YTTGN

Jay [Vergil]

Dec 28th, 2017
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  1. CHARACTER OVERVIEW
  2.  
  3. Name: Vergil Aureolin
  4. Age: 1
  5. Physical Age: 25
  6.  
  7. STATISTICS: base stats
  8. Level: 1
  9. HP/Aura: 12.000
  10. Physical Strength: 4 (+4 from weapon) Has 400 Pounds of Force (800 with weapon)
  11. Magical Strength: 8 Has 800 Magical Power
  12. Physical Defence: 6 Tanks 600 Pounds of Force
  13. Magical Defence: 7 Tanks 700 Magical Power
  14. Mana Power: 5000 Can fight for 45 minutes.
  15. Wisdom: 6
  16. Intelligence: 4
  17. Stamina: 9
  18. Movement Speed: 10
  19. Stealth: 1
  20. --------------------------------------------------------------------------------------------------------------------------------------
  21.  
  22. Physical Appearance: https://cdn.discordapp.com/attachments/335083165536223245/389766632425390080/2017-12-11_14.12.59.jpg
  23. Strengths: Incredibly quick and very hard to catch. Amazing range and versatile moveset.
  24. Weaknesses: Weak to lowering his speed. Can be oneshot by getting impaled by a conductor.
  25. Hobbies: Stoning
  26. Professions: lance fighting
  27. Likes: peace, hot baths, weed
  28. Dislikes: rude and aggressive people
  29. Personality: An upbeat and laid back person. He always tries his best to keep up a good mood around him. He is rather flirty and may even try to talk up an female opponement. On the contrary he builds up frustration and anger until he can´t hold anymore and loses his shit really badly from time to time.
  30. Place of birth: unknown
  31.  
  32. MAGIC: Lightning Lancer
  33.  
  34. PASSIVE: An effect that's always there, unless in a magicless environment
  35.  
  36. Passive- Lancer Paragon
  37. E(Effect): After casting a spell, the next 3 lance attacks Vergil does have their strenght derived from magical strenght (1 Minute cooldown)
  38.  
  39.  
  40. BASIC SPELLS: Five if you do not wield weapons, four if you do.
  41.  
  42. Basic Spell One- Lightning Tether [Movement]
  43. E(Effect): Vergil extends his hand to grab his spear, terrain, an ally or a foe.
  44. Spear: Pulls the spear to Vergil, charging up with electricity to deal low magic dmg on strike for 1 minute.
  45. Terrain: Vergil pulls himself to any terrain.
  46. Ally/Foe: Vergil can pull himself to an ally/foe or the ally/foe to the user.
  47. D(Damage): none
  48. C(Cost): 100
  49. R(Recoil/Drawback): Cooldown of 1 Minute. The grab can be intercepted. If the ally/foe is too heavy (Jona for instance) they can´t be pulled. Once shot, Vergil MUST pull himself to the destination.
  50.  
  51. Basic Spell Two- Lighting Body [Movement]
  52. E(Effect): Upon activation, Vergils body turns into instable electricity granting 300% movement speed and flight for 1 minute. Vergil can instantly jump to any metal object, be it armor or weapon. That ends the spell.
  53. D(Damage): none
  54. C(Cost): 150
  55. R(Recoil/Drawback): In this state, Vergil can´t use any magic but basic spells. Cooldown of 5 minutes.
  56.  
  57. Basic Spell Three- Twin-Serpent Punch [Physical]
  58. E(Effect): Vergil jumps forward and punches a foe 2 times, shocking them. This deals physical damage based on Vergils Magical Attack and stuns the foe for one second. Very hard to dodge.
  59. D(Damage): 400 x 2
  60. C(Cost): 250
  61. R(Recoil/Drawback): Cooldown of 3 minutes.
  62.  
  63. Basic Spell Four- Arcane Shot [Magical]
  64. E(Effect): Vergil shoots a projectile of electricity at the foe, slowing them by 15% for 3 minutes. Undodgeable.
  65. D(Damage): 400
  66. C(Cost): 100
  67. R(Recoil/Drawback): Cooldown of 1,5 minutes. The slow won´t stack up.
  68.  
  69.  
  70. SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
  71.  
  72. Secret Art One- Twin-Wolf Strike [Physical]
  73. E(Effect): Vergil charges his spear and swipes, cleaving all foes infront of him. Then Vergil stabs, dealing tons of damage and stunning the foe. If the foe is slowed, Twin-Wolf Strike will drain 5 minutes of the foes stamina.
  74. D(Damage): 400 (swipe) 800 (stab)
  75. C(Cost): 500
  76. R(Recoil/Drawback): The range on the swipe is small, the stab is easy to dodge. Cooldown of 5 minutes.
  77.  
  78. Secret Art Two- Polarity Shield [Shield]
  79. E(Effect): Vergil makes a cage of electromagnetism around him or a chose ally, stopping 2 attacks.
  80. D(Damage): none
  81. C(Cost): 400
  82. R(Recoil/Drawback): Vergil/The ally can´t move with the shield. Cooldown of 5 minutes.
  83.  
  84. Secret Art Three- Kugelblitz [Magical]
  85. E(Effect): Vergil gathers energy in a ball shape, then throws it at the foe, making it blow up in a huge dome of lightning.
