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- 4:00 PM] Plot Device: ready to build when you are
- [4:17 PM] emma ❤: okay im back now
- [4:17 PM] emma ❤: i think clawitizer prrobably fits best on fullroom
- [4:19 PM] emma ❤: Clawitzer @ Life Orb
- Ability: Mega Launcher
- EVs: 252 HP / 252 SpA / 4 SpD
- Quiet Nature
- IVs: 0 Atk / 0 Spe
- - Muddy Water
- - Water Pulse
- - Ice Beam
- - Protect
- [4:19 PM] emma ❤: this perhaps
- [4:20 PM] Plot Device: by full room do you mean dedicated trick room?
- [4:20 PM] emma ❤: yes
- [4:23 PM] Plot Device: that does make sense couldn't you run tailwind support and max speed evs?
- [4:23 PM] Plot Device: if you wanted to run a separate team
- [4:23 PM] Plot Device: i get where your coming from don't worry
- [4:24 PM] Plot Device: Was just trying to see if there were other options aside from fullroom
- [4:24 PM] Plot Device: but if that really is the only option then that works for me
- [4:25 PM] emma ❤: i guess but then u have to run timid to outspeed things like koko and lose a ton of power so fullroom is probably better i think
- [4:27 PM] Plot Device: true i guess i just figured you could max speed evs without timid and tailwind would do the rest but that makes sense though i prefer scald over water pulse
- [4:27 PM] Plot Device: dark pulse for coverage as well
- [4:27 PM] Plot Device: or aura sphere
- [4:27 PM] emma ❤: water pulse is stronger and you want to maximize damage with your limited trick room turns
- [4:28 PM] emma ❤: and ice beam is probably better to hopefully ohko landot and do damage to rillaboom/tsar/shroom
- [4:32 PM] Plot Device: water pulse and scald do the same damage with all bonuses applied scald with stab ends up at 135 as does water pulse with both bonus
- [4:33 PM] Plot Device: ice beam i agree on i just dont see why muddy water instead of dark pulse
- [4:33 PM] emma ❤: 252+ SpA Choice Specs Mega Launcher Clawitzer Water Pulse vs. 0 HP / 4 SpD Abomasnow: 130-153 (40.4 - 47.6%) -- guaranteed 3HKO
- [4:33 PM] emma ❤: 252+ SpA Choice Specs Clawitzer Scald vs. 0 HP / 4 SpD Abomasnow: 116-137 (36.1 - 42.6%) -- guaranteed 3HKO
- [4:34 PM] emma ❤: scald is stronger unless the calc is wrong
- [4:34 PM] emma ❤: muddy water is good to hit both foes, idk what dark pulse is really hitting
- [4:35 PM] Plot Device: but isn't the damage modifier on mega launcher 50% same with stab? doing the calculation 60 base power times 1.5 is 90 then again for mega launcher is 135 and 90 base power on scald is 90 plus stab is 135
- [4:36 PM] Plot Device: but maybe im not taking everything else into account
- [4:36 PM] emma ❤: scald is 80 bp
- [4:37 PM] Plot Device: oh i was looking at it wrong my bad
- [4:37 PM] Plot Device: ok i understand
- [4:39 PM] Plot Device: I was thinking that with dark pulse its coverage for ghost, psychic types but i guess thats a little too limited
- [4:39 PM] emma ❤: i would rather double water stabs + ice beam but i guess its up to you
- [4:40 PM] Plot Device: Once were done ill run a few matches with both and see what works best
- [4:40 PM] Plot Device: anyway onto the other members
- [4:40 PM] emma ❤: okay the ss fullroom staple
- [4:40 PM] emma ❤: Indeedee-F @ Sitrus Berry
- Ability: Psychic Surge
- EVs: 252 HP / 116 Def / 140 SpD
- Calm Nature
- IVs: 0 Atk
- - Expanding Force
- - Follow Me
- - Helping Hand
- - Protect
- Hatterene @ Life Orb
- Ability: Magic Bounce
- EVs: 252 HP / 4 Def / 252 SpA
- Quiet Nature
- IVs: 0 Atk / 0 Spe
- - Expanding Force
- - Dazzling Gleam
- - Trick Room
- - Protect
- [4:40 PM] emma ❤: indeedee hat
- [4:40 PM] emma ❤: follow me + trick room near guarentees tr going up
- [4:42 PM] Plot Device: of course i tried making a trick room team before so I've already got these two though isnt there a rule in ranked on sword and shield for having two pokemon hold the same item in ranked?
- [4:42 PM] Plot Device: I also like mystical fire on hatterne
- [4:42 PM] emma ❤: thats vgc, we're playing smogon doubles where there is no item clause
- [4:42 PM] Plot Device: hatterene
- [4:42 PM] Plot Device: oh ok
- [4:43 PM] emma ❤: also there is no real room for mystical fire because u need the 4 other moves a lot
- [4:43 PM] Plot Device: alright ill try it out
- [4:44 PM] emma ❤: okay now i kinda want to complete the FWG core we got going
- [4:44 PM] Plot Device: Chandelure? offensive trick room and can shut down other trick room teams with imprison or it running trick room itself
- [4:44 PM] emma ❤: Amoonguss @ Sitrus Berry
- Ability: Regenerator
- EVs: 252 HP / 108 Def / 148 SpD
- Sassy Nature
- IVs: 0 Atk / 0 Spe
- - Spore
- - Rage Powder
- - Sludge Bomb
- - Pollen Puff
- Marowak-Alola @ Thick Club
- Ability: Lightning Rod
- EVs: 248 HP / 252 Atk / 8 SpD
- Brave Nature
- IVs: 0 SpA / 0 Spe
- - Flare Blitz
- - Poltergeist
- - Bonemerang
- - Protect
- [4:45 PM] emma ❤: chandelure is kinda quick for trick room
- [4:45 PM] emma ❤: normally i would use torkoal but dont want sun w clawitizer
- [4:45 PM] emma ❤: marowak is extremely powerful and redirects electric attacks
- [4:45 PM] Plot Device: yeah true i guess hes more for shutting it down rather than keeping it going
- [4:46 PM] Plot Device: amoongus is busted so thats a definite yes and that marowak set looks good
- [4:46 PM] emma ❤: spore go brrrr
- [4:47 PM] Plot Device: im surprised that gamefreak didnt ban him this season in vgc
- [4:47 PM] emma ❤: Diancie @ Safety Goggles
- Ability: Clear Body
- EVs: 252 HP / 252 Atk / 4 Def
- Brave Nature
- IVs: 0 SpA / 0 Spe
- - Diamond Storm
- - Body Press
- - Trick Room
- - Protect
- [4:47 PM] emma ❤: lastly
- [4:47 PM] emma ❤: really freaking good rn, diamond storm boosts defense into body press
- [4:47 PM] emma ❤: https://pokepast.es/745e9f6c9d0b6a5a
- [4:47 PM] emma ❤: boom, team
- [4:51 PM] Plot Device: alright, thanks alot ill run a few games after ive gotten the mons built to see how it runs and get a feel for it.
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