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- ⭐⭐⭐BOSS HINT!⭐⭐⭐
- -Theme-
- 🔥 Dish out critical hits, and lower the
- opponent’s Defense and Sp. Def!
- -Rule-
- 🔥 The opponent takes less damage when its
- Defense or Sp. Def is raised.
- 🔥 Stat changes to Defense and Sp. Def have a
- greater effect on damage output.
- 🔥 The opponent’s field effects are permanent
- 🎯 Focus on these!
- *Defense Down
- *Sp. Def Down
- 🛡 Watch out for these!
- *Physical Damage Reduction
- *Special Damage Reduction
- Quest: https://pastebin.com/rZDA6qX2
- ======================================Move Description======================================
- Phase 1
- Move 1: Rock Tomb
- Type : Rock
- Category : Physical
- User : Pokemon
- Description : Lowers the target’s Speed by 1 stat rank.
- Power : 39 | Accuracy : 95 | Gauge : 2 | Target : An opponent | Effect Tag : -- | Max uses: --
- Move 2: Body Slam
- Type : Normal
- Category : Physical
- User : Pokemon
- Description : Has a chance (30%) of leaving the target paralyzed.
- Power : 53 | Accuracy : 100 | Gauge : 2 | Target : An opponent | Effect Tag : -- | Max uses: --
- Move 3: Thunderbolt
- Type : Electric
- Category : Special
- User : Pokemon
- Description : Has a chance (10%) of leaving the target paralyzed.
- Power : 47 | Accuracy : 100 | Gauge : 2 | Target : An opponent | Effect Tag : -- | Max uses: --
- Move 4: Iron Defense (Uses 1)
- Type : Steel
- Category : Status
- User : Pokemon
- Description : Raises the user’s Defense by 2 stat ranks.
- Power : -- | Accuracy : -- | Gauge : 2 | Target : Self | Effect Tag : -- | Max uses: --
- Move 5: Iron Head
- Type : Steel
- Category : Physical
- User : Pokemon
- Description : Has a chance (30%) of making the target flinch.
- Power : 92 | Accuracy : 100 | Gauge : 3 | Target : An opponent | Effect Tag : -- | Max uses: --
- Move 6: Mega Kick
- Type : Normal
- Category : Physical
- User : Pokemon
- Description : No additional effect.
- Power : 167 | Accuracy : 75 | Gauge : 3 | Target : An opponent | Effect Tag : -- | Max uses: --
- ===========================
- Phase 2
- Move 1: Stomping Tantrum
- Type : Ground
- Category : Physical
- User : Pokemon
- Description : This attack’s power is doubled when the user’s previous move failed.
- Power : 44 | Accuracy : 100 | Gauge : 2 | Target : An opponent | Effect Tag : -- | Max uses: --
- Move 2: Focus Blast (Uses 3)
- Type : Fighting
- Category : Special
- User : Pokemon
- Description : Has a chance (10%) of lowering the target’s Sp. Def by 1 stat rank.
- Power : 142 | Accuracy : 70 | Gauge : 3 | Target : An opponent | Effect Tag : -- | Max uses: --
- Move 3: Flash Cannon
- Type : Steel
- Category : Special
- User : Pokemon
- Description : Has a chance (10%) of lowering the target’s Sp. Def by 1 stat rank.
- Power : 99 | Accuracy : 100 | Gauge : 3 | Target : An opponent | Effect Tag : -- | Max uses: --
- Move 4: Iron Defense (Uses 1)
- Type : Steel
- Category : Status
- User : Pokemon
- Description : Raises the user’s Defense by 2 stat ranks.
- Power : -- | Accuracy : -- | Gauge : 2 | Target : Self | Effect Tag : -- | Max uses: --
- Move 5: Earthquake
- Type : Ground
- Category : Physical
- User : Pokemon
- Description : No additional effect.
- Power : 100 | Accuracy : 100 | Gauge : 3 | Target : All opponents | Effect Tag : -- | Max uses: --
- Move 6: Hyper Beam (Uses 1)
- Type : Normal
- Category : Special
- User : Pokemon
- Description : No additional effect.
