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- void dGeometryNodeSkinModifierInfo::RemoveUnusedVertices(
- const int* const vertexMap)
- {
- ....
- dVector* vertexWeights = new dVector[m_vertexCount];
- dBoneWeightIndex* boneWeightIndex =
- new dBoneWeightIndex[m_vertexCount];
- ....
- delete boneWeightIndex;
- delete vertexWeights;
- }
- This suspicious code was found in Newton Game Dynamics project by PVS-Studio static code analyzer.
- Warning message is:
- V611 The memory was allocated using 'new T[]' operator but was released using the 'delete' operator. Consider inspecting this code. It's probably better to use 'delete [] boneWeightIndex;'. dgeometrynodeskinmodifierinfo.cpp 97
- PVS-Studio is a static analyzer for detecting bugs in the source code of applications written in C, C++, C++11, C++/CX. Site: http://www.viva64.com/en/pvs-studio/
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