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  1. Log uploaded on Tuesday, March 13, 2018, 5:44:11 PM
  2. Loaded mods:
  3. Core: (no assemblies)
  4. HugsLib[4.1.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
  5. Medical Tab: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), MedicalInfo(18.1.4.12)
  6. Colony Manager: 0Reloader(1.0.0.0), Fluffy_ColonyManager(18.3.3.315)
  7. Work Tab: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), WorkTab(18.1.5.106)
  8. Stack Merger: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), StackMerger(18.1.4.11)
  9. Hospitality[0.18.7]: $HugsLibChecker(0.4.0.0), Hospitality(0.18.7.0)
  10. LT-DoorMat: RimWorld-DoorMat(1.0.0.0)
  11. Animal Tab: 0Harmony(1.0.9.1), AnimalTab(18.2.0.16)
  12. VGP Vegetable Garden: 0Harmony(1.0.9.1), ModCheck(1.6.0.0)
  13. Barbed Wire: (no assemblies)
  14. The Birds and the Bees: 0Harmony(1.0.9.1), Fluffy_BirdsAndBees(18.1.0.10), _harmonycheck(1.0.0.0)
  15. Heat Map: $HugsLibChecker(0.4.0.0), HeatMap(0.18.1.0)
  16. RimFace for Facial Stuff: (no assemblies)
  17. Fluffy Breakdowns: 0Harmony(1.0.9.1), Fluffy_Breakdowns(18.2.0.18)
  18. EdB Prepare Carefully: 0Harmony(1.0.9.1), EdBPrepareCarefully(0.18.2.0)
  19. AllowDeadMansApparel: AllowDeadMansApparel(0.18.1.0)
  20. FishIndustry: FishIndustry(1.0.0.0)
  21. AC-Smart Speed: AcSmartSpeed(1.0.0.0)
  22. Clone Bay: LTF_CloneBay(0.15.1.0)
  23. Vanilla Warfare Expansion: (no assemblies)
  24. AutoClean Floors (ever everclean): (no assemblies)
  25. Anti-tunnel Wall [B18]: (no assemblies)
  26. Dismiss Trader: 0Harmony(1.0.9.1), Dismiss_Trader(0.18.0.1)
  27. BetterSandbags: 0Harmony(1.0.9.1), ModCheck(1.6.0.0)
  28. Advanced Hydroponics [B18]: (no assemblies)
  29. Industrialisation: Industrialisation(0.0.0.0)
  30. Microelectronics actually basics: (no assemblies)
  31. Fueled Heater [v18]: (no assemblies)
  32. WW1 Style Graves: (no assemblies)
  33. Charge Rifle MKII: (no assemblies)
  34. Growable Neutroamine: (no assemblies)
  35. Medic Addons B18: (no assemblies)
  36. Cryptorestore Caskets: CryptoRestore(1.0.0.0)
  37. Canned Food: (no assemblies)
  38. Doors Expanded: 0Harmony(1.0.9.1), DoorsExpanded(1.18.0.0)
  39. Mechanical Defense 2 - mechanical walls: MD2 Mechanical Walls(1.0.6579.21422)
  40. 99 Percent: (no assemblies)
  41. Conduit + [B18]: (no assemblies)
  42. Smoked Meat B18: (no assemblies)
  43. JTReplaceWalls: JTReplaceWalls(1.0.0.0)
  44. Crafting Hysteresis: CraftingHysteresis(1.0.6207.15385)
  45. PetFollow: (no assemblies)
  46.  
