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- # uncompyle6 version 2.9.8
- # Python bytecode 2.7 (62211)
- # Decompiled from: Python 2.7.11 (v2.7.11:6d1b6a68f775, Dec 5 2015, 20:40:30) [MSC v.1500 64 bit (AMD64)]
- # Embedded file name: 24624618685859348
- # Compiled at: 2016-07-05 18:49:13
- from m1331c38 import VisionFlags
- class Model:
- model = ''
- class ModelWithMiscFilter(Model):
- miscFilterMode = False
- miscFilter = []
- class HitLocation:
- maxHP = 1
- rndPartHP = 0.0
- tbSkipProbMin = 0.0
- tbSkipProbMax = 0.0
- volumeCoeff = 0.165
- volume = 1.0
- splashBoxes = []
- maxBuoyancy = 0.0
- buoyancyShipPercent = 0.0
- hlType = 'simple_hitlocation'
- armorCoeff = 0.0
- parentHL = 'Hull'
- autoRepairTime = 10
- autoRepairTimeMin = 5
- critProb = (0.0, 0.0)
- critProbHP = (1.0, 0.0)
- canBeDestroyed = False
- detonateEffect = 'sfx/NF_BB_death_explosion_of_art_cellar.xml'
- detonateOnDead = False
- hitDetonationMinProbAtDamage = (0.0, 0.0)
- hitDetonationMaxProbAtDamage = (0.0, 0.0)
- transmitHPDamageToParentFactor = 1.0
- transmitBPDamageToParentFactor = 1.0
- damageEffects = ((0.1, ''), (0.3, ''), (0.6, ''))
- burnNode = ''
- deathEffects = ('/', '/')
- moduleCritCoeffXP = 0.0
- moduleCritCoeffCR = 0.0
- regeneratedHPPart = 0.5
- class HitLocationArtillery(HitLocation):
- hlType = 'artillery_hitlocation'
- autoRepairTime = 30
- autoRepairTimeMin = 25
- critProb = (0.05, 0.75)
- critProbHP = (1.0, 0.02)
- moduleCritCoeffXP = 1.0
- moduleCritCoeffCR = 1.0
- canBeDestroyed = True
- rndPartHP = 0.5
- damageEffects = ()
- armorCoeff = 1.0
- parentHL = None
- maxHP = 1000.0
- volumeCoeff = 0.66
- volume = 0.5
- class HitLocationTorpedo(HitLocation):
- hlType = 'torpedo_hitlocation'
- autoRepairTime = 15
- autoRepairTimeMin = 15
- critProb = (0.25, 0.25)
- canBeDestroyed = True
- rndPartHP = 0.75
- damageEffects = ()
- parentHL = None
- armorCoeff = 1.0
- maxHP = 1200.0
- volumeCoeff = 1.0
- volume = 0.5
- class HitLocationCitadel(HitLocation):
- hlType = 'citadel_hitlocation'
- volumeCoeff = 1.0
- maxHP = 165500
- parentHL = None
- armorCoeff = 0.0
- regeneratedHPPart = 0.1
- class HitLocationSupersctructure(HitLocation):
- hlType = 'supersctructure_hitlocation'
- class HitLocationHull(HitLocation):
- hlType = 'hull_hitlocation'
- parentHL = None
- volumeCoeff = 0.165
- class HitLocationPowderMagazine(HitLocation):
- hlType = 'powdermagazine_hitlocation'
- parentHL = None
- armorCoeff = 0.8
- autoRepairTime = 40
- critProb = (0.0, 0.0)
- coeffReloadDamaged = 1.0
- moduleCritCoeffXP = 1.0
- moduleCritCoeffCR = 1.0
- hitDetonationMinProbAtDamage = (0.01, 0.3)
- hitDetonationMaxProbAtDamage = (0.1, 1.0)
- detonateOnDead = False
- canBeDestroyed = True
- guns = []
- armorCoeff = 1.0
- volumeCoeff = 1.0
- volume = 1.0
- class HitLocationEngine(HitLocation):
- hlType = 'engine_hitlocation'
- autoRepairTime = 60
- autoRepairTimeMin = 60
- critProb = (0.25, 0.1)
- parentHL = None
- canBeDestroyed = False
- armorCoeff = 1.0
- volumeCoeff = 1.0
- volume = 1.0
- class HitLocationSteeringGear(HitLocation):
- hlType = 'steering_gear_hitlocation'
- autoRepairTime = 40
- autoRepairTimeMin = 40
- critProb = (0.65, 0.25)
- armorCoeff = 1.0
- canBeDestroyed = False
- parentHL = None
- volumeCoeff = 1.0
- class HitLocationHangar(HitLocation):
- hlType = 'hangar_hitlocation'
- critProb = (0.0, 1.0)
- moduleCritCoeffXP = 1.0
- moduleCritCoeffCR = 1.0
- parentHL = None
- canBeDestroyed = False
- volumeCoeff = 1.0
- class HitLocationLandingStrip(HitLocation):
- hlType = 'landingstrip_hitlocation'
- critProb = (0.0, 0.2)
- moduleCritCoeffXP = 1.0
- moduleCritCoeffCR = 1.0
- parentHL = None
- canBeDestroyed = False
- coeffLaunchTimeDamaged = 1
- volumeCoeff = 1.0
- class HitLocationAirDefense(HitLocation):
- hlType = 'airdefense_hitlocation'
- critProb = (0.0, 0.0)
- damageEffects = ()
- parentHL = None
- canBeDestroyed = True
- rndPartHP = 0.9
- armorCoeff = 1.0
- volumeCoeff = 1.0
- volume = 0.5
- maxHP = 200.0
- class HitLocationATBA(HitLocation):
- hlType = 'atba_hitlocation'
- critProb = (0.0, 0.0)
- damageEffects = ()
- parentHL = None
- canBeDestroyed = True
- rndPartHP = 0.75
- armorCoeff = 1.0
- volumeCoeff = 1.0
- volume = 0.5
- maxHP = 800.0
- class m4d4c9bb:
- posCenter = (0.0, 5.0, 0.0)
- semiAxisV = 10.0
- semiAxisH = 10.0
- inclineV = 0.0
- inclineH = 0.0
- minPitch = -90.0
- maxPitch = 90.0
- pitchInfluenceOnHeight = 0.0
- bevelRange = 0.0
- bevelAngle = 0.0
- class CameraTrajectory:
- class InnerTrajectory(m4d4c9bb):
- pass
- tags = ''
- weapons = []
- hulls = []
- class Cameras:
- pass
- class Directors:
- pass
- class Artillery:
- targetWeightDist = 1.0
- targetWeightMinDist = 10.0
- targetWeightMaxDist = 2.0
- targetWeightHealth = 1.0
- targetWeightMinHealth = 5.0
- targetWeightMaxHealth = 1.0
