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- spawn(function()
- for i,v in pairs(game.workspace.Resources:GetDescendants()) do
- if v.Name == "Heavenly_Crystal" or v.Name == "Heavenly_Tree" or v.Name == "Godly_Tree" or v.Name == "Godly_Rock" or v.Name == "Starlight_Tree" or v.Name == "Obsidian_Rock" or v.Name == "Magma_Tree" or v.Name == "Diamond_Rock" then
- local SpawnedResource = v.Name
- local str = " has spawned!
- print(SpawnedResource .. str)
- end
- end
- end)
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