  47. Active Harmony patches:
  48. <MakeNewToils>c__Iterator0.<>m__4: PRE: Fluffy_BirdsAndBees.JobDriver_Lovin_MakeNewToils_FinishAction.Prefix
  49. AddictionUtility.CanBingeOnNow: PRE: Hospitality.Harmony.AddictionUtility_Patch+CanBingeOnNow.Prefix
  50. Building_Bed.GetGizmos: post: Hospitality.Harmony.Building_Bed_Patch+GetGizmos.Postfix
  51. Building_Bed.set_ForPrisoners: post: Hospitality.Harmony.Building_Bed_Patch+ForPrisoners.Postfix
  52. Building_Door.DoorOpen: PRE: DoorsExpanded.HarmonyPatches.InvisDoorOpen
  53. Building_Door.DoorTryClose: PRE: DoorsExpanded.HarmonyPatches.InvisDoorTryClose
  54. Building_Door.Notify_PawnApproaching: post: DoorsExpanded.HarmonyPatches.InvisDoorNotifyApproaching
  55. Building_Door.StartManualCloseBy: PRE: DoorsExpanded.HarmonyPatches.InvisDoorManualClose
  56. Building_Door.StartManualOpenBy: post: DoorsExpanded.HarmonyPatches.InvisDoorManualOpen
  57. Building_Door.get_FreePassage: PRE: DoorsExpanded.HarmonyPatches.get_FreePassage
  58. CompBreakdownable.CheckForBreakdown: PRE: Fluffy_Breakdowns.HarmonyPatch_CheckForBreakdown.Prefix
  59. CompBreakdownable.CompInspectStringExtra: PRE: Fluffy_Breakdowns.HarmonyPatch_CompInspectStringExtra.Prefix
  60. CompForbiddable.PostDraw: PRE: DoorsExpanded.HarmonyPatches.DontDrawInvisDoorForbiddenIcons
  61. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
  62. DefGenerator.GenerateImpliedDefs_PreResolve: post: Fluffy.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix, WorkTab.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix, AnimalTab.Patch_GenerateImpliedDefs_PreResolve.Postfix, Fluffy_BirdsAndBees.GenerateImpliedDefs_PreResolve.Postfix
  63. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  64. DrugPolicy.get_Item: post: Hospitality.Harmony.DrugPolicy_Patch+Item.Postfix
  65. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  66. FactionDialogMaker.OfferGiftOption: PRE: Hospitality.Harmony.FactionDialogMaker_Patch+OfferGiftOption.Replacement
  67. FactionUtility.IsPoliticallyProper: post: Hospitality.Harmony.FactionUtility_Patch+IsPoliticallyProper.Postfix
  68. FloatMenuMakerMap.AddHumanlikeOrders: post: Dismiss_Trader.HarmonyPatches.FloatMenuMakerMap_AddHumanlikeOrdersToDismissTraders_PostFix
  69. ForbidUtility.CaresAboutForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+CaresAboutForbidden.Replacement
  70. ForbidUtility.SetForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+SetForbidden.Prefix
  71. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  72. Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
  73. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
  74. GenPath.ShouldNotEnterCell: post: DoorsExpanded.HarmonyPatches.ShouldNotEnterCellInvisDoors
  75. GenSpawn.SpawnBuildingAsPossible: PRE: DoorsExpanded.HarmonyPatches.HeronSpawnBuildingAsPossible
  76. GenSpawn.SpawningWipes: post: DoorsExpanded.HarmonyPatches.InvisDoorsDontWipe
  77. GenSpawn.WipeExistingThings: PRE: DoorsExpanded.HarmonyPatches.WipeExistingThings
  78. GhostDrawer.DrawGhostThing: PRE: DoorsExpanded.HarmonyPatches.HeronDoorGhostHandler
  79. HediffGiver.TryApply: PRE: Fluffy_BirdsAndBees.HediffGiver_TryApply.Prefix
  80. ITab_Pawn_Gear.InterfaceDrop: PRE: Hospitality.Harmony.ITab_Pawn_Gear_Patch+InterfaceDrop.Prefix
  81. ITab_Pawn_Guest.get_IsVisible: post: Hospitality.Harmony.ITab_Pawn_Guest_Patch+IsVisible.Postfix
  82. IncidentWorker_RefugeeChased.TryExecuteWorker: PRE: Hospitality.Harmony.IncidentWorker_RefugeeChased_Patch+TryExecuteWorker.Replacement
  83. IncidentWorker_WandererJoin.TryExecuteWorker: PRE: Hospitality.Harmony.IncidentWorker_WandererJoin_Patch+TryExecuteWorker.Replacement
  84. JobDriver.DriverTick: PRE: Hospitality.Harmony.JobDriver_Patch+DriverTick.Prefix
  85. JobDriver_Ingest.ReserveFoodIfWillIngestWholeStack: post: Hospitality.Harmony.JobDriver_Ingest_Patch+ReserveFoodIfWillIngestWholeStack.Postfix
  86. JobGiver_DoLovin.TryGiveJob: PRE: Fluffy_BirdsAndBees.JobGiver_DoLovin_TryGiveJob.Prefix post: Fluffy_BirdsAndBees.JobGiver_DoLovin_TryGiveJob.Postfix
  87. JobGiver_Mate.TryGiveJob: PRE: Fluffy_BirdsAndBees.JobGiver_Mate_TryGiveJob.Prefix
  88. JobGiver_Work.PawnCanUseWorkGiver: PRE: Hospitality.Harmony.JobGiver_Work_Patch+PawnCanUseWorkGiver.Prefix
  89. JobGiver_Work.TryIssueJobPackage: PRE: Hospitality.Harmony.JobGiver_Work_Patch+TryIssueJobPackage.Prefix
  90. JoyGiver_Ingest.CanIngestForJoy: post: Hospitality.Harmony.JoyGiver_Ingest_Patch+CanIngestForJoy.Postfix
  91. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  92. ListerHaulables.Notify_DeSpawned: post: StackMerger.Notify_DeSpawned.Postfix