- targetWeightYaw = 1.0
- targetWeightIncoming = 10.0
- targetWeightOutcoming = 0.1
- targetWeightType = 1.0
- targetWeightTypeTable = {'Destroyer': (10.0, 10.0, 10.0),'Cruiser': (3.0, 3.0, 3.0),'Battleship': (1.0, 1.0, 1.0),'AirCarrier': (11.0, 11.0, 11.0),'Auxiliary': (20.0, 20.0, 20.0)}
- targetWeightMyAttacker = 1.0
- targetWeightAllyAttacker = 1.0
- targetTypeIgnore = []
- ammoPool = {'AP': 9999,'HE': 9999}
- normalDistribution = True
- sigmaCount = 2.0
- maxDist = 2000.0
- minDistV = 250.0
- minDistH = 100.0
- taperDist = 4000.0
- class FireControl:
- sigmaCountCoef = 1.0
- maxDistCoef = 1.0
- class mabe05c6:
- pass
- class Finders:
- pass
- class Radars:
- rangingCoeff = 1.0
- class Engine:
- backwardEngineUpTime = 0.0
- backwardEngineForsag = 2.5
- backwardEngineForsagMaxSpeed = 2.5
- forwardEngineUpTime = 0.0
- forwardEngineForsag = 2.5
- forwardEngineForsagMaxSpeed = 2.5
- damagedEnginePowerMultiplier = 0.5
- damagedEnginePowerTimeMultiplier = 2
- speedCoef = 0.0
- sound = 'GameLogic.Engines.Battleship.Turbine.Type_1'
- forwardSpeedOnFlood = -0.5
- backwardSpeedOnFlood = -0.5
- histEnginePower = 5
- class HitLocationEngine(HitLocationEngine):
- moduleCritCoeffXP = 1.0
- moduleCritCoeffCR = 1.0
- volume = 10.0
- class Hull(Model):
- maxRudderAngle = 30.0
- pushingMinRudderAngle = 1.0
- pushingMaxRudderAngle = 16.0
- rollEffect = 1.0
- rudderTime = 1.0
- rudderPower = 1.0
- sideDragCoef = 2.0
- speedCoef = 1.0
- backwardPowerCoef = 3.0
- enginePower = 10000.0
- tonnage = 200000
- size = (260, 20, 37)
- draft = 11
- armourDeck = [-1, -1]
- armourExtremities = [-1, -1]
- armourCit = [-1, -1]
- armourCas = [-1, -1]
- turningRadius = 100
- maxSpeed = 5
- buoyancy = 200000
- health = 1.0
- maxRepairCost = 0
- fuelFee = 0
- mass = 1.0
- deckHeight = 0.5
- visibilityCoeff = 50.0
- visibilityFactor = 1e-06
- visibilityFactorByPlane = 1e-06
- visibilityCoefGK = 1e-06
- visibilityCoefGKByPlane = 1e-06
- visibilityCoefATBA = 1.3
- visibilityCoefATBAByPlane = 2.0
- visibilityCoefFire = 2.0
- visibilityCoefFireByPlane = 3.0
- repairingCoeff = 0.0
- armor = {}
- torpedoImpactMassImpulseCoeff = 0.5
- regenerationHPSpeed = 0.0
- timeBeforeCauldronExplosion = 4.0
- timeBeforeDeathEffect = 0.2
- effectOnDeath = 'sfx/vehicles/Battleship_death.xml'
- effectOnDetonatePowderChamber = 'sfx/simple_death.xml'
- effectCauldronExplosion = 'sfx/vehicles/Albany_fire_01.xml'
- effectShipCracksAndOilPuddle = 'sfx/vehicles/BB_post_death.xml'
- deathDetonateEffect = 'sfx/NF_death_explosion_of_art_cellar.xml'
- deathShellEffect = 'sfx/NF_death_bomb.xml'
- deathPlaneEffect = 'sfx/NF_death_catapult_ships.xml'
- deathTorpedoEffect = 'sfx/NF_death_torpedo.xml'
- boilerExplosionPostDeath = 'sfx/NF_boiler_explosion_post_death.xml'
- deathFireEffect = 'sfx/NF_fire_death.xml'
- deathFumingEffect = 'sfx/NF_fuming_at_flooding_post_death.xml'
- deathPostFireEffect = 'sfx/NF_fuming_post_fire.xml'
- deathFaultEffect = 'sfx/NF_fuming_at_fault_post_death.xml'
- deathFoamEffect = 'sfx/NF_foam_post_death.xml'
- deathBubblesEffect = 'sfx/NF_BB_seething_bubbles_post_death.xml'
- deathFountainsEffect = 'sfx/NF_BB_water_fountains_post_death.xml'
- shipBodySunkDifferenceCoeff = 2.0
- shipPartSunkDifferenceCoeff = 2.2
- shipBodySunkStartMassCoeff = 1.0
- shipPartSunkStartMassCoeff = 2.2
- sinkStartTime = ((4.0, 10.0), (2.0, 4.0), (3.0, 3.0), (4.0, 1.0))
- sinkTime = ((45.0, 130.0), (18.0, 30.0), (21.0, 27.0), (27.0, 15.0))
- engineEffect = ''
- speedEffect = ''
- burnNodes = [('HP_Fire_Burn_1', 9.0, 0.3, 60.0, 'sfx/vehicles/Default_Fire.xml'), ('HP_Fire_Burn_2', 9.0, 0.3, 60.0, 'sfx/vehicles/Default_Fire.xml'), ('HP_Fire_Burn_3', 9.0, 0.3, 60.0, 'sfx/vehicles/Default_Fire.xml'), ('HP_Fire_Burn_4', 9.0, 0.3, 60.0, 'sfx/vehicles/Default_Fire.xml')]
- floodParams = (0.333, -1.0, 120.0)
- engineEffect = 'sfx/vehicles/Default_Fire.xml'
- speedEffect = 'sfx/vehicles/Default_Fire.xml'
- defaultCamouflage = ''
- nationFlag = ''
- sinkingEffects = ''
- class Sinking:
- foamDeeps = (0, 0)
- bubbleDeeps = (0, 0)
- fountainDeeps = (0, 0)
- class ATBA:
- targetWeightDist = 1.0
- targetWeightMinDist = 10.0
- targetWeightMaxDist = 2.0
- targetWeightHealth = 1.0
- targetWeightMinHealth = 5.0
- targetWeightMaxHealth = 1.0
- targetWeightYaw = 1.0
- targetWeightIncoming = 10.0
- targetWeightOutcoming = 0.1
- targetWeightType = 1.0
- targetWeightTypeTable = {'Destroyer': (1.0, 1.0, 1.0),'Cruiser': (1.0, 1.0, 1.0),'Battleship': (1.0, 1.0, 1.0),'AirCarrier': (1.0, 1.0, 1.0),'Auxiliary': (1.0, 1.0, 1.0)}
- targetWeightMyAttacker = 1.0
- targetWeightAllyAttacker = 1.0
- sigmaCount = 1.0
- maxDist = 2000.0
- minDistV = 200.0
- minDistH = 200.0
- taperDist = 0.0
- class AirArmament:
- launchpadType = ''
- deckPlaceCount = 0
- launchPrepareTime = 0
- auraCoeff = 1.0
