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- 2019-02-13 04:45:25.882> Log Started
- 2019-02-13 04:45:25.885> Timezone (local - UTC): 11h
- 2019-02-13 04:45:25.885> App Version: 0.6.4.1E649C
- 2019-02-13 04:45:25.885> Steam build: Always true
- 2019-02-13 04:45:25.885> Is official: True [NO][IS][NAMP]
- 2019-02-13 04:45:25.885> Environment.ProcessorCount: 12
- 2019-02-13 04:45:25.885> Environment.OSVersion: Microsoft Windows NT 6.1.7601 Service Pack 1
- 2019-02-13 04:45:25.885> Environment.CommandLine: E:\Games\Steam\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe
- 2019-02-13 04:45:25.886> Environment.Version: 4.6.1 or later (394271)
- 2019-02-13 04:45:25.886> Environment.CurrentDirectory: E:\Games\Steam\steamapps\common\MedievalEngineers\Bin64
- 2019-02-13 04:45:25.886> Default Culture: en-AU
- 2019-02-13 04:45:25.886> Default UI Culture: en-US
- 2019-02-13 04:45:25.886> IsAdmin: False
- 2019-02-13 04:45:25.892|Main thread> MyConfig.Load() - START
- 2019-02-13 04:45:25.895|Main thread> Path: C:\Users\Raider\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
- 2019-02-13 04:45:25.919|Main thread> RotationHints: False
- 2019-02-13 04:45:25.919|Main thread> GraphicsRenderer:
- 2019-02-13 04:45:25.919|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2019-02-13 04:45:25.919|Main thread> Language: 0
- 2019-02-13 04:45:25.919|Main thread> ControlsJoystickName: Disabled
- 2019-02-13 04:45:25.919|Main thread> GameVersion: 0.6.4.1991836
- 2019-02-13 04:45:25.919|Main thread> FirstTimeRun: False
- 2019-02-13 04:45:25.919|Main thread> GDPRConsent: False
- 2019-02-13 04:45:25.919|Main thread> GDPRConsent_Sent: True
- 2019-02-13 04:45:25.919|Main thread> ScreenshotSizeMultiplier: 1
- 2019-02-13 04:45:25.919|Main thread> GameVolume: 0.8259181
- 2019-02-13 04:45:25.919|Main thread> MusicVolume: 0
- 2019-02-13 04:45:25.919|Main thread> VoiceChatVolume: 0
- 2019-02-13 04:45:25.919|Main thread> HudWarnings: True
- 2019-02-13 04:45:25.919|Main thread> VoiceChat: False
- 2019-02-13 04:45:25.919|Main thread> EnableMuteWhenNotInFocus: True
- 2019-02-13 04:45:25.919|Main thread> EnableDynamicMusic: True
- 2019-02-13 04:45:25.919|Main thread> VideoAdapter: 0
- 2019-02-13 04:45:25.920|Main thread> ScreenWidth: 1920
- 2019-02-13 04:45:25.920|Main thread> ScreenHeight: 1080
- 2019-02-13 04:45:25.920|Main thread> RefreshRate: 60000
- 2019-02-13 04:45:25.920|Main thread> WindowMode: 1
- 2019-02-13 04:45:25.920|Main thread> VerticalSync: False
- 2019-02-13 04:45:25.920|Main thread> FieldOfView: 70
- 2019-02-13 04:45:25.920|Main thread> VegetationViewDistance: 100
- 2019-02-13 04:45:25.920|Main thread> GrassDensity: 0.5
- 2019-02-13 04:45:25.920|Main thread> GrassDistance: 150
- 2019-02-13 04:45:25.920|Main thread> TerrainLodQuality: 1
- 2019-02-13 04:45:25.920|Main thread> ShadingQuality: 2
- 2019-02-13 04:45:25.920|Main thread> ModelQuality: 2
- 2019-02-13 04:45:25.920|Main thread> LowMemSwitchToLow: 0
- 2019-02-13 04:45:25.920|Main thread> MyConfig.Load() - END
- 2019-02-13 04:45:26.442|Main thread> AdapterInfo = {
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- 2019-02-13 04:45:26.443|Main thread> Description = dev id: 7298, mem: 4192665600, shared mem: 8284467200, Luid: 46521, rev: 161, subsys id: -2044325821, vendor id: 4318
- 2019-02-13 04:45:26.443|Main thread> Driver version = 25.21.14.1771
- 2019-02-13 04:45:26.443|Main thread> Driver date = 20190111000000.000000-000
- 2019-02-13 04:45:26.443|Main thread> DriverUpdateNecessary = False
- 2019-02-13 04:45:26.443|Main thread> Adapter id = 0
- 2019-02-13 04:45:26.443|Main thread> Supported = True
- 2019-02-13 04:45:26.443|Main thread> RAM = 4192665600
- 2019-02-13 04:45:26.443|Main thread> Priority = 2
- 2019-02-13 04:45:26.443|Main thread> Multithreaded rendering supported = True
- 2019-02-13 04:45:26.443|Main thread> Output is attached = True
- 2019-02-13 04:45:26.443|Main thread> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
- 2019-02-13 04:45:26.443|Main thread> Display modes = {