  93. ListerHaulables.Notify_Forbidden: post: StackMerger.Notify_Forbidden.Postfix
  94. ListerHaulables.Notify_SlotGroupChanged: post: StackMerger.Notify_SlotGroupChanged.Postfix
  95. ListerHaulables.Notify_Spawned: post: StackMerger.Notify_Spawned.Postfix
  96. ListerHaulables.Notify_Unforbidden: post: StackMerger.Notify_Unforbidden.Postfix
  97. LoadedLanguage.InjectIntoData: post: Fluffy.LoadedLanguage_InjectIntoData.Postfix
  98. MainMenuDrawer.MainMenuOnGUI: post: ModCheck.DoneLoading.Postfix
  99. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  100. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
  101. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  102. MapInterface.MapInterfaceUpdate: post: HeatMap.MapInterface_Detour.Postfix
  103. MinifiedThing.DrawAt: PRE: Hospitality.Harmony.MinifiedThing_Patch+DrawAt.Prefix
  104. ModContentPack.LoadDefs: PRE: ModCheck.LoadAllMods.Prefix TRANS: ModCheck.LoadAllMods.Transpiler
  105. ModContentPack.ToString: PRE: Hospitality.Harmony.ModContentPack_Patch+_ToString.Replacement
  106. ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
  107. Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
  108. Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
  109. Pawn.GiveSoldThingToPlayer: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToPlayer.Prefix
  110. Pawn.GiveSoldThingToTrader: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToTrader.Prefix
  111. Pawn.SetFaction: PRE: Hospitality.Harmony.Pawn_Patch+SetFaction.Prefix
  112. Pawn.VerifyReservations: PRE: Hospitality.Harmony.Pawn_Patch+VerifyReservations.Prefix
  113. PawnUtility.FertileMateTarget: PRE: Fluffy_BirdsAndBees.PawnUtility_FertileMateTarget.Prefix
  114. PawnUtility.Mated: PRE: Fluffy_BirdsAndBees.PawnUtility_Mated.Prefix
  115. PawnUtility.ShouldSendNotificationAbout: post: Hospitality.Harmony.PawnUtility_Patch+ShouldSendNotificationAbout.Postfix
  116. Pawn_GuestTracker.Notify_PawnUndowned: PRE: Hospitality.Harmony.Pawn_GuestTracker_Patch+Notify_PawnUndowned.Replacement
  117. Pawn_GuestTracker.SetGuestStatus: PRE: Hospitality.Harmony.Pawn_GuestTracker_Patch+SetGuestStatus.Prefix
  118. Pawn_InteractionsTracker.TryInteractRandomly: PRE: Hospitality.Harmony.Pawn_InteractionsTracker_Patch+TryInteractRandomly.Replacement
  119. Pawn_NeedsTracker.ShouldHaveNeed: PRE: Hospitality.Harmony.Pawn_NeedsTracker_Patch+ShouldHaveNeed.Prefix
  120. Pawn_RelationsTracker.Notify_RescuedBy: post: Hospitality.Harmony.Pawn_RelationsTracker_Patch+Notify_RescuedBy.Postfix
  121. Pawn_WorkSettings.CacheWorkGiversInOrder: PRE: WorkTab.Pawn_WorkSettings_CacheWorkGiversInOrder.Prefix
  122. Pawn_WorkSettings.ExposeData: post: Hospitality.Harmony.Pawn_WorkSettings_Patch+ExposeData.Postfix
  123. Pawn_WorkSettings.GetPriority: PRE: WorkTab.Pawn_WorkSettings_GetPriority.Prefix
  124. Pawn_WorkSettings.SetPriority: PRE: WorkTab.Pawn_WorkSettings_SetPriority.Prefix
  125. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  126. PlaySettings.DoPlaySettingsGlobalControls: post: HeatMap.PlaySettings_Detour.PostFix
  127. ReservationManager.LogCouldNotReserveError: PRE: Hospitality.Harmony.ReservationManager_Patch+LogCouldNotReserveError.Prefix
  128. RestUtility.CanUseBedEver: post: Hospitality.Harmony.RestUtility_Patch+CanUseBedEver.Postfix
  129. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  130. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  131. SocialCardUtility.GetPawnSituationLabel: PRE: Hospitality.Harmony.SocialCardUtility_Patch+GetPawnSituationLabel.Replacement
  132. ThoughtWorker_PrisonBarracksImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonBarracksImpressiveness.CurrentStateInternal
  133. ThoughtWorker_PrisonCellImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonCellImpressiveness.CurrentStateInternal
  134. Toils_LayDown.ApplyBedThoughts: PRE: Hospitality.Harmony.Toils_LayDown_Patch+ApplyBedThoughts.Replacement
  135. TransitionAction_EnsureHaveExitDestination.DoAction: PRE: Hospitality.Harmony.TransitionAction_EnsureHaveExitDestination_Patch+DoAction.Prefix
  136. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  137. Widgets.BeginScrollView: PRE: WorkTab.Widgets_BeginScrollView.Prefix
  138. Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1, fluffy.medicaltab:1.0.9.1, fluffy.worktab:1.0.9.1, Fluffy.AnimalTab:1.0.9.1, Fluffy.BirdsAndBees:1.0.9.1, com.rimworld.modcheck:1.0.9.1, fluffy.breakdowns:1.0.9.1, rimworld.fluffy.stackmerger:1.0.9.1, EdB.PrepareCarefully:1.0.9.1, mehni.rimworld.traderdismissal.main:1.0.9.1, rimworld.jecrell.doorsexpanded:1.0.9.1, HugsLib.Hospitality:1.0.9.1, HugsLib.HeatMap:1.0.9.1
  139.  
