) [0]
  439. [RSP+778] 0x0 (size_t) [0]
  440. [RSP+780] 0x0 (size_t) [0]
  441. [RSP+788] 0x0 (size_t) [0]
  442. [RSP+790] 0x0 (size_t) [0]
  443. [RSP+798] 0x0 (size_t) [0]
  444. [RSP+7A0] 0x0 (size_t) [0]
  445. [RSP+7A8] 0x0 (size_t) [0]
  446. [RSP+7B0] 0x0 (size_t) [0]
  447. [RSP+7B8] 0x0 (size_t) [0]
  448. [RSP+7C0] 0x0 (size_t) [0]
  449. [RSP+7C8] 0x0 (size_t) [0]
  450. [RSP+7D0] 0x0 (size_t) [0]
  451. [RSP+7D8] 0x0 (size_t) [0]
  452. [RSP+7E0] 0x0 (size_t) [0]
  453. [RSP+7E8] 0x0 (size_t) [0]
  454. [RSP+7F0] 0x0 (size_t) [0]
  455. [RSP+7F8] 0x0 (size_t) [0]
  456. [RSP+800] 0x0 (size_t) [0]
  457. [RSP+808] 0x0 (size_t) [0]
  458. [RSP+810] 0x0 (size_t) [0]
  459. [RSP+818] 0x0 (size_t) [0]
  460. [RSP+820] 0x0 (size_t) [0]
  461. [RSP+828] 0x0 (size_t) [0]
  462. [RSP+830] 0x0 (size_t) [0]
  463. [RSP+838] 0x0 (size_t) [0]
  464. [RSP+840] 0x0 (size_t) [0]
  465. [RSP+848] 0x0 (size_t) [0]
  466. [RSP+850] 0x0 (size_t) [0]
  467. [RSP+858] 0x0 (size_t) [0]
  468. [RSP+860] 0x0 (size_t) [0]
  469. [RSP+868] 0x0 (size_t) [0]
  470. [RSP+870] 0x0 (size_t) [0]
  471. [RSP+878] 0x0 (size_t) [0]
  472. [RSP+880] 0x0 (size_t) [0]
  473. [RSP+888] 0x0 (size_t) [0]
  474. [RSP+890] 0x0 (size_t) [0]
  475. [RSP+898] 0x0 (size_t) [0]
  476. [RSP+8A0] 0x0 (size_t) [0]
  477. [RSP+8A8] 0x0 (size_t) [0]
  478. [RSP+8B0] 0x0 (size_t) [0]
  479. [RSP+8B8] 0x0 (size_t) [0]
  480. [RSP+8C0] 0x0 (size_t) [0]
  481. [RSP+8C8] 0x0 (size_t) [0]
  482. [RSP+8D0] 0x0 (size_t) [0]
  483. [RSP+8D8] 0x0 (size_t) [0]
  484. [RSP+8E0] 0x0 (size_t) [0]
  485. [RSP+8E8] 0x0 (size_t) [0]
  486. [RSP+8F0] 0x0 (size_t) [0]
  487. [RSP+8F8] 0x0 (size_t) [0]
  488. [RSP+900] 0x0 (size_t) [0]
  489. [RSP+908] 0x0 (size_t) [0]
  490. [RSP+910] 0x0 (size_t) [0]
  491. [RSP+918] 0x0 (size_t) [0]
  492. [RSP+920] 0x0 (size_t) [0]
  493. [RSP+928] 0x0 (size_t) [0]
  494. [RSP+930] 0x0 (size_t) [0]
  495. [RSP+938] 0x0 (size_t) [0]