- 2019-02-13 04:45:26.444|Main thread> DXGIOutput id = 0
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- 2019-02-13 04:45:26.444|Main thread> 800x600@72.188Hz
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- 2019-02-13 04:45:26.444|Main thread> 1280x800@59.81Hz
- 2019-02-13 04:45:26.444|Main thread> 1280x960@60Hz
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- 2019-02-13 04:45:26.445|Main thread> 1600x1024@59.954Hz
- 2019-02-13 04:45:26.445|Main thread> 1600x1200@60Hz
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- 2019-02-13 04:45:26.445|Main thread> 1768x992@60Hz
- 2019-02-13 04:45:26.445|Main thread> 1768x992@50Hz
- 2019-02-13 04:45:26.445|Main thread> 1768x992@50Hz
- 2019-02-13 04:45:26.445|Main thread> 1768x992@59.94Hz
- 2019-02-13 04:45:26.445|Main thread> 1768x992@59.94Hz
- 2019-02-13 04:45:26.445|Main thread> 1920x1080@60Hz
- 2019-02-13 04:45:26.445|Main thread> 1920x1080@60Hz
- 2019-02-13 04:45:26.445|Main thread> 1920x1080@50Hz
- 2019-02-13 04:45:26.445|Main thread> 1920x1080@50Hz
- 2019-02-13 04:45:26.445|Main thread> 1920x1080@59.94Hz
- 2019-02-13 04:45:26.445|Main thread> 1920x1080@59.94006Hz
- 2019-02-13 04:45:26.445|Main thread> 1920x1080@74.986Hz
- 2019-02-13 04:45:26.445|Main thread> }
- 2019-02-13 04:45:26.445|Main thread> }
- 2019-02-13 04:45:26.448|Main thread> AdapterInfo = {
- 2019-02-13 04:45:26.448|Main thread> Name = NVIDIA GeForce GTX 1050 Ti + DISPLAY1
- 2019-02-13 04:45:26.448|Main thread> Description = dev id: 7298, mem: 4192665600, shared mem: 8284467200, Luid: 46521, rev: 161, subsys id: -2044325821, vendor id: 4318
- 2019-02-13 04:45:26.448|Main thread> Driver version = 25.21.14.1771
- 2019-02-13 04:45:26.448|Main thread> Driver date = 20190111000000.000000-000
- 2019-02-13 04:45:26.448|Main thread> DriverUpdateNecessary = False
- 2019-02-13 04:45:26.448|Main thread> Adapter id = 0
- 2019-02-13 04:45:26.448|Main thread> Supported = True
- 2019-02-13 04:45:26.448|Main thread> RAM = 4192665600
- 2019-02-13 04:45:26.448|Main thread> Priority = 2
- 2019-02-13 04:45:26.448|Main thread> Multithreaded rendering supported = True
- 2019-02-13 04:45:26.448|Main thread> Output is attached = True
- 2019-02-13 04:45:26.448|Main thread> DesktopBounds = {X:-1920 Y:0 Width:1920 Height:1080}
- 2019-02-13 04:45:26.448|Main thread> Display modes = {
- 2019-02-13 04:45:26.449|Main thread> DXGIOutput id = 1
- 2019-02-13 04:45:26.449|Main thread> 640x480@60Hz
- 2019-02-13 04:45:26.449|Main thread> 640x480@75Hz
- 2019-02-13 04:45:26.449|Main thread> 640x480@72Hz
- 2019-02-13 04:45:26.449|Main thread> 640x480@59.94Hz
- 2019-02-13 04:45:26.449|Main thread> 720x480@60Hz
- 2019-02-13 04:45:26.449|Main thread> 720x480@59.94Hz
- 2019-02-13 04:45:26.449|Main thread> 720x576@50Hz
- 2019-02-13 04:45:26.449|Main thread> 800x600@75Hz
- 2019-02-13 04:45:26.449|Main thread> 800x600@56.25Hz
- 2019-02-13 04:45:26.449|Main thread> 800x600@60.317Hz
- 2019-02-13 04:45:26.449|Main thread> 800x600@72.188Hz
- 2019-02-13 04:45:26.449|Main thread> 1024x768@60.004Hz
- 2019-02-13 04:45:26.449|Main thread> 1024x768@70.069Hz
- 2019-02-13 04:45:26.449|Main thread> 1024x768@75.029Hz
- 2019-02-13 04:45:26.449|Main thread> 1152x864@59.887Hz
- 2019-02-13 04:45:26.449|Main thread> 1152x864@59.887Hz
- 2019-02-13 04:45:26.449|Main thread> 1176x664@60Hz
- 2019-02-13 04:45:26.449|Main thread> 1176x664@60Hz
- 2019-02-13 04:45:26.449|Main thread> 1176x664@50Hz
- 2019-02-13 04:45:26.450|Main thread> 1176x664@50Hz
- 2019-02-13 04:45:26.450|Main thread> 1176x664@59.94Hz
- 2019-02-13 04:45:26.450|Main thread> 1176x664@59.94Hz
- 2019-02-13 04:45:26.450|Main thread> 1280x720@60Hz
- 2019-02-13 04:45:26.450|Main thread> 1280x720@50Hz
- 2019-02-13 04:45:26.450|Main thread> 1280x720@59.94Hz
- 2019-02-13 04:45:26.450|Main thread> 1280x768@59.81Hz
- 2019-02-13 04:45:26.450|Main thread> 1280x768@59.81Hz
- 2019-02-13 04:45:26.450|Main thread> 1280x800@59.81Hz
- 2019-02-13 04:45:26.450|Main thread> 1280x960@60Hz
- 2019-02-13 04:45:26.450|Main thread> 1280x1024@60.02Hz