  140. Platform information: (hidden, hold Shift while publishing to include)
  141.  
  142. Log file contents:
  143. Initialize engine version: 5.6.3p1 (9c92e827232b)
  144. GfxDevice: [Renderer information redacted]
  145. Begin MonoManager ReloadAssembly
  146. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  147. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  148. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  149. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  150. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  151. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  152. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  153. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  154. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  155. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  156. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  157. RimWorld 0.18.1722 rev1198
  158.  
  159. Fluffy Breakdowns :: Initialized
  160.  
  161. Found no usable data when trying to get defs from file BeardDef.xml
  162.  
  163. Found no usable data when trying to get defs from file BrowDef_Female.xml
  164.  
  165. Found no usable data when trying to get defs from file BrowDef_Male.xml
  166.  
  167. Found no usable data when trying to get defs from file EyeDef_Female.xml
  168.  
  169. Found no usable data when trying to get defs from file EyeDef_Male.xml
  170.  
  171. Found no usable data when trying to get defs from file MouthDef.xml
  172.  
  173. Found no usable data when trying to get defs from file WrinkleDef.xml
  174.  
  175. BodyDef Fish has BodyPartRecord of Body whose children have more or equal total coverage than 1. This means parent can't be hit independently at all.
  176.  
  177. BodyDef Squid has BodyPartRecord of SquidBody whose children have more or equal total coverage than 1. This means parent can't be hit independently at all.
  178.  
  179. Could not load UnityEngine.Texture2D at UI/Designators/ZoneCreate_Fishing in any active mod or in base resources.
  180.  
  181. AcSmartSpeed injected.
  182.  
  183. Reloader: analyzing Fluffy_ColonyManager, Version=18.3.3.315, Culture=neutral, PublicKeyToken=null
  184.  
  185. Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor
  186.  
  187. Created guest beds for the following beds: SleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble
  188.  
  189. [HugsLib] v4.1.1 initialized Hospitality, HeatMap
  190.  
  191. Setting up 2 worker threads for Enlighten.
  192. Thread -> id: 366c -> priority: 1
  193. Thread -> id: 29bc -> priority: 1
  194. Initialize engine version: 5.6.3p1 (9c92e827232b)
  195. GfxDevice: creating device client; threaded=1
  196. Direct3D:
  197. Version: Direct3D 9.0c [nvd3dum.dll 21.21.13.7654]
  198. Renderer: NVIDIA GeForce GTX 860M
  199. Vendor: NVIDIA
  200. VRAM: 2018 MB (via DXGI)
  201. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  202. Begin MonoManager ReloadAssembly
  203. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  204. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  205. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  206. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  207. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  208. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  209. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  210. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  211. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  212. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  213. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  214. RimWorld 0.18.1722 rev1198
  215.  
  216. ReflectionTypeLoadException getting types in assembly PetFollow: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  217. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  218. at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
  219. at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
  220.  
  221. Loader exceptions:
  222. => System.TypeLoadException: Could not load type 'Verse.ITab' from assembly 'Assembly-CSharp, Version=0.15.6089.4186, Culture=neutral, PublicKeyToken=null'.
  223. => System.TypeLoadException: Could not load type 'RimWorld.ThinkNode_Conditional' from assembly 'Assembly-CSharp, Version=0.15.6089.4186, Culture=neutral, PublicKeyToken=null'.
