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Dec 6th, 2019
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  1. Initiating legacy licensing module
  2.  
  3. LICENSE SYSTEM [2019126 7:28:2] Next license update check is after 2019-12-05T12:57:17
  4.  
  5.  
  6. LICENSE SYSTEM [2019126 7:28:2] 00326-10005-96269-AA002 != 00326-10005-96269-AA585
  7.  
  8. Built from 'trunk' branch; Version is '2019.3.0a6 (8709ed9302b4) revision 8849901'; Using compiler version '191627012'
  9. OS: 'Windows 10 (10.0.0) 64bit' Language: 'de' Physical Memory: 16337 MB
  10. BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
  11. [Package Manager] Server::Start -- Port 50768 was selected
  12.  
  13. COMMAND LINE ARGUMENTS:
  14. C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Unity.exe
  15. -projectpath
  16. Z:/Dokumente/SpielRECOURCEN/UnityCar 2.2 Pro_Unity_2019
  17. -useHub
  18. -hubIPC
  19. -cloudEnvironment
  20. production
  21. -hubSessionId
  22. 730d7380-17f1-11ea-858a-4753aefd677e
  23. Successfully changed project path to: Z:/Dokumente/SpielRECOURCEN/UnityCar 2.2 Pro_Unity_2019
  24. Z:/Dokumente/SpielRECOURCEN/UnityCar 2.2 Pro_Unity_2019
  25. Using Asset Import Pipeline V2.
  26. [Package Manager] Done resolving packages in 1.06s seconds
  27. [Package Manager] Done checking package constraints in 0.01s seconds
  28. [Package Manager]
  29. Registered 47 packages:
  30. Packages from [https://packages.unity.com]:
  31. com.unity.ads@2.0.8 (location: Z:\Dokumente\SpielRECOURCEN\UnityCar 2.2 Pro_Unity_2019\Library\PackageCache\com.unity.ads@2.0.8)
  32. com.unity.analytics@3.3.2 (location: Z:\Dokumente\SpielRECOURCEN\UnityCar 2.2 Pro_Unity_2019\Library\PackageCache\com.unity.analytics@3.3.2)
  33. com.unity.collab-proxy@1.2.16 (location: Z:\Dokumente\SpielRECOURCEN\UnityCar 2.2 Pro_Unity_2019\Library\PackageCache\com.unity.collab-proxy@1.2.16)
  34. com.unity.ext.nunit@1.0.0 (location: Z:\Dokumente\SpielRECOURCEN\UnityCar 2.2 Pro_Unity_2019\Library\PackageCache\com.unity.ext.nunit@1.0.0)
  35. com.unity.ide.rider@1.0.8 (location: Z:\Dokumente\SpielRECOURCEN\UnityCar 2.2 Pro_Unity_2019\Library\PackageCache\com.unity.ide.rider@1.0.8)
  36. com.unity.ide.visualstudio@1.0.11 (location: Z:\Dokumente\SpielRECOURCEN\UnityCar 2.2 Pro_Unity_2019\Library\PackageCache\com.unity.ide.visualstudio@1.0.11)
  37. com.unity.ide.vscode@1.0.7 (location: Z:\Dokumente\SpielRECOURCEN\UnityCar 2.2 Pro_Unity_2019\Library\PackageCache\com.unity.ide.vscode@1.0.7)
  38. com.unity.postprocessing@2.1.7 (location: Z:\Dokumente\SpielRECOURCEN\UnityCar 2.2 Pro_Unity_2019\Library\PackageCache\com.unity.postprocessing@2.1.7)
  39. com.unity.purchasing@2.0.6 (location: Z:\Dokumente\SpielRECOURCEN\UnityCar 2.2 Pro_Unity_2019\Library\PackageCache\com.unity.purchasing@2.0.6)
  40. com.unity.test-framework@1.0.13 (location: Z:\Dokumente\SpielRECOURCEN\UnityCar 2.2 Pro_Unity_2019\Library\PackageCache\com.unity.test-framework@1.0.13)
  41. com.unity.textmeshpro@2.0.1 (location: Z:\Dokumente\SpielRECOURCEN\UnityCar 2.2 Pro_Unity_2019\Library\PackageCache\com.unity.textmeshpro@2.0.1)
  42. com.unity.xr.legacyinputhelpers@2.0.2 (location: Z:\Dokumente\SpielRECOURCEN\UnityCar 2.2 Pro_Unity_2019\Library\PackageCache\com.unity.xr.legacyinputhelpers@2.0.2)
  43. Built-in packages:
  44. com.unity.2d.sprite@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite)
  45. com.unity.2d.tilemap@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap)
  46. com.unity.timeline@1.1.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.timeline)
  47. com.unity.ugui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui)
  48. com.unity.modules.ai@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ai)
  49. com.unity.modules.androidjni@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.androidjni)
  50. com.unity.modules.animation@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.animation)
  51. com.unity.modules.assetbundle@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.assetbundle)
  52. com.unity.modules.audio@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.audio)
  53. com.unity.modules.cloth@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.cloth)
  54. com.unity.modules.director@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.director)
  55. com.unity.modules.imageconversion@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imageconversion)
  56. com.unity.modules.imgui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imgui)
  57. com.unity.modules.jsonserialize@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.jsonserialize)
  58. com.unity.modules.particlesystem@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.particlesystem)
  59. com.unity.modules.physics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics)
  60. com.unity.modules.physics2d@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics2d)
  61. com.unity.modules.screencapture@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.screencapture)
  62. com.unity.modules.terrain@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrain)
  63. com.unity.modules.terrainphysics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrainphysics)
  64. com.unity.modules.tilemap@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.tilemap)
  65. com.unity.modules.ui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ui)
  66. com.unity.modules.uielements@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.uielements)
  67. com.unity.modules.umbra@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.umbra)
  68. com.unity.modules.unityanalytics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unityanalytics)
  69. com.unity.modules.unitywebrequest@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequest)
  70. com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestassetbundle)
  71. com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestaudio)
  72. com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequesttexture)
  73. com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestwww)
  74. com.unity.modules.vehicles@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vehicles)
  75. com.unity.modules.video@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.video)
  76. com.unity.modules.vr@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vr)
  77. com.unity.modules.wind@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.wind)
  78. com.unity.modules.xr@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.xr)
  79.  
  80. [XR] No new subsystems found in resolved package list.
  81. [Package Manager] Done registering packages in 0.00s seconds
  82. FMOD failed to set the software format to the custom sample rate 1, trying software fallback rate 48000
  83.  
  84. (Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioManager.cpp Line: 1398)
  85.  
  86. Refreshing native plugins compatible for Editor in 3078.13 ms, found 0 plugins.
  87. Preloading 0 native plugins for Editor in 0.00 ms.
  88. IsTimeToCheckForNewEditor: Update time 1575616949 current 1575613712
  89. Initialize engine version: 2019.3.0a6 (8709ed9302b4)
  90. [XR] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/Resources/UnitySubsystems
  91. [XR] Discovering subsystems at path Z:/Dokumente/SpielRECOURCEN/UnityCar 2.2 Pro_Unity_2019/Assets
  92. GfxDevice: creating device client; threaded=1
  93. Renderer: GeForce GTX 980 Ti/PCIe/SSE2
  94. Vendor: NVIDIA Corporation
  95. Version: 4.5.0 NVIDIA 441.41
  96. GLES: 0
  97. GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen
  98. t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki
  99. ng_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A
  100. RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t
  101. ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
  102. GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod G
  103. L_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL
  104. _NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_
  105. stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_verte
  106. x_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  107. OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 65537
  108. [EnlightenBakeManager] m_Clear = false;
  109. Initialize mono
  110. Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/Managed'
  111. Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
  112. Mono config path = 'C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/MonoBleedingEdge/etc'
  113. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56004
  114. Begin MonoManager ReloadAssembly
  115. Registering precompiled unity dll's ...
  116. Register platform support module: C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
  117. Register platform support module: C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
  118. Register platform support module: C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll
  119. Register platform support module: C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
  120. Registered in 0.007722 seconds.
  121. [usbmuxd] Start listen thread
  122. [usbmuxd] Listen thread started
  123. Native extension for iOS target not found
  124. Native extension for Android target not found
  125. Native extension for WindowsStandalone target not found
  126. Refreshing native plugins compatible for Editor in 39.11 ms, found 0 plugins.
  127. Preloading 0 native plugins for Editor in 0.00 ms.
  128. Mono: successfully reloaded assembly
  129. - Completed reload, in 3.646 seconds
  130. Registering precompiled user dll's ...
  131. Registered in 18.527169 seconds.
  132. Platform modules already initialized, skipping
  133. Begin MonoManager ReloadAssembly
  134. Symbol file LoadedFromMemory doesn't match image Z:\Dokumente\SpielRECOURCEN\UnityCar 2.2 Pro_Unity_2019\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
  135. Native extension for iOS target not found
  136. Native extension for Android target not found
  137. Native extension for WindowsStandalone target not found
  138. Refreshing native plugins compatible for Editor in 13.80 ms, found 0 plugins.
  139. Preloading 0 native plugins for Editor in 0.00 ms.
  140. Refreshing native plugins compatible for Editor in 13.02 ms, found 0 plugins.
  141. Mono: successfully reloaded assembly
  142. - Completed reload, in 1.826 seconds
  143. Platform modules already initialized, skipping
  144. Validating Project structure ... 0.259054 seconds.
  145. Shader import version has changed; will reimport all shaders...
  146. Upgrading shader files ...5.060381 seconds.
  147. Refreshing native plugins compatible for Editor in 129.06 ms, found 1 plugins.
  148. Preloading 0 native plugins for Editor in 0.00 ms.
  149. RefreshInfo: InitialScriptRefreshV2(NoUpdateAssetOptions)
  150. RefreshProfiler: Total: 795.244ms
  151. InvokeBeforeRefreshCallbacks: 0.387ms
  152. ApplyChangesToAssetFolders: 0.051ms
  153. WriteModifiedImportersToTextMetaFiles: 0.024ms
  154. CleanLegacyArtifacts: 0.000ms
  155. Scan: 546.743ms
  156. DeleteImportedLegacyAssets: 0.000ms
  157. InitializeImportedAssetsSnapshot: 5.213ms
  158. GetAllGuidsForCategorization: 0.830ms
  159. CategorizeAssets: 90.463ms
  160. ImportAndPostprocessOutOfDateAssets: 5.304ms (2.867ms without children)
  161. ImportManagerImport: 0.000ms (0.000ms without children)
  162. ImportInProcess: 0.000ms
  163. ImportOutOfProcess: 0.000ms
  164. UpdateCategorizedAssets: 0.000ms
  165. CompileScripts: 0.000ms
  166. PostProcessAllAssets: 0.000ms
  167. ReloadImportedAssets: 0.000ms
  168. InvokeProjectHasChanged: 0.000ms
  169. UpdateImportedAssetsSnapshot: 2.436ms
  170. ReloadSourceAssets: 0.571ms
  171. UnloadImportedAssets: 13.353ms
  172. Hotreload: 131.758ms
  173. FixTempGuids: 0.002ms
  174. Untracked: 0.545ms
  175. Refreshing native plugins compatible for Editor in 16.83 ms, found 1 plugins.
  176. Preloading 0 native plugins for Editor in 0.00 ms.
  177. Refresh completed in 0.416884 seconds.
  178. RefreshInfo: RefreshV2(ForceSynchronousImport)
  179. RefreshProfiler: Total: 416.874ms
  180. InvokeBeforeRefreshCallbacks: 0.342ms
  181. ApplyChangesToAssetFolders: 0.053ms
  182. WriteModifiedImportersToTextMetaFiles: 0.036ms
  183. CleanLegacyArtifacts: 0.000ms
  184. Scan: 301.897ms
  185. DeleteImportedLegacyAssets: 0.000ms
  186. InitializeImportedAssetsSnapshot: 5.538ms
  187. GetAllGuidsForCategorization: 0.903ms
  188. CategorizeAssets: 83.940ms
  189. ImportAndPostprocessOutOfDateAssets: 3.101ms (3.101ms without children)
  190. ImportManagerImport: 0.000ms (0.000ms without children)
  191. ImportInProcess: 0.000ms
  192. ImportOutOfProcess: 0.000ms
  193. UpdateCategorizedAssets: 0.000ms
  194. CompileScripts: 0.000ms
  195. PostProcessAllAssets: 0.000ms
  196. ReloadImportedAssets: 0.000ms
  197. InvokeProjectHasChanged: 0.000ms
  198. UpdateImportedAssetsSnapshot: -0.000ms
  199. ReloadSourceAssets: 0.472ms
  200. UnloadImportedAssets: 0.136ms
  201. Hotreload: 17.554ms
  202. FixTempGuids: 0.002ms
  203. Untracked: 2.900ms
  204. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  205. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  206. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  207. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  208. Shader 'MK/Glow/UI/Unlit/Text': fallback shader 'MK/Glow/Luminance/UI/Default Font' not found