  496. [RSP+940] 0x0 (size_t) [0]
  497. [RSP+948] 0x0 (size_t) [0]
  498. [RSP+950] 0x0 (size_t) [0]
  499. [RSP+958] 0x0 (size_t) [0]
  500. [RSP+960] 0x0 (size_t) [0]
  501. [RSP+968] 0x0 (size_t) [0]
  502. [RSP+970] 0x0 (size_t) [0]
  503. [RSP+978] 0x0 (size_t) [0]
  504. [RSP+980] 0x0 (size_t) [0]
  505. [RSP+988] 0x0 (size_t) [0]
  506. [RSP+990] 0x0 (size_t) [0]
  507. [RSP+998] 0x0 (size_t) [0]
  508. [RSP+9A0] 0x0 (size_t) [0]
  509. [RSP+9A8] 0x0 (size_t) [0]
  510. [RSP+9B0] 0x0 (size_t) [0]
  511. [RSP+9B8] 0x0 (size_t) [0]
  512. [RSP+9C0] 0x0 (size_t) [0]
  513. [RSP+9C8] 0x0 (size_t) [0]
  514. [RSP+9D0] 0x0 (size_t) [0]
  515. [RSP+9D8] 0x0 (size_t) [0]
  516. [RSP+9E0] 0x0 (size_t) [0]
  517. [RSP+9E8] 0x0 (size_t) [0]
  518. [RSP+9F0] 0x0 (size_t) [0]
  519. [RSP+9F8] 0x0 (size_t) [0]
  520. [RSP+A00] 0x0 (size_t) [0]
  521. [RSP+A08] 0x0 (size_t) [0]
  522. [RSP+A10] 0x0 (size_t) [0]
  523. [RSP+A18] 0x0 (size_t) [0]
  524. [RSP+A20] 0x0 (size_t) [0]
  525. [RSP+A28] 0x0 (size_t) [0]
  526. [RSP+A30] 0x0 (size_t) [0]
  527. [RSP+A38] 0x0 (size_t) [0]
  528. [RSP+A40] 0x0 (size_t) [0]
  529. [RSP+A48] 0x0 (size_t) [0]
  530. [RSP+A50] 0x0 (size_t) [0]
  531. [RSP+A58] 0x0 (size_t) [0]
  532. [RSP+A60] 0x0 (size_t) [0]
  533. [RSP+A68] 0x0 (size_t) [0]
  534. [RSP+A70] 0x0 (size_t) [0]
  535. [RSP+A78] 0x0 (size_t) [0]
  536. [RSP+A80] 0x0 (size_t) [0]
  537. [RSP+A88] 0x0 (size_t) [0]
  538. [RSP+A90] 0x0 (size_t) [0]
  539. [RSP+A98] 0x0 (size_t) [0]
  540. [RSP+AA0] 0x0 (size_t) [0]
  541. [RSP+AA8] 0x0 (size_t) [0]
  542. [RSP+AB0] 0x0 (size_t) [0]
  543. [RSP+AB8] 0x0 (size_t) [0]
  544. [RSP+AC0] 0x0 (size_t) [0]
  545. [RSP+AC8] 0x0 (size_t) [0]
  546. [RSP+AD0] 0x0 (size_t) [0]
  547. [RSP+AD8] 0x0 (size_t) [0]
  548. [RSP+AE0] 0x0 (size_t) [0]
  549. [RSP+AE8] 0x0 (size_t) [0]
  550. [RSP+AF0] 0x0 (size_t) [0]
  551. [RSP+AF8] 0x0 (size_t) [0]
  552.  