  224. => System.TypeLoadException: Could not load type 'RimWorld.MainTabWindow_PawnList' from assembly 'Assembly-CSharp, Version=0.15.6089.4186, Culture=neutral, PublicKeyToken=null'.
  225. => System.TypeLoadException: Could not load type '<>c' from assembly 'PetFollow, Version=0.6.0.0, Culture=neutral, PublicKeyToken=null'.
  226.  
  227.  
  228. Fluffy Breakdowns :: Initialized
  229.  
  230. Found no usable data when trying to get defs from file BeardDef.xml
  231.  
  232. Found no usable data when trying to get defs from file BrowDef_Female.xml
  233.  
  234. Found no usable data when trying to get defs from file BrowDef_Male.xml
  235.  
  236. Found no usable data when trying to get defs from file EyeDef_Female.xml
  237.  
  238. Found no usable data when trying to get defs from file EyeDef_Male.xml
  239.  
  240. Found no usable data when trying to get defs from file MouthDef.xml
  241.  
  242. Found no usable data when trying to get defs from file WrinkleDef.xml
  243.  
  244. Could not find a type named JecsTools.PlaceWorker_Outline
  245.  
  246. Could not find a type named JecsTools.PlaceWorker_Outline
  247.  
  248. Could not find a type named JecsTools.PlaceWorker_Outline
  249.  
  250. Could not find a type named JecsTools.PlaceWorker_Outline
  251.  
  252. Could not find a type named JecsTools.PlaceWorker_Outline
  253.  
  254. Could not find a type named JecsTools.PlaceWorker_Outline
  255.  
  256. Could not find a type named JecsTools.PlaceWorker_Outline
  257.  
  258. Could not find a type named JecsTools.PlaceWorker_Outline
  259.  
  260. C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1315736571\Defs\ThingDefs_Buildings/Cook_Smokehouse.xml: root element named ThingDefs; should be named Defs
  261.  
  262. C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1315736571\Defs\ThingDefs_Items/Item_SmokedMeat.xml: root element named ThingDefs; should be named Defs
  263.  
  264. C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1315736571\Defs\WorkGiverDefs/Workgiver_SmokeMeat.xml: root element named WorkGivers; should be named Defs
  265.  
  266. Attempt to use string ThingClass to refer to field thingClass in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>4000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability></statBases><resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed><defName>SmokeHouse</defName><label>smokehouse</label><ThingClass>Building_WorkTable_HeatPush</ThingClass><Description>An enclosed wooden structure used to preserve meat by smoking it. A stone floor prevents the whole thing from catching on fire; steel hooks and racks arrange the meat to best effect.</Description><graphicData><texPath>Production/smoker</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,3)</drawSize></graphicData><staticSunShadowHeight>0.20</staticSunShadowHeight><CostList><WoodLog>90</WoodLog><Steel>40</Steel></CostList><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>40</costStuffCount><AltitudeLayer>Building</AltitudeLayer><fillPercent>1</fillPercent><useHitPoints>True</useHitPoints><Size>(3,3)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><castEdgeShadows>false</castEdgeShadows><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-2)</interactionCellOffset><!-- <surfaceType>None</surfaceType> "None" is not used in A16 vanilla. What happens without it? --><recipes><li>Tam_SmokeMeat150</li><li>Tam_SmokeMeat100</li><li>Tam_SmokeMeat75</li><li>Tam_SmokeMeat40</li><li>Tam_SmokeMeat10</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Refuelable"><fuelConsumptionRate>2.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelConsumptionPerTickInRain>0.0006</fuelConsumptionPerTickInRain><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><destroyOnNoFuel>false</destroyOnNoFuel></li><li Class="CompProperties_HeatPusher"><heatPerSecond>2</heatPerSecond><heatPushMaxTemperature>2</heatPushMaxTemperature></li></comps><building><isMealSource>true</isMealSource><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.25</heatPerTickWhileWorking></building></ThingDef>
  267.  