  209. WARNING: Shader Unsupported: 'MK/Glow/UI/Unlit/Text' - Setting to default shader.
  210. Shader 'MK/Glow/UI/Unlit/Text Detail': fallback shader 'MK/Glow/Luminance/UI/Unlit/Detail' not found
  211. WARNING: Shader Unsupported: 'MK/Glow/UI/Unlit/Text Detail' - Setting to default shader.
  212. WARNING: Shader Unsupported: 'Hidden/Glow Downsample' - Pass '' has no vertex shader
  213. Shader 'MK/Glow/UI/Lit/Refraction': fallback shader 'MK/Glow/Luminance/UI/Lit/Transparent' not found
  214. Shader 'MK/Glow/UI/Lit/Detail': fallback shader 'MK/Glow/Luminance/UI/Lit/Transparent' not found
  215. Shader 'MK/Glow/UI/Default Font': fallback shader 'MK/Glow/Luminance/UI/Default' not found
  216. WARNING: Shader Unsupported: 'MK/Glow/UI/Default Font' - Setting to default shader.
  217. Shader 'MK/Glow/UI/Lit/Refraction Detail': fallback shader 'MK/Glow/Luminance/UI/Lit/Detail' not found
  218. Shader 'MK/Glow/UI/Lit/Bumped': fallback shader 'MK/Glow/Luminance/UI/Lit/Transparent' not found
  219. Shader 'MK/Glow/UI/Unlit/Transparent': fallback shader 'MK/Glow/Luminance/UI/Default' not found
  220. WARNING: Shader Unsupported: 'MK/Glow/UI/Unlit/Transparent' - Setting to default shader.
  221. Refreshing native plugins compatible for Editor in 17.05 ms, found 1 plugins.
  222. Preloading 0 native plugins for Editor in 0.00 ms.
  223. Refresh completed in 0.420812 seconds.
  224. RefreshInfo: RefreshV2(ForceSynchronousImport)
  225. RefreshProfiler: Total: 420.801ms
  226. InvokeBeforeRefreshCallbacks: 0.367ms
  227. ApplyChangesToAssetFolders: 0.058ms
  228. WriteModifiedImportersToTextMetaFiles: 0.037ms
  229. CleanLegacyArtifacts: 0.000ms
  230. Scan: 299.454ms
  231. DeleteImportedLegacyAssets: 0.000ms
  232. InitializeImportedAssetsSnapshot: 6.376ms
  233. GetAllGuidsForCategorization: 0.922ms
  234. CategorizeAssets: 85.521ms
  235. ImportAndPostprocessOutOfDateAssets: 3.431ms (3.431ms without children)
  236. ImportManagerImport: 0.000ms (0.000ms without children)
  237. ImportInProcess: 0.000ms
  238. ImportOutOfProcess: 0.000ms
  239. UpdateCategorizedAssets: 0.000ms
  240. CompileScripts: 0.000ms
  241. PostProcessAllAssets: 0.000ms
  242. ReloadImportedAssets: 0.000ms
  243. InvokeProjectHasChanged: 0.000ms
  244. UpdateImportedAssetsSnapshot: -0.000ms
  245. ReloadSourceAssets: 0.577ms
  246. UnloadImportedAssets: 3.107ms
  247. Hotreload: 17.657ms
  248. FixTempGuids: 0.002ms
  249. Untracked: 3.292ms
  250. Shader 'MK/Glow/UI/Lit/Detail': fallback shader 'MK/Glow/Luminance/UI/Lit/Transparent' not found
  251. Shader 'MK/Glow/UI/Unlit/Text Detail': fallback shader 'MK/Glow/Luminance/UI/Unlit/Detail' not found
  252. WARNING: Shader Unsupported: 'MK/Glow/UI/Unlit/Text Detail' - Setting to default shader.
  253. Shader 'MK/Glow/UI/Lit/Bumped': fallback shader 'MK/Glow/Luminance/UI/Lit/Transparent' not found
  254. Shader 'MK/Glow/UI/Unlit/Text': fallback shader 'MK/Glow/Luminance/UI/Default Font' not found
  255. WARNING: Shader Unsupported: 'MK/Glow/UI/Unlit/Text' - Setting to default shader.
  256. Shader 'MK/Glow/UI/Lit/Refraction Detail': fallback shader 'MK/Glow/Luminance/UI/Lit/Detail' not found
  257. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  258. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  259. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  260. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  261. Shader 'MK/Glow/UI/Unlit/Transparent': fallback shader 'MK/Glow/Luminance/UI/Default' not found
  262. WARNING: Shader Unsupported: 'MK/Glow/UI/Unlit/Transparent' - Setting to default shader.
  263. Shader 'MK/Glow/UI/Default Font': fallback shader 'MK/Glow/Luminance/UI/Default' not found
  264. WARNING: Shader Unsupported: 'MK/Glow/UI/Default Font' - Setting to default shader.
  265. Shader 'MK/Glow/UI/Lit/Refraction': fallback shader 'MK/Glow/Luminance/UI/Lit/Transparent' not found
  266. WARNING: Shader Unsupported: 'Hidden/Glow Downsample' - Pass '' has no vertex shader
  267. Launched and connected shader compiler UnityShaderCompiler.exe after 0.08 seconds
  268. Initializing Unity extensions:
  269. 'C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll' GUID: 4ba2329b63d54f0187bcaa12486b1b0f
  270. LightmapEditorSettings: switching bake backend from 1 to 0.
  271. Unloading 956 Unused Serialized files (Serialized files now loaded: 0)
  272. Lighting data asset ‘LightingData’ is inconsistent because 18 files out of 90 are missing. Please use Generate Lighting to rebuild the lighting data.
  273.  
  274. (Filename: C:\buildslave\unity\build\Editor/Src/GI/Enlighten/LightingDataAsset.cpp Line: 254)
  275.  
  276. Loaded scene 'Assets/test.unity'
  277. Deserialize: 4114.204 ms
  278. Integration: 2936.186 ms
  279. Integration of assets: 407.133 ms
  280. Thread Wait Time: 27.996 ms
  281. Total Operation Time: 7485.519 ms
  282. System memory in use before: 407.8 MB.
  283. System memory in use after: 372.8 MB.
  284.  
  285. Unloading 12274 unused Assets to reduce memory usage. Loaded Objects now: 11161.
  286. Total: 30.537000 ms (FindLiveObjects: 1.461700 ms CreateObjectMapping: 0.942600 ms MarkObjects: 5.003500 ms DeleteObjects: 23.128700 ms)
  287.  
  288. <RI> Initialized touch support.
  289.  
  290. <RI> Initialized touch support.
  291.  
  292. <RI> Initialized touch support.
  293.  
  294. <RI> Initialized touch support.
  295.  
  296. <RI> Initialized touch support.
  297.  
  298. <RI> Initialized touch support.
  299.  
  300. <RI> Initializing input.
  301.  
  302. <RI> Input initialized.
  303.  
  304. [Project] Loading completed in 137.885 seconds
  305. Project init time: 23.725 seconds
  306. Template init time: 0.000 seconds
  307. Services packages init time: 0.000 seconds
  308. Package Manager init time: 0.000 seconds
  309. Asset Database init time: 0.000 seconds
  310. Global illumination init time: 0.000 seconds
  311. Assemblies load time: 0.000 seconds
  312. Unity extensions init time: 0.017 seconds
  313. Asset Database refresh time: 0.000 seconds
  314. Scene opening time: 8.707 seconds
  315. Shader 'Editor/Bumped Specular': fallback shader 'Editor/Diffuse' not found
  316. Refreshing native plugins compatible for Editor in 21.54 ms, found 1 plugins.
  317. Preloading 0 native plugins for Editor in 0.00 ms.
  318. Unloading 187 Unused Serialized files (Serialized files now loaded: 0)
  319. System memory in use before: 449.0 MB.
  320. System memory in use after: 449.3 MB.
  321.  
  322. Unloading 98 unused Assets to reduce memory usage. Loaded Objects now: 14821.
  323. Total: 12.721100 ms (FindLiveObjects: 1.098500 ms CreateObjectMapping: 0.348800 ms MarkObjects: 11.087300 ms DeleteObjects: 0.185600 ms)
  324.  
  325. Created GICache directory at C:/Users/Marcell/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.050s, timestamps: [140.427 - 140.477]
  326. Setting up 2 worker threads for Enlighten.
  327. Thread -> id: 2dbc -> priority: 1
  328. Thread -> id: 294c -> priority: 1
  329. TrimDiskCacheJob: Current cache size 128mb
  330. Refreshing native plugins compatible for Editor in 20.59 ms, found 1 plugins.
  331. Preloading 0 native plugins for Editor in 0.00 ms.
  332. Refresh completed in 0.439064 seconds.
  333. RefreshInfo: RefreshV2(AllowForceSynchronousImport)
  334. RefreshProfiler: Total: 438.697ms
  335. InvokeBeforeRefreshCallbacks: 0.378ms
  336. ApplyChangesToAssetFolders: 0.053ms
  337. WriteModifiedImportersToTextMetaFiles: 0.060ms
  338. CleanLegacyArtifacts: 0.000ms
  339. Scan: 308.216ms
  340. DeleteImportedLegacyAssets: 0.000ms
  341. InitializeImportedAssetsSnapshot: 6.936ms
  342. GetAllGuidsForCategorization: 0.874ms
  343. CategorizeAssets: 84.885ms
  344. ImportAndPostprocessOutOfDateAssets: 6.359ms (6.359ms without children)
  345. ImportManagerImport: 0.000ms (0.000ms without children)
  346. ImportInProcess: 0.000ms
  347. ImportOutOfProcess: 0.000ms
  348. UpdateCategorizedAssets: 0.000ms
  349. CompileScripts: 0.000ms
  350. PostProcessAllAssets: 0.000ms
  351. ReloadImportedAssets: 0.000ms
  352. InvokeProjectHasChanged: 0.000ms
  353. UpdateImportedAssetsSnapshot: -0.001ms
  354. ReloadSourceAssets: 1.865ms
  355. UnloadImportedAssets: 0.153ms
  356. Hotreload: 27.067ms
  357. FixTempGuids: 0.003ms
  358. Untracked: 1.849ms
  359. Opening scene 'Assets/EmptyWorld.unity'
  360. LightmapEditorSettings: switching bake backend from 1 to 0.
  361. Unloading 111 Unused Serialized files (Serialized files now loaded: 0)
  362. Loaded scene 'Assets/EmptyWorld.unity'
  363. Deserialize: 6842.767 ms
  364. Integration: 191939.094 ms
  365. Integration of assets: 121.129 ms
  366. Thread Wait Time: 19.969 ms
  367. Total Operation Time: 198922.953 ms
  368. System memory in use before: 0.99 GB.
  369. System memory in use after: 0.85 GB.
  370.  
