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  1. 2019-02-13 04:45:25.882> Log Started
  2. 2019-02-13 04:45:25.885> Timezone (local - UTC): 11h
  3. 2019-02-13 04:45:25.885> App Version: 0.6.4.1E649C
  4. 2019-02-13 04:45:25.885> Steam build: Always true
  5. 2019-02-13 04:45:25.885> Is official: True [NO][IS][NAMP]
  6. 2019-02-13 04:45:25.885> Environment.ProcessorCount: 12
  7. 2019-02-13 04:45:25.885> Environment.OSVersion: Microsoft Windows NT 6.1.7601 Service Pack 1
  8. 2019-02-13 04:45:25.885> Environment.CommandLine: E:\Games\Steam\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe
  9. 2019-02-13 04:45:25.886> Environment.Version: 4.6.1 or later (394271)
  10. 2019-02-13 04:45:25.886> Environment.CurrentDirectory: E:\Games\Steam\steamapps\common\MedievalEngineers\Bin64
  11. 2019-02-13 04:45:25.886> Default Culture: en-AU
  12. 2019-02-13 04:45:25.886> Default UI Culture: en-US
  13. 2019-02-13 04:45:25.886> IsAdmin: False
  14. 2019-02-13 04:45:25.892|Main thread> MyConfig.Load() - START
  15. 2019-02-13 04:45:25.895|Main thread> Path: C:\Users\Raider\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
  16. 2019-02-13 04:45:25.919|Main thread> RotationHints: False
  17. 2019-02-13 04:45:25.919|Main thread> GraphicsRenderer:
  18. 2019-02-13 04:45:25.919|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
  19. 2019-02-13 04:45:25.919|Main thread> Language: 0
  20. 2019-02-13 04:45:25.919|Main thread> ControlsJoystickName: Disabled
  21. 2019-02-13 04:45:25.919|Main thread> GameVersion: 0.6.4.1991836
  22. 2019-02-13 04:45:25.919|Main thread> FirstTimeRun: False
  23. 2019-02-13 04:45:25.919|Main thread> GDPRConsent: False
  24. 2019-02-13 04:45:25.919|Main thread> GDPRConsent_Sent: True
  25. 2019-02-13 04:45:25.919|Main thread> ScreenshotSizeMultiplier: 1
  26. 2019-02-13 04:45:25.919|Main thread> GameVolume: 0.8259181
  27. 2019-02-13 04:45:25.919|Main thread> MusicVolume: 0
  28. 2019-02-13 04:45:25.919|Main thread> VoiceChatVolume: 0
  29. 2019-02-13 04:45:25.919|Main thread> HudWarnings: True
  30. 2019-02-13 04:45:25.919|Main thread> VoiceChat: False
  31. 2019-02-13 04:45:25.919|Main thread> EnableMuteWhenNotInFocus: True
  32. 2019-02-13 04:45:25.919|Main thread> EnableDynamicMusic: True
  33. 2019-02-13 04:45:25.919|Main thread> VideoAdapter: 0
  34. 2019-02-13 04:45:25.920|Main thread> ScreenWidth: 1920
  35. 2019-02-13 04:45:25.920|Main thread> ScreenHeight: 1080
  36. 2019-02-13 04:45:25.920|Main thread> RefreshRate: 60000
  37. 2019-02-13 04:45:25.920|Main thread> WindowMode: 1
  38. 2019-02-13 04:45:25.920|Main thread> VerticalSync: False
  39. 2019-02-13 04:45:25.920|Main thread> FieldOfView: 70
  40. 2019-02-13 04:45:25.920|Main thread> VegetationViewDistance: 100
  41. 2019-02-13 04:45:25.920|Main thread> GrassDensity: 0.5
  42. 2019-02-13 04:45:25.920|Main thread> GrassDistance: 150
  43. 2019-02-13 04:45:25.920|Main thread> TerrainLodQuality: 1
  44. 2019-02-13 04:45:25.920|Main thread> ShadingQuality: 2
  45. 2019-02-13 04:45:25.920|Main thread> ModelQuality: 2
  46. 2019-02-13 04:45:25.920|Main thread> LowMemSwitchToLow: 0
  47. 2019-02-13 04:45:25.920|Main thread> MyConfig.Load() - END
  48. 2019-02-13 04:45:26.442|Main thread> AdapterInfo = {
  49. 2019-02-13 04:45:26.443|Main thread> Name = NVIDIA GeForce GTX 1050 Ti + DISPLAY2
  50. 2019-02-13 04:45:26.443|Main thread> Description = dev id: 7298, mem: 4192665600, shared mem: 8284467200, Luid: 46521, rev: 161, subsys id: -2044325821, vendor id: 4318
  51. 2019-02-13 04:45:26.443|Main thread> Driver version = 25.21.14.1771
  52. 2019-02-13 04:45:26.443|Main thread> Driver date = 20190111000000.000000-000
  53. 2019-02-13 04:45:26.443|Main thread> DriverUpdateNecessary = False
  54. 2019-02-13 04:45:26.443|Main thread> Adapter id = 0
  55. 2019-02-13 04:45:26.443|Main thread> Supported = True
  56. 2019-02-13 04:45:26.443|Main thread> RAM = 4192665600
  57. 2019-02-13 04:45:26.443|Main thread> Priority = 2
  58. 2019-02-13 04:45:26.443|Main thread> Multithreaded rendering supported = True
  59. 2019-02-13 04:45:26.443|Main thread> Output is attached = True
  60. 2019-02-13 04:45:26.443|Main thread> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
  61. 2019-02-13 04:45:26.443|Main thread> Display modes = {
  62. 2019-02-13 04:45:26.444|Main thread> DXGIOutput id = 0
  63. 2019-02-13 04:45:26.444|Main thread> 640x480@60Hz
  64. 2019-02-13 04:45:26.444|Main thread> 640x480@75Hz
  65. 2019-02-13 04:45:26.444|Main thread> 640x480@72Hz
