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PKMN G/S (US/EU) Memory Editors And More

Nov 15th, 2017 (edited)
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  1. https://docs.google.com/spreadsheets/d/1Wu2v3gnqzdj1QF2thz6xGKJaObVwPkpg0VR6HCJJYp0/edit#gid=251990423 - Crystal_'s spreadsheet - use for specific conversions if you want - Most of them i put down below
  2. Remember PK, MN, 't, 's, etc are all 1 symbol in-game | " A" if you see a space before a capital A there is a space
  3. Anything that is not a symbol ***IS*** case-sensitive.
  4. You can set up a 2nd ACE using items in the PC for things like bug catching contest for any pokemon or making pokemon shiny
  5. while using tm17 ace.
  6.  
  7. what to trade to set up ACE quicker on other save file-
  8. Quagsire (make sure return is move slot 1, can also have Sleep talk taught in any other slot) with TM02 held
  9. slide pokemon with TM09 held - will be given to Quagsire after you set up the first set of boxes
  10. Bellsprout or Machop with Coin Case held - i prefer Bellsprout as it's at the top of the Pokedex if you switch to " A to Z mode" (will stay in that mode when you save game/reset)
  11. 4th pokemon - can hold any item (I normally do master ball/rare candy) - otherwise clone one of the above so you have 4 to set up ACE easier
  12. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  13. https://www.youtube.com/watch?v=PsIb3OZaYAs - refer to Crystal_'s video for help and explanations on this setup.
  14. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  15. Memory Editor: - note: if it stops working at any point just rename the boxes (line 39-43)
  16. --------------------
  17. party: *** any pokemon, any pokemon, slider, Quagsire (holding tm02 + return as first move), 5th + 6th don't matter ***
  18.  
  19. Slider candidates - Onix trade (level 5 Bellsprout trade) or Machop (level 13 Drowzee trade) - both work 100% if used- if not using these your Slider pokemon must be low level, newly caught so no experience, HP 13-15, spec def 7, the remainder 6-7 for a chance.
  20. *A level 2 HootHoot will work*
  21.  
  22. first item in medicine/item pocket in bag should be disposable as it will be overwritten for tm17,
  23. coin case (if starting on new save - need to access goldenrod city, must see/obtain a machop/bellsprout too...
  24.  
  25. first set of box names:
  26. 1 Ap0'déy♀Pk 4 é?2hhhhh
  27. 2 'v't'véé'l2h 5 h'm♀♀
  28. 3 'd'd2'v9.9't
  29. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  30. Stand inside the doorway of either Elm's lab or Cherry Grove's PokeMart > save > press down once to leave > now press right 4 times > listen to the cry of either Machop/Bellsprout in the pokedex > Use Coincase (make sure to scroll 2 pockets) - now you should have tm17 in the first slot of the item/medicine pocket
  31. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  32. If you do not have tm09, rename the first box "Ap09éG♀d > use tm17 > give Quagsire tm09 now and toss/sell the remainder 254
  33. rearrange party to: slide, Quagsire, any, any, any, any - after Quagsire you don't need any more party members
  34. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  35. rename boxes 1-10 the following
  36. 1 Ap09éG♀'d 5 hhh222hh 9 's02hé/2h
  37. 2 p'va'vbé!2 6 's82hhhéé 10 's02'd
  38. 3 'v[é?2'v85 7 'd2G2h'd
  39. 4 é22'v3é02 8 's02hé,2h
  40.  
  41. apostrophe letter in any case is 1 symbol, Pk and Mn are also 1 symbol each
  42.  
  43. After obtaining and giving Quagsire a tm09 you can rename [BOX 1] to anything below and use tm17 (anywhere) to suit your needs.
  44.  
  45. If you wish to complete the Pokedex (Seen and Owned) you will have to do all 64 codes for data to show for all of them. (Owned updates as you go - but if you haven't seen the pokemon you will still see "---")
  46.  
  47. note: all codes for Pokedex begin with '?' and end with 'A'
  48. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  49. Hex | code (OWN) | PokeDex # | HEX |code (SEEN)
  50. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  51. DBE4 ?♀.6 A ( 1- 8) DC04 ?0CC A
  52. DBE5 ?♀.7 A ( 9-16) DC05 ?0CD A
  53. DBE6 ?♀.8 A (17-24) DC06 ?0DD A
  54. DBE7 ?♀.9 A (25-32) DC07 ?0DE A
  55. DBE8 ?♀♂3 A (33-40) DC08 ?0EE A
  56. DBE9 ?♀♂4 A (41-48) DC09 ?0EF A
  57. DBEA ?♀♂5 A (49-56) DC0A ?0FF A
  58. DBEB ?♀♂6 A (57-64) DC0B ?0FG A
  59. DBEC ?♀00 A (65-72) DC0C ?0GG A
  60. DBED ?♀01 A (73-80) DC0D ?0GH A
  61. DBEE ?♀11 A (81-88) DC0E ?0HH A
  62. DBEF ?♀12 A (89-96) DC0F ?0HI A
  63. DBF0 ?♀22 A (97-104) DC10 ?0II A
  64. DBF1 ?♀23 A (105-112) DC11 ?0IJ A
  65. DBF2 ?♀33 A (113-120) DC12 ?0JJ A
  66. DBF3 ?♀34 A (121-128) DC13 ?0JK A
  67. DBF4 ?♀44 A (129-136) DC14 ?0KK A
  68. DBF5 ?♀45 A (137-144) DC15 ?0KL A
  69. DBF6 ?♀55 A (145-152) DC16 ?0LL A
  70. DBF7 ?♀56 A (153-160) DC17 ?0LM A
  71. DBF8 ?♀66 A (161-168) DC18 ?0MM A
  72. DBF9 ?♀67 A (169-176) DC19 ?0MN A
  73. DBFA ?♀77 A (177-184) DC1A ?0NN A
  74. DBFB ?♀78 A (185-192) DC1B ?0NO A
  75. DBFC ?♀88 A (193-200) DC1C ?0OO A
  76. DBFD ?♀89 A (201-208) DC1D ?0OP A
  77. DBFE ?♀99 A (209-216) DC1E ?0PP A
  78. DBFF ?♀ A A (217-224) DC1F ?0PQ A
  79. DC00 ?0AA A (225-232) DC20 ?0QQ A
  80. DC01 ?0AB A (233-240) DC21 ?0QR A
  81. DC02 ?0BB A (241-248) DC22 ?0RR A
  82. DC03 ?0BCDE (249-251) DC23 ?0RSDE
  83.  
  84. if you want the dex to display 0/0 Set DC03 and DC23 to FF(_A) instead of 07(DE) obtaining missingno= 252 dex count
  85. -
  86. Walk/Surf: - will update sprite to doing one of these (D682 - 01, 04)
  87. Pk♀?:AB = Bike
  88. Pk♀?:CC = Surf (use while you are facing water and hold arrow key corresponding to the direction of the water or collision(wall))
  89. Pk♀?:BB = Slide (ice physics) - can't control while it's moving
  90.  
  91. -
  92. use PC anywhere (face up and press A after using tm17) *note temporary invisible wall will be placed in-front of player - move to remove the wall+PC*
  93. !!9f?n (CEA4 93)
  94. -
  95. instant text
  96. .&?tAA (D199)
  97. -
  98. all badges: (set to FF)
  99. kanto = pk,?X A (D57D)
  100. Johto = pk,?W A (D57C)
  101. -
  102. No badges: (set to 00)
  103. kanto = pk,?XAA (D57D)
  104. Johto = pk,?WAA (D57C)
  105. -
  106. Change fly locations (Can fly to all cities)
  107. Kanto (set to FF)
  108. ?/11 A (D9EE)
  109. ?/12 A (D9EF)
  110. Johto (set to FF)
  111. ?/22 A (D9F0)
  112. ?/23 A (D9F1)
  113.  
  114. hex | location | code
  115. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  116. 00 Your House AA
  117. 01 Viridian City AB
  118. 02 Pallet Town BB
  119. 03 Viridian City BC
  120. 04 Pewter City CC
  121. 05 Cerulean City CD
  122. 06 Near the Power Plant DD
  123. 07 Vermilion City DE
  124. 08 Lavender Town EE
  125. 09 Saffron City EF
  126. 0A Celadon City FF
  127. 0B Fuchsia City FG
  128. 0C Cinnabar Island GG
  129. 0D Indigo Plateau GH
  130. 0E New Bark Town HH
  131. 0F Cherrygrove City HI
  132. 10 Violet City II
  133. 11 Union Cave IJ
  134. 12 Azalea Town JJ
  135. 13 Cianwood City JK
  136. 14 Goldenrod City KK
  137. 15 Olivine City KL
  138. 16 Ecruteak City LL
  139. 17 Mahogany Town LM
  140. 18 Lake of Rage MM
  141. 19 Blackthorn City MN
  142. 1A Mt. Silver NN
  143. 1B S.S. Aqua NO
  144. -
  145. Have All Room Decorations:
  146.  
  147. d80bff = Mn0FG A
  148. d80cff = Mn0GG A
  149. d80dff = Mn0GH A
  150. d80eff = Mn0HH A
  151. d80fff = Mn0HI A
  152. d810ff = Mn0II A
  153. d811ff = Mn0IJ A
  154. -
  155. Upper Left Corner
  156. 01??60D9 = D960xx = ?/qqxx
  157.  
  158. 1A - Giant Snorlax Doll NN
  159. 1B - Giant Onix Doll NO
  160. 1C - Giant Lapras Doll OO
  161.  
  162. Poster by Door (Only Posters)
  163. 01??5CD9 = ?/ooxx
  164.  
  165. 10 - Town Map II
  166. 11 - Pikachu Poster IJ
  167. 12 - Clefairy Poster JJ
  168. 13 - Jigglypuff Poster JK
  169.  
  170. Lower Left Corner
  171. 01??59D9 = ?/mnxx
  172.  
  173. 02 - Feathery Bed BB
  174. 03 - Pink Bed BC
  175. 04 - Polkadot Bed CC
  176. 05 - Pikachu Bed CD
  177. 07 - Red Carpet DE
  178. 08 - Blue Carpet EE
  179. 09 - Yellow Carpet EF
  180. 0A - Green Carpet FF
  181. 0C - Magnaplant GG
  182. 0D - Tropicplant GH
  183. 0E - Jumboplant HH
  184.  
  185. In Front of TV
  186. 01??5DD9 = ?/opxx
  187.  
  188. Left Side of Shelf
  189. 01??5ED9 = ?/ppxx
  190.  
  191. Right Side of Shelf
  192. 01??5FD9 = ?/pqxx
  193.  
  194. TV, Left, & Right Side of Shelf Codes
  195. 15 - NES KL
  196. 16 - Super NES LL
  197. 17 - Nintendo 64 LM
  198. 18 - Virtual Boy MM
  199. 1E - Pikachu Doll PP
  200. 1F - Surfing Pikachu Doll PQ
  201. 20 - Clefairy Doll QQ
  202. 21 - Jigglypuff Doll QR
  203. 22 - Bulbasaur Doll RR
  204. 23 - Charmander Doll RS
  205. 24 - Squirtle Doll SS
  206. 25 - Poliwag Doll ST
  207. 26 - Diglett Doll TT
  208. 27 - Staryu Doll TU
  209. 28 - Magikarp Doll UU
  210. 29 - Oddish Doll UV
  211. 2A - Gengar Doll VV
  212. 2B - Shellder Doll VW
  213. 2C - Grimer Doll WW
  214. 2D - Voltorb Doll WX
  215. 2E - Weedle Doll XX
  216. 2F - Unown Doll XY
  217. 30 - Geodude Doll YY
  218. 31 - Machop Doll YZ
  219. 32 - Tentacool Doll ZZ
  220. 33 - Gold Trophy Z(
  221. 34 - Silver Trophy ((
  222.  
  223. A2 - Ho-oh 9d
  224. AE - Paras 9p
  225. AA - Machop 9l
  226. A8 - Mr. Mime 9j
  227. D7 - Dratini Pk0
  228. C0 - Slowpoke 'vé
  229. C5 - Vulpix Mn-
  230. B3 - Butterfree 9u
  231. 05 - Lance CD
  232. 02 - Karen BB
  233. A0 - Koga 9b
  234. BF - You on Bike 'v&
  235. BE - Chuck 'v.
  236. F7 - Ash(Red) 56 - if you set these trainers to locations where they don't
  237. FE - Gary(Blue) 99 become garbage sprites it can soft lock upon interacting with them. save before using.
  238. FB - Nurse Joy 78
  239. F6 - Sabrina 55
  240. D5 - Swimmer Pk,
  241. -
  242. change clothes (D203)
  243. &&BCxx (replace xx)
  244.  
  245. 00 AA = Red Clothes
  246. 01 AB = Blue Clothes
  247. 02 BB = Green Clothes
  248. 03 BC = Brown Clothes
  249. 04 CC = Orange Clothes
  250. 05 CD = Grey Clothes
  251. 06 DD = green Sprite + Clothes
  252. 07 DE = brown Sprite + Clothes
  253. Repeats after that.
  254. -
  255. player sprite mod:
  256. &&ABAB = make player invisible (D201 01)
  257. &&ABAA = make player visible (D201 00)
  258. &&ABCC = Just going to say moon walking e.g. walk up while facing right...
  259. -
  260. change pokegear number: (replace xx with value below)
  261. slot 1: slot 1 is dedicated to your mom - can set to AA to remove it
  262. ?/--xx (D9C6)
  263. Slot 2: slot 2 is dedicated to prof. Elm - can set to AA to remove it
  264. ?/pk?xx (D9C7)
  265. slot 3:
  266. ?/Mn?xx (D9C8)
  267. slot 4:
  268. ?/-?xx (D9C9)
  269. slot 5:
  270. ?/-!xx (D9CA)
  271. slot 6:
  272. ?/Mn&xx (D9CB)
  273. slot 7:
  274. ?/??xx (D9CC)
  275. slot 8:
  276. ?/?!xx (D9CD)
  277. slot 9:
  278. ?/!!xx (D9CE)
  279. slot 10:
  280. ?/!.xx (D9CF)
  281.  
  282. (hex) Phone Number Modifier Digits
  283. 00 - Empty AA
  284. 01 - Mom AB
  285. 02 - Bike Shop BB
  286. 03 - Bill BC
  287. 04 - Professor Elm CC
  288. 05 - Jack: Schoolboy CD
  289. 06 - Beverly: PokeFan DD
  290. 07 - Huey: Sailor DE
  291. 08-0A = Blank Numbers
  292. 0B - Gavin: CoolTrainer FG
  293. 0C - Beth: CoolTrainer GG
  294. 0D - Jose: Bird Keeper GH
  295. 0E - Reena: CoolTrainer HH
  296. 0F - Joey: Youngster HI
  297. 10 - Wade: Bugcatcher II
  298. 11 - Ralph: Fisher IJ
  299. 12 - Liz: Picknicker JJ
  300. 13 - Anthony: Hiker JK
  301. 14 - Todd: Camper KK
  302. 15 - Gina: Picknicker KL
  303. 16 - Irwin: Juggler LL
  304. 17 - Arnie: Bug Catcher LM
  305. 18 - Alan: Schoolboy MM
  306. 19 - Blank Slot MN
  307. 1A - Dana: Lass NN
  308. 1B - Chad: Schoolboy NO
  309. 1C - Derek: PokeFan OO
  310. 1D - Chris: Fisher OP
  311. 1E - Brent: Pokémoniac PP
  312. 1F - Tiffany: Picknicker PQ
  313. 20 - Vance: Bird Keeper QQ
  314. 21 - Wilton: Fisher QR
  315. 22 - Kenji: Blackbelt RR
  316. 23 - Parry: Hiker RS
  317. 24 - Erin: Picknicker SS
  318. 25 - Buena (crystal only)
  319. -
  320. activate repel effect
  321. ?/♂6xx (replace xx) (D9EB)
  322. ZZ = 50
  323. ss = 100
  324. ?q = 150
  325. Mn? = 200
  326. 77 = 250
  327. _A = 255 ("_" = space)
  328. -
  329. TRAINER ID No. (I'm using 22796 for example, xx yy need to be converted from hex to the characters, % = MOD in calculators)
  330.  
  331. .&9cxx .&9dyy (D1A1 and D1A2)
  332.  
  333. xx = n / 256, yy = n % 256
  334. 89(59) = 22796 / 256 59 -> mn (lowercase letters NOT the symbol)
  335. 12(0C) = 22796 % 256 0C -> GG
  336. convert to hex -> convert chars -> plugin characters || Type as you see above into calc w/ programmer options available
  337. so 22796 = .&9cmn .&9dGG
  338. -
  339. max/infinite cash on player(trainer battles/selling items resets to 999999) (D573)
  340. PK,?N A - basically infinite cash
  341. PK,?NHH - ~900000
  342. -
  343. MOM savings (depositing cash resets to 999999)
  344. PK,?Q A - A lot of cash saved up - (D576)
  345.  
  346. make sure to stop saving to prevent it from reverting to 999,999 and also if you save enough money she will buy you items after trainer battles...
  347. Be careful with values above 999,999 some sav editors will have issues reading this should you need to use one to fix anything that may break / become corrupted.
  348. -
  349. Bag:
  350. D5B8 = Item 1 = PK,9zxx
  351. D5B9 = Amount = PK,'r?xx
  352. D5BA = Item 2 = Pk,'s?xx
  353. D5BB = Amount = Pk,'t?xx
  354. D5BC = Item 3 = Pk,'v?xx
  355. D5BD = Amount = Pk,'v!xx
  356. D5BE = Item 4 = Pk,'v.xx
  357. D5BF = Amount = Pk,'v&xx
  358. D5C0 = Item 5 = Pk,'véxx
  359. D5C1 = Amount = Pk,'m♂xx
  360. D5C2 = Item 6 = Pk,PkPkxx
  361. D5C3 = Amount = Pk,PkMnxx
  362. D5C4 = Item 7 = Pk,MnMnxx
  363. D5C5 = Amount = Pk,Mn-xx
  364. D5C6 = Item 8 = Pk,--xx
  365. D5C7 = Amount = Pk,Pk?xx
  366. D5C8 = Item 9 = Pk,Mn?xx
  367. D5C9 = Amount = Pk,-?xx
  368. D5CA = Item 10 = Pk,-!xx
  369. D5CB = Amount = Pk,Mn&xx
  370.  
