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M-Masters

autoexec2

Sep 16th, 2023 (edited)
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  1.                        //NET_RATE
  2.          //100 TICK
  3.  
  4. //rate "100000"
  5. //cl_cmdrate "100"
  6. //cl_updaterate "100"
  7. //net_splitpacket_maxrate "50000"
  8.  
  9.  
  10.          //30 TICK
  11.  
  12. rate "30000"
  13. cl_cmdrate "100"
  14. cl_updaterate "30"
  15. net_splitpacket_maxrate "30000"
  16.  
  17.  
  18.                         //CONNECT
  19.  
  20. cl_interp "0"
  21. cl_interp_ratio "0"
  22. cl_lagcompensation "1"
  23. cl_predictweapons "1"
  24. cl_timeout "30"
  25. cl_downloadfilter "none"
  26. cl_allowdownload "0"
  27. motd_enabled "0"
  28. mm_dedicated_search_maxping "60"
  29. net_maxroutable "1200"          //ISP MTU limit dependant, lower only if experiencing "choke" (576-1200)
  30. net_allow_multicast "0"
  31. net_splitrate 2
  32.  
  33.  
  34.                        //INPUT LAG
  35. snd_async_flush                   //exec autoexec.cfg
  36. scene_flush                       //exec autoexec.cfg
  37. m_customaccel "0"
  38. m_mouseaccel1 "0"
  39. m_mouseaccel2 "0"
  40. m_mousespeed "0"
  41. m_filter "0"
  42. m_filter2 "0"
  43. m_rawinput "1"
  44.  
  45.  
  46.                          //VOLUME
  47. snd_mixahead "0.07"
  48. dsp_slow_cpu "1"
  49. dsp_enhance_stereo "0"
  50. snd_pitchquality   "1"
  51. snd_prefetch_common "1"
  52. snd_legacy_surround "0"
  53.  
  54.  
  55.                          //VOICE
  56. voice_enable            "1"
  57. voice_modenable         "1"
  58. voice_scale             "1"
  59. voice_forcemicrecord            "1"
  60. voice_threshold         "1"
  61. voice_vox           "0"
  62.  
  63.  
  64.                          //FPS
  65. cl_forcepreload "1"
  66. cl_detail_max_sway "0"
  67. func_break_max_pieces "0"
  68. mat_bloom_scalefactor_scalar "0.0"
  69. mat_queue_mode "2"
  70. mat_queue_report "0"
  71. r_dynamic "0"
  72. r_PhysPropStaticLighting "0"
  73. r_cheapwaterstart "1"
  74. r_skyboxfogfactor "0.0"
  75. r_eyemove  "0"
  76. r_eyesize "0"
  77. r_eyeshift_x "0"
  78. r_eyeshift_y "0"
  79. r_eyeshift_z "0"
  80. z_wound_client_disabled "1"
  81.  
  82.  
  83.                            //INFO
  84. cl_showpos  "0"
  85. cl_autohelp "0"
  86. cl_showhelp "0"
  87. gameinstructor_enable "0"
  88. cc_lang                         "english"
  89. english "1"
  90. cc_linger_time "0.75"       //Subtitle display time
  91. cc_predisplay_time "0"      //Subtitle delay
  92. closecaption "1"
  93.  
  94.                           //BINDS
  95. bind 1 "cl_viewmodelfovsurvivor 180; slot1"                                          //Primary
  96. bind 2 "+fastmelee; cl_viewmodelfovsurvivor 85"                                   //Fast melee
  97. bind 3 "+fastshooting; cl_viewmodelfovsurvivor 180"                             //Fast sniper unscope
  98. bind 4 "cl_viewmodelfovsurvivor 85; slot3"                                           //Throwable
  99. bind MOUSE5 "cl_viewmodelfovsurvivor 85; slot5"                                 //Pills
  100. bind MOUSE4 "cl_viewmodelfovsurvivor 85; slot4"                               //First Aid
  101. bind q "lastinv; +fov"                                                                       //Primary+Secondary
  102. bind CTRL "+duck; cl_de"
  103. bind SHIFT "+speed; cl_de"
  104. bind SPACE "+jump; cl_de"
  105. bind "MOUSE1" "+attack; cl_de"
  106. bind "MOUSE2" "+attack2; cl_de"
  107. bind "MWHEELDOWN" "+attack"
  108. bind "MWHEELUP" "+attack"
  109. bind k "snd_restart"                                                                         //Disable event sounds (small game stutter when pressed)
  110. bind "TAB" "+showscores_custom"
  111. alias "+showscores_custom" "+showscores; net_graph 3; net_graphpos 325; net_graphheight 0; net_graphmsecs 400"
  112. alias "-showscores_custom" "-showscores; net_graph 1; net_graphpos 325; net_graphheight 0; net_graphmsecs 400"
  113. alias "cl_de" "cl_destroy_ragdolls; r_cleardecals"
  114. Alias "+fastmelee" "lastinv; slot3; slot4; slot5"
  115. Alias "-fastmelee" "slot2"
  116. Alias "+fastshooting" "lastinv"
  117. Alias "-fastshooting" "slot1"
  118. Alias "+fov" "incrementvar cl_viewmodelfovsurvivor 85 180 95"
  119. Alias "-fov" "incrementvar cl_viewmodelfovsurvivor 85 180 95"
  120.  