  66. 2019-02-13 04:45:26.444|Main thread> 640x480@59.94Hz
  67. 2019-02-13 04:45:26.444|Main thread> 720x480@60Hz
  68. 2019-02-13 04:45:26.444|Main thread> 720x480@59.94Hz
  69. 2019-02-13 04:45:26.444|Main thread> 720x576@50Hz
  70. 2019-02-13 04:45:26.444|Main thread> 800x600@75Hz
  71. 2019-02-13 04:45:26.444|Main thread> 800x600@56.25Hz
  72. 2019-02-13 04:45:26.444|Main thread> 800x600@60.317Hz
  73. 2019-02-13 04:45:26.444|Main thread> 800x600@72.188Hz
  74. 2019-02-13 04:45:26.444|Main thread> 1024x768@60.004Hz
  75. 2019-02-13 04:45:26.444|Main thread> 1024x768@70.069Hz
  76. 2019-02-13 04:45:26.444|Main thread> 1024x768@75.029Hz
  77. 2019-02-13 04:45:26.444|Main thread> 1152x864@59.887Hz
  78. 2019-02-13 04:45:26.444|Main thread> 1152x864@59.887Hz
  79. 2019-02-13 04:45:26.444|Main thread> 1176x664@60Hz
  80. 2019-02-13 04:45:26.444|Main thread> 1176x664@60Hz
  81. 2019-02-13 04:45:26.444|Main thread> 1176x664@50Hz
  82. 2019-02-13 04:45:26.444|Main thread> 1176x664@50Hz
  83. 2019-02-13 04:45:26.444|Main thread> 1176x664@59.94Hz
  84. 2019-02-13 04:45:26.444|Main thread> 1176x664@59.94Hz
  85. 2019-02-13 04:45:26.444|Main thread> 1280x720@60Hz
  86. 2019-02-13 04:45:26.444|Main thread> 1280x720@50Hz
  87. 2019-02-13 04:45:26.444|Main thread> 1280x720@59.94Hz
  88. 2019-02-13 04:45:26.444|Main thread> 1280x768@59.81Hz
  89. 2019-02-13 04:45:26.444|Main thread> 1280x768@59.81Hz
  90. 2019-02-13 04:45:26.444|Main thread> 1280x800@59.81Hz
  91. 2019-02-13 04:45:26.444|Main thread> 1280x960@60Hz
  92. 2019-02-13 04:45:26.444|Main thread> 1280x1024@60.02Hz
  93. 2019-02-13 04:45:26.444|Main thread> 1280x1024@75.025Hz
  94. 2019-02-13 04:45:26.444|Main thread> 1360x768@59.887Hz
  95. 2019-02-13 04:45:26.444|Main thread> 1360x768@59.887Hz
  96. 2019-02-13 04:45:26.444|Main thread> 1366x768@59.887Hz
  97. 2019-02-13 04:45:26.444|Main thread> 1366x768@59.887Hz
  98. 2019-02-13 04:45:26.444|Main thread> 1400x1050@59.978Hz
  99. 2019-02-13 04:45:26.444|Main thread> 1440x900@59.887Hz
  100. 2019-02-13 04:45:26.445|Main thread> 1600x900@59.954Hz
  101. 2019-02-13 04:45:26.445|Main thread> 1600x900@59.954Hz
  102. 2019-02-13 04:45:26.445|Main thread> 1600x1024@59.954Hz
  103. 2019-02-13 04:45:26.445|Main thread> 1600x1024@59.954Hz
  104. 2019-02-13 04:45:26.445|Main thread> 1600x1200@60Hz
  105. 2019-02-13 04:45:26.445|Main thread> 1680x1050@59.954Hz
  106. 2019-02-13 04:45:26.445|Main thread> 1768x992@60Hz
  107. 2019-02-13 04:45:26.445|Main thread> 1768x992@60Hz
  108. 2019-02-13 04:45:26.445|Main thread> 1768x992@50Hz
  109. 2019-02-13 04:45:26.445|Main thread> 1768x992@50Hz
  110. 2019-02-13 04:45:26.445|Main thread> 1768x992@59.94Hz
  111. 2019-02-13 04:45:26.445|Main thread> 1768x992@59.94Hz
  112. 2019-02-13 04:45:26.445|Main thread> 1920x1080@60Hz
  113. 2019-02-13 04:45:26.445|Main thread> 1920x1080@60Hz
  114. 2019-02-13 04:45:26.445|Main thread> 1920x1080@50Hz
  115. 2019-02-13 04:45:26.445|Main thread> 1920x1080@50Hz
  116. 2019-02-13 04:45:26.445|Main thread> 1920x1080@59.94Hz
  117. 2019-02-13 04:45:26.445|Main thread> 1920x1080@59.94006Hz
  118. 2019-02-13 04:45:26.445|Main thread> 1920x1080@74.986Hz
  119. 2019-02-13 04:45:26.445|Main thread> }
  120. 2019-02-13 04:45:26.445|Main thread> }
  121. 2019-02-13 04:45:26.448|Main thread> AdapterInfo = {
  122. 2019-02-13 04:45:26.448|Main thread> Name = NVIDIA GeForce GTX 1050 Ti + DISPLAY1
  123. 2019-02-13 04:45:26.448|Main thread> Description = dev id: 7298, mem: 4192665600, shared mem: 8284467200, Luid: 46521, rev: 161, subsys id: -2044325821, vendor id: 4318
  124. 2019-02-13 04:45:26.448|Main thread> Driver version = 25.21.14.1771
  125. 2019-02-13 04:45:26.448|Main thread> Driver date = 20190111000000.000000-000
  126. 2019-02-13 04:45:26.448|Main thread> DriverUpdateNecessary = False
  127. 2019-02-13 04:45:26.448|Main thread> Adapter id = 0
  128. 2019-02-13 04:45:26.448|Main thread> Supported = True
  129. 2019-02-13 04:45:26.448|Main thread> RAM = 4192665600
  130. 2019-02-13 04:45:26.448|Main thread> Priority = 2
  131. 2019-02-13 04:45:26.448|Main thread> Multithreaded rendering supported = True
  132. 2019-02-13 04:45:26.448|Main thread> Output is attached = True
  133. 2019-02-13 04:45:26.448|Main thread> DesktopBounds = {X:-1920 Y:0 Width:1920 Height:1080}
  134. 2019-02-13 04:45:26.448|Main thread> Display modes = {
  135. 2019-02-13 04:45:26.449|Main thread> DXGIOutput id = 1
  136. 2019-02-13 04:45:26.449|Main thread> 640x480@60Hz