- 2019-02-13 04:45:26.450|Main thread> 1280x1024@75.025Hz
- 2019-02-13 04:45:26.450|Main thread> 1360x768@59.887Hz
- 2019-02-13 04:45:26.450|Main thread> 1360x768@59.887Hz
- 2019-02-13 04:45:26.450|Main thread> 1366x768@59.887Hz
- 2019-02-13 04:45:26.450|Main thread> 1366x768@59.887Hz
- 2019-02-13 04:45:26.450|Main thread> 1400x1050@59.978Hz
- 2019-02-13 04:45:26.450|Main thread> 1440x900@59.887Hz
- 2019-02-13 04:45:26.450|Main thread> 1600x900@59.954Hz
- 2019-02-13 04:45:26.450|Main thread> 1600x900@59.954Hz
- 2019-02-13 04:45:26.450|Main thread> 1600x1024@59.954Hz
- 2019-02-13 04:45:26.450|Main thread> 1600x1024@59.954Hz
- 2019-02-13 04:45:26.450|Main thread> 1600x1200@60Hz
- 2019-02-13 04:45:26.450|Main thread> 1680x1050@59.954Hz
- 2019-02-13 04:45:26.450|Main thread> 1768x992@60Hz
- 2019-02-13 04:45:26.450|Main thread> 1768x992@60Hz
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- 2019-02-13 04:45:26.450|Main thread> 1768x992@50Hz
- 2019-02-13 04:45:26.450|Main thread> 1768x992@59.94Hz
- 2019-02-13 04:45:26.450|Main thread> 1768x992@59.94Hz
- 2019-02-13 04:45:26.450|Main thread> 1920x1080@60Hz
- 2019-02-13 04:45:26.450|Main thread> 1920x1080@60Hz
- 2019-02-13 04:45:26.450|Main thread> 1920x1080@50Hz
- 2019-02-13 04:45:26.450|Main thread> 1920x1080@50Hz
- 2019-02-13 04:45:26.450|Main thread> 1920x1080@59.94Hz
- 2019-02-13 04:45:26.450|Main thread> 1920x1080@59.94006Hz
- 2019-02-13 04:45:26.450|Main thread> 1920x1080@74.986Hz
- 2019-02-13 04:45:26.450|Main thread> }
- 2019-02-13 04:45:26.450|Main thread> }
- 2019-02-13 04:45:26.504|Main thread> Steam.IsActive: True
- 2019-02-13 04:45:26.504|Main thread> Steam.IsOnline: True
- 2019-02-13 04:45:26.504|Main thread> Steam.OwnsGame: False
- 2019-02-13 04:45:26.504|Main thread> Steam.UserId: 76561198008643701
- 2019-02-13 04:45:26.504|Main thread> Steam.UserName: NightRaider
- 2019-02-13 04:45:26.505|Main thread> Steam.Branch: default
- 2019-02-13 04:45:26.505|Main thread> Build date: 2018-12-19 01:36
- 2019-02-13 04:45:26.505|Main thread> Build version: 0.1.6927.24499
- 2019-02-13 04:45:26.563|Main thread> MySandboxGame.Constructor() - START
- 2019-02-13 04:45:27.277|Main thread> Game dir: E:\Games\Steam\steamapps\common\MedievalEngineers\Bin64
- 2019-02-13 04:45:27.277|Main thread> Content dir: E:\Games\Steam\steamapps\common\MedievalEngineers\Content
- 2019-02-13 04:45:27.277|Main thread> Found processor count: 12
- 2019-02-13 04:45:27.278|Main thread> Using processor count: 12
- 2019-02-13 04:45:32.522|Main thread> Info: Type metadata loaded in 5.1649778s.
- 2019-02-13 04:45:32.523|Main thread> Preallocate - START
- 2019-02-13 04:45:32.523|Main thread> MyEntities - START
- 2019-02-13 04:45:32.527|Main thread> MyEntities - END
- 2019-02-13 04:45:32.527|Main thread> MyObjectBuilder_Base - START
- 2019-02-13 04:45:32.527|Main thread> MyObjectBuilder_Base - END
- 2019-02-13 04:45:32.527|Main thread> MyTransparentGeometry - START
- 2019-02-13 04:45:32.573|Main thread> MyTransparentGeometry - END
- 2019-02-13 04:45:32.573|Main thread> MyCubeGridDeformationTables - START
- 2019-02-13 04:45:32.579|Main thread> MyCubeGridDeformationTables - END
- 2019-02-13 04:45:32.579|Main thread> MyMath - START
- 2019-02-13 04:45:32.581|Main thread> MyMath - END
- 2019-02-13 04:45:32.581|Main thread> MySimpleObjectDraw - START
- 2019-02-13 04:45:32.582|Main thread> MySimpleObjectDraw - END
- 2019-02-13 04:45:32.582|Main thread> Preallocate - END
- 2019-02-13 04:45:32.638|Main thread> Info: Worker Configuration {
- Total: 10,
- Default: Logic
- Groups: [
- Group Background, BelowNormal, 1 Workers,
- Group Logic, Normal, 7 Workers,
- Group Render, AboveNormal, 2 Workers
- ]
- }
- 2019-02-13 04:45:32.660|Main thread> MySandboxGame.Constructor() - END
- 2019-02-13 04:45:32.663|Main thread> Performing start-up memory test...
- 2019-02-13 04:45:32.665|Main thread> Physical memory is 17,105,805,312 bytes.
- 2019-02-13 04:45:32.665|Main thread> Minimum requirement is 8,000,000,000 bytes.
