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  1. /**
  2. * config
  3. *
  4. * Exile Mod
  5. * www.exilemod.com
  6. * © 2015 Exile Mod Team
  7. *
  8. * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
  9. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
  10. */
  11.  
  12.  
  13. class CfgClans
  14. {
  15. /*
  16. Defines the amount of pop tabs needed to register a new clan
  17.  
  18. Default: 20,000
  19. */
  20. registrationFee = 20000;
  21.  
  22. /*
  23. A list of all characters allowed in a clan *name*
  24.  
  25. NOTE:
  26. */
  27. clanNameAlphabet = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789 ._-!\\/";
  28.  
  29. /*
  30.  
  31. Maximum markers per clan
  32.  
  33. */
  34. maximumIcons = 20;
  35.  
  36. /*
  37. Maximum number of characters on a Marker in a presistent system
  38.  
  39. Note: MAX 255!
  40.  
  41. */
  42. maximumIconText = 50;
  43.  
  44. /*
  45.  
  46. Maximum poly markers per clan
  47.  
  48. */
  49. maximumPolys = 10;
  50.  
  51.  
  52. /*
  53.  
  54. Maximum points in poly
  55. */
  56. maximumPolyNode = 10;
  57. };
  58. class Exile_AbstractCraftingRecipe
  59. {
  60. name = "";
  61. pictureItem = "";
  62. returnedItems[] = {};
  63. components[] = {}; // Required components
  64. tools[] = {}; // Required tools (matches, gas cooker etc.)
  65. requiredInteractionModelGroup = ""; // See CfgInteractionModels
  66. requiresOcean = 0; // isSurfaceWater test
  67. requiresFire = 0; // inflamed object nearby
  68. requiresConcreteMixer = 0; // Check if concrete mixer is nearby
  69. };
  70.  
  71. class CfgCraftingRecipes
  72. {
  73.  
  74. class BreachingChargeBigMomma: Exile_AbstractCraftingRecipe
  75. {
  76. name = "Breaching Charge (Big Momma)";
  77. pictureItem = "Exile_Item_BreachingCharge_BigMomma";
  78. returnedItems[] =
  79. {
  80. {1, "Exile_Item_BreachingCharge_BigMomma"}
  81. };
  82. tools[] =
  83. {
  84. "Exile_Item_Foolbox"
  85. };
  86. components[] =
  87. {
  88. {3, "Exile_Item_BreachingCharge_Metal"},
  89. {1, "Exile_Item_MobilePhone"},
  90. {1, "Exile_Item_DuctTape"},
  91. {1, "Exile_Item_ZipTie"}
  92. };
  93. };
  94.  
  95. class BreachingChargeMetal: Exile_AbstractCraftingRecipe
  96. {
  97. name = "Breaching Charge (Metal)";
  98. pictureItem = "Exile_Item_BreachingCharge_Metal";
  99. returnedItems[] =
  100. {
  101. {1, "Exile_Item_BreachingCharge_Metal"}
  102. };
  103. tools[] =
  104. {
  105. "Exile_Item_Foolbox"
  106. };
  107. components[] =
  108. {
  109. {1, "Exile_Item_DuctTape"},
  110. {1, "SatchelCharge_Remote_Mag"}
  111. };
  112. };
  113.  
  114. class BreachingChargeWood: Exile_AbstractCraftingRecipe
  115. {
  116. name = "Breaching Charge (Wood)";
  117. pictureItem = "Exile_Item_BreachingCharge_Wood";
  118. returnedItems[] =
  119. {
  120. {1, "Exile_Item_BreachingCharge_Wood"}
  121. };
  122. tools[] =
  123. {
  124. "Exile_Item_Foolbox"
  125. };
  126. components[] =
  127. {
  128. {1, "Exile_Item_DuctTape"},
  129. {1, "DemoCharge_Remote_Mag"}
  130. };
  131. };
  132.  
  133. class CookBBQSandwich: Exile_AbstractCraftingRecipe
  134. {
  135. name = "Cook BBQ Sandwich";
  136. pictureItem = "Exile_Item_BBQSandwich_Cooked";
  137. requiresFire = 1;
  138. returnedItems[] =
  139. {
  140. {1, "Exile_Item_BBQSandwich_Cooked"}
  141. };
  142. tools[] =
  143. {
  144. "Exile_Item_CookingPot"
  145. };
  146. components[] =
  147. {
  148. {1, "Exile_Item_BBQSandwich"}
  149. };
  150. };
  151.  
  152. class CookCatFood: Exile_AbstractCraftingRecipe
  153. {
  154. name = "Cook Cat Food";
  155. pictureItem = "Exile_Item_CatFood_Cooked";
  156. requiresFire = 1;
  157. returnedItems[] =
  158. {
  159. {1, "Exile_Item_CatFood_Cooked"}
  160. };
  161. tools[] =
  162. {
  163. "Exile_Item_CookingPot"
  164. };
  165. components[] =
  166. {
  167. {1, "Exile_Item_CatFood"}
  168. };
  169. };
  170.  
  171. class CookChristmasTinner: Exile_AbstractCraftingRecipe
  172. {
  173. name = "Cook Christmas Tinner";
  174. pictureItem = "Exile_Item_ChristmasTinner_Cooked";
  175. requiresFire = 1;
  176. returnedItems[] =
  177. {
  178. {1, "Exile_Item_ChristmasTinner_Cooked"}
  179. };
  180. tools[] =
  181. {
  182. "Exile_Item_CookingPot"
  183. };
  184. components[] =
  185. {
  186. {1, "Exile_Item_ChristmasTinner"}
  187. };
  188. };
  189. class CookCoffee: Exile_AbstractCraftingRecipe
  190. {
  191. name = "Brew Coffee";
  192. pictureItem = "Exile_Item_PlasticBottleCoffee";
  193. requiresFire = 1;
  194. returnedItems[] =
  195. {
  196. {1, "Exile_Item_PlasticBottleCoffee"}
  197. };
  198. tools[] =
  199. {
  200. "Exile_Item_CookingPot"
  201. };
  202. components[] =
  203. {
  204. {1, "Exile_Item_PlasticBottleFreshWater"},
  205. {1, "Exile_Item_InstantCoffee"}
  206. };
  207. };
  208. class CookDogFood: Exile_AbstractCraftingRecipe
  209. {
  210. name = "Cook Dog Food";
  211. pictureItem = "Exile_Item_DogFood_Cooked";
  212. requiresFire = 1;
  213. returnedItems[] =
  214. {
  215. {1, "Exile_Item_DogFood_Cooked"}
  216. };
  217. tools[] =
  218. {
  219. "Exile_Item_CookingPot"
  220. };
  221. components[] =
  222. {
  223. {1, "Exile_Item_DogFood"}
  224. };
  225. };
  226.  
  227. class CookGloriousKnakworst: Exile_AbstractCraftingRecipe
  228. {
  229. name = "Cook Glorious Knakworst";
  230. pictureItem = "Exile_Item_GloriousKnakworst_Cooked";
  231. requiresFire = 1;
  232. returnedItems[] =
  233. {
  234. {1, "Exile_Item_GloriousKnakworst_Cooked"}
  235. };
  236. tools[] =
  237. {
  238. "Exile_Item_CookingPot"
  239. };
  240. components[] =
  241. {
  242. {1, "Exile_Item_GloriousKnakworst"}
  243. };
  244. };
  245.  
  246. class CookMacasCheese: Exile_AbstractCraftingRecipe
  247. {
  248. name = "Cook Macas Cheese";
  249. pictureItem = "Exile_Item_MacasCheese_Cooked";
  250. requiresFire = 1;
  251. returnedItems[] =
  252. {
  253. {1, "Exile_Item_MacasCheese_Cooked"}
  254. };
  255. tools[] =
  256. {
  257. "Exile_Item_CookingPot"
  258. };
  259. components[] =
  260. {
  261. {1, "Exile_Item_MacasCheese"}
  262. };
  263. };
  264.  
  265. class CookPlasticBottleDirtyWater: Exile_AbstractCraftingRecipe
  266. {
  267. name = "Cook Dirty Water";
  268. pictureItem = "Exile_Item_PlasticBottleFreshWater";
  269. requiresFire = 1;
  270. returnedItems[] =
  271. {
  272. {1, "Exile_Item_PlasticBottleFreshWater"}
  273. };
  274. tools[] =
  275. {
  276. "Exile_Item_CookingPot"
  277. };
  278. components[] =
  279. {
  280. {1, "Exile_Item_PlasticBottleDirtyWater"}
  281. };
  282. };
  283. class CookPlasticBottleSaltWater: Exile_AbstractCraftingRecipe
  284. {
  285. name = "Cook Salt Water";
  286. pictureItem = "Exile_Item_PlasticBottleFreshWater";
  287. requiresFire = 1;
  288. returnedItems[] =
  289. {
  290. {1, "Exile_Item_PlasticBottleFreshWater"}
  291. };
  292. tools[] =
  293. {
  294. "Exile_Item_CookingPot"
  295. };
  296. components[] =
  297. {
  298. {1, "Exile_Item_PlasticBottleSaltWater"}
  299. };
  300. };
  301.  
  302. class CookSausageGravy: Exile_AbstractCraftingRecipe
  303. {
  304. name = "Cook Sausage Gravy";
  305. pictureItem = "Exile_Item_SausageGravy_Cooked";
  306. requiresFire = 1;
  307. returnedItems[] =
  308. {
  309. {1, "Exile_Item_SausageGravy_Cooked"}
  310. };
  311. tools[] =
  312. {
  313. "Exile_Item_CookingPot"
  314. };
  315. components[] =
  316. {
  317. {1, "Exile_Item_SausageGravy"}
  318. };
  319. };
  320.  
  321. class CookSurstromming: Exile_AbstractCraftingRecipe
  322. {
  323. name = "Cook Surströmming";
  324. pictureItem = "Exile_Item_Surstromming_Cooked";
  325. requiresFire = 1;
  326. returnedItems[] =
  327. {
  328. {1, "Exile_Item_Surstromming_Cooked"}
  329. };
  330. tools[] =
  331. {
  332. "Exile_Item_CookingPot"
  333. };
  334. components[] =
  335. {
  336. {1, "Exile_Item_Surstromming"}
  337. };
  338. };
  339.  
  340. class CraftBandage: Exile_AbstractCraftingRecipe
  341. {
  342. name = "Craft Bandage";
  343. pictureItem = "Exile_Item_Bandage";
  344. returnedItems[] =
  345. {
  346. {1, "Exile_Item_Bandage"}
  347. };
  348. components[] =
  349. {
  350. {4, "Exile_Item_ToiletPaper"}
  351. };
  352. };
  353.  