  553. MODULES:
  554. XINPUT1_3.dll 0x000000400000
  555. X3DAudio1_7.dll 0x000050790000
  556. steam_api64.dll 0x0000507A0000
  557. BetterConsole.dll 0x02D2379F0000
  558. nvwgf2umx.dll 0x02D279250000
  559. Fallout4.exe 0x7FF770530000
  560. PhysXDevice64.dll 0x7FFB40830000
  561. ResampleDmo.DLL 0x7FFB408F0000
  562. DSOUND.DLL 0x7FFB409B0000
  563. XAudio2_7.dll 0x7FFB40A50000
  564. gameoverlayrenderer64.dll 0x7FFB40B40000
  565. XDI.dll 0x7FFB40CE0000
  566. wsfw_identifier.dll 0x7FFB40D50000
  567. PapyrusCommonLibrary.dll 0x7FFB40E50000
  568. nvcuda64.dll 0x7FFB41260000
  569. WeaponDebrisCrashFix.dll 0x7FFB46260000
  570. RobCo_Patcher.dll 0x7FFB462B0000
  571. ReloadFix.dll 0x7FFB46390000
  572. RandomMainMenu.dll 0x7FFB463E0000
  573. PowerGridTools.dll 0x7FFB46440000
  574. place.dll 0x7FFB464B0000
  575. MoonRotationFix.dll 0x7FFB46530000
  576. MentatsF4SE.dll 0x7FFB46580000
  577. mcm.dll 0x7FFB46690000
  578. MagicSystemFixes.dll 0x7FFB46730000
  579. nvdxgdmal64.dll 0x7FFB467B0000
  580. nvcuda.dll 0x7FFB46850000
  581. GardenOfEdenPapyrusExtender.dll 0x7FFB46C30000
  582. BackportedBA2Support.dll 0x7FFB46F30000
  583. IPHLPAPI.DLL 0x7FFB47BF0000
  584. LighthousePapyrusExtender.dll 0x7FFB49C90000
  585. HighFPSPhysicsFix.dll 0x7FFB49DE0000
  586. FollowerStrayBulletFix.dll 0x7FFB4A3C0000
  587. EscapeFreeze.dll 0x7FFB4A440000
  588. EmptyBarterMenuEngineBugFix.dll 0x7FFB4A500000
  589. Buffout4.dll 0x7FFB4A580000
  590. Interior-NavCut-Fix.dll 0x7FFB56900000
  591. flexRelease_x64.dll 0x7FFB57C70000
  592. FollowerAIApproachReactionFix.dll 0x7FFB57DD0000
  593. crafting_highlight_fix.dll 0x7FFB57E20000
  594. ConsoleAutocomplete.dll 0x7FFB57E70000
  595. ClassicHolsteredWeapons.dll 0x7FFB57F00000
  596. f4se_1_10_163.dll 0x7FFB58020000
  597. MSVCR110.dll 0x7FFB59CA0000
  598. MSVCP110.dll 0x7FFB59D80000
  599. CHW_Addon.dll 0x7FFB639E0000
  600. GFSDK_SSAO_D3D11.win64.dll 0x7FFB6ADA0000
  601. CONCRT140.dll 0x7FFB6AEE0000
  602. bink2w64.dll 0x7FFB6AF30000
  603. cudart64_75.dll 0x7FFB6E030000
  604. steamclient64.dll 0x7FFBD2720000
  605. winmmbase.dll 0x7FFBFD100000
  606. tier0_s64.dll 0x7FFC17D90000
  607. vstdlib_s64.dll 0x7FFC192B0000
  608. f4se_steam_loader.dll 0x7FFC19780000
  609. usvfs_x64.dll 0x7FFC199D0000
  610. ArmorPenetrationBugFix.dll 0x7FFC19BD0000