- 2019-02-13 04:45:32.665|Main thread> System meets minimum memory requirements.
- 2019-02-13 04:45:32.669|Main thread> MyVideoModeManager.LogApplicationInformation - START
- 2019-02-13 04:45:32.669|Main thread> Assembly.GetName: Sandbox.Game, Version=0.1.6927.24499, Culture=neutral, PublicKeyToken=null
- 2019-02-13 04:45:32.669|Main thread> Assembly.FullName: Sandbox.Game, Version=0.1.6927.24499, Culture=neutral, PublicKeyToken=null
- 2019-02-13 04:45:32.669|Main thread> Assembly.Location: E:\Games\Steam\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
- 2019-02-13 04:45:32.669|Main thread> Assembly.ImageRuntimeVersion: v4.0.30319
- 2019-02-13 04:45:32.669|Main thread> MyVideoModeManager.LogApplicationInformation - END
- 2019-02-13 04:45:32.671|Main thread> MyVideoModeManager.LogEnvironmentInformation - START
- 2019-02-13 04:45:32.681|Main thread> Win32_ComputerSystem.Manufacturer: System manufacturer
- 2019-02-13 04:45:32.681|Main thread> Win32_ComputerSystem.Model: System Product Name
- 2019-02-13 04:45:32.682|Main thread> Virtualized: False
- 2019-02-13 04:45:32.685|Main thread> Environment.ProcessorName: AMD Ryzen 5 2600 Six-Core Processor
- 2019-02-13 04:45:32.685|Main thread> ComputerInfo.TotalPhysicalMemory: 17,105,805,312 bytes
- 2019-02-13 04:45:32.685|Main thread> ComputerInfo.TotalVirtualMemory: 8,796,092,891,136 bytes
- 2019-02-13 04:45:32.685|Main thread> ComputerInfo.AvailablePhysicalMemory: 14,991,147,008 bytes
- 2019-02-13 04:45:32.685|Main thread> ComputerInfo.AvailableVirtualMemory: 8,795,153,412,096 bytes
- 2019-02-13 04:45:32.689|Main thread> Drive C: | Capacity: 249,952,202,752 bytes | Free space: 166,555,774,976 bytes
- 2019-02-13 04:45:32.690|Main thread> Drive E: | Capacity: 500,104,687,616 bytes | Free space: 316,599,349,248 bytes
- 2019-02-13 04:45:32.690|Main thread> Drive F: | Capacity: 500,104,687,616 bytes | Free space: 429,416,292,352 bytes
- 2019-02-13 04:45:32.690|Main thread> MyVideoModeManager.LogEnvironmentInformation - END
- 2019-02-13 04:45:32.691|Main thread> MySandboxGame.Initialize() - START
- 2019-02-13 04:45:34.123|Main thread> Havok: Physics.Init
- 2019-02-13 04:45:34.123|Main thread> Havok: Version: Release(0), 1800, [S]
- 2019-02-13 04:45:34.127|Main thread> HkGameName: MedievalEngineers Release
- 2019-02-13 04:45:34.147|Main thread> MySandboxGame.LoadData() - START
- 2019-02-13 04:45:34.151|Main thread> MyDefinitionManager.PreloadDefinitions() - START
- 2019-02-13 04:45:34.155|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - START
- 2019-02-13 04:45:35.135|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2019-02-13 04:45:39.746|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - END
- 2019-02-13 04:45:39.851|Main thread> Loading scenarios
- 2019-02-13 04:45:39.855|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2019-02-13 04:45:39.855|Main thread> MyDefinitionManager.PreloadDefinitions() - END
- 2019-02-13 04:45:39.860|Main thread> MyAudio.LoadData - START
- 2019-02-13 04:45:39.928|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2
- 2019-02-13 04:45:39.965|Main thread> MyAudio.LoadData - END
- 2019-02-13 04:45:39.974|Main thread> Warning: Could not find any sound for 'HudUse'
- 2019-02-13 04:45:39.974|Main thread> Warning: Could not find any sound for 'HudRotateBlock'
- 2019-02-13 04:45:39.974|Main thread> Warning: Could not find any sound for 'HudPlaceBlock'
- 2019-02-13 04:45:39.974|Main thread> Warning: Could not find any sound for 'HudDeleteBlock'
- 2019-02-13 04:45:39.974|Main thread> Warning: Could not find any sound for 'HudColorBlock'
- 2019-02-13 04:45:39.974|Main thread> Warning: Could not find any sound for 'PlayDropItem'
- 2019-02-13 04:45:39.975|Main thread> Warning: Could not find any sound for 'HudVocInventoryFull'
- 2019-02-13 04:45:39.975|Main thread> Warning: Could not find any sound for 'HudVocMeteorInbound'
- 2019-02-13 04:45:39.975|Main thread> Warning: Could not find any sound for 'HudVocHealthLow'
- 2019-02-13 04:45:39.975|Main thread> Warning: Could not find any sound for 'HudVocHealthCritical'
- 2019-02-13 04:45:39.975|Main thread> Warning: Could not find any sound for 'None'
- 2019-02-13 04:45:39.975|Main thread> Warning: Could not find any sound for 'HudVocEnergyLow'