  137. 2019-02-13 04:45:26.449|Main thread> 640x480@75Hz
  138. 2019-02-13 04:45:26.449|Main thread> 640x480@72Hz
  139. 2019-02-13 04:45:26.449|Main thread> 640x480@59.94Hz
  140. 2019-02-13 04:45:26.449|Main thread> 720x480@60Hz
  141. 2019-02-13 04:45:26.449|Main thread> 720x480@59.94Hz
  142. 2019-02-13 04:45:26.449|Main thread> 720x576@50Hz
  143. 2019-02-13 04:45:26.449|Main thread> 800x600@75Hz
  144. 2019-02-13 04:45:26.449|Main thread> 800x600@56.25Hz
  145. 2019-02-13 04:45:26.449|Main thread> 800x600@60.317Hz
  146. 2019-02-13 04:45:26.449|Main thread> 800x600@72.188Hz
  147. 2019-02-13 04:45:26.449|Main thread> 1024x768@60.004Hz
  148. 2019-02-13 04:45:26.449|Main thread> 1024x768@70.069Hz
  149. 2019-02-13 04:45:26.449|Main thread> 1024x768@75.029Hz
  150. 2019-02-13 04:45:26.449|Main thread> 1152x864@59.887Hz
  151. 2019-02-13 04:45:26.449|Main thread> 1152x864@59.887Hz
  152. 2019-02-13 04:45:26.449|Main thread> 1176x664@60Hz
  153. 2019-02-13 04:45:26.449|Main thread> 1176x664@60Hz
  154. 2019-02-13 04:45:26.449|Main thread> 1176x664@50Hz
  155. 2019-02-13 04:45:26.450|Main thread> 1176x664@50Hz
  156. 2019-02-13 04:45:26.450|Main thread> 1176x664@59.94Hz
  157. 2019-02-13 04:45:26.450|Main thread> 1176x664@59.94Hz
  158. 2019-02-13 04:45:26.450|Main thread> 1280x720@60Hz
  159. 2019-02-13 04:45:26.450|Main thread> 1280x720@50Hz
  160. 2019-02-13 04:45:26.450|Main thread> 1280x720@59.94Hz
  161. 2019-02-13 04:45:26.450|Main thread> 1280x768@59.81Hz
  162. 2019-02-13 04:45:26.450|Main thread> 1280x768@59.81Hz
  163. 2019-02-13 04:45:26.450|Main thread> 1280x800@59.81Hz
  164. 2019-02-13 04:45:26.450|Main thread> 1280x960@60Hz
  165. 2019-02-13 04:45:26.450|Main thread> 1280x1024@60.02Hz
  166. 2019-02-13 04:45:26.450|Main thread> 1280x1024@75.025Hz
  167. 2019-02-13 04:45:26.450|Main thread> 1360x768@59.887Hz
  168. 2019-02-13 04:45:26.450|Main thread> 1360x768@59.887Hz
  169. 2019-02-13 04:45:26.450|Main thread> 1366x768@59.887Hz
  170. 2019-02-13 04:45:26.450|Main thread> 1366x768@59.887Hz
  171. 2019-02-13 04:45:26.450|Main thread> 1400x1050@59.978Hz
  172. 2019-02-13 04:45:26.450|Main thread> 1440x900@59.887Hz
  173. 2019-02-13 04:45:26.450|Main thread> 1600x900@59.954Hz
  174. 2019-02-13 04:45:26.450|Main thread> 1600x900@59.954Hz
  175. 2019-02-13 04:45:26.450|Main thread> 1600x1024@59.954Hz
  176. 2019-02-13 04:45:26.450|Main thread> 1600x1024@59.954Hz
  177. 2019-02-13 04:45:26.450|Main thread> 1600x1200@60Hz
  178. 2019-02-13 04:45:26.450|Main thread> 1680x1050@59.954Hz
  179. 2019-02-13 04:45:26.450|Main thread> 1768x992@60Hz
  180. 2019-02-13 04:45:26.450|Main thread> 1768x992@60Hz
  181. 2019-02-13 04:45:26.450|Main thread> 1768x992@50Hz
  182. 2019-02-13 04:45:26.450|Main thread> 1768x992@50Hz
  183. 2019-02-13 04:45:26.450|Main thread> 1768x992@59.94Hz
  184. 2019-02-13 04:45:26.450|Main thread> 1768x992@59.94Hz
  185. 2019-02-13 04:45:26.450|Main thread> 1920x1080@60Hz
  186. 2019-02-13 04:45:26.450|Main thread> 1920x1080@60Hz
  187. 2019-02-13 04:45:26.450|Main thread> 1920x1080@50Hz
  188. 2019-02-13 04:45:26.450|Main thread> 1920x1080@50Hz
  189. 2019-02-13 04:45:26.450|Main thread> 1920x1080@59.94Hz
  190. 2019-02-13 04:45:26.450|Main thread> 1920x1080@59.94006Hz
  191. 2019-02-13 04:45:26.450|Main thread> 1920x1080@74.986Hz
  192. 2019-02-13 04:45:26.450|Main thread> }
  193. 2019-02-13 04:45:26.450|Main thread> }
  194. 2019-02-13 04:45:26.504|Main thread> Steam.IsActive: True
  195. 2019-02-13 04:45:26.504|Main thread> Steam.IsOnline: True
  196. 2019-02-13 04:45:26.504|Main thread> Steam.OwnsGame: False
  197. 2019-02-13 04:45:26.504|Main thread> Steam.UserId: 76561198008643701
  198. 2019-02-13 04:45:26.504|Main thread> Steam.UserName: NightRaider
  199. 2019-02-13 04:45:26.505|Main thread> Steam.Branch: default
  200. 2019-02-13 04:45:26.505|Main thread> Build date: 2018-12-19 01:36
  201. 2019-02-13 04:45:26.505|Main thread> Build version: 0.1.6927.24499
  202. 2019-02-13 04:45:26.563|Main thread> MySandboxGame.Constructor() - START
  203. 2019-02-13 04:45:27.277|Main thread> Game dir: E:\Games\Steam\steamapps\common\MedievalEngineers\Bin64
  204. 2019-02-13 04:45:27.277|Main thread> Content dir: E:\Games\Steam\steamapps\common\MedievalEngineers\Content
  205. 2019-02-13 04:45:27.277|Main thread> Found processor count: 12
  206. 2019-02-13 04:45:27.278|Main thread> Using processor count: 12
  207. 2019-02-13 04:45:32.522|Main thread> Info: Type metadata loaded in 5.1649778s.