  371. Unloading 8228 unused Assets to reduce memory usage. Loaded Objects now: 92063.
  372. Total: 51.366900 ms (FindLiveObjects: 8.122600 ms CreateObjectMapping: 3.056600 ms MarkObjects: 28.769100 ms DeleteObjects: 11.417500 ms)
  373.  
  374. Setting up 2 worker threads for Enlighten.
  375. Thread -> id: 268c -> priority: 1
  376. Thread -> id: 2538 -> priority: 1
  377. Refreshing native plugins compatible for Editor in 29.87 ms, found 1 plugins.
  378. Preloading 0 native plugins for Editor in 0.00 ms.
  379. Refresh completed in 0.532159 seconds.
  380. RefreshInfo: RefreshV2(AllowForceSynchronousImport)
  381. RefreshProfiler: Total: 531.743ms
  382. InvokeBeforeRefreshCallbacks: 0.376ms
  383. ApplyChangesToAssetFolders: 0.057ms
  384. WriteModifiedImportersToTextMetaFiles: 0.048ms
  385. CleanLegacyArtifacts: 0.000ms
  386. Scan: 314.589ms
  387. DeleteImportedLegacyAssets: 0.000ms
  388. InitializeImportedAssetsSnapshot: 16.739ms
  389. GetAllGuidsForCategorization: 0.944ms
  390. CategorizeAssets: 91.569ms
  391. ImportAndPostprocessOutOfDateAssets: 24.826ms (24.826ms without children)
  392. ImportManagerImport: 0.000ms (0.000ms without children)
  393. ImportInProcess: 0.000ms
  394. ImportOutOfProcess: 0.000ms
  395. UpdateCategorizedAssets: 0.000ms
  396. CompileScripts: 0.000ms
  397. PostProcessAllAssets: 0.000ms
  398. ReloadImportedAssets: 0.000ms
  399. InvokeProjectHasChanged: 0.000ms
  400. UpdateImportedAssetsSnapshot: -0.000ms
  401. ReloadSourceAssets: 14.050ms
  402. UnloadImportedAssets: 30.899ms
  403. Hotreload: 46.217ms
  404. FixTempGuids: 0.003ms
  405. Untracked: -8.573ms
  406. Failed getting triangles. Submesh index is out of bounds.
  407. 0x00007FF68CC3C6FC (Unity) StackWalker::GetCurrentCallstack
  408. 0x00007FF68CC3FB61 (Unity) StackWalker::ShowCallstack
  409. 0x00007FF68B48DF35 (Unity) GetStacktrace
  410. 0x00007FF68D878520 (Unity) DebugStringToFile
  411. 0x00007FF68C4F243A (Unity) Mesh::AppendTriangles
  412. 0x00007FF68AAFE176 (Unity) InsertCachedMesh
  413. 0x00007FF68AAFD096 (Unity) GenerateUmbraScene
  414. 0x00007FF68AAFB855 (Unity) OcclusionCullingTask::CreateUmbraTask
  415. 0x00007FF68AAFC9B5 (Unity) OcclusionCullingTask::GenerateTomeInBackground
  416. 0x00007FF68BB5612E (Unity) StaticOcclusionCulling_CUSTOM_GenerateInBackground
  417. 0x000001FC9810BBF5 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.StaticOcclusionCulling:GenerateInBackground ()
  418. 0x000001FC980DC39B (Mono JIT Code) [OcclusionCullingWindow.cs:278] UnityEditor.OcclusionCullingWindow:BakeButtons ()
  419. 0x000001FC980D3EB3 (Mono JIT Code) [OcclusionCullingWindow.cs:352] UnityEditor.OcclusionCullingWindow:OnGUI ()
  420. 0x000001FCFD9521E0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
  421. 0x00007FF989EEC11B (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke
  422. 0x00007FF989E72282 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
  423. 0x00007FF989E7B452 (mono-2.0-bdwgc) [object.c:3073] mono_runtime_invoke_checked
  424. 0x00007FF989E7BBE9 (mono-2.0-bdwgc) [object.c:5264] mono_runtime_try_invoke_array
  425. 0x00007FF989E7B3E6 (mono-2.0-bdwgc) [object.c:5142] mono_runtime_invoke_array_checked
  426. 0x00007FF989E20284 (mono-2.0-bdwgc) [icall.c:3358] ves_icall_InternalInvoke
  427. 0x000001FCA16ECD06 (Mono JIT Code) (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&)
  428. 0x000001FCA16EBD6B (Mono JIT Code) System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  429. 0x000001FCA16EBA2F (Mono JIT Code) System.Reflection.MethodBase:Invoke (object,object[])
  430. 0x000001FCA16EB933 (Mono JIT Code) [HostView.cs:355] UnityEditor.HostView:Invoke (string,object)
  431. 0x000001FCA16EB783 (Mono JIT Code) [HostView.cs:350] UnityEditor.HostView:Invoke (string)
  432. 0x000001FCB03E72AB (Mono JIT Code) [HostView.cs:319] UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
  433. 0x000001FCB03E6B13 (Mono JIT Code) [DockArea.cs:394] UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
  434. 0x000001FCB03CD4C3 (Mono JIT Code) [DockArea.cs:361] UnityEditor.DockArea:OldOnGUI ()
  435. 0x000001FCB0311421 (Mono JIT Code) [IMGUIContainer.cs:280] UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect)
  436. 0x000001FCB030E19B (Mono JIT Code) [IMGUIContainer.cs:494] UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect)
  437. 0x000001FCB5CFE89B (Mono JIT Code) [IMGUIContainer.cs:475] UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event)
  438. 0x000001FCB5CFE35B (Mono JIT Code) [IMGUIContainer.cs:465] UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase)
  439. 0x000001FCA16DAE1B (Mono JIT Code) [IMGUIContainer.cs:446] UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
  440. 0x000001FCB5CF7AF0 (Mono JIT Code) [MouseCaptureDispatchingStrategy.cs:98] UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
  441. 0x000001FCA1698396 (Mono JIT Code) [EventDispatcher.cs:282] UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
  442. 0x000001FCA16922F3 (Mono JIT Code) [EventDispatcher.cs:157] UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
  443. 0x000001FCA1691F13 (Mono JIT Code) [Panel.cs:211] UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
  444. 0x000001FCA23C59DB (Mono JIT Code) [UIElementsUtility.cs:292] UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
  445. 0x000001FCA23C510B (Mono JIT Code) [UIElementsUtility.cs:107] UnityEngine.UIElements.UIElementsUtility:ProcessEvent (int,intptr)
  446. 0x000001FCA23C4A6E (Mono JIT Code) [GUIUtility.cs:179] UnityEngine.GUIUtility:ProcessEvent (int,intptr)
  447. 0x000001FCA23C4C93 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool_int_intptr (object,intptr,intptr,intptr)
  448. 0x00007FF989EEC11B (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke
  449. 0x00007FF989E72282 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
  450. 0x00007FF989E7B27F (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke
  451. 0x00007FF68CBC2A91 (Unity) scripting_method_invoke
  452. 0x00007FF68CBBC90F (Unity) ScriptingInvocation::Invoke
  453. 0x00007FF68CBB677A (Unity) ScriptingInvocation::Invoke<bool>
  454. 0x00007FF68A067BDE (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
  455. 0x00007FF68AAE83D9 (Unity) GUIView::ProcessRetainedMode
  456. 0x00007FF68B4B1706 (Unity) GUIView::OnInputEvent
  457. 0x00007FF68AAE826C (Unity) GUIView::ProcessInputEvent
  458. 0x00007FF68B4B3185 (Unity) GUIView::ProcessEventMessages
  459. 0x00007FF68B4AD8D1 (Unity) GUIView::GUIViewWndProc
  460. 0x00007FF9CE4B63ED (USER32) CallWindowProcW
  461. 0x00007FF9CE4B60BE (USER32) CallWindowProcW
  462. 0x00007FF96C4E3919 (OPENGL32) glPushClientAttrib
  463. 0x00007FF9CE4B63ED (USER32) CallWindowProcW
  464. 0x00007FF9CE4B5DE2 (USER32) DispatchMessageW
  465. 0x00007FF68B4B0B7B (Unity) MainMessageLoop
  466. 0x00007FF68B4B7DD8 (Unity) WinMain
  467. 0x00007FF68E222622 (Unity) __scrt_common_main_seh
  468. 0x00007FF9CE1F7BD4 (KERNEL32) BaseThreadInitThunk
  469. 0x00007FF9CE9ECED1 (ntdll) RtlUserThreadStart
  470.  
