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Sep 20th, 2017
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  1. #include common_scripts\utility;
  2. #include maps\mp\_utility;
  3. #include maps\mp\gametypes\_hud_util;
  4.  
  5. First()
  6. {
  7. self endon ( "death" );
  8. self endon ( "disconnect" );
  9. self iPrintlnBold("Press 5 for Intervention w/ ACOG Scope");
  10. self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
  11. for(;;)
  12. {
  13. self waittill("dpad_down");
  14. self takeAllWeapons();
  15. self giveWeapon("cheytac_acog_mp", 0);
  16. self giveWeapon("deserteaglegold_mp", 0);
  17. self iPrintlnBold("ACOG Scope Given.");
  18. self Second();
  19. }
  20. }
  21.  
  22. // I want the above to be an option AFTER spawning, and I want the user to spawn with an intervention with FMJ.
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