  371. QQ = Rare Candy
  372. KL = Max Elixir
  373. NN = HP UP
  374. NO = Protein
  375. OO = Iron
  376. OP = Carbos
  377. PQ = Calcium
  378. tu = Slowpoke tail
  379. ?Y = Lucky egg
  380. ?N = Teru-Sama in Gold/Silver and crystal it is: GS Ball
  381. ?O = Teru-Sama in Gold/Silver and crystal it is: Blue Card
  382. -
  383. D5B7 = Total Item Count - if you sell 255 you will have to set this number to your current item count to fix your item pocket
  384. (or buy different items to update the counter - will still have to use this in some cases as CANCEL will be missing)
  385. PK,9yxx (replace xx with number 1-20?)
  386. PK,9yFF = 10
  387. PK,9y_A = have fun :) (_ = space) setting item counts beyond the normal pocket range will cause an overflow. useful for some things.
  388. -
  389. balls slot 1 modifier ($D5FD)
  390. Pk,89xx (replace xx)
  391. balls slot 1 quantity ($D5FE)
  392. Pk,99xx (replace xx)
  393. Balls slot 2 modifier ($D5FF)
  394. PK, Axx (replace xx)
  395. Balls slot 2 quantity modifier ($D600)*
  396. Pk♀AAxx
  397.  
  398. 45 = HM03 (put pokemon w/ daycare lady and use hm03 with at least 1 open party slot to clone that pokemon / get missingno 00)
  399. Mn0 = tm25 (can be used in conjunction with a different box name layout to exeggcute code- like shiny wild pokemon)
  400. .6 = TM36 (battle a trainer whose pokemon you want -> during battle put it to sleep -> whiteout -> now use tm36 to catch it)
  401. 12 = tm47 (it shifts the map data - can potentially skip events in the game using it)
  402. Alternate way to get wrong pocket items - give 3 of the same key item and switching them in the bag to overflow the balls pocket. Any item in the pc can be moved into the balls pocket via this method. (you don't need ace for this to work)
  403.  
  404. AB = master ball
  405. BB = ultra ball
  406. CC = great ball
  407. CD = poke ball
  408. 9h = love ball
  409. 9s = park ball
  410. ---quantities---
  411. AB = 1
  412. rs = 99
  413. 99 = 254
  414. _A = 255 ("_" = space)
  415. -
  416. $D5FC = Total Balls
  417. PK,ggxx (xx = number in your balls pocket, if you don't have items equal to the value you use the scroll will go beyond CANCEL)
  418. PK,ggAB = 1
  419. PK,ggCD = 5
  420. PK,ggFF = 10
  421. -
  422. TMs + HMs
  423. ---------------------------------------------------------
  424. HEX | ITEM | CODE HEX | ITEM | CODE
  425. ---------------------------------------------------------
  426. D57E TM 01 Pk,?Yxx D597 TM 26 Pk,?rxx
  427. D57F TM 02 Pk,?Zxx D598 TM 27 Pk,?sxx
  428. D580 TM 03 Pk,?(xx D599 TM 28 Pk,?txx
  429. D581 TM 04 Pk,?)xx D59A TM 29 Pk,?uxx
  430. D582 TM 05 Pk,?:xx D59B TM 30 Pk,?vxx
  431. D583 TM 06 Pk,?;xx D59C TM 31 Pk,?wxx
  432. D584 TM 07 Pk,?[xx D59D TM 32 Pk,?xyy
  433. D585 TM 08 Pk,?]xx D59E TM 33 Pk,?yxx
  434. D586 TM 09 Pk,?axx D59F TM 34 Pk,?zxx
  435. D587 TM 10 Pk,?bxx D5A0 TM 35 Pk,9bxx
  436. D588 TM 11 Pk,?cxx D5A1 TM 36 Pk,9cxx
  437. D589 TM 12 Pk,?dxx D5A2 TM 37 Pk,9dxx
  438. D58A TM 13 Pk,?exx D5A3 TM 38 Pk,9exx
  439. D58B TM 14 Pk,?fxx D5A4 TM 39 Pk,9fxx
  440. D58C TM 15 Pk,?gxx D5A5 TM 40 Pk,9gxx
  441. D58D TM 16 Pk,?hxx D5A6 TM 41 Pk,9hxx
  442. D58E TM 17 Pk,?ixx D5A7 TM 42 Pk,9ixx
  443. D58F TM 18 Pk,?jxx D5A8 TM 43 Pk,9jxx
  444. D590 TM 19 Pk,?kxx D5A9 TM 44 Pk,9kxx (can replace the xx / yy )
  445. D591 TM 20 Pk,?lxx D5AA TM 45 Pk,9lxx _A = 255 ("_" = space), rs = 99, 99 = 254
  446. D592 TM 21 Pk,?mxx D5AB TM 46 Pk,9mxx you can also type as is (xx = 110)
  447. D593 TM 22 Pk,?nxx D5AC TM 47 Pk,9nxx
  448. D594 TM 23 Pk,?oxx D5AD TM 48 Pk,9oxx
  449. D595 TM 24 Pk,?pxx D5AE TM 49 Pk,9pxx
  450. D596 TM 25 Pk,?qxx D5AF TM 50 Pk,9qxx
  451. ---------------------------
  452. HEX | ITEM | CODE
  453. ---------------------------
  454. D5B0 HM 01 PK,9rxx
  455. D5B1 HM 02 PK,9sxx
  456. D5B2 HM 03 PK,9txx
  457. D5B3 HM 04 PK,9uxx
  458. D5B4 HM 05 PK,9vxx
  459. D5B5 HM 06 PK,9wxx
  460. D5B6 HM 07 PK,9xyy
  461. -
  462. key items:
  463.  
  464. slot 1: D5E2 = Pk,.4xx
  465. slot 2: D5E3 = Pk,.5xx
  466. slot 3: D5E4 = Pk,.6xx
  467. slot 4: D5E5 = Pk,.7xx
  468. slot 5: D5E6 = Pk,.8xx
  469. slot 6: D5E7 = Pk,.9xx
  470. slot 7: D5E8 = Pk,♂3xx
  471. slot 8: D5E9 = Pk,♂4xx
  472. slot 9: D5EA = Pk,♂5xx
  473. slot 10: D5EB = Pk,♂6xx
  474. slot 11: D5EC = Pk,00xx
  475. slot 12: D5ED = Pk,01xx
  476.  
  477. DE = Bicycle
  478. )) = Coin Case
  479. 66 = hm06
  480. [] = super rod
  481. ): = itemfinder
  482. cc = S.S. ticket
  483. de = Silver Wing
  484. 9t = Rainbow Wing
  485. ?a = Pass
  486. 9q = Squirtbottle
  487.  
  488. Note you *are* able to give pokemon key items (party slot 3 item mod: ?,?fxx) and trade them between games. some values for "teru-sama" appear to be key items in pokemon crystal so you can also obtain them early in that game.
  489.  
  490. There are several glitches involving key items that allow you to overflow the bag and access other data... check GCL
  491. -
  492. $D5E1 = Total Key Item Count
  493. PK,.3xx (replace xx)
  494. AB = 1
  495. CD = 5
  496. FF = 10
  497. HI = 15
  498. KK = 20
  499. MN = 25
  500. _A = have fun :)
  501. -
  502. for the next bunch of codes replace xx with item codes and amounts...
  503. D616 = Stored Items = Pk♀LLxx (replace xx)
  504.  
  505. D617 = Stored Item 1 = Pk♀LMxx
  506. D618 = Amount = Pk♀MMxx
  507. D619 = Stored Item 2 = Pk♀MNxx
  508. D61A = Amount = Pk♀NNxx
  509. D61B = Stored Item 3 = Pk♀NOxx
  510. D61C = Amount = Pk♀OOxx
  511. D61D = Stored Item 4 = Pk♀OPxx
  512. D61E = Amount = Pk♀PPxx
  513. D61F = Stored Item 5 = Pk♀PQxx
  514. D620 = Amount = Pk♀QQxx
  515. D621 = Stored Item 6 = Pk♀QRxx
  516. D622 = Amount = Pk♀RRxx
  517. D623 = Stored Item 7 = Pk♀RSxx
  518. D624 = Amount = Pk♀SSxx
  519. D625 = Stored Item 8 = Pk♀STxx
  520. D626 = Amount = Pk♀TTxx
  521. D627 = Stored Item 9 = Pk♀TUxx
  522. D628 = Amount = Pk♀UUxx
  523. D629 = Stored Item 10 = Pk♀UVxx
  524. D62A = Amount = Pk♀VVxx
  525. D62B = Stored Item 11 = Pk♀VWxx
  526. D62C = Amount = Pk♀WWxx
  527. D62D = Stored Item 12 = Pk♀WXyy
  528. D62E = Amount = Pk♀XXyy
  529. D62F = Stored Item 13 = Pk♀XYxx
  530. D630 = Amount = Pk♀YYxx
  531. D631 = Stored Item 14 = Pk♀YZxx
  532. D632 = Amount = Pk♀ZZxx
  533. D633 = Stored Item 15 = Pk♀Z(xx
  534. D634 = Amount = Pk♀((xx
  535. D635 = Stored Item 16 = Pk♀()ss
  536. D636 = Amount = Pk♀))xx
  537. D637 = Stored Item 17 = Pk♀):xx
  538. D638 = Amount = Pk♀::xx
  539. D639 = Stored Item 18 = Pk♀:;xx
  540. D63A = Amount = Pk♀;;xx
  541. D63B = Stored Item 19 = Pk♀;[xx
  542. D63C = Amount = Pk♀[[xx
  543. D63D = Stored Item 20 = Pk♀[]xx
  544. D63E = Amount = Pk♀]]xx
  545. D63F = Stored Item 21 = Pk♀]axx
  546. D640 = Amount = Pk♀aaxx
  547. D641 = Stored Item 22 = Pk♀abxx
  548. D642 = Amount = Pk♀bbxx
  549. D643 = Stored Item 23 = Pk♀bcxx
  550. D644 = Amount = Pk♀ccxx
  551. D645 = Stored Item 24 = Pk♀cdxx
  552. D646 = Amount = Pk♀ddxx
  553. D647 = Stored Item 25 = Pk♀dexx
  554. D648 = Amount = Pk♀eexx
  555. D649 = Stored Item 26 = Pk♀efxx
  556. D64A = Amount = Pk♀ffxx
  557. D64B = Stored Item 27 = Pk♀fgxx
  558. D64C = Amount = Pk♀ggxx
  559. D64D = Stored Item 28 = Pk♀ghxx
  560. D64E = Amount = Pk♀hhxx
  561. D64F = Stored Item 29 = Pk♀hixx
  562. D650 = Amount = Pk♀iixx
  563. D651 = Stored Item 30 = Pk♀ijxx
  564. D652 = Amount = Pk♀jjxx
  565. D653 = Stored Item 31 = Pk♀jkxx
  566. D654 = Amount = Pk♀kkxx
  567. D655 = Stored Item 32 = Pk♀klxx
  568. D656 = Amount = Pk♀llxx
  569. D657 = Stored Item 33 = Pk♀lmxx
  570. D658 = Amount = Pk♀mmxx
  571. D659 = Stored Item 34 = Pk♀mnxx
  572. D65A = Amount = Pk♀nnxx
  573. D65B = Stored Item 35 = Pk♀noxx
  574. D65C = Amount = Pk♀ooxx
  575. D65D = Stored Item 36 = Pk♀opxx
  576. D65E = Amount = Pk♀ppxx
  577. D65F = Stored Item 37 = Pk♀pqxx
  578. D660 = Amount = Pk♀qqxx
  579. D661 = Stored Item 38 = Pk♀qrxx
  580. D662 = Amount = Pk♀rrxx
  581. D663 = Stored Item 39 = Pk♀rsxx
  582. D664 = Amount = Pk♀ssxx
  583. D665 = Stored Item 40 = Pk♀stxx
  584. D666 = Amount = Pk♀ttxx
  585. D667 = Stored Item 41 = Pk♀tuxx
  586. D668 = Amount = Pk♀uuxx
  587. D669 = Stored Item 42 = Pk♀uvxx
  588. D66A = Amount = Pk♀vvxx
  589. D66B = Stored Item 43 = Pk♀vwxx
  590. D66C = Amount = Pk♀wwxx
  591. D66D = Stored Item 44 = Pk♀wxyy
  592. D66E = Amount = Pk♀xxyy
  593. D66F = Stored Item 45 = Pk♀xyxx
  594. D670 = Amount = Pk♀yyxx
  595. D671 = Stored Item 46 = Pk♀yzxx
  596. D672 = Amount = Pk♀zzxx
  597. D673 = Stored Item 47 = Pk♀?Nxx
  598. D674 = Amount = Pk♀?OXX
  599. D675 = Stored Item 48 = Pk♀?PXX
  600. D676 = Amount = Pk♀?Qxx
  601. D677 = Stored Item 49 = Pk♀?Rxx
  602. D678 = Amount = Pk♀?Sxx
  603. D679 = Stored Item 50 = Pk♀?Txx
  604. D67A = Amount = Pk♀?Uxx
  605. D67B = Stored Items End of List = Pk♀?Vxx
  606. -
  607. /* these don't work with this setup
  608. PC POKEMON DATA CANNOT BE MODIFIED SETUP.
  609. $D8BC = Selected Box = Mn0'v?xx (set box from 1-14 ?)
  610. -
  611. $AD6C = Total = 9owwxx
  612. $AD6D = Stored Pokemon 1 = 9owxyy
  613. $AD6E = Stored Pokemon 2 = 9oxxyy
  614. $AD6F = Stored Pokemon 3 = 9oxyxx
  615. $AD70 = Stored Pokemon 4 = 9oyyxx
  616. $AD71 = Stored Pokemon 5 = 9oyzxx
  617. $AD72 = Stored Pokemon 6 = 9ozzxx
  618. $AD73 = Stored Pokemon 7 = 9o?Nxx
  619. $AD74 = Stored Pokemon 8 = 9o?Oxx
  620. $AD75 = Stored Pokemon 9 = 9o?Pxx
  621. $AD76 = Stored Pokemon 10 = 9o?Qxx
  622. $AD77 = Stored Pokemon 11 = 9o?Rxx
  623. $AD78 = Stored Pokemon 12 = 9o?Sxx
  624. $AD79 = Stored Pokemon 13 = 9o?Txx
  625. $AD7A = Stored Pokemon 14 = 9o?Uxx
  626. $AD7B = Stored Pokemon 15 = 9o?Vxx
  627. $AD7C = Stored Pokemon 16 = 9o?Wxx
  628. $AD7D = Stored Pokemon 17 = 9o?Xyy
  629. $AD7E = Stored Pokemon 18 = 9o?Yxx
  630. $AD7F = Stored Pokemon 19 = 9o?Zxx
  631. $AD80 = Stored Pokemon 20 = 9o?(xx
  632. $AD81 = End of list = 9o?)xx
  633. */
  634. ============================================================================================================================
  635. Change player name (COIN CASE METHOD)
  636. ============================================================================================================================
  637. *A Quagsire holding a HP UP with Sleep Talk as its first move in party position 4.
  638. *A freshly caught low level Pokémon in party position 3.
  639. *A Coin Case
  640. -----------------
  641. Party = Any pokemon, Any pokemon, slide, Quagsire (1st move slp tlk + hold hp up), 5-6th don't matter
  642. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  643. ITEM | quantity | ID(hex) | CODE (use with tm17 method to obtain the items easier)
  644. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  645. Stored PC items from item 1:
  646. (ANY ITEM)x(ANY)
  647. (ANY ITEM)x22
  648. TM18 x1 = D1 = .&
  649. (ANY ITEM)x(ANY)
  650. Awakening x30 = 0C = GG
  651. Light Ball x1 = A3 = 9e This method will allow you to name your sprite again
  652. (ANY ITEM)x(ANY) Save in either:
  653. Full Heal x90 = 26 = TT pokemart (cherrygrove) or Elm's Lab in either entry
  654. Paralyze Heal x62 = OD = GH exit and go 4 tiles to the right > listen to machop/bellsprout > use coincase (36)
  655. Poison Barb x1 = 51 = ij Doing so will bring up the menu to name your sprite
  656. Ultra Ball x5 = 02 = BB
  657. Poké Ball x23 = 05 = CD
  658. Big Pearl x72 = 6F = xy
  659. EnergyPowder x5 = 79 = ?T any item multiple stacks of - deposit n of 99 and withdraw the difference
  660. Poké Ball x5 = 05 = CD
  661. Full Restore x1 = 0E = HH
  662. TM16 x46 = CF = !.
  663. HM03 x1 = F5 = 45
  664. X Speed x1 = 34 = ((
  665. Full Heal x18 = 26 = TT PK,'t?xx = quantity (slot 2 item) PK,'s?xx = item type (slot 2 item pocket)
  666. Flower Mail x51 = 9E = ?y
  667. TM06 x1 = C5 = Mn-
  668. ANYTHING x(ANY)
  669. TM41 x1 = E9 = ♂4
  670. ======================================================
  671. Conversions:
  672. ======================================================
  673. ID Int/hex | Pokemon | Move | Item | CODE
  674.  