  471. (Filename: C:\buildslave\unity\build\Runtime/Graphics/Mesh/Mesh.cpp Line: 1132)
  472.  
  473. Failed getting triangles. Submesh index is out of bounds.
  474. 0x00007FF68CC3C6FC (Unity) StackWalker::GetCurrentCallstack
  475. 0x00007FF68CC3FB61 (Unity) StackWalker::ShowCallstack
  476. 0x00007FF68B48DF35 (Unity) GetStacktrace
  477. 0x00007FF68D878520 (Unity) DebugStringToFile
  478. 0x00007FF68C4F243A (Unity) Mesh::AppendTriangles
  479. 0x00007FF68AAFE176 (Unity) InsertCachedMesh
  480. 0x00007FF68AAFD096 (Unity) GenerateUmbraScene
  481. 0x00007FF68AAFB855 (Unity) OcclusionCullingTask::CreateUmbraTask
  482. 0x00007FF68AAFC9B5 (Unity) OcclusionCullingTask::GenerateTomeInBackground
  483. 0x00007FF68BB5612E (Unity) StaticOcclusionCulling_CUSTOM_GenerateInBackground
  484. 0x000001FC9810BBF5 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.StaticOcclusionCulling:GenerateInBackground ()
  485. 0x000001FC980DC39B (Mono JIT Code) [OcclusionCullingWindow.cs:278] UnityEditor.OcclusionCullingWindow:BakeButtons ()
  486. 0x000001FC980D3EB3 (Mono JIT Code) [OcclusionCullingWindow.cs:352] UnityEditor.OcclusionCullingWindow:OnGUI ()
  487. 0x000001FCFD9521E0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
  488. 0x00007FF989EEC11B (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke
  489. 0x00007FF989E72282 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
  490. 0x00007FF989E7B452 (mono-2.0-bdwgc) [object.c:3073] mono_runtime_invoke_checked
  491. 0x00007FF989E7BBE9 (mono-2.0-bdwgc) [object.c:5264] mono_runtime_try_invoke_array
  492. 0x00007FF989E7B3E6 (mono-2.0-bdwgc) [object.c:5142] mono_runtime_invoke_array_checked
  493. 0x00007FF989E20284 (mono-2.0-bdwgc) [icall.c:3358] ves_icall_InternalInvoke
  494. 0x000001FCA16ECD06 (Mono JIT Code) (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&)
  495. 0x000001FCA16EBD6B (Mono JIT Code) System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  496. 0x000001FCA16EBA2F (Mono JIT Code) System.Reflection.MethodBase:Invoke (object,object[])
  497. 0x000001FCA16EB933 (Mono JIT Code) [HostView.cs:355] UnityEditor.HostView:Invoke (string,object)
  498. 0x000001FCA16EB783 (Mono JIT Code) [HostView.cs:350] UnityEditor.HostView:Invoke (string)
  499. 0x000001FCB03E72AB (Mono JIT Code) [HostView.cs:319] UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
  500. 0x000001FCB03E6B13 (Mono JIT Code) [DockArea.cs:394] UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
  501. 0x000001FCB03CD4C3 (Mono JIT Code) [DockArea.cs:361] UnityEditor.DockArea:OldOnGUI ()
  502. 0x000001FCB0311421 (Mono JIT Code) [IMGUIContainer.cs:280] UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect)
  503. 0x000001FCB030E19B (Mono JIT Code) [IMGUIContainer.cs:494] UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect)
  504. 0x000001FCB5CFE89B (Mono JIT Code) [IMGUIContainer.cs:475] UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event)
  505. 0x000001FCB5CFE35B (Mono JIT Code) [IMGUIContainer.cs:465] UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase)
  506. 0x000001FCA16DAE1B (Mono JIT Code) [IMGUIContainer.cs:446] UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
  507. 0x000001FCB5CF7AF0 (Mono JIT Code) [MouseCaptureDispatchingStrategy.cs:98] UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
  508. 0x000001FCA1698396 (Mono JIT Code) [EventDispatcher.cs:282] UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
  509. 0x000001FCA16922F3 (Mono JIT Code) [EventDispatcher.cs:157] UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
  510. 0x000001FCA1691F13 (Mono JIT Code) [Panel.cs:211] UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
  511. 0x000001FCA23C59DB (Mono JIT Code) [UIElementsUtility.cs:292] UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
  512. 0x000001FCA23C510B (Mono JIT Code) [UIElementsUtility.cs:107] UnityEngine.UIElements.UIElementsUtility:ProcessEvent (int,intptr)
  513. 0x000001FCA23C4A6E (Mono JIT Code) [GUIUtility.cs:179] UnityEngine.GUIUtility:ProcessEvent (int,intptr)
  514. 0x000001FCA23C4C93 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool_int_intptr (object,intptr,intptr,intptr)
  515. 0x00007FF989EEC11B (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke
  516. 0x00007FF989E72282 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
  517. 0x00007FF989E7B27F (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke
  518. 0x00007FF68CBC2A91 (Unity) scripting_method_invoke
  519. 0x00007FF68CBBC90F (Unity) ScriptingInvocation::Invoke
  520. 0x00007FF68CBB677A (Unity) ScriptingInvocation::Invoke<bool>
  521. 0x00007FF68A067BDE (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
  522. 0x00007FF68AAE83D9 (Unity) GUIView::ProcessRetainedMode
  523. 0x00007FF68B4B1706 (Unity) GUIView::OnInputEvent
  524. 0x00007FF68AAE826C (Unity) GUIView::ProcessInputEvent
  525. 0x00007FF68B4B3185 (Unity) GUIView::ProcessEventMessages
  526. 0x00007FF68B4AD8D1 (Unity) GUIView::GUIViewWndProc
  527. 0x00007FF9CE4B63ED (USER32) CallWindowProcW
  528. 0x00007FF9CE4B60BE (USER32) CallWindowProcW
  529. 0x00007FF96C4E3919 (OPENGL32) glPushClientAttrib
  530. 0x00007FF9CE4B63ED (USER32) CallWindowProcW
  531. 0x00007FF9CE4B5DE2 (USER32) DispatchMessageW
  532. 0x00007FF68B4B0B7B (Unity) MainMessageLoop
  533. 0x00007FF68B4B7DD8 (Unity) WinMain
  534. 0x00007FF68E222622 (Unity) __scrt_common_main_seh
  535. 0x00007FF9CE1F7BD4 (KERNEL32) BaseThreadInitThunk
  536. 0x00007FF9CE9ECED1 (ntdll) RtlUserThreadStart
  537.  
  538. (Filename: C:\buildslave\unity\build\Runtime/Graphics/Mesh/Mesh.cpp Line: 1132)
  539.  