- planesReserveCapacity = 0
- class FighterType:
- planeType = 'PAAF002_Grumman_F6F'
- class TorpedoBomberType:
- planeType = 'PAAB012_Consolidated_TBY_1'
- class DiveBomberType:
- planeType = 'PAAD001_Curtiss_SB2C'
- class ScoutType:
- planeType = 'PAAS001_Vought_OS2U'
- class AirDefense:
- auraCoeff = 1.0
- class AirDefenseAura:
- shotDelay = 1.0
- targetWeightDist = 1.0
- targetWeightMinDist = 1.0
- targetWeightMaxDist = 1.0
- targetWeightHealth = 1.0
- targetWeightMinHealth = 1.0
- targetWeightMaxHealth = 1.0
- targetWeightYaw = 1.0
- targetWeightIncoming = 3.0
- targetWeightOutcoming = 1.0
- targetWeightType = 1.0
- targetWeightTypeTable = {'Scout': (1.0, 1.0, 1.0),'Dive': (5.0, 5.0, 5.0),'Bomber': (5.0, 5.0, 5.0),'Fighter': (1.0, 1.0, 1.0)}
- targetWeightMyAttacker = 1.0
- targetWeightAllyAttacker = 1.0
- tracerTexture = 'particles/trails/Trail_glow_TMP.tga'
- ownTracerTexture = 'particles/trails/Trail_glow_TMP.tga'
- detonationEffect = 'sfx/flak.xml'
- tracerThickness = 0.1
- tracerLength = 2.0
- tracerOpacity = 1.0
- tracerVelocity = 50.0
- guns = []
- timeUniversalsOn = 4.0
- timeUniversalsOff = 4.0
- isJoint = True
- selectedTargetCoeff = 1.3
- enableCrewSelectedTargetCoeff = False
- type = 'auto'
- enableDispersion = False
- class AuraFar(AirDefenseAura):
- detonationEffect = 'sfx/flak.xml'
- ownTracerTexture = 'particles/trails/Trail_Aura_High.tga'
- tracerLength = 8.0
- tracerOpacity = 1.0
- tracerTexture = 'particles/trails/Trail_Aura_High_en.tga'
- tracerThickness = 0.04
- tracerVelocity = 150.0
- type = 'far'
- enableDispersion = True
- shotDelay = 5.0
- class AuraMedium(AirDefenseAura):
- detonationEffect = 'sfx/flak_b.xml'
- ownTracerTexture = 'particles/trails/Trail_Aura_Medium.tga'
- tracerLength = 16.0
- tracerOpacity = 1.0
- tracerTexture = 'particles/trails/Trail_Aura_Medium_en.tga'
- tracerThickness = 0.028
- tracerVelocity = 80.0
- enableDispersion = True
- type = 'medium'
- shotDelay = 0.5
- class AuraNear(AirDefenseAura):
- detonationEffect = ''
- ownTracerTexture = 'particles/trails/Trail_Aura_Low.tga'
- tracerLength = 12.0
- tracerOpacity = 1.1
- tracerTexture = 'particles/trails/Trail_Aura_Low_en.tga'
- tracerThickness = 0.02
- tracerVelocity = 50.0
- enableDispersion = False
- type = 'near'
- shotDelay = 0.1
- class m212d6e9:
- pass
- class Ammo:
- ammoType = 'AP'
- costCR = 5
- projDestroyedEffect = '/'
- tracerEffect = ''
- ownTracerEffect = ''
- tracerTexture = '/'
- ownTracerTexture = '/'
- hatTracerTexture = '/'
- ownHatTracerTexture = '/'
- tracerThickness = 0.05
- tracerLength = 30.0
- tracerOpacity = 0.8
- shipDestroyEffect = 'sfx/onWaterExplosion127mm.xml'
- shellModelScale = 0.1
- ground = '/'
- water = '/'
- shotSound = '/'
- shellLength = 1.5
- shellGlow = 1.0
- smokeTileLength = 22.0
- smokeThickness = 0.1
- smokeAlphaFalloff = 28.0
- smokeOpacity = 0.65
- smokeTexture = ''
- damage = 1.0
- splashCubeSize = 1.0
- directDamage = 0.0
- alphaDamage = 100
- alphaPiercingHE = 0
- volume = 1.0
- uwCritical = 0.0
- splashArmorCoeff = 0.0
- uwAbility = False
- bulletDiametr = 0.04
- bulletMass = 3.0
- bulletSpeed = 300.0
- bulletWaterDrag = 10.0
- bulletAirDrag = 0.35
- bulletUnderwaterDistFactor = 0.8
- bulletUnderwaterPenetrationFactor = 0.9
- bulletKrupp = 3.0
- bulletRicochetAt = 45.0
- bulletAlwaysRicochetAt = 60.0
- bulletCap = True
- bulletCapNormalizeMaxAngle = 45.0
- bulletDetonator = 0.03
- bulletDetonatorSpread = 0.0
- bulletDetonatorThreshold = 25.0
- bulletPenetrationSpread = 0.0
- waterRefractionReflectDeltaAngleInterval = (2.0, 6.0)
- burnProb = -0.5
- hitDecalSize = 0.2
- class Bomb(Ammo):
- splashCubeSize = 2.0
- outterSalvoSize = (6.0, 15.0)
- innerSalvoSize = (1.5, 2.5)
- innerBombsPercentage = 33.33
- class PlaneTracer:
- texture = 'particles/trails/Trail_Plane_Enemy.tga'
- glow = 10.0
- length = 30.0
- thickness = 0.015
- delay = 0.2
- tracerLength = 1.0
- num = 4
- speed = 250.0
- startDelay = 0.5
- beginDelay = 0.5
- workTime = 1.0
- isFront = True
- yawSpreading = 0.0
- expansion = 0.5
- pitchSpreadingUp = 0.0
- pitchSpreadingDown = 0.0
- tracerOpacity = 1
- class Torpedo(Model):
- bulletDiametr = 0.3
- ammoType = 'torpedo'
- costCR = 75
- model = 'content/gameplay/common/projectile/torpedo/CPT001_Torpedo/CPT001_Torpedo.model'
- maxDist = 30
- speed = 40
- armingTime = 1
- visibilityFactor = 1.0
- alertDist = 100
- ground = 'sfx/onGroundExplosionTorpedo.xml'
- projDestroyedEffect = 'sfx/onShipHitTorpedo.xml'
- water = 'sfx/onWaterExplosion127mm.xml'
- tracerEffect = 'sfx/tracerTorpedo.xml'
- ownTracerEffect = 'sfx/tracerTorpedo_avatar.xml'
- shipDestroyEffect = 'sfx/onWaterExplosion127mm.xml'
- splashCubeSize = 1.6
- volume = 100.0
- damage = 200.0
- alphaDamage = 100.0
- alphaPiercingHE = 1000.0
- directDamage = 0.0
- uwCritical = 0.5