  675. 000 00 Glitch Pokemon Glitch move Glitch item AA
  676. 001 01 Bulbasaur Pound Master Ball AB
  677. 002 02 Ivysaur Karate Chop Ultra Ball BB
  678. 003 03 Venusaur Doubleslap Brightpowder BC
  679. 004 04 Charmander Comet Punch Great Ball CC
  680. 005 05 Charmeleon Mega Punch Poké Ball CD
  681. 006 06 Charizard Pay Day Teru-Sama DD
  682. 007 07 Squirtle Fire Punch Bicycle DE
  683. 008 08 Wartortle Ice Punch Moon Stone EE
  684. 009 09 Blastoise Thunderpunch Antidote EF
  685. 010 0A Caterpie Scratch Burn Heal FF
  686. 011 0B Metapod Vicegrip Ice Heal FG
  687. 012 0C Butterfree Guillotine Awakening GG
  688. 013 0D Weedle Razor Wind Paralyz Heal GH
  689. 014 0E Kakuna Swords Dance Full Restore HH
  690. 015 0F Beedrill Cut Max Potion HI
  691. 016 10 Pidgey Gust Hyper Potion II
  692. 017 11 Pidgeotto Wing Attack Super Potion IJ
  693. 018 12 Pidgeot Whirlwind Potion JJ
  694. 019 13 Rattata Fly Escape Rope JK
  695. 020 14 Raticate Bind Repel KK
  696. 021 15 Spearow Slam Max Elixer KL
  697. 022 16 Fearow Vine Whip Fire Stone LL
  698. 023 17 Ekans Stomp Thunderstone LM
  699. 024 18 Arbok Double Kick Water Stone MM
  700. 025 19 Pikachu Mega Kick Teru-Sama MN
  701. 026 1A Raichu Jump Kick HP Up NN
  702. 027 1B Sandshrew Rolling Kick Protein NO
  703. 028 1C Sandslash Sand Attack Iron OO
  704. 029 1D Nidoran♀ Headbutt Carbos OP
  705. 030 1E Nidorina Horn Attack Lucky Punch PP
  706. 031 1F Nidoqueen Fury Attack Calcium PQ
  707. 032 20 Nidoran♂ Horn Drill Rare Candy QQ
  708. 033 21 Nidorino Tackle X Accuracy QR
  709. 034 22 Nidoking Body Slam Leaf Stone RR
  710. 035 23 Clefairy Wrap Metal Powder RS
  711. 036 24 Clefable Take Down Nugget SS
  712. 037 25 Vulpix Thrash Poké Doll ST
  713. 038 26 Ninetales Double-Edge Full Heal TT
  714. 039 27 Jigglypuff Tail Whip Revive TU
  715. 040 28 Wigglytuff Poison Sting Max Revive UU
  716. 041 29 Zubat Twineedle Guard Spec. UV
  717. 042 2A Golbat Pin Missile Super Repel VV
  718. 043 2B Oddish Leer Max Repel VW
  719. 044 2C Gloom Bite Dire Hit WW
  720. 045 2D Vileplume Growl Teru-Sama WX
  721. 046 2E Paras Roar Fresh Water XX
  722. 047 2F Parasect Sing Soda Pop XY
  723. 048 30 Venonat Supersonic Lemonade YY
  724. 049 31 Venomoth Sonicboom X Attack YZ
  725. 050 32 Diglett Disable Teru-Sama ZZ
  726. 051 33 Dugtrio Acid X Defend Z(
  727. 052 34 Meowth Ember X Speed ((
  728. 053 35 Persian Flamethrower X Special ()
  729. 054 36 Psyduck Mist Coin Case ))
  730. 055 37 Golduck Water Gun Itemfinder ):
  731. 056 38 Mankey Hydro Pump Teru-Sama ::
  732. 057 39 Primeape Surf Exp. Share :;
  733. 058 3A Growlithe Ice Beam Old Rod ;;
  734. 059 3B Arcanine Blizzard Good Rod ;[
  735. 060 3C Poliwag Psybeam Silver Leaf [[
  736. 061 3D Poliwhirl Bubblebeam Super Rod []
  737. 062 3E Poliwrath Aurora Beam PP Up ]]
  738. 063 3F Abra Hyper Beam Ether ]a
  739. 064 40 Kadabra Peck Max Ether aa
  740. 065 41 Alakazam Drill Peck Elixer ab
  741. 066 42 Machop Submission Red Scale bb
  742. 067 43 Machoke Low Kick Secretpotion bc
  743. 068 44 Machamp Counter S.S. Ticket cc
  744. 069 45 Bellsprout Seismic Toss Mystery Egg cd
  745. 070 46 Weepinbell Strength Teru-Sama* dd in crystal this is "clear bell"
  746. 071 47 Victreebel Absorb Silver Wing de
  747. 072 48 Tentacool Mega Drain Moomoo Milk ee
  748. 073 49 Tentacruel Leech Seed Quick Claw ef
  749. 074 4A Geodude Growth Psncureberry ff
  750. 075 4B Graveler Razor Leaf Gold Leaf fg
  751. 076 4C Golem Solar Beam Soft Sand gg
  752. 077 4D Ponyta Poisonpowder Sharp Beak gh
  753. 078 4E Rapidash Stun Spore Przcureberry hh
  754. 079 4F Slowpoke Sleep Powder Burnt Berry hi
  755. 080 50 Slowbro Petal Dance Ice Berry ii
  756. 081 51 Magnemite String Shot Poison Barb ij
  757. 082 52 Magneton Dragon Rage King's Rock jj
  758. 083 53 Farfetch'd Fire Spin Bitter Berry jk
  759. 084 54 Doduo Thundershock Mint Berry kk
  760. 085 55 Dodrio Thunderbolt Red Apricorn kl
  761. 086 56 Seel Thunder Wave Tinymushroom ll
  762. 087 57 Dewgong Thunder Big Mushroom lm
  763. 088 58 Grimer Rock Throw Silverpowder mm
  764. 089 59 Muk Earthquake Blu Apricorn mn
  765. 090 5A Shellder Fissure Teru-Sama nn
  766. 091 5B Cloyster Dig Amulet Coin no
  767. 092 5C Gastly Toxic Ylw Apricorn oo
  768. 093 5D Haunter Confusion Grn Apricorn op
  769. 094 5E Gengar Psychic Cleanse Tag pp
  770. 095 5F Onix Hypnosis Mystic Water pq
  771. 096 60 Drowzee Meditate Twistedspoon qq
  772. 097 61 Hypno Agility Wht Apricorn qr
  773. 098 62 Krabby Quick Attack Black Belt rr
  774. 099 63 Kingler Rage Blk Apricorn rs
  775. 100 64 Voltorb Teleport Teru-Sama ss
  776. 101 65 Electrode Night Shade Pnk Apricorn st
  777. 102 66 Exeggcute Mimic Blackglasses tt
  778. 103 67 Exeggutor Screech Slowpoketail tu
  779. 104 68 Cubone Double Team Pink Bow uu
  780. 105 69 Marowak Recover Stick uv
  781. 106 6A Hitmonlee Harden Smoke Ball vv
  782. 107 6B Hitmonchan Minimize Nevermeltice vw
  783. 108 6C Lickitung Smokescreen Magnet ww
  784. 109 6D Koffing Confuse Ray Miracleberry wx
  785. 110 6E Weezing Withdraw Pearl xx
  786. 111 6F Rhyhorn Defense Curl Big Pearl xy
  787. 112 70 Rhydon Barrier Everstone yy
  788. 113 71 Chansey Light Screen Spell Tag yz
  789. 114 72 Tangela Haze Ragecandybar zz
  790. 115 73 Kangaskhan Reflect Teru-Sama* ?N in crystal this is "gs ball"
  791. 116 74 Horsea Focus Energy Teru-Sama* ?O in crystal this is "blue card"
  792. 117 75 Seadra Bide Miracle Seed ?P
  793. 118 76 Goldeen Metronome Thick Club ?Q
  794. 119 77 Seaking Mirror Move Focus Band ?R
  795. 120 78 Staryu Selfdestruct Teru-Sama ?S
  796. 121 79 Starmie Egg Bomb Energypowder ?T
  797. 122 7A Mr. Mime Lick Energy Root ?U
  798. 123 7B Scyther Smog Heal Powder ?V
  799. 124 7C Jynx Sludge Revival Herb ?W
  800. 125 7D Electabuzz Bone Club Hard Stone ?X
  801. 126 7E Magmar Fire Blast Lucky Egg ?Y
  802. 127 7F Pinsir Waterfall Card Key ?Z
  803. 128 80 Tauros Clamp Machine Part ?(
  804. 129 81 Magikarp Swift Teru-Sama* ?) in crystal this is "egg ticket"
  805. 130 82 Gyarados Skull Bash Lost Item ?:
  806. 131 83 Lapras Spike Cannon Stardust ?;
  807. 132 84 Ditto Constrict Star Piece ?[
  808. 133 85 Eevee Amnesia Basement Key ?]
  809. 134 86 Vaporeon Kinesis Pass ?a
  810. 135 87 Jolteon Softboiled Teru-Sama ?b
  811. 136 88 Flareon Hi Jump Kick Teru-Sama ?c
  812. 137 89 Porygon Glare Teru-Sama ?d
  813. 138 8A Omanyte Dream Eater Charcoal ?e
  814. 139 8B Omastar Poison Gas Berry Juice ?f
  815. 140 8C Kabuto Barrage Scope Lens ?g
  816. 141 8D Kabutops Leech Life Teru-Sama ?h
  817. 142 8E Aerodactyl Lovely Kiss Teru-Sama ?i
  818. 143 8F Snorlax Sky Attack Metal Coat ?j
  819. 144 90 Articuno Transform Dragon Fang ?k
  820. 145 91 Zapdos Bubble Teru-Sama ?l
  821. 146 92 Moltres Dizzy Punch Leftovers ?m
  822. 147 93 Dratini Spore Teru-Sama ?n
  823. 148 94 Dragonair Flash Teru-Sama ?o
  824. 149 95 Dragonite Psywave Teru-Sama ?p
  825. 150 96 Mewtwo Splash Mysteryberry ?q
  826. 151 97 Mew Acid Armor Dragon Scale ?r
  827. 152 98 Chikorita Crabhammer Berserk Gene ?s
  828. 153 99 Bayleef Explosion Teru-Sama ?t
  829. 154 9A Meganium Fury Swipes Teru-Sama ?u
  830. 155 9B Cyndaquil Bonemerang Teru-Sama ?v
  831. 156 9C Quilava Rest Sacred Ash ?w
  832. 157 9D Typhlosion Rock Slide Heavy Ball ?x
  833. 158 9E Totodile Hyper Fang Flower Mail ?y
  834. 159 9F Croconaw Sharpen Level Ball ?z
  835. 160 A0 Feraligatr Conversion Lure Ball 9b
  836. 161 A1 Sentret Tri Attack Fast Ball 9c
  837. 162 A2 Furret Super Fang Teru-Sama 9d
  838. 163 A3 Hoothoot Slash Light Ball 9e
  839. 164 A4 Noctowl Substitute Friend Ball 9f
  840. 165 A5 Ledyba Struggle Moon Ball 9g
  841. 166 A6 Ledian Sketch Love Ball 9h
  842. 167 A7 Spinarak Triple Kick Normal Box 9i
  843. 168 A8 Ariados Thief Gorgeous Box 9j
  844. 169 A9 Crobat Spider Web Sun Stone 9k
  845. 170 AA Chinchou Mind Reader Polkadot Bow 9l
  846. 171 AB Lanturn Nightmare Teru-Sama 9m
  847. 172 AC Pichu Flame Wheel Up-Grade 9n
  848. 173 AD Cleffa Snore Berry 9o
  849. 174 AE Igglybuff Curse Gold Berry 9p
  850. 175 AF Togepi Flail Squirtbottle 9q
  851. 176 B0 Togetic Conversion2 Teru-Sama 9r
  852. 177 B1 Natu Aeroblast Park Ball 9s
  853. 178 B2 Xatu Cotton Spore Rainbow Wing 9t
  854. 179 B3 Mareep Reversal Teru-Sama 9u
  855. 180 B4 Flaaffy Spite Brick Piece 9v
  856. 181 B5 Ampharos Powder Snow Surf Mail 9w
  857. 182 B6 Bellossom Protect LiteBlue Mail 9x
  858. 183 B7 Marill Mach Punch Portrait Mail 9y
  859. 184 B8 Azumarill Scary Face Lovely Mail 9z
  860. 185 B9 Sudowoodo Faint Attack Eon Mail 'r?
  861. 186 BA Politoed Sweet Kiss Morph Mail 's?
  862. 187 BB Hoppip Belly Drum Blue Sky Mail 't?
  863. 188 BC Skiploom Sludge Bomb Music Mail 'v?
  864. 189 BD Jumpluff Mud-Slap Mirage Mail 'v!
  865. 190 BE Aipom Octazooka Teru-Sama 'v. Crystal Clear Romhack = Luster Ball (for those that play it)
  866. 191 BF Sunkern Spikes TM01 'v& Lusterball makes any caught pokemon shiny regardles
  867. 192 C0 Sunflora Zap Cannon TM02 'vé
  868. 193 C1 Yanma Foresight TM03 'm♂
  869. 194 C2 Wooper Destiny Bond TM04 PkPk
  870. 195 C3 Quagsire Perish Song Glitch item PkMn
  871. 196 C4 Espeon Icy Wind TM05 MnMn
  872. 197 C5 Umbreon Detect TM06 Mn-
  873. 198 C6 Murkrow Bone Rush TM07 --
  874. 199 C7 Slowking Lock-On TM08 Pk?
  875. 200 C8 Misdreavus Outrage TM09 Mn?
  876. 201 C9 Unown Sandstorm TM10 -?
  877. 202 CA Wobbuffet Giga Drain TM11 -!
  878. 203 CB Girafarig Endure TM12 Mn&
  879. 204 CC Pineco Charm TM13 ??
  880. 205 CD Forretress Rollout TM14 ?!
  881. 206 CE Dunsparce False Swipe TM15 !!
  882. 207 CF Gligar Swagger TM16 !.
  883. 208 D0 Steelix Milk Drink TM17 ..
  884. 209 D1 Snubbull Spark TM18 .&
  885. 210 D2 Granbull Fury Cutter TM19 &&
  886. 211 D3 Qwilfish Steel Wing TM20 Mnx
  887. 212 D4 Scizor Mean Look TM21 Pk/
  888. 213 D5 Shuckle Attract TM22 Pk,
  889. 214 D6 Heracross Sleep Talk TM23 Pk♀
  890. 215 D7 Sneasel Heal Bell TM24 Pk0
  891. 216 D8 Teddiursa Return TM25 Mn0
  892. 217 D9 Ursaring Present TM26 ?/
  893. 218 DA Slugma Frustration TM27 ?,
  894. 219 DB Magcargo Safeguard TM28 ?♀
  895. 220 DC Swinub Pain Split Glitch ditem ?0
  896. 221 DD Piloswine Sacred Fire TM29 !0
  897. 222 DE Corsola Magnitude TM30 .0
  898. 223 DF Remoraid Dynamicpunch TM31 .1
  899. 224 E0 Octillery Megahorn TM32 .2
  900. 225 E1 Delibird Dragonbreath TM33 .3
  901. 226 E2 Mantine Baton Pass TM34 .4
  902. 227 E3 Skarmory Encore TM35 .5
  903. 228 E4 Houndour Pursuit TM36 .6
  904. 229 E5 Houndoom Rapid Spin TM37 .7
  905. 230 E6 Kingdra Sweet Scent TM38 .8
  906. 231 E7 Phanpy Iron Tail TM39 .9
  907. 232 E8 Donphan Metal Claw TM40 ♂3
  908. 233 E9 Porygon2 Vital Throw TM41 ♂4
  909. 234 EA Stantler Morning Sun TM42 ♂5
  910. 235 EB Smeargle Synthesis TM43 ♂6
  911. 236 EC Tyrogue Moonlight TM44 00
  912. 237 ED Hitmontop Hidden Power TM45 01
  913. 238 EE Smoochum Cross Chop TM46 11
  914. 239 EF Elekid Twister TM47 12
  915. 240 F0 Magby Rain Dance TM48 22
  916. 241 F1 Miltank Sunny Day TM49 23
  917. 242 F2 Blissey Crunch TM50 33
  918. 243 F3 Raikou Mirror Coat HM01 34
  919. 244 F4 Entei Psych Up HM02 44
  920. 245 F5 Suicune Extremespeed HM03 45
  921. 246 F6 Larvitar Ancientpower HM04 55
  922. 247 F7 Pupitar Shadow Ball HM05 56
  923. 248 F8 Tyranitar Future Sight HM06 66
  924. 249 F9 Lugia Rock Smash HM07 67
  925. 250 FA Ho-oh Whirlpool HM08 77
  926. 251 FB Celebi Beat Up Glitch item 78
  927. 252 FC Glitch Pokemon Glitch move Glitch item 88
  928. 253 FD Egg Glitch move Glitch item 89
  929. 254 FE Glitch Pokemon Glitch move Glitch item 99
  930. 255 FF Glitch Pokemon Glitch move Glitch item _A (_ = space)
  931. ======================================================
  932. Slot 3 Party pokemon modifier below:
  933. ======================================================
  934. Species = ?,?exx (put pokemon in daycare after setting species to update) (DA8A)
  935. e.g. celebi = ?,?e78 | mew = ?,?e?r
  936. -
  937. Make slot 3 in party shiny | You CANNOT have MAX IVs with SHINY. Gen 2 shiny is determined by DVs(IVs).
  938. shiny male:
  939. ?,?z77 (DA9F)
  940. ?,9b9l (DAA0)
  941.  
  942. shiny female:
  943. ?,?z?U (DA9F)
  944. ?,9b9l (DAA0)
  945. -
  946. Item held:
  947. ?,?fxx (replace xx with code below or the list above(contains a lot more)) (DA8B)
  948. Coin Case = ))
  949. Bicycle = DE
  950. Rare Candy = QQ
  951. -
  952. Moves (replace xx with char value of move | use pokemon center to fix PP)
  953. Slot 1 = ?,?gxx (DA8C)
  954. Slot 2 = ?,?hxx (DA8D)
  955. Slot 3 = ?,?ixx (DA8E)
  956. Slot 4 = ?,?jxx (DA8F)
  957.  
  958. Cut (0F) = HI
  959. Fly (13) = JK
  960. Surf (39) = :;
  961. Sleep Talk (D6) = Pk♀
  962. Return (D8) = Mn0
  963. -
  964. ID NUMBER (similar to changing your trainer ID (replace xx and yy))
  965. ?,?kxx (##### / 256 and convert to char) (DA90)
  966. ?,?lyy (##### Mod 256 and convert to char) (DA91)
  967. ------------------------------------------
  968. the next set of codes can replace xx with "_A" for Max stats (_ = space)
  969. ------------------------------------------
  970. $DA92 to $DA94 = Experience
  971. ?,?mxx
  972. ?,?nxx
  973. ?,?oxx
  974. -
  975. $DA95 to $DA96 = HP EV
  976. ?,?pxx
  977. ?,?qxx
  978. -
  979. $DA97 to $DA98 = Attack EV
  980. ?,?rxx
  981. ?,?sxx
  982. -
  983. $DA99 to $DA9A = Defense EV
  984. ?,?txx
  985. ?,?uxx
  986. -
  987. $DA9B to $DA9C = Speed EV
  988. ?,?vxx
  989. ?,?wxx
  990. -
  991. $DA9D to $DA9E = Special EV
  992. ?,?x xx
  993. ?,?y xx
  994. -
  995. $DA9F = Attack/Defense IV (DV) replacing xx with "?U" (female) and "77" (male) will result in a shiny (with the speed/spec iv code)
  996. ?,?zxx
  997. -
  998. $DAA0 = Speed/Special IV (DV) replacing xx with "9l" will result in a shiny (with the attack/def iv code)
  999. ?,9bxx
  1000.  