  540. Failed getting triangles. Submesh index is out of bounds.
  541. 0x00007FF68CC3C6FC (Unity) StackWalker::GetCurrentCallstack
  542. 0x00007FF68CC3FB61 (Unity) StackWalker::ShowCallstack
  543. 0x00007FF68B48DF35 (Unity) GetStacktrace
  544. 0x00007FF68D878520 (Unity) DebugStringToFile
  545. 0x00007FF68C4F243A (Unity) Mesh::AppendTriangles
  546. 0x00007FF68AAFE176 (Unity) InsertCachedMesh
  547. 0x00007FF68AAFD096 (Unity) GenerateUmbraScene
  548. 0x00007FF68AAFB855 (Unity) OcclusionCullingTask::CreateUmbraTask
  549. 0x00007FF68AAFC9B5 (Unity) OcclusionCullingTask::GenerateTomeInBackground
  550. 0x00007FF68BB5612E (Unity) StaticOcclusionCulling_CUSTOM_GenerateInBackground
  551. 0x000001FC9810BBF5 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.StaticOcclusionCulling:GenerateInBackground ()
  552. 0x000001FC980DC39B (Mono JIT Code) [OcclusionCullingWindow.cs:278] UnityEditor.OcclusionCullingWindow:BakeButtons ()
  553. 0x000001FC980D3EB3 (Mono JIT Code) [OcclusionCullingWindow.cs:352] UnityEditor.OcclusionCullingWindow:OnGUI ()
  554. 0x000001FCFD9521E0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
  555. 0x00007FF989EEC11B (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke
  556. 0x00007FF989E72282 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
  557. 0x00007FF989E7B452 (mono-2.0-bdwgc) [object.c:3073] mono_runtime_invoke_checked
  558. 0x00007FF989E7BBE9 (mono-2.0-bdwgc) [object.c:5264] mono_runtime_try_invoke_array
  559. 0x00007FF989E7B3E6 (mono-2.0-bdwgc) [object.c:5142] mono_runtime_invoke_array_checked
  560. 0x00007FF989E20284 (mono-2.0-bdwgc) [icall.c:3358] ves_icall_InternalInvoke
  561. 0x000001FCA16ECD06 (Mono JIT Code) (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&)
  562. 0x000001FCA16EBD6B (Mono JIT Code) System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  563. 0x000001FCA16EBA2F (Mono JIT Code) System.Reflection.MethodBase:Invoke (object,object[])
  564. 0x000001FCA16EB933 (Mono JIT Code) [HostView.cs:355] UnityEditor.HostView:Invoke (string,object)
  565. 0x000001FCA16EB783 (Mono JIT Code) [HostView.cs:350] UnityEditor.HostView:Invoke (string)
  566. 0x000001FCB03E72AB (Mono JIT Code) [HostView.cs:319] UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
  567. 0x000001FCB03E6B13 (Mono JIT Code) [DockArea.cs:394] UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
  568. 0x000001FCB03CD4C3 (Mono JIT Code) [DockArea.cs:361] UnityEditor.DockArea:OldOnGUI ()
  569. 0x000001FCB0311421 (Mono JIT Code) [IMGUIContainer.cs:280] UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect)
  570. 0x000001FCB030E19B (Mono JIT Code) [IMGUIContainer.cs:494] UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect)
  571. 0x000001FCB5CFE89B (Mono JIT Code) [IMGUIContainer.cs:475] UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event)
  572. 0x000001FCB5CFE35B (Mono JIT Code) [IMGUIContainer.cs:465] UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase)
  573. 0x000001FCA16DAE1B (Mono JIT Code) [IMGUIContainer.cs:446] UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
  574. 0x000001FCB5CF7AF0 (Mono JIT Code) [MouseCaptureDispatchingStrategy.cs:98] UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
  575. 0x000001FCA1698396 (Mono JIT Code) [EventDispatcher.cs:282] UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
  576. 0x000001FCA16922F3 (Mono JIT Code) [EventDispatcher.cs:157] UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
  577. 0x000001FCA1691F13 (Mono JIT Code) [Panel.cs:211] UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
  578. 0x000001FCA23C59DB (Mono JIT Code) [UIElementsUtility.cs:292] UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
  579. 0x000001FCA23C510B (Mono JIT Code) [UIElementsUtility.cs:107] UnityEngine.UIElements.UIElementsUtility:ProcessEvent (int,intptr)
  580. 0x000001FCA23C4A6E (Mono JIT Code) [GUIUtility.cs:179] UnityEngine.GUIUtility:ProcessEvent (int,intptr)
  581. 0x000001FCA23C4C93 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool_int_intptr (object,intptr,intptr,intptr)
  582. 0x00007FF989EEC11B (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke
  583. 0x00007FF989E72282 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
  584. 0x00007FF989E7B27F (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke
  585. 0x00007FF68CBC2A91 (Unity) scripting_method_invoke
  586. 0x00007FF68CBBC90F (Unity) ScriptingInvocation::Invoke
  587. 0x00007FF68CBB677A (Unity) ScriptingInvocation::Invoke<bool>
  588. 0x00007FF68A067BDE (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
  589. 0x00007FF68AAE83D9 (Unity) GUIView::ProcessRetainedMode
  590. 0x00007FF68B4B1706 (Unity) GUIView::OnInputEvent
  591. 0x00007FF68AAE826C (Unity) GUIView::ProcessInputEvent
  592. 0x00007FF68B4B3185 (Unity) GUIView::ProcessEventMessages
  593. 0x00007FF68B4AD8D1 (Unity) GUIView::GUIViewWndProc
  594. 0x00007FF9CE4B63ED (USER32) CallWindowProcW
  595. 0x00007FF9CE4B60BE (USER32) CallWindowProcW
  596. 0x00007FF96C4E3919 (OPENGL32) glPushClientAttrib
  597. 0x00007FF9CE4B63ED (USER32) CallWindowProcW
  598. 0x00007FF9CE4B5DE2 (USER32) DispatchMessageW
  599. 0x00007FF68B4B0B7B (Unity) MainMessageLoop
  600. 0x00007FF68B4B7DD8 (Unity) WinMain
  601. 0x00007FF68E222622 (Unity) __scrt_common_main_seh
  602. 0x00007FF9CE1F7BD4 (KERNEL32) BaseThreadInitThunk
  603. 0x00007FF9CE9ECED1 (ntdll) RtlUserThreadStart
  604.  
  605. (Filename: C:\buildslave\unity\build\Runtime/Graphics/Mesh/Mesh.cpp Line: 1132)
  606.  