  611. GFSDK_GodraysLib.x64.dll 0x7FFC19C80000
  612. flexExtRelease_x64.dll 0x7FFC19F50000
  613. SprintStutteringFix.dll 0x7FFC23630000
  614. AmmoRemover.dll 0x7FFC23650000
  615. MSVCP140_ATOMIC_WAIT.dll 0x7FFC236C0000
  616. nvppex.dll 0x7FFC2AC60000
  617. textinputframework.dll 0x7FFC2F210000
  618. nvToolsExt64_1.dll 0x7FFC31FC0000
  619. Windows.UI.dll 0x7FFC325C0000
  620. MSVCP140.dll 0x7FFC347F0000
  621. VCRUNTIME140.dll 0x7FFC34A20000
  622. VCRUNTIME140_1.dll 0x7FFC35600000
  623. AUDIOSES.DLL 0x7FFC361B0000
  624. webio.dll 0x7FFC38C30000
  625. WINSPOOL.DRV 0x7FFC3A470000
  626. COMCTL32.dll 0x7FFC3A530000
  627. MSIMG32.dll 0x7FFC3A9B0000
  628. NvMessageBus.dll 0x7FFC3B280000
  629. nvapi64.dll 0x7FFC3BC20000
  630. WINMM.dll 0x7FFC3D2F0000
  631. MpOav.dll 0x7FFC3D4F0000
  632. amsi.dll 0x7FFC3D810000
  633. wbemsvc.dll 0x7FFC42A00000
  634. fastprox.dll 0x7FFC42D20000
  635. DbgHelp.dll 0x7FFC43020000
  636. wbemprox.dll 0x7FFC43F10000
  637. nvgpucomp64.dll 0x7FFC44390000
  638. drvstore.dll 0x7FFC47260000
  639. cryptnet.dll 0x7FFC47860000
  640. nvldumdx.dll 0x7FFC47DB0000
  641. wbemcomn.dll 0x7FFC48130000
  642. CoreUIComponents.dll 0x7FFC48700000
  643. dhcpcsvc.DLL 0x7FFC48B90000
  644. WINHTTP.dll 0x7FFC48F90000
  645. MMDevApi.dll 0x7FFC49530000
  646. VERSION.dll 0x7FFC49790000
  647. dhcpcsvc6.DLL 0x7FFC497A0000
  648. avrt.dll 0x7FFC49960000
  649. rasadhlp.dll 0x7FFC4A900000
  650. msdmo.dll 0x7FFC4A910000
  651. Microsoft.Internal.WarpPal.dll 0x7FFC4BD80000
  652. d3d11.dll 0x7FFC4C7A0000
  653. dcomp.dll 0x7FFC4CA10000
  654. CoreMessaging.dll 0x7FFC4D0A0000
  655. Secur32.dll 0x7FFC4DC70000
  656. apphelp.dll 0x7FFC4DCB0000
  657. UxTheme.dll 0x7FFC4DDF0000
  658. WINNSI.DLL 0x7FFC4DF80000
  659. dxcore.dll 0x7FFC4DFF0000
  660. directxdatabasehelper.dll 0x7FFC4E060000
  661. dxgi.dll 0x7FFC4E0D0000
  662. dwmapi.dll 0x7FFC4E230000
  663. resourcepolicyclient.dll 0x7FFC4E5C0000
  664. windows.storage.dll 0x7FFC4EA00000
  665. HID.DLL 0x7FFC4F260000
  666. IpHlpAPI.dll 0x7FFC4F550000
  667. DNSAPI.dll 0x7FFC4F5E0000
  668. rsaenh.dll 0x7FFC4FA90000
  669. kernel.appcore.dll 0x7FFC4FB30000
  670. SSPICLI.DLL 0x7FFC4FDD0000
  671. MSWSOCK.dll 0x7FFC50080000
  672. USERENV.dll 0x7FFC50120000
  673. CRYPTBASE.DLL 0x7FFC502B0000
  674. wldp.dll 0x7FFC50350000
  675. CRYPTSP.dll 0x7FFC50440000
