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glmark2 on biostar-pc, TU117 x16

Nov 27th, 2022
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  1. =======================================================
  2. glmark2 2021.02
  3. =======================================================
  4. OpenGL Information
  5. GL_VENDOR: nouveau
  6. GL_RENDERER: NV167
  7. GL_VERSION: 4.3 (Compatibility Profile) Mesa 22.0.1
  8. =======================================================
  9. [build] use-vbo=false: FPS: 917 FrameTime: 1.091 ms
  10. [build] use-vbo=true: FPS: 857 FrameTime: 1.167 ms
  11. [texture] texture-filter=nearest: FPS: 711 FrameTime: 1.406 ms
  12. [texture] texture-filter=linear: FPS: 709 FrameTime: 1.410 ms
  13. [texture] texture-filter=mipmap: FPS: 741 FrameTime: 1.350 ms
  14. [shading] shading=gouraud: FPS: 718 FrameTime: 1.393 ms
  15. [shading] shading=blinn-phong-inf: FPS: 729 FrameTime: 1.372 ms
  16. [shading] shading=phong: FPS: 699 FrameTime: 1.431 ms
  17. [shading] shading=cel: FPS: 701 FrameTime: 1.427 ms
  18. [bump] bump-render=high-poly: FPS: 640 FrameTime: 1.562 ms
  19. [bump] bump-render=normals: FPS: 733 FrameTime: 1.364 ms
  20. [bump] bump-render=height: FPS: 856 FrameTime: 1.168 ms
  21. [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 552 FrameTime: 1.812 ms
  22. [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 496 FrameTime: 2.016 ms
  23. [pulsar] light=false:quads=5:texture=false: FPS: 635 FrameTime: 1.575 ms
  24. [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 400 FrameTime: 2.500 ms
  25. [desktop] effect=shadow:windows=4: FPS: 459 FrameTime: 2.179 ms
  26. [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 540 FrameTime: 1.852 ms
  27. [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 560 FrameTime: 1.786 ms
  28. [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 540 FrameTime: 1.852 ms
  29. [ideas] speed=duration: FPS: 811 FrameTime: 1.233 ms
  30. [jellyfish] <default>: FPS: 635 FrameTime: 1.575 ms
  31. [terrain] <default>: FPS: 102 FrameTime: 9.804 ms
  32. [shadow] <default>: FPS: 417 FrameTime: 2.398 ms
  33. [refract] <default>: FPS: 124 FrameTime: 8.065 ms
  34. [conditionals] fragment-steps=0:vertex-steps=0: FPS: 746 FrameTime: 1.340 ms
  35. [conditionals] fragment-steps=5:vertex-steps=0: FPS: 746 FrameTime: 1.340 ms
  36. [conditionals] fragment-steps=0:vertex-steps=5: FPS: 747 FrameTime: 1.339 ms
  37. [function] fragment-complexity=low:fragment-steps=5: FPS: 748 FrameTime: 1.337 ms
  38. [function] fragment-complexity=medium:fragment-steps=5: FPS: 748 FrameTime: 1.337 ms
  39. [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 746 FrameTime: 1.340 ms
  40. [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 747 FrameTime: 1.339 ms
  41. [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 746 FrameTime: 1.340 ms
  42. =======================================================
  43. glmark2 Score: 644
  44. =======================================================
  45.  
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