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- CHARACTER OVERVIEW
- Name: Vergil Aureolin
- Age: 1
- Physical Age: 25
- STATISTICS: base stats
- Level: 1
- HP/Aura: 12.000
- Physical Strength: 4 (+4 from weapon) Has 400 Pounds of Force (800 with weapon)
- Magical Strength: 8 Has 800 Magical Power
- Physical Defence: 6 Tanks 600 Pounds of Force
- Magical Defence: 7 Tanks 700 Magical Power
- Mana Power: 5000 Can fight for 45 minutes.
- Wisdom: 6
- Intelligence: 4
- Stamina: 9
- Movement Speed: 10
- Stealth: 1
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- Physical Appearance: https://cdn.discordapp.com/attachments/335083165536223245/389766632425390080/2017-12-11_14.12.59.jpg
- Strengths: Incredibly quick and very hard to catch. Amazing range and versatile moveset.
- Weaknesses: Weak to lowering his speed. Can be oneshot by getting impaled by a conductor.
- Hobbies: Stoning
- Professions: lance fighting
- Likes: peace, hot baths, weed
- Dislikes: rude and aggressive people
- Personality: An upbeat and laid back person. He always tries his best to keep up a good mood around him. He is rather flirty and may even try to talk up an female opponement. On the contrary he builds up frustration and anger until he can´t hold anymore and loses his shit really badly from time to time.
- Place of birth: unknown
- MAGIC: Lightning Lancer
- PASSIVE: An effect that's always there, unless in a magicless environment
- Passive- Lancer Paragon
- E(Effect): After casting a spell, the next 3 lance attacks Vergil does have their strenght derived from magical strenght (1 Minute cooldown)
- BASIC SPELLS: Five if you do not wield weapons, four if you do.
- Basic Spell One- Lightning Tether [Movement]
- E(Effect): Vergil extends his hand to grab his spear, terrain, an ally or a foe.
- Spear: Pulls the spear to Vergil, charging up with electricity to deal low magic dmg on strike for 1 minute.
- Terrain: Vergil pulls himself to any terrain.
- Ally/Foe: Vergil can pull himself to an ally/foe or the ally/foe to the user.
- D(Damage): none
- C(Cost): 100
- R(Recoil/Drawback): Cooldown of 1 Minute. The grab can be intercepted. If the ally/foe is too heavy (Jona for instance) they can´t be pulled. Once shot, Vergil MUST pull himself to the destination.
- Basic Spell Two- Lighting Body [Movement]
- E(Effect): Upon activation, Vergils body turns into instable electricity granting 300% movement speed and flight for 1 minute. Vergil can instantly jump to any metal object, be it armor or weapon. That ends the spell.
- D(Damage): none
- C(Cost): 150
- R(Recoil/Drawback): In this state, Vergil can´t use any magic but basic spells. Cooldown of 5 minutes.
- Basic Spell Three- Twin-Serpent Punch [Physical]
- E(Effect): Vergil jumps forward and punches a foe 2 times, shocking them. This deals physical damage based on Vergils Magical Attack and stuns the foe for one second. Very hard to dodge.
- D(Damage): 400 x 2
- C(Cost): 250
- R(Recoil/Drawback): Cooldown of 3 minutes.
- Basic Spell Four- Arcane Shot [Magical]
- E(Effect): Vergil shoots a projectile of electricity at the foe, slowing them by 15% for 3 minutes. Undodgeable.
- D(Damage): 400
- C(Cost): 100
- R(Recoil/Drawback): Cooldown of 1,5 minutes. The slow won´t stack up.
- SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
- Secret Art One- Twin-Wolf Strike [Physical]
- E(Effect): Vergil charges his spear and swipes, cleaving all foes infront of him. Then Vergil stabs, dealing tons of damage and stunning the foe. If the foe is slowed, Twin-Wolf Strike will drain 5 minutes of the foes stamina.
- D(Damage): 400 (swipe) 800 (stab)
- C(Cost): 500
- R(Recoil/Drawback): The range on the swipe is small, the stab is easy to dodge. Cooldown of 5 minutes.
- Secret Art Two- Polarity Shield [Shield]
- E(Effect): Vergil makes a cage of electromagnetism around him or a chose ally, stopping 2 attacks.
- D(Damage): none
- C(Cost): 400
- R(Recoil/Drawback): Vergil/The ally can´t move with the shield. Cooldown of 5 minutes.
- Secret Art Three- Kugelblitz [Magical]
- E(Effect): Vergil gathers energy in a ball shape, then throws it at the foe, making it blow up in a huge dome of lightning.
- D(Damage): 800 (blast) 1600 (direct hit)
- C(Cost): 450
- R(Recoil/Drawback): While the blast is blockable, a direct hit is only possible when the target is slowed. Cooldown of 5 minutes.
- FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
- Forbidden Art One- Eye of Destruction [Magical]
- E(Effect): Vergil charges an orb of pure energy between his hand, then let´s it detonate, sending out a huge shockwave that breaks shields and ignores magic def. Slows foes by 50% for 4 minutes.
- D(Damage): 1600
- C(Cost): 550
- R(Recoil/Drawback): Needs to be charged for 1 minute. The charge can be interrupted by any attack. Cooldown of 5 minutes.
- Forbidden Art Two- Orkus [Magical]
- E(Effect): Vergil spins his lance above him rapidly, creating an inescapable tornado of electricity, that sucks in foes and drains their mana. The he releases the tornado, throwing all foes far away. Vergil turns untargetable during the execution of this.
- D(Damage): 800
- C(Cost): 650
- R(Recoil/Drawback): This takes 10 seconds to cast. Foes furhter away than 10 m can escape the radius. Tires Vergil, draining his stamina by 5 minutes.
- Forbidden Art Three- Donner Pulsar [Magical]
- E(Effect): After channeling for 10 seconds, Vergil fires a huge, electric beam at the foe, dealing massive damage. Unblockable and ignores immunities. Stuns the foe for 5 seconds.
- D(Damage): 4000
- C(Cost): 700
- R(Recoil/Drawback): Exhausting to use. Vergil needs the recharge for 1 minute after firing. Can´t be used more than 2 times a battle.
- Forbidden Art Four- Twin-Dragon Thunder Halberd [Physical]
- E(Effect): Vergil enchants his lance with enourmous ammount of energy that forms a dragon of pure elecricity, then dashes at the foe, stabbing him. The force topples all foes, stunning them for an additional attack. If the target is stunned, this attack does extra damage instead but ends the stun. Vergil then jumps up into the air and fires the dragon-shaped thunder at the foe. If thesecond hit is successful, it recovers half the mana used.
- D(Damage): 600 (Physical) 1600 (Magical)
- C(Cost): 1000
- R(Recoil/Drawback): This drains 10 minutes of stamina and lowers Vergils speed by 50% for 5 minutes.
- ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
- BANNED-As of normal fights, only story line fights may use Ultimate arts.
- Ultimate Move- Fulgar Ultimus
- E(Effect): Vergil throws a huge lightning from the sky onto the target, shutting down their brain and nervous system.
- D(Damage): OHKO
- C(Cost): all mana and stamina left
- R(Recoil/Drawback):
- TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
- Takeover- Lancer Vindicator
- E(Effect): Vergil releases the full power of Siegamarus, granting him an unique form and skills. His stats go up by 100% and he recovers from exhaustion. Further gains flight and removes the weakness of being able to get one-shot.
- D(Damage): none
- C(Cost): 100
- R(Recoil/Drawback): After the battle Vergil turns into a stone and remains so until resurrected by electricity.
- Overdrive - Twilight of the Thundergod
- E: Vergil unleashes his energy into the clouds, creating a massive thunderstorm that is unable to be removed by any means other than exhaustion. Grants Vergil chargable spells and mana regeneration by absorbing thunder that occasionally rains down on the field. Boosts Vergils speed by 200%.
- R: Only works outside or in rooms without roof. Vergils stamina drops when activated.
- Overdrive Art - 10.00 Spears - Nightfall [Magical]
- E: Vergil accends into the thunder-torn skies, feasting on the electric power. He then uses this power to generate 10.000 giant spears of electricity, that rain down upon the foe. Deals damage based on the sum of Vergils attack, magical attack and speed. Can not be blocked and is unavoidable.
- D: 4400
- R: This immediatly returns Vergil into stone form, leaving him defenseless. The spears only hit infront of Vergils original position so moving behind there halfes the damage. Allies can also be hit by this attack, making it risky to use.
- C: all mana and stamina left
- Weapons- If the weapon has a magical soul inside it, a Takeover and spells from said soul may be used.
- Weapon: Siegamarus
- E: The new spear, created by Amitecy and TGN. Using Unobtanium and Thunder crystals, it´s highly durable and very conductive. +4 attack
- https://i.imgur.com/zQ02M15.png
- Power-ups:
- Upgrades- Made by TGN, Amitecy and various others around London. they can be used to upgrade the body, weapons, gear and pretty much anything you can think of. Some upgrades may cost.
- Upgrades: none
- E:
- Power-Ups:
- Gear- Things that may relate to your character’s Armor/clothing or just things they pick up overtime that are notable.
- Gear: Blunt x5
- E: Can be smoked to relief stress and recover 200 Mana. Only usable out of combat.
- Power-Ups:
- Extra spells(Optional)
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