- burnProb = 0.0
- splashArmorCoeff = 0.0
- uwAbility = True
- hitDecalSize = 0.0
- class AntiAircraftGun(Model):
- numBarrels = 2
- barrelDiameter = 20
- smallGun = None
- deadMesh = ''
- shotDelay = 5.0
- shotEffect = ''
- antiAirAuraDistance = -1.0
- antiAirAuraStrength = -1.0
- class HitLocationAirDefense(HitLocationAirDefense):
- pass
- class ArtilleryGun(ModelWithMiscFilter):
- numBarrels = 2
- barrelDiameter = 0.02
- smallGun = None
- deadMesh = ''
- position = (0, 0)
- vertSector = (0.0, 90.0)
- horizSector = (-150.0, 150.0)
- deadZone = ()
- pitchDeadZones = ()
- rotationSpeed = (10.0, 10.0)
- shotDelay = 5.0
- ammoList = ('PCPA001_Shell')
- armor = {}
- shotEffect = ''
- purgingEffect = ''
- lensEffect = ''
- minEllipseRanging = 1.001
- medEllipseRanging = 1.002
- maxEllipseRanging = 1.003
- ellipseRangeMin = 50.0
- ellipseRangeMax = 250.0
- coeffPerSecondMin = 0.3
- onMoveTarPosCoeffZero = 1.0
- onMoveTarPosCoeffMaxDist = 1.002
- onMoveTarPosCoeffDelim = 1.001
- onMoveTarPosDelim = 0.1
- reduceTime = 0.1
- radiusOnZero = 0.2
- delim = 1.0 / 2.0
- radiusOnDelim = 0.5
- radiusOnMax = 0.6
- idealRadius = 8
- idealDistance = 1000.0
- minRadius = 0.5
- aiMGminEllipseRanging = 3.5
- aiMGmedEllipseRanging = 3.7
- aiMGmaxEllipseRanging = 4.0
- antiAirAuraDistance = -1.0
- antiAirAuraStrength = -1.0
- class HitLocationArtillery(HitLocationArtillery):
- pass
- class ATBAGun(ModelWithMiscFilter):
- numBarrels = 2
- barrelDiameter = 20
- smallGun = True
- deadMesh = ''
- clusterID = 0
- vertSector = (-1.0, 90.0)
- horizSector = (0.0, 0.0)
- rotationSpeed = (60.0, 1.0)
- deadZone = ()
- pitchDeadZones = ()
- shotDelay = 5.0
- ammoList = ('PCPA001_Shell')
- armor = {}
- shotEffect = '/'
- purgingEffect = ''
- lensEffect = ''
- radiusOnZero = 0.1
- delim = 0.6
- radiusOnDelim = 0.8
- radiusOnMax = 1.0
- idealRadius = 20
- idealDistance = 333.333
- minRadius = 1.0
- aiATBAmultiplier = 3
- antiAirAuraDistance = -1.0
- antiAirAuraStrength = -1.0
- class HitLocationATBA(HitLocationATBA):
- pass
- class TorpedoTube(ModelWithMiscFilter):
- numBarrels = 4
- barrelDiameter = 20
- smallGun = None
- deadMesh = ''
- position = (0, 0)
- timeToChangeAngle = 1
- timeToChangeSpeed = 1
- ammoList = ('')
- numAmmos = 100
- shotDelay = 50
- torpedoAngles = (1.5, 2.4, 10)
- vertSector = (0.0, 1.0)
- horizSector = (0.0, 0.0)
- rotationSpeed = (25.0, 25.0)
- deadZone = ()
- mainSector = (-90.0, 90.0)
- armor = {}
- shotEffect = 'sfx/guns/torpedo.xml'
- lensEffect = ''
- class HitLocationTorpedo(HitLocationTorpedo):
- pass
- class Cap(Model):
- capActive = True
- class Director(ModelWithMiscFilter):
- gunNode = ''
- class Finder(ModelWithMiscFilter):
- gunNode = ''
- class Radar(ModelWithMiscFilter):
- gunNode = ''
- class FlightControl:
- prepareTimeFactor = 1.0
- squadrons = ()
- planesReserveAssignment = {'Fighter': 0,'Bomber': 0,'Dive': 0,'Scout': 0}
- isFake = False
- class m634444b(Model):
- angle = 0.0
- rotateTime = 0.0
- dist = 0.0
- hidePlane = False
- class Crane(Model):
- pass
- class ShipModernization:
- pass
- class ModernizationSlot:
- slot = -1
- mods = []
- class Modernization:
- costCR = -1
- costGold = -1
- GMShotDelay = 1.0
- GMMaxDist = 1.0
- GMRotationSpeed = 1.0
- GMCritProb = 1.0
- GMRepairTime = 1.0
- GMSigmaCount = 1.0
- GMIdealRadius = 1.0
- GMMaxHP = 1.0
- GTShotDelay = 1.0
- GTRotationSpeed = 1.0
- GTCritProb = 1.0
- GTRepairTime = 1.0
- GTMaxHP = 1.0
- ADMaxHP = 1.0
- GSMaxHP = 1.0
- GSShotDelay = 1.0
- GSMaxDist = 1.0
- GSSigmaCount = 1.0
- GSIdealRadius = 1.0
- engineCritProb = 1.0
- engineRepairTime = 1.0
- engineForwardUpTime = 1.0
- engineBackwardUpTime = 1.0
- engineForwardForsagePower = 1.0
- engineBackwardForsagePower = 1.0
- engineForwardForsageMaxSpeed = 1.0
- engineBackwardForsageMaxSpeed = 1.0
- SGCritProb = 1.0
- SGRepairTime = 1.0
- SGRudderTime = 1.0
- PMCritProb = 1.0
- PMDetonationProb = 1.0
- PMRepairTime = 1.0
- AAAura = 1.0
- AAMaxDist = 1.0
- airplanesFighterVitalityTime = 1.0
- airplanesBomberVitalityTime = 1.0
- airplanesSpeed = 1.0
- airplanesPrepareTime = 1.0
- airplanesAntiAirAura = 1.0
- burnProb = 1.0
- burnTime = 1.0
- floodProb = 1.0
- floodTime = 1.0
- visionDistCoeff = 1.0
- visibilityDistCoeff = 1.0
- visionXRayShipCoeff = 1.0
- visionTorpedoCoeff = 1.0
- class Exterior:
- costCR = -1
- costGold = -1
- canBuy = False
- hidden = False
- visibilityFactor = 1.0
- visibilityFactorByPlane = 1.0
- regenerationHPSpeed = 1.0
- burnTime = 1.0
- floodTime = 1.0
- PMDetonationProb = 1.0
- GSShotDelay = 1.0
- GSMaxDist = 1.0
- GSIdealRadius = 1.0
- speedCoef = 1.0
- collisionDamageApply = 1.0
- collisionDamageNerf = 1.0
- shootShift = 1.0
- abilReloadTimeFactor = 1.0
- AAAura = 1.0
- AAPassiveAura = 1.0
- burnChanceFactorSmall = 1.0
- burnChanceFactorBig = 1.0