  268. Attempt to use string Description to refer to field description in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>4000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability></statBases><resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed><defName>SmokeHouse</defName><label>smokehouse</label><ThingClass>Building_WorkTable_HeatPush</ThingClass><Description>An enclosed wooden structure used to preserve meat by smoking it. A stone floor prevents the whole thing from catching on fire; steel hooks and racks arrange the meat to best effect.</Description><graphicData><texPath>Production/smoker</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,3)</drawSize></graphicData><staticSunShadowHeight>0.20</staticSunShadowHeight><CostList><WoodLog>90</WoodLog><Steel>40</Steel></CostList><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>40</costStuffCount><AltitudeLayer>Building</AltitudeLayer><fillPercent>1</fillPercent><useHitPoints>True</useHitPoints><Size>(3,3)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><castEdgeShadows>false</castEdgeShadows><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-2)</interactionCellOffset><!-- <surfaceType>None</surfaceType> "None" is not used in A16 vanilla. What happens without it? --><recipes><li>Tam_SmokeMeat150</li><li>Tam_SmokeMeat100</li><li>Tam_SmokeMeat75</li><li>Tam_SmokeMeat40</li><li>Tam_SmokeMeat10</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Refuelable"><fuelConsumptionRate>2.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelConsumptionPerTickInRain>0.0006</fuelConsumptionPerTickInRain><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><destroyOnNoFuel>false</destroyOnNoFuel></li><li Class="CompProperties_HeatPusher"><heatPerSecond>2</heatPerSecond><heatPushMaxTemperature>2</heatPushMaxTemperature></li></comps><building><isMealSource>true</isMealSource><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.25</heatPerTickWhileWorking></building></ThingDef>
  269.  
  270. Attempt to use string CostList to refer to field costList in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>4000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability></statBases><resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed><defName>SmokeHouse</defName><label>smokehouse</label><ThingClass>Building_WorkTable_HeatPush</ThingClass><Description>An enclosed wooden structure used to preserve meat by smoking it. A stone floor prevents the whole thing from catching on fire; steel hooks and racks arrange the meat to best effect.</Description><graphicData><texPath>Production/smoker</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,3)</drawSize></graphicData><staticSunShadowHeight>0.20</staticSunShadowHeight><CostList><WoodLog>90</WoodLog><Steel>40</Steel></CostList><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>40</costStuffCount><AltitudeLayer>Building</AltitudeLayer><fillPercent>1</fillPercent><useHitPoints>True</useHitPoints><Size>(3,3)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><castEdgeShadows>false</castEdgeShadows><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-2)</interactionCellOffset><!-- <surfaceType>None</surfaceType> "None" is not used in A16 vanilla. What happens without it? --><recipes><li>Tam_SmokeMeat150</li><li>Tam_SmokeMeat100</li><li>Tam_SmokeMeat75</li><li>Tam_SmokeMeat40</li><li>Tam_SmokeMeat10</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Refuelable"><fuelConsumptionRate>2.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelConsumptionPerTickInRain>0.0006</fuelConsumptionPerTickInRain><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><destroyOnNoFuel>false</destroyOnNoFuel></li><li Class="CompProperties_HeatPusher"><heatPerSecond>2</heatPerSecond><heatPushMaxTemperature>2</heatPushMaxTemperature></li></comps><building><isMealSource>true</isMealSource><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.25</heatPerTickWhileWorking></building></ThingDef>
  271.  
  272. Attempt to use string AltitudeLayer to refer to field altitudeLayer in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>4000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability></statBases><resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed><defName>SmokeHouse</defName><label>smokehouse</label><ThingClass>Building_WorkTable_HeatPush</ThingClass><Description>An enclosed wooden structure used to preserve meat by smoking it. A stone floor prevents the whole thing from catching on fire; steel hooks and racks arrange the meat to best effect.</Description><graphicData><texPath>Production/smoker</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,3)</drawSize></graphicData><staticSunShadowHeight>0.20</staticSunShadowHeight><CostList><WoodLog>90</WoodLog><Steel>40</Steel></CostList><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>40</costStuffCount><AltitudeLayer>Building</AltitudeLayer><fillPercent>1</fillPercent><useHitPoints>True</useHitPoints><Size>(3,3)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><castEdgeShadows>false</castEdgeShadows><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-2)</interactionCellOffset><!-- <surfaceType>None</surfaceType> "None" is not used in A16 vanilla. What happens without it? --><recipes><li>Tam_SmokeMeat150</li><li>Tam_SmokeMeat100</li><li>Tam_SmokeMeat75</li><li>Tam_SmokeMeat40</li><li>Tam_SmokeMeat10</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Refuelable"><fuelConsumptionRate>2.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelConsumptionPerTickInRain>0.0006</fuelConsumptionPerTickInRain><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><destroyOnNoFuel>false</destroyOnNoFuel></li><li Class="CompProperties_HeatPusher"><heatPerSecond>2</heatPerSecond><heatPushMaxTemperature>2</heatPushMaxTemperature></li></comps><building><isMealSource>true</isMealSource><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.25</heatPerTickWhileWorking></building></ThingDef>
  273.  
