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Okami NG+ Any% Route (Cherry Bomb)

Mar 13th, 2014
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  1. Okami Route (Paraxade's route, revisions by kwanzai 3/16/2013, edit for simplicity by Skyreon 3/13/2014)
  2.  
  3. REQUIRED ITEMS:
  4. - Exorcism Slip L > x52
  5. - Feedbag (Meat) x4
  6. - Gold-dusted Eighth Wonder and Resurrection Beads
  7. - Karmic Transformers
  8. - String of Beads
  9. - Peace Bell
  10. - All other items should be sold before starting the file to speed up menu navigation
  11.  
  12.  
  13. -:- ROUTE -:-
  14.  
  15. INTRO TO KAMUI BOULDER
  16. - Skip the intro (3)
  17. - Go inside the tree
  18. - Run through, learn Rejuvenation
  19. - Move the camera down when rejuvenating the river
  20. - Run through the next area; learn Power Slash and leave, run around (left) the two enemy fights (at the torii)
  21. - Power Slash the fruit
  22. - Use the left path, jump off the cliff towards the boulder exit
  23. - KT glitch over the boulder
  24.  
  25. KAMUI BOULDER TO BLOOM SHINSHU
  26. - Run to Hana Valley
  27. - Imp fight encounter
  28. - Equip Eighth Wonder as a main, Resurrection Beads as a sub, and artefacts String of Beads and Peace Bell
  29. - Ex slip fight 1 and 2
  30. - Skip the cutscene and use Sunrise on the wall painting
  31. - Help Susano defeat the mighty bear
  32. - Roll the ball over to the shrine
  33. - Use Sunrise, learn bloom, bloom the Guardian Sapling
  34. - Ex slip the imps near the wall painting on the way out (or KT past)
  35. - Stay to the right to skip the last imp fight
  36. - Bloom Shinshu Field
  37.  
  38. BLOOM SHINSHU TO TAKA PASS EARLY
  39. - Clear the devil gate near the dojo to activate the mermaid spring (ink blot then attack solo yellows)
  40. - Run to the Moon Shrine and talk to Mika twice
  41. - Leave the shrine and glaive (or shoot) the wanted monster, then cross his name off on the list
  42. - Cross over to the bomber's house by swimming across the river
  43. - Ex slip the mandatory Dead Fish fight
  44. - Talk to Tama three times then learn cherry bomb
  45. - Run to Agata Forest and enter early with two slope KTs ( or use corner glitch in water on lower entrance)
  46. - Bloom Agata Forest (go far left to jump off cliff, tree is behind waterfall)
  47. - Run outside and skip Waka with one KT
  48. - Run up to the mermaid spring to unlock it
  49. - Cross to Taka Pass early with one liquid KT
  50.  
  51. TAKA PASS EARLY TO MERMAID OUT TO TAKA PASS
  52. - Bomb the wall, beat Waka with glaive
  53. - Bloom Taka Pass (can KT up the wall, but MUST be above the cliff to bloom)
  54. - Clear the devil gate near Kusa (mermaid spring) - glaive the bud ogre, then blot & attack the yellow imp
  55. - Run to Sasa Sanctuary and do one (2 is safer) KT to jump over the loading zone leading to Taka Pass, then jump OoB and land inside (dash jump from right road border, hold forward for about 8 sec)
  56. - Complete the hot spring digging game and learn Waterspout (open gate with waterspout)
  57. - Talk to the crying bird then fight Take
  58. - Go back out to the spring and get a mermaid coin from Mr. Bamboo automatically, then use it to warp to Taka Pass
  59.  
  60. MERMAID TAKA PASS TO FRANKERZ TO CITY CHECKPOINT
  61. - Run to Kusa Village, stop by the merchant and buy 5 Mermaid Coins (or just press up and get 11), then go talk to Princess Fuse
  62. - Ex slip the enemies
  63. - Talk to Princess Fuse twice
  64. - Drop down and feed the dog in the cave, then go down the path to get the dog at Mr. Bamboo's house
  65. - Run back up the path, past susano, and get the dog that requires Bloom near the entrance
  66. - Go back up to Princess Fuse's house and fight the fifth dog
  67. - Feed the cave dog (purple) in front of Princess Fuse's house (feed from the right of the middle dog, to avoid getting the food stolen), get warped to the cave
  68. - Leave and run to City Checkpoint (should change to night after you get there)
  69.  