- floodChanceFactor = 1.0
- class Flags(Exterior):
- flags = []
- class Camouflage(Exterior):
- camouflage = ''
- class Permoflage(Exterior):
- camouflage = ''
- class Ensign(Exterior):
- flag = 'common'
- costCR = 0
- costGold = 0
- canBuy = False
- isRankSeasonTemp = False
- isLeague = False
- rankSeasonId = -1
- class ShipAbilities:
- pass
- class AbilitySlot:
- slot = -1
- abils = []
- class Ability:
- costCR = -1
- costGold = -1
- freeOfCharge = False
- canBuy = False
- class m992c4c1:
- consumableType = ''
- numConsumables = -1
- workTime = 10.0
- reloadTime = 10.0
- class ConsumableSpeedBooster(m992c4c1):
- consumableType = 'speedBoosters'
- numConsumables = 2
- boostCoeff = 0.08
- forwardEngineForsag = 2.5
- forwardEngineForsagMaxSpeed = 10.0
- backwardEngineForsag = 2.5
- backwardEngineForsagMaxSpeed = 10.0
- workTime = 120.0
- reloadTime = 180.0
- criticalChance = 0.0
- class ConsumableTorpedoBooster(m992c4c1):
- consumableType = 'torpedoBoosters'
- boostCoeff = 0.5
- criticalChance = 0.05
- class ConsumableArtilleryBooster(m992c4c1):
- consumableType = 'artilleryBoosters'
- boostCoeff = 0.75
- criticalChance = 0.05
- class ConsumableHangarBooster(m992c4c1):
- consumableType = 'hangarBoosters'
- boostCoeff = 0.5
- criticalChance = 0.05
- class ConsumableSmokeGenerator(m992c4c1):
- numConsumables = 2
- consumableType = 'smokeGenerator'
- workTime = 1.0
- reloadTime = 240.0
- radius = 15.0
- height = 15.0
- lifeTime = 60.0
- activationDelay = 2.0
- spawnEffect = 'sfx/smokeGeneratorWork.xml'
- class ConsumablePlane(m992c4c1):
- numConsumables = 0
- consumableType = ''
- workTime = 180.0
- reloadTime = 180.0
- planeType = 'PJAS001_F1M2'
- class ConsumableScout(ConsumablePlane):
- numConsumables = 3
- consumableType = 'scout'
- workTime = 100.0
- reloadTime = 360.0
- planeType = 'PBAS001_Walrus'
- artilleryDistCoeff = 1.2
- class ConsumableFighter(ConsumablePlane):
- numConsumables = 1
- consumableType = 'fighter'
- workTime = 360.0
- reloadTime = 180.0
- planeType = 'PAAF001_Grumman_F3F'
- class ConsumableCrashCrew(m992c4c1):
- consumableType = 'crashCrew'
- workTime = 200.0
- reloadTime = 1800.0
- burnTimeCoeff = 0.001
- floodTimeCoeff = 0.001
- critTimeCoeff = 0.001
- class ConsumableRegenCrew(m992c4c1):
- consumableType = 'regenCrew'
- numConsumables = 0
- workTime = 28.0
- reloadTime = 120.0
- regenerationHPSpeed = 0.0
- class ConsumableAirDefenseDisp(m992c4c1):
- consumableType = 'airDefenseDisp'
- workTime = 40.0
- reloadTime = 180.0
- auraCoeff = 3.0
- class ConsumableSonarSearch(m992c4c1):
- consumableType = 'sonar'
- workTime = 40.0
- reloadTime = 180.0
- distShip = 116.0
- distTorpedo = 84.0
- class ConsumableRLSSearch(m992c4c1):
- consumableType = 'rls'
- workTime = 15.0
- reloadTime = 360.0
- distShip = 270.0
- class ConsumableTorpedoReloader(m992c4c1):
- consumableType = 'torpedoReloader'
- workTime = 1.0
- reloadTime = 270.0
- torpedoReloadTime = 60.0
- class Reward:
- storageItems = []
- ships = []
- credits = 0
- gold = 0
- freeXP = 0
- premium = 0
- class ShipUpgradeInfo:
- costCR = 1
- costGold = 0
- costXP = 1
- lockedConfig = []
- class UserComponent:
- prev = ''
- nextShips = []
- class HullUserComponent(UserComponent):
- ucType = '_Hull'
- components = {'hull': [],'artillery': [],'torpedoes': [],'atba': [],'airDefense': [],'airArmament': [],'directors': [],'radars': [],'finders': []}
- disabledAbilities = []
- class ArtilleryUserComponent(UserComponent):
- ucType = '_Artillery'
- components = {'artillery': []}
- shotDelay = 0
- distance = (0, 0)
- rotationSpeed = (0.0, 0.0)
- class SuoUserComponent(UserComponent):
- ucType = '_Suo'
- components = {'fireControl': []}
- class TorpedoesUserComponent(UserComponent):
- ucType = '_Torpedoes'
- components = {'torpedoes': []}
- shotDelay = 0
- class EngineUserComponent(UserComponent):
- ucType = '_Engine'
- components = {'engine': []}
- class FighterTypeUserComponent(UserComponent):
- ucType = '_Fighter'
- components = {'fighter': []}
- class TorpedoBomberTypeUserComponent(UserComponent):
- ucType = '_TorpedoBomber'
- components = {'torpedoBomber': []}
- class DiveBomberTypeUserComponent(UserComponent):
- ucType = '_DiveBomber'
- components = {'diveBomber': []}
- class FlightControlUserComponent(UserComponent):
- ucType = '_FlightControl'
- components = {'flightControl': []}
- prepareTimeFactor = 0.5
- scoutsAmount = 0
- bombersAmount = 0
- diversAmount = 0
- fightersAmount = 0
- class BaseUnit:
- costCR = 0
- costXP = 1
- defense = 0
- detection = 0
- durability = 0
- mobility = 0
- weaponry = 0
- class HullUnit(BaseUnit):
- ucType = HullUserComponent.ucType
- artillery = (0, 0, 0)
- torpedoes = (0, 0, 0)
- hpAmount = 0
- speedRange = (0, 0)
- rudderTime = 0
- turningRadius = 0
- atba = []
- airDefense = []
- armorRange = (0, 0)