  354. class CraftConcreteDoorway: Exile_AbstractCraftingRecipe
  355. {
  356. name = "Craft Concrete Doorway";
  357. pictureItem = "Exile_Item_ConcreteDoorwayKit";
  358. requiresConcreteMixer = true;
  359. returnedItems[] =
  360. {
  361. {1, "Exile_Item_ConcreteDoorwayKit"},
  362. {3, "Exile_Item_WaterCanisterEmpty"},
  363. {1, "Exile_Item_FuelCanisterEmpty"}
  364. };
  365. components[] =
  366. {
  367. {3, "Exile_Item_Cement"},
  368. {3, "Exile_Item_Sand"},
  369. {3, "Exile_Item_MetalPole"},
  370. {3, "Exile_Item_WaterCanisterDirtyWater"},
  371. {1, "Exile_Item_FuelCanisterFull"}
  372. };
  373. };
  374. class CraftConcreteFloor: Exile_AbstractCraftingRecipe
  375. {
  376. name = "Craft Concrete Floor";
  377. pictureItem = "Exile_Item_ConcreteFloorKit";
  378. requiresConcreteMixer = true;
  379. returnedItems[] =
  380. {
  381. {1, "Exile_Item_ConcreteFloorKit"},
  382. {2, "Exile_Item_WaterCanisterEmpty"},
  383. {1, "Exile_Item_FuelCanisterEmpty"}
  384. };
  385. components[] =
  386. {
  387. {2, "Exile_Item_Cement"},
  388. {2, "Exile_Item_Sand"},
  389. {2, "Exile_Item_MetalPole"},
  390. {2, "Exile_Item_WaterCanisterDirtyWater"},
  391. {1, "Exile_Item_FuelCanisterFull"}
  392. };
  393. };
  394. class CraftConcreteFloorPort: Exile_AbstractCraftingRecipe
  395. {
  396. name = "Craft Concrete Floor Port";
  397. pictureItem = "Exile_Item_ConcreteFloorPortKit";
  398. requiresConcreteMixer = true;
  399. returnedItems[] =
  400. {
  401. {1, "Exile_Item_ConcreteFloorPortKit"},
  402. {3, "Exile_Item_WaterCanisterEmpty"},
  403. {1, "Exile_Item_FuelCanisterEmpty"}
  404. };
  405. components[] =
  406. {
  407. {3, "Exile_Item_Cement"},
  408. {3, "Exile_Item_Sand"},
  409. {3, "Exile_Item_MetalPole"},
  410. {3, "Exile_Item_WaterCanisterDirtyWater"},
  411. {1, "Exile_Item_FuelCanisterFull"}
  412. };
  413. };
  414. class CraftConcreteGate: Exile_AbstractCraftingRecipe
  415. {
  416. name = "Craft Concrete Gate";
  417. pictureItem = "Exile_Item_ConcreteGateKit";
  418. requiresConcreteMixer = true;
  419. returnedItems[] =
  420. {
  421. {1, "Exile_Item_ConcreteGateKit"},
  422. {4, "Exile_Item_WaterCanisterEmpty"},
  423. {1, "Exile_Item_FuelCanisterEmpty"}
  424. };
  425. components[] =
  426. {
  427. {4, "Exile_Item_Cement"},
  428. {4, "Exile_Item_Sand"},
  429. {4, "Exile_Item_MetalPole"},
  430. {4, "Exile_Item_WaterCanisterDirtyWater"},
  431. {1, "Exile_Item_FuelCanisterFull"}
  432. };
  433. };
  434. class CraftConcretStairs: Exile_AbstractCraftingRecipe
  435. {
  436. name = "Craft Concrete Stairs";
  437. pictureItem = "Exile_Item_ConcreteStairsKit";
  438. requiresConcreteMixer = true;
  439. returnedItems[] =
  440. {
  441. {1, "Exile_Item_ConcreteStairsKit"},
  442. {1, "Exile_Item_WaterCanisterEmpty"},
  443. {1, "Exile_Item_FuelCanisterEmpty"}
  444. };
  445. components[] =
  446. {
  447. {1, "Exile_Item_Cement"},
  448. {1, "Exile_Item_Sand"},
  449. {1, "Exile_Item_MetalPole"},
  450. {1, "Exile_Item_WaterCanisterDirtyWater"},
  451. {1, "Exile_Item_FuelCanisterFull"}
  452. };
  453. };
  454. class CraftConcretSupport: Exile_AbstractCraftingRecipe
  455. {
  456. name = "Craft Concrete Support";
  457. pictureItem = "Exile_Item_ConcreteSupportKit";
  458. requiresConcreteMixer = true;
  459. returnedItems[] =
  460. {
  461. {1, "Exile_Item_ConcreteSupportKit"},
  462. {1, "Exile_Item_WaterCanisterEmpty"},
  463. {1, "Exile_Item_FuelCanisterEmpty"}
  464. };
  465. components[] =
  466. {
  467. {1, "Exile_Item_Cement"},
  468. {1, "Exile_Item_Sand"},
  469. {1, "Exile_Item_MetalPole"},
  470. {1, "Exile_Item_WaterCanisterDirtyWater"},
  471. {1, "Exile_Item_FuelCanisterFull"}
  472. };
  473. };
  474. class CraftConcreteWall: Exile_AbstractCraftingRecipe
  475. {
  476. name = "Craft Concrete Wall";
  477. pictureItem = "Exile_Item_ConcreteWallKit";
  478. requiresConcreteMixer = true;
  479. returnedItems[] =
  480. {
  481. {1, "Exile_Item_ConcreteWallKit"},
  482. {2, "Exile_Item_WaterCanisterEmpty"},
  483. {1, "Exile_Item_FuelCanisterEmpty"}
  484. };
  485. components[] =
  486. {
  487. {2, "Exile_Item_Cement"},
  488. {2, "Exile_Item_Sand"},
  489. {2, "Exile_Item_MetalPole"},
  490. {2, "Exile_Item_WaterCanisterDirtyWater"},
  491. {1, "Exile_Item_FuelCanisterFull"}
  492. };
  493. };
  494. class CraftFirePlace: Exile_AbstractCraftingRecipe
  495. {
  496. name = "Craft Fire Place";
  497. pictureItem = "Exile_Item_CampFireKit";
  498. returnedItems[] =
  499. {
  500. {1, "Exile_Item_CampFireKit"}
  501. };
  502. components[] =
  503. {
  504. {2, "Exile_Item_WoodLog"}
  505. };
  506. };
  507. class CraftFloodLight: Exile_AbstractCraftingRecipe
  508. {
  509. name = "Craft Flood Light";
  510. pictureItem = "Exile_Item_FloodLightKit";
  511. requiresFire = 1;
  512. returnedItems[] =
  513. {
  514. {1, "Exile_Item_FloodLightKit"}
  515. };
  516. components[] =
  517. {
  518. {1, "Exile_Item_MetalPole"},
  519. {1, "Exile_Item_LightBulb"},
  520. {1, "Exile_Item_ExtensionCord"}
  521. };
  522. };
  523. class CraftFortificationUpgrade: Exile_AbstractCraftingRecipe
  524. {
  525. name = "Craft Fortification Upgrade";
  526. pictureItem = "Exile_Item_MetalBoard"; //<< CHANGE IT
  527. requiresFire = 1;
  528. requiredInteractionModelGroup = "WorkBench";
  529. returnedItems[] =
  530. {
  531. {1, "Exile_Item_FortificationUpgrade"}
  532. };
  533. components[] =
  534. {
  535. {2, "Exile_Item_MetalPole"},
  536. {4, "Exile_Item_MetalBoard"}
  537. };
  538. tools[] = {"Exile_Item_Grinder"};
  539. };
  540. class CraftHBarrier5Kit: Exile_AbstractCraftingRecipe
  541. {
  542. name = "Craft H-barrier (5 Blocks)";
  543. pictureItem = "Exile_Item_HBarrier5Kit";
  544. requiredInteractionModelGroup = "WorkBench";
  545. tools[] =
  546. {
  547. "Exile_Item_Pliers"
  548. };
  549. returnedItems[] =
  550. {
  551. {1, "Exile_Item_HBarrier5Kit"}
  552. };
  553. components[] =
  554. {
  555. {3, "Exile_Item_SandBagsKit_Long"},
  556. {2, "Exile_Item_MetalWire"}
  557. };
  558. };
  559. class CraftMetalBoard: Exile_AbstractCraftingRecipe
  560. {
  561. name = "Craft Metal Board";
  562. pictureItem = "Exile_Item_MetalBoard";
  563. requiresFire = 1;
  564. returnedItems[] =
  565. {
  566. {1, "Exile_Item_MetalBoard"}
  567. };
  568. components[] =
  569. {
  570. {2, "Exile_Item_JunkMetal"}
  571. };
  572. tools[] = {"Exile_Item_Grinder"};
  573. };
  574. class CraftMetalHedgehog: Exile_AbstractCraftingRecipe
  575. {
  576. name = "Craft Metal Hedgehog";
  577. pictureItem = "Exile_Item_MetalHedgehogKit";
  578. requiresFire = 1;
  579. returnedItems[] =
  580. {
  581. {1, "Exile_Item_MetalHedgehogKit"}
  582. };
  583. components[] =
  584. {
  585. {4, "Exile_Item_MetalPole"}
  586. };
  587. tools[] = {"Exile_Item_Grinder"};
  588. };
  589. class CraftMetalPole: Exile_AbstractCraftingRecipe
  590. {
  591. name = "Craft Metal Pole";
  592. pictureItem = "Exile_Item_MetalPole";
  593. requiresFire = 1;
  594. returnedItems[] =
  595. {
  596. {1, "Exile_Item_MetalPole"}
  597. };
  598. components[] =
  599. {
  600. {4, "Exile_Item_JunkMetal"}
  601. };
  602. tools[] = {"Exile_Item_Grinder"};
  603. };
  604. class CraftPortableGenerator: Exile_AbstractCraftingRecipe
  605. {
  606. name = "Craft Portable Generator";
  607. pictureItem = "Exile_Item_PortableGeneratorKit";
  608. requiresFire = 1;
  609. returnedItems[] =
  610. {
  611. {1, "Exile_Item_PortableGeneratorKit"}
  612. };
  613. components[] =
  614. {
  615. {4, "Exile_Item_MetalBoard"},
  616. {1, "Exile_Item_FuelCanisterFull"},
  617. {1, "Exile_Item_ExtensionCord"}
  618. };
  619. };
  620. /*class CraftRazorWireKit: Exile_AbstractCraftingRecipe
  621. {
  622. name = "Craft Razor Wire Kit Kit";
  623. pictureItem = "Exile_Item_RazorWireKit_Long";
  624. requiredInteractionModelGroup = "WorkBench";
  625. tools[] =
  626. {
  627. "Exile_Item_Grinder",
  628. "Exile_Item_Pliers",
  629. "Exile_Item_Screwdriver"
  630. };
  631. returnedItems[] =
  632. {
  633. {1, "Exile_Item_RazorWireKit_Long"}
  634. };
  635. components[] =
  636. {
  637. {2, "Exile_Item_MetalPole"},
  638. {4, "Exile_Item_MetalWire"},
  639. {1, "Exile_Item_MetalScrews"}
  640. };
  641. };*/
  642. class CraftRepairKitConcrete: Exile_AbstractCraftingRecipe
  643. {
  644. name = "Craft Concrete Repair Kit";
  645. pictureItem = "Exile_Item_Cement";
  646. requiresConcreteMixer = true;
  647. returnedItems[] =
  648. {
  649. {1, "Exile_Item_RepairKitConcrete"},
  650. {1, "Exile_Item_WaterCanisterEmpty"},
  651. {1, "Exile_Item_FuelCanisterEmpty"}
  652. };
  653. components[] =
  654. {
  655. {4, "Exile_Item_Cement"},
  656. {2, "Exile_Item_Sand"},
  657. {1, "Exile_Item_WaterCanisterDirtyWater"},
  658. {1, "Exile_Item_FuelCanisterFull"}
  659. };
  660. };
  661. class CraftRepairKitMetal: Exile_AbstractCraftingRecipe
  662. {
  663. name = "Craft Metal Repair Kit";
  664. pictureItem = "Exile_Item_RepairKitMetal";
  665. requiresFire = 0;
  666. requiredInteractionModelGroup = "WorkBench";
  667. returnedItems[] =
  668. {
  669. {1, "Exile_Item_RepairKitMetal"}
  670. };
  671. components[] =
  672. {
  673. {4, "Exile_Item_MetalBoard"}
  674. };
  675. tools[] =
  676. {
  677. "Exile_Item_Foolbox",
  678. "Exile_Item_Grinder"
  679. };
  680. };
  681. class CraftRepairKitWood: Exile_AbstractCraftingRecipe
  682. {
  683. name = "Craft Wood Repair Kit";
  684. pictureItem = "Exile_Item_RepairKitWood";
  685. requiresFire = 0;
  686. requiredInteractionModelGroup = "WorkBench";
  687. returnedItems[] =
  688. {
  689. {1, "Exile_Item_RepairKitWood"}
  690. };
  691. components[] =
  692. {
  693. {4, "Exile_Item_WoodPlank"}
  694. };
  695. tools[] =
  696. {
  697. "Exile_Item_Foolbox"
  698. };
  699. };
  700. class CraftSandBagsKitCorner: Exile_AbstractCraftingRecipe
  701. {
  702. name = "Craft Sandbags Kit (Corner)";
  703. pictureItem = "Exile_Item_SandBagsKit_Corner";
  704. requiredInteractionModelGroup = "WorkBench";
  705. returnedItems[] =
  706. {
  707. {1, "Exile_Item_SandBagsKit_Corner"}
  708. };
  709. components[] =
  710. {
  711. {3, "Exile_Item_Sand"}
  712. };
  713. };
  714. class CraftSandBagsKitLong: Exile_AbstractCraftingRecipe
  715. {
  716. name = "Craft Sand Bags Kit (Long)";
  717. pictureItem = "Exile_Item_SandBagsKit_Long";
  718. requiredInteractionModelGroup = "WorkBench";
  719. returnedItems[] =
  720. {
  721. {1, "Exile_Item_SandBagsKit_Long"}
  722. };
  723. components[] =
  724. {
  725. {6, "Exile_Item_Sand"}
  726. };
  727. };
  728. class CraftStorageCrate: Exile_AbstractCraftingRecipe
  729. {
  730. name = "Craft Storage Crate";
  731. pictureItem = "Exile_Item_StorageCrateKit";
  732. requiredInteractionModelGroup = "WorkBench";
  733. returnedItems[] =
  734. {
  735. {1, "Exile_Item_StorageCrateKit"}
  736. };
  737. components[] =
  738. {
  739. {5, "Exile_Item_WoodPlank"}
  740. };
  741. };
  742. class CraftWaterBarrel: Exile_AbstractCraftingRecipe
  743. {
  744. name = "Craft Water Barrel";
  745. pictureItem = "Exile_Item_WaterBarrelKit";
  746. requiredInteractionModelGroup = "WorkBench";
  747. requiresFire = 1;
  748. returnedItems[] =
  749. {
  750. {1, "Exile_Item_WaterBarrelKit"}
  751. };
  752. components[] =
  753. {
  754. {20, "Exile_Item_PlasticBottleEmpty"}
  755. };
  756. };
  757. class CraftWireFenceKit: Exile_AbstractCraftingRecipe
  758. {
  759. name = "Craft Wire Fence Kit";
  760. pictureItem = "Exile_Item_WireFenceKit";
  761. requiredInteractionModelGroup = "WorkBench";
  762. tools[] =
  763. {
  764. "Exile_Item_Grinder",
  765. "Exile_Item_Pliers",
  766. "Exile_Item_Screwdriver"
  767. };
  768. returnedItems[] =
  769. {
  770. {1, "Exile_Item_WireFenceKit"}
  771. };
  772. components[] =
  773. {
  774. {4, "Exile_Item_MetalPole"},
  775. {6, "Exile_Item_MetalWire"},
  776. {1, "Exile_Item_MetalScrews"}
  777. };
  778. };
  779. class CraftWoodDoorWay: Exile_AbstractCraftingRecipe
  780. {
  781. name = "Craft Wood Doorway";
  782. pictureItem = "Exile_Item_WoodDoorwayKit";
  783. requiredInteractionModelGroup = "WorkBench";
  784. returnedItems[] =
  785. {
  786. {1, "Exile_Item_WoodDoorwayKit"}
  787. };
  788. components[] =
  789. {
  790. {6, "Exile_Item_WoodPlank"}
  791. };
  792. };
  793. class CraftWoodDrawBridge: Exile_AbstractCraftingRecipe
  794. {
  795. name = "Craft Wood Draw Bridge";
  796. pictureItem = "Exile_Item_WoodDrawBridgeKit";
  797. requiredInteractionModelGroup = "WorkBench";
  798. returnedItems[] =
  799. {
  800. {1, "Exile_Item_WoodDrawBridgeKit"}
  801. };
  802. components[] =
  803. {
  804. {8, "Exile_Item_WoodPlank"},
  805. {1, "Exile_Item_JunkMetal"},
  806. {1, "Exile_Item_MetalScrews"}
  807. };
  808. };
  809. class CraftWoodFloor: Exile_AbstractCraftingRecipe
  810. {
  811. name = "Craft Wood Floor";
  812. pictureItem = "Exile_Item_WoodFloorKit";
  813. requiredInteractionModelGroup = "WorkBench";
  814. returnedItems[] =
  815. {
  816. {1, "Exile_Item_WoodFloorKit"}
  817. };
  818. components[] =
  819. {
  820. {4, "Exile_Item_WoodPlank"}
  821. };
  822. };
  823. class CraftWoodFloorPort: Exile_AbstractCraftingRecipe
  824. {
  825. name = "Craft Wood Floor Port";
  826. pictureItem = "Exile_Item_WoodFloorPortKit";
  827. requiredInteractionModelGroup = "WorkBench";
  828. returnedItems[] =
  829. {
  830. {1, "Exile_Item_WoodFloorPortKit"}
  831. };
  832. components[] =
  833. {
  834. {6, "Exile_Item_WoodPlank"}
  835. };
  836. };
  837. class CraftWoodFloorPortSmall: Exile_AbstractCraftingRecipe
  838. {
  839. name = "Craft Wood Floor Port (Small)";
  840. pictureItem = "Exile_Item_WoodFloorPortSmallKit";
  841. requiredInteractionModelGroup = "WorkBench";
  842. returnedItems[] =
  843. {
  844. {1, "Exile_Item_WoodFloorPortSmallKit"}
  845. };
  846. components[] =
  847. {
  848. {6, "Exile_Item_WoodPlank"}
  849. };
  850. };
  851. class CraftWoodGate: Exile_AbstractCraftingRecipe
  852. {
  853. name = "Craft Wood Gate";
  854. pictureItem = "Exile_Item_WoodGateKit";
  855. requiredInteractionModelGroup = "WorkBench";
  856. returnedItems[] =
  857. {
  858. {1, "Exile_Item_WoodGateKit"}
  859. };
  860. components[] =
  861. {
  862. {8, "Exile_Item_WoodPlank"}
  863. };
  864. };
  865. class CraftWoodLadder: Exile_AbstractCraftingRecipe
  866. {
  867. name = "Craft Wood Ladder";
  868. pictureItem = "Exile_Item_WoodLadderKit";
  869. requiredInteractionModelGroup = "WorkBench";
  870. returnedItems[] =
  871. {
  872. {1, "Exile_Item_WoodLadderKit"}
  873. };
  874. components[] =
  875. {
  876. {6, "Exile_Item_WoodPlank"}
  877. };
  878. };
  879. class CraftWoodPlank: Exile_AbstractCraftingRecipe
  880. {
  881. name = "Craft Wood Plank";
  882. pictureItem = "Exile_Item_WoodPlank";
  883. requiredInteractionModelGroup = "WorkBench";
  884. returnedItems[] =
  885. {
  886. {1, "Exile_Item_WoodPlank"}
  887. };
  888. components[] =
  889. {
  890. {2, "Exile_Item_WoodLog"}
  891. };
  892. tools[] = {"Exile_Item_Handsaw"};
  893. };
  894. class CraftWoodStairs: Exile_AbstractCraftingRecipe
  895. {
  896. name = "Craft Wood Stairs";
  897. pictureItem = "Exile_Item_WoodStairsKit";
  898. requiredInteractionModelGroup = "WorkBench";
  899. returnedItems[] =
  900. {
  901. {1, "Exile_Item_WoodStairsKit"}
  902. };
  903. components[] =
  904. {
  905. {6, "Exile_Item_WoodPlank"}
  906. };
  907. };
  908. class CraftWoodSupport: Exile_AbstractCraftingRecipe
  909. {
  910. name = "Craft Wood Support";
  911. pictureItem = "Exile_Item_WoodSupportKit";
  912. requiredInteractionModelGroup = "WorkBench";
  913. returnedItems[] =
  914. {
  915. {1, "Exile_Item_WoodSupportKit"}
  916. };
  917. components[] =
  918. {
  919. {6, "Exile_Item_WoodPlank"}
  920. };
  921. };
  922. class CraftWoodWall: Exile_AbstractCraftingRecipe
  923. {
  924. name = "Craft Wood Wall";
  925. pictureItem = "Exile_Item_WoodWallKit";
  926. requiredInteractionModelGroup = "WorkBench";
  927. returnedItems[] =
  928. {
  929. {1, "Exile_Item_WoodWallKit"}
  930. };
  931. components[] =
  932. {
  933. {4, "Exile_Item_WoodPlank"}
  934. };
  935. };
  936. class CraftWoodWallHalf: Exile_AbstractCraftingRecipe
  937. {
  938. name = "Craft 1/2 Wood Wall";
  939. pictureItem = "Exile_Item_WoodWallHalfKit";
  940. requiredInteractionModelGroup = "WorkBench";
  941. returnedItems[] =
  942. {
  943. {1, "Exile_Item_WoodWallHalfKit"}
  944. };
  945. components[] =
  946. {
  947. {2, "Exile_Item_WoodPlank"}
  948. };
  949. };
  950. class CraftWoodWindow: Exile_AbstractCraftingRecipe
  951. {
  952. name = "Craft Wood Window";
  953. pictureItem = "Exile_Item_WoodWindowKit";
  954. requiredInteractionModelGroup = "WorkBench";
  955. returnedItems[] =
  956. {
  957. {1, "Exile_Item_WoodWindowKit"}
  958. };
  959. components[] =
  960. {
  961. {6, "Exile_Item_WoodPlank"}
  962. };
  963. };
  964. class CraftWorkBench: Exile_AbstractCraftingRecipe
  965. {
  966. name = "Craft Work Bench";
  967. pictureItem = "Exile_Item_WorkBenchKit";
  968. returnedItems[] =
  969. {
  970. {1, "Exile_Item_WorkBenchKit"}
  971. };
  972. components[] =
  973. {
  974. {4, "Exile_Item_WoodLog"}
  975. };
  976. };
  977. class CookAlsatianSteak: Exile_AbstractCraftingRecipe
  978. {
  979. name = "Cook Alsatian Steak";
  980. pictureItem = "Exile_Item_AlsatianSteak_Cooked";
  981. requiresFire = 1;
  982. returnedItems[] =
  983. {
  984. {1, "Exile_Item_AlsatianSteak_Cooked"}
  985. };
  986. tools[] =
  987. {
  988. "Exile_Item_CookingPot"
  989. };
  990. components[] =
  991. {
  992. {1, "Exile_Item_AlsatianSteak_Raw"}
  993. };
  994. };
  995.  