- 2019-02-13 04:45:39.975|Main thread> Warning: Could not find any sound for 'HudVocStationFuelLow'
- 2019-02-13 04:45:39.975|Main thread> Warning: Could not find any sound for 'HudVocShipFuelLow'
- 2019-02-13 04:45:39.975|Main thread> Warning: Could not find any sound for 'HudVocEnergyCrit'
- 2019-02-13 04:45:39.975|Main thread> Warning: Could not find any sound for 'HudVocStationFuelCrit'
- 2019-02-13 04:45:39.975|Main thread> Warning: Could not find any sound for 'HudVocShipFuelCrit'
- 2019-02-13 04:45:39.975|Main thread> Warning: Could not find any sound for 'HudVocEnergyNo'
- 2019-02-13 04:45:39.975|Main thread> Warning: Could not find any sound for 'HudVocStationFuelNo'
- 2019-02-13 04:45:39.975|Main thread> Warning: Could not find any sound for 'HudVocShipFuelNo'
- 2019-02-13 04:45:39.975|Main thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop'
- 2019-02-13 04:45:39.975|Main thread> Warning: Could not find any sound for 'HudOpenCraftWin'
- 2019-02-13 04:45:39.975|Main thread> Warning: Could not find any sound for 'HudOpenInventory'
- 2019-02-13 04:45:39.975|Main thread> Warning: Could not find any sound for 'PlayTakeItem'
- 2019-02-13 04:45:39.975|Main thread> Warning: Could not find any sound for 'HudPlaceItem'
- 2019-02-13 04:45:39.975|Main thread> Warning: Could not find any sound for 'QuestCompleted'
- 2019-02-13 04:45:39.975|Main thread> Warning: Could not find any sound for 'QuestStepCompleted'
- 2019-02-13 04:45:39.977|Main thread> MyGuiManager()
- 2019-02-13 04:45:40.041|Main thread> MyScreenManager()
- 2019-02-13 04:45:40.108|Main thread> MyGuiManager.LoadContent() - START
- 2019-02-13 04:45:40.115|Main thread> MyGuiManager.LoadContent() - START
- 2019-02-13 04:45:40.115|Main thread> MyGuiManager.LoadContent() - END
- 2019-02-13 04:45:40.115|Main thread> MyGuiManager.LoadContent() - END
- 2019-02-13 04:45:40.352|Main thread> MySandboxGame.LoadData() - END
- 2019-02-13 04:45:41.427|Main thread> Analytics helper process start reported
- 2019-02-13 04:45:41.437|Main thread> MySandboxGame.Initialize() - END
- 2019-02-13 04:45:41.443|Main thread> Timer Frequency: 3314130
- 2019-02-13 04:45:41.443|Main thread> Ticks per frame: 55467
- 2019-02-13 04:45:41.499|Worker Logic 0> Loading available saves - START
- 2019-02-13 04:45:41.500|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Raider\AppData\Roaming\MedievalEngineers\Saves\76561198008643701'
- 2019-02-13 04:45:41.523|Worker Logic 0> Loading available saves - END
- 2019-02-13 04:45:41.564|Worker Logic 0> Loading available saves - START
- 2019-02-13 04:45:41.565|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Raider\AppData\Roaming\MedievalEngineers\Saves\76561198008643701'
- 2019-02-13 04:45:41.565|Worker Logic 0> Loading available saves - END
- 2019-02-13 04:45:45.581|Main thread>
- 2019-02-13 04:45:45.581|Main thread> LoadSession() - Start
- 2019-02-13 04:45:45.581|Main thread> C:\Users\Raider\AppData\Roaming\MedievalEngineers\Saves\76561198008643701\Empty Planet Start 2019-02-13 1609
- 2019-02-13 04:45:45.665|Main thread> LoadSession() - End
- 2019-02-13 04:45:45.940|Main thread> Loading session: C:\Users\Raider\AppData\Roaming\MedievalEngineers\Saves\76561198008643701\Empty Planet Start 2019-02-13 1609
- 2019-02-13 04:45:46.094|Main thread> Process information Session Start:
- 2019-02-13 04:45:46.094|Main thread> Managed Memory: 309,981,968 B
- 2019-02-13 04:45:46.096|Main thread> Private Memory: 1,423,618,048 B
- 2019-02-13 04:45:46.096|Main thread> Nr of Threads: 51
- 2019-02-13 04:45:46.096|Main thread> Simulation Speed: 0.01
- 2019-02-13 04:45:46.096|Main thread> Current:
- 2019-02-13 04:45:46.096|Main thread> Paged Memory: 1,423,618,048 B
- 2019-02-13 04:45:46.096|Main thread> Working Set: 781,643,776 B
- 2019-02-13 04:45:46.096|Main thread> Virtual Memory: 2,328,707,072 B
- 2019-02-13 04:45:46.096|Main thread> Peak:
- 2019-02-13 04:45:46.097|Main thread> Paged Memory: 1,524,097,024 B
- 2019-02-13 04:45:46.097|Main thread> Working Set: 822,202,368 B
- 2019-02-13 04:45:46.097|Main thread> Virtual Memory: 2,398,494,720 B
- 2019-02-13 04:45:46.101|Main thread> MyModManager.LoadData() - START
- 2019-02-13 04:45:46.112|Main thread> Finished loading mods.