  86. D(Damage): 800 (blast) 1600 (direct hit)
  87. C(Cost): 450
  88. R(Recoil/Drawback): While the blast is blockable, a direct hit is only possible when the target is slowed. Cooldown of 5 minutes.
  89.  
  90.  
  91. FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
  92.  
  93. Forbidden Art One- Eye of Destruction [Magical]
  94. E(Effect): Vergil charges an orb of pure energy between his hand, then let´s it detonate, sending out a huge shockwave that breaks shields and ignores magic def. Slows foes by 50% for 4 minutes.
  95. D(Damage): 1600
  96. C(Cost): 550
  97. R(Recoil/Drawback): Needs to be charged for 1 minute. The charge can be interrupted by any attack. Cooldown of 5 minutes.
  98.  
  99. Forbidden Art Two- Orkus [Magical]
  100. E(Effect): Vergil spins his lance above him rapidly, creating an inescapable tornado of electricity, that sucks in foes and drains their mana. The he releases the tornado, throwing all foes far away. Vergil turns untargetable during the execution of this.
  101. D(Damage): 800
  102. C(Cost): 650
  103. R(Recoil/Drawback): This takes 10 seconds to cast. Foes furhter away than 10 m can escape the radius. Tires Vergil, draining his stamina by 5 minutes.
  104.  
  105. Forbidden Art Three- Donner Pulsar [Magical]
  106. E(Effect): After channeling for 10 seconds, Vergil fires a huge, electric beam at the foe, dealing massive damage. Unblockable and ignores immunities. Stuns the foe for 5 seconds.
  107. D(Damage): 4000
  108. C(Cost): 700
  109. R(Recoil/Drawback): Exhausting to use. Vergil needs the recharge for 1 minute after firing. Can´t be used more than 2 times a battle.
  110.  
  111. Forbidden Art Four- Twin-Dragon Thunder Halberd [Physical]
  112. E(Effect): Vergil enchants his lance with enourmous ammount of energy that forms a dragon of pure elecricity, then dashes at the foe, stabbing him. The force topples all foes, stunning them for an additional attack. If the target is stunned, this attack does extra damage instead but ends the stun. Vergil then jumps up into the air and fires the dragon-shaped thunder at the foe. If thesecond hit is successful, it recovers half the mana used.
  113. D(Damage): 600 (Physical) 1600 (Magical)
  114. C(Cost): 1000
  115. R(Recoil/Drawback): This drains 10 minutes of stamina and lowers Vergils speed by 50% for 5 minutes.
  116.  
  117.  
  118. ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
  119. BANNED-As of normal fights, only story line fights may use Ultimate arts.
  120.  
  121. Ultimate Move- Fulgar Ultimus
  122. E(Effect): Vergil throws a huge lightning from the sky onto the target, shutting down their brain and nervous system.
  123. D(Damage): OHKO
  124. C(Cost): all mana and stamina left
  125. R(Recoil/Drawback):
  126.  
  127. TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
  128.  
  129. Takeover- Lancer Vindicator
  130. E(Effect): Vergil releases the full power of Siegamarus, granting him an unique form and skills. His stats go up by 100% and he recovers from exhaustion. Further gains flight and removes the weakness of being able to get one-shot.
  131. D(Damage): none
  132. C(Cost): 100
  133. R(Recoil/Drawback): After the battle Vergil turns into a stone and remains so until resurrected by electricity.
  134.  
  135.  
  136. Overdrive - Twilight of the Thundergod
  137. E: Vergil unleashes his energy into the clouds, creating a massive thunderstorm that is unable to be removed by any means other than exhaustion. Grants Vergil chargable spells and mana regeneration by absorbing thunder that occasionally rains down on the field. Boosts Vergils speed by 200%.
  138. R: Only works outside or in rooms without roof. Vergils stamina drops when activated.
  139.  
  140. Overdrive Art - 10.00 Spears - Nightfall [Magical]
  141. E: Vergil accends into the thunder-torn skies, feasting on the electric power. He then uses this power to generate 10.000 giant spears of electricity, that rain down upon the foe. Deals damage based on the sum of Vergils attack, magical attack and speed. Can not be blocked and is unavoidable.
  142. D: 4400
  143. R: This immediatly returns Vergil into stone form, leaving him defenseless. The spears only hit infront of Vergils original position so moving behind there halfes the damage. Allies can also be hit by this attack, making it risky to use.
  144. C: all mana and stamina left
  145.  
  146. Weapons- If the weapon has a magical soul inside it, a Takeover and spells from said soul may be used.
  147.  
  148. Weapon: Siegamarus
  149. E: The new spear, created by Amitecy and TGN. Using Unobtanium and Thunder crystals, it´s highly durable and very conductive. +4 attack
  150. https://i.imgur.com/zQ02M15.png
  151. Power-ups:
  152.  
  153. Upgrades- Made by TGN, Amitecy and various others around London. they can be used to upgrade the body, weapons, gear and pretty much anything you can think of. Some upgrades may cost.
  154.  
  155. Upgrades: none
  156. E:
  157. Power-Ups:
  158.  
  159. Gear- Things that may relate to your character’s Armor/clothing or just things they pick up overtime that are notable.
  160.  
  161. Gear: Blunt x5
  162. E: Can be smoked to relief stress and recover 200 Mana. Only usable out of combat.
  163. Power-Ups:
  164.  
  165. Extra spells(Optional)
  166. ~~~~~~~~~~~~~~~~~~~~~~
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