  996. ///////////////////////////////////////////////////////////////////////////////
  997.  
  998. class CookCatSharkFilet: Exile_AbstractCraftingRecipe
  999. {
  1000. name = "Cook Cat Shark Filet";
  1001. pictureItem = "Exile_Item_CatSharkFilet_Cooked";
  1002. requiresFire = 1;
  1003. returnedItems[] =
  1004. {
  1005. {1, "Exile_Item_CatSharkFilet_Cooked"}
  1006. };
  1007. tools[] =
  1008. {
  1009. "Exile_Item_CookingPot"
  1010. };
  1011. components[] =
  1012. {
  1013. {1, "Exile_Item_CatSharkFilet_Raw"}
  1014. };
  1015. };
  1016.  
  1017. ///////////////////////////////////////////////////////////////////////////////
  1018.  
  1019. class CookChickenFilet: Exile_AbstractCraftingRecipe
  1020. {
  1021. name = "Cook Chicken Filet";
  1022. pictureItem = "Exile_Item_ChickenFilet_Cooked";
  1023. requiresFire = 1;
  1024. returnedItems[] =
  1025. {
  1026. {1, "Exile_Item_ChickenFilet_Cooked"}
  1027. };
  1028. tools[] =
  1029. {
  1030. "Exile_Item_CookingPot"
  1031. };
  1032. components[] =
  1033. {
  1034. {1, "Exile_Item_ChickenFilet_Raw"}
  1035. };
  1036. };
  1037.  
  1038. ///////////////////////////////////////////////////////////////////////////////
  1039.  
  1040. class CookFinSteak: Exile_AbstractCraftingRecipe
  1041. {
  1042. name = "Cook Fin Steak";
  1043. pictureItem = "Exile_Item_FinSteak_Cooked";
  1044. requiresFire = 1;
  1045. returnedItems[] =
  1046. {
  1047. {1, "Exile_Item_FinSteak_Cooked"}
  1048. };
  1049. tools[] =
  1050. {
  1051. "Exile_Item_CookingPot"
  1052. };
  1053. components[] =
  1054. {
  1055. {1, "Exile_Item_FinSteak_Raw"}
  1056. };
  1057. };
  1058.  
  1059. ///////////////////////////////////////////////////////////////////////////////
  1060.  
  1061. class CookGoatSteak: Exile_AbstractCraftingRecipe
  1062. {
  1063. name = "Cook Goat Steak";
  1064. pictureItem = "Exile_Item_GoatSteak_Cooked";
  1065. requiresFire = 1;
  1066. returnedItems[] =
  1067. {
  1068. {1, "Exile_Item_GoatSteak_Cooked"}
  1069. };
  1070. tools[] =
  1071. {
  1072. "Exile_Item_CookingPot"
  1073. };
  1074. components[] =
  1075. {
  1076. {1, "Exile_Item_GoatSteak_Raw"}
  1077. };
  1078. };
  1079.  
  1080. ///////////////////////////////////////////////////////////////////////////////
  1081.  
  1082. class CookMackerelFilet: Exile_AbstractCraftingRecipe
  1083. {
  1084. name = "Cook Mackerel Filet";
  1085. pictureItem = "Exile_Item_MackerelFilet_Cooked";
  1086. requiresFire = 1;
  1087. returnedItems[] =
  1088. {
  1089. {1, "Exile_Item_MackerelFilet_Cooked"}
  1090. };
  1091. tools[] =
  1092. {
  1093. "Exile_Item_CookingPot"
  1094. };
  1095. components[] =
  1096. {
  1097. {1, "Exile_Item_MackerelFilet_Raw"}
  1098. };
  1099. };
  1100.  
  1101. ///////////////////////////////////////////////////////////////////////////////
  1102.  
  1103. class CookMulletFilet: Exile_AbstractCraftingRecipe
  1104. {
  1105. name = "Cook Mullet Filet";
  1106. pictureItem = "Exile_Item_MulletFilet_Cooked";
  1107. requiresFire = 1;
  1108. returnedItems[] =
  1109. {
  1110. {1, "Exile_Item_MulletFilet_Cooked"}
  1111. };
  1112. tools[] =
  1113. {
  1114. "Exile_Item_CookingPot"
  1115. };
  1116. components[] =
  1117. {
  1118. {1, "Exile_Item_MulletFilet_Raw"}
  1119. };
  1120. };
  1121.  
  1122. ///////////////////////////////////////////////////////////////////////////////
  1123.  
  1124. class CookOrnateFilet: Exile_AbstractCraftingRecipe
  1125. {
  1126. name = "Cook Ornate Filet";
  1127. pictureItem = "Exile_Item_OrnateFilet_Cooked";
  1128. requiresFire = 1;
  1129. returnedItems[] =
  1130. {
  1131. {1, "Exile_Item_OrnateFilet_Cooked"}
  1132. };
  1133. tools[] =
  1134. {
  1135. "Exile_Item_CookingPot"
  1136. };
  1137. components[] =
  1138. {
  1139. {1, "Exile_Item_OrnateFilet_Raw"}
  1140. };
  1141. };
  1142.  
  1143. ///////////////////////////////////////////////////////////////////////////////
  1144.  
  1145. class CookRabbitSteak: Exile_AbstractCraftingRecipe
  1146. {
  1147. name = "Cook Rabbit Steak";
  1148. pictureItem = "Exile_Item_RabbitSteak_Cooked";
  1149. requiresFire = 1;
  1150. returnedItems[] =
  1151. {
  1152. {1, "Exile_Item_RabbitSteak_Cooked"}
  1153. };
  1154. tools[] =
  1155. {
  1156. "Exile_Item_CookingPot"
  1157. };
  1158. components[] =
  1159. {
  1160. {1, "Exile_Item_RabbitSteak_Raw"}
  1161. };
  1162. };
  1163.  
  1164. ///////////////////////////////////////////////////////////////////////////////
  1165.  
  1166. class CookRoosterFilet: Exile_AbstractCraftingRecipe
  1167. {
  1168. name = "Cook Rooster Filet";
  1169. pictureItem = "Exile_Item_RoosterFilet_Cooked";
  1170. requiresFire = 1;
  1171. returnedItems[] =
  1172. {
  1173. {1, "Exile_Item_RoosterFilet_Cooked"}
  1174. };
  1175. tools[] =
  1176. {
  1177. "Exile_Item_CookingPot"
  1178. };
  1179. components[] =
  1180. {
  1181. {1, "Exile_Item_RoosterFilet_Raw"}
  1182. };
  1183. };
  1184.  
  1185. ///////////////////////////////////////////////////////////////////////////////
  1186.  
  1187. class CookSalemaFilet: Exile_AbstractCraftingRecipe
  1188. {
  1189. name = "Cook Salema Filet";
  1190. pictureItem = "Exile_Item_SalemaFilet_Cooked";
  1191. requiresFire = 1;
  1192. returnedItems[] =
  1193. {
  1194. {1, "Exile_Item_SalemaFilet_Cooked"}
  1195. };
  1196. tools[] =
  1197. {
  1198. "Exile_Item_CookingPot"
  1199. };
  1200. components[] =
  1201. {
  1202. {1, "Exile_Item_SalemaFilet_Raw"}
  1203. };
  1204. };
  1205.  
  1206. ///////////////////////////////////////////////////////////////////////////////
  1207.  
  1208. class CookSheepSteak: Exile_AbstractCraftingRecipe
  1209. {
  1210. name = "Cook Sheep Steak";
  1211. pictureItem = "Exile_Item_SheepSteak_Cooked";
  1212. requiresFire = 1;
  1213. returnedItems[] =
  1214. {
  1215. {1, "Exile_Item_SheepSteak_Cooked"}
  1216. };
  1217. tools[] =
  1218. {
  1219. "Exile_Item_CookingPot"
  1220. };
  1221. components[] =
  1222. {
  1223. {1, "Exile_Item_SheepSteak_Raw"}
  1224. };
  1225. };
  1226.  
  1227. ///////////////////////////////////////////////////////////////////////////////
  1228.  
  1229. class CookSnakeFilet: Exile_AbstractCraftingRecipe
  1230. {
  1231. name = "Cook Snake Filet";
  1232. pictureItem = "Exile_Item_SnakeFilet_Cooked";
  1233. requiresFire = 1;
  1234. returnedItems[] =
  1235. {
  1236. {1, "Exile_Item_SnakeFilet_Cooked"}
  1237. };
  1238. tools[] =
  1239. {
  1240. "Exile_Item_CookingPot"
  1241. };
  1242. components[] =
  1243. {
  1244. {1, "Exile_Item_SnakeFilet_Raw"}
  1245. };
  1246. };
  1247.  
  1248. ///////////////////////////////////////////////////////////////////////////////
  1249.  
  1250. class CookTunaFilet: Exile_AbstractCraftingRecipe
  1251. {
  1252. name = "Cook Tuna Filet";
  1253. pictureItem = "Exile_Item_TunaFilet_Cooked";
  1254. requiresFire = 1;
  1255. returnedItems[] =
  1256. {
  1257. {1, "Exile_Item_TunaFilet_Cooked"}
  1258. };
  1259. tools[] =
  1260. {
  1261. "Exile_Item_CookingPot"
  1262. };
  1263. components[] =
  1264. {
  1265. {1, "Exile_Item_TunaFilet_Raw"}
  1266. };
  1267. };
  1268.  
  1269. ///////////////////////////////////////////////////////////////////////////////
  1270.  
  1271. class CookTurtleFilet: Exile_AbstractCraftingRecipe
  1272. {
  1273. name = "Cook Turtle Filet";
  1274. pictureItem = "Exile_Item_TurtleFilet_Cooked";
  1275. requiresFire = 1;
  1276. returnedItems[] =
  1277. {
  1278. {1, "Exile_Item_TurtleFilet_Cooked"}
  1279. };
  1280. tools[] =
  1281. {
  1282. "Exile_Item_CookingPot"
  1283. };
  1284. components[] =
  1285. {
  1286. {1, "Exile_Item_TurtleFilet_Raw"}
  1287. };
  1288. };
  1289.  
  1290.  