- Power : 223 | Accuracy : 90 | Gauge : 4 | Target : An opponent | Effect Tag : -- | Max uses: --
- ===========================
- Phase 3
- Move 1: Iron Head
- Type : Steel
- Category : Physical
- User : Pokemon
- Description : Has a chance (30%) of making the target flinch.
- Power : 92 | Accuracy : 100 | Gauge : 3 | Target : An opponent | Effect Tag : -- | Max uses: --
- Move 2: Earthquake
- Type : Ground
- Category : Physical
- User : Pokemon
- Description : No additional effect.
- Power : 100 | Accuracy : 100 | Gauge : 3 | Target : All opponents | Effect Tag : -- | Max uses: --
- Move 3: Flash Cannon
- Type : Steel
- Category : Special
- User : Pokemon
- Description : Has a chance (10%) of lowering the target’s Sp. Def by 1 stat rank.
- Power : 99 | Accuracy : 100 | Gauge : 3 | Target : An opponent | Effect Tag : -- | Max uses: --
- Move 4: Rock Slide
- Type : Rock
- Category : Physical
- User : Pokemon
- Description : Has a chance (30%) of making the target flinch.
- Power : 105 | Accuracy : 90 | Gauge : 3 | Target : All opponents | Effect Tag : -- | Max uses: --
- Move 5: Giga Impact
- Type : Normal
- Category : Physical
- User : Pokemon
- Description : No additional effect.
- Power : 223 | Accuracy : 90 | Gauge : 4 | Target : An opponent | Effect Tag : -- | Max uses: --
- Move 6: Iron Head (Uses 1)
- Type : Steel
- Category : Physical
- User : Pokemon
- Description : Has a chance (30%) of making the target flinch.
- Power : 92 | Accuracy : 100 | Gauge : 3 | Target : An opponent | Effect Tag : -- | Max uses: --
- ======================================Passive Description======================================
- Phase 1
- Passive 1: Unknown ❓
- Description:
- Full HP: Applies the Physical Damage Reduction effect to the allied field
- Full HP: Applies the Special Damage Reduction effect to the allied field
- Passive 2: Acuity
- Description: Accuracy cannot be lowered.
- Passive 3: Unknown ❓
- Description:
- Accuracy ⇈ 2 stat ranks (User)
- Passive 4: Defense Rush 1
- Description: Raises the user’s Defense by 1 stat rank after using its sync move.
- Passive 5: Unknown ❓
- Description: HP Under 50% ❓
- Passive 6: 1st Time Half HP: Team Defense ↓ 1
- Description:
- HP Under 50% (First time): Defense ↓ 1 (All opposing)
- Passive 7: Defense ↑: P-Move DR & S-Move DR 4
- Description:
- Defense ↑ raised
- => Reduces damage 60% (attack move or sync move)
- Passive 8: Sp. Def ↑: P-Move DR & S-Move DR 4
- Description:
- Sp. Def ↑ raised
- => Reduces damage 60% (attack move or sync move)
- ===================================
- Phase 2
- Passive 1: Unknown ❓
- Description:
- Enters a battle.
- Full HP: Applies the Physical Damage Reduction effect to the allied field
- Full HP: Applies the Special Damage Reduction effect to the allied field
- Passive 2: Defense ↑: Moves ↑ 1
- Description: Powers up the user’s moves when its Defense is raised.
- Passive 3: Tough Sync 1
- Description: Powers up the user’s sync move when its Defense is raised.
- Passive 4: Sp. Def ↑: Moves ↑ 1
- Description: Powers up the user’s moves when its Sp. Def is raised.
- Passive 5: Scholar’s Sync (Sp. Def) 1
- Description: Powers up the user’s sync move when its Sp. Def is raised.
- Passive 6: Acuity
- Description: Accuracy cannot be lowered.
