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- {
- "name": "PvN",
- "author": "",
- "minplayers": 3,
- "threadlink": "",
- "altname": "Pirates vs Ninjas",
- "summary": "The question of our age is about to be answered: who would win? Will the Pirates, who share a kill, triumph? Or will the Ninja's, whose Protect will convert saved villagers over to their side, prevail?",
- "sides": [
- {
- "side": "village",
- "translation": "Ninjas",
- "winmsg": "The Shinobi Village has been successfully defended from all enemies thanks to the noble efforts of ~Players~! Eto-... something like that."
- },
- {
- "side": "mafia",
- "translation": "Pirates",
- "winmsg": "±~Players~: Arr, drink up me hearties, yo-ho! Eh? I be havin' a bit of a de ja vu about this win message."
- },
- {
- "side": "civilians",
- "translation": "Civilians",
- "winmsg": "What? How did the Civilians even win? Congratulations ~Players~!"
- }
- ],
- "roles": [
- {
- "role": "bodyguard",
- "translation": "Ninja",
- "side": "village",
- "info": "Evades nightkills. Can Protect one person during the night. If the person they Protect is targeted by a kill, they win that person over to their side. Does not know team on startup.",
- "help": "Foolishness! It goes without saying that Ninja would win the fight. Why? Because Pirates do not understand the discipline that a covert take-over requires. Only a Ninja can /Protect [name] to defend a civilian from kills. If one is successful, in gratitude the rescued party will acknowledge the Ninja's superior ways and join our side! A Ninja can also use their acute senses to learn who is going to be attacked during the night. And, naturally, a Ninja cannot be killed.",
- "winIfDeadRoles": ["mafia"],
- "actions": {
- "kill": {"mode": "ignore"},
- "hax": {
- "kill": {
- "revealTarget": 0.15,
- "revealPlayer": 0.01
- }
- },
- "night": {
- "protect": {
- "target": "AnyButSelf",
- "common": "Self",
- "priority": 1
- }
- }
- }
- },
- {
- "role": "mafia",
- "translation": "Pirate",
- "side": "mafia",
- "info": "Can Kill one person during the night. Knows teammates knows who the Ninjas are on startup.",
- "help": "Arr, it be proper that Pirates win the battle, after all, them landfolk don't know how to give a good a'plunderin'! With all ye maties ye can do a number on the ports around 'ere. Type /Kill [name] ta kill a scallywag and then bottles up!",
- "actions": {
- "startup": {"revealRole": "bodyguard"},
- "teamUtilities": true,
- "night": {
- "kill": {
- "command": ["kill", "dummy", "convert"],
- "target": "AnyButTeam",
- "dummyusermsg": "Curses be with 'em! The Ninjas have won ~Target~ over to their side!",
- "dummytargetmsg": "You've been rescued from the Pirates by a Ninja! In your gratitude, you decided to join the Ninja's side!",
- "newRole": "bodyguard",
- "canConvert": ["civilian"],
- "convertmsg": "After being saved by a Ninja, a Civilian has joined their cause!",
- "convertfailmsg": "",
- "common": "Team",
- "priority": 2
- }
- }
- }
- },
- {
- "role": "civilian",
- "translation": "Civilian",
- "side": "civilians",
- "info": "Can only vote.",
- "help": "What am I doing here, I don't even like Pirates and Ninjas and I just want to go home. Or that's what you would say, but it's much more fun to try lynching all the Pirates and Ninjas once and for all!",
- "actions": {
- }
- }
- ],
- "roles1": [
- "mafia",
- "bodyguard",
- "civilian",
- "civilian",
- "civilian",
- "civilian"
- ],
- "roles2": [
- "mafia",
- "bodyguard",
- "civilian",
- "civilian",
- "bodyguard",
- "mafia",
- "civilian",
- "mafia",
- "bodyguard",
- "civilian",
- "civilian",
- "mafia",
- "civilian",
- "bodyguard",
- "civilian",
- "civilian",
- "mafia",
- "bodyguard",
- "civilian",
- "civilian",
- "mafia",
- "civilian",
- "civilian",
- "bodyguard",
- "civilian",
- "mafia",
- "civilian",
- "bodyguard",
- "civilian",
- "civilian",
- "mafia",
- "bodyguard",
- "civilian",
- "civilian",
- "mafia",
- "civilian",
- "civilian",
- "bodyguard",
- "civilian"
- ],
- "villageCantLoseRoles": [
- ],
- "tips": {
- },
- "killmsg": "±Game: ~Player~ (~Role~) died!",
- "killusermsg": "You have been killed!",
- "votemsg": "~Player~ draws a weapon and points it at ~Target~!",
- "lynchmsg": "±Game: ~Player~ (~Role~) has been sent to the gallows!",
- "changelog": {
- }
- }
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