ovagames

Untitled

Nov 19th, 2017
290
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.13 KB | None | 0 0
  1. Update v0.8 Changelog:
  2. _______________________________________
  3.  
  4. • A brand new exclusive weapon available at the cutthroat store
  5. • "Little Friend"
  6. • Wooden crates are now destructible and can be looted for ammunition, potions, coins and repair tools (Survival Mode included)
  7. • A bunch of new achievements have been added - There are now a total of 30 achievements for you to unlock!
  8. • Achievements will now be unlocked and shown dynamically while playing
  9. • Temporarily removed Vsync to fix an issue that sometimes limited the game to 30 fps.
  10. • Smoother scene transitions
  11. • Improved blood visuals
  12. • Smoother cutscene transitions and skipping
  13. • Fixed a flaw that caused enemies to walk in motion upon reaching a waypoint
  14. • Improved gun sound effects
  15. • Improved door sound effects and opening animations --> enemies now kick open doors
  16. • Improved introduction cutscene
  17. • Many other tweaks and improvements
  18.  
  19.  
  20. Update v0.7 Changelog:
  21. _______________________________________
  22.  
  23. Survival Mode
  24. • Added a whole new experience to the game.
  25. • Survive waves upon waves of enraged enemies and earn huge amount of Zruk coins to be able to afford items from the Cutthroat shop.
  26. • Includes 3 maps, each one with different settings, difficulties and enemy/weapon types:
  27. - Hometown
  28. - Dark 'n' Dead
  29. - Undead Sanctum
  30.  
  31. • Added a whole new Henry Monologue Intro at the start of the campaign.
  32. • As wished by many, the option to inverse mouse-look controls has been added to the options menu.
  33. • Optimized camera angles in the introduction cutscene
  34. • Completely new enemy type:
  35. - Growther Wolf
  36.  
  37. • New improved path-finding for enemies (They no longer get stuck on objects)
  38. • Vsync support: On by default (low, medium : every v blank, high, ulta: every second v blank)
  39. • Major improvements to the third and first person animations
  40.  
  41. Other tweaks:
  42. • Bushes are no longer solid.
  43. • Reduced Growther health, but now they walk faster
  44. • Improved denser looking fog
  45. • Adjusted menu designs
  46. • Fixed mouse sensitivity saving
  47. • Renamed "9mm Ammunition" to "Handgun Ammunition"
  48. • You can no longer spam-use health stations, they run out after 2x usage
  49. • Optimized Splash Screen
  50. • Other minor bug fixes
  51.  
  52.  
  53. Update v0.6.7 Changelog:
  54. _______________________________________
  55.  
  56. • Improved the third person running animation
  57. • Fixed a bug that broke the final chapter 3 boss, if the player died after killing the boss and reloading a checkpoint.
  58. • "Revolver Ammunition" was renamed to "9mm Ammunition"
  59. • Other minor tweaks and improvements
  60.  
  61. v0.6.6
  62. • Improved sky quality: added Clouds and Stars* (night time only)
  63. • The day and night transition is now more gradual
  64. • Improved gameplay elements in the campaign
  65. • Fixed game-breaking bugs at the chapter 3 final boss (Watch out for the loot chest that spawns after killing the boss!)
  66. • Fixed other issues that may've occurred when saving and loading checkpoints
  67. • Fixed the broken stairs which hindered the entrance to the chapter 2 church
  68. • Subtle improvements in cutscenes
  69. • Increased mouse sensitivity
  70. • Slightly different camera angle in the third person view
  71.  
  72. v0.6.5:
  73. • Fixed a key in Chapter 3 which wasn't interactable sometimes
  74. • Fixed a bug that prevented the player from equipping certain melee weapons after loading an old checkpoint.
  75. • Your ammunition will now be saved correctly
  76. • The pop-up you get when picking up an item is now much smaller
  77. • Opening the E-Book DLC from the main menu no longer freezes the game
  78. • The game now gives you a few hints upon the beginning of the story mode.
  79. • Improved hit detection for some enemies
  80. • Fixed player standing up in a weird way after dying and loading a checkpoint
  81. • Improved damage, speed and distance of a few weapons, mainly melee
  82. • The "Growther" enemy now needs more time to revive
  83. • Wolves now have slightly glowing eyes in the dark
  84. • Minor adjustments to the environment
  85. • Fixed an issue that caused the screen to go gray sometimes when low on health
  86. • Minor adjustments to the user interface
  87. • Fixed issues that caused the final boss not to behave correctly
Advertisement
Add Comment
Please, Sign In to add comment