  274. Attempt to use string Size to refer to field size in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>4000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability></statBases><resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed><defName>SmokeHouse</defName><label>smokehouse</label><ThingClass>Building_WorkTable_HeatPush</ThingClass><Description>An enclosed wooden structure used to preserve meat by smoking it. A stone floor prevents the whole thing from catching on fire; steel hooks and racks arrange the meat to best effect.</Description><graphicData><texPath>Production/smoker</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,3)</drawSize></graphicData><staticSunShadowHeight>0.20</staticSunShadowHeight><CostList><WoodLog>90</WoodLog><Steel>40</Steel></CostList><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>40</costStuffCount><AltitudeLayer>Building</AltitudeLayer><fillPercent>1</fillPercent><useHitPoints>True</useHitPoints><Size>(3,3)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><castEdgeShadows>false</castEdgeShadows><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-2)</interactionCellOffset><!-- <surfaceType>None</surfaceType> "None" is not used in A16 vanilla. What happens without it? --><recipes><li>Tam_SmokeMeat150</li><li>Tam_SmokeMeat100</li><li>Tam_SmokeMeat75</li><li>Tam_SmokeMeat40</li><li>Tam_SmokeMeat10</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Refuelable"><fuelConsumptionRate>2.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelConsumptionPerTickInRain>0.0006</fuelConsumptionPerTickInRain><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><destroyOnNoFuel>false</destroyOnNoFuel></li><li Class="CompProperties_HeatPusher"><heatPerSecond>2</heatPerSecond><heatPushMaxTemperature>2</heatPushMaxTemperature></li></comps><building><isMealSource>true</isMealSource><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.25</heatPerTickWhileWorking></building></ThingDef>
  275.  
  276. Attempt to use string DesignationCategory to refer to field designationCategory in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>4000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability></statBases><resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed><defName>SmokeHouse</defName><label>smokehouse</label><ThingClass>Building_WorkTable_HeatPush</ThingClass><Description>An enclosed wooden structure used to preserve meat by smoking it. A stone floor prevents the whole thing from catching on fire; steel hooks and racks arrange the meat to best effect.</Description><graphicData><texPath>Production/smoker</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,3)</drawSize></graphicData><staticSunShadowHeight>0.20</staticSunShadowHeight><CostList><WoodLog>90</WoodLog><Steel>40</Steel></CostList><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>40</costStuffCount><AltitudeLayer>Building</AltitudeLayer><fillPercent>1</fillPercent><useHitPoints>True</useHitPoints><Size>(3,3)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><castEdgeShadows>false</castEdgeShadows><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-2)</interactionCellOffset><!-- <surfaceType>None</surfaceType> "None" is not used in A16 vanilla. What happens without it? --><recipes><li>Tam_SmokeMeat150</li><li>Tam_SmokeMeat100</li><li>Tam_SmokeMeat75</li><li>Tam_SmokeMeat40</li><li>Tam_SmokeMeat10</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Refuelable"><fuelConsumptionRate>2.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelConsumptionPerTickInRain>0.0006</fuelConsumptionPerTickInRain><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><destroyOnNoFuel>false</destroyOnNoFuel></li><li Class="CompProperties_HeatPusher"><heatPerSecond>2</heatPerSecond><heatPushMaxTemperature>2</heatPushMaxTemperature></li></comps><building><isMealSource>true</isMealSource><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.25</heatPerTickWhileWorking></building></ThingDef>
  277.  
  278. Attempt to use string Passability to refer to field passability in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>4000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability></statBases><resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed><defName>SmokeHouse</defName><label>smokehouse</label><ThingClass>Building_WorkTable_HeatPush</ThingClass><Description>An enclosed wooden structure used to preserve meat by smoking it. A stone floor prevents the whole thing from catching on fire; steel hooks and racks arrange the meat to best effect.</Description><graphicData><texPath>Production/smoker</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,3)</drawSize></graphicData><staticSunShadowHeight>0.20</staticSunShadowHeight><CostList><WoodLog>90</WoodLog><Steel>40</Steel></CostList><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>40</costStuffCount><AltitudeLayer>Building</AltitudeLayer><fillPercent>1</fillPercent><useHitPoints>True</useHitPoints><Size>(3,3)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><castEdgeShadows>false</castEdgeShadows><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-2)</interactionCellOffset><!-- <surfaceType>None</surfaceType> "None" is not used in A16 vanilla. What happens without it? --><recipes><li>Tam_SmokeMeat150</li><li>Tam_SmokeMeat100</li><li>Tam_SmokeMeat75</li><li>Tam_SmokeMeat40</li><li>Tam_SmokeMeat10</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Refuelable"><fuelConsumptionRate>2.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelConsumptionPerTickInRain>0.0006</fuelConsumptionPerTickInRain><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><destroyOnNoFuel>false</destroyOnNoFuel></li><li Class="CompProperties_HeatPusher"><heatPerSecond>2</heatPerSecond><heatPushMaxTemperature>2</heatPushMaxTemperature></li></comps><building><isMealSource>true</isMealSource><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.25</heatPerTickWhileWorking></building></ThingDef>
  279.  