  1001. Hidden Power
  1002. ?,?z_A Hidden Power Dark (_ = space)
  1003. ?,9b99 Hidden Power Dragon
  1004. ?,9b89 Hidden Power Ice
  1005. ?,9b88 Hidden Power Psychic
  1006. ?,9b12 Hidden Power Electric
  1007. ?,9b11 Hidden Power Grass
  1008. ?,9b01 Hidden Power Water
  1009. ?,9b00 Hidden Power Fire
  1010. ?,9b.1 Hidden Power Steel
  1011. ?,9b.0 Hidden Power Ghost
  1012. ?,9b!0 Hidden Power Bug
  1013. ?,9b?0 Hidden Power Rock
  1014. ?,9b!. Hidden Power Ground
  1015. ?,9b!! Hidden Power Poison
  1016. ?,9b?! Hidden Power Flying
  1017. ?,9b?? Hidden Power Fighting
  1018. ?,9b_A Hidden Power Base 70 (dark)
  1019. -
  1020. ?,9g A = Max happiness/hatching time (set to AB for lowest hatch time)
  1021. WX = 50
  1022. pq = 100
  1023. ?l = 150
  1024. PkMn = 200 <- Symbols
  1025. _A = 255
  1026.  
  1027. AB = (when egg is in slot 3 for really low hatch time)
  1028. -
  1029. $DAA6 = PokeRus
  1030. ?,9hAB (01 = enable status)
  1031. -
  1032. ?,9hAA (00 = disable status)
  1033. -
  1034. $DAA7 to $DAA8 = Caught Data (caught data is present in -crystal-)
  1035. -
  1036. Pokemon Level - Use a Rare Candy on the Pokemon after changing (set to desired level -1)
  1037. ?,9kxx (replace xx with value of level char) (DAA9)
  1038. e.g. "?,9kAB" = level 1 - use rare candy to get it to level 2
  1039. AA = 0
  1040. AB = 1
  1041. 0A = 10 (EF = 9)
  1042. KK = 20 (MN = 19)
  1043. PP = 30 (OP = 29)
  1044. UU = 40 (TU = 39) check the list above for the conversion
  1045. ZZ = 50 (YZ = 49)
  1046. rs = 99
  1047. ss = 100 Anything over 100 is temporary. PC, Daycare, Battling all can reset level.
  1048. ?q = 150
  1049. Mn? = 200
  1050. 77 = 250
  1051. _A = 255
  1052. -
  1053. OT party 3rd pokemon (Replace xx with char code)
  1054. char 1: ?♀qqxx (DB60)
  1055. char 2: ?♀qrxx (DB61)
  1056. char 3: ?♀rrxx (DB62) terminator should be 1 after the last char in the name.
  1057. char 4: ?♀rsxx (DB63) E.g. If you want to change the OT on Mew from say Ash to GF
  1058. char 5: ?♀ssxx (DB64) the codes would be "?♀qq?a ?♀qr?] ?♀rrii
  1059. char 6: ?♀stxx (DB65) if you see anything after the terminator just set those values to AA (00)
  1060. char 7: ?♀ttxx (DB66) to clear them.
  1061. end code: ?♀tuii (DB67) (set to 50)
  1062. -
  1063. change nickname 3rd pokemon (party) - replace xx with char code *note* Some characters will not work
  1064. char 1: ?♀9dxx (DBA2)
  1065. char 2: ?♀9exx (DBA3)
  1066. char 3: ?♀9fxx (DBA4)
  1067. char 4: ?♀9gxx (DBA5) if you want to change the nickname of a pokemon the same rule applies from the OT
  1068. char 5: ?♀9hxx (DBA6) terminator is 1 after the last character.
  1069. char 6: ?♀9ixx (DBA7)
  1070. char 7: ?♀9jxx (DBA8)
  1071. char 8: ?♀9kxx (DBA9)
  1072. char 9: ?♀9lxx (DBAA)
  1073. char A: ?♀9mxx (DBAB)
  1074. end code: ?♀9nii (DBAC) (set to 50)
  1075.  
  1076. ( _ = space) ?Z = _ ?( = A ?) = B ?: = C ?; = D
  1077. ?[ = E ?] = F ?a = G ?b = H ?c = I ?d = J
  1078. ?e = K ?f = L ?g = M ?h = N ?i = O ?j = P
  1079. ?k = Q ?l = R ?m = S ?n = T ?o = U ?p = V
  1080. ?q = W ?r = X ?s = Y ?t = Z ?u = ( ?v = )
  1081. ?w = : ?x = ; ?y = [ ?z = ] 9b = a 9c = b
  1082. 9d = c 9e = d 9f = e 9g = f 9h = g 9i = h
  1083. 9j = i 9k = j 9l = k 9m = l 9n = m 9o = n
  1084. 9p = o 9q = p 9r = q 9s = r 9t = s 9u = t
  1085. 9v = u 9w = v 9x = w 9y = x 9z = y 'r? = z
  1086. 's? = é 't? = 'd 'v? = 'l 'v! = 's 'v. = 't 'v& = 'v
  1087. .2 = ' .3 = Pk .4 = mn .5 = - .6 = 'r .7 = 'm
  1088. .8 = ? .9 = ! ♂3 = . 12 = ♂ 22 = ₽ 23 = ×
  1089. 33 = . 34 = / 44 = , 45 = ♀ 55 = 0 56 = 1
  1090. 66 = 2 67 = 3 77 = 4 78 = 5 88 = 6 89 = 7
  1091. 99 = 8 _A = 9
  1092.  
  1093. ======================================================
  1094. Slot 1 Party pokemon modifier below: (replace yy with value)
  1095. ======================================================
  1096.  
  1097. $DA2A = Pokemon 1 (Species) ?,VVyy
  1098. $DA2B = Item Held ?,VWyy
  1099. $DA2C to $DA2F = Moves ?,WWyy ?,WXyy ?,XXyy ?,XYyy
  1100. $DA30 to $DA31 = ID Number ?,YYyy ?,YZyy
  1101. $DA32 to $DA34 = Experience ?,ZZyy ?,Z(yy ?,((yy
  1102. $DA35 to $DA36 = HP EV ?,()yy ?,))yy
  1103. $DA37 to $DA38 = Attack EV ?,):yy ?,::yy
  1104. $DA39 to $DA3A = Defense EV ?,:;yy ?,;;yy
  1105. $DA3B to $DA3C = Speed EV ?,;[yy ?,[[yy
  1106. $DA3D to $DA3E = Special EV ?,[]yy ?,]]yy
  1107. $DA3F = Attack/Defense IV(DV) ?,]ayy replacing yy with "?U" (female) and "77" (male) will result in a shiny +Speed/special DV
  1108. $DA40 = Speed/Special IV(DV) ?,aayy replacing yy with "9l" will result in a shiny +attack/defense DV
  1109. $DA41 to $DA44 = PP Moves ?,abyy ?,bbyy ?,bcyy ?,ccyy
  1110. $DA45 = Happiness/Time for Hatching ?,cdyy (set to AB for quick hatch)
  1111. $DA46 = PokeRus ?,ddyy AB(01)Enable AA(00) Disable
  1112. $DA47 to $DA48 = Caught Data ?,deyy ?,eeyy
  1113. $DA49 = Level ?,efyy
  1114. $DA4A to $DA4B = Status ?,ffyy ?,fgyy
  1115. $DA4C to $DA4D = HP ?,ggyy ?,ghyy
  1116. $DA4E to $DA4F = Max HP ?,hhyy ?,hiyy
  1117. $DA50 to $DA51 = Attack ?,iiyy ?,ijyy
  1118. $DA52 to $DA53 = Defense ?,jjyy ?,jkyy
  1119. $DA54 to $DA55 = Speed ?,kkyy ?,klyy
  1120. $DA56 to $DA57 = Special Defense ?,llyy ?,lmyy
  1121. $DA58 to $DA59 = Special Attack ?,mmyy ?,mnyy
  1122.  
  1123. Hidden Power base 70: code(hex) = type | Set Atk/Def DV to value to get desired nature. spd/spe need to be maxed (_A) otherwise use a calculator and convert to chars for those 2 values.
  1124. _A(FF) = Dark, 99(FE) = Dragon, 89(FD) = Ice, 88(FC) = Psychic, 12(EF) = Electric, 11(EE) = Grass, 01(ED) = Water, 00(EC) = Fire, .1(DF) = Steel, .0(DE) = Ghost, !0(DD) = bug, ?0(DC) = Rock, !.(CF) = Ground, !!(CE) = Poison, ?!(CD) = Flying, ??(CC) = Fighting
  1125.  
  1126. ======================================================
  1127. Slot 2 Party pokemon modifier below: (replace yy with value)
  1128. ======================================================
  1129.  
  1130. $DA5A = Pokemon 2 (Species) ?,nnyy
  1131. $DA5B = Item Held ?,noyy
  1132. $DA5C to $DA5F = Moves ?,ooyy ?,opyy ?,ppyy ?,qqyy
  1133. $DA60 to $DA61 = ID Number ?,qqyy ?,qryy
  1134. $DA62 to $DA64 = Experience ?,rryy ?,rsyy ?,ssyy
  1135. $DA65 to $DA66 = HP EV ?,styy ?,ttyy
  1136. $DA67 to $DA68 = Attack EV ?,tuyy ?,uuyy
  1137. $DA69 to $DA6A = Defense EV ?,uvyy ?,vvyy
  1138. $DA6B to $DA6C = Speed EV ?,vwyy ?,wwyy
  1139. $DA6D to $DA6E = Special EV ?,wxyy ?,xxyy
  1140. $DA6F = Attack/Defense IV(DV) ?,xyyy replacing yy with "?U" (female) and "77" (male) will result in a shiny +Speed/special DV
  1141. $DA70 = Speed/Special IV(DV) ?,yyyy replacing yy with "9l" will result in a shiny +attack/defense DV
  1142. $DA71 to $DA74 = PP Moves ?,yzyy ?,zzyy ?,?Nyy ?,?Oyy
  1143. $DA75 = Happiness/Time for Hatching ?,?Pyy
  1144. $DA76 = PokeRus ?,?Qyy AB(01)Enable AA(00) Disable
  1145. $DA77 to $DA78 = Caught Data ?,?Ryy ?,?Syy
  1146. $DA79 = Level ?,?Tyy
  1147. $DA7A to $DA7B = Status ?,?Uyy ?,?Vyy
  1148. $DA7C to $DA7D = HP ?,?Wyy ?,?Xyy
  1149. $DA7E to $DA7F = Max HP ?,?Yyy ?,?Zyy
  1150. $DA80 to $DA81 = Attack ?,?(yy ?.?)yy
  1151. $DA82 to $DA83 = Defense ?,?:yy ?,?;yy
  1152. $DA84 to $DA85 = Speed ?,?[yy ?,?]yy
  1153. $DA86 to $DA87 = Special Defense ?,?ayy ?,?byy
  1154. $DA88 to $DA89 = Special Attack ?,?cyy ?,?dyy
  1155.  
  1156. Hidden Power base 70: code(hex) = type | Set Atk/Def DV to value to get desired nature. spd/spe need to be maxed (_A) otherwise use a calculator and convert to chars for those 2 values.
  1157. _A(FF) = Dark, 99(FE) = Dragon, 89(FD) = Ice, 88(FC) = Psychic, 12(EF) = Electric, 11(EE) = Grass, 01(ED) = Water, 00(EC) = Fire, .1(DF) = Steel, .0(DE) = Ghost, !0(DD) = bug, ?0(DC) = Rock, !.(CF) = Ground, !!(CE) = Poison, ?!(CD) = Flying, ??(CC) = Fighting
  1158.  
  1159. ======================================================
  1160. Slot 4 Party pokemon modifier below: (replace yy with value) Pk Mn = symbols
  1161. ======================================================
  1162. $DABA = Pokemon 4 (species) ?,'s?yy
  1163. $DABB = Item Held ?,'t?yy
  1164. $DABC to $DABF = Moves ?,'v?yy ?,'v!yy ?,'v.yy ?,'v&yy
  1165. $DAC0 to $DAC1 = ID Number ?,'véyy ?,'m♂yy
  1166. $DAC2 to $DAC4 = Experience ?,PkPkyy ?,PkMnyy ?,MnMnyy
  1167. $DAC5 to $DAC6 = HP EV ?,Mn-yy ?,--yy
  1168. $DAC7 to $DAC8 = Attack EV ?,Pk?yy ?,Mn?yy
  1169. $DAC9 to $DACA = Defense EV ?,-?yy ?,-!yy
  1170. $DACB to $DACC = Speed EV ?,Mn&yy ?,??yy
  1171. $DACD to $DACE = Special EV ?,?!yy ?,!!yy
  1172. $DACF = Attack/Defense IV(DV) ?,!.yy replacing yy with "?U" (female) and "77" (male) will result in a shiny +Speed/special DV
  1173. $DAD0 = Speed/Special IV(DV) ?,..yy replacing yy with "9l" will result in a shiny +attack/defense DV
  1174. $DAD1 to $DAD4 = PP Moves ?,.&yy ?,&&yy ?,Mn*yy ?,Pk/yy *= multiplication symbol (x)
  1175. $DAD5 = Happiness/Time for Hatching ?,Pk,yy (set to AB for quick hatch)
  1176. $DAD6 = PokeRus ?,Pk♀yy AB(01)Enable AA(00) Disable
  1177. $DAD7 to $DAD8 = Caught Data ?,Pk0yy ?,Mn0yy
  1178. $DAD9 = Level ?,?/yy
  1179. $DADA to $DADB = Status ?,?,yy ?,?♀yy
  1180. $DADC to $DADD = HP ?,?0yy ?,!0yy
  1181. $DADE to $DADF = Max HP ?,.0yy ?,.1yy
  1182. $DAE0 to $DAE1 = Attack ?,.2yy ?,.3yy
  1183. $DAE2 to $DAE3 = Defense ?,.4yy ?,.5yy
  1184. $DAE4 to $DAE5 = Speed ?,.6yy ?,.7yy
  1185. $DAE6 to $DAE7 = Special Defense ?,.8yy ?,.9yy
  1186. $DAE8 to $DAE9 = Special Attack ?,♂3yy ?,♂4yy
  1187.  
  1188. Hidden Power base 70: code(hex) = type | Set Atk/Def DV to value to get desired nature. spd/spe need to be maxed (_A) otherwise use a calculator and convert to chars for those 2 values.
  1189. _A(FF) = Dark, 99(FE) = Dragon, 89(FD) = Ice, 88(FC) = Psychic, 12(EF) = Electric, 11(EE) = Grass, 01(ED) = Water, 00(EC) = Fire, .1(DF) = Steel, .0(DE) = Ghost, !0(DD) = bug, ?0(DC) = Rock, !.(CF) = Ground, !!(CE) = Poison, ?!(CD) = Flying, ??(CC) = Fighting
  1190.  
  1191. ======================================================
  1192. Slot 5 Party pokemon modifier below: (replace yy with value)
  1193. ======================================================
  1194.  
  1195. $DAEA = Pokemon 5 (species) ?,♂5yy
  1196. $DAEB = Item Held ?,♂6yy
  1197. $DAEC to $DAEF = Moves ?,00yy ?,01yy ?,11yy ?,12yy
  1198. $DAF0 to $DAF1 = ID Number ?,22yy ?,23yy
  1199. $DAF2 to $DAF4 = Experience ?,33yy ?,34yy ?,44yy
  1200. $DAF5 to $DAF6 = HP EV ?,45yy ?,55yy
  1201. $DAF7 to $DAF8 = Attack EV ?,56yy ?,66yy
  1202. $DAF9 to $DAFA = Defense EV ?,67yy ?,77yy
  1203. $DAFB to $DAFC = Speed EV?,78yy ?,88yy
  1204. $DAFD to $DAFE = Special EV ?,89yy ?,99yy
  1205. $DAFF = Attack/Defense IV ?,_Ayy "_" = space replacing yy with "?U" (female) and "77" (male) will result in a shiny +Speed/special DV
  1206. $DB00 = Speed/Special IV ?♀AAyy replacing yy with "9l" will result in a shiny +attack/defense DV
  1207. $DB01 to $DB04 = PP Moves ?♀AByy ?♀BByy ?♀BCyy ?♀CCyy
  1208. $DB05 = Happiness/Time for Hatching ?♀CDyy (set to AB for quick hatch)
  1209. $DB06 = PokeRus ?♀DDyy AB(01)Enable AA(00) Disable
  1210. $DB07 to $DB08 = Caught Data ?♀DEyyy ?♀EEyy
  1211. $DB09 = Level ?♀EFyy
  1212. $DB0A to $DB0B = Status ?♀FFyy ?♀FGyy
  1213. $DB0C to $DB0D = HP ?♀GGyy ?♀GHyy
  1214. $DB0E to $DB0F = Max HP ?♀HHyy ?♀HIyy
  1215. $DB10 to $DB11 = Attack ?♀IIyy ?♀IJyy
  1216. $DB12 to $DB13 = Defense ?♀JJyy ?♀JKyy
  1217. $DB14 to $DB15 = Speed ?♀KKyy ?♀KLyy
  1218. $DB16 to $DB17 = Special Defense ?♀LLyy ?♀LMyy
  1219. $DB18 to $DB19 = Special Attack ?♀MMyy ?♀MNyy
  1220.  
  1221. Hidden Power base 70: code(hex) = type | Set Atk/Def DV to value to get desired nature. spd/spe need to be maxed (_A) otherwise use a calculator and convert to chars for those 2 values.
  1222. _A(FF) = Dark, 99(FE) = Dragon, 89(FD) = Ice, 88(FC) = Psychic, 12(EF) = Electric, 11(EE) = Grass, 01(ED) = Water, 00(EC) = Fire, .1(DF) = Steel, .0(DE) = Ghost, !0(DD) = bug, ?0(DC) = Rock, !.(CF) = Ground, !!(CE) = Poison, ?!(CD) = Flying, ??(CC) = Fighting
  1223.  
  1224. ======================================================
  1225. Slot 6 Party pokemon modifier below: (replace yy with value)
  1226. ======================================================
  1227.  