  1291. class EmptyFuelCanister: Exile_AbstractCraftingRecipe
  1292. {
  1293. name = "Empty Fuel Canister";
  1294. pictureItem = "Exile_Item_FuelCanisterEmpty";
  1295. returnedItems[] =
  1296. {
  1297. {1, "Exile_Item_FuelCanisterEmpty"}
  1298. };
  1299. components[] =
  1300. {
  1301. {1, "Exile_Item_FuelCanisterFull"}
  1302. };
  1303. };
  1304. class EmptyPlasticBottleDirtyWater: Exile_AbstractCraftingRecipe
  1305. {
  1306. name = "Empty Dirty Water";
  1307. pictureItem = "Exile_Item_PlasticBottleEmpty";
  1308. returnedItems[] =
  1309. {
  1310. {1, "Exile_Item_PlasticBottleEmpty"}
  1311. };
  1312. components[] =
  1313. {
  1314. {1, "Exile_Item_PlasticBottleDirtyWater"}
  1315. };
  1316. };
  1317. class EmptyPlasticBottleSaltWater: Exile_AbstractCraftingRecipe
  1318. {
  1319. name = "Empty Salt Water";
  1320. pictureItem = "Exile_Item_PlasticBottleEmpty";
  1321. returnedItems[] =
  1322. {
  1323. {1, "Exile_Item_PlasticBottleEmpty"}
  1324. };
  1325. components[] =
  1326. {
  1327. {1, "Exile_Item_PlasticBottleSaltWater"}
  1328. };
  1329. };
  1330. class FillEmptyPlasticBottleWithDirtyWater: Exile_AbstractCraftingRecipe
  1331. {
  1332. name = "Fill Dirty Water";
  1333. pictureItem = "Exile_Item_PlasticBottleDirtyWater";
  1334. requiredInteractionModelGroup = "WaterSource";
  1335. returnedItems[] =
  1336. {
  1337. {1, "Exile_Item_PlasticBottleDirtyWater"}
  1338. };
  1339. components[] =
  1340. {
  1341. {1, "Exile_Item_PlasticBottleEmpty"}
  1342. };
  1343. };
  1344. class FillEmptyPlasticBottleWithFreshWater: Exile_AbstractCraftingRecipe
  1345. {
  1346. name = "Fill Fresh Water";
  1347. pictureItem = "Exile_Item_PlasticBottleFreshWater";
  1348. requiredInteractionModelGroup = "CleanWaterSource";
  1349. returnedItems[] =
  1350. {
  1351. {1, "Exile_Item_PlasticBottleFreshWater"}
  1352. };
  1353. components[] =
  1354. {
  1355. {1, "Exile_Item_PlasticBottleEmpty"}
  1356. };
  1357. };
  1358. class FillEmptyPlasticBottleWithSaltWater: Exile_AbstractCraftingRecipe
  1359. {
  1360. name = "Fill Salt Water";
  1361. pictureItem = "Exile_Item_PlasticBottleSaltWater";
  1362. requiresOcean = 1;
  1363. returnedItems[] =
  1364. {
  1365. {1, "Exile_Item_PlasticBottleSaltWater"}
  1366. };
  1367. components[] =
  1368. {
  1369. {1, "Exile_Item_PlasticBottleEmpty"}
  1370. };
  1371. };
  1372. class FillEmptyWaterCanisterWithDirtyWater: Exile_AbstractCraftingRecipe
  1373. {
  1374. name = "Fill Dirty Water";
  1375. pictureItem = "Exile_Item_WaterCanisterDirtyWater";
  1376. requiredInteractionModelGroup = "WaterSource";
  1377. returnedItems[] =
  1378. {
  1379. {1, "Exile_Item_WaterCanisterDirtyWater"}
  1380. };
  1381. components[] =
  1382. {
  1383. {1, "Exile_Item_WaterCanisterEmpty"}
  1384. };
  1385. };
  1386. class FillFuelCanister: Exile_AbstractCraftingRecipe
  1387. {
  1388. name = "Fill Fuel Canister";
  1389. pictureItem = "Exile_Item_FuelCanisterFull";
  1390. requiredInteractionModelGroup = "FuelSource";
  1391. returnedItems[] =
  1392. {
  1393. {1, "Exile_Item_FuelCanisterFull"}
  1394. };
  1395. components[] =
  1396. {
  1397. {1, "Exile_Item_FuelCanisterEmpty"}
  1398. };
  1399. };
  1400. class UpgradeToConcreteDoor: Exile_AbstractCraftingRecipe
  1401. {
  1402. name = "Upgrade to Concrete Door";
  1403. pictureItem = "Exile_Item_ConcreteDoorKit";
  1404. requiredInteractionModelGroup = "WorkBench";
  1405. returnedItems[] =
  1406. {
  1407. {1, "Exile_Item_ConcreteDoorKit"}
  1408. };
  1409. components[] =
  1410. {
  1411. {1, "Exile_Item_ConcreteDoorwayKit"},
  1412. {2, "Exile_Item_MetalPole"},
  1413. {4, "Exile_Item_MetalBoard"}
  1414. };
  1415. };
  1416. class UpgradeToConcreteFloorPort: Exile_AbstractCraftingRecipe
  1417. {
  1418. name = "Upgrade to Concrete Floor Port";
  1419. pictureItem = "Exile_Item_ConcreteFloorPortKit";
  1420. requiredInteractionModelGroup = "WorkBench";
  1421. returnedItems[] =
  1422. {
  1423. {1, "Exile_Item_ConcreteFloorPortKit"}
  1424. };
  1425. components[] =
  1426. {
  1427. {1, "Exile_Item_ConcreteFloorKit"},
  1428. {2, "Exile_Item_MetalPole"},
  1429. {4, "Exile_Item_MetalBoard"}
  1430. };
  1431. };
  1432. class UpgradeToConcreteGate: Exile_AbstractCraftingRecipe
  1433. {
  1434. name = "Upgrade to Concrete Gate";
  1435. pictureItem = "Exile_Item_ConcreteGateKit";
  1436. requiredInteractionModelGroup = "WorkBench";
  1437. returnedItems[] =
  1438. {
  1439. {1, "Exile_Item_ConcreteGateKit"}
  1440. };
  1441. components[] =
  1442. {
  1443. {1, "Exile_Item_ConcreteWallKit"},
  1444. {2, "Exile_Item_MetalPole"},
  1445. {4, "Exile_Item_MetalBoard"}
  1446. };
  1447. };
  1448. class UpgradeToConcreteWindow: Exile_AbstractCraftingRecipe
  1449. {
  1450. name = "Upgrade to Concrete Window";
  1451. pictureItem = "Exile_Item_ConcreteWindowKit";
  1452. requiredInteractionModelGroup = "WorkBench";
  1453. returnedItems[] =
  1454. {
  1455. {1, "Exile_Item_ConcreteWindowKit"}
  1456. };
  1457. components[] =
  1458. {
  1459. {1, "Exile_Item_ConcreteWallKit"},
  1460. {2, "Exile_Item_MetalPole"},
  1461. {4, "Exile_Item_MetalBoard"}
  1462. };
  1463. };
  1464. class UpgradeToWoodDoor: Exile_AbstractCraftingRecipe
  1465. {
  1466. name = "Upgrade to Wood Door";
  1467. pictureItem = "Exile_Item_WoodDoorKit";
  1468. requiredInteractionModelGroup = "WorkBench";
  1469. returnedItems[] =
  1470. {
  1471. {1, "Exile_Item_WoodDoorKit"}
  1472. };
  1473. components[] =
  1474. {
  1475. {1, "Exile_Item_WoodDoorwayKit"},
  1476. {2, "Exile_Item_WoodPlank"}
  1477. };
  1478. };
  1479. class UpgradeToWoodDrawBridge: Exile_AbstractCraftingRecipe
  1480. {
  1481. name = "Upgrade to Wood Draw Bridge";
  1482. pictureItem = "Exile_Item_WoodDrawBridgeKit";
  1483. requiredInteractionModelGroup = "WorkBench";
  1484. returnedItems[] =
  1485. {
  1486. {1, "Exile_Item_WoodDrawBridgeKit"}
  1487. };
  1488. components[] =
  1489. {
  1490. {1, "Exile_Item_WoodGateKit"},
  1491. {2, "Exile_Item_WoodPlank"},
  1492. {1, "Exile_Item_JunkMetal"},
  1493. {1, "Exile_Item_MetalScrews"}
  1494. };
  1495. };
  1496. class UpgradeToWoodFloorPort: Exile_AbstractCraftingRecipe
  1497. {
  1498. name = "Upgrade to Wood Floor Port";
  1499. pictureItem = "Exile_Item_WoodFloorPortKit";
  1500. requiredInteractionModelGroup = "WorkBench";
  1501. returnedItems[] =
  1502. {
  1503. {1, "Exile_Item_WoodFloorPortKit"}
  1504. };
  1505. components[] =
  1506. {
  1507. {1, "Exile_Item_WoodFloorKit"},
  1508. {2, "Exile_Item_WoodPlank"}
  1509. };
  1510. };
  1511. class UpgradeToWoodGate: Exile_AbstractCraftingRecipe
  1512. {
  1513. name = "Upgrade to Wood Gate";
  1514. pictureItem = "Exile_Item_WoodGateKit";
  1515. requiredInteractionModelGroup = "WorkBench";
  1516. returnedItems[] =
  1517. {
  1518. {1, "Exile_Item_WoodGateKit"}
  1519. };
  1520. components[] =
  1521. {
  1522. {1, "Exile_Item_WoodWallKit"},
  1523. {4, "Exile_Item_WoodPlank"}
  1524. };
  1525. };
  1526. class UpgradeToWoodWall: Exile_AbstractCraftingRecipe
  1527. {
  1528. name = "Upgrade to Wood Wall";
  1529. pictureItem = "Exile_Item_WoodWallHalfKit";
  1530. requiredInteractionModelGroup = "WorkBench";
  1531. returnedItems[] =
  1532. {
  1533. {1, "Exile_Item_WoodWallKit"}
  1534. };
  1535. components[] =
  1536. {
  1537. {2, "Exile_Item_WoodWallHalfKit"}
  1538. };
  1539. };
  1540. class UpgradeToWoodWindow: Exile_AbstractCraftingRecipe
  1541. {
  1542. name = "Upgrade to Wood Window";
  1543. pictureItem = "Exile_Item_WoodWindowKit";
  1544. requiredInteractionModelGroup = "WorkBench";
  1545. returnedItems[] =
  1546. {
  1547. {1, "Exile_Item_WoodWindowKit"}
  1548. };
  1549. components[] =
  1550. {
  1551. {1, "Exile_Item_WoodWallKit"},
  1552. {2, "Exile_Item_WoodPlank"}
  1553. };
  1554. };
  1555. };
  1556. class CfgExileAnimals
  1557. {
  1558. /**
  1559. * Should animals spawn on your server? Y/N?
  1560. */
  1561. enabled = 1;
  1562.  
  1563. /**
  1564. * Should vanilla Arma animals (fish, rabbits, bees, etc.) be disabled?
  1565. * We think it should, since it might confuse players if they cant eat them. *munches on bees*
  1566. */
  1567. disableVanillaAnimals = 1;
  1568.  
  1569. /**
  1570. * Which animals to spawn.
  1571. * Exile automatically spawns a color variation of that animal, if variations exist.
  1572. * Each player (client) has a maximum of one animal at a time.
  1573. * Exile checks which animal type can spawn in front of the player and then
  1574. * picks a random one.
  1575. *
  1576. * For now it is like this:
  1577. *
  1578. * - Goats spawn on hill tops, but not in forests
  1579. * - Sheep spawn on meadows, but not next to forests and not on hill tops
  1580. * - Hens and roosters spawn next to buildings only
  1581. *
  1582. * => More animal types will follow in upcoming Exile versions, hopefully.
  1583. */
  1584. animalTypes[] =
  1585. {
  1586. "Exile_Animal_Rooster_Abstract",
  1587. "Exile_Animal_Hen_Abstract",
  1588. "Exile_Animal_Goat_Abstract",
  1589. "Exile_Animal_Sheep_Abstract"
  1590. };
  1591.  
  1592. /**
  1593. * Animals are always spawned in front of the player, but
  1594. * at least a certain distance away. The radius is applied on top.
  1595. *
  1596. * Example:
  1597. * Distance = 150
  1598. * Radius = 50
  1599. *
  1600. * => Minimum Distance from Player = 150
  1601. * => Maximum Distance from Player = 150 + 50 * 2
  1602. */
  1603. spawnDistance = 150;
  1604. spawnRadius = 50;
  1605.  
  1606. /**
  1607. * Specifies the minimum time in seconds between spawning animals.
  1608. * When the animal diededed, this time has to pass before it spawns
  1609. * a new one.
  1610. *
  1611. * It is a min/max setting, so the intervals will be uneven and a bit random.
  1612. * By default it will take 5 to 10 minutes to respawn a new animal.
  1613. */
  1614. minimumSpawnDelay = 5 * 60;
  1615. maximumSpawnDelay = 10 * 60;
  1616.  
  1617. /**
  1618. * Clients will despawn animals if no player is in this radius around the animal
  1619. * This check is ran every 1 minute, so it is pretty unprecise, but performance-friendly.
  1620. */
  1621. keepAliveRadius = 500;
  1622.  
  1623. /**
  1624. * Defines the minimum lifetime of an animal in seconds. During this time, right after spawning,
  1625. * it will not despawn. (+-0..1 minute delay)
  1626. */
  1627. minimumLifetime = 5 * 60;
  1628. };
  1629. class CfgExileArsenal
  1630. {
  1631. #include "TRADERS\APEX\ItemListAPEX.hpp"
  1632. #include "TRADERS\ARMA3V\ItemListARMA3V.hpp"
  1633. #include "TRADERS\ARMA3W\ItemListARMA3W.hpp"
  1634. #include "TRADERS\NIA\ItemListNIA.hpp"
  1635. #include "TRADERS\Exile\ItemListExile.hpp"
  1636. };
  1637.  
  1638.  
  1639.  
  1640.  
  1641. class CfgExileCustomCode
  1642. {
  1643. /*
  1644. You can overwrite every single file of our code without touching it.
  1645. To do that, add the function name you want to overwrite plus the
  1646. path to your custom file here. If you wonder how this works, have a
  1647. look at our bootstrap/fn_preInit.sqf function.
  1648.  
  1649. Simply add the following scheme here:
  1650.  
  1651. <Function Name of Exile> = "<New File Name>";
  1652.  
  1653. Example:
  1654.  
  1655. ExileClient_util_fusRoDah = "myaddon\myfunction.sqf";
  1656. */
  1657.  
  1658. ExileClient_system_lootManager_thread_spawn = "Fixes\ExileClient_system_lootManager_thread_spawn.sqf";
  1659. };
  1660. class CfgExileEnvironment
  1661. {
  1662. class Altis
  1663. {
  1664. class FireFlies
  1665. {
  1666. // 1 = enabled, 0 = disabled
  1667. enable = 0;
  1668.  
  1669. // At this hour fire flies begin to spawn
  1670. startHour = 18;
  1671.  
  1672. // At this hour fire flies stop spawning
  1673. endHour = 4;
  1674. };
  1675.  
  1676. class Anomalies
  1677. {
  1678. // 1 = enabled, 0 = disabled
  1679. enable = 0;
  1680.  
  1681. // At this hour anomalies begin to spawn
  1682. startHour = 19;
  1683.  
  1684. // At this hour anomalies stop spawning
  1685. endHour = 6;
  1686. };
  1687.  
  1688. class Breathing
  1689. {
  1690. // 1 = enabled, 0 = disabled
  1691. enable = 0;
  1692. };
  1693.  
  1694. class Snow
  1695. {
  1696. // 1 = enabled, 0 = disabled
  1697. enable = 0;
  1698.  
  1699. // https://community.bistudio.com/wiki/surfaceType
  1700. surfaces[] = {};
  1701. };
  1702.  
