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- --[[
- Release by Rain on V3rmillion
- Please leave this header intact to encourage future script releases!
- Name: cbrohacks.lua
- Author: Autumn
- Desc: Hacky hacks for bad FPS players like me
- Enjoy!
- Usage:
- - Press Backslash to toggle the ability to see players through walls ("chams")
- - Press Caps Lock to toggle auto-aiming ("aimbot")
- - Press Right Alt once then start firing blindly in any direction to kill and make the server angry ("opk")
- Aimbot Options:
- - Press Left Bracket to switch to instant aiming mode (extremely accurate, very obvious)
- - Press Right Bracket to switch to smooth aiming mode (eased camera movement, very natural)
- ]]
- do --SIGHT
- local plr = game.Players.LocalPlayer
- local allsguis = {}
- local enabled = false
- local dohax = function(lbplr)
- wait() --make sure the character exists
- if not lbplr.Character then return end
- for _,obj in next,lbplr.Character:children() do
- if obj:IsA("BasePart") then
- local sguis = {}
- local snew = function(...)
- for _,face in next,{...} do
- local sgui = Instance.new("SurfaceGui",obj)
- sgui.Enabled = enabled
- sgui.AlwaysOnTop = true
- sgui.Face = face
- table.insert(sguis,sgui)
- sgui.AncestryChanged:connect(function()
- for i,v in next,sguis do
- if v == sgui then
- table.remove(sguis,i)
- sgui:destroy()
- end
- end
- end)
- end
- end
- snew("Front", "Back", "Left", "Right", "Top", "Bottom")
- for _,sgui in next,sguis do
- local sframe = Instance.new("Frame",sgui)
- sframe.Size = UDim2.new(1,0,1,0)
- sframe.BorderSizePixel = 0
- sframe.BackgroundTransparency = .5
- sframe.BackgroundColor3 = lbplr.TEEM.Value == plr.TEEM.Value and BrickColor.new("Really blue").Color or BrickColor.new("Really red").Color
- end
- table.insert(allsguis,sguis)
- end
- end
- end
- local connectPlayer = function(lbplr)
- if lbplr ~= plr then
- dohax(lbplr)
- lbplr.CharacterAdded:connect(function(char)
- dohax(lbplr)
- end)
- end
- end
- for _,v in next,game.Players:GetPlayers() do
- connectPlayer(v)
- end
- game.Players.PlayerAdded:connect(function(p)
- connectPlayer(p)
- end)
- game:GetService("UserInputService").InputBegan:connect(function(input)
- if input.KeyCode == Enum.KeyCode.BackSlash then
- enabled = not enabled
- for _,v in next,allsguis do
- for __,vv in next,v do
- vv.Enabled = enabled
- end
- end
- end
- end)
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