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- def print_str_by_place(str, row, col):
- font = pygame.font.Font(None, 18)
- label = font.render(str, 1, black)
- screen.blit(label, (row, col))
- def get_key():
- while 1:
- event = pygame.event.poll()
- if event.type == pygame.KEYDOWN:
- return event.key
- else:
- pass
- pygame.init()
- screen = pygame.display.set_mode((700, 700))
- done = True
- login = True
- #sigh_up = False
- user_name_p = False
- password_p = False
- username_lst = []
- username = ""
- password_lst = []
- password = ""
- row_u = 343
- col_u = 260
- while done:
- if login:
- img = pygame.image.load("LOGIN.png")
- screen.blit(img,(0,0))
- for event in pygame.event.get():
- if event.type == pygame.MOUSEBUTTONUP:
- mouse = pygame.mouse.get_pos()
- if if_button_pressed(255,418,331,355,mouse): # if the username pressed
- username_p = True
- password_p = False
- elif if_button_pressed(255,418,382,403,mouse): # if the password pressed
- username_p = False
- password_p = True
- elif if_button_pressed(520,675,615,666,mouse): #if sigh up pressed
- login = False
- break
- else:
- user_name_p = False
- password_p = False
- if event.type == pygame.KEYDOWN:
- if user_name_p:
- pygame.font.init()
- key = get_key()
- if key == pygame.K_BACKSPACE:
- username = username[0:-1]
- elif key == pygame.K_RETURN:
- break
- elif key <= 127:
- username.append(chr(key))
- username = username_lst.join("")
- print_str_by_place(username,345,260)
- if event.type == pygame.QUIT:
- done = False
- pygame.display.update()
- else:
- img = pygame.image.load("sign_up.png")
- screen.blit(img,(0,0))
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- done = False
- if event.type == pygame.MOUSEBUTTONUP:
- mouse = pygame.mouse.get_pos()
- if if_button_pressed(21,230,621,680,mouse): # if Back pressed
- login = True
- break
- pygame.display.update()
- # get string and print it by place
- def print_str_by_place(str, row, col):
- font = pygame.font.Font(None, 18)
- label = font.render(str, 1, black)
- screen.blit(label, (row, col))
- def get_key():
- while 1:
- event = pygame.event.poll()
- if event.type == pygame.KEYDOWN:
- return event.key
- else:
- pass
- pygame.init()
- screen = pygame.display.set_mode((700, 700))
- done = True
- login = True
- #sigh_up = False
- user_name_p = False
- password_p = False
- username_lst = []
- username = ""
- password_lst = []
- password = ""
- row_u = 343
- col_u = 260
- while done:
- if login:
- img = pygame.image.load("LOGIN.png")
- screen.blit(img,(0,0))
- for event in pygame.event.get():
- if event.type == pygame.MOUSEBUTTONUP:
- mouse = pygame.mouse.get_pos()
- if if_button_pressed(255,418,331,355,mouse): # if the username pressed
- username_p = True
- password_p = False
- elif if_button_pressed(255,418,382,403,mouse): # if the password pressed
- username_p = False
- password_p = True
- elif if_button_pressed(520,675,615,666,mouse): #if sigh up pressed
- login = False
- break
- else:
- user_name_p = False
- password_p = False
- if event.type == pygame.KEYDOWN:
- if user_name_p:
- pygame.font.init()
- key = get_key()
- if key == pygame.K_BACKSPACE:
- username = username[0:-1]
- elif key == pygame.K_RETURN:
- break
- elif key <= 127:
- username.append(chr(key))
- username = username_lst.join("")
- print_str_by_place(username,345,260)
- if event.type == pygame.QUIT:
- done = False
- pygame.display.update()
- else:
- img = pygame.image.load("sign_up.png")
- screen.blit(img,(0,0))
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- done = False
- if event.type == pygame.MOUSEBUTTONUP:
- mouse = pygame.mouse.get_pos()
- if if_button_pressed(21,230,621,680,mouse): # if Back pressed
- login = True
- break
- pygame.display.update()
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