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- options:
- slot 0: slot 0 of player with diamond sword named "&9&lFactions With Guns" with lore "&b(Popular!)" to close then run "teleFWG %player%"
- slot 1: slot 1 of player with diamond hoe named "&3&lOne In The Chamber" with lore "&b(Popular!)" to close then run "teleOITC %player%"
- slot 2: slot 2 of player with chest named "&b&lSurvival Games" with lore "&b(Popular!)" to close then run "teleHG %player%"
- slot 3: slot 3 of player with bow named "&1&lSky Wars" with lore "&b(Popular!)" to close then run "teleSky %player%"
- command /worlds:
- trigger:
- open chest with 1 row named "&e&lGame Selector" to player
- wait 1 tick
- format {@slot 0}
- format {@slot 1}
- format {@slot 2}
- format {@slot 3}
- on click holding end portal frame:
- cancel event
- open chest with 1 row named "&e&lGame Selector" to player
- wait 1 tick
- format {@slot 0}
- format {@slot 1}
- format {@slot 2}
- format {@slot 3}
- command /FWG:
- trigger:
- set {FWG} to location of player
- message "&bFactions Spawn Has Been Set!"
- command /OITC:
- trigger:
- set {OITC} to location of player
- message "&bOne In The Chambers Spawn Has Been Set!"
- command /HG:
- trigger:
- set {HG} to location of player
- message "&bSurvival Games Spawn Has Been Set!"
- command /Sky:
- trigger:
- set {SKY} to location of player
- message "&bSky Wars Spawn Has Been Set!"
- command /teleFWG <player>:
- trigger:
- teleport arg 1 to {tele.FWG}
- message "&3Teleporting..."
- command /teleOITC <player>:
- trigger:
- teleport arg 1 to {tele.OITC}
- message "&3Teleporting..."
- command /teleHG <player>:
- trigger:
- teleport arg 1 to {tele.HG}
- message "&3Teleporting..."
- command /teleSky <player>:
- trigger:
- teleport arg 1 to {tele.Sky}
- message "&3Teleporting..."
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