  1228. $DB1A = Pokemon 6 (species) ?♀NNyy
  1229. $DB1B = Item Held ?♀NOyy
  1230. $DB1C to $DB1F = Moves ?♀OOyy ?♀OPyy ?♀PPyy ?♀PQyy
  1231. $DB20 to $DB21 = ID Number ?♀QQyy ?♀QRyy
  1232. $DB22 to $DB24 = Experience ?♀RRyy ?♀RSyy ?♀SSyy
  1233. $DB25 to $DB26 = HP EV ?♀STyy ?♀TTyy
  1234. $DB27 to $DB28 = Attack EV ?♀TUyy ?♀UUyy
  1235. $DB29 to $DB2A = Defense EV ?♀UVyy ?♀VVyy
  1236. $DB2B to $DB2C = Speed EV ?♀VWyy ?♀WWyy
  1237. $DB2D to $DB2E = Special EV ?♀WXyy ?♀XXyy
  1238. $DB2F = Attack/Defense IV ?♀XYyy replacing yy with "?U" (female) and "77" (male) will result in a shiny +Speed/special DV
  1239. $DB30 = Speed/Special IV ?♀YYyy replacing yy with "9l" will result in a shiny +attack/defense
  1240. $DB31 to $DB34 = PP Moves ?♀YZyy ?♀ZZyy ?♀Z(yy ?♀((yy
  1241. $DB35 = Happiness/Time for Hatching ?♀()yy (set to AB for quick hatch)
  1242. $DB36 = PokeRus ?♀))yy AB(01)Enable AA(00) Disable
  1243. $DB37 to $DB38 = Caught Data ?♀):yy ?♀::yy
  1244. $DB39 = Level ?♀:;yy
  1245. $DB3A to $DB3B = Status ?♀;;yy ?♀;[yy
  1246. $DB3C to $DB3D = HP ?♀[[yy ?♀[]yy
  1247. $DB3E to $DB3F = Max HP ?♀]]yy ?♀]ayy
  1248. $DB40 to $DB41 = Attack ?♀aayy ?♀abyy
  1249. $DB42 to $DB43 = Defense ?♀bbyy ?♀bcyy
  1250. $DB44 to $DB45 = Speed ?♀ccyy ?♀cdyy
  1251. $DB46 to $DB47 = Special Defense ?♀ddyy ?♀deyy
  1252. $DB48 to $DB49 = Special Attack ?♀eeyy ?♀efyy
  1253.  
  1254. Hidden Power base 70: code(hex) = type | Set Atk/Def DV to value to get desired nature. spd/spe need to be maxed (_A) otherwise use a calculator and convert to chars for those 2 values.
  1255. _A(FF) = Dark, 99(FE) = Dragon, 89(FD) = Ice, 88(FC) = Psychic, 12(EF) = Electric, 11(EE) = Grass, 01(ED) = Water, 00(EC) = Fire, .1(DF) = Steel, .0(DE) = Ghost, !0(DD) = bug, ?0(DC) = Rock, !.(CF) = Ground, !!(CE) = Poison, ?!(CD) = Flying, ??(CC) = Fighting
  1256.  
  1257. ======================================================
  1258. Pokemon Names & OT Names: replace yy with letter and make sure to set the digit after the name to null
  1259. ======================================================
  1260. Pokemon OT Name:
  1261. 1st 2nd 3rd 4th 5th 6th
  1262. slot1: DB4A ?♀ffyy DB55 ?♀klyy DB60 ?♀qqyy DB6B ?♀vwyy DB76 ?♀?Qyy DB81 ?♀?)yy
  1263. slot2: DB4B ?♀fgyy DB56 ?♀llyy DB61 ?♀qryy DB6C ?♀wwyy DB77 ?♀?Ryy DB82 ?♀?:yy
  1264. slot3: DB4C ?♀ggyy DB57 ?♀lmyy DB62 ?♀rryy DB6D ?♀wxyy DB78 ?♀?Syy DB83 ?♀?;yy
  1265. slot4: DB4D ?♀ghyy DB58 ?♀mmyy DB63 ?♀rsyy DB6E ?♀xxyy DB79 ?♀?Tyy DB84 ?♀?[yy
  1266. slot5: DB4E ?♀hhyy DB59 ?♀mnyy DB64 ?♀ssyy DB6F ?♀xyyy DB7A ?♀?Uyy DB85 ?♀?]yy
  1267. slot6: DB4F ?♀hiyy DB5A ?♀nnyy DB65 ?♀styy DB70 ?♀yyyy DB7B ?♀?Vyy DB86 ?♀?ayy
  1268. slot7: DB50 ?♀iiyy DB5B ?♀noyy DB66 ?♀ttyy DB71 ?♀yzyy DB7C ?♀?Wyy DB87 ?♀?byy
  1269. slot8: DB51 ?♀ijyy DB5C ?♀ooyy DB67 ?♀tuyy DB72 ?♀zzyy DB7D ?♀?Xyy DB88 ?♀?cyy
  1270. slot9: DB52 ?♀jjyy DB5D ?♀opyy DB68 ?♀uuyy DB73 ?♀?Nyy DB7E ?♀?Yyy DB89 ?♀?dyy
  1271. slot10: DB53 ?♀jkyy DB5E ?♀ppyy DB69 ?♀uvyy DB74 ?♀?Oyy DB7F ?♀?Zyy DB8A ?♀?eyy
  1272. null: DB54 ?♀kkii DB5F ?♀pqii DB6A ?♀vvii DB75 ?♀?Pii DB80 ?♀?(ii DB8B ?♀?fii
  1273.  
  1274. Pokemon Name:
  1275. 1st 2nd 3rd 4th 5th 6th
  1276. slot1: DB8C ?♀?gyy DB97 ?♀?ryy DBA2 ?♀9dyy DBAD ?♀9oyy DBB8 ?♀9zyy DBC3 ?♀PkMnyy
  1277. Slot2: DB8D ?♀?hyy DB98 ?♀?syy DBA3 ?♀9eyy DBAE ?♀9pyy DBB9 ?♀'r?yy DBC4 ?♀MnMnyy
  1278. slot3: DB8E ?♀?iyy DB99 ?♀?tyy DBA4 ?♀9fyy DBAF ?♀9qyy DBBA ?♀'s?yy DBC5 ?♀Mn-yy
  1279. slot4: DB8F ?♀?jyy DB9A ?♀?uyy DBA5 ?♀9gyy DBB0 ?♀9ryy DBBB ?♀'t?yy DBC6 ?♀--yy
  1280. slot5: DB90 ?♀?kyy DB9B ?♀?vyy DBA6 ?♀9hyy DBB1 ?♀9syy DBBC ?♀'v?yy DBC7 ?♀Pk?yy
  1281. slot6: DB91 ?♀?lyy DB9C ?♀?wyy DBA7 ?♀9iyy DBB2 ?♀9tyy DBBD ?♀'v!yy DBC8 ?♀Mn?yy
  1282. slot7: DB92 ?♀?myy DB9D ?♀?xyy DBA8 ?♀9jyy DBB3 ?♀9uyy DBBE ?♀'v.yy DBC9 ?♀-?yy
  1283. slot8: DB93 ?♀?nyy DB9E ?♀?yyy DBA9 ?♀9kyy DBB4 ?♀9vyy DBBF ?♀'v&yy DBCA ?♀-!yy
  1284. slot9: DB94 ?♀?oyy DB9F ?♀?zyy DBAA ?♀9lyy DBB5 ?♀9wyy DBC0 ?♀'véyy DBCB ?♀Mn&yy
  1285. slot10: DB95 ?♀?pyy DBA0 ?♀9byy DBAB ?♀9myy DBB6 ?♀9xyy DBC1 ?♀'m♂yy DBCC ?♀??yy
  1286. null: DB96 ?♀?qii DBA1 ?♀9cii DBAC ?♀9nii DBB7 ?♀9yii DBC2 ?♀PkPkii DBCD ?♀?!ii
  1287.  
  1288. null = name terminator set it after the name. if it is not set do not enter battles / heal. be careful using in pc.
  1289. think of a failed bad clone attempt with a really long name... that's why you terminate it.
  1290. pokemon with non-terminating names are useful in pokemon crystal (ACE)
  1291. ======================================================
  1292. Daycare:
  1293. ======================================================
  1294.  
  1295. Setting DC40 to 00/81 can delete/restore pokemon (useful to get/delete missingno & bad eggs)
  1296. DC40 = Old Man = ?0aayy
  1297. AA (00) = no pokemon
  1298. ?) (81) = in house / has pokemon
  1299. ?♀ (DB) = has egg (outside)
  1300. 78 (FB) = supposed to be infinite eggs?
  1301.  
  1302. Daycare Man Pokemon's Nickname
  1303. DC42 ?0bbyy
  1304. DC43 ?0bcyy
  1305. DC44 ?0ccyy
  1306. DC45 ?0cdyy
  1307. DC46 ?0ddyy
  1308. DC47 ?0deyy
  1309. DC48 ?0eeyy
  1310. DC49 ?0efyy
  1311. DC4A ?0ffyy
  1312. DC4B50 ?0eeii
  1313.  
  1314. Daycare Man Pokemon's OT
  1315. DC4C ?0ggyy
  1316. DC4D ?0ghyy
  1317. DC4E ?0hhyy
  1318. DC4F ?0hiyy
  1319. DC50 ?0iiyy
  1320. DC51 ?0ijyy
  1321. DC52 ?0jjyy
  1322. DC53 ?0jkyy
  1323. DC54 ?0kkyy
  1324. DC55 ?0klyy
  1325. DC5650 ?0llii
  1326.  
  1327. Daycare Man Pokemon:
  1328. DC57 = Pokemon 1 Species = ?0lmyy
  1329. DC58 = Item held = ?0mmyy
  1330. DC59 DC5A DC5B DC5C = Moves = ?0mnyy ?0nnyy ?0noyy ?0ooyy
  1331. DC5D DC5E = ID Number = ?0opyy ?0ppyy
  1332. DC5F DC60 DC61 = Experience = ?0pqyy ?0qqyy ?0qryy
  1333. DC62 DC63 = HP EV = ?0rryy ?0rsyy
  1334. DC64 DC65 = Attack EV = ?0ssyy ?0styy
  1335. DC66 DC67 = Defense EV = ?0ttyy ?0tuyy
  1336. DC68 DC69 = Speed EV = ?0uuyy ?0uvyy
  1337. DC6A DC6B = Special EV = ?0vvyy ?0vwyy
  1338. DC6C = Attack/Defense DV = ?0wwyy replacing yy with "?U" (female) and "77" (male) (with DC6D)
  1339. DC6D = Speed/Special DV = ?0wxyy replacing yy with "9l" = shiny (with DC6C)
  1340. DC6E DC6F DC70 DC71 = PP Moves = ?0xxyy ?0xyyy ?0yyyy ?0yzyy
  1341. DC72 = Happiness/egg hatch = ?0zzyy
  1342. DC73 = PokeRus = ?0?Nyy AB(01) = Enable, AA(00) = Disable
  1343. DC74 DC75 = Caught Data?
  1344. DC76 = level = ?0?Qyy
  1345.  
  1346. Setting DC77 to 00/81 can delete/restore pokemon (easier to restore/clone with wrong pocket hm03)
  1347. DC77 = Old Lady = ?0?Ryy
  1348. AA (00) = no pokemon
  1349. ?) (81) = in house / has pokemon
  1350.  
  1351. Daycare Lady Pokemon's Nickname
  1352. DC7A ?0?Uyy
  1353. DC7B ?0?Vyy
  1354. DC7C ?0?Wyy
  1355. DC7D ?0?Xyy
  1356. DC7E ?0?Yyy
  1357. DC7F ?0?Zyy
  1358. DC80 ?0?(yy
  1359. DC81 ?0?)yy
  1360. DC82 ?0?:yy
  1361. DC83 ?0?;yy
  1362. DC8450 ?0?[ii
  1363.  
  1364. Daycare Lady Pokemon's OT
  1365. DC85 ?0?]yy
  1366. DC86 ?0?ayy
  1367. DC87 ?0?byy
  1368. DC88 ?0?cyy
  1369. DC89 ?0?dyy
  1370. DC8A ?0?eyy
  1371. DC8B ?0?fyy
  1372. DC8C ?0?gyy
  1373. DC8D ?0?hyy
  1374. DC8E ?0?iyy
  1375. DC8F50 ?0?jii
  1376.  
  1377. Daycare Lady Pokemon:
  1378. DC90 = Pokemon 2 Species = ?0?kyy
  1379. DC91 = Item Held = ?0?lyy
  1380. DC92 DC93 DC94 DC95 = moves = ?0?myy ?0?nyy ?0?oyy ?0?pyy
  1381. DC96 DC97 = ID number = ?0?qyy ?0?ryy
  1382. DC98 DC99 DC9A = Experience = ?0?syy ?0?tyy ?0?uyy
  1383. DC9B DC9C = HP EV = ?0?vyy ?0?wyy
  1384. DC9D DC9E = Attack EV = ?0?xyy ?0?yyy
  1385. DC9F DCA0 = Defense EV = ?0?zyy ?09byy
  1386. DCA1 DCA2 = Speed EV = ?09cyy ?09dyy
  1387. DCA3 DCA4 = Special EV = ?09eyy ?09fyy
  1388. DCA5 = Attack/Defense DV = ?09gyy replacing yy with "?U" (female) and "77" (male) (with DCA6)
  1389. DCA6 = Speed/Special DV = ?09hyy replacing yy with "9l" = shiny (with DCA5)
  1390. DCA7 DCA8 DCA9 DCAA = PP Moves = ?09iyy ?09jyy ?09kyy ?09lyy
  1391. DCAB = Happiness/egg hatch = ?09myy
  1392. DCAC = PokeRus = ?09nyy AB(01) = Enable, AA(00) = Disable
  1393. DCAD DCAE = caught data?
  1394. DCAF = level = ?09qyy
  1395.  
  1396. Codes below modify the egg the old man gives you. most of them have been tested/work. do not change the egg's happiness/hatch value. once the egg is in your party you can set the happiness value to quickly hatch it.
  1397.  
  1398. DCC6 = Egg Species ?0--yy
  1399. DCC7 = Item Held ?0Pk?yy
  1400. DCC8 DCC9 DCCA DCCB = Moves ?0Mn?yy ?0-?yy ?0-!yy ?0Mn&yy Pk Mn = symbols
  1401. DCCC DCCD = ID Number ?0??yy ?0?!yy Use Pokemon party modifier codes as it might not work
  1402. DCCE DCCF DCD0 = Experience ?0!!yy ?0!.yy ?0..yy
  1403. DCD1 DCD2 = HP EV ?0.&yy ?0&&yy
  1404. DCD3 DCD4 = Attack EV ?0Mn*yy ?0Pk/yy *=multiplication symbol(x) | Pk Mn = symbol
  1405. DCD5 dCD6 = Defense EV ?0Pk,yy ?0Pk♀yy
  1406. DCD7 DCD8 = Speed EV ?0Pk0yy ?0Mn0yy
  1407. DCD9 DCDA = Special EV ?0?/yy ?0?,yy
  1408. DCDB = Attack/Defense IV(DV) ?0?♀yy replacing yy with "?U" (female) and "77" (male)
  1409. DCDC = Speed/Special IV(DV) ?0?0yy replacing yy with "9l" = shiny (with above code)
  1410. DCDD DCDE DCDF DCE0 = PP Moves ?0!0yy ?0.0yy ?0.1yy ?0.2yy
  1411. DCE1 = Happiness ?0.3yy (do not change this) might not work
  1412. DCE2 = PokeRus ?0.4yy AB(01) = Enable, AA(00) = Disable
  1413. DCE3 DCE4 = Caught Data ?0.5yy ?0.6yy *Not sure if correct* dont change these
  1414. DCE5 = Level ?0.7yy will hatch at the level but also needs experience to be modified to be correct
  1415.  
  1416. =====================================
  1417. Trainer & Rival information
  1418. =====================================
  1419. Trainer Name modifiers:
  1420. slot 1: D1A3 .&9eyy
  1421. slot 2: D1A4 .&9fyy
  1422. slot 3: D1A5 .&9gyy
  1423. slot 4: D1A6 .&9hyy
  1424. slot 5: D1A7 .&9iyy
  1425. slot 6: D1A8 .&9jyy
  1426. slot 7: D1A9 .&9kyy
  1427. slot 8: D1AA .&9lyy
  1428. slot 9: D1AB .&9myy
  1429. slot 10: D1AC .&9nyy
  1430. End(null): D1AD 50 .&9oii- set slot after last character in name to null (50)
  1431.  
  1432. if changing name set all values after null code to 00 (AA)? not sure if it matters.
  1433. also you can use coin case method to change your name (requires item list in pc)
  1434. e.g. .&9e?a .&9f?] .&9gii = "GF" w/ null code
  1435.  
  1436. Rival Name modifiers: 'letter Mn Pk = symbols
  1437. slot 1: D1BC .&'v?yy
  1438. slot 2: D1BD .&'v!yy
  1439. slot 3: D1BE .&'v.yy
  1440. slot 4: D1BF .&'v&yy An easier way to possibly rename your rival is using this code.
  1441. slot 5: D1C0 .&'véyy -> Policeman Elm's Lab: D897 00 = Mn0?rAA
  1442. slot 6: D1C1 .&'m♂yy go inside and talk to the policeman to name rival.
  1443. slot 7: D1C2 .&PkPkyy
  1444. slot 8: D1C3 .&PkMnyy
  1445. slot 9: D1C4 .&MnMnyy
  1446. slot 10: D1C5 .&Mn-yy
  1447. End(null): D1C650 .&--ii
  1448. set the value of the slot after your name to ii to terminate it there.
  1449.  
  1450. change OT ID @ line 331
  1451.  
  1452. ( _ = space) ?Z = _ ?( = A ?) = B ?: = C ?; = D
  1453. ?[ = E ?] = F ?a = G ?b = H ?c = I ?d = J
  1454. ?e = K ?f = L ?g = M ?h = N ?i = O ?j = P
  1455. ?k = Q ?l = R ?m = S ?n = T ?o = U ?p = V
  1456. ?q = W ?r = X ?s = Y ?t = Z ?u = ( ?v = )
  1457. ?w = : ?x = ; ?y = [ ?z = ] 9b = a 9c = b
  1458. 9d = c 9e = d 9f = e 9g = f 9h = g 9i = h
  1459. 9j = i 9k = j 9l = k 9m = l 9n = m 9o = n
  1460. 9p = o 9q = p 9r = q 9s = r 9t = s 9u = t
  1461. 9v = u 9w = v 9x = w 9y = x 9z = y 'r? = z
  1462. 's? = é 't? = 'd 'v? = 'l 'v! = 's 'v. = 't 'v& = 'v
  1463. .2 = ' .3 = Pk .4 = mn .5 = - .6 = 'r .7 = 'm
  1464. .8 = ? .9 = ! ♂3 = . 12 = ♂ 22 = ₽ 23 = ×
  1465. 33 = . 34 = / 44 = , 45 = ♀ 55 = 0 56 = 1
  1466. 66 = 2 67 = 3 77 = 4 78 = 5 88 = 6 89 = 7
  1467. 99 = 8 _A = 9 ii = terminate
  1468. =====================================
  1469. *Unown pokédex order digits* code(hex) = letter
  1470. =====================================
  1471. turn on unown pokedex: 010371D5 D571 03 = Pk,yzBC
  1472. finish all puzzles: 010F3EDC DC3E 0F = ?0]]HI
  1473.  
