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- while wait() do
- if game.Players.LocalPlayer.Character.Humanoid.Health < 100 then
- local Client = {}
- for i,v in pairs(debug.getregistry()) do
- if typeof(v) == "function" then
- for i2,v2 in pairs(debug.getupvalues(v)) do
- if typeof(v2) == "table" and v2.FireServer then
- Client.FireServerT = v2
- end
- end
- end
- end
- local Arguments = {
- [1] = "kz4k4t1z",
- [2] = "Donut"
- }
- Client.FireServerT:FireServer(unpack(Arguments))
- wait(0.1)
- local Client = {}
- for i,v in pairs(debug.getregistry()) do
- if typeof(v) == "function" then
- for i2,v2 in pairs(debug.getupvalues(v)) do
- if typeof(v2) == "table" and v2.FireServer then
- Client.FireServerT = v2
- end
- end
- end
- end
- local Arguments = {
- [1] = "cf3qlrdi"
- }
- Client.FireServerT:FireServer(unpack(Arguments))
- end
- end
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