  676. msasn1.dll 0x7FFC504A0000
  677. UMPDC.dll 0x7FFC50660000
  678. POWRPROF.dll 0x7FFC50780000
  679. devobj.dll 0x7FFC509F0000
  680. cfgmgr32.dll 0x7FFC50A20000
  681. bcrypt.dll 0x7FFC50C90000
  682. profapi.dll 0x7FFC50CC0000
  683. gdi32full.dll 0x7FFC50DB0000
  684. KERNELBASE.dll 0x7FFC50EF0000
  685. win32u.dll 0x7FFC512C0000
  686. CRYPT32.dll 0x7FFC512F0000
  687. wintypes.dll 0x7FFC51470000
  688. wintrust.dll 0x7FFC515F0000
  689. ucrtbase.dll 0x7FFC51680000
  690. msvcp_win.dll 0x7FFC517D0000
  691. bcryptPrimitives.dll 0x7FFC51940000
  692. combase.dll 0x7FFC519E0000
  693. ole32.dll 0x7FFC51D70000
  694. shcore.dll 0x7FFC51F30000
  695. WS2_32.dll 0x7FFC52030000
  696. PSAPI.DLL 0x7FFC520B0000
  697. OLEAUT32.dll 0x7FFC520C0000
  698. RPCRT4.dll 0x7FFC52230000
  699. KERNEL32.DLL 0x7FFC52350000
  700. sechost.dll 0x7FFC52480000
  701. GDI32.dll 0x7FFC52530000
  702. IMM32.DLL 0x7FFC52560000
  703. SHLWAPI.dll 0x7FFC525B0000
  704. MSCTF.dll 0x7FFC52620000
  705. SHELL32.dll 0x7FFC52790000
  706. msvcrt.dll 0x7FFC52EC0000
  707. COMDLG32.dll 0x7FFC52F70000
  708. ADVAPI32.dll 0x7FFC53250000
  709. clbcatq.dll 0x7FFC53360000
  710. NSI.dll 0x7FFC53410000
  711. USER32.dll 0x7FFC53550000
  712. SETUPAPI.dll 0x7FFC53720000
  713. imagehlp.dll 0x7FFC53BB0000
  714. ntdll.dll 0x7FFC53C20000
  715.  
  716. F4SE PLUGINS:
  717. AmmoRemover.dll v1.0.5
  718. ArmorPenetrationBugFix.dll v1
  719. BackportedBA2Support.dll v1
  720. BetterConsole.dll
  721. Buffout4.dll v1.37
  722. CHW_Addon.dll
  723. ClassicHolsteredWeapons.dll
  724. ConsoleAutocomplete.dll v1.2
  725. crafting_highlight_fix.dll
  726. EmptyBarterMenuEngineBugFix.dll v1
  727. EscapeFreeze.dll v1
  728. FollowerAIApproachReactionFix.dll v1
  729. FollowerStrayBulletFix.dll v1
  730. GardenOfEdenPapyrusExtender.dll v19.5
  731. HighFPSPhysicsFix.dll v0.8.11
  732. Interior-NavCut-Fix.dll v1.0.3
  733. LighthousePapyrusExtender.dll v1.13
  734. MagicSystemFixes.dll v1.1
  735. mcm.dll
  736. MentatsF4SE.dll v1
  737. MoonRotationFix.dll v1.1
  738. PapyrusCommonLibrary.dll v1.6.1
  739. place.dll
  740. PowerGridTools.dll
  741. RandomMainMenu.dll
  742. ReloadFix.dll v1.2.4
  743. RobCo_Patcher.dll v3.6
  744. SprintStutteringFix.dll
  745. WeaponDebrisCrashFix.dll v1.3
  746. wsfw_identifier.dll
  747. XDI.dll
  748.  