  1703. class Radiation
  1704. {
  1705. // 1 = enabled, 0 = disabled
  1706. enable = 1;
  1707. };
  1708.  
  1709. class Temperature
  1710. {
  1711. // Temperature in °C for the time of day, per hour
  1712. // Add the first index to the last index, so it is 25 indizes!
  1713. daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};
  1714.  
  1715. // Temperature change in °C when it is 100% overcast
  1716. overcast = -2;
  1717.  
  1718. // Temperature change in °C when it is 100% raining
  1719. rain = -5;
  1720.  
  1721. // Temperature change in °C when it is 100% windy
  1722. wind = -1;
  1723.  
  1724. // Temperature change per 100m altitude in °C
  1725. altitude = -0.5;
  1726.  
  1727. // Difference from the daytime temperature to the water temperature
  1728. water = -5;
  1729. };
  1730. };
  1731.  
  1732. class Namalsk: Altis
  1733. {
  1734. class FireFlies: FireFlies
  1735. {
  1736. enable = 1;
  1737. };
  1738.  
  1739. class Anomalies: Anomalies
  1740. {
  1741. enable = 1;
  1742. };
  1743.  
  1744. class Breathing: Breathing
  1745. {
  1746. enable = 1;
  1747. };
  1748.  
  1749. class Snow: Snow
  1750. {
  1751. enable = 1;
  1752. surfaces[] = {"#nam_snow"};
  1753. };
  1754.  
  1755. class Radiation: Radiation
  1756. {
  1757. enable = 1;
  1758. contaminatedZones[] =
  1759. {
  1760. {{3960.14, 8454.75, 152.862}, 80, 140}, // Object A1
  1761. {{4974.70, 6632.82, 4.74293}, 40, 150}, // Object A2
  1762. {{6487.92, 9302.03, 36.0014}, 60, 110} // Sebjan Chemical Factory
  1763. };
  1764. };
  1765.  
  1766. class Temperature: Temperature
  1767. {
  1768. daytimeTemperature[] = {-2.00,-1.77,-1.12,-0.10,1.24,2.78,4.40,6.00,7.46,8.65,9.50,9.90,9.90,9.50,8.65,7.46,6.00,4.40,2.78,1.24,-0.10,-1.12,-1.77,-2.00,-2.00};
  1769. };
  1770. };
  1771.  
  1772. class Tanoa: Altis
  1773. {
  1774. class FireFlies: FireFlies
  1775. {
  1776. enable = 0;
  1777. };
  1778.  
  1779. class Anomalies: Anomalies
  1780. {
  1781. enable = 0;
  1782. };
  1783.  
  1784. class Breathing: Breathing
  1785. {
  1786. enable = 0;
  1787. };
  1788.  
  1789. class Snow: Snow
  1790. {
  1791. enable = 0;
  1792. };
  1793.  
  1794. class Radiation: Radiation
  1795. {
  1796. enable = 1;
  1797. };
  1798.  
  1799. class Temperature: Temperature
  1800. {
  1801. daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};
  1802. };
  1803. };
  1804. };
  1805. class CfgExileHUD
  1806. {
  1807. class ShortItemNames
  1808. {
  1809. SmokeShell[] = {"WHITE", "SMOKE"};
  1810. 1Rnd_Smoke_Grenade_shell[] = {"WHITE", "SMOKE"};
  1811. 3Rnd_Smoke_Grenade_shell[] = {"WHITE", "SMOKE"};
  1812.  
  1813. SmokeShellBlue[] = {"BLUE", "SMOKE"};
  1814. 1Rnd_SmokeBlue_Grenade_shell[] = {"BLUE", "SMOKE"};
  1815. 3Rnd_SmokeBlue_Grenade_shell[] = {"BLUE", "SMOKE"};
  1816.  
  1817. SmokeShellGreen[] = {"GREEN", "SMOKE"};
  1818. 1Rnd_SmokeGreen_Grenade_shell[] = {"GREEN", "SMOKE"};
  1819. 3Rnd_SmokeGreen_Grenade_shell[] = {"GREEN", "SMOKE"};
  1820.  
  1821. SmokeShellOrange[] = {"ORANGE", "SMOKE"};
  1822. 1Rnd_SmokeOrange_Grenade_shell[] = {"ORANGE", "SMOKE"};
  1823. 3Rnd_SmokeOrange_Grenade_shell[] = {"ORANGE", "SMOKE"};
  1824.  
  1825. SmokeShellPurple[] = {"PURPLE", "SMOKE"};
  1826. 1Rnd_SmokePurple_Grenade_shell[] = {"PURPLE", "SMOKE"};
  1827. 3Rnd_SmokePurple_Grenade_shell[] = {"PURPLE", "SMOKE"};
  1828.  
  1829. SmokeShellRed[] = {"RED", "SMOKE"};
  1830. 1Rnd_SmokeRed_Grenade_shell[] = {"RED", "SMOKE"};
  1831. 3Rnd_SmokeRed_Grenade_shell[] = {"RED", "SMOKE"};
  1832.  
  1833. SmokeShellYellow[] = {"YELLOW", "SMOKE"};
  1834. 1Rnd_SmokeYellow_Grenade_shell[] = {"YELLOW", "SMOKE"};
  1835. 3Rnd_SmokeYellow_Grenade_shell[] = {"YELLOW", "SMOKE"};
  1836.  
  1837. UGL_FlareCIR_F[] = {"IR", "FLARE"};
  1838. 3Rnd_UGL_FlareCIR_F[] = {"IR", "FLARE"};
  1839.  
  1840. UGL_FlareGreen_F[] = {"GREEN", "FLARE"};
  1841. 3Rnd_UGL_FlareGreen_F[] = {"GREEN", "FLARE"};
  1842.  
  1843. UGL_FlareRed_F[] = {"RED", "FLARE"};
  1844. 3Rnd_UGL_FlareRed_F[] = {"RED", "FLARE"};
  1845.  
  1846. UGL_FlareWhite_F[] = {"WHITE", "FLARE"};
  1847. 3Rnd_UGL_FlareWhite_F[] = {"WHITE", "FLARE"};
  1848.  
  1849. UGL_FlareYellow_F[] = {"YELLOW", "FLARE"};
  1850. 3Rnd_UGL_FlareYellow_F[] = {"YELLOW", "FLARE"};
  1851.  
  1852. Chemlight_blue[] = {"BLUE", "LIGHT"};
  1853. Chemlight_green[] = {"GREEN", "LIGHT"};
  1854. Chemlight_red[] = {"RED", "LIGHT"};
  1855. Chemlight_yellow[] = {"YELLOW", "LIGHT"};
  1856.  
  1857. 1Rnd_HE_Grenade_shell[] = {"40MM"};
  1858. 3Rnd_HE_Grenade_shell[] = {"40MM"};
  1859.  
  1860. O_IR_Grenade[] = {"IR"};
  1861. I_IR_Grenade[] = {"IR"};
  1862. B_IR_Grenade[] = {"IR"};
  1863.  
  1864. HandGrenade[] = {"RGO"};
  1865. MiniGrenade[] = {"RGN"};
  1866.  
  1867. Exile_Item_ZipTie[] = {"ZIP", "TIE"};
  1868. };
  1869. };
  1870. class CfgExileLootSettings
  1871. {
  1872. /**
  1873. * Lifetime of loot in minutes. Synchronize this with
  1874. * the garbage collector settings of your server
  1875. * CfgSettings!
  1876. */
  1877. lifeTime = 8;
  1878.  
  1879. /**
  1880. * Interval in seconds when the client searches for
  1881. * new buildings to spawn loot in
  1882. */
  1883. spawnInterval = 30;
  1884.  
  1885. /**
  1886. * This is a percentage value to determine how many loot
  1887. * positions should contain loot when the system spawns loot.
  1888. *
  1889. * If a building has 20 positions defined, Exile will
  1890. * spawn loot in 10 random positions of them.
  1891. *
  1892. * This means smaller buildings spawn less loot and larger
  1893. * ones spawn more loot.
  1894. *
  1895. * You can also cap it at a maximum value. See below.
  1896. */
  1897. maximumPositionCoverage = 30;
  1898.  
  1899. /**
  1900. * Limit the number of loot positions per building. If the
  1901. * above percentage value exceeds this value, it will be capped.
  1902. *
  1903. * Example: Coverage is 50%. Building has 60 loot positions defined.
  1904. * This results in 30 loot positions and that is too much. So we
  1905. * cap this at 10
  1906. */
  1907. maximumNumberOfLootSpotsPerBuilding = 3;
  1908.  
  1909. /**
  1910. * Exile spawns a random number of items per loot spot. This
  1911. * is the upper cap for that. So 3 means it could spawn 1, 2
  1912. * or 3.
  1913. */
  1914. maximumNumberOfItemsPerLootSpot = 2;
  1915.  
  1916. /**
  1917. * Radius in meter to spawn loot AROUND each player.
  1918. * Do NOT touch this value if you dont know what you do.
  1919. * The higher the number, the higher the drop rates, the
  1920. * easier your server will lag.
  1921. *
  1922. * 50m = Minimum
  1923. * 200m = Maximum
  1924. */
  1925. spawnRadius = 60;
  1926.  
  1927. /**
  1928. * Defines the radius around trader cities where the system should
  1929. * not spawn loot. Set this to 0 if you want to have loot spawning
  1930. * in trader citites, ugh.
  1931. */
  1932. minimumDistanceToTraderZones = 500;
  1933.  
  1934. /**
  1935. * Defines the radius around territories where no loot spawns.
  1936. * This does not regard the actual size of a territory. So do not
  1937. * set this to a lower value than the maximum radius of a territory,
  1938. * which is 150m by default.
  1939. */
  1940. minimumDistanceToTerritories = 150;
  1941. };
  1942. class CfgExileMobileXM8
  1943. {
  1944. /**
  1945. * Add the 4 digit permission code here, so players can authorize
  1946. * your server to send them messages to their Mobile XM8 app.
  1947. */
  1948. code = "";
  1949. };
  1950. class CfgExileMusic
  1951. {
  1952. Ambient[] = {"ExileTrack03","ExileTrack04"};
  1953. Combat[] = {"ExileTrack06","ExileTrack07"};
  1954. Intro[] = {"ExileTrack02","ExileTrack03"};
  1955. };
  1956. class CfgExileParty
  1957. {
  1958. showESP = 1;
  1959. allow3DMarkers = 1;
  1960. };
  1961. class CfgExileRussianRoulette
  1962. {
  1963. /*
  1964. Minimum amount to join a session of
  1965. russian roulette
  1966. */
  1967. buyInAmount = 100;
  1968. };
  1969. class CfgFlags
  1970. {
  1971. class USA
  1972. {
  1973. name = "USA";
  1974. texture = "\A3\Data_F\Flags\flag_us_co.paa";
  1975. uids[] = {};
  1976. };
  1977. };
  1978.  
  1979. class ExileAbstractAction
  1980. {
  1981. title = "";
  1982. condition = "true";
  1983. action = "";
  1984. priority = 1.5;
  1985. showWindow = false;
  1986. };
  1987.  
  1988. /**
  1989. * Sort this by probability of occurence to speed things up a bit
  1990. */
  1991. class CfgInteractionMenus
  1992. {
  1993.  
  1994. class ATM
  1995. {
  1996. targetType = 2;
  1997. target = "Land_Atm_01_F";
  1998. class Actions
  1999. {
  2000. class Locker: ExileAbstractAction
  2001. {
  2002. title = "ATM";
  2003. condition = "true";
  2004. action = "_this call ExileClient_gui_lockerDialog_show";
  2005. };
  2006. };
  2007. };
  2008.  
  2009. class Car
  2010. {
  2011. targetType = 2;
  2012. target = "Car";
  2013.  
  2014. class Actions
  2015. {
  2016. class ScanLock: ExileAbstractAction
  2017. {
  2018. title = "Scan Lock";
  2019. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !ExilePlayerInSafezone && ((locked ExileClientInteractionObject) != 1)";
  2020. action = "_this call ExileClient_object_lock_scan";
  2021. };
  2022.  
  2023. // Locks a vehicle
  2024. class Lock: ExileAbstractAction
  2025. {
  2026. title = "Lock";
  2027. condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  2028. action = "true spawn ExileClient_object_lock_toggle";
  2029. };
  2030.  
  2031. // Unlocks a vehicle
  2032. class Unlock: ExileAbstractAction
  2033. {
  2034. title = "Unlock";
  2035. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  2036. action = "false spawn ExileClient_object_lock_toggle";
  2037. };
  2038.  
  2039. // Repairs a vehicle to 100%. Requires Duckttape
  2040. class Repair: ExileAbstractAction
  2041. {
  2042. title = "Repair";
  2043. condition = "true";
  2044. action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
  2045. };
  2046.  
  2047. // Hot-wires a vehicle
  2048. class Hotwire: ExileAbstractAction
  2049. {
  2050. title = "Hotwire";
  2051. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  2052. action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
  2053. };
  2054.  
  2055. // Flips a vehicle so the player doesnt have to call an admin
  2056. // Check if vector up is fucked
  2057. class Flip: ExileAbstractAction
  2058. {
  2059. title = "Flip";
  2060. condition = "call ExileClient_object_vehicle_interaction_show";
  2061. action = "_this call ExileClient_object_vehicle_flip";
  2062. };
  2063.  
  2064. // Fills fuel from a can into a car
  2065. class Refuel: ExileAbstractAction
  2066. {
  2067. title = "Refuel";
  2068. condition = "call ExileClient_object_vehicle_interaction_show";
  2069. action = "_this call ExileClient_object_vehicle_refuel";
  2070. };
  2071.  
  2072. // Drains fuel from a car into an empty jerry can
  2073. class DrainFuel: ExileAbstractAction
  2074. {
  2075. title = "Drain Fuel";
  2076. condition = "call ExileClient_object_vehicle_interaction_show";
  2077. action = "_this call ExileClient_object_vehicle_drain";
  2078. };
  2079. };
  2080. };
  2081.  
  2082. class Air
  2083. {
  2084. target = "Air";
  2085. targetType = 2;
  2086.  
  2087. class Actions
  2088. {
  2089. class ScanLock: ExileAbstractAction
  2090. {
  2091. title = "Scan Lock";
  2092. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && ((locked ExileClientInteractionObject) != 1) && !ExilePlayerInSafezone";
  2093. action = "_this call ExileClient_object_lock_scan";
  2094. };
  2095.  
  2096. // Locks a vehicle
  2097. class Lock: ExileAbstractAction
  2098. {
  2099. title = "Lock";
  2100. condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  2101. action = "true spawn ExileClient_object_lock_toggle";
  2102. };
  2103.  
  2104. // Unlocks a vehicle
  2105. class Unlock: ExileAbstractAction
  2106. {
  2107. title = "Unlock";
  2108. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  2109. action = "false spawn ExileClient_object_lock_toggle";
  2110. };
  2111.  
  2112. // Hot-wires a vehicle
  2113. class Hotwire: ExileAbstractAction
  2114. {
  2115. title = "Hotwire";
  2116. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  2117. action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
  2118. };
  2119.  