- scouts = ('', 0, 0)
- numMaxPlanes = 0
- class ArtilleryUnit(BaseUnit):
- ucType = ArtilleryUserComponent.ucType
- barrelDiametr = 0
- damage = (0, 0)
- class SuoUnit(BaseUnit):
- ucType = SuoUserComponent.ucType
- accuracy = 0
- maxDist = 100
- class TorpedoesUnit(BaseUnit):
- ucType = TorpedoesUserComponent.ucType
- numBarrels = 0
- barrelDiametr = 0
- maxDist = 0
- speed = 0
- damage = 0
- class EngineUnit(BaseUnit):
- ucType = EngineUserComponent.ucType
- histEnginePower = 0
- class FighterTypeUnit(BaseUnit):
- ucType = FighterTypeUserComponent.ucType
- planeType = ''
- fightersArmament = []
- class TorpedoBomberTypeUnit(BaseUnit):
- ucType = TorpedoBomberTypeUserComponent.ucType
- planeType = ''
- bombersDamage = 0
- class DiveBomberTypeUnit(BaseUnit):
- ucType = DiveBomberTypeUserComponent.ucType
- planeType = ''
- diversDamage = 0
- class FlightControlUnit(BaseUnit):
- ucType = FlightControlUserComponent.ucType
- SHIP_LEVEL_DEFAULT = 11
- SHIP_WEIGHT_DEFAULT = 1
- SHIP_BATTLE_LEVEL_DEFAULT = {'pvp': (SHIP_LEVEL_DEFAULT,),'pve': (SHIP_LEVEL_DEFAULT,)}
- class Ship:
- level = SHIP_LEVEL_DEFAULT
- weight = SHIP_WEIGHT_DEFAULT
- battleLevel = SHIP_BATTLE_LEVEL_DEFAULT
- group = 'disabled'
- groupCustom = {}
- defaultCrew = None
- peculiarity = 'default'
- peculiarityModels = {}
- peculiarityEffects = {}
- peculiarityFlag = ''
- unpeculiarShip = None
- maxEquippedFlags = 8
- canEquipCamouflage = True
- flagsScale = 1.0
- nationFlagScale = 1.0
- isPaperShip = False
- permoflages = []
- nativePermoflage = ''
- class ShipUpgradeInfo(ShipUpgradeInfo):
- pass
- class ShipModernization(ShipModernization):
- pass
- class ShipAbilities(ShipAbilities):
- class AbilitySlot0(AbilitySlot):
- abils = [('PCY001_CrashCrew', 'Default'), ('PCY009_CrashCrewPremium', 'Default_Gold')]
- slot = 0
- class AbilitySlot1(AbilitySlot):
- abils = []
- slot = 1
- class AbilitySlot2(AbilitySlot):
- abils = []
- slot = 2
- class AbilitySlot3(AbilitySlot):
- abils = []
- slot = 3
- class Cameras(Cameras):
- pass
- class CautiousBehaviour:
- pass
- class mfc8c6d5(Model):
- level = 11
- prepareTime = 5
- deathPenalty = 2.5
- launchPrepareTime = 1.5
- launchDelayTime = 0.7
- launchMeetingTime = 7
- engineSoundType = ''
- minVisibilityFactor = 5.0
- maxVisibilityFactor = 8.0
- minVisibilityFactorByPlane = 4.5
- maxVisibilityFactorByPlane = 7.0
- visionToPlane = 8.0
- visionToShip = 11.0
- visionRayToShip = 3.0
- visionToTorpedo = 3.0
- speedSpinAround = 90.0
- squadronTurnRadius = 0.1
- flightRadius = 40.0
- flightHeight = 30.0
- inLandingQueueFlightRadius = 19.0
- inLandingQueueFlightHeight = 10.0
- fuelTime = 180.0
- angleOfClimb = 45.0
- angleOfDive = -45.0
- climbSpeedCoef = 0.7
- numPlanesDefault = 1
- speedLanding = 80.0
- movementAcknowledgeDelay = 0.0
- speedDefense = 60.0
- passiveAntiAirAura = 0.0
- vitalityTime = 0.0001
- vitalityTimeAir = 0.0001
- outAttackDistance = 8.0
- costCR = 220
- isConsumablePlane = False
- speedEscort = 80.0
- escortPlaneAttackDist = 50
- escortPlaneChaseDist = 100
- escortPlaneFollowDistance = 30
- escortShipAttackDist = 120
- escortShipChaseDist = 130
- escortShipFollowDistance = 100
- formationAttackMove = (('DefaultAttackMove',), 1.0)
- formationMoveToTarget = (('DefaultMoveToTarget',), 1.0)
- formationMove = (('DefaultMove',), 1.0)
- formationEscortPlane = (('DefaultEscortPlane',), 1.0)
- formationEscortShip = (('DefaultEscortShip',), 1.0)
- formationSpinAround = (('DefaultSpinAround',), 1.0)
- formationAvoidThreat = (('DefaultAvoidThreat',), 1.0)
- formationAttack = (('DefaultAttack',), 1.0)
- planeTurnRadius = 4.0
- planeSpeedupCoef = 1.3
- planeYawAccelerationTime = 3.0
- planeMaxPitchSpeed = 1.0
- planePitchAccelerationTime = 0.5
- bombingDeploymentDistance = 20.0
- bombingStartPointDistance = 40.0
- bombingStartPointHeight = 30.0
- bombingStartPointDistanceGround = 40.0
- bombingStartPointHeightGround = 30.0
- bombingAttackPointDistance = 20.0
- bombingAttackPointDistanceGround = 20.0
- bombingAttackPointHeight = 30.0
- bombingAttackPointHeightGround = 30.0
- bombingDropPointTime = 0.7
- bombingDropPointTimeGround = 0.7
- bombingRunAwayDistance = 20.0
- bombingRunAwayDistanceGround = 20.0
- bombingRunAwayHeight = 30.0
- bombingRunAwayHeightGround = 30.0
- bombingAttackAngle = 70.0
- bombingAttackAngleGround = 70.0
- bombName = ''
- bombingDelay = 0.01
- bombingDelayGround = 0.01
- bombFallingTime = 0.3
- bombFallingTimeGround = 0.3
- bombingStartTime = 0.1
- bombingStartTimeGround = 0.1
- speedMove = 90.0
- speedMoveWithBomb = 70.0
- bombSalvoCoef = (1.0, 1.0)
- bombSalvoCoefDefense = (2.75, 2.75)
- bombSalvoCoefGround = (0.6, 0.6)
- bombSalvoCoefGroundDefense = (2.75, 2.75)
- torpedoAimDist = 80.0
- torpedoSpreading = 45.0
- torpedoSpreadingDefense = 98.0
- torpedoSpreadingGround = 14.0
- torpedoSpreadingGroundDefense = 98.0
- activeAntiAirAura = 0.0
- speedAttackMove = 100.0
- speedAttack = 90.0
- fightingFormationDistance = 45.0
- fightingStartDistance = 30.0
- fightingStopDistance = 10.0
- aaAmmoAmount = 180.0
- class CautiousBehaviour(CautiousBehaviour):
- pass
- startAngle = 0.0
- numFloats = 0
- stormingSpeed = 600
- stormingAuraCoeff = 10.0
- stormingAmmoSpendCoeff = 4.0
- stormingFormation = (('USFighterstorming',), 1.0)
- stormingMoveAttackFormation = (('USFighterstormingPrepare',), 0.1)
- stormingTime = 500.0
- stormingArea = (40.0, 40.0, 50.0)
- defenceTracerName = ''
- stormingTracerName = ''
- fightTracerName = ''
- class DiveBomber(mfc8c6d5):
- defenceTracerName = 'PCPP003_Default_Defence'
- class TorpedoBomber(mfc8c6d5):
- defenceTracerName = 'PCPP003_Default_Defence'
- class Fighter(mfc8c6d5):
- bombingStartPointDistance = 45.0
- bombingStartPointDistanceGround = 45.0
- bombingStartPointHeight = 13.0
- bombingAttackPointDistance = 15.0
- bombingAttackPointDistanceGround = 15.0
- bombingAttackPointHeight = 13.0
- bombingAttackPointHeightGround = 13.0
- bombingRunAwayHeight = 13.0
- bombingRunAwayHeightGround = 13.0
- stormingTracerName = 'PCPP001_Default_Storming'
- fightTracerName = 'PCPP002_Default_Fighter'
- class Scout(mfc8c6d5):
- isConsumablePlane = True
- prepareTime = 0
- class BuildingHull(Model):
- visibilityFactor = 10.0
- visibilityFactorByPlane = 1.0
- visibilityCoeff = 500.0
- permanentlyVisible = True
- teamVisionCoefficient = 0.0
- canBeSuppressed = True
- healthRestorationRate = 0
- visionFlag = VisionFlags.BY_SHIP
- health = 100.0
- deadmodel = ''
- burnNodes = []
- armor = {}
- damageCoefficients = (0.25, 0.5, 0.75, 1.0)
- damageFromBombsCoefficients = (1.0)
- permanentlyRegenerateHealth = True
- class Building:
- peculiarity = 'default'
- peculiarityModels = {}
- class hull(BuildingHull):
- pass
- class SkillTypeEnum:
- NoneSkill = 0
- AIGunsEfficiency = 1
- AutoRepair = 2
- MainGunsRotation = 3
- TorpedoReload = 4
- EmergencyTeamCooldown = 5
- SixthSense = 6
- TorpedoAlertness = 7
- FireProbability = 8
- AIGunsRange = 9
- PlanePreparing = 10
- FighterEfficiency = 11
- m6dde354 = 12
- SkillsCooldown = 13
- FireResistance = 14
- AdditionalPlanesInSquad = 15
- PreparingOnboardShooters = 16
- Superintendent = 17
- MeticulousPrevention = 18
- ArtilleryAlert = 19
- LastEffort = 20
- Intuition = 21
- AirGroundAttack = 22
- LastChance = 23
- TorpedoAccelerator = 24
- Survival = 25
- CentralATBA = 26
- CentralAirDefence = 27
- class BaseSkillParams:
- skillType = None
- tier = 0
- column = 0
- turnOffOnRetraining = False
- class IntuitionModifier(BaseSkillParams):
- skillType = SkillTypeEnum.Intuition
- tier = 1
- column = 0
- switchAmmoReloadCoef = 0.5
- class AIGunsEfficiencyModifier(BaseSkillParams):
- skillType = SkillTypeEnum.AIGunsEfficiency
- tier = 1
- column = 1
- smallGunReloadCoefficient = 0.9
- airDefenceEfficiencyCoefficient = 1.1
- class AutoRepairModifier(BaseSkillParams):
- skillType = SkillTypeEnum.AutoRepair
- tier = 1
- column = 2
- critTimeCoefficient = 0.85
- class SixthSenseAbility(BaseSkillParams):
- skillType = SkillTypeEnum.SixthSense
- tier = 1
- column = 3
- turnOffOnRetraining = True
- class PreparingOnboardShootersModifier(BaseSkillParams):
- skillType = SkillTypeEnum.PreparingOnboardShooters
- tier = 1
- column = 4
- fightersPassiveEfficiencyCoefficient = 1.1
- class MainGunsRotationModifier(BaseSkillParams):
- skillType = SkillTypeEnum.MainGunsRotation
- tier = 2
- column = 0
- bigGunBonus = 0.7
- smallGunBonus = 2.5
- class TorpedoReloadModifier(BaseSkillParams):
- skillType = SkillTypeEnum.TorpedoReload
- tier = 2
- column = 1
- launcherCoefficient = 0.9
- bomberCoefficient = 0.8
- class FireResistanceModifier(BaseSkillParams):
- skillType = SkillTypeEnum.FireResistance
- tier = 2
- column = 2
- probabilityCoefficient = 0.93
- class ArtilleryAlertModifier(BaseSkillParams):
- skillType = SkillTypeEnum.ArtilleryAlert
- tier = 2
- column = 3
- alertMinDistance = 150.0
- turnOffOnRetraining = True
- class LastEffortModifier(BaseSkillParams):
- skillType = SkillTypeEnum.LastEffort
- tier = 2
- column = 5
- critRudderTimeCoefficient = 2.0
- turnOffOnRetraining = True
- class TorpedoAcceleratorModifier(BaseSkillParams):
- skillType = SkillTypeEnum.TorpedoAccelerator
- tier = 3
- column = 1
- torpedoSpeedBonus = 5.0
- torpedoRangeCoefficient = 0.8
- class EmergencyTeamCooldownModifier(BaseSkillParams):
- skillType = SkillTypeEnum.EmergencyTeamCooldown
- tier = 3
- column = 2
- reloadCoefficient = 0.9
- class TorpedoAlertnessModifier(BaseSkillParams):
- skillType = SkillTypeEnum.TorpedoAlertness
- tier = 3
- column = 3
- rangeCoefficient = 1.25
- class FighterEfficiencyModifier(BaseSkillParams):
- skillType = SkillTypeEnum.FighterEfficiency
- tier = 3
- column = 4
- fightersEfficiencyCoefficient = 0.1
- class SuperintendentModifier(BaseSkillParams):
- skillType = SkillTypeEnum.Superintendent
- tier = 3
- column = 5
- additionalConsumables = 1
- turnOffOnRetraining = True
- class FireProbabilityModifier(BaseSkillParams):
- skillType = SkillTypeEnum.FireProbability
- tier = 4
- column = 0
- probabilityBonus = 0.03
- class AIGunsRangeModifier(BaseSkillParams):
- skillType = SkillTypeEnum.AIGunsRange
- tier = 4
- column = 1
- smallGunRangeCoefficient = 1.2
- airDefenceRangeCoefficient = 1.2
- class SurvivalModifier(BaseSkillParams):
- skillType = SkillTypeEnum.Survival
- tier = 4
- column = 2
- healthPerLevel = 400
- class PlanePreparingModifier(BaseSkillParams):
- skillType = SkillTypeEnum.PlanePreparing
- tier = 4
- column = 4
- vitalityCoefficient = 1.05
- fightersPrepareCoefficient = 0.9
- diveBombersPrepareCoefficient = 0.9
- torpedoBombersPrepareCoefficient = 0.9
- class CentralAirDefenceModifier(BaseSkillParams):
- skillType = SkillTypeEnum.CentralAirDefence
- tier = 4
- column = 5
- airDefenceSelectedTargetCoefficient = 2.0
- class LastChanceModifier(BaseSkillParams):
- skillType = SkillTypeEnum.LastChance
- tier = 5
- column = 0
- lastChanceHp = 0.1
- lastChanceReloadCoefficient = 0.7
- class CentralATBAModifier(BaseSkillParams):
- skillType = SkillTypeEnum.CentralATBA
- tier = 5
- column = 1
- atbaIdealRadiusLo = 0.85
- atbaIdealRadiusHi = 0.4
- turnOffOnRetraining = True
- class MeticulousPreventionModifier(BaseSkillParams):
- skillType = SkillTypeEnum.MeticulousPrevention
- tier = 5
- column = 2
- critProbCoefficient = 0.5
- class VisibilityModifier(BaseSkillParams):
- skillType = SkillTypeEnum.m6dde354
- tier = 5
- column = 3
- aircraftCarrierCoefficient = 0.84
- battleshipCoefficient = 0.86
- cruiserCoefficient = 0.88
- destroyerCoefficient = 0.9
- class AdditionalPlanesInSquadModifier(BaseSkillParams):
- skillType = SkillTypeEnum.AdditionalPlanesInSquad
- tier = 5
- column = 4
- fighter = 1
- torpedoBomber = 0
- diveBomber = 1
- turnOffOnRetraining = True
- class AllSkillsCooldownModifier(BaseSkillParams):
- skillType = SkillTypeEnum.SkillsCooldown
- tier = 5
- column = 5
- reloadCoefficient = 0.85
- class Skills:
- class TorpedoAlertnessModifier(TorpedoAlertnessModifier):
- pass
- class VisibilityModifier(VisibilityModifier):
- pass
- class MainGunsRotationModifier(MainGunsRotationModifier):
- pass
- class SixthSenseAbility(SixthSenseAbility):
- pass
- class FireProbabilityModifier(FireProbabilityModifier):
- pass
- class AIGunsEfficiencyModifier(AIGunsEfficiencyModifier):
- pass
- class TorpedoReloadModifier(TorpedoReloadModifier):
- pass
- class AIGunsRangeModifier(AIGunsRangeModifier):
- pass
- class AllSkillsCooldownModifier(AllSkillsCooldownModifier):
- pass
- class AutoRepairModifier(AutoRepairModifier):
- pass
- class EmergencyTeamCooldownModifier(EmergencyTeamCooldownModifier):
- pass
- class PlanePreparingModifier(PlanePreparingModifier):
- pass
- class FireResistanceModifier(FireResistanceModifier):
- pass
- class FighterEfficiencyModifier(FighterEfficiencyModifier):
- pass
- class AdditionalPlanesInSquadModifier(AdditionalPlanesInSquadModifier):
- pass
- class PreparingOnboardShootersModifier(PreparingOnboardShootersModifier):
- pass
- class SuperintendentModifier(SuperintendentModifier):
- pass
- class MeticulousPreventionModifier(MeticulousPreventionModifier):
- pass
- class ArtilleryAlertModifier(ArtilleryAlertModifier):
- pass
- class LastEffortModifier(LastEffortModifier):
- pass
- class IntuitionModifier(IntuitionModifier):
- pass
- class LastChanceModifier(LastChanceModifier):
- pass
- class TorpedoAcceleratorModifier(TorpedoAcceleratorModifier):
- pass
- class SurvivalModifier(SurvivalModifier):
- pass
- class CentralATBAModifier(CentralATBAModifier):
- pass
- class CentralAirDefenceModifier(CentralAirDefenceModifier):
- pass
- class BasePrice:
- pass
- class CrewPersonality:
- personName = ''
- shipsOwnNation = ['default']
- shipsOtherNation = []
- peculiarity = 'default'
- isRetrainable = True
- class Crew:
- baseTrainingHirePrice = 0
- moneyTrainingHirePrice = 10000
- goldTrainingHirePrice = 25
- baseTrainingLevel = 1
- moneyTrainingLevel = 2
- goldTrainingLevel = 4
- moneyRetrainingPrice = 200000
- goldRetrainingPrice = 500
- class Skills(Skills):
- pass
- class CrewPersonality(CrewPersonality):
- pass
- class Achievement:
- enabled = True
- uiName = ''
- type = 'none'
- hidden = False
- showProgress = False
- group = False
- multiple = True
- onePerBattle = True
- reward = []
- rewardOncePerDay = True
- battleTypes = ['PVP', 'RANKED']
- minShipLevel = 0
- maxShipLevel = 0
- hint = ''
- constants = {}
- events = ()
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