  607. Failed getting triangles. Submesh index is out of bounds.
  608. 0x00007FF68CC3C6FC (Unity) StackWalker::GetCurrentCallstack
  609. 0x00007FF68CC3FB61 (Unity) StackWalker::ShowCallstack
  610. 0x00007FF68B48DF35 (Unity) GetStacktrace
  611. 0x00007FF68D878520 (Unity) DebugStringToFile
  612. 0x00007FF68C4F243A (Unity) Mesh::AppendTriangles
  613. 0x00007FF68AAFE176 (Unity) InsertCachedMesh
  614. 0x00007FF68AAFD096 (Unity) GenerateUmbraScene
  615. 0x00007FF68AAFB855 (Unity) OcclusionCullingTask::CreateUmbraTask
  616. 0x00007FF68AAFC9B5 (Unity) OcclusionCullingTask::GenerateTomeInBackground
  617. 0x00007FF68BB5612E (Unity) StaticOcclusionCulling_CUSTOM_GenerateInBackground
  618. 0x000001FC9810BBF5 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.StaticOcclusionCulling:GenerateInBackground ()
  619. 0x000001FC980DC39B (Mono JIT Code) [OcclusionCullingWindow.cs:278] UnityEditor.OcclusionCullingWindow:BakeButtons ()
  620. 0x000001FC980D3EB3 (Mono JIT Code) [OcclusionCullingWindow.cs:352] UnityEditor.OcclusionCullingWindow:OnGUI ()
  621. 0x000001FCFD9521E0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
  622. 0x00007FF989EEC11B (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke
  623. 0x00007FF989E72282 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
  624. 0x00007FF989E7B452 (mono-2.0-bdwgc) [object.c:3073] mono_runtime_invoke_checked
  625. 0x00007FF989E7BBE9 (mono-2.0-bdwgc) [object.c:5264] mono_runtime_try_invoke_array
  626. 0x00007FF989E7B3E6 (mono-2.0-bdwgc) [object.c:5142] mono_runtime_invoke_array_checked
  627. 0x00007FF989E20284 (mono-2.0-bdwgc) [icall.c:3358] ves_icall_InternalInvoke
  628. 0x000001FCA16ECD06 (Mono JIT Code) (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&)
  629. 0x000001FCA16EBD6B (Mono JIT Code) System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  630. 0x000001FCA16EBA2F (Mono JIT Code) System.Reflection.MethodBase:Invoke (object,object[])
  631. 0x000001FCA16EB933 (Mono JIT Code) [HostView.cs:355] UnityEditor.HostView:Invoke (string,object)
  632. 0x000001FCA16EB783 (Mono JIT Code) [HostView.cs:350] UnityEditor.HostView:Invoke (string)
  633. 0x000001FCB03E72AB (Mono JIT Code) [HostView.cs:319] UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
  634. 0x000001FCB03E6B13 (Mono JIT Code) [DockArea.cs:394] UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
  635. 0x000001FCB03CD4C3 (Mono JIT Code) [DockArea.cs:361] UnityEditor.DockArea:OldOnGUI ()
  636. 0x000001FCB0311421 (Mono JIT Code) [IMGUIContainer.cs:280] UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect)
  637. 0x000001FCB030E19B (Mono JIT Code) [IMGUIContainer.cs:494] UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect)
  638. 0x000001FCB5CFE89B (Mono JIT Code) [IMGUIContainer.cs:475] UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event)
  639. 0x000001FCB5CFE35B (Mono JIT Code) [IMGUIContainer.cs:465] UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase)
  640. 0x000001FCA16DAE1B (Mono JIT Code) [IMGUIContainer.cs:446] UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
  641. 0x000001FCB5CF7AF0 (Mono JIT Code) [MouseCaptureDispatchingStrategy.cs:98] UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
  642. 0x000001FCA1698396 (Mono JIT Code) [EventDispatcher.cs:282] UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
  643. 0x000001FCA16922F3 (Mono JIT Code) [EventDispatcher.cs:157] UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
  644. 0x000001FCA1691F13 (Mono JIT Code) [Panel.cs:211] UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
  645. 0x000001FCA23C59DB (Mono JIT Code) [UIElementsUtility.cs:292] UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
  646. 0x000001FCA23C510B (Mono JIT Code) [UIElementsUtility.cs:107] UnityEngine.UIElements.UIElementsUtility:ProcessEvent (int,intptr)
  647. 0x000001FCA23C4A6E (Mono JIT Code) [GUIUtility.cs:179] UnityEngine.GUIUtility:ProcessEvent (int,intptr)
  648. 0x000001FCA23C4C93 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool_int_intptr (object,intptr,intptr,intptr)
  649. 0x00007FF989EEC11B (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke
  650. 0x00007FF989E72282 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
  651. 0x00007FF989E7B27F (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke
  652. 0x00007FF68CBC2A91 (Unity) scripting_method_invoke
  653. 0x00007FF68CBBC90F (Unity) ScriptingInvocation::Invoke
  654. 0x00007FF68CBB677A (Unity) ScriptingInvocation::Invoke<bool>
  655. 0x00007FF68A067BDE (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
  656. 0x00007FF68AAE83D9 (Unity) GUIView::ProcessRetainedMode
  657. 0x00007FF68B4B1706 (Unity) GUIView::OnInputEvent
  658. 0x00007FF68AAE826C (Unity) GUIView::ProcessInputEvent
  659. 0x00007FF68B4B3185 (Unity) GUIView::ProcessEventMessages
  660. 0x00007FF68B4AD8D1 (Unity) GUIView::GUIViewWndProc
  661. 0x00007FF9CE4B63ED (USER32) CallWindowProcW
  662. 0x00007FF9CE4B60BE (USER32) CallWindowProcW
  663. 0x00007FF96C4E3919 (OPENGL32) glPushClientAttrib
  664. 0x00007FF9CE4B63ED (USER32) CallWindowProcW
  665. 0x00007FF9CE4B5DE2 (USER32) DispatchMessageW
  666. 0x00007FF68B4B0B7B (Unity) MainMessageLoop
  667. 0x00007FF68B4B7DD8 (Unity) WinMain
  668. 0x00007FF68E222622 (Unity) __scrt_common_main_seh
  669. 0x00007FF9CE1F7BD4 (KERNEL32) BaseThreadInitThunk
  670. 0x00007FF9CE9ECED1 (ntdll) RtlUserThreadStart
  671.  
  672. (Filename: C:\buildslave\unity\build\Runtime/Graphics/Mesh/Mesh.cpp Line: 1132)
  673.  
  674. Failed getting triangles. Submesh index is out of bounds.
  675. 0x00007FF68CC3C6FC (Unity) StackWalker::GetCurrentCallstack
  676. 0x00007FF68CC3FB61 (Unity) StackWalker::ShowCallstack
  677. 0x00007FF68B48DF35 (Unity) GetStacktrace
  678. 0x00007FF68D878520 (Unity) DebugStringToFile
  679. 0x00007FF68C4F243A (Unity) Mesh::AppendTriangles
  680. 0x00007FF68AAFE176 (Unity) InsertCachedMesh
  681. 0x00007FF68AAFD096 (Unity) GenerateUmbraScene
  682. 0x00007FF68AAFB855 (Unity) OcclusionCullingTask::CreateUmbraTask
  683. 0x00007FF68AAFC9B5 (Unity) OcclusionCullingTask::GenerateTomeInBackground
  684. 0x00007FF68BB5612E (Unity) StaticOcclusionCulling_CUSTOM_GenerateInBackground
  685. 0x000001FC9810BBF5 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.StaticOcclusionCulling:GenerateInBackground ()
  686. 0x000001FC980DC39B (Mono JIT Code) [OcclusionCullingWindow.cs:278] UnityEditor.OcclusionCullingWindow:BakeButtons ()
  687. 0x000001FC980D3EB3 (Mono JIT Code) [OcclusionCullingWindow.cs:352] UnityEditor.OcclusionCullingWindow:OnGUI ()
  688. 0x000001FCFD9521E0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
  689. 0x00007FF989EEC11B (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke
  690. 0x00007FF989E72282 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
  691. 0x00007FF989E7B452 (mono-2.0-bdwgc) [object.c:3073] mono_runtime_invoke_checked
  692. 0x00007FF989E7BBE9 (mono-2.0-bdwgc) [object.c:5264] mono_runtime_try_invoke_array
  693. 0x00007FF989E7B3E6 (mono-2.0-bdwgc) [object.c:5142] mono_runtime_invoke_array_checked
  694. 0x00007FF989E20284 (mono-2.0-bdwgc) [icall.c:3358] ves_icall_InternalInvoke
  695. 0x000001FCA16ECD06 (Mono JIT Code) (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&)
  696. 0x000001FCA16EBD6B (Mono JIT Code) System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  697. 0x000001FCA16EBA2F (Mono JIT Code) System.Reflection.MethodBase:Invoke (object,object[])