  2120. // Repairs a vehicle to 100%. Requires Duckttape
  2121. class Repair: ExileAbstractAction
  2122. {
  2123. title = "Repair";
  2124. condition = "true";
  2125. action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
  2126. };
  2127.  
  2128. // Flips a vehicle so the player doesnt have to call an admin
  2129. // Check if vector up is fucked
  2130. class Flip: ExileAbstractAction
  2131. {
  2132. title = "Flip";
  2133. condition = "call ExileClient_object_vehicle_interaction_show";
  2134. action = "_this call ExileClient_object_vehicle_flip";
  2135. };
  2136.  
  2137. // Fills fuel from a can into a car
  2138. class Refuel: ExileAbstractAction
  2139. {
  2140. title = "Refuel";
  2141. condition = "call ExileClient_object_vehicle_interaction_show";
  2142. action = "_this call ExileClient_object_vehicle_refuel";
  2143. };
  2144.  
  2145. // Drains fuel from a car into an empty jerry can
  2146. class DrainFuel: ExileAbstractAction
  2147. {
  2148. title = "Drain Fuel";
  2149. condition = "call ExileClient_object_vehicle_interaction_show";
  2150. action = "_this call ExileClient_object_vehicle_drain";
  2151. };
  2152.  
  2153. class RotateLeft: ExileAbstractAction
  2154. {
  2155. title = "Rotate Left";
  2156. condition = "call ExileClient_object_vehicle_interaction_show";
  2157. action = "[ExileClientInteractionObject,-15] call ExileClient_object_vehicle_rotate";
  2158. };
  2159.  
  2160. class RotateRight: ExileAbstractAction
  2161. {
  2162. title = "Rotate Right";
  2163. condition = "call ExileClient_object_vehicle_interaction_show";
  2164. action = "[ExileClientInteractionObject,15] call ExileClient_object_vehicle_rotate";
  2165. };
  2166. };
  2167. };
  2168.  
  2169. class Safe
  2170. {
  2171. targetType = 2;
  2172. target = "Exile_Container_Safe";
  2173.  
  2174. class Actions
  2175. {
  2176. class ScanLock: ExileAbstractAction
  2177. {
  2178. title = "Scan Lock";
  2179. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1) && !ExilePlayerInSafezone";
  2180. action = "_this call ExileClient_object_lock_scan";
  2181. };
  2182.  
  2183. // Locks a vehicle
  2184. class Lock : ExileAbstractAction
  2185. {
  2186. title = "Lock";
  2187. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  2188. action = "true spawn ExileClient_object_lock_toggle";
  2189. };
  2190.  
  2191. class Unlock : ExileAbstractAction
  2192. {
  2193. title = "Unlock";
  2194. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
  2195. action = "false spawn ExileClient_object_lock_toggle";
  2196. };
  2197.  
  2198. class Pack : ExileAbstractAction
  2199. {
  2200. title = "Pack";
  2201. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  2202. action = "_this spawn ExileClient_object_container_pack";
  2203. };
  2204.  
  2205. class SetPinCode : ExileAbstractAction
  2206. {
  2207. title = "Set PIN";
  2208. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  2209. action = "_this spawn ExileClient_object_lock_setPin";
  2210. };
  2211. };
  2212. };
  2213.  
  2214. class Laptop
  2215. {
  2216. targetType = 2;
  2217. target = "Exile_Construction_Laptop_Static";
  2218.  
  2219. class Actions
  2220. {
  2221. class CameraSystem: ExileAbstractAction
  2222. {
  2223. title = "CCTV Access";
  2224. condition = "((ExileClientInteractionObject animationPhase 'LaptopLidRotation') >= 0.5)";
  2225. action = "_this call ExileClient_gui_baseCamera_show";
  2226. };
  2227. };
  2228. };
  2229.  
  2230. class SupplyBox
  2231. {
  2232. targetType = 2;
  2233. target = "Exile_Container_SupplyBox";
  2234.  
  2235. class Actions
  2236. {
  2237. class Mount: ExileAbstractAction
  2238. {
  2239. title = "Mount";
  2240. condition = "(isNull (attachedTo ExileClientInteractionObject)) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
  2241. action = "_this call ExileClient_object_supplyBox_mount";
  2242. };
  2243.  
  2244. class Install: ExileAbstractAction
  2245. {
  2246. title = "Install";
  2247. condition = "isNull (attachedTo ExileClientInteractionObject) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
  2248. action = "_this call ExileClient_object_supplyBox_install";
  2249. };
  2250.  
  2251. class Unmount: ExileAbstractAction
  2252. {
  2253. title = "Unmount";
  2254. condition = "!(isNull (attachedTo ExileClientInteractionObject)) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
  2255. action = "_this call ExileClient_object_supplyBox_unmount";
  2256. };
  2257. };
  2258. };
  2259.  
  2260. class Drawbridge
  2261. {
  2262. targetType = 2;
  2263. target = "Exile_Construction_WoodDrawBridge_Abstract";
  2264.  
  2265. class Actions
  2266. {
  2267. class Lower: ExileAbstractAction
  2268. {
  2269. title = "Lower";
  2270. condition = "ExileClientInteractionObject call ExileClient_object_construction_openBridgeShow";
  2271. action = "ExileClientInteractionObject animateSource ['DrawBridge_Source', 0];";
  2272. };
  2273.  
  2274. class Raise: ExileAbstractAction
  2275. {
  2276. title = "Raise";
  2277. condition = "((ExileClientInteractionObject animationSourcePhase 'DrawBridge_Source') < 0.5)";
  2278. action = "ExileClientInteractionObject animateSource ['DrawBridge_Source', 2]";
  2279. };
  2280. };
  2281. };
  2282.  
  2283. class Construction
  2284. {
  2285. targetType = 2;
  2286. target = "Exile_Construction_Abstract_Static";
  2287.  
  2288. class Actions
  2289. {
  2290. class ScanLock: ExileAbstractAction
  2291. {
  2292. title = "Scan Lock";
  2293. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1)";
  2294. action = "_this call ExileClient_object_lock_scan";
  2295. };
  2296.  
  2297. class Unlock : ExileAbstractAction
  2298. {
  2299. title = "Unlock";
  2300. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
  2301. action = "false spawn ExileClient_object_lock_toggle";
  2302. };
  2303.  
  2304. class Lock : ExileAbstractAction
  2305. {
  2306. title = "Lock";
  2307. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  2308. action = "true spawn ExileClient_object_lock_toggle";
  2309. };
  2310.  
  2311. // Picks up the construction so you can move it
  2312. class Move: ExileAbstractAction
  2313. {
  2314. title = "Move";
  2315. condition = "call ExileClient_util_world_isInOwnTerritory";
  2316. action = "_this spawn ExileClient_object_construction_move";
  2317. };
  2318.  
  2319. // Removes the construction.
  2320. class Deconstruct: ExileAbstractAction
  2321. {
  2322. title = "Remove";
  2323. condition = "call ExileClient_util_world_isInOwnTerritory";
  2324. action = "_this spawn ExileClient_object_construction_deconstruct";
  2325. };
  2326.  
  2327. class AddALock : ExileAbstractAction
  2328. {
  2329. title = "Add a Lock";
  2330. condition = "call ExileClient_object_construction_lockAddShow";
  2331. action = "_this spawn ExileClient_object_construction_lockAdd";
  2332. };
  2333.  
  2334. class Upgrade : ExileAbstractAction
  2335. {
  2336. title = "Upgrade";
  2337. condition = "call ExileClient_object_construction_upgradeShow";
  2338. action = "_this call ExileClient_object_construction_upgrade";
  2339. };
  2340.  
  2341. class MakeBoom : ExileAbstractAction
  2342. {
  2343. title = "Plant charge";
  2344. condition = "call ExileClient_system_breaching_condition";
  2345. action = "_this call ExileClient_system_breaching_action";
  2346. };
  2347.  
  2348. class Repair : ExileAbstractAction
  2349. {
  2350. title = "Repair";
  2351. condition = "(!((ExileClientInteractionObject getVariable ['ExileConstructionDamage',0]) isEqualTo 0)) && (call ExileClient_util_world_isInOwnTerritory)";
  2352. action = "_this call ExileClient_object_construction_repair";
  2353. };
  2354.  
  2355. };
  2356. };
  2357.  
  2358. /*
  2359. Tent, Storage crate etc.
  2360. */
  2361. class Container
  2362. {
  2363. targetType = 2;
  2364. target = "Exile_Container_Abstract";
  2365.  
  2366. class Actions
  2367. {
  2368. class Pack
  2369. {
  2370. title = "Pack";
  2371. condition = "!((typeOf ExileClientInteractionObject) isEqualTo 'Exile_Container_SupplyBox')";
  2372. action = "_this spawn ExileClient_object_container_pack";
  2373. };
  2374. // Picks up the container so you can move it
  2375. class Move: ExileAbstractAction
  2376. {
  2377. title = "Move";
  2378. condition = "(getNumber(configFile >> 'CfgVehicles' >> typeOf ExileClientInteractionObject >> 'exileIsLockable') isEqualTo 0) || ((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  2379. action = "_this spawn ExileClient_object_construction_move";
  2380. };
  2381. };
  2382. };
  2383.  
  2384. class Flag
  2385. {
  2386. targetType = 2;
  2387. target = "Exile_Construction_Flag_Static";
  2388.  
  2389. class Actions
  2390. {
  2391. /*
  2392. class Manage : ExileAbstractAction
  2393. {
  2394. title = "Manage";
  2395. condition = "true";
  2396. action = "_this call ExileClient_gui_baseManagement_event_show";
  2397. };
  2398. */
  2399. class StealFlag: ExileAbstractAction
  2400. {
  2401. title = "Steal Flag";
  2402. condition = "((ExileClientInteractionObject getvariable ['ExileFlagStolen',1]) isEqualTo 0)";
  2403. action = "['StealFlag', _this select 0] call ExileClient_action_execute";
  2404. };
  2405.  
  2406. class RestoreFlag: ExileAbstractAction
  2407. {
  2408. title = "Restore Flag";
  2409. condition = "((ExileClientInteractionObject getvariable ['ExileFlagStolen',0]) isEqualTo 1)";
  2410. action = "['restoreFlagRequest', [netID ExileClientInteractionObject]] call ExileClient_system_network_send";
  2411. };
  2412. };
  2413. };
  2414.  
  2415. class Boat
  2416. {
  2417. targetType = 2;
  2418. target = "Ship";
  2419.  
  2420. class Actions
  2421. {
  2422. // Locks a vehicle
  2423. class Lock: ExileAbstractAction
  2424. {
  2425. title = "Lock";
  2426. condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  2427. action = "true spawn ExileClient_object_lock_toggle";
  2428. };
  2429.  
  2430. // Unlocks a vehicle
  2431. class Unlock: ExileAbstractAction
  2432. {
  2433. title = "Unlock";
  2434. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  2435. action = "false spawn ExileClient_object_lock_toggle";
  2436. };
  2437.  
  2438. // Hot-wires a vehicle
  2439. class Hotwire: ExileAbstractAction
  2440. {
  2441. title = "Hotwire";
  2442. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  2443. action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
  2444. };
  2445.  
  2446. // Repairs a vehicle to 100%. Requires Duckttape
  2447. class Repair: ExileAbstractAction
  2448. {
  2449. title = "Repair";
  2450. condition = "true";
  2451. action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
  2452. };
  2453.  
  2454. // Fills fuel from a can into a car
  2455. class Refuel: ExileAbstractAction
  2456. {
  2457. title = "Refuel";
  2458. condition = "call ExileClient_object_vehicle_interaction_show";
  2459. action = "_this call ExileClient_object_vehicle_refuel";
  2460. };
  2461.  
  2462. // Drains fuel from a car into an empty jerry can
  2463. class DrainFuel: ExileAbstractAction
  2464. {
  2465. title = "Drain Fuel";
  2466. condition = "call ExileClient_object_vehicle_interaction_show";
  2467. action = "_this call ExileClient_object_vehicle_drain";
  2468. };
  2469.  
  2470. // Pushes a boat into look direction to move into water
  2471. class Push: ExileAbstractAction
  2472. {
  2473. title = "Fus Ro Dah!";
  2474. condition = "((crew ExileClientInteractionObject) isEqualTo [])";
  2475. action = "_this call ExileClient_object_vehicle_push";
  2476. };
  2477. };
  2478. };
  2479.  
  2480. class Bikes
  2481. {
  2482. targetType = 2;
  2483. target = "Bicycle";
  2484.  
  2485. class Actions
  2486. {
  2487. class Flip: ExileAbstractAction
  2488. {
  2489. title = "Flip";
  2490. condition = "true";
  2491. action = "_this call ExileClient_object_vehicle_flip";
  2492. };
  2493. };
  2494. };
  2495.  
  2496. class Player
  2497. {
  2498. targetType = 2;
  2499. target = "Exile_Unit_Player";
  2500.  
  2501. class Actions
  2502. {
  2503. class Free: ExileAbstractAction
  2504. {
  2505. title = "Free";
  2506. condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed";
  2507. action = "_this call ExileClient_object_handcuffs_free";
  2508. };
  2509.  
  2510. class Search: ExileAbstractAction
  2511. {
  2512. title = "Search Gear";
  2513. condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed";
  2514. action = "_this call ExileClient_object_handcuffs_searchGear";
  2515. };
  2516.  
  2517. class Identify: ExileAbstractAction
  2518. {
  2519. title = "Identify Body";
  2520. condition = "!(alive ExileClientInteractionObject)";
  2521. action = "_this call ExileClient_object_player_identifyBody";
  2522. };
  2523.  
  2524. class HideCorpse: ExileAbstractAction
  2525. {
  2526. title = "Hide Body";
  2527. condition = "!(alive ExileClientInteractionObject) && ('Exile_Melee_Shovel' isEqualTo (currentWeapon player))";
  2528. action = "['HideBody', (_this select 0)] call ExileClient_action_execute";
  2529. };
  2530. };
  2531. };
  2532.  
  2533. class Animal
  2534. {
  2535. targetType = 2;
  2536. target = "Exile_Animal_Abstract";
  2537.  
  2538. class Actions
  2539. {
  2540. class Gut: ExileAbstractAction
  2541. {
  2542. title = "Gut Animal";
  2543. condition = "!(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['CanBeGutted', false])";
  2544. action = "['GutAnimal', ExileClientInteractionObject] call ExileClient_action_execute";
  2545. };
  2546. };
  2547. };
  2548. };
  2549. /**
  2550. * Classname is used for reference
  2551. * name is displayed in crafting requirements
  2552. * models is used for crafting and interaction menus
  2553. */
  2554. class CfgInteractionModels
  2555. {
  2556. class WaterSource
  2557. {
  2558. name = "Water tanks, barrels, coolers or pumps";
  2559. models[] =
  2560. {
  2561. "barrelwater_f",
  2562. "barrelwater_grey_f",
  2563. "waterbarrel_f",
  2564. "watertank_f",
  2565. "stallwater_f",
  2566. "waterpump_01_f",
  2567. "water_source_f",
  2568.  