  208. 2019-02-13 04:45:32.523|Main thread> Preallocate - START
  209. 2019-02-13 04:45:32.523|Main thread> MyEntities - START
  210. 2019-02-13 04:45:32.527|Main thread> MyEntities - END
  211. 2019-02-13 04:45:32.527|Main thread> MyObjectBuilder_Base - START
  212. 2019-02-13 04:45:32.527|Main thread> MyObjectBuilder_Base - END
  213. 2019-02-13 04:45:32.527|Main thread> MyTransparentGeometry - START
  214. 2019-02-13 04:45:32.573|Main thread> MyTransparentGeometry - END
  215. 2019-02-13 04:45:32.573|Main thread> MyCubeGridDeformationTables - START
  216. 2019-02-13 04:45:32.579|Main thread> MyCubeGridDeformationTables - END
  217. 2019-02-13 04:45:32.579|Main thread> MyMath - START
  218. 2019-02-13 04:45:32.581|Main thread> MyMath - END
  219. 2019-02-13 04:45:32.581|Main thread> MySimpleObjectDraw - START
  220. 2019-02-13 04:45:32.582|Main thread> MySimpleObjectDraw - END
  221. 2019-02-13 04:45:32.582|Main thread> Preallocate - END
  222. 2019-02-13 04:45:32.638|Main thread> Info: Worker Configuration {
  223. Total: 10,
  224. Default: Logic
  225. Groups: [
  226. Group Background, BelowNormal, 1 Workers,
  227. Group Logic, Normal, 7 Workers,
  228. Group Render, AboveNormal, 2 Workers
  229. ]
  230. }
  231. 2019-02-13 04:45:32.660|Main thread> MySandboxGame.Constructor() - END
  232. 2019-02-13 04:45:32.663|Main thread> Performing start-up memory test...
  233. 2019-02-13 04:45:32.665|Main thread> Physical memory is 17,105,805,312 bytes.
  234. 2019-02-13 04:45:32.665|Main thread> Minimum requirement is 8,000,000,000 bytes.
  235. 2019-02-13 04:45:32.665|Main thread> System meets minimum memory requirements.
  236. 2019-02-13 04:45:32.669|Main thread> MyVideoModeManager.LogApplicationInformation - START
  237. 2019-02-13 04:45:32.669|Main thread> Assembly.GetName: Sandbox.Game, Version=0.1.6927.24499, Culture=neutral, PublicKeyToken=null
  238. 2019-02-13 04:45:32.669|Main thread> Assembly.FullName: Sandbox.Game, Version=0.1.6927.24499, Culture=neutral, PublicKeyToken=null
  239. 2019-02-13 04:45:32.669|Main thread> Assembly.Location: E:\Games\Steam\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
  240. 2019-02-13 04:45:32.669|Main thread> Assembly.ImageRuntimeVersion: v4.0.30319
  241. 2019-02-13 04:45:32.669|Main thread> MyVideoModeManager.LogApplicationInformation - END
  242. 2019-02-13 04:45:32.671|Main thread> MyVideoModeManager.LogEnvironmentInformation - START
  243. 2019-02-13 04:45:32.681|Main thread> Win32_ComputerSystem.Manufacturer: System manufacturer
  244. 2019-02-13 04:45:32.681|Main thread> Win32_ComputerSystem.Model: System Product Name
  245. 2019-02-13 04:45:32.682|Main thread> Virtualized: False
  246. 2019-02-13 04:45:32.685|Main thread> Environment.ProcessorName: AMD Ryzen 5 2600 Six-Core Processor
  247. 2019-02-13 04:45:32.685|Main thread> ComputerInfo.TotalPhysicalMemory: 17,105,805,312 bytes
  248. 2019-02-13 04:45:32.685|Main thread> ComputerInfo.TotalVirtualMemory: 8,796,092,891,136 bytes
  249. 2019-02-13 04:45:32.685|Main thread> ComputerInfo.AvailablePhysicalMemory: 14,991,147,008 bytes
  250. 2019-02-13 04:45:32.685|Main thread> ComputerInfo.AvailableVirtualMemory: 8,795,153,412,096 bytes
  251. 2019-02-13 04:45:32.689|Main thread> Drive C: | Capacity: 249,952,202,752 bytes | Free space: 166,555,774,976 bytes
  252. 2019-02-13 04:45:32.690|Main thread> Drive E: | Capacity: 500,104,687,616 bytes | Free space: 316,599,349,248 bytes
  253. 2019-02-13 04:45:32.690|Main thread> Drive F: | Capacity: 500,104,687,616 bytes | Free space: 429,416,292,352 bytes
  254. 2019-02-13 04:45:32.690|Main thread> MyVideoModeManager.LogEnvironmentInformation - END
  255. 2019-02-13 04:45:32.691|Main thread> MySandboxGame.Initialize() - START
  256. 2019-02-13 04:45:34.123|Main thread> Havok: Physics.Init
  257. 2019-02-13 04:45:34.123|Main thread> Havok: Version: Release(0), 1800, [S]
  258. 2019-02-13 04:45:34.127|Main thread> HkGameName: MedievalEngineers Release
  259. 2019-02-13 04:45:34.147|Main thread> MySandboxGame.LoadData() - START
  260. 2019-02-13 04:45:34.151|Main thread> MyDefinitionManager.PreloadDefinitions() - START
  261. 2019-02-13 04:45:34.155|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - START
  262. 2019-02-13 04:45:35.135|Main thread> MyDefinitionManager.LoadScenarios() - START
  263. 2019-02-13 04:45:39.746|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - END
  264. 2019-02-13 04:45:39.851|Main thread> Loading scenarios
  265. 2019-02-13 04:45:39.855|Main thread> MyDefinitionManager.LoadScenarios() - END
  266. 2019-02-13 04:45:39.855|Main thread> MyDefinitionManager.PreloadDefinitions() - END
  267. 2019-02-13 04:45:39.860|Main thread> MyAudio.LoadData - START
  268. 2019-02-13 04:45:39.928|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2
  269. 2019-02-13 04:45:39.965|Main thread> MyAudio.LoadData - END
  270. 2019-02-13 04:45:39.974|Main thread> Warning: Could not find any sound for 'HudUse'
  271. 2019-02-13 04:45:39.974|Main thread> Warning: Could not find any sound for 'HudRotateBlock'
  272. 2019-02-13 04:45:39.974|Main thread> Warning: Could not find any sound for 'HudPlaceBlock'
  273. 2019-02-13 04:45:39.974|Main thread> Warning: Could not find any sound for 'HudDeleteBlock'