  280. C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\779984226\Defs\WorkGiverDefs/WorkGivers.xml: root element named WorkGivers; should be named Defs
  281.  
  282. C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\745157413\Defs\MainTabDefs/MainTabs.xml: root element named MainTabDefs; should be named Defs
  283.  
  284. Found no usable data when trying to get defs from file MainTabs.xml
  285.  
  286. Could not find a type named PetFollow.ModInitializer
  287.  
  288. Could not resolve cross-reference: No RimWorld.ResearchTabDef named MD2_base_ResearchTab found to give to Verse.ResearchProjectDef MD2_mechwalls_research_DSU
  289.  
  290. Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
  291.  
  292. Could not resolve cross-reference: No RimWorld.ResearchTabDef named MD2_base_ResearchTab found to give to Verse.ResearchProjectDef MD2_mechwalls_research_DSU
  293.  
  294. Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
  295.  
  296. Could not resolve cross-reference: No RimWorld.ResearchTabDef named MD2_base_ResearchTab found to give to Verse.ResearchProjectDef MD2_mechwalls_research_DSU
  297.  
  298. BodyDef Fish has BodyPartRecord of Body whose children have more or equal total coverage than 1. This means parent can't be hit independently at all.
  299.  
  300. BodyDef Squid has BodyPartRecord of SquidBody whose children have more or equal total coverage than 1. This means parent can't be hit independently at all.
  301.  
  302. Could not instantiate inspector tab of type : System.ArgumentNullException: Argument cannot be null.
  303. Parameter name: key
  304. at System.Collections.Generic.Dictionary`2[System.Type,Verse.InspectTabBase].TryGetValue (System.Type key, Verse.InspectTabBase& value) [0x00000] in <filename unknown>:0
  305. at Verse.InspectTabManager.GetSharedInstance (System.Type tabType) [0x00000] in <filename unknown>:0
  306. at Verse.ThingDef.ResolveReferences () [0x00000] in <filename unknown>:0
  307.  
  308. Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
  309.  
  310. Could not resolve cross-reference: No RimWorld.ResearchTabDef named MD2_base_ResearchTab found to give to Verse.ResearchProjectDef MD2_mechwalls_research_DSU
  311.  
  312. Could not load UnityEngine.Texture2D at UI/Designators/ZoneCreate_Fishing in any active mod or in base resources.
  313.  
  314. AcSmartSpeed injected.
  315.  
  316. JTReplaceWalls probably sucessfully replaced Designator_Build.CanDesignateCell(). Code stolen from CCL/RawCode.
  317.  
  318. Could not execute post-long-event action. Exception: System.TypeInitializationException: An exception was thrown by the type initializer for JTReplaceWalls.Vaccine ---> System.MissingMethodException: Method not found: 'Verse.GenSpawn.Spawn'.
  319. at (wrapper managed-to-native) System.RuntimeMethodHandle:GetFunctionPointer (intptr)
  320. at System.RuntimeMethodHandle.GetFunctionPointer () [0x00000] in <filename unknown>:0
  321. at JTReplaceWalls.Vaccine.giveAutism (System.Reflection.MethodInfo source, System.Reflection.MethodInfo destination) [0x00000] in <filename unknown>:0
  322. at JTReplaceWalls.Vaccine..cctor () [0x00000] in <filename unknown>:0
  323. --- End of inner exception stack trace ---
  324. at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (intptr)
  325. at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (RuntimeTypeHandle type) [0x00000] in <filename unknown>:0
  326. at Verse.StaticConstructorOnStartupUtility.CallAll () [0x00000] in <filename unknown>:0
  327. at Verse.PlayDataLoader.<DoPlayLoad>m__2 () [0x00000] in <filename unknown>:0
  328. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  329.  
  330. Reloader: analyzing Fluffy_ColonyManager, Version=18.3.3.315, Culture=neutral, PublicKeyToken=null
  331.  
  332. Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor, sd_medicaddons_industrial_surg_instruments, sd_medicaddons_industrial_surg_lamp, sd_medicaddons_medieval_surg_washpan, sd_medicaddons_medieval_surg_instruments, sd_medicaddons_medieval_surg_lamp, sd_medicaddons_spacer_surg_vitalsmonitor, sd_medicaddons_spacer_surg_instruments, sd_medicaddons_spacer_surg_lamp
  333.  
  334. Created guest beds for the following beds: SleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble
  335.  
  336. [HugsLib] v4.1.1 initialized Hospitality, HeatMap
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