- Passive 7: Defense ↑: P-Move DR & S-Move DR 4
- Description:
- Defense ↑ raised
- => Reduces damage 60% (attack move or sync move)
- Passive 8: Sp. Def ↑: P-Move DR & S-Move DR 4
- Description:
- Sp. Def ↑ raised
- => Reduces damage 60% (attack move or sync move)
- Passive 9: Unknown ❓
- Description:
- Enters a battle.
- Full HP: Applies the Critical Hit Next effect to the user
- Passive 10: Mind-Bracing Infliction+ 9
- Description: Raises the user’s Sp. Def by 2 stat ranks when its Pokémon uses a status move.
- Passive 11: S-Move: Sp. Def ↑ 1
- Description: Raises the user’s Sp. Def by 1 stat rank after using its sync move.
- Passive 12: Unknown ❓
- Description:
- HP Under 50% ❓
- Passive 13: Unknown ❓
- Description:
- HP Under 50%: Applies the Sure Hit Next effect to the user
- Passive 14: Unknown ❓
- Description:
- Start of the bar: Applies the Move Gauge Acceleration effect to the allied field
- Passive 15: 1st Time Half HP: Team Sp. Def ↓ 2
- Description:
- HP Under 50% (First time): Sp Def ↓ 2 (All Opposing)
- Passive 16: Unknown ❓
- Description:
- Start of the bar + Full HP: Applies the Sure Hit Next effect to the user
- ===================================
- Phase 3
- Passive 1: Unknown ❓
- Description:
- Enters a battle.
- Full HP: Applies the Physical Damage Reduction effect to the allied field
- Full HP: Applies the Special Damage Reduction effect to the allied field
- Passive 2: Defense ↑: Moves ↑ 2
- Description: Powers up the user’s moves when its Defense is raised.
- Passive 3: Tough Sync 2
- Description: Powers up the user’s sync move when its Defense is raised.
- Passive 4: Sp. Def ↑: Moves ↑ 2
- Description: Powers up the user’s moves when its Sp. Def is raised.
- Passive 5: Scholar’s Sync (Sp. Def) 2
- Description: Powers up the user’s sync move when its Sp. Def is raised.
- Passive 6: Acuity
- Description: Accuracy cannot be lowered.
- Passive 7: Defense ↑: P-Move DR & S-Move DR 4
- Description:
- Defense ↑ raised
- Reduces damage 60% (attack move or sync move)
- Passive 8: Sp. Def ↑: P-Move DR & S-Move DR 4
- Description:
- Sp. Def ↑ raised
- Reduces damage 60% (attack move or sync move)
- Passive 9: Unknown ❓
- Description:
- Enters a battle.
- Full HP: Applies the Critical Hit Next effect to the user
- Passive 10: Sentry Entry 2
- Description: Raises the user’s Defense by 2 stat ranks when it enters a battle.
- Passive 11: S-Move: Def ↑ & Sp. Def ↑ 1
- Description: Raises the user’s Defense and Sp. Def by 1 stat rank after using its sync move.
- Passive 12: Unknown ❓
- Description:
- HP Under 50%
- Passive 13: 1st Time Half HP: Team Defense ↓ 2
- Description:
- => HP Under 50% (First time):: Defense ↓ 2 (All Opposing)
- Passive 14: 1st Time Half HP: Team Sp. Def ↓ 2
- Description:
- => HP Under 50% (First time): Sp Def ↓ 2 (All Opposing)
- Passive 15: Offensive Defense 4
- Description: Has a chance (50%) of raising the user’s Defense by one stat rank when its attack move is successful.
- Passive 16: Mind Brace 2
- Description: Has a chance (30%) of raising the user’s Sp. Def by one stat rank when its attack move is successful.
- Passive 17: Unknown ❓
- Description:
- Start of the bar + Full HP: Applies the Sure Hit Next effect to the user
- Passive 18: Unknown ❓
- Description:
- HP Under 50%: Applies the Sure Hit Next effect to the user
- Passive 19: Unknown ❓
- Description:
- Start of the bar: Applies the Status Condition Defense effect to the allied field
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