- 2019-02-13 04:45:46.112|Main thread> MyModManager.LoadData() - END
- 2019-02-13 04:45:46.460|Main thread> Finished loading stage Initializing session, elapsed time: 0.3600206 seconds
- 2019-02-13 04:45:46.574|Main thread> MyDefinitionManager.LoadData() - START
- 2019-02-13 04:45:46.581|Main thread> List of used mods (0) - START
- 2019-02-13 04:45:46.581|Main thread> List of used mods - END
- 2019-02-13 04:45:47.758|Main thread> MyAudio.UnloadData - START
- 2019-02-13 04:45:47.771|Main thread> MyAudio.UnloadData - END
- 2019-02-13 04:45:47.771|Main thread> MyAudio.LoadData - START
- 2019-02-13 04:45:47.805|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2
- 2019-02-13 04:45:48.115|Main thread> MyAudio.LoadData - END
- 2019-02-13 04:45:48.115|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2019-02-13 04:45:48.140|Main thread> Loading scenarios
- 2019-02-13 04:45:48.140|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2019-02-13 04:45:48.140|Main thread> MyDefinitionManager.LoadData() - END
- 2019-02-13 04:45:48.143|Main thread> Finished loading stage Loading definitions, elapsed time: 1.5710899 seconds
- 2019-02-13 04:45:48.144|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
- 2019-02-13 04:45:48.266|Main thread> MyTransparentGeometry.LoadData - START
- 2019-02-13 04:45:48.301|External Debugging Listener> External debugger: listening...
- 2019-02-13 04:45:49.018|Main thread> MyLights.LoadData() - START
- 2019-02-13 04:45:49.019|Main thread> MyLights.LoadData() - END
- 2019-02-13 04:45:49.252|Main thread> Finished loading stage Loading session components, elapsed time: 1.1090634 seconds
- 2019-02-13 04:45:51.084|Main thread> Warning: Model is missing for MyObjectBuilder_CompoundCubeBlock/CompoundBlock
- 2019-02-13 04:45:52.732|Main thread> Model Models\Cubes\Small\Oven.mwm - Unable to load collision geometry from file, default collision will be used !
- 2019-02-13 04:45:54.310|Main thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry from file, default collision will be used !
- 2019-02-13 04:45:54.367|Main thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used !
- 2019-02-13 04:45:54.368|Main thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used !
- 2019-02-13 04:45:54.383|Main thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry from file, default collision will be used !
- 2019-02-13 04:45:54.384|Main thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry from file, default collision will be used !
- 2019-02-13 04:45:54.384|Main thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry from file, default collision will be used !
- 2019-02-13 04:45:54.424|Main thread> Finished loading stage Loading models, elapsed time: 5.1692957 seconds
- 2019-02-13 04:45:54.424|Main thread> Finished loading stage Loading data, elapsed time: 7.9634555 seconds
- 2019-02-13 04:45:54.433|Main thread> Finished loading stage Loading character data, elapsed time: 0.0050003 seconds
- 2019-02-13 04:45:54.485|Main thread> Loading voxel storage from file 'C:\Users\Raider\AppData\Roaming\MedievalEngineers\Saves\76561198008643701\Empty Planet Start 2019-02-13 1609\EarthSecond-1689903271r5000.vx2'
- 2019-02-13 04:45:55.487|Main thread> Could not load voxel material Rock_moss
- 2019-02-13 04:45:55.487|Main thread> Could not load voxel material Rock_moss
- 2019-02-13 04:45:55.728|Main thread> RespawnInPlayerControlledEntity: Finding free place for NightRaider
- 2019-02-13 04:45:55.758|Main thread> RespawnInPlayerControlledEntity: NightRaider has entity: False
- 2019-02-13 04:45:55.758|Main thread> RespawnInPlayerControlledEntity: Creating new entity for NightRaider
- 2019-02-13 04:45:56.639|Main thread> RespawnInPlayerControlledEntity: Setting position for NightRaider
- 2019-02-13 04:45:56.647|Main thread> RespawnInPlayerControlledEntity: Informing everyone NightRaider is spawning.
- 2019-02-13 04:45:56.649|Main thread> RespawnInPlayerControlledEntity: Replicating entity components for NightRaider
- 2019-02-13 04:45:56.649|Main thread> RespawnInPlayerControlledEntity: Setting control for NightRaider
- 2019-02-13 04:45:56.653|Main thread> RespawnInPlayerControlledEntity: Reviving NightRaider if necessary.
