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- #include common_scripts\utility;
- #include maps\mp\_utility;
- #include maps\mp\gametypes\_hud_util;
- First()
- {
- self endon ( "death" );
- self endon ( "disconnect" );
- self iPrintlnBold("Press 5 for Intervention w/ ACOG Scope");
- self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
- for(;;)
- {
- self waittill("dpad_down");
- self takeAllWeapons();
- self giveWeapon("cheytac_acog_mp", 0);
- self giveWeapon("deserteaglegold_mp", 0);
- self iPrintlnBold("ACOG Scope Given.");
- self Second();
- }
- }
- // I want the above to be an option AFTER spawning, and I want the user to spawn with an intervention with FMJ.
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