  274. 2019-02-13 04:45:39.974|Main thread> Warning: Could not find any sound for 'HudColorBlock'
  275. 2019-02-13 04:45:39.974|Main thread> Warning: Could not find any sound for 'PlayDropItem'
  276. 2019-02-13 04:45:39.975|Main thread> Warning: Could not find any sound for 'HudVocInventoryFull'
  277. 2019-02-13 04:45:39.975|Main thread> Warning: Could not find any sound for 'HudVocMeteorInbound'
  278. 2019-02-13 04:45:39.975|Main thread> Warning: Could not find any sound for 'HudVocHealthLow'
  279. 2019-02-13 04:45:39.975|Main thread> Warning: Could not find any sound for 'HudVocHealthCritical'
  280. 2019-02-13 04:45:39.975|Main thread> Warning: Could not find any sound for 'None'
  281. 2019-02-13 04:45:39.975|Main thread> Warning: Could not find any sound for 'HudVocEnergyLow'
  282. 2019-02-13 04:45:39.975|Main thread> Warning: Could not find any sound for 'HudVocStationFuelLow'
  283. 2019-02-13 04:45:39.975|Main thread> Warning: Could not find any sound for 'HudVocShipFuelLow'
  284. 2019-02-13 04:45:39.975|Main thread> Warning: Could not find any sound for 'HudVocEnergyCrit'
  285. 2019-02-13 04:45:39.975|Main thread> Warning: Could not find any sound for 'HudVocStationFuelCrit'
  286. 2019-02-13 04:45:39.975|Main thread> Warning: Could not find any sound for 'HudVocShipFuelCrit'
  287. 2019-02-13 04:45:39.975|Main thread> Warning: Could not find any sound for 'HudVocEnergyNo'
  288. 2019-02-13 04:45:39.975|Main thread> Warning: Could not find any sound for 'HudVocStationFuelNo'
  289. 2019-02-13 04:45:39.975|Main thread> Warning: Could not find any sound for 'HudVocShipFuelNo'
  290. 2019-02-13 04:45:39.975|Main thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop'
  291. 2019-02-13 04:45:39.975|Main thread> Warning: Could not find any sound for 'HudOpenCraftWin'
  292. 2019-02-13 04:45:39.975|Main thread> Warning: Could not find any sound for 'HudOpenInventory'
  293. 2019-02-13 04:45:39.975|Main thread> Warning: Could not find any sound for 'PlayTakeItem'
  294. 2019-02-13 04:45:39.975|Main thread> Warning: Could not find any sound for 'HudPlaceItem'
  295. 2019-02-13 04:45:39.975|Main thread> Warning: Could not find any sound for 'QuestCompleted'
  296. 2019-02-13 04:45:39.975|Main thread> Warning: Could not find any sound for 'QuestStepCompleted'
  297. 2019-02-13 04:45:39.977|Main thread> MyGuiManager()
  298. 2019-02-13 04:45:40.041|Main thread> MyScreenManager()
  299. 2019-02-13 04:45:40.108|Main thread> MyGuiManager.LoadContent() - START
  300. 2019-02-13 04:45:40.115|Main thread> MyGuiManager.LoadContent() - START
  301. 2019-02-13 04:45:40.115|Main thread> MyGuiManager.LoadContent() - END
  302. 2019-02-13 04:45:40.115|Main thread> MyGuiManager.LoadContent() - END
  303. 2019-02-13 04:45:40.352|Main thread> MySandboxGame.LoadData() - END
  304. 2019-02-13 04:45:41.427|Main thread> Analytics helper process start reported
  305. 2019-02-13 04:45:41.437|Main thread> MySandboxGame.Initialize() - END
  306. 2019-02-13 04:45:41.443|Main thread> Timer Frequency: 3314130
  307. 2019-02-13 04:45:41.443|Main thread> Ticks per frame: 55467
  308. 2019-02-13 04:45:41.499|Worker Logic 0> Loading available saves - START
  309. 2019-02-13 04:45:41.500|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Raider\AppData\Roaming\MedievalEngineers\Saves\76561198008643701'
  310. 2019-02-13 04:45:41.523|Worker Logic 0> Loading available saves - END
  311. 2019-02-13 04:45:41.564|Worker Logic 0> Loading available saves - START
  312. 2019-02-13 04:45:41.565|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Raider\AppData\Roaming\MedievalEngineers\Saves\76561198008643701'
  313. 2019-02-13 04:45:41.565|Worker Logic 0> Loading available saves - END
  314. 2019-02-13 04:45:45.581|Main thread>
  315. 2019-02-13 04:45:45.581|Main thread> LoadSession() - Start
  316. 2019-02-13 04:45:45.581|Main thread> C:\Users\Raider\AppData\Roaming\MedievalEngineers\Saves\76561198008643701\Empty Planet Start 2019-02-13 1609
  317. 2019-02-13 04:45:45.665|Main thread> LoadSession() - End
  318. 2019-02-13 04:45:45.940|Main thread> Loading session: C:\Users\Raider\AppData\Roaming\MedievalEngineers\Saves\76561198008643701\Empty Planet Start 2019-02-13 1609
  319. 2019-02-13 04:45:46.094|Main thread> Process information Session Start:
  320. 2019-02-13 04:45:46.094|Main thread> Managed Memory: 309,981,968 B
  321. 2019-02-13 04:45:46.096|Main thread> Private Memory: 1,423,618,048 B
  322. 2019-02-13 04:45:46.096|Main thread> Nr of Threads: 51
  323. 2019-02-13 04:45:46.096|Main thread> Simulation Speed: 0.01
  324. 2019-02-13 04:45:46.096|Main thread> Current:
  325. 2019-02-13 04:45:46.096|Main thread> Paged Memory: 1,423,618,048 B
  326. 2019-02-13 04:45:46.096|Main thread> Working Set: 781,643,776 B
  327. 2019-02-13 04:45:46.096|Main thread> Virtual Memory: 2,328,707,072 B
  328. 2019-02-13 04:45:46.096|Main thread> Peak:
  329. 2019-02-13 04:45:46.097|Main thread> Paged Memory: 1,524,097,024 B
  330. 2019-02-13 04:45:46.097|Main thread> Working Set: 822,202,368 B
  331. 2019-02-13 04:45:46.097|Main thread> Virtual Memory: 2,398,494,720 B
  332. 2019-02-13 04:45:46.101|Main thread> MyModManager.LoadData() - START
  333. 2019-02-13 04:45:46.112|Main thread> Finished loading mods.