- 2019-02-13 04:45:56.654|Main thread> Checkpoint.CameraAttach success: entity id98360459248762131, camera subtype DefaultFirstPerson
- 2019-02-13 04:45:56.655|Main thread> Finished loading stage Loading final details, elapsed time: 1.084062 seconds
- 2019-02-13 04:45:56.656|Main thread> MySession.Static.LogSettings - START
- 2019-02-13 04:45:56.656|Main thread> Name = Empty Planet Start 2019-02-13 16:09
- 2019-02-13 04:45:56.656|Main thread> Description =
- 2019-02-13 04:45:56.656|Main thread> InGameTime = 01/01/0001 00:00:00
- 2019-02-13 04:45:56.656|Main thread> Password =
- 2019-02-13 04:45:56.656|Main thread> CurrentPath = C:\Users\Raider\AppData\Roaming\MedievalEngineers\Saves\76561198008643701\Empty Planet Start 2019-02-13 1609
- 2019-02-13 04:45:56.656|Main thread> WorkshopId =
- 2019-02-13 04:45:56.657|Main thread> CameraController = 15D725109777D13:Camera 1st - DefaultFirstPerson
- 2019-02-13 04:45:56.657|Main thread> ThumbPath = C:\Users\Raider\AppData\Roaming\MedievalEngineers\Saves\76561198008643701\Empty Planet Start 2019-02-13 1609\thumb.jpg
- 2019-02-13 04:45:56.657|Main thread> Settings:
- 2019-02-13 04:45:56.658|Main thread> AI - Hostile AI Enabled = True
- 2019-02-13 04:45:56.658|Main thread> AI - Maximum = 10
- 2019-02-13 04:45:56.658|Main thread> Decay - Abandoned Grid Decay Time (Hours) = 336
- 2019-02-13 04:45:56.658|Main thread> Decay - Resource Decay Time (Seconds) = 300
- 2019-02-13 04:45:56.658|Main thread> Decay - Ruin = True
- 2019-02-13 04:45:56.658|Main thread> Fast Travel - Enabled = True
- 2019-02-13 04:45:56.658|Main thread> Fast Travel - Limitations = True
- 2019-02-13 04:45:56.658|Main thread> Maximum Fracture Pieces = 50
- 2019-02-13 04:45:56.659|Main thread> Auto-Save Time (Minutes) = 5
- 2019-02-13 04:45:56.659|Main thread> Cut, Copy and Paste = True
- 2019-02-13 04:45:56.659|Main thread> Days per season = 4
- 2019-02-13 04:45:56.659|Main thread> Destructible blocks = True
- 2019-02-13 04:45:56.659|Main thread> Enable 3rd person view = True
- 2019-02-13 04:45:56.659|Main thread> Enable Sun Rotation = True
- 2019-02-13 04:45:56.659|Main thread> Enable voxel destruction = True
- 2019-02-13 04:45:56.659|Main thread> Game Mode = Survival
- 2019-02-13 04:45:56.659|Main thread> Inventory size multiplier = 2
- 2019-02-13 04:45:56.659|Main thread> Maximum Backup Saves = 5
- 2019-02-13 04:45:56.659|Main thread> Maximum Floating Objects = 64
- 2019-02-13 04:45:56.659|Main thread> Maximum Players = 4
- 2019-02-13 04:45:56.659|Main thread> Maximum Solar Altitude = 0.4101524
- 2019-02-13 04:45:56.659|Main thread> Serverside Chat Logging = True
- 2019-02-13 04:45:56.659|Main thread> Show player names on HUD = True
- 2019-02-13 04:45:56.659|Main thread> Spectator = False
- 2019-02-13 04:45:56.659|Main thread> Structural Integrity = True
- 2019-02-13 04:45:56.659|Main thread> Sun rotation interval = 120
- 2019-02-13 04:45:56.659|Main thread> View distance = 2600
- 2019-02-13 04:45:56.659|Main thread> MySession.Static.LogSettings - END
- 2019-02-13 04:45:56.659|Main thread> Finished loading stage Loading planet, elapsed time: 2.2351278 seconds
- 2019-02-13 04:45:56.661|Main thread> Setting update order on MyParticlesManager to AfterSimulation
- 2019-02-13 04:45:56.662|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation
- 2019-02-13 04:45:56.662|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation
- 2019-02-13 04:45:56.662|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation
- 2019-02-13 04:45:56.662|Main thread> Setting update order on MyDestructionData to AfterSimulation
- 2019-02-13 04:45:56.662|Main thread> Setting update order on MyPhysics to Simulation
- 2019-02-13 04:45:56.662|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate
- 2019-02-13 04:45:56.662|Main thread> Setting update order on MyLights to NoUpdate
- 2019-02-13 04:45:56.662|Main thread> Setting update order on MyAudioComponent to BeforeSimulation
- 2019-02-13 04:45:56.662|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation
- 2019-02-13 04:45:56.662|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation
- 2019-02-13 04:45:56.662|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation
- 2019-02-13 04:45:56.662|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation
- 2019-02-13 04:45:56.662|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate
- 2019-02-13 04:45:56.662|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate
- 2019-02-13 04:45:56.665|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate
- 2019-02-13 04:45:56.667|Main thread> Setting update order on MySoundSystem to Simulation
- 2019-02-13 04:45:56.676|Main thread> Setting update order on MyGridPickupComponent to NoUpdate
- 2019-02-13 04:45:56.676|Main thread> Setting update order on MyDamageSystem to NoUpdate
- 2019-02-13 04:45:56.676|Main thread> Setting update order on MyHitReportingComponent to NoUpdate
- 2019-02-13 04:45:56.676|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation
- 2019-02-13 04:45:56.676|Main thread> Setting update order on MySessionComponentResearch to NoUpdate
- 2019-02-13 04:45:56.676|Main thread> Setting update order on MyLocalToolbar to BeforeSimulation
- 2019-02-13 04:45:56.676|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation
- 2019-02-13 04:45:56.676|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation
- 2019-02-13 04:45:56.677|Main thread> Setting update order on MyHudWarnings to AfterSimulation
- 2019-02-13 04:45:56.677|Main thread> Setting update order on MyHud to BeforeSimulation
- 2019-02-13 04:45:56.677|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation
- 2019-02-13 04:45:56.679|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation
- 2019-02-13 04:45:56.679|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation
- 2019-02-13 04:45:56.679|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate
- 2019-02-13 04:45:56.679|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation
- 2019-02-13 04:45:56.679|Main thread> Setting update order on MyCoordinateSystem to NoUpdate
- 2019-02-13 04:45:56.679|Main thread> Setting update order on MySleepingGridsCorrection to NoUpdate
- 2019-02-13 04:45:56.679|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation
- 2019-02-13 04:45:56.679|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation
- 2019-02-13 04:45:56.679|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation
- 2019-02-13 04:45:56.679|Main thread> Setting update order on MyAiTargetManager to AfterSimulation
- 2019-02-13 04:45:56.679|Main thread> Setting update order on MyTrashRemoval to AfterSimulation
- 2019-02-13 04:45:56.679|Main thread> Setting update order on MyPlaceAreas to NoUpdate
- 2019-02-13 04:45:56.679|Main thread> Setting update order on MyFloatingObjects to AfterSimulation
- 2019-02-13 04:45:56.679|Main thread> Setting update order on MyGamePruningStructure to Simulation
- 2019-02-13 04:45:56.679|Main thread> Setting update order on MyCubeGrids to NoUpdate
- 2019-02-13 04:45:56.679|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate
- 2019-02-13 04:45:56.679|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation
- 2019-02-13 04:45:57.114|Main thread> Setting update order on MyPlanets to NoUpdate
- 2019-02-13 04:45:57.114|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation
- 2019-02-13 04:45:57.114|Main thread> Setting update order on MyActionTrackingSystem to NoUpdate
- 2019-02-13 04:45:57.114|Main thread> Setting update order on MyWatchdogComponent to NoUpdate
- 2019-02-13 04:45:57.117|Main thread> Setting update order on MyBannerComponent to BeforeSimulation
- 2019-02-13 04:45:57.120|Main thread> Setting update order on MyCuttingComponent to AfterSimulation
- 2019-02-13 04:45:57.120|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation
- 2019-02-13 04:45:57.120|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate
- 2019-02-13 04:45:57.120|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation
- 2019-02-13 04:45:57.120|Main thread> Setting update order on MyFarmingSystem to NoUpdate
- 2019-02-13 04:45:57.121|Main thread> Setting update order on MyKeychainSystem to NoUpdate
- 2019-02-13 04:45:57.121|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation
- 2019-02-13 04:45:57.123|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation
- 2019-02-13 04:45:57.123|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation
- 2019-02-13 04:45:57.123|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate
- 2019-02-13 04:45:57.123|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation
- 2019-02-13 04:45:57.123|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate
- 2019-02-13 04:45:57.123|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation
- 2019-02-13 04:45:57.123|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate
- 2019-02-13 04:45:57.127|Main thread> Setting update order on MyWaypointSystem to NoUpdate
- 2019-02-13 04:45:57.127|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation
- 2019-02-13 04:45:57.127|Main thread> Setting update order on MyMapDataComponent to NoUpdate
- 2019-02-13 04:45:57.127|Main thread> Setting update order on MySearchSystem to NoUpdate
- 2019-02-13 04:45:57.127|Main thread> Setting update order on MyDiplomacyManager to NoUpdate
- 2019-02-13 04:45:57.129|Main thread> Setting update order on MyDecaySystem to BeforeSimulation
- 2019-02-13 04:45:57.130|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation
- 2019-02-13 04:45:57.130|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate
- 2019-02-13 04:45:57.130|Main thread> Finished loading stage Starting Components, elapsed time: 0.4690268 seconds
- 2019-02-13 04:45:57.135|Main thread>
- 2019-02-13 04:45:57.135|Main thread> Session loaded
- 2019-02-13 04:45:57.135|Main thread> Finished loading stage Finished loading, elapsed time: 11.0366312 seconds
- 2019-02-13 04:45:57.210|Main thread> Process information Periodic Check:
- 2019-02-13 04:45:57.210|Main thread> Managed Memory: 1,511,403,224 B
- 2019-02-13 04:45:57.211|Main thread> Private Memory: 2,627,039,232 B
- 2019-02-13 04:45:57.211|Main thread> Nr of Threads: 54
- 2019-02-13 04:45:57.211|Main thread> Simulation Speed: 0.01
- 2019-02-13 04:45:57.211|Main thread> Entity count: 3
- 2019-02-13 04:45:57.211|Main thread> Player count: 1
- 2019-02-13 04:45:57.211|Main thread> Current:
- 2019-02-13 04:45:57.211|Main thread> Paged Memory: 2,627,039,232 B
- 2019-02-13 04:45:57.211|Main thread> Working Set: 2,016,399,360 B
- 2019-02-13 04:45:57.211|Main thread> Virtual Memory: 3,526,336,512 B
- 2019-02-13 04:45:57.211|Main thread> Peak:
- 2019-02-13 04:45:57.212|Main thread> Paged Memory: 2,630,619,136 B
- 2019-02-13 04:45:57.212|Main thread> Working Set: 2,016,399,360 B
- 2019-02-13 04:45:57.212|Main thread> Virtual Memory: 3,528,404,992 B
- 2019-02-13 04:45:57.213|Main thread> Number of Worlds: 1
- 2019-02-13 04:45:57.213|Main thread> 0) RigidBodies: 2, ActiveRigidBodies: 0, CharacterRigidBodies: 1
- 2019-02-13 04:45:57.215|Main thread> 0) Constraints: 0
- 2019-02-13 04:45:58.231|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2019-02-13 04:45:58.233|Main thread> MySessionLoading status:
- 2019-02-13 04:45:58.234|Main thread> 0: TerrainWaitStep: 0/1
- 2019-02-13 04:45:58.668|Main thread> All voxels loaded, cleaning up hooks.
- 2019-02-13 04:45:58.952|Main thread> Loading finished: 99%, IsUpdateReady: True, MySessionLoading: True
- 2019-02-13 04:45:59.032|Main thread> Loading completed, starting session.
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