  70. CITY CHECKPOINT TO N. RYOSHIMA COAST MERMAID SPRING
  71. - Cross City Checkpoint: swim across the river jump up the rock using three jump + wall jumps, then climb the rest of the way up with walljump -> one slope KT -> and one normal KT
  72. - Cut through the cursed zone in Ryoshima Coast to skip the Headless Guardian fight (or running KT over it, or just OHKO it, just before xroads)
  73. - Skip using Waterspout on one of the pools (1st pool straight to 3rd pool, bring out brush, then move camera)
  74. - Bloom Ryoshima Coast
  75. - Reach Dojo without Lilypad using the corner (to the right of the actual way up, wall jump)
  76. - Learn Holy Eagle
  77. - Skip the Ubume using one KT (top of stone ramp, or two slope KTs to the right of the ramp)
  78. - KT over the gate to get into N. Ryoshima
  79. - Slip or double shot the earth nose
  80. - Use the mermaid spring to warp to Agata Forest (down x2)<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
  81.  
  82. AGATA FOREST TO ENTER GALE SHRINE
  83. - Help Kushi
  84. - Run to Kokari and fish out the "Whopper", then learn Crescent
  85. - Beat Ume with the Glaive
  86. - Take the ruins key to Tsuta Ruins
  87. - Get to the second floor early using four (five? Cannot rejuv bridge w/o sun)
  88. - Clear the three devil gates; (left to right) first gate, ex slip and then bloom the bud ogre and glaive it; last two, use ex slip
  89. - Use Sunrise to make the mushrooms grow (do not skip the next cutscene, or else it will not turn to day)
  90. - Dash and jump towards the five evil pots, then Power Slash them at the peak of your jump (can cut them from first floor if you miss any)
  91. - Jump to the land on the left and run down as far as possible, then jump in the water and swim to the center structure
  92. - Bloom the three patches of cursed land and learn Vine
  93. - Leave Tsuta Ruins and go to the Agata Forest mermaid spring, WARP TO SHINSHU FIELD (up x1)<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
  94. - Enter Kamiki, do turnip game, turn to night, fight Hayabusa
  95. - Go back to Shinshu Field and WARP TO TAKA PASS (one KT up to spring) (down x2)<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
  96. - Go to Princess Fuse's house and talk to her
  97. - Enter Gale Shrine
  98.  
  99. GALE SHRINE TO WATER PALACE
  100. - Take the right path, kill the Chimera with glaive
  101. - Take the key to the locked door and open it
  102. - Take the elevator up to the second floor
  103. - Activate the demon scroll and kill the Chimera with glaive
  104. - Pick up the key, drop down onto the elevator, and take it up to the third floor
  105. - Open the locked door and run up to the top
  106. - Learn Galestorm (left, center, right)
  107. - KT over the wall and fall back down to the beginning
  108. - Exit Gale Shrine, then go back to the Taka Pass mermaid spring
  109. - Warp to N. Ryoshima (down x2)<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
  110. - (It should now be daytime) Run to Urashima, then to the dock, use sun to summon orca
  111. - Ride orca to the platform near the star watcher, change to night, use one KT from orca's head to get up,
  112. - Make a shooting star for the watcher
  113. - Go towards the whirlpool galaxy and spin it from just inside the arch to skip a cutscene
  114. - Jump back down to Orca and ride into the whirlpool
  115.  
  116. WATER DRAGON TO EVIL RAO
  117. - KT to jump over the wall and get to the water dragon's area (do not fall directly into the water dragon or you will fall through)
  118. - Go through the dragon up til the locked door; detour for the key
  119. - Stand just inside the dragon orb room and use Waterspout three times on the orb
  120. - Kill the Tube Foxes with three ex slips
  121. - Escape the dragon
  122. - Talk to Queen Otohime
  123. - Run to Ankoku Temple; skip the Ubume trigger again and skip all but the last ghost Rao cutscene
  124. - Cross the lava pit in Himiko's Palace with one KT
  125. - Kill Evil Rao with the glaive
  126.  
  127. EVIL RAO TO THUNDERSTORM
  128. - Cross back over the lava pit (can get over without KTs, if you get max speed and good jumps)
  129. - Cut through Sei'an city, after Waka cutscene, jump off bridge to skip issun cutscene and continue through
  130. - Run to N. Ryoshima and get up to Watcher's Cape from behind with two KTs, jump over the gap in the corner to avoid the fight trigger
  131. - Run across the Water Dragon to Oni Island
  132. - Get max speed, do one KT over the wall (right) and run around the island, then slope KT up and rejuvenate the quiver on the statue
  133. - Learn Thunderstorm
  134. - Go backwards through the door
  135. - At the spikes, KT over the bottom right corner towards where you entered and jump into the zone past the eyeballs
  136.  
  137. THUNDERSTORM TO NINETAILS
  138. - In the sidescrolling area, use a KT glitch to shortcut up the vertical shaft, then bounce off walls for shortcuts
  139. - Pick up the thunder key, shortcut through the trapdoor in the hidden passage on the left, take it to the lock
  140. - Turn left briefly to pick up the thunder key, then run to the locked door, Cherry Bomb through the wall, and pick up the normal key
  141. - OR go up the stairs, KT into the racing area, run backwards to Tobi
  142. - Race Tobi (let the spider hit you to get past him)
  143. - Stick to the right wall to avoid triggering the Ogres and KT up to the bridge
  144.  
  145. NINETAILS TO ARK OF YAMATO
  146. - Fight Ninetails: shoot him with rosary sub to make him raise his sword, lightning the sword before it's all the way up to skip a cutscene, then use two ex slips on the Rao-looking things (1st phase, the fatter one has more hp, 2nd phase the old one has more hp); repeat
  147. - Get close after second phase and shoot her
  148. - Go to N Ryoshima Coast spring and WARP TO SHINSHU FIELD (down x1) <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
  149. - KT twice near road to fireworks guy, lightning the statue there (doing it here skips the cutscene)
  150. - Go through the tunnel to Kamui
  151. - Use KTs to jump over the wall and skip the Namahages and Oki
  152. - Bloom Kamui
  153. - Use Vine to skip the Igloo Turtle (full speed double jump left of the boulder to open the flower, then 3 vines to get over the wall, or KT over the wall left of tunnel)
  154. - Go to Wep'keer
  155. - KT over the gate leading to Ezofuji
  156. - Ark of Yamato early using six KTs
  157.  
  158. ARK OF YAMATO TO YAMI
  159. - Ninetails: same thing
  160. - Crimson Helm: Ex slip to stun, use Galestorm, and then kill him with glaive
  161. - Spider Queen: Attach three vines then use two ex slips
  162. - Orochi: Get three heads drunk (fire, earth, fire, earth, poison, poison), then use 2 EX slips on the bell; run around the arena and OHKO each head with a charged glaive air attack
  163. - Blight: Let him charge twice, then he'll raise his swords; power slash the glowing one and OHKO him with the glaive
  164. - Get on the center pedestal to start the final battle
  165.  
  166. mermaid spring order: [up] [down down] [up] [down down] [down down] [down]
  167.  
  168. YAMI
  169. - Yami phase 1: Attack him immediately to get Rejuvenation and weapons back. Shoot him with the rosary to get Power Slash.
  170. Ignore the power slash prompt and take out the rest of his health bar with the glaive,
  171. hit him with Power Slash after it empties to un-stun him, and get Bloom back,
  172. then ignore the Bloom prompt and Power Slash him
  173.  
  174. - Yami phase 2: Shoot him instantly to prevent him from lighting on fire;
  175. empty his health bar with charged glaive attacks after he turns grey, then Power Slash to get Waterspout,
  176. hit him with Waterspout to stun, Power Slash to get Crescent, then use Crescent to move to phase 3
  177.  
  178. - Yami phase 3: Use five ex slips, then keep playing the slots to get your powers back;
  179. after getting Mist back (3rd one?), use another ex slip
  180.  
  181. - Yami phase 4: Use ex slips to get back last 3 powers (4-2-2), then ex slip him to death
  182.  
  183. - Yami final phase: Use Sunrise immediately and then OHKO him with the glaive
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