  1474. AB(01) - A EE(08) - H HI(0F) - O LL(16) - V
  1475. BB(02) - B EF(09) - I II(10) - P LM(17) - W
  1476. BC(03) - C FF(0A) - J IJ(11) - Q MM(18) - X
  1477. CC(04) - D FG(0B) - K JJ(12) - R MN(19) - Y
  1478. CD(05) - E GG(0C) - L JK(13) - S NN(1A) - Z
  1479. DD(06) - F GH(0D) - M KK(14) - T
  1480. DE(07) - G HH(0E) - N KL(15) - U
  1481.  
  1482. Unown pokédex order modifiers
  1483. 1st slot: DC24 ?0SSyy
  1484. 2nd slot: DC25 ?0STyy
  1485. 3rd slot: DC26 ?0TTyy
  1486. 4th slot: DC27 ?0TUyy
  1487. 5th slot: DC28 ?0UUyy
  1488. 6th slot: DC29 ?0UVyy
  1489. 7th slot: DC2A ?0VVyy
  1490. 8th slot: DC2B ?0VWyy
  1491. 9th slot: DC2C ?0WWyy
  1492. 10th slot: DC2D ?0WXyy
  1493. 11th slot: DC2E ?0XXyy
  1494. 12th slot: DC2F ?0XYyy
  1495. 13th slot: DC30 ?0YYyy
  1496. 14th slot: DC31 ?0YZyy
  1497. 15th slot: DC32 ?0ZZyy
  1498. 16th slot: DC33 ?0Z(yy
  1499. 17th slot: DC34 ?0((yy
  1500. 18th slot: DC35 ?0()yy
  1501. 19th slot: DC36 ?0))yy
  1502. 20th slot: DC37 ?0):yy
  1503. 21st slot: DC38 ?0::yy
  1504. 22nd slot: DC39 ?0:;yy
  1505. 23rd slot: DC3A ?0;;yy
  1506. 24th slot: DC3B ?0;[yy
  1507. 25th slot: DC3C ?0[[yy
  1508. 26th slot: DC3D ?0[]yy
  1509. =====================================
  1510. Use At Own Risk! This applies to most of the codes below. Save before using some in-case it crashes.
  1511. =====================================
  1512.  
  1513. Walk modifier (replace yy)
  1514. &&EEyy
  1515.  
  1516. char walks backwards
  1517. &&CDCC
  1518.  
  1519. Change color of tiles / ground (D0D0xx = "....xx" - replace xx with value 00-FF | some work inside and others outside.
  1520. ....ab - neon
  1521. ....AB - neon
  1522. ....AA - Grey (blackout)
  1523. ....MN - flashing blue
  1524.  
  1525. infinite eggs daycare -
  1526. ?0aa78
  1527. Tricks with daycare: if you never give the daycare lady a pokemon wrong pocket HM03 will give you missingno. Also, if you never deposit pokemon into daycare this code will give you bad eggs?
  1528.  
  1529. PokeMart Item modifiers: (replace yy) These won't work.
  1530. Slot 1: CFED = !.01yy
  1531. Slot 2: CFEE = !.11yy
  1532. Slot 3: CFEF = !.12yy
  1533. Slot 4: CFF0 = !.22yy
  1534. Slot 5: CFF1 = !.23yy
  1535.  
  1536. Rebattle any trainer:
  1537. D160 25 = .&qqST
  1538. D161 8A = .&qr?e
  1539. D162 7D = .&rr?X
  1540.  
  1541. Rebattle any gym leader:
  1542. D160 55 = .&qqkl
  1543. D161 A2 = .&qr9d
  1544.  
  1545. Use PC anywhere = !!9f?n
  1546. ***Highly recommend setting this code after every teleport so you can get out of some situations where changing maps can put you in a blank map/glitch city.***
  1547.  
  1548. Use dig anywhere: (set both values to 03 to use dig from anywhere)
  1549. DA00 03 = What Map Bank you are on = ?,AABC
  1550. DA01 03 = What Map Number you are on = ?,ABBC
  1551.  
  1552. Dig Modifier: to use: set these codes to the location you want to go then set DA00 & DA01 to 03 (codes above)
  1553. D9F3 = ?/34yy
  1554. D9F4 = ?/44yy
  1555.  
  1556. Teleport-to Modifier: Locations for dig and teleport are the same, but any with * at the end cannot be used with teleport.
  1557. to use -> set both codes to desired location -> use teleport
  1558. D9FB = ?/78yy
  1559. D9FC = ?/88yy
  1560.  
  1561. 0F, 05 = SS Aqua = HI, CD
  1562. 08, 07 = Azalea Town = EE, DE
  1563. 05, 0A = Blackthorn City = CD, FF
  1564. 15, 04 = Celadon City = KK, CC
  1565. 07, 11 = Cerulean City = DE, FG
  1566. 1A, 03 = Cherrygrove City = NN, BC
  1567. 1A, 04 = Cherrygrove City (inside Pokémon Center)* = NN, CC
  1568. 16, 03 = Cianwood City = LL, BC
  1569. 06, 08 = Cinnabar Island = DD, EE
  1570. 0B, 16 = Daycare Center* = FG, LL
  1571. 17, 02 = Entrance to Kanto* = LM, BB
  1572. 04, 09 = Eruteak City = CC, EF
  1573. 11, 05 = Fuchsia City = IJ, CD
  1574. 0B, 02 = Goldenrod City = FG, BB
  1575. 10, 01 = Indigo Plateau = II, AB
  1576. 09, 06 = Lake of Rage = EF, DD
  1577. 12, 04 = Lavender Town = JJ, CC
  1578. 02, 07 = Mahogany Town = BB, DE
  1579. 13, 02 = Mt. Silver = JK, BB
  1580. 07, 0E = Near Power Plant = DE, HH
  1581. 0B, 0B = Name Rater* = FG, FG
  1582. 18, 04 = New Bark Town = MM, CC
  1583. 01, 0E = Olivine City = AB, HH
  1584. 0D, 02 = Pallet Town = GH, BB
  1585. 0E, 01 = Pewter City = HH, AB
  1586. 1A, 09 = Route 30* = NN, EF
  1587. 19, 20 = Saffron City = MN, QQ
  1588. 03, 44 = Silver Cave (at PKMN trainer Red)* = BC, cc
  1589. 0A, 01 = Union Cave = FF, AB
  1590. 0C, 01 = Vermillion City ? = GG, AB
  1591. 0A, 05 = Violet City = FF, CD
  1592. 17, 03 = Viridian City = LM, BC
  1593. 17, 09 = Viridian City (inside Pokémon Center) = LM, EF
  1594. 18, 07 = Your House = MM, DE
  1595.  
  1596. $D20D = X position
  1597. $D20E = Y Position
  1598. $DA02 to $DA03 = X-Y coordinates of character on overworld map. Going right increases X and going down increases Y.
  1599.  
  1600. Slot machines pay Max "_" = space | 'v = symbol
  1601. 6612 02 = ttJJBB
  1602. FFB8 02 = _A9zBB
  1603. FFBE 02 = _A'v.BB
  1604.  
  1605. Infinite Park Balls
  1606. D9C3 14 = ?/PkMnkk PkMn = symbols
  1607.  
  1608. Phone Calls
  1609. D18F 04 = .&?jCC
  1610.  
  1611. music modifier(01) = C1A9yy
  1612. 01 = title theme
  1613. 05 = train
  1614. 09 = pokemon center
  1615. 0D = heal pokemon
  1616. 14 = hall of fame registration
  1617. 11 = follow someone
  1618. 13 = bike music
  1619. 1C = pallet town
  1620. 22 = evolution
  1621. 24 = credits
  1622. 2F = final battle
  1623. 30 = lance battle
  1624. 3D = goldenrod city
  1625. 4C = you win
  1626. 58 = bug contest results
  1627. 59 = bug contest
  1628. 5A 5B 5C = beta 1 2 3 respectively
  1629.  
  1630.  
  1631. codes below use Symbols: Pk Mn 't ♀
  1632.  
  1633. infinite mystery gifts: BB90 01 = 't??kAB
  1634.  
  1635. fly with any pokemon: D0D6 02 = ..Pk♀BB
  1636.  
  1637. # of options in menu: CEDA = !!?,yy
  1638.  
  1639. Menu Mod Pokemon Menu (replace yy)
  1640. 1. D0D4 = ..Pk/yy
  1641. 2. D0D5 = ..Pk,yy
  1642. 3. D0D6 = ..Pk♀yy
  1643. 4. D0D7 = ..?k0yy
  1644. 5. D0D8 = ..Mn0yy
  1645. 6. D0D9 = ..?/yy
  1646. 7. D0DA = ..?,yy
  1647. 8. D0DB = ..?♀yy
  1648. 9. D0DC = ..?0yy
  1649.  
  1650. Option selected in Menu: CEE0 = !!.2yy
  1651.  
  1652. Read Sign Modifier(91): D176 = .&?Qyy
  1653.  
  1654. glitch city(91): D07D 8C = ..?X?g
  1655.  
  1656. Slide everywhere: D20B 23 = &&FGRS
  1657.  
  1658. Always Rename 1st Pokemon: D005 00 = ..CDAA
  1659.  
  1660. Battle Red Again: D8A3 00 = Mn09eAA
  1661.  
  1662. Daycare level increase modifier: CF7F = !.?Zyy
  1663.  
  1664. Bug Catching Contest Modifier: D5B8 = Pk,9zyy
  1665.  
  1666. Reset Clock Without a Password: 010000A0 = A000 00 = 9fAAAA
  1667.  
  1668. 00 - Midnight AA
  1669. 01 - 01 o'clock Night AB
  1670. 02 - 02 o' clock Night BB
  1671. 03 - 03 o' clock Night BC
  1672. 04 - 04 o' clock Morning CC
  1673. 05 - 05 o' clock Morning CD
  1674. 06 - 06 o' clock Morning DD
  1675. 07 - 07 o' clock Morning DE
  1676. 08 - 08 o' clock Morning EE
  1677. 09 - 09 o' clock Morning EF
  1678. 0A - 10 o' clock Day FF
  1679. 0B - 11 o' clock Day FG
  1680. 0C - Noon GG
  1681. 0D - 01 o' clock Day GH
  1682. 0E - 02 o' clock Day HH
  1683. 0F - 03 o' clock Day HI
  1684. 10 - 04 o' clock Day II
  1685. 11 - 05 o' clock Day IJ
  1686. 12 - 06 o' clock Night JJ
  1687. 13 - 07 o' clock Night JK
  1688. 14 - 08 o' clock Night KK
  1689. 15 - 09 o' clock Night KL
  1690. 16 - 10 o' clock Night LL
  1691. 17 - 11 o' clock Night LM
  1692.  
  1693. Hour Modifier - 01??DDD1 = D1DDxx = .&!0yy
  1694. Minute(s) Modifier
  1695. 01??DED1 - D1DE yy = .&.0 yy
  1696. 01??DFD1 - D1DF yy = .&.1 yy
  1697.  
  1698. Day of the week modifier - 01xxDCD1 = D1DCxx = .&?0yy (useful for in-game events)
  1699. 00 - Monday AA
  1700. 01 - Tuesday AB
  1701. 02 - Wednesday BB
  1702. 03 - Thursday BC
  1703. 04 - Friday CC
  1704. 05 - Saturday CD
  1705. 06 - Sunday DD
  1706.  
  1707. Stored Pokemon settings = Current Box (These don't work with this setup. Still helpful to know addresses)
  1708. ===============================================================
  1709. Stored Pokemon 1 Settings
  1710. ===============================================================
  1711. $AD82 = Stored Pokemon 1
  1712. $AD83 = Item Held
  1713. $AD84 to $AD87 = Moves
  1714. $AD88 to $AD89 = ID Number
  1715. $AD8A to $AD8C = Experience
  1716. $AD8D to $AD8E = HP EV
  1717. $AD8F to $AD90 = Attack EV
  1718. $AD91 to $AD92 = Defense EV
  1719. $AD93 to $AD94 = Speed EV
  1720. $AD95 to $AD96 = Special EV
  1721. $AD97 = Attack/Defense IV
  1722. $AD98 = Speed/Special IV
  1723. $AD99 to $AD9C = PP Moves
  1724. $AD9D = Happiness/Time for Hatching
  1725. $AD9E = PokeRus
  1726. $AD9F to $ADA0 = Caught Data
  1727. $ADA1 = Level
  1728. ===============================================================
  1729. Stored Pokemon 2 Settings
  1730. ===============================================================
  1731. $ADA2 = Stored Pokemon 2
  1732. $ADA3 = Item Held
  1733. $ADA4 to $ADA7 = Moves
  1734. $ADA8 to $ADA9 = ID Number
  1735. $ADAA to $ADAC = Experience
  1736. $ADAD to $ADAE = HP EV
  1737. $ADAF to $ADB0 = Attack EV
  1738. $ADB1 to $ADB2 = Defense EV
  1739. $ADB3 to $ADB4 = Speed EV
  1740. $ADB5 to $ADB6 = Special EV
  1741. $ADB7 = Attack/Defense IV
  1742. $ADB8 = Speed/Special IV
  1743. $ADB9 to $ADBC = PP Moves
  1744. $ADBD = Happiness/Time for Hatching
  1745. $ADBE = PokeRus
  1746. $ADBF to $ADC0 = Caught Data
  1747. $ADC1 = Level
  1748. ===============================================================
  1749. Stored Pokemon 3 Settings
  1750. ===============================================================
  1751. $ADC2 = Stored Pokemon 3
  1752. $ADC3 = Item Held
  1753. $ADC4 to $ADC7 = Moves
  1754. $ADC8 to $ADC9 = ID Number
  1755. $ADCA to $ADCC = Experience
  1756. $ADCD to $ADCE = HP EV
  1757. $ADCF to $ADD0 = Attack EV
  1758. $ADD1 to $ADD2 = Defense EV
  1759. $ADD3 to $ADD4 = Speed EV
  1760. $ADD5 to $ADD6 = Special EV
  1761. $ADD7 = Attack/Defense IV
  1762. $ADD8 = Speed/Special IV
  1763. $ADD9 to $ADDC = PP Moves
  1764. $ADDD = Happiness/Time for Hatching
  1765. $ADDE = PokeRus
  1766. $ADDF to $ADE0 = Caught Data
  1767. $ADE1 = Level
  1768. ===============================================================
  1769. Stored Pokemon 4 Settings
  1770. ===============================================================
  1771. $ADE2 = Stored Pokemon 4
  1772. $ADE3 = Item Held
  1773. $ADE4 to $ADE7 = Moves
  1774. $ADE8 to $ADE9 = ID Number
  1775. $ADEA to $ADEC = Experience
  1776. $ADED to $ADEE = HP EV
  1777. $ADEF to $ADF0 = Attack EV
  1778. $ADF1 to $ADF2 = Defense EV
  1779. $ADF3 to $ADF4 = Speed EV
  1780. $ADF5 to $ADF6 = Special EV
  1781. $ADF7 = Attack/Defense IV
  1782. $ADF8 = Speed/Special IV
  1783. $ADF9 to $ADFC = PP Moves
  1784. $ADFD = Happiness/Time for Hatching
  1785. $ADFE = PokeRus
  1786. $ADFF to $AE00 = Caught Data
  1787. $AE01 = Level
  1788. ===============================================================
  1789. Stored Pokemon 5 Settings
  1790. ===============================================================
  1791. $AE02 = Stored Pokemon 5
  1792. $AE03 = Item Held
  1793. $AE04 to $AE07 = Moves
  1794. $AE08 to $AE09 = ID Number
  1795. $AE0A to $AE0C = Experience
  1796. $AE0D to $AE0E = HP EV
  1797. $AE0F to $AE10 = Attack EV
  1798. $AE11 to $AE12 = Defense EV
  1799. $AE13 to $AE14 = Speed EV
  1800. $AE15 to $AE16 = Special EV
  1801. $AE17 = Attack/Defense IV
  1802. $AE18 = Speed/Special IV
  1803. $AE19 to $AE1C = PP Moves
  1804. $AE1D = Happiness/Time for Hatching
  1805. $AE1E = PokeRus
  1806. $AE1F to $AE20 = Caught Data
  1807. $AE21 = Level
  1808. ===============================================================
  1809. Stored Pokemon 6 Settings
  1810. ===============================================================
  1811. $AE22 = Stored Pokemon 6
  1812. $AE23 = Item Held
  1813. $AE24 to $AE27 = Moves
  1814. $AE28 to $AE29 = ID Number
  1815. $AE2A to $AE2C = Experience
  1816. $AE2D to $AE2E = HP EV
  1817. $AE2F to $AE30 = Attack EV
  1818. $AE31 to $AE32 = Defense EV
  1819. $AE33 to $AE34 = Speed EV
  1820. $AE35 to $AE36 = Special EV
  1821. $AE37 = Attack/Defense IV
  1822. $AE38 = Speed/Special IV
  1823. $AE39 to $AE3C = PP Moves
  1824. $AE3D = Happiness/Time for Hatching
  1825. $AE3E = PokeRus
  1826. $AE3F to $AE40 = Caught Data
  1827. $AE41 = Level
  1828. =====================================
  1829. Stored Pokemon Nicknames
  1830. =====================================
  1831. $B0DE to $B0E8 = Stored Pokemon 1
  1832. $B0E9 to $B0F3 = Stored Pokemon 2
  1833. $B0F4 to $B0FE = Stored Pokemon 3
  1834. $B0FF to $B109 = Stored Pokemon 4
  1835. $B10A to $B114 = Stored Pokemon 5
  1836. $B115 to $B11F = Stored Pokemon 6
  1837. $B120 to $B12A = Stored Pokemon 7
  1838. $B12B to $B135 = Stored Pokemon 8
  1839. $B136 to $B140 = Stored Pokemon 9
  1840. $B141 to $B14B = Stored Pokemon 10
  1841. $B14C to $B156 = Stored Pokemon 11
  1842. $B157 to $B161 = Stored Pokemon 12
  1843. $B162 to $B16C = Stored Pokemon 13
  1844. $B16D to $B177 = Stored Pokemon 14
  1845. $B178 to $B182 = Stored Pokemon 15
  1846. $B183 to $B18D = Stored Pokemon 16
  1847. $B18E to $B198 = Stored Pokemon 17
  1848. $B199 to $B1A3 = Stored Pokemon 18
  1849. $B1A4 to $B1AE = Stored Pokemon 19
  1850. $B1AF to $B1B9 = Stored Pokemon 20
  1851.  
