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- GAMEPLAY UPDATES
- RFF ANTI-GRIEFING
- Addition of further RFF parameters to take into account damage history to a player from the offender over multiple rounds in a match.
- Continued chip damage to an individual from another teammate over several rounds will stack RFF points more quickly.
- Putting a teammate into DBNO will activate RFF.
- Reviving the DBNO teammate will remove the RFF activation.
- Bleeding out from DBNO will prompt the dead player to mark the TK as intentional or not.
- IDLE KICK TIMER
- Idle kick warning timer will display 10 seconds before a kick.
- LAN VOICE CHAT
- LAN/Offline modes in-game voice chat has been removed for optimization purposes.
- PvP/Online voice chat will not be affected.
- BALANCING
- SHIELD HIP-FIRE
- Hip-fire cone increased.
- We have standardized the hip-fire penalization when you have a Ballistic Shield equipped. Having a shield equipped will now increase it by the same amount. Spread has increased for every Operator when a shield is equipped, but Fuze, Montagne and Blitz will be the most impacted by the change.
- BALLISTIC SHIELD MELEE
- Performing a melee attack with a Ballistic Shield equipped will now only injure and DBNO the opponent, instead of killing them.
- The new changes for melee attacks while using a Ballistic Shield will impact Blitz, Fuze, Montagne and Recruit.
- ECHO
- Reduced Yokai Sonic Burst disorientating effect base duration to 7 seconds (down from 10s).
- We are running low on AAA batteries, so to save energy we’re tuning down Yokai’s power a bit.
- GLAZ
- Reduced time it takes to trigger the vision penalty when moving or rotating, lowering the overall vision penalty when moving.
- Movement time before complete vision is lost is now 6 seconds (up from 2.5s).
- The speed at which the vision penalty is applied when rotating has also been slowed down.
- Glaz has been feeling a bit left out so we gave him some incentive to join the party.
- JACKAL
- Reduced the number of pings from a scan to 4 (down from 5), reduced time being tracked by 5 seconds.
- You can rest easier now. Maybe.
- MAVERICK
- Modified breaching torch sound SFX.
- Breaching torch sounds will now be easier to hear when Maverick is making a hole close to you.
- Can you hear me now?
- NØKK
- Increased Nøkk's ability duration to 12 seconds and increased the refill timer to 12 seconds.
- With the longer duration, and cooldown, you’ll be able to better leverage her ability.
- As per the law of equivalent exchange, you can now spend longer being spooky, but also spend longer getting a full refill.
- BUG FIXES
- GAMEPLAY
- FIXED – Under certain circumstances, after emptying the magazine, weapons cannot be reloaded.
- FIXED – After joining in progress, any Yokai drones or hacked Mozzie drones outside will not display the jammed VFX to the player who joined midway.
- OPERATORS
- CLASH
- FIXED – Missing SFX for Clash when equipping her CCE Shield.
- MIRA
- FIXED – Sometimes placing Mira’s Mirror on a reinforced wall may not breach both sides of the wall.
- LEVEL DESIGN
- KAFE
- FIXED – Players can spawn peek the Docks.
- USER EXPERIENCE
- FIXED – Starting any situation after completing a Custom Online game will start a Thunt Lone Wolf on the same map and mode as the Custom Online game.
- FIXED – Players are unable to reconnect to a Ranked session via the dynamic Play button and remain in queue unless they relaunch.
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