  334. 2019-02-13 04:45:46.112|Main thread> MyModManager.LoadData() - END
  335. 2019-02-13 04:45:46.460|Main thread> Finished loading stage Initializing session, elapsed time: 0.3600206 seconds
  336. 2019-02-13 04:45:46.574|Main thread> MyDefinitionManager.LoadData() - START
  337. 2019-02-13 04:45:46.581|Main thread> List of used mods (0) - START
  338. 2019-02-13 04:45:46.581|Main thread> List of used mods - END
  339. 2019-02-13 04:45:47.758|Main thread> MyAudio.UnloadData - START
  340. 2019-02-13 04:45:47.771|Main thread> MyAudio.UnloadData - END
  341. 2019-02-13 04:45:47.771|Main thread> MyAudio.LoadData - START
  342. 2019-02-13 04:45:47.805|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2
  343. 2019-02-13 04:45:48.115|Main thread> MyAudio.LoadData - END
  344. 2019-02-13 04:45:48.115|Main thread> MyDefinitionManager.LoadScenarios() - START
  345. 2019-02-13 04:45:48.140|Main thread> Loading scenarios
  346. 2019-02-13 04:45:48.140|Main thread> MyDefinitionManager.LoadScenarios() - END
  347. 2019-02-13 04:45:48.140|Main thread> MyDefinitionManager.LoadData() - END
  348. 2019-02-13 04:45:48.143|Main thread> Finished loading stage Loading definitions, elapsed time: 1.5710899 seconds
  349. 2019-02-13 04:45:48.144|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
  350. 2019-02-13 04:45:48.266|Main thread> MyTransparentGeometry.LoadData - START
  351. 2019-02-13 04:45:48.301|External Debugging Listener> External debugger: listening...
  352. 2019-02-13 04:45:49.018|Main thread> MyLights.LoadData() - START
  353. 2019-02-13 04:45:49.019|Main thread> MyLights.LoadData() - END
  354. 2019-02-13 04:45:49.252|Main thread> Finished loading stage Loading session components, elapsed time: 1.1090634 seconds
  355. 2019-02-13 04:45:51.084|Main thread> Warning: Model is missing for MyObjectBuilder_CompoundCubeBlock/CompoundBlock
  356. 2019-02-13 04:45:52.732|Main thread> Model Models\Cubes\Small\Oven.mwm - Unable to load collision geometry from file, default collision will be used !
  357. 2019-02-13 04:45:54.310|Main thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry from file, default collision will be used !
  358. 2019-02-13 04:45:54.367|Main thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used !
  359. 2019-02-13 04:45:54.368|Main thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used !
  360. 2019-02-13 04:45:54.383|Main thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry from file, default collision will be used !
  361. 2019-02-13 04:45:54.384|Main thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry from file, default collision will be used !
  362. 2019-02-13 04:45:54.384|Main thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry from file, default collision will be used !
  363. 2019-02-13 04:45:54.424|Main thread> Finished loading stage Loading models, elapsed time: 5.1692957 seconds
  364. 2019-02-13 04:45:54.424|Main thread> Finished loading stage Loading data, elapsed time: 7.9634555 seconds
  365. 2019-02-13 04:45:54.433|Main thread> Finished loading stage Loading character data, elapsed time: 0.0050003 seconds
  366. 2019-02-13 04:45:54.485|Main thread> Loading voxel storage from file 'C:\Users\Raider\AppData\Roaming\MedievalEngineers\Saves\76561198008643701\Empty Planet Start 2019-02-13 1609\EarthSecond-1689903271r5000.vx2'
  367. 2019-02-13 04:45:55.487|Main thread> Could not load voxel material Rock_moss
  368. 2019-02-13 04:45:55.487|Main thread> Could not load voxel material Rock_moss
  369. 2019-02-13 04:45:55.728|Main thread> RespawnInPlayerControlledEntity: Finding free place for NightRaider
  370. 2019-02-13 04:45:55.758|Main thread> RespawnInPlayerControlledEntity: NightRaider has entity: False
  371. 2019-02-13 04:45:55.758|Main thread> RespawnInPlayerControlledEntity: Creating new entity for NightRaider
  372. 2019-02-13 04:45:56.639|Main thread> RespawnInPlayerControlledEntity: Setting position for NightRaider
  373. 2019-02-13 04:45:56.647|Main thread> RespawnInPlayerControlledEntity: Informing everyone NightRaider is spawning.
  374. 2019-02-13 04:45:56.649|Main thread> RespawnInPlayerControlledEntity: Replicating entity components for NightRaider
  375. 2019-02-13 04:45:56.649|Main thread> RespawnInPlayerControlledEntity: Setting control for NightRaider
  376. 2019-02-13 04:45:56.653|Main thread> RespawnInPlayerControlledEntity: Reviving NightRaider if necessary.