  1852. Trainers see you forever (if you haven't beaten them yet) 010063D1 D163 00 = .&rsAA
  1853. learn all moves at any level = 010536D1 D136 05 = .&))CD
  1854.  
  1855. Policeman Elm's Lab: D897 00 = Mn0?rAA
  1856.  
  1857. Team rocket Azalea Town: D896 00 = Mn0?qAA
  1858. Team rocket Goldenrod City: D890 00 = Mn0?kAA
  1859.  
  1860. Rival Cherrygrove City: D88E 00 = Mn0?iAA
  1861. Rival Burnt tower: D88F 00 = Mn0?jAA
  1862.  
  1863. Frozen Sprite: D209 0E = &&EFHH
  1864.  
  1865. fancy text: D19B F1 = .&?v23
  1866. Radio text speed: CEEF = !!12yy
  1867.  
  1868. Raikou rt 37: DD1C 0A DD1D 04 = !0OOFF !0OPCC
  1869. Suicune rt 37: DD2A 0A DD2B 04 = !0VVFF !0VWCC
  1870. Entei rt 37: DD23 0A DD24 04 = !0RSFF !0SSCC
  1871.  
  1872. Continue Game screen(91): Replace yy - these shouldn't work with the setup | Pk Mn = symbols
  1873. Badge # C38E = PkMn?yy
  1874. Pokedex # C4B6 = MnMn9xyy
  1875. Hours # C4DB = MnMn?♀yy
  1876. Minutes1 # C4DD = MnMn!0yy
  1877. Minutes2 # C4DE = MnMn.0yy
  1878. =====================================
  1879. Clone Pokemon Via Daycare Lady
  1880. =====================================
  1881. set up memory editor above and name box 1 "Pk,8945"
  1882. balls pocket slot 1 will now be hm03
  1883. -
  1884. 1. Deposit any pokemon you want to clone with the daycare lady *note* you can take it back from her - the last pokemon data remains
  1885. 2. use hm03 as many times as you want - the pokemon will be placed in your party - if party = 6 you will get nothing
  1886. *if you never deposit with the daycare lady prior to using this, you will be given missingnos (#000 - ????) which can be traded between games.
  1887.  
  1888. https://www.youtube.com/watch?v=cZ0xQ4laFE0 - ChickasaurusGL's video
  1889. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  1890. https://www.youtube.com/watch?v=kiT86__jM28 - MegaRayquaza911's video
  1891. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  1892. Coin case glitch - shiny pokemon
  1893.  
  1894. [STEPS]
  1895. - After you obtained all the items and Pokemon, head to New Bark Town.
  1896. - Save and Reset inside Elm's Lab.
  1897. - Step outside then go 4 steps to the right.
  1898. - Open the Pokedex and listen to Bellsprout or Machop cry.
  1899. - Then go to your bag and use the Coin Case, making sure you switch pockets before. (need to move 2 pockets before using)
  1900. - Close your bag and head to your Pokemon to see your new Shiny! (slot 1 will be shiny)
  1901.  
  1902.  
  1903. Party Pokemon:
  1904. Pokemon you want to make shiny, Any, Slider, Quagsire (1st move sleep talk + holding HP UP), any, any (5th and 6th don't matter)
  1905. items | hex | code
  1906. ************************************************************
  1907. Any x1
  1908. Any x62
  1909. TM 42 x1 (Viridian City)
  1910. Any x1
  1911. X Accuracy x63
  1912. TM 27 x1 = DA = ?, Return - Goldenrod 5th floor only on Sundays (w/ high friendship) or tm17
  1913. Any x1
  1914. Leaf Stone x1 = 22 = RR Show Oddish (oddish is 2nd after lickitung) to Bill's Grandfather on Route 25 or use tm17 ACE
  1915. Any x1
  1916. Poke Ball x62
  1917. Sun Stone x1 (Big Catching Contest First Prize) Either use the catch any pokemon set up, win legit or tm17.
  1918. Any x1
  1919. TM 07 x1 (Kanto Power Plant) = c6 = -- hyphen x2
  1920. Focus Band x1 (Dojo House Saffron City)
  1921. HM 03 = F5 = 45
  1922. Full Heal x18
  1923. *Stick x1 [Wild Farfetch'd 8%) = 69 = uv <- I recommend using tm17 to obtain this otherwise use the alternatives below
  1924. X Defend x1
  1925. Flower Mail x51
  1926. TM 06 x1 (Defeat Janine)
  1927. Any x1
  1928. TM 41 x1 (Goldenrod Department Store)
  1929.  
  1930. *Stick can be replaced by Blu Apricorn x1 (Route 37) + Any Item x1 + NeverMeltIce x1 (Ice Path) + Any Item x1
  1931. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  1932. https://www.youtube.com/watch?v=jp0ZnvKwf0k -MegaRayquaza911's video
  1933. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  1934. obtain any pokemon
  1935.  
  1936. [STEPS]
  1937. - Arrange obtained Items in your PC in correct order
  1938. - Go inside Professor Elm's Lab and Save + Reset
  1939. - Go outside and head 4 steps to the right
  1940. - Open Pokedex and listen to Machop's cry
  1941. - Go to your bag and use the Coin Case. Move at least one pocket beforehand
  1942. - Close the menu and you will be transported to the Bug Catching Contest and collect your Pokemon
  1943. - Deposit the Pokemon in the Daycare to fix the EXP bar
  1944.  
  1945. Party pokemon:
  1946. Any, Any, Slider, Quagsire (Sleep talk first move + holding Protein), 5th pokemon HP value (Current HP not Max HP) = pokemon you desire species doesn't matter.
  1947.  
  1948. *Note* use the Bug Catching Contest at least **once** prior to using this. Pokemon obtained via this method will be level 0 unless you use the contest once and then it'll be whatever level the last thing you caught was.
  1949. Fix: deposit it in the Daycare.
  1950. *********************************************************************************
  1951. items || count || hex value || script code (used for pc box 1 method)
  1952.  
  1953. Anything
  1954. Anything
  1955. X Accuracy x13 = 21 = QR
  1956. TM28 x1 = db = ?0 = dig
  1957. Anything
  1958. Super Repel x33 = 2A = VV
  1959. TM39 x1 = e7 = .9
  1960. Pokeball x38 = 05 = CD
  1961. TM30 x1 = de = .0
  1962. Anything I recommend setting up the generic coin case method first
  1963. Poke Doll x37 = ST so you can obtain any item with the strings below... just plugin
  1964. Awakening x34 = GG a value for one of the items on the left.
  1965. Antidote x62 = EF
  1966. Great Ball x22 = 04 = CC PK,'t?xx = quantity
  1967. TM22 x1 = d5 = PK, PK,'s?xx = item type (slot 2 item pocket)
  1968. Anything
  1969. Parlyz Heal x30 = GH Reminder PK MN 's 't = 1 symbol each
  1970. Ragecandybar x18 = zz
  1971. Repel x46 = KK
  1972. HM03 = f5 =
  1973. X Speed x1 = 34 = ((
  1974. Full Heal x18 = TT
  1975. Flower Mail x51 = ?y
  1976. TM06 x1 = c5 = Mn -
  1977. Anything
  1978. TM41 xAny = e9 = ♂4
  1979.  
  1980. ================================================================================================================================
  1981. tm25 ACE - encounter any pokemon | encounter any shiny pokemon thank you to GCL user Couldntthinkofaname
  1982. ================================================================================================================================
  1983. to get tm25 into the balls pocket you can set up tm17 ACE (memory editor) and name box 1 "Pk,89Mn0" - Mn is 1 symbol
  1984. otherwise you can use the coin case (US/EU only)
  1985. coin case method:
  1986.  
  1987. party:
  1988. any pokmon > any pokemon > slider > quagsire (holding tm02 and first move is return)
  1989. -
  1990. rename boxes 1-6:
  1991.  
  1992. Box 1: Ap09é8't5
  1993. Box 2: p0'v'v8é7t
  1994. Box 3: p555'v7'v'd
  1995. Box 4: é♂2péD9'l
  1996. Box 5: 'léZ*5555 (* = multiplication symbol "x" it's towards bottom left in the rename screen)
  1997. Box 6: 555A'lx'd5
  1998.  
  1999. after naming boxes 1-6 the above > go to either elm's lab or cherrygrove shop > save inside > press down once to exit > press right 4x > listen to bellsprout/machop cry > use coin case (make sure to switch pockets at least once before going to the key items pocket) > now tm25 should be first slot of your balls pocket
  2000. ------------------------------------------------------------------------------------
  2001. once you have tm25 in the balls pocket >
  2002. rearrange your party:
  2003. it should now be > any pokemon (fill) > slider > quagsire (holding tm02 and first move is return)
  2004. to change the wild encounters you replace # in box 7 (p0#....)
  2005. rename boxes 1-9 the following:
  2006. Box 1: Ap'v8é'm25
  2007. Box 2: p0♂55555
  2008. Box 3: 'vAé52p0'm
  2009. Box 4: éJ9p0♀55
  2010. Box 5: éK9p0255
  2011. Box 6: éL9p'd555
  2012. Box 7: p0#yyéA'd <- replace # with symbol representing the pokemon you desire (mew = X, celebi = 5)
  2013. Box 8: p0éé♀'dyy
  2014. Box 9: p0ké0'dp'd
  2015.  
  2016. mew = X (capitalized letter "X")
  2017. celebi = 5
  2018. -
  2019. if you wish to force non-shiny wild encounters:
  2020. rename box 9 the following:
  2021. p0lé0'dp'd
  2022. -
  2023. to access pokemon with a value less than 7f >
  2024. rename box 7:
  2025. p0#'v_éA'd ("_" = space) replace # with SpeciesIndex + $7f (you will need to add + convert hex - set calculator to programmer)
  2026. -
  2027. refer to this list for those values
  2028. http://pastebin.com/raw/arPmsvYu
  2029. -
  2030. This isn't safe, but you can make quagsire hold tm09 instead of tm02 - and you do not have to change any box names for this...
  2031. what it will do is:
  2032. all encounters will be shiny pokemon (wild and trainers)
  2033. but you cannot determine any species - e.g. you cannot force a wild shiny mew while quagsire is holding tm09 - switch back to tm02 to force that encounter...
  2034. but you can find other shiny pokemon (they'll have all the same dvs) through normal encounters e.g. surfing can find shiny tentacool, magikarp - grass can find shiny ditto (by daycare), drowzee graveler, onix, etc...
  2035.  
  2036. *danger!!!* while either code is active do not change box names - save and reset before changing names or data will be corrupted and it may result in a crash. you can use the codes as long as you want, but do not modify box 7 until you save and reset. Resetting the game clears the code and you will have to use tm25 again to re-enable it.
  2037.  
  2038. ================================================================================================================================
  2039. Do not save with any of the codes below active!!!
  2040. ================================================================================================================================
  2041.  
  2042. Lag the game (mostly noticeable in the menus/pc)
  2043. .&?w A (
  2044. -
  2045. Slide step (not sure about this or other movement codes - some work and others are usually updated so you only briefly see it)
  2046. 33EEAB
  2047. -
  2048. Lock Camera (do not use by npcs that are capable of walking as they will move your camera and sprite | void = game crashing)
  2049. .&55AB
  2050. -
  2051. Shift over-world (can replace AB with any value 00-FF (convert with char chart)) Note: collision and sprites do not shift
  2052. ..?XAB
  2053. -
  2054. Invisible (all sprites)
  2055. ?,BBHI
  2056. -
  2057. Hall of fame Entry (replace xx with value you desire - AA = 0, AB = 1, CD = 5, FF = 10) they will be corrupted entries.
  2058. Pk♀?;xx
  2059. -
  2060. Change sprite (replace xx) albeit briefly - you can change it
  2061. ..opxx
  2062. -
  2063. Distort music (there's other codes that act similar - not going to list all of them yet)
  2064. 'vé:;FF
  2065.  
  2066. NO PARTY POKEMON - DO NOT SAVE WITHOUT A PARTY!!! doing so will result in you making a new save file as you cannot access the PC
  2067. ?,RRAA
  2068. -
  2069. change maximum # of pokemon in party - if you have less than the number you assign the value for it will create missingnos in your party to fill the slot(7 = "DE", 8 = "EE", 9+ may crash game upon opening party)
  2070. ?,RRxx (replace xx with value)
  2071.  
  2072. ----------- most are untested below - though some are and i have notes by them---
  2073.  
  2074. most are: Gameshark cheat | reversed cheat | CODE
  2075.  
  2076.  
  2077. 9999 coins - coin case
  2078. 01277AD5 = D57A27 = Pk,?UTU
  2079. 010F7BD5 = D57B0F = Pk,?VHI
  2080.  
  2081. To use HMs anywhere-
  2082. D0D5 = ..Pk,xx (replace xx)
  2083. 01-cut AB
  2084. 02-fly BB
  2085. 03-surf BC
  2086. 04-strength CC
  2087. 05-waterfall CD
  2088. 06-flash DD
  2089. 07-whirlpool DE
  2090. 08-dig EE
  2091. 09-teleport EF
  2092.  
  2093. 01??22DA ?,RRxx
  2094. End Pokémon
  2095. 01??29DA ?,UVxx
  2096. Fight any pokemon (tm25 ACE can act like this)
  2097. xxEDD0
  2098. D0EDxx = ..01xx
  2099.  
  2100. breed any pokemon (untested)
  2101. 01FE51D1 = d151FE = .&ij99
  2102.  
  2103. walk almost anywhere - can't enter buildings
  2104. c7c45a = Pk?MnMnnn <- has symbols
  2105.  
  2106.  
  2107. Walk Through Anything - (Does not work with this method!)
  2108.  
  2109. 010aa6ce cea60a01 = !!9hFF
  2110. 010aa5ce cea50a01 = !!9gFF
  2111. 010aa4ce cea40a01 = !!9fFF
  2112. 010aa3ce cea30a01 = !!9eFF
  2113.  
  2114. Enable PokeRUS for Slot 1 (party slot 1)
  2115. 019D46DA = ?,dd?x
  2116.  
  2117. 4 character sprites D20A17 Requires: Epsilon's Memory Editor
  2118. &&FFLM
  2119.  
  2120. Get All 3 Starter Pokemon From Prof Elm Requires: Epsilon's Memory Editor
  2121. 0100bad7 = D7BA00 = Pk09xAA
  2122.  
  2123. BATTLE GYMS AGAIN: (in theory it should work otherwise use Epsilon's Memory Editor)
  2124. 01007DD5 d57d00 - pk,?XAA
  2125. 01E04FD8 d84fe0 - Mn0hi.2
  2126. 01144EDA da4e14 - ?,hhKK
  2127. 017F7CD5 d57c7f - pk,?W?Z
  2128.  
  2129. Catch any Pokemon replace xx (mew = ?q and celebi = 78) (doesn't work) TM25 ACE can do this. otherwise use Coin Case / Wrong pocket TM36.
  2130. 01xxEDD0 d0edxx - .. 01 xx
  2131.  
  2132. Battle Shiny Pokemon 010719D1 = - .&MNDE - can do with TM25 ACE
  2133. 01XXEDD1 = any play time = .&01xx (may work - try a value of AA to reset time)
  2134. 1 HIT KO: 010000D1 = .&AAAA (doesn't work like it should - slot 1 party hp is modified)
  2135. STEAL TRAINERS PKMN: 010116D1 = .&LLAB (tm36 wrong pocket kind of does this)
  2136. GET ALL STARTERS: 0100BAD7 = PK0's? AA (not tested)
  2137. FAST EGG HATCH: 010145DA = ?,cdAB - should work
  2138. EGG MOD: 01XX2ADA = ?,VVxx (not tested) - should work
  2139.  
  2140. ===============================================================
  2141. epsilon's memory editor:
  2142. https://www.youtube.com/watch?v=uTuV5zYQVlw - chickasaurus' video
  2143. https://forums.glitchcity.info/index.php?topic=8241.msg208627#msg208627 -
  2144. ===============================================================
  2145. party pokemon for setup:
  2146. *note* the Bellsprout for Onix trade might be required if the slide pokemon used for tm17 fails with this though it should work.
  2147.  
  2148. slide
  2149. Quagsire ( return 1st move, holding tm09)
  2150. any
  2151. any slot 3-6 don't matter
  2152. any note during setup most of the party will be lost (step 3/after)
  2153. any
  2154.  
  2155. using Crystal's memory editor set all tms and hms values to 255 (_A)
  2156. or you can use the alternate codes below
  2157. ===========
  2158. alternate:
  2159. ===========
  2160. party:
  2161. slide
  2162. Quagsire (return 1st move, holding tm02)
  2163. any
  2164. any
  2165. any
  2166. any (3-6 don't matter)
  2167.  
  2168. all TMs and HMs x49:
  2169. box 1-8
  2170. box 1: Ap'vCé025
  2171. box 2: 'vj'vué♀25
  2172. box 3: 'v.é32p'v9
  2173. box 4: é22pé425
  2174. box 5: 'vué62'v_5 (_ = space)
  2175. box 6: é52'v:é72
  2176. box 7: 55♀55555
  2177. box 8: 'd
  2178. -
  2179. all TMs and HMs x255 (use after the code above):
  2180. party: same as above
  2181.  
  2182. box 1: Ap095555
  2183. box 2-6: 55555555
  2184. box 7-8: don't change (box7 will be renamed - box 7: R#♀GREEN (or something similar) and box 8: 'd)
  2185.  
  2186. ------------------------------
  2187. party now:
  2188. slide
  2189. Qagsire (return 1st move, holding tm09)
  2190. any
  2191. any
  2192. any
  2193. any (3-6 don't matter)
  2194. -
  2195. 1. Pk,?Z A = tm02 x255
  2196. 2. Pk,?a A = tm09 x255
  2197. -
  2198. 3. either use these sites with the address list and box converter *note* C1 is labeled wrong in the converter
  2199. Crystal_'s address map: https://datacrystal.romhacking.net/wiki/Pok%C3%A9mon_Gold_and_Silver:RAM_map#Pokedex
  2200. Enchantmen's box name converter: http://people.emich.edu/elewis23/gs%20ace/index.html?hex-input=CE
  2201. (DA8D - DBCE) all of the data being overwritten
  2202. ================================================
  2203. (DA8D11) ?,?hIJ - pokemon 3 (2nd move slot)
  2204. (DA8E80) ?,?i?( (3rd move slot)
  2205. (DA8FFF) ?,?j A (4th move slot)
  2206.  
