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- Update v0.8 Changelog:
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- • A brand new exclusive weapon available at the cutthroat store
- • "Little Friend"
- • Wooden crates are now destructible and can be looted for ammunition, potions, coins and repair tools (Survival Mode included)
- • A bunch of new achievements have been added - There are now a total of 30 achievements for you to unlock!
- • Achievements will now be unlocked and shown dynamically while playing
- • Temporarily removed Vsync to fix an issue that sometimes limited the game to 30 fps.
- • Smoother scene transitions
- • Improved blood visuals
- • Smoother cutscene transitions and skipping
- • Fixed a flaw that caused enemies to walk in motion upon reaching a waypoint
- • Improved gun sound effects
- • Improved door sound effects and opening animations --> enemies now kick open doors
- • Improved introduction cutscene
- • Many other tweaks and improvements
- Update v0.7 Changelog:
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- Survival Mode
- • Added a whole new experience to the game.
- • Survive waves upon waves of enraged enemies and earn huge amount of Zruk coins to be able to afford items from the Cutthroat shop.
- • Includes 3 maps, each one with different settings, difficulties and enemy/weapon types:
- - Hometown
- - Dark 'n' Dead
- - Undead Sanctum
- • Added a whole new Henry Monologue Intro at the start of the campaign.
- • As wished by many, the option to inverse mouse-look controls has been added to the options menu.
- • Optimized camera angles in the introduction cutscene
- • Completely new enemy type:
- - Growther Wolf
- • New improved path-finding for enemies (They no longer get stuck on objects)
- • Vsync support: On by default (low, medium : every v blank, high, ulta: every second v blank)
- • Major improvements to the third and first person animations
- Other tweaks:
- • Bushes are no longer solid.
- • Reduced Growther health, but now they walk faster
- • Improved denser looking fog
- • Adjusted menu designs
- • Fixed mouse sensitivity saving
- • Renamed "9mm Ammunition" to "Handgun Ammunition"
- • You can no longer spam-use health stations, they run out after 2x usage
- • Optimized Splash Screen
- • Other minor bug fixes
- Update v0.6.7 Changelog:
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- • Improved the third person running animation
- • Fixed a bug that broke the final chapter 3 boss, if the player died after killing the boss and reloading a checkpoint.
- • "Revolver Ammunition" was renamed to "9mm Ammunition"
- • Other minor tweaks and improvements
- v0.6.6
- • Improved sky quality: added Clouds and Stars* (night time only)
- • The day and night transition is now more gradual
- • Improved gameplay elements in the campaign
- • Fixed game-breaking bugs at the chapter 3 final boss (Watch out for the loot chest that spawns after killing the boss!)
- • Fixed other issues that may've occurred when saving and loading checkpoints
- • Fixed the broken stairs which hindered the entrance to the chapter 2 church
- • Subtle improvements in cutscenes
- • Increased mouse sensitivity
- • Slightly different camera angle in the third person view
- v0.6.5:
- • Fixed a key in Chapter 3 which wasn't interactable sometimes
- • Fixed a bug that prevented the player from equipping certain melee weapons after loading an old checkpoint.
- • Your ammunition will now be saved correctly
- • The pop-up you get when picking up an item is now much smaller
- • Opening the E-Book DLC from the main menu no longer freezes the game
- • The game now gives you a few hints upon the beginning of the story mode.
- • Improved hit detection for some enemies
- • Fixed player standing up in a weird way after dying and loading a checkpoint
- • Improved damage, speed and distance of a few weapons, mainly melee
- • The "Growther" enemy now needs more time to revive
- • Wolves now have slightly glowing eyes in the dark
- • Minor adjustments to the environment
- • Fixed an issue that caused the screen to go gray sometimes when low on health
- • Minor adjustments to the user interface
- • Fixed issues that caused the final boss not to behave correctly
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