  2569. // Namalsk
  2570. "wellpump",
  2571. "Land_jhad_stand_water",
  2572. "Land_Jbad_Misc_Well_L",
  2573. "Land_jbad_Fridge",
  2574. "Land_jbad_reservoir",
  2575. "Land_jbad_teapot",
  2576. "Land_KBud",
  2577.  
  2578. //Tanoa
  2579. "watertank_01_f",
  2580. "watertank_02_f",
  2581. "watertank_03_f",
  2582. "watertank_04_f"
  2583. };
  2584. };
  2585.  
  2586. class CleanWaterSource
  2587. {
  2588. name = "Water cooler";
  2589. models[] =
  2590. {
  2591. "watercooler"
  2592. };
  2593. };
  2594.  
  2595. class WorkBench
  2596. {
  2597. name = "Work Bench";
  2598. models[] =
  2599. {
  2600. "workstand_f.p3d"
  2601. };
  2602. };
  2603.  
  2604. class ShippingContainerSource
  2605. {
  2606. name = "Shipping Containers";
  2607. models[] =
  2608. {
  2609. // Arma 3
  2610. "CargoBox_V1_F",
  2611. "Cargo20_blue_F",
  2612. "Cargo20_brick_red_F",
  2613. "Cargo20_cyan_F",
  2614. "Cargo20_grey_F",
  2615. "Cargo20_light_blue_F",
  2616. "Cargo20_light_green_F",
  2617. "Cargo20_military_green_F",
  2618. "Cargo20_military_ruins_F",
  2619. "Cargo20_orange_F",
  2620. "Cargo20_red_F",
  2621. "Cargo20_sand_F",
  2622. "Cargo20_white_F",
  2623. "Cargo20_yellow_F",
  2624. "Cargo40_blue_F",
  2625. "Cargo40_brick_red_F",
  2626. "Cargo40_cyan_F",
  2627. "Cargo40_grey_F",
  2628. "Cargo40_light_blue_F",
  2629. "Cargo40_light_green_F",
  2630. "Cargo40_military_green_F",
  2631. "Cargo40_orange_F",
  2632. "Cargo40_red_F",
  2633. "Cargo40_sand_F",
  2634. "Cargo40_white_F",
  2635. "Cargo40_yellow_F",
  2636.  
  2637. // Namalsk
  2638. "nam_container.p3d",
  2639. "misc_cargo1d.p3d",
  2640. "misc_cargo1b.p3d",
  2641. "misc_cargo1bo.p3d",
  2642. "misc_cargo2c.p3d",
  2643. "misc_cargo1ao.p3d",
  2644.  
  2645. //Tanoa
  2646. "Land_ContainerLine_01_F",
  2647. "Land_ContainerLine_02_F",
  2648. "Land_ContainerLine_03_F",
  2649.  
  2650. // Also allow wrecks
  2651. "wreck_"
  2652. /*
  2653. "wreck_bmp2_f.p3d",
  2654. "wreck_brdm2_f.p3d",
  2655. "wreck_car2_f.p3d",
  2656. "wreck_car3_f.p3d",
  2657. "wreck_car_f.p3d",
  2658. "wreck_cardismantled_f.p3d",
  2659. "wreck_hmmwv_f.p3d",
  2660. "wreck_hunter_f.p3d",
  2661. "wreck_offroad2_f.p3d",
  2662. "wreck_offroad_f.p3d",
  2663. "wreck_skodovka_f.p3d",
  2664. "wreck_slammer_f.p3d",
  2665. "wreck_slammer_hull_f.p3d",
  2666. "wreck_slammer_turret_f.p3d",
  2667. "wreck_t72_hull_f.p3d",
  2668. "wreck_t72_turret_f.p3d",
  2669. "wreck_truck_dropside_f.p3d",
  2670. "wreck_truck_f.p3d",
  2671. "wreck_uaz_f.p3d",
  2672. "wreck_ural_f.p3d"
  2673. "wreck_van_f.p3d",
  2674. */
  2675.  
  2676.  
  2677. // TODO: Ask community for CUP/AiA model names
  2678. };
  2679. };
  2680.  
  2681. class WoodSource
  2682. {
  2683. name = "Trees";
  2684. models[] =
  2685. {
  2686. " t_",
  2687. " bo_t_",
  2688.  
  2689. // A2 trees
  2690. " str_",
  2691. " Smrk_",
  2692. " les_",
  2693. " brg_"
  2694. };
  2695. };
  2696.  
  2697. // TODO: Add https://community.bistudio.com/wikidata/images/thumb/6/60/Arma3_CfgVehicles_Land_Tank_rust_F.jpg/150px-Arma3_CfgVehicles_Land_Tank_rust_F.jpg
  2698. class FuelSource
  2699. {
  2700. name = "Fuel pumps, stations or barrels";
  2701. models[] =
  2702. {
  2703. "fuelstation_feed_f.p3d",
  2704. "metalbarrel_f.p3d",
  2705. "flexibletank_01_f.p3d",
  2706. "fs_feed_f.p3d",
  2707. //Tanoa
  2708. "fuelstation_01_pump_f.p3d",
  2709. "fuelstation_02_pump_f.p3d"
  2710. };
  2711. };
  2712. };
  2713. class CfgLocker
  2714. {
  2715. numbersOnly = "0123456789";
  2716.  
  2717. maxDeposit = 1000000;
  2718. };
  2719.  
  2720. class CfgPlayer
  2721. {
  2722. // In minutes ammount of time it takes to go from 100 - 0 if stationary
  2723. hungerDecay = 90;
  2724. thirstDecay = 60;
  2725.  
  2726. // Damage taken from 0 (health||thirst)/sec
  2727. healthDecay = 5.0;
  2728.  
  2729. // Health regen if over BOTH
  2730. thirstRegen = 90;
  2731. hungerRegen = 90;
  2732.  
  2733. // IF above meet recover HP%/MIN
  2734. recoveryPerMinute = 2;
  2735.  
  2736. // Set custom aim precision coefficient for weapon sway
  2737. // https://community.bistudio.com/wiki/Arma_3_Stamina
  2738. // Set to -1 if you want to use Arma 3 default value
  2739. // setCustomAimCoef
  2740. customAimCoefficient = 0.5;
  2741.  
  2742. // 0 or 1
  2743. enableFatigue = 0;
  2744. enableStamina = 0;
  2745.  
  2746. disableMapDrawing = 1;
  2747.  
  2748. // Use the current gradient to affect the players movement when autorunning.
  2749. // 0 == default exile auto run
  2750. useGradientAffectedAutoRun = 0;
  2751. };
  2752. class CfgSlothMachine
  2753. {
  2754. spinCost = 100;
  2755. Jackpot = 10100;
  2756.  
  2757. chances[] =
  2758. {
  2759. {85, ""}, // 85% = Nothing
  2760. {95, "Level1"}, // 10% = 1pt
  2761. {96, "Level2"}, // 1% = 10pt
  2762. {97, "Level3"}, // 1% = 25pt
  2763. {98, "Level4"}, // 1% = 50pt
  2764. {99, "Level5"}, // 1% = 100pt
  2765. {100, "Jackpot"} // 1% = Jackpot
  2766. };
  2767.  
  2768. class Prizes
  2769. {
  2770. class Level1
  2771. {
  2772. symbol = "\exile_assets\texture\item\Exile_Item_ToiletPaper.paa";
  2773. prize = 101;
  2774. };
  2775.  
  2776. class Level2
  2777. {
  2778. symbol = "\exile_assets\texture\item\Exile_Item_CockONut.paa";
  2779. prize = 110;
  2780. };
  2781.  
  2782. class Level3
  2783. {
  2784. symbol = "\exile_assets\texture\item\Exile_Item_Beer.paa";
  2785. prize = 125;
  2786. };
  2787.  
  2788. class Level4
  2789. {
  2790. symbol = "\exile_assets\texture\item\Exile_Item_Knife.paa";
  2791. prize = 150;
  2792. };
  2793.  
  2794. class Level5
  2795. {
  2796. symbol = "\exile_assets\texture\item\Exile_Item_Safe.paa";
  2797. prize = 200;
  2798. };
  2799.  
  2800. class Jackpot
  2801. {
  2802. symbol = "\exile_assets\texture\item\Exile_Item_XmasPresent.paa";
  2803. };
  2804. };
  2805. };
  2806. class CfgTerritories
  2807. {
  2808. // Base Cost / Radius
  2809. // Level 1 is allways for Pop Tabs, >= 2 for Respect
  2810. prices[] =
  2811. {
  2812. // Purchase Price Radius Number of Objects
  2813. {5000, 15, 30 }, // Level 1
  2814. {10000, 30, 60 }, // Level 2
  2815. {15000, 45, 90 }, // Level 3
  2816. {20000, 60, 120 }, // Level 4
  2817. {25000, 75, 150 }, // Level 5
  2818. {30000, 90, 180 }, // Level 6
  2819. {35000, 105, 210 }, // Level 7
  2820. {40000, 120, 240 }, // Level 8
  2821. {45000, 135, 270 }, // Level 9
  2822. {50000, 150, 300 } // Level 10
  2823. };
  2824.  
  2825. // A shortcut of the above maximum radius
  2826. maximumRadius = 150;
  2827.  
  2828. // The above * 2 plus coverving the 20m you can move while placing things
  2829. minimumDistanceToOtherTerritories = 325;
  2830.  
  2831. // Maximum number of territories a player can own
  2832. maximumNumberOfTerritoriesPerPlayer = 2;
  2833.  
  2834. /**
  2835. * Defines the minimum distance to safe zones / trader cities where players
  2836. * cannot build territories
  2837. */
  2838. minimumDistanceToTraderZones = 1000;
  2839.  
  2840. /**
  2841. * Defines the minimum distance to spawn zones where players
  2842. * cannot build territories
  2843. */
  2844. minimumDistanceToSpawnZones = 1000;
  2845.  
  2846. // Amount of pop tabs per object to pay
  2847. popTabAmountPerObject = 10;
  2848. };
  2849. class CfgExileArsenal
  2850. {
  2851. #include "TRADERS\APEX\ItemListAPEX.hpp"
  2852. #include "TRADERS\ARMA3V\ItemListARMA3V.hpp"
  2853. #include "TRADERS\ARMA3W\ItemListARMA3W.hpp"
  2854. #include "TRADERS\NIA\ItemListNIA.hpp"
  2855. #include "TRADERS\Exile\ItemListExile.hpp"
  2856. };
  2857.  
  2858. class CfgTraderCategories
  2859. {
  2860. #include "TRADERS\APEX\TraderCategoriesAPEX.hpp"
  2861. #include "TRADERS\ARMA3V\TraderCategoriesARMA3V.hpp"
  2862. #include "TRADERS\ARMA3W\TraderCategoriesARMA3W.hpp"
  2863. #include "TRADERS\NIA\TraderCategoriesNIA.hpp"
  2864. #include "TRADERS\Exile\TraderCategoriesExile.hpp"
  2865. };
  2866.  
  2867. class CfgTraders
  2868. {
  2869. #include "TRADERS\CfgTraders.hpp"
  2870. };
  2871. class CfgTrading
  2872. {
  2873. /*
  2874. * This factor defines the difference between sales/purchase price of
  2875. * items and vehicles. It is used if there is no sales price defined
  2876. * in CfgExileArsenal.
  2877. */
  2878. sellPriceFactor = 0.5;
  2879.  
  2880. rekeyPriceFactor = 0.1;
  2881.  
  2882. class requiredRespect
  2883. {
  2884. Level1 = 0;
  2885. Level2 = 5000;
  2886. Level3 = 10000;
  2887. Level4 = 15000;
  2888. Level5 = 20000;
  2889. Level6 = 25000;
  2890. };
  2891. };
  2892. class CfgVehicleCustoms
  2893. {
  2894. ///////////////////////////////////////////////////////////////////////////////
  2895. // QUAD BIKES
  2896. ///////////////////////////////////////////////////////////////////////////////
  2897. class Exile_Bike_QuadBike_Abstract
  2898. {
  2899. skins[] =
  2900. {
  2901.  
  2902. {"Exile_Bike_QuadBike_Blue", 100, "Blue", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_BLUE_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVBLUE_CO.paa"}},
  2903. {"Exile_Bike_QuadBike_Red", 100, "Red", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_RED_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVRED_CO.paa"}},
  2904. {"Exile_Bike_QuadBike_White", 100, "White", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_WHITE_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVWHITE_CO.paa"}},
  2905. {"Exile_Bike_QuadBike_Nato", 150, "NATO", {"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa","\A3\Soft_F\Quadbike_01\Data\Quadbike_01_wheel_co.paa"}},
  2906. {"Exile_Bike_QuadBike_Csat", 150, "CSAT", {"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_OPFOR_CO.paa","\A3\Soft_F\Quadbike_01\Data\Quadbike_01_wheel_OPFOR_CO.paa"}},
  2907. {"Exile_Bike_QuadBike_Fia", 150, "FIA", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_INDP_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_INDP_CO.paa"}},
  2908. {"Exile_Bike_QuadBike_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Quadbike_01\Data\Quadbike_01_IG_CO.paa","\A3\soft_f_gamma\Quadbike_01\Data\Quadbike_01_wheel_IG_CO.paa"}},
  2909. {"Exile_Bike_QuadBike_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Quadbike_01\Data\Quadbike_01_INDP_Hunter_CO.paa","\A3\soft_f_gamma\Quadbike_01\Data\Quadbike_01_wheel_INDP_Hunter_CO.paa"}},
  2910. {"Exile_Bike_QuadBike_Black", 100, "Black", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_BLACK_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVBLACK_CO.paa"}},
  2911. {"Exile_Bike_QuadBike_Black", 100, "Hex", {"\A3\Soft_f_Exp\Quadbike_01\data\Quadbike_01_ghex_CO.paa","\A3\Soft_f_Exp\Quadbike_01\data\Quadbike_01_wheel_ghex_CO.paa"}}
  2912. };
  2913. };
  2914.  
  2915. ///////////////////////////////////////////////////////////////////////////////
  2916. // MOTOR BOATS
  2917. ///////////////////////////////////////////////////////////////////////////////
  2918. class Exile_Boat_MotorBoat_Abstract
  2919. {
  2920. skins[] =
  2921. {
  2922. {"Exile_Boat_MotorBoat_Police", 350, "Police", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_police_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_police_co.paa"}},
  2923. {"Exile_Boat_MotorBoat_Orange", 300, "Orange", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_rescue_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_rescue_co.paa"}},
  2924. {"Exile_Boat_MotorBoat_White", 300, "White", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_co.paa"}}
  2925. };
  2926. };
  2927.  
