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  1. waitUntil {!isNull player};
  2.  
  3. _unit = _this select 1;
  4.  
  5. comment "Remove existing items";
  6. removeAllWeapons _unit;
  7. removeAllItems _unit;
  8. removeAllAssignedItems _unit;
  9. removeUniform _unit;
  10. removeVest _unit;
  11. removeBackpack _unit;
  12. removeHeadgear _unit;
  13. removeGoggles _unit;
  14.  
  15. comment "Add containers";
  16. _unit forceAddUniform "20AIB_U_CombatUniform_Deployment";
  17. _unit addItemToUniform "ACE_EarPlugs";
  18. _unit addItemToUniform "ACE_morphine";
  19. for "_i" from 1 to 2 do {_unit addItemToUniform "ACE_tourniquet";};
  20. _unit addItemToUniform "ACE_fieldDressing";
  21. _unit addItemToUniform "ItemcTabHCam";
  22. for "_i" from 1 to 2 do {_unit addItemToUniform "ACE_Chemlight_Shield";};
  23. for "_i" from 1 to 2 do {_unit addItemToUniform "ACE_Chemlight_HiWhite";};
  24. _unit addItemToUniform "UK3CB_BAF_1Rnd_HEDP_Grenade_Shell";
  25. _unit addItemToUniform "rhs_mag_30Rnd_556x45_M855A1_Stanag";
  26. _unit addItemToUniform "Laserbatteries";
  27. _unit addVest "mpx_virtus_taco2_p";
  28. for "_i" from 1 to 2 do {_unit addItemToVest "ACE_tourniquet";};
  29. _unit addItemToVest "ACE_Sandbag_empty";
  30. _unit addItemToVest "ACE_morphine";
  31. _unit addItemToVest "ACE_EarPlugs";
  32. _unit addItemToVest "ACE_elasticBandage";
  33. for "_i" from 1 to 2 do {_unit addItemToVest "ACE_packingBandage";};
  34. for "_i" from 1 to 2 do {_unit addItemToVest "ACE_CableTie";};
  35. _unit addItemToVest "ACE_microDAGR";
  36. _unit addItemToVest "ACRE_PRC343";
  37. _unit addItemToVest "ACRE_PRC152";
  38. _unit addItemToVest "rhs_mag_an_m8hc";
  39. for "_i" from 1 to 2 do {_unit addItemToVest "rhs_mag_m67";};
  40. for "_i" from 1 to 2 do {_unit addItemToVest "ACE_Chemlight_HiYellow";};
  41. for "_i" from 1 to 2 do {_unit addItemToVest "ACE_Chemlight_IR";};
  42. for "_i" from 1 to 2 do {_unit addItemToVest "UK3CB_BAF_SmokeShellGreen";};
  43. for "_i" from 1 to 2 do {_unit addItemToVest "rhs_mag_30Rnd_556x45_M855A1_Stanag_Tracer_Red";};
  44. _unit addItemToVest "rhsusf_mag_17Rnd_9x19_FMJ";
  45. for "_i" from 1 to 4 do {_unit addItemToVest "rhs_mag_30Rnd_556x45_M855A1_Stanag";};
  46. _unit addBackpack "mpx_daysack9";
  47. _unit addItemToBackpack "UK3CB_BAF_HMNVS";
  48. _unit addItemToBackpack "UK3CB_BAF_H_Beret_Rifles_PRR_Over";
  49. _unit addItemToBackpack "ACE_Flashlight_MX991";
  50. for "_i" from 1 to 9 do {_unit addItemToBackpack "UK3CB_BAF_1Rnd_HEDP_Grenade_Shell";};
  51. _unit addItemToBackpack "UK3CB_BAF_UGL_FlareCIR_F";
  52. for "_i" from 1 to 2 do {_unit addItemToBackpack "UK3CB_BAF_SmokeShellGreen";};
  53. _unit addItemToBackpack "UK3CB_BAF_SmokeShellOrange";
  54. _unit addItemToBackpack "UK3CB_BAF_SmokeShellPurple";
  55. _unit addItemToBackpack "UK3CB_BAF_SmokeShellRed";
  56. for "_i" from 1 to 2 do {_unit addItemToBackpack "rhsusf_100Rnd_556x45_soft_pouch";};
  57. for "_i" from 1 to 2 do {_unit addItemToBackpack "Laserbatteries";};
  58. _unit addHeadgear "mpx_cobra_scrim";
  59. _unit addGoggles "Rev_Shades_Yellow";
  60.  
  61. comment "Add weapons";
  62. _unit addWeapon "UK3CB_BAF_L85A2_UGL";
  63. _unit addPrimaryWeaponItem "UK3CB_BAF_SFFH";
  64. _unit addPrimaryWeaponItem "UK3CB_BAF_LLM_IR_Tan";
  65. _unit addPrimaryWeaponItem "RKSL_optic_LDS";
  66. _unit addWeapon "UK3CB_BAF_L131A1";
  67. _unit addWeapon "Laserdesignator";
  68.  
  69. comment "Add items";
  70. _unit linkItem "ItemMap";
  71. _unit linkItem "ItemCompass";
  72. _unit linkItem "ItemWatch";
  73. _unit linkItem "ItemRadioAcreFlagged";
  74. _unit linkItem "ItemAndroid";
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