  749. PLUGINS:
  750. Light: 82 Regular: 57 Total: 139
  751. [00] Fallout4.esm
  752. [01] DLCRobot.esm
  753. [02] DLCworkshop01.esm
  754. [03] DLCCoast.esm
  755. [04] DLCworkshop02.esm
  756. [05] DLCworkshop03.esm
  757. [06] DLCNukaWorld.esm
  758. [07] unofficial fallout 4 patch.esp
  759. [08] XDI.esm
  760. [09] HUDFramework.esm
  761. [0A] WorkshopFramework.esm
  762. [0B] unlockedsettlementobjects.esm
  763. [0C] TrueStormsFO4.esm
  764. [0D] TrueStormsFO4-FarHarbor.esp
  765. [0E] TrueStormsFO4-NukaWorld-FH-Compat.esp
  766. [0F] RAW INPUT.esp
  767. [10] WeaponModFixes-GOTY.esp
  768. [11] GeneralAtomicsMrGutsyGuards.esp
  769. [12] SnapBeds.esp
  770. [13] BetterJunkFences.esp
  771. [14] cartman1975_concrete-glass.esp
  772. [15] SettlementMenuManager.esp
  773. [16] unlockedsettlementobjectssp.esp
  774. [17] unlockedsettlementobjects_menuoverride.esp
  775. [18] SettleObjExpandPack.esp
  776. [19] SettleObjExpandPack-AllLightShadowEnabler.esp
  777. [1A] cVc Dead Wasteland 6.esp
  778. [1B] cVc Dead Wasteland 6 DLC.esp
  779. [1C] cVc Dead Wasteland 6 DLC2.esp
  780. [1D] cVc Dead Wasteland 6 DLC3.esp
  781. [1E] GruffyddsSignsAndPosters.esp
  782. [1F] Weapon Rack Extended.esp
  783. [20] Keep Radiants In Commonwealth.esp
  784. [21] OWR_OWT.esp
  785. [22] OWR_RRRB.esp
  786. [23] DCRE.esp
  787. [24] AtomicRadio.esp
  788. [25] Stm_DiamondCityExpansion.esp
  789. [26] dD-Enhanced Blood Basic.esp
  790. [27] BNS Trees.esp
  791. [28] TrueGrass.esp
  792. [29] Better Landscape Grass.esp
  793. [2A] VELDT.esp
  794. [2B] GunmetalArmorSkins.esp
  795. [2C] CCV-MarineCombatArmor.esp
  796. [2D] FIS-Naming-Weap-Armo-EN.esp
  797. [2E] ScopeOverlayDOF.esp
  798. [2F] HoloTime.esp
  799. [30] Backpacks of the Commonwealth.esp
  800. [31] K9TacticalHarness.esp
  801. [32] ExtendedBallisticWeaves.esp
  802. [33] 3DNPC_FO4.esp
  803. [34] 3DNPC_FO4_DLC.esp
  804. [35] 3DNPC_FO4Settler.esp
  805. [36] NukaWorldReborn.esp
  806. [37] VivaNukaWorldQuests.esp
  807. [38] NWR-TrueStorms.esp
  808. [FE:000] ccBGSFO4044-HellfirePowerArmor.esl
  809. [FE:001] ccBGSFO4115-X02.esl
  810. [FE:002] ccBGSFO4116-HeavyFlamer.esl
  811. [FE:003] ccBGSFO4110-WS_Enclave.esl
  812. [FE:004] ccBGSFO4096-AS_Enclave.esl
  813. [FE:005] ccFSVFO4007-Halloween.esl
  814. [FE:006] ccBGSFO4046-TesCan.esl
  815. [FE:007] ccSBJFO4003-Grenade.esl
  816. [FE:008] ccOTMFO4001-Remnants.esl
  817. [FE:009] ppf.esm
  818. [FE:00A] community fixes merged.esp
  819. [FE:00B] Ownership Fixes.esp
  820. [FE:00C] REFramework.esm
  821. [FE:00D] TMR_GlitchfinderAIO.esm
  822. [FE:00E] Dynamic Activation Key.esp
  823. [FE:00F] Ladder.esl
  824. [FE:010] Hit Those Objects.esm
  825. [FE:011] FO76PaintsPack.esl