  121.  
  122. bind "W" "+forward; cl_de"
  123. bind "A" "+moveleft; cl_de"
  124. bind "S" "+back; cl_de"
  125. bind "D" "+moveright; cl_de"
  126.  
  127.  
  128.  
  129.                             //SPEC
  130. spec_allowroaming               "1"
  131. cl_ideal_spec_mode                              "6"
  132.  
  133.  
  134.  
  135.                             //CROSSHAIR
  136. crosshair 1
  137. cl_Crosshair_red 0
  138. cl_crosshair_green 255
  139. cl_crosshair_blue 255
  140. cl_crosshair_alpha 0.0000000
  141. cl_crosshair_dynamic 0
  142. cl_crosshair_thickness 3
  143.  
  144.  
  145.  
  146.  
  147.  
  148.                            //GLOWS
  149. alias GlowItem0;
  150. alias GlowItem1;
  151. alias GlowItem2;
  152. alias GlowItemPart0;
  153. alias GlowItemPart1;
  154. alias GlowItemRestart;
  155.  
  156. alias GlowItemFar0;
  157. alias GlowItemFar1;
  158. alias GlowItemFar2;
  159. alias GlowItemFarPart0;
  160. alias GlowItemFarPart1;
  161. alias GlowItemFarRestart;
  162.  
  163.  
  164. alias survivorHurt;
  165.  
  166. alias GlowThirdStrikeItem0;
  167. alias GlowThirdStrikeItem1;
  168. alias GlowThirdStrikeItem2;
  169. alias GlowThirdStrikeItemPart0;
  170. alias GlowThirdStrikeItemPart1;
  171. alias GlowThirdStrikeItemRestart;
  172.  
  173. alias GlowIncludeBuffer;
  174.  
  175.  
  176. cl_glow_survivor_r "0";
  177. cl_glow_survivor_g "0.1411764705882353";
  178. cl_glow_survivor_b "0.9647058823529412";
  179. cl_glow_survivor_hurt_r "1";
  180. cl_glow_survivor_hurt_g "1";
  181. cl_glow_survivor_hurt_b "1";
  182. cl_glow_survivor_vomit_r "0.8235294117647058";
  183. cl_glow_survivor_vomit_g "0";
  184. cl_glow_survivor_vomit_b "0.984313725490196";
  185. cl_glow_thirdstrike_item_r "1";
  186. cl_glow_thirdstrike_item_g "0";
  187. cl_glow_thirdstrike_item_b "0";
  188. cl_glow_item_r "0.11372549019607843";
  189. cl_glow_item_g "1";
  190. cl_glow_item_b "0";
  191. cl_glow_item_far_r "0.11372549019607843";
  192. cl_glow_item_far_g "1";
  193. cl_glow_item_far_b "0";
  194. cl_glow_ability_r "1";
  195. cl_glow_ability_g "0";
  196. cl_glow_ability_b "0";
  197.  
  198. cl_glow_ghost_infected_r "1";
  199. cl_glow_ghost_infected_g "0";
  200. cl_glow_ghost_infected_b "0.984313725490196";
  201. cl_glow_infected_r "1";
  202. cl_glow_infected_g "1";
  203. cl_glow_infected_b "1";
  204. cl_glow_infected_vomit_r "1";
  205. cl_glow_infected_vomit_g "0";
  206. cl_glow_infected_vomit_b "0.9058823529411765";
  207. cl_glow_survivor_health_high_r "0.01568627450980392";
  208. cl_glow_survivor_health_high_g "1";
  209. cl_glow_survivor_health_high_b "0";
  210. cl_glow_survivor_health_med_r "1";
  211. cl_glow_survivor_health_med_g "0.796078431372549";
  212. cl_glow_survivor_health_med_b "0";
  213. cl_glow_survivor_health_low_r "1";
  214. cl_glow_survivor_health_low_g "0";
  215. cl_glow_survivor_health_low_b "0";
  216. cl_glow_survivor_health_crit_r "1";
  217. cl_glow_survivor_health_crit_g "1";
  218. cl_glow_survivor_health_crit_b "1";
  219. cl_witch_glow_idle_r "0.2";
  220. cl_witch_glow_idle_g "0.4";
  221. cl_witch_glow_idle_b "0.2";
  222. cl_witch_glow_angry_r "1";
  223. cl_witch_glow_angry_g "0";
  224. cl_witch_glow_angry_b "0";
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