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- deque<unsigned int> Hitboxes;
- if (cvar.aim)//Rage aimbot
- {
- if (cvar.aim_hitbox == 1)//"Head", "Neck", "Chest", "Stomach"
- {
- Hitboxes.push_back(11);
- }
- else if (cvar.aim_hitbox == 2)
- {
- Hitboxes.push_back(10);
- }
- else if (cvar.aim_hitbox == 3)
- {
- Hitboxes.push_back(7);
- }
- else if (cvar.aim_hitbox == 4)
- {
- Hitboxes.push_back(0);
- }
- else if(cvar.aim_hitbox == 5)//All
- {
- for (unsigned int j = 0; j < g_Local.iMaxHitboxes; j++)
- Hitboxes.push_back(j);
- }
- else if (cvar.aim_hitbox == 6)//Vital
- {
- for (unsigned int j = 0; j <= 11; j++)
- Hitboxes.push_back(j);
- }
- }
- else if (cvar.legit[g_Local.weapon.m_iWeaponID].aim)
- {
- if (cvar.legit[g_Local.weapon.m_iWeaponID].aim_head)
- Hitboxes.push_back(11);
- if (cvar.legit[g_Local.weapon.m_iWeaponID].aim_chest)
- Hitboxes.push_back(7);
- if (cvar.legit[g_Local.weapon.m_iWeaponID].aim_stomach)
- Hitboxes.push_back(0);
- if (cvar.legit[g_Local.weapon.m_iWeaponID].trigger)
- {
- if (cvar.legit[g_Local.weapon.m_iWeaponID].trigger_head && !cvar.legit[g_Local.weapon.m_iWeaponID].aim_head)
- Hitboxes.push_back(11);
- if (cvar.legit[g_Local.weapon.m_iWeaponID].trigger_chest && !cvar.legit[g_Local.weapon.m_iWeaponID].aim_chest)
- {
- Hitboxes.push_back(7);
- Hitboxes.push_back(8);
- Hitboxes.push_back(9);
- Hitboxes.push_back(10);
- Hitboxes.push_back(12);
- Hitboxes.push_back(17);
- }
- if (cvar.legit[g_Local.weapon.m_iWeaponID].trigger_stomach && !cvar.legit[g_Local.weapon.m_iWeaponID].aim_stomach)
- Hitboxes.push_back(0);
- }
- }
- else if (cvar.legit[g_Local.weapon.m_iWeaponID].trigger)
- {
- if (cvar.legit[g_Local.weapon.m_iWeaponID].trigger_head)
- Hitboxes.push_back(11);
- if (cvar.legit[g_Local.weapon.m_iWeaponID].trigger_chest)
- {
- Hitboxes.push_back(7);
- Hitboxes.push_back(8);
- Hitboxes.push_back(9);
- Hitboxes.push_back(10);
- Hitboxes.push_back(12);
- Hitboxes.push_back(17);
- }
- if (cvar.legit[g_Local.weapon.m_iWeaponID].trigger_stomach)
- Hitboxes.push_back(0);
- }
- //this is the important part
- else
- {
- for (unsigned int j = 0; j < g_Local.iMaxHitboxes; j++)
- Hitboxes.push_back(j);
- }
- //end of important part
- if (Hitboxes.empty())
- return;
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