  826. [FE:012] dpjetandxcell.esl
  827. [FE:013] dppsychoandmedx.esl
  828. [FE:014] Rebuild_SharedResources.esm
  829. [FE:015] Eli_Display Shelves.esl
  830. [FE:016] Engine_Billiard.esl
  831. [FE:017] healthdispenserandstimpaksHD.esl
  832. [FE:018] Godrays Performance Fix.esm
  833. [FE:019] Vines synthesis.esp
  834. [FE:01A] Fixed Gobo Effects.esp
  835. [FE:01B] Wetness Shader Fix.esp
  836. [FE:01C] Gloomy Glass.esp
  837. [FE:01D] FO4ParticlePatch.esp
  838. [FE:01E] Flutter Flicker Fixer For Foliage.esp
  839. [FE:01F] CFM - Weapon Mod Fixes Patch.esp
  840. [FE:020] Workshop Highlight Fix.esp
  841. [FE:021] GA Galleria Gutsy Voice Fix - UFO4P Patch.esp
  842. [FE:022] NuclearPhysicistFix.esp
  843. [FE:023] GatlingLaserAmmoFix.esp
  844. [FE:024] M8rDisablePipboyEffects.esp
  845. [FE:025] SettleObjExpandPack_GlassRoofRainStop.esp
  846. [FE:026] GS&P-Businesses.esp
  847. [FE:027] GS&P-Entertainment.esp
  848. [FE:028] GS&P-Community.esp
  849. [FE:029] GS&P-GenericSettlements.esp
  850. [FE:02A] Rebuild_EgretTours.esp
  851. [FE:02B] Simple Everyone's Best Friend.esp
  852. [FE:02C] DCRE-FixRadio.esp
  853. [FE:02D] Elzee Jolly Item Sounds.esp
  854. [FE:02E] TemmisNukaWorldDetails.esp
  855. [FE:02F] DiamondCityBillboards.esp
  856. [FE:030] DiamondCityExpansion-eXoPatch.esp
  857. [FE:031] GoodneighborView.esp
  858. [FE:032] WAVE.esp
  859. [FE:033] VividFallout - AiO - BestChoice.esp
  860. [FE:034] FlaconOil_Upto4K_0.esp
  861. [FE:035] FlaconOil_Upto4K_1.esp
  862. [FE:036] FlaconOil_Upto4K_2.esp
  863. [FE:037] 4K_The Patch_4.2.1.esp
  864. [FE:038] Enhanced Vanilla Armor and Clothing.esp
  865. [FE:039] RBR-RecipeBookRetexture.esp
  866. [FE:03A] RBR-DisplayRackSupport.esp
  867. [FE:03B] Nuka-World Recipe Book Retex - UFO4 Patch.esp
  868. [FE:03C] ODT - Pip Boy Skins.esp
  869. [FE:03D] SavrenXWeaponHD.esp
  870. [FE:03E] wornplastic.esp
  871. [FE:03F] Pip-Boy Flashlight.esp
  872. [FE:040] Lightweight Lighting.esp
  873. [FE:041] Lightweight Lighting + True Storms.esp
  874. [FE:042] DynamicFurniture.esp
  875. [FE:043] Alternative Activation Prompts.esp
  876. [FE:044] Simple FOV Slider.esp
  877. [FE:045] Em_Waterfront_Settlement.esp
  878. [FE:046] 3DNPC-eXoPatch.esp
  879. [FE:047] 3DNPC_FO4-Patch.esp
  880. [FE:048] Em_3DNPC_FO4_UFO4P_Fixes.esp
  881. [FE:049] Em_3DNPC_NGCC_Patch.esp
  882. [FE:04A] Em_VivaNWReborn_UFO4P_Patch.esp
  883. [FE:04B] WET.esp
  884. [FE:04C] prp.esp
  885. [FE:04D] Em_VivaNWReborn_Previs.esp
  886. [FE:04E] Em_3DNPC_FO4_Previs.esp
  887. [FE:04F] Em_Waterfront_Settlement_Previs.esp
  888. [FE:050] DiamondCity-PreVis.esp
  889. [FE:051] Rebuild_EgretTours_Previs.esp
  890.  
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