  2928. ///////////////////////////////////////////////////////////////////////////////
  2929. // RUBBER DUCKS
  2930. ///////////////////////////////////////////////////////////////////////////////
  2931. class Exile_Boat_RubberDuck_Abstract
  2932. {
  2933. skins[] =
  2934. {
  2935. {"Exile_Boat_RubberDuck_CSAT", 200, "CSAT", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_OPFOR_CO.paa"}},
  2936. {"Exile_Boat_RubberDuck_Digital", 200, "Digital",{"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_INDP_CO.paa"}},
  2937. {"Exile_Boat_RubberDuck_Orange", 150, "Orange", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_rescue_CO.paa"}},
  2938. {"Exile_Boat_RubberDuck_Blue", 150, "Blue", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_civilian_CO.paa"}},
  2939. {"Exile_Boat_RubberDuck_Black", 150, "Black", {"\A3\boat_F\Boat_Transport_01\data\boat_transport_01_co.paa"}}
  2940. };
  2941. };
  2942.  
  2943. ///////////////////////////////////////////////////////////////////////////////
  2944. // SDV
  2945. ///////////////////////////////////////////////////////////////////////////////
  2946. class Exile_Boat_SDV_Abstract
  2947. {
  2948. skins[] =
  2949. {
  2950. {"Exile_Boat_SDV_CSAT", 200, "CSAT", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_opfor_CO.paa"}},
  2951. {"Exile_Boat_SDV_Digital", 200, "Digital", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_INDP_CO.paa"}},
  2952. {"Exile_Boat_SDV_Grey", 100, "Grey", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_CO.paa"}}
  2953. };
  2954. };
  2955.  
  2956. ///////////////////////////////////////////////////////////////////////////////
  2957. // Hellcat
  2958. ///////////////////////////////////////////////////////////////////////////////
  2959. class Exile_Chopper_Hellcat_Abstract
  2960. {
  2961. skins[] =
  2962. {
  2963. {"Exile_Chopper_Hellcat_Green", 350, "Green", {"\A3\Air_F_EPB\Heli_Light_03\data\Heli_Light_03_base_CO.paa"}},
  2964. {"Exile_Chopper_Hellcat_FIA", 500, "FIA", {"\A3\Air_F_EPB\Heli_Light_03\data\heli_light_03_base_indp_co.paa"}}
  2965. };
  2966. };
  2967.  
  2968. ///////////////////////////////////////////////////////////////////////////////
  2969. // Karts
  2970. ///////////////////////////////////////////////////////////////////////////////
  2971. class Exile_Car_Kart_Abstract
  2972. {
  2973. skins[] =
  2974. {
  2975. {"Exile_Car_Kart_BluKing", 100, "Bluking", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_blu_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  2976. {"Exile_Car_Kart_RedStone", 100, "RedStone", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_black_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_black_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  2977. {"Exile_Car_Kart_Vrana", 100, "Vrana", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_vrana_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_vrana_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  2978. {"Exile_Car_Kart_Green", 100, "Green", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_green_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  2979. {"Exile_Car_Kart_Blue", 100, "Blue", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_blue_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  2980. {"Exile_Car_Kart_Orange", 100, "Orange", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_orange_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  2981. {"Exile_Car_Kart_White", 100, "White", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_white_CO.paa","","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  2982. {"Exile_Car_Kart_Yellow", 100, "Yellow", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_yellow_CO.paa","","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  2983. {"Exile_Car_Kart_Black", 100, "Black", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_black_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_black_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}}
  2984. };
  2985. };
  2986.  
  2987. ///////////////////////////////////////////////////////////////////////////////
  2988. // Hummingbird (Civillian)
  2989. ///////////////////////////////////////////////////////////////////////////////
  2990. class Exile_Chopper_Hummingbird_Civillian_Abstract
  2991. {
  2992. skins[] =
  2993. {
  2994. {"Exile_Chopper_Hummingbird_Civillian_Blue", 350, "Blue", {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa"}},
  2995. {"Exile_Chopper_Hummingbird_Civillian_Red", 350, "Red", {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa"}},
  2996. {"Exile_Chopper_Hummingbird_Civillian_ION", 350, "ION", {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa"}},
  2997. {"Exile_Chopper_Hummingbird_Civillian_BlueLine", 350, "BlueLine", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueLine_co.paa"}},
  2998. {"Exile_Chopper_Hummingbird_Civillian_Digital", 350, "Digital", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"}},
  2999. {"Exile_Chopper_Hummingbird_Civillian_Elliptical", 350, "Elliptical", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa"}},
  3000. {"Exile_Chopper_Hummingbird_Civillian_Furious", 350, "Furious", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa"}},
  3001. {"Exile_Chopper_Hummingbird_Civillian_GrayWatcher", 350, "GrayWatcher", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_graywatcher_co.paa"}},
  3002. {"Exile_Chopper_Hummingbird_Civillian_Jeans", 350, "Jeans", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa"}},
  3003. {"Exile_Chopper_Hummingbird_Civillian_Light", 350, "Light", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_light_co.paa"}},
  3004. {"Exile_Chopper_Hummingbird_Civillian_Shadow", 350, "Shadow", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_shadow_co.paa"}},
  3005. {"Exile_Chopper_Hummingbird_Civillian_Sheriff", 350, "Sheriff", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"}},
  3006. {"Exile_Chopper_Hummingbird_Civillian_Speedy", 350, "Speedy", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa"}},
  3007. {"Exile_Chopper_Hummingbird_Civillian_Sunset", 350, "Sunset", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa"}},
  3008. {"Exile_Chopper_Hummingbird_Civillian_Vrana", 350, "Vrana", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa"}},
  3009. {"Exile_Chopper_Hummingbird_Civillian_Wasp", 350, "Wasp", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wasp_co.paa"}},
  3010. {"Exile_Chopper_Hummingbird_Civillian_Wave", 350, "Wave", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa"}}
  3011. };
  3012. };
  3013.  
  3014. ///////////////////////////////////////////////////////////////////////////////
  3015. // Huron
  3016. ///////////////////////////////////////////////////////////////////////////////
  3017. class Exile_Chopper_Huron_Abstract
  3018. {
  3019. skins[] =
  3020. {
  3021. {"Exile_Chopper_Huron_Black", 450, "Black", {"\A3\Air_F_Heli\Heli_Transport_03\Data\Heli_Transport_03_ext01_black_CO.paa","\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext02_black_co.paa"}},
  3022. {"Exile_Chopper_Huron_Green", 450, "Green", {"\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext01_co.paa","\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext02_co.paa"}}
  3023. };
  3024. };
  3025.  
  3026. ///////////////////////////////////////////////////////////////////////////////
  3027. // Orca
  3028. ///////////////////////////////////////////////////////////////////////////////
  3029. class Exile_Chopper_Orca_Abstract
  3030. {
  3031. skins[] =
  3032. {
  3033. {"Exile_Chopper_Orca_CSAT", 350, "CSAT", {"\A3\Air_F\Heli_Light_02\Data\Heli_Light_02_ext_OPFOR_CO.paa"}},
  3034. {"Exile_Chopper_Orca_Black", 350, "Black", {"\A3\Air_F\Heli_Light_02\Data\Heli_Light_02_ext_CO.paa"}},
  3035. {"Exile_Chopper_Orca_BlackCustom", 350, "Black Custom", {"\A3\Air_F_Heli\Heli_Light_02\Data\Heli_Light_02_ext_OPFOR_V2_CO.paa"}}
  3036. };
  3037. };
  3038.  
  3039. ///////////////////////////////////////////////////////////////////////////////
  3040. // Taru
  3041. ///////////////////////////////////////////////////////////////////////////////
  3042. class Exile_Chopper_Taru_Abstract
  3043. {
  3044. skins[] =
  3045. {
  3046. {"Exile_Chopper_Taru_CSAT", 500, "CSAT", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_co.paa"}},
  3047. {"Exile_Chopper_Taru_Black", 500, "BLACK", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_black_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_black_CO.paa"}}
  3048. };
  3049. };
  3050.  
  3051. ///////////////////////////////////////////////////////////////////////////////
  3052. // Taru (Transport)
  3053. ///////////////////////////////////////////////////////////////////////////////
  3054. class Exile_Chopper_Taru_Transport_Abstract
  3055. {
  3056. skins[] =
  3057. {
  3058. {"Exile_Chopper_Taru_Transport_CSAT", 500, "CSAT", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_co.paa"}},
  3059. {"Exile_Chopper_Taru_Transport_Black", 500, "Black", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_black_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_black_CO.paa"}}
  3060. };
  3061. };
  3062.  
  3063. ///////////////////////////////////////////////////////////////////////////////
  3064. // Taru (Covered)
  3065. ///////////////////////////////////////////////////////////////////////////////
  3066. class Exile_Chopper_Taru_Covered_Abstract
  3067. {
  3068. skins[] =
  3069. {
  3070. {"Exile_Chopper_Taru_Covered_CSAT", 500, "CSAT", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext01_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext02_CO.paa"}},
  3071. {"Exile_Chopper_Taru_Covered_Black", 500, "Black", {"A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_base_01_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_base_02_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_pod_ext01_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_pod_ext02_black_co.paa"}}
  3072. };
  3073. };
  3074.  
  3075. ///////////////////////////////////////////////////////////////////////////////
  3076. // Hatchback
  3077. ///////////////////////////////////////////////////////////////////////////////
  3078. class Exile_Car_Hatchback_Abstract
  3079. {
  3080. skins[] =
  3081. {
  3082. {"Exile_Car_Hatchback_Rusty1", 50, "Rusty White", {"\exile_assets\model\RTV\Exile_Car_Hatchback_01_co.paa"}},
  3083. {"Exile_Car_Hatchback_Rusty2", 50, "Rusty Red", {"\exile_assets\model\RTV\Exile_Car_Hatchback_02_co.paa"}},
  3084. {"Exile_Car_Hatchback_Rusty3", 50, "Rusty Yellow", {"\exile_assets\model\RTV\Exile_Car_Hatchback_03_co.paa"}},
  3085. {"Exile_Car_Hatchback_Beige", 100, "Beige", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE01_CO.paa"}},
  3086. {"Exile_Car_Hatchback_Green", 100, "Green", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE02_CO.paa"}},
  3087. {"Exile_Car_Hatchback_Blue", 100, "Blue", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE03_CO.paa"}},
  3088. {"Exile_Car_Hatchback_BlueCustom", 100, "Blue Custom", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE04_CO.paa"}},
  3089. {"Exile_Car_Hatchback_BeigeCustom", 100, "Beige Custom", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE05_CO.paa"}},
  3090. {"Exile_Car_Hatchback_Yellow", 100, "Yellow", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE06_CO.paa"}},
  3091. {"Exile_Car_Hatchback_Grey", 100, "Grey", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE07_CO.paa"}},
  3092. {"Exile_Car_Hatchback_Black", 100, "Black", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE08_CO.paa"}},
  3093. {"Exile_Car_Hatchback_Dark", 100, "Dark", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE09_CO.paa"}}
  3094. };
  3095. };
  3096.  
  3097. ///////////////////////////////////////////////////////////////////////////////
  3098. // Hatchback (Sport)
  3099. ///////////////////////////////////////////////////////////////////////////////
  3100. class Exile_Car_Hatchback_Sport_Abstract
  3101. {
  3102. skins[] =
  3103. {
  3104. {"Exile_Car_Hatchback_Sport_Red", 100, "Red", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT01_CO.paa"}},
  3105. {"Exile_Car_Hatchback_Sport_Blue", 100, "Blue", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT02_CO.paa"}},
  3106. {"Exile_Car_Hatchback_Sport_Orange", 100, "Orange", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT03_CO.paa"}},
  3107. {"Exile_Car_Hatchback_Sport_White", 100, "White", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT04_CO.paa"}},
  3108. {"Exile_Car_Hatchback_Sport_Beige", 100, "Beige", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT05_CO.paa"}},
  3109. {"Exile_Car_Hatchback_Sport_Green", 100, "Green", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT06_CO.paa"}}
  3110. };
  3111. };
  3112.  
  3113. ///////////////////////////////////////////////////////////////////////////////
  3114. // Offroad
  3115. ///////////////////////////////////////////////////////////////////////////////
  3116. class Exile_Car_Offroad_Abstract
  3117. {
  3118. skins[] =
  3119. {
  3120. {"Exile_Car_Offroad_Rusty1", 50, "Rusty White", {"\exile_assets\model\RTV\Exile_offroad_03_co.paa","\exile_assets\model\RTV\Exile_offroad_03_co.paa"}},
  3121. {"Exile_Car_Offroad_Rusty2", 50, "Rusty Red", {"\exile_assets\model\RTV\Exile_offroad_01_co.paa","\exile_assets\model\RTV\Exile_offroad_01_co.paa"}},
  3122. {"Exile_Car_Offroad_Rusty3", 50, "Rusty Blue", {"\exile_assets\model\RTV\Exile_offroad_02_co.paa","\exile_assets\model\RTV\Exile_offroad_02_co.paa"}},
  3123. {"Exile_Car_Offroad_Red", 500, "Red", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa"}},
  3124. {"Exile_Car_Offroad_Beige", 500, "Beige", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa"}},
  3125. {"Exile_Car_Offroad_White", 500, "White", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa"}},
  3126. {"Exile_Car_Offroad_Blue", 500, "Blue", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa"}},
  3127. {"Exile_Car_Offroad_DarkRed", 500, "Dark Red", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa"}},
  3128. {"Exile_Car_Offroad_BlueCustom", 500, "Blue Custom", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa"}},
  3129. {"Exile_Car_Offroad_Guerilla01", 700, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"}},
  3130. {"Exile_Car_Offroad_Guerilla02", 700, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"}},
  3131. {"Exile_Car_Offroad_Guerilla03", 700, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"}},
  3132. {"Exile_Car_Offroad_Guerilla04", 700, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"}},
  3133. {"Exile_Car_Offroad_Guerilla05", 700, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"}},
  3134. {"Exile_Car_Offroad_Guerilla06", 700, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"}},
  3135. {"Exile_Car_Offroad_Guerilla07", 700, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"}},
  3136. {"Exile_Car_Offroad_Guerilla08", 700, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"}},
  3137. {"Exile_Car_Offroad_Guerilla09", 700, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"}},
  3138. {"Exile_Car_Offroad_Guerilla10", 700, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"}},
  3139. {"Exile_Car_Offroad_Guerilla11", 700, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"}},
  3140. {"Exile_Car_Offroad_Guerilla12", 700, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"}},
  3141. {"Exile_Car_Offroad_DarkRed", 700, "Exile Black", {"exile_assets\texture\vehicle\Exile_Offroad_Black_co.paa"}},
  3142. {"Exile_Car_Offroad_DarkRed", 700, "Exile Light Blue", {"exile_assets\texture\vehicle\Exile_Offroad_LightBlue_co.paa"}},
  3143. {"Exile_Car_Offroad_DarkRed", 700, "Exile Orange",{"exile_assets\texture\vehicle\Exile_Offroad_Orange_co.paa"}},
  3144. {"Exile_Car_Offroad_DarkRed", 700, "Exile Pink", {"exile_assets\texture\vehicle\Exile_Offroad_Pink_co.paa"}},
  3145. {"Exile_Car_Offroad_DarkRed", 700, "Exile White", {"exile_assets\texture\vehicle\Exile_Offroad_White_co.paa"}},
  3146. {"Exile_Car_Offroad_DarkRed", 700, "Exile Yellow