  377. 2019-02-13 04:45:56.654|Main thread> Checkpoint.CameraAttach success: entity id98360459248762131, camera subtype DefaultFirstPerson
  378. 2019-02-13 04:45:56.655|Main thread> Finished loading stage Loading final details, elapsed time: 1.084062 seconds
  379. 2019-02-13 04:45:56.656|Main thread> MySession.Static.LogSettings - START
  380. 2019-02-13 04:45:56.656|Main thread> Name = Empty Planet Start 2019-02-13 16:09
  381. 2019-02-13 04:45:56.656|Main thread> Description =
  382. 2019-02-13 04:45:56.656|Main thread> InGameTime = 01/01/0001 00:00:00
  383. 2019-02-13 04:45:56.656|Main thread> Password =
  384. 2019-02-13 04:45:56.656|Main thread> CurrentPath = C:\Users\Raider\AppData\Roaming\MedievalEngineers\Saves\76561198008643701\Empty Planet Start 2019-02-13 1609
  385. 2019-02-13 04:45:56.656|Main thread> WorkshopId =
  386. 2019-02-13 04:45:56.657|Main thread> CameraController = 15D725109777D13:Camera 1st - DefaultFirstPerson
  387. 2019-02-13 04:45:56.657|Main thread> ThumbPath = C:\Users\Raider\AppData\Roaming\MedievalEngineers\Saves\76561198008643701\Empty Planet Start 2019-02-13 1609\thumb.jpg
  388. 2019-02-13 04:45:56.657|Main thread> Settings:
  389. 2019-02-13 04:45:56.658|Main thread> AI - Hostile AI Enabled = True
  390. 2019-02-13 04:45:56.658|Main thread> AI - Maximum = 10
  391. 2019-02-13 04:45:56.658|Main thread> Decay - Abandoned Grid Decay Time (Hours) = 336
  392. 2019-02-13 04:45:56.658|Main thread> Decay - Resource Decay Time (Seconds) = 300
  393. 2019-02-13 04:45:56.658|Main thread> Decay - Ruin = True
  394. 2019-02-13 04:45:56.658|Main thread> Fast Travel - Enabled = True
  395. 2019-02-13 04:45:56.658|Main thread> Fast Travel - Limitations = True
  396. 2019-02-13 04:45:56.658|Main thread> Maximum Fracture Pieces = 50
  397. 2019-02-13 04:45:56.659|Main thread> Auto-Save Time (Minutes) = 5
  398. 2019-02-13 04:45:56.659|Main thread> Cut, Copy and Paste = True
  399. 2019-02-13 04:45:56.659|Main thread> Days per season = 4
  400. 2019-02-13 04:45:56.659|Main thread> Destructible blocks = True
  401. 2019-02-13 04:45:56.659|Main thread> Enable 3rd person view = True
  402. 2019-02-13 04:45:56.659|Main thread> Enable Sun Rotation = True
  403. 2019-02-13 04:45:56.659|Main thread> Enable voxel destruction = True
  404. 2019-02-13 04:45:56.659|Main thread> Game Mode = Survival
  405. 2019-02-13 04:45:56.659|Main thread> Inventory size multiplier = 2
  406. 2019-02-13 04:45:56.659|Main thread> Maximum Backup Saves = 5
  407. 2019-02-13 04:45:56.659|Main thread> Maximum Floating Objects = 64
  408. 2019-02-13 04:45:56.659|Main thread> Maximum Players = 4
  409. 2019-02-13 04:45:56.659|Main thread> Maximum Solar Altitude = 0.4101524
  410. 2019-02-13 04:45:56.659|Main thread> Serverside Chat Logging = True
  411. 2019-02-13 04:45:56.659|Main thread> Show player names on HUD = True
  412. 2019-02-13 04:45:56.659|Main thread> Spectator = False
  413. 2019-02-13 04:45:56.659|Main thread> Structural Integrity = True
  414. 2019-02-13 04:45:56.659|Main thread> Sun rotation interval = 120
  415. 2019-02-13 04:45:56.659|Main thread> View distance = 2600
  416. 2019-02-13 04:45:56.659|Main thread> MySession.Static.LogSettings - END
  417. 2019-02-13 04:45:56.659|Main thread> Finished loading stage Loading planet, elapsed time: 2.2351278 seconds
  418. 2019-02-13 04:45:56.661|Main thread> Setting update order on MyParticlesManager to AfterSimulation
  419. 2019-02-13 04:45:56.662|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation
  420. 2019-02-13 04:45:56.662|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation
  421. 2019-02-13 04:45:56.662|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation
  422. 2019-02-13 04:45:56.662|Main thread> Setting update order on MyDestructionData to AfterSimulation
  423. 2019-02-13 04:45:56.662|Main thread> Setting update order on MyPhysics to Simulation
  424. 2019-02-13 04:45:56.662|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate
  425. 2019-02-13 04:45:56.662|Main thread> Setting update order on MyLights to NoUpdate
  426. 2019-02-13 04:45:56.662|Main thread> Setting update order on MyAudioComponent to BeforeSimulation
  427. 2019-02-13 04:45:56.662|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation
  428. 2019-02-13 04:45:56.662|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation
  429. 2019-02-13 04:45:56.662|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation
  430. 2019-02-13 04:45:56.662|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation
  431. 2019-02-13 04:45:56.662|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate
  432. 2019-02-13 04:45:56.662|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate
  433. 2019-02-13 04:45:56.665|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate
  434. 2019-02-13 04:45:56.667|Main thread> Setting update order on MySoundSystem to Simulation
  435. 2019-02-13 04:45:56.676|Main thread> Setting update order on MyGridPickupComponent to NoUpdate
  436. 2019-02-13 04:45:56.676|Main thread> Setting update order on MyDamageSystem to NoUpdate
  437. 2019-02-13 04:45:56.676|Main thread> Setting update order on MyHitReportingComponent to NoUpdate
  438. 2019-02-13 04:45:56.676|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation
  439. 2019-02-13 04:45:56.676|Main thread> Setting update order on MySessionComponentResearch to NoUpdate
  440. 2019-02-13 04:45:56.676|Main thread> Setting update order on MyLocalToolbar to BeforeSimulation
  441. 2019-02-13 04:45:56.676|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation
  442. 2019-02-13 04:45:56.676|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation
  443. 2019-02-13 04:45:56.677|Main thread> Setting update order on MyHudWarnings to AfterSimulation
  444. 2019-02-13 04:45:56.677|Main thread> Setting update order on MyHud to BeforeSimulation
  445. 2019-02-13 04:45:56.677|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation
  446. 2019-02-13 04:45:56.679|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation
  447. 2019-02-13 04:45:56.679|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation
  448. 2019-02-13 04:45:56.679|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate
  449. 2019-02-13 04:45:56.679|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation
  450. 2019-02-13 04:45:56.679|Main thread> Setting update order on MyCoordinateSystem to NoUpdate
  451. 2019-02-13 04:45:56.679|Main thread> Setting update order on MySleepingGridsCorrection to NoUpdate
  452. 2019-02-13 04:45:56.679|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation
  453. 2019-02-13 04:45:56.679|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation
  454. 2019-02-13 04:45:56.679|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation
  455. 2019-02-13 04:45:56.679|Main thread> Setting update order on MyAiTargetManager to AfterSimulation
  456. 2019-02-13 04:45:56.679|Main thread> Setting update order on MyTrashRemoval to AfterSimulation
  457. 2019-02-13 04:45:56.679|Main thread> Setting update order on MyPlaceAreas to NoUpdate
  458. 2019-02-13 04:45:56.679|Main thread> Setting update order on MyFloatingObjects to AfterSimulation
  459. 2019-02-13 04:45:56.679|Main thread> Setting update order on MyGamePruningStructure to Simulation
  460. 2019-02-13 04:45:56.679|Main thread> Setting update order on MyCubeGrids to NoUpdate
  461. 2019-02-13 04:45:56.679|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate
  462. 2019-02-13 04:45:56.679|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation
  463. 2019-02-13 04:45:57.114|Main thread> Setting update order on MyPlanets to NoUpdate
  464. 2019-02-13 04:45:57.114|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation
  465. 2019-02-13 04:45:57.114|Main thread> Setting update order on MyActionTrackingSystem to NoUpdate
  466. 2019-02-13 04:45:57.114|Main thread> Setting update order on MyWatchdogComponent to NoUpdate
  467. 2019-02-13 04:45:57.117|Main thread> Setting update order on MyBannerComponent to BeforeSimulation
  468. 2019-02-13 04:45:57.120|Main thread> Setting update order on MyCuttingComponent to AfterSimulation
  469. 2019-02-13 04:45:57.120|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation
  470. 2019-02-13 04:45:57.120|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate
  471. 2019-02-13 04:45:57.120|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation
  472. 2019-02-13 04:45:57.120|Main thread> Setting update order on MyFarmingSystem to NoUpdate
  473. 2019-02-13 04:45:57.121|Main thread> Setting update order on MyKeychainSystem to NoUpdate
  474. 2019-02-13 04:45:57.121|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation
  475. 2019-02-13 04:45:57.123|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation
  476. 2019-02-13 04:45:57.123|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation
  477. 2019-02-13 04:45:57.123|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate
  478. 2019-02-13 04:45:57.123|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation
  479. 2019-02-13 04:45:57.123|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate
  480. 2019-02-13 04:45:57.123|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation
  481. 2019-02-13 04:45:57.123|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate
  482. 2019-02-13 04:45:57.127|Main thread> Setting update order on MyWaypointSystem to NoUpdate
  483. 2019-02-13 04:45:57.127|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation
  484. 2019-02-13 04:45:57.127|Main thread> Setting update order on MyMapDataComponent to NoUpdate
  485. 2019-02-13 04:45:57.127|Main thread> Setting update order on MySearchSystem to NoUpdate
  486. 2019-02-13 04:45:57.127|Main thread> Setting update order on MyDiplomacyManager to NoUpdate
  487. 2019-02-13 04:45:57.129|Main thread> Setting update order on MyDecaySystem to BeforeSimulation
  488. 2019-02-13 04:45:57.130|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation
  489. 2019-02-13 04:45:57.130|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate
  490. 2019-02-13 04:45:57.130|Main thread> Finished loading stage Starting Components, elapsed time: 0.4690268 seconds
  491. 2019-02-13 04:45:57.135|Main thread>
  492. 2019-02-13 04:45:57.135|Main thread> Session loaded
  493. 2019-02-13 04:45:57.135|Main thread> Finished loading stage Finished loading, elapsed time: 11.0366312 seconds
  494. 2019-02-13 04:45:57.210|Main thread> Process information Periodic Check:
  495. 2019-02-13 04:45:57.210|Main thread> Managed Memory: 1,511,403,224 B
  496. 2019-02-13 04:45:57.211|Main thread> Private Memory: 2,627,039,232 B
  497. 2019-02-13 04:45:57.211|Main thread> Nr of Threads: 54
  498. 2019-02-13 04:45:57.211|Main thread> Simulation Speed: 0.01
  499. 2019-02-13 04:45:57.211|Main thread> Entity count: 3
  500. 2019-02-13 04:45:57.211|Main thread> Player count: 1
  501. 2019-02-13 04:45:57.211|Main thread> Current:
  502. 2019-02-13 04:45:57.211|Main thread> Paged Memory: 2,627,039,232 B
  503. 2019-02-13 04:45:57.211|Main thread> Working Set: 2,016,399,360 B
  504. 2019-02-13 04:45:57.211|Main thread> Virtual Memory: 3,526,336,512 B
  505. 2019-02-13 04:45:57.211|Main thread> Peak:
  506. 2019-02-13 04:45:57.212|Main thread> Paged Memory: 2,630,619,136 B
  507. 2019-02-13 04:45:57.212|Main thread> Working Set: 2,016,399,360 B
  508. 2019-02-13 04:45:57.212|Main thread> Virtual Memory: 3,528,404,992 B
  509. 2019-02-13 04:45:57.213|Main thread> Number of Worlds: 1
  510. 2019-02-13 04:45:57.213|Main thread> 0) RigidBodies: 2, ActiveRigidBodies: 0, CharacterRigidBodies: 1
  511. 2019-02-13 04:45:57.215|Main thread> 0) Constraints: 0
  512. 2019-02-13 04:45:58.231|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  513. 2019-02-13 04:45:58.233|Main thread> MySessionLoading status:
  514. 2019-02-13 04:45:58.234|Main thread> 0: TerrainWaitStep: 0/1
  515. 2019-02-13 04:45:58.668|Main thread> All voxels loaded, cleaning up hooks.
  516. 2019-02-13 04:45:58.952|Main thread> Loading finished: 99%, IsUpdateReady: True, MySessionLoading: True
  517. 2019-02-13 04:45:59.032|Main thread> Loading completed, starting session.
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