  2207. (DA900E) ?,?kHH
  2208. (DA9100) ?,?lAA
  2209. (DA92AF) ?,?m9q
  2210. (DA93E0) ?,?n.2
  2211. (DA9426) ?,?oTT
  2212. (DA953C) ?,?p[[
  2213. (DA96E0) ?,?q.2
  2214. (DA97D6) ?,?rPK♀
  2215. (DA98F3) ?,?s34
  2216. (DA9921) ?,?tQR
  2217. (DA9ABB) ?,?u't?
  2218. (DA9BC3) ?,?vPkMn
  2219. (DA9CD5) ?,?wPK,
  2220. (DA9D06) ?,?xDD
  2221. (DA9E0B) ?,?yFG
  2222. (DA9FC5) ?,?zMn-
  2223.  
  2224. (DAA07A) ?,9b?U
  2225. (DAA1CD) ?,9c?!
  2226. (DAA232) ?,9dZZ
  2227. (DAA3DB) ?,9e?♀
  2228. (DAA47B) ?,9f?V
  2229. (DAA5CD) ?,9g?!
  2230. (DAA632) ?,9hZZ
  2231. (DAA7DB) ?,9i?♀
  2232. (DAA83E) ?,9j]]
  2233. (DAA925) ?,9kST
  2234. (DAAA22) ?,9lRR
  2235. (DAAB1A) ?,9mNN
  2236. (DAACCD) ?,9n?!
  2237. (DAAD32) ?,9oZZ
  2238. (DAAEDB) ?,9p?♀
  2239. (DAAF13) ?,9qJK
  2240.  
  2241. (DAB001) ?,9rAB
  2242. (DAB10D) ?,9sGH
  2243. (DAB200) ?,9tAA
  2244. (DAB309) ?,9uEF
  2245. (DAB4C1) ?,9v'm♂
  2246. (DAB505) ?,9wCD
  2247. (DAB620) ?,9xQQ
  2248. (DAB7E7) ?,9y.9
  2249. (DAB821) ?,9zQR
  2250. (DAB9BF) ?,'r?'v&
  2251. (DABAC3) ?,'s?PkMn - pokemon 4 begins here
  2252. (DABB79) ?,'t??T
  2253. (DABCA7) ?,'v?9i
  2254. (DABD28) ?,'v!UU
  2255. (DABE07) ?,'v.DE
  2256. (DABF57) ?,'v&lm
  2257.  
  2258. (DAC0AF) ?,'vé9q
  2259. (DAC1C6) ?,'m♂--
  2260. (DAC214) ?,PkPkKK
  2261. (DAC315) ?,PkMnKL
  2262. (DAC420) ?,MnMnQQ
  2263. (DAC5FB) ?,Mn-78
  2264. (DAC616) ?,--LL
  2265. (DAC700) ?,Pk?AA
  2266. (DAC85F) ?,Mn?pq
  2267. (DAC919) ?,-?MN (letters MN not the symbol)
  2268. (DACA36) ?,-!))
  2269. (DACBED) ?,Mn&01
  2270. (DACCCD) ?,???!
  2271. (DACD47) ?,?!de
  2272. (DACEDB) ?,!!?♀
  2273. (DACFD1) ?,!..&
  2274.  
  2275. (DAD0F0) ?,..22
  2276. (DAD1A5) ?,.&9g
  2277. (DAD247) ?,&&de
  2278. (DAD3CB) ?,Mn×Mn& (x = multiplication symbol (bottom left))
  2279. (DAD477) ?,Pk/?R
  2280. (DAD528) ?,Pk,UU
  2281. (DAD608) ?,Pk♀EE
  2282. (DAD779) ?,Pk0?T
  2283. (DAD8A7) ?,Mn09i
  2284. (DAD928) ?,?/UU
  2285. (DADA03) ?,?,BC
  2286. (DADB0D) ?,?♀GH
  2287. (DADC18) ?,?0MM
  2288. (DADD01) ?,!0AB
  2289. (DADE1B) ?,.0NO
  2290. (DADF78) ?,.1?S
  2291.  
  2292. (DAE0CB) ?,.2Mn&
  2293. (DAE17F) ?,.3?Z
  2294. (DAE228) ?,.4UU
  2295. (DAE309) ?,.5EF
  2296. (DAE479) ?,.6?T
  2297. (DAE5FE) ?,.799
  2298. (DAE60A) ?,.8FF
  2299. (DAE728) ?,.9UU
  2300. (DAE803) ?,♂3BC
  2301. (DAE90C) ?,♂4GG
  2302. (DAEA18) ?,♂5MM - pokemon 5 begins here
  2303. (DAEB01) ?,♂6AB
  2304. (DAEC13) ?,00JK
  2305. (DAED78) ?,01?S
  2306. (DAEECB) ?,11Mn&
  2307. (DAEF4F) ?,12hi
  2308.  
  2309. (DAF028) ?,22UU
  2310. (DAF105) ?,23CD
  2311. (DAF2AF) ?,339q
  2312. (DAF33D) ?,34[]
  2313. (DAF4E0) ?,44.2
  2314. (DAF526) ?,45TT
  2315. (DAF6D9) ?,55?/
  2316. (DAF778) ?,56?S
  2317. (DAF8CB) ?,66Mn&
  2318. (DAF967) ?,67tu
  2319. (DAFA28) ?,77UU
  2320. (DAFB06) ?,78DD
  2321. (DAFC21) ?,88QR
  2322. (DAFD10) ?,89II
  2323. (DAFE00) ?,99AA
  2324. (DAFF19) ?, AMN (letters MN not the symbol)
  2325.  
  2326. (DB0054) ?♀AAkk
  2327. (DB015D) ?♀ABop
  2328. (DB0278) ?♀BB?S
  2329. (DB03CB) ?♀BCMn&
  2330. (DB046F) ?♀CCxy
  2331. (DB0528) ?♀CDUU
  2332. (DB0606) ?♀DDDD
  2333. (DB0721) ?♀DEQR
  2334. (DB08F0) ?♀EE22
  2335. (DB09FF) ?♀EF A
  2336. (DB0A19) ?♀FFMN (letters MN not the symbol)
  2337. (DB0B54) ?♀FGkk
  2338. (DB0C5D) ?♀GGop
  2339. (DB0D78) ?♀GH?S
  2340. (DB0ECB) ?♀HHMn&
  2341. (DB0F57) ?♀HIlm
  2342.  
  2343. (DB1028) ?♀IIUU
  2344. (DB110D) ?♀IJGH
  2345. (DB12AF) ?♀JJ9q
  2346. (DB13E0) ?♀JK.2
  2347. (DB14D6) ?♀KKPK♀
  2348. (DB153D) ?♀KL[]
  2349. (DB16E0) ?♀LL.2
  2350. (DB1726) ?♀LMTT
  2351. (DB18FB) ?♀MM78
  2352. (DB1962) ?♀MNrr (letters MN not the symbol)
  2353. (DB1A6B) ?♀NNvw - pokemon 6 begins here
  2354. (DB1B06) ?♀NODD
  2355. (DB1C00) ?♀OOAA
  2356. (DB1D09) ?♀OPEF
  2357. (DB1EE9) ?♀PP♂4
  2358. (DB1F78) ?♀PQ?S
  2359.  
  2360. (DB20CB) ?♀QQMn&
  2361. (DB215F) ?♀QRpq
  2362. (DB2228) ?♀RRUU
  2363. (DB2303) ?♀RSBC
  2364. (DB24CD) ?♀SS?!
  2365. (DB2556) ?♀STll
  2366. (DB26DB) ?♀TT?♀
  2367. (DB2778) ?♀TU?S
  2368. (DB28CB) ?♀UUMn&
  2369. (DB2947) ?♀UVde
  2370. (DB2A28) ?♀VVUU
  2371. (DB2B03) ?♀VWBC
  2372. (DB2CCD) ?♀WW?!
  2373. (DB2D8C) ?♀WX?g
  2374. (DB2EDB) ?♀XX?♀
  2375. (DB2FC3) ?♀XYPkMn
  2376.  
  2377. (DB3099) ?♀YY?t
  2378. (DB31DA) ?♀YZ?,
  2379. (DB32C5) ?♀ZZMn-
  2380. (DB330E) ?♀Z(HH
  2381. (DB3402) ?♀((BB
  2382. (DB3547) ?♀()de
  2383. (DB36CB) ?♀))Mn&
  2384. (DB3737) ?♀):):
  2385. (DB38E6) ?♀::.8
  2386. (DB390F) ?♀:;HI
  2387. (DB3AC6) ?♀;;--
  2388. (DB3BF6) ?♀;[55
  2389. (DB3C30) ?♀[[YY
  2390. (DB3D02) ?♀[]BB
  2391. (DB3EC6) ?♀]]--
  2392. (DB3F80) ?♀]a?(
  2393.  
  2394. (DB4022) ?♀aaRR
  2395. (DB4178) ?♀ab?S
  2396. (DB420D) ?♀bbGH
  2397. (DB4320) ?♀bcQQ
  2398. (DB44F3) ?♀cc34
  2399. (DB45C1) ?♀cd'm♂
  2400. (DB46C9) ?♀dd-?
  2401. (DB47E5) ?♀de.7
  2402. (DB48C5) ?♀eeMn-
  2403. (DB49D5) ?♀efPK,
  2404. (DB4AF5) ?♀ff45 - beginning of pokemon OT names
  2405. (DB4BCD) ?♀fg?!
  2406. (DB4CBB) ?♀gg't?
  2407. (DB4D14) ?♀ghKK
  2408. (DB4ECD) ?♀hh?!
  2409. (DB4FE6) ?♀hi.8
  2410.  
  2411. (DB5008) ?♀iiEE
  2412. (DB51F1) ?♀ij23
  2413. (DB52D1) ?♀jj.&
  2414. (DB53C1) ?♀jk'm♂
  2415. (DB54E1) ?♀kk.3
  2416. (DB55C9) ?♀kl-?
  2417. (DB56C5) ?♀llMn-
  2418. (DB57E5) ?♀lm.7
  2419. (DB583E) ?♀mm]]
  2420. (DB590E) ?♀mnHH
  2421. (DB5AEA) ?♀nn♂5
  2422. (DB5BAB) ?♀no9m
  2423. (DB5CCE) ?♀oo!!
  2424. (DB5DAF) ?♀op9q
  2425. (DB5EE0) ?♀pp.2
  2426. (DB5FDA) ?♀pq?,
  2427.  
  2428. (DB60FB) ?♀qq78
  2429. (DB6121) ?♀qrQR
  2430. (DB62C0) ?♀rr'vé
  2431. (DB637E) ?♀rs?Y
  2432. (DB643E) ?♀ss]]
  2433. (DB6538) ?♀st::
  2434. (DB66CF) ?♀tt!.
  2435. (DB67F3) ?♀tu34
  2436. (DB680E) ?♀uuHH
  2437. (DB6901) ?♀uvAB
  2438. (DB6A21) ?♀vvQR
  2439. (DB6B34) ?♀vw((
  2440. (DB6CD9) ?♀ww?/
  2441. (DB6DCD) ?♀wx?!
  2442. (DB6E84) ?♀xx?[
  2443. (DB6FDB) ?♀xy?♀
  2444.  
  2445. (DB70CB) ?♀yyMn&
  2446. (DB7137) ?♀yz):
  2447. (DB7247) ?♀zzde
  2448. (DB73CD) ?♀?N?!
  2449. (DB7484) ?♀?O?[
  2450. (DB75DB) ?♀?P?♀
  2451. (DB76B0) ?♀?Q9r
  2452. (DB7747) ?♀?Rde
  2453. (DB780D) ?♀?SGH
  2454. (DB7920) ?♀?TQQ
  2455. (DB7A03) ?♀?UBC
  2456. (DB7B50) ?♀?Vii
  2457. (DB7C18) ?♀?WMM
  2458. (DB7DEF) ?♀?X12
  2459. (DB7E58) ?♀?Ymm
  2460. (DB7FE1) ?♀?Z.3
  2461.  
  2462. (DB80C1) ?♀?('m♂
  2463. (DB81AF) ?♀?)9q
  2464. (DB824F) ?♀?:hi
  2465. (DB83C9) ?♀?;-?
  2466. (DB842A) ?♀?[VV
  2467. (DB85D6) ?♀?]PK♀
  2468. (DB86F6) ?♀?a55
  2469. (DB8730) ?♀?bYY
  2470. (DB8802) ?♀?cBB
  2471. (DB89D6) ?♀?dPK♀
  2472. (DB8A80) ?♀?e?(
  2473. (DB8BC9) ?♀?f-? - end of pokemon OT names
  2474. (DB8CD5) ?♀?gPK, - first pokemon name
  2475. (DB8DAF) ?♀?h9q
  2476. (DB8E47) ?♀?ide
  2477. (DB8FC5) ?♀?jMn-
  2478.  
  2479. (DB903E) ?♀?k]]
  2480. (DB91EC) ?♀?l00
  2481. (DB9222) ?♀?mRR
  2482. (DB93E5) ?♀?n.7
  2483. (DB9462) ?♀?orr
  2484. (DB956B) ?♀?pvw
  2485. (DB9609) ?♀?qEF
  2486. (DB9754) ?♀?rkk - second pokemon name
  2487. (DB985D) ?♀?sop
  2488. (DB99E1) ?♀?t.3
  2489. (DB9A1A) ?♀?uNN
  2490. (DB9B4F) ?♀?vhi
  2491. (DB9CCD) ?♀?w?!
  2492. (DB9D47) ?♀?xde
  2493. (DB9EDB) ?♀?y?♀
  2494. (DB9FF0) ?♀?z22
  2495.  
  2496. (DBA0A5) ?♀9b9g
  2497. (DBA147) ?♀9cde
  2498. (DBA2CB) ?♀9dMn& - third pokemon name
  2499. (DBA36F) ?♀9exy
  2500. (DBA428) ?♀9fUU
  2501. (DBA501) ?♀9gAB
  2502. (DBA60D) ?♀9hGH
  2503. (DBA7CB) ?♀9iMn&
  2504. (DBA867) ?♀9jtu
  2505. (DBA928) ?♀9kUU
  2506. (DBAA01) ?♀9lAB
  2507. (DBAB0C) ?♀9mGG
  2508. (DBACCB) ?♀9nMn&
  2509. (DBAD7F) ?♀9o?Z - fourth pokemon name
  2510. (DBAE28) ?♀9pUU
  2511. (DBAF04) ?♀9qCC
  2512.  
  2513. (DBB079) ?♀9r?T
  2514. (DBB1D6) ?♀9sPk♀
  2515. (DBB210) ?♀9tII
  2516. (DBB34F) ?♀9uhi
  2517. (DBB478) ?♀9v?S
  2518. (DBB5CB) ?♀9wMn&
  2519. (DBB677) ?♀9x?R
  2520. (DBB728) ?♀9yUU
  2521. (DBB804) ?♀9zCC - fifth pokemon name
  2522. (DBB979) ?♀'r??T
  2523. (DBBAC6) ?♀'s?--
  2524. (DBBB10) ?♀'t?II
  2525. (DBBC4F) ?♀'v?hi
  2526. (DBBD78) ?♀'v!?S
  2527. (DBBECB) ?♀'v.Mn&
  2528. (DBBF4F) ?♀'v&hi
  2529.  
  2530. (DBC020) ?♀'véQQ
  2531. (DBC108) ?♀'m♂EE
  2532. (DBC279) ?♀PkPk?T
  2533. (DBC3E5) ?♀PkMn.7 - sixth pokemon name
  2534. (DBC4CD) ?♀MnMn?!
  2535. (DBC532) ?♀Mn-ZZ
  2536. (DBC6DB) ?♀--?♀
  2537. (DBC7E1) ?♀Pk?.3
  2538. (DBC818) ?♀Mn?MM
  2539. (DBC9D2) ?♀-?&&
  2540. (DBCA79) ?♀-!?T
  2541. (DBCB12) ?♀Mn&JJ
  2542. (DBCCC1) ?♀??'m♂
  2543. (DBCDD1) ?♀?!.& - end of pokemon names
  2544. (DBCEC9) ?♀!!-?
  2545. =================================================
  2546.  
  2547. 4. ?,RRAB = 1 pokemon in party
  2548. 5. ?,SS A = party terminates slot 2
  2549. 6. ?,vvPkMn
  2550. 7. ?,vw?Y
  2551. 8. ?,wwPk,
  2552. 9. Pk,'s?Mn0
  2553.  
  2554. sell 60 tm01
  2555. sell 114 tm02
  2556. sell 37 tm03
  2557.  
  2558. now you can use tm25 to activate the editor
  2559. ===============================================================
  2560. https://www.smogon.com/forums/threads/manipulating-natures-on-gen-i-and-gen-ii-games.3651377/
  2561.  
  2562. Remainder after Exp. Points / 25 Natures Last two Digits of Your Exp. Points are...
  2563. 0 Hardy 0 25 50 75
  2564. 1 Lonely 1 26 51 76
  2565. 2 Brave 2 27 52 77
  2566. 3 Adamant 3 28 53 78
  2567. 4 Naughty 4 29 54 79
  2568. 5 Bold 5 30 55 80
  2569. 6 Docile 6 31 56 81
  2570. 7 Relaxed 7 32 57 82
  2571. 8 Impish 8 33 58 83
  2572. 9 Lax 9 34 59 84
  2573. 10 Timid 10 35 60 85
  2574. 11 Hasty 11 36 61 86
  2575. 12 Serious 12 37 62 87
  2576. 13 Jolly 13 38 63 88
  2577. 14 Naive 14 39 64 89
  2578. 15 Modest 15 40 65 90
  2579. 16 Mild 16 41 66 92
  2580. 17 Quiet 17 42 67 92
  2581. 18 Bashful 18 43 68 93
  2582. 19 Rash 19 44 69 94
  2583. 20 Calm 20 45 70 95
  2584. 21 Gentle 21 46 71 96
  2585. 22 Sassy 22 47 72 97
  2586. 23 Careful 23 48 73 98
  2587. 24 Quirky 24 49 74 99
  2588.  
  2589. refer to the link above for the xp chart. (easier to read on smogon)
  2590. ===============================================================
  2591. https://www.youtube.com/channel/UChuzAtBQS6ulf0sDaaFwggA - Mega Rayquaza911
  2592. https://www.youtube.com/channel/UCQcizw_rc-q55lmwU3w6-wA - Crystal_
  2593. Credit to them and anyone else - they posted videos/pastebin texts/Google docs with the information - more information can also be found on glitch city laboratories
  2594. https://glitchcity.wiki/Pok%C3%A9mon_Gold_and_Silver_GameShark_codes#Value_index_numbers - for more codes and values
  2595. https://datacrystal.romhacking.net/wiki/Pok%C3%A9mon_Gold_and_Silver:RAM_map#Storage
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