  698. 0x000001FCA16EB933 (Mono JIT Code) [HostView.cs:355] UnityEditor.HostView:Invoke (string,object)
  699. 0x000001FCA16EB783 (Mono JIT Code) [HostView.cs:350] UnityEditor.HostView:Invoke (string)
  700. 0x000001FCB03E72AB (Mono JIT Code) [HostView.cs:319] UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
  701. 0x000001FCB03E6B13 (Mono JIT Code) [DockArea.cs:394] UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
  702. 0x000001FCB03CD4C3 (Mono JIT Code) [DockArea.cs:361] UnityEditor.DockArea:OldOnGUI ()
  703. 0x000001FCB0311421 (Mono JIT Code) [IMGUIContainer.cs:280] UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect)
  704. 0x000001FCB030E19B (Mono JIT Code) [IMGUIContainer.cs:494] UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect)
  705. 0x000001FCB5CFE89B (Mono JIT Code) [IMGUIContainer.cs:475] UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event)
  706. 0x000001FCB5CFE35B (Mono JIT Code) [IMGUIContainer.cs:465] UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase)
  707. 0x000001FCA16DAE1B (Mono JIT Code) [IMGUIContainer.cs:446] UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
  708. 0x000001FCB5CF7AF0 (Mono JIT Code) [MouseCaptureDispatchingStrategy.cs:98] UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
  709. 0x000001FCA1698396 (Mono JIT Code) [EventDispatcher.cs:282] UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
  710. 0x000001FCA16922F3 (Mono JIT Code) [EventDispatcher.cs:157] UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
  711. 0x000001FCA1691F13 (Mono JIT Code) [Panel.cs:211] UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
  712. 0x000001FCA23C59DB (Mono JIT Code) [UIElementsUtility.cs:292] UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
  713. 0x000001FCA23C510B (Mono JIT Code) [UIElementsUtility.cs:107] UnityEngine.UIElements.UIElementsUtility:ProcessEvent (int,intptr)
  714. 0x000001FCA23C4A6E (Mono JIT Code) [GUIUtility.cs:179] UnityEngine.GUIUtility:ProcessEvent (int,intptr)
  715. 0x000001FCA23C4C93 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool_int_intptr (object,intptr,intptr,intptr)
  716. 0x00007FF989EEC11B (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke
  717. 0x00007FF989E72282 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
  718. 0x00007FF989E7B27F (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke
  719. 0x00007FF68CBC2A91 (Unity) scripting_method_invoke
  720. 0x00007FF68CBBC90F (Unity) ScriptingInvocation::Invoke
  721. 0x00007FF68CBB677A (Unity) ScriptingInvocation::Invoke<bool>
  722. 0x00007FF68A067BDE (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
  723. 0x00007FF68AAE83D9 (Unity) GUIView::ProcessRetainedMode
  724. 0x00007FF68B4B1706 (Unity) GUIView::OnInputEvent
  725. 0x00007FF68AAE826C (Unity) GUIView::ProcessInputEvent
  726. 0x00007FF68B4B3185 (Unity) GUIView::ProcessEventMessages
  727. 0x00007FF68B4AD8D1 (Unity) GUIView::GUIViewWndProc
  728. 0x00007FF9CE4B63ED (USER32) CallWindowProcW
  729. 0x00007FF9CE4B60BE (USER32) CallWindowProcW
  730. 0x00007FF96C4E3919 (OPENGL32) glPushClientAttrib
  731. 0x00007FF9CE4B63ED (USER32) CallWindowProcW
  732. 0x00007FF9CE4B5DE2 (USER32) DispatchMessageW
  733. 0x00007FF68B4B0B7B (Unity) MainMessageLoop
  734. 0x00007FF68B4B7DD8 (Unity) WinMain
  735. 0x00007FF68E222622 (Unity) __scrt_common_main_seh
  736. 0x00007FF9CE1F7BD4 (KERNEL32) BaseThreadInitThunk
  737. 0x00007FF9CE9ECED1 (ntdll) RtlUserThreadStart
  738.  
  739. (Filename: C:\buildslave\unity\build\Runtime/Graphics/Mesh/Mesh.cpp Line: 1132)
  740.  
  741. [07:34:37] INFO: Umbra 3 Optimizer version 3.3.22 (build: aa99894236119ba2e0eac5ca04d0133b3067a375)
  742. [07:34:43] INFO: T: 24 O: 6 H: 0.25 B: 100
  743. [07:35:28] INFO: Tile grid 4172x84x4168 (at -336,-32,-2220) created for scene: 2481892 tiles (0 empties not included) in 44.930 seconds
  744. [07:35:28] INFO: Using 8 threads to compute 2481892 tiles, cache 4096 MB
  745. Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
  746. System memory in use before: 0.93 GB.
  747. System memory in use after: 0.94 GB.
  748.  
  749. Unloading 3100 unused Assets to reduce memory usage. Loaded Objects now: 92161.
  750. Total: 39.306600 ms (FindLiveObjects: 6.880900 ms CreateObjectMapping: 2.734100 ms MarkObjects: 28.595100 ms DeleteObjects: 1.095300 ms)
  751.  
  752. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  753. System memory in use before: 1.03 GB.
  754. System memory in use after: 1.04 GB.
  755.  
  756. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 92161.
  757. Total: 38.185000 ms (FindLiveObjects: 6.750700 ms CreateObjectMapping: 2.532800 ms MarkObjects: 28.793600 ms DeleteObjects: 0.107000 ms)
  758.  
  759. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  760. System memory in use before: 1.16 GB.
  761. System memory in use after: 1.16 GB.
  762.  
  763. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 92161.
  764. Total: 36.175100 ms (FindLiveObjects: 5.829600 ms CreateObjectMapping: 2.426200 ms MarkObjects: 27.836200 ms DeleteObjects: 0.082400 ms)
  765.  
  766. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  767. System memory in use before: 1.25 GB.
  768. System memory in use after: 1.25 GB.
  769.  
  770. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 92161.
  771. Total: 42.666600 ms (FindLiveObjects: 7.162100 ms CreateObjectMapping: 2.666300 ms MarkObjects: 32.751600 ms DeleteObjects: 0.085500 ms)
  772.  
  773. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  774. System memory in use before: 1.50 GB.
  775. System memory in use after: 1.50 GB.
  776.  
  777. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 92161.
  778. Total: 38.076800 ms (FindLiveObjects: 6.660900 ms CreateObjectMapping: 2.526800 ms MarkObjects: 28.802600 ms DeleteObjects: 0.085600 ms)
  779.  
  780. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  781. System memory in use before: 1.63 GB.
  782. System memory in use after: 1.63 GB.
  783.  
  784. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 92161.
  785. Total: 39.757400 ms (FindLiveObjects: 6.655300 ms CreateObjectMapping: 2.524700 ms MarkObjects: 30.489700 ms DeleteObjects: 0.087000 ms)
  786.  
  787. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  788. System memory in use before: 1.83 GB.
  789. System memory in use after: 1.84 GB.
  790.  
  791. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 92161.
  792. Total: 47.073100 ms (FindLiveObjects: 6.924700 ms CreateObjectMapping: 2.519300 ms MarkObjects: 37.526500 ms DeleteObjects: 0.101600 ms)
  793.  
  794. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  795. System memory in use before: 2.33 GB.
  796. System memory in use after: 2.34 GB.
  797.  
  798. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 92161.
  799. Total: 48.054300 ms (FindLiveObjects: 9.842700 ms CreateObjectMapping: 2.700100 ms MarkObjects: 35.425200 ms DeleteObjects: 0.085400 ms)
  800.  
  801. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  802. System memory in use before: 2.63 GB.
  803. System memory in use after: 2.64 GB.
  804.  
  805. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 92161.
  806. Total: 38.467300 ms (FindLiveObjects: 6.820400 ms CreateObjectMapping: 2.725600 ms MarkObjects: 28.830500 ms DeleteObjects: 0.089900 ms)
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