Guest User

Untitled

a guest
Oct 15th, 2025
41
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.33 KB | None | 0 0
  1. Running on 64 bit Windows 10.0.19045.0 with 16330 MB RAM
  2. Game Version: v1.21.1 (Stable)
  3. 10/16/2025 4:12:59 PM: Critical error occurred in the following mod: [email protected]
  4. Involved Harmony IDs: com.jakecool19.efrecipes.cookingoverhaul
  5. System.NullReferenceException: Object reference not set to an instance of an object.
  6. at ACulinaryArtillery.ItemExpandedRawFood.GetExpandedContentNutritionProperties(IWorldAccessor world, ItemSlot inSlot, ItemStack contentStack, EntityAgent forEntity, Boolean mulWithStacksize, Single nutritionMul, Single healthMul) in E:\Dev\vintagestory\ACulinaryArtillery\ACulinaryArtillery\Item\ItemExpandedRawFood.cs:line 1522
  7. at ACulinaryArtillery.BlockMealBowlBasePatches.nutriFactsFix(IWorldAccessor world, ItemSlot inSlotorFirstSlot, ItemStack[] contentStacks, EntityAgent forEntity, String& __result, Boolean mulWithStacksize, Single nutritionMul, Single healthMul) in E:\Dev\vintagestory\ACulinaryArtillery\ACulinaryArtillery\Util\Patches.cs:line 1064
  8. at Vintagestory.GameContent.BlockMeal.GetContentNutritionFacts_Patch1(BlockMeal this, IWorldAccessor world, ItemSlot inSlotorFirstSlot, ItemStack[] contentStacks, EntityAgent forEntity, Boolean mulWithStacksize, Single nutritionMul, Single healthMul)
  9. at Vintagestory.GameContent.BlockMeal.GetHeldItemInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo) in VSSurvivalMod\Systems\Cooking\BlockMeal.cs:line 817
  10. at Vintagestory.API.Client.ItemstackComponentBase.OnRequireInfoText(ItemSlot slot) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\ItemstackComponentBase.cs:line 64
  11. at Vintagestory.API.Client.GuiElementItemstackInfo.AsyncRecompose() in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementItemstackInfo.cs:line 127
  12. at Vintagestory.API.Client.GuiElementItemstackInfo.SetSourceSlot(ItemSlot nowSlot, Boolean forceRecompose) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementItemstackInfo.cs:line 254
  13. at Vintagestory.API.Client.ItemstackComponentBase.RenderItemstackTooltip(ItemSlot slot, Double renderX, Double renderY, Single dt) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\ItemstackComponentBase.cs:line 81
  14. at Vintagestory.API.Client.MealstackTextComponent.RenderInteractiveElements(Single deltaTime, Double renderX, Double renderY, Double renderZ) in VSSurvivalMod\Systems\Handbook\Gui\MealstackTextComponent.cs:line 156
  15. at Vintagestory.API.Client.GuiElementRichtext.RenderInteractiveElements(Single deltaTime) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementRichtext.cs:line 483
  16. at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) in VintagestoryApi\Client\UI\GuiComposer.cs:line 737
  17. at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 396
  18. at Vintagestory.GameContent.GuiDialogHandbook.OnRenderGUI(Single deltaTime) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 559
  19. at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 309
  20. at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1017
  21. at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 250
  22. at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 760
  23. at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663
  24. at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 113
  25. at OpenTK.Windowing.Desktop.GameWindow.Run()
  26. at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338
  27. at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133
  28. at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
  29.  
Advertisement
Add Comment
Please, Sign In to add comment