Advertisement
CaliberMag

Untitled

Mar 9th, 2020
129
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.42 KB | None | 0 0
  1. spawn(function()
  2. for i,v in pairs(game.workspace.Resources:GetDescendants()) do
  3. if v.Name == "Heavenly_Crystal" or v.Name == "Heavenly_Tree" or v.Name == "Godly_Tree" or v.Name == "Godly_Rock" or v.Name == "Starlight_Tree" or v.Name == "Obsidian_Rock" or v.Name == "Magma_Tree" or v.Name == "Diamond_Rock" then
  4. local SpawnedResource = v.Name
  5. local str = " has spawned!
  6. print(SpawnedResource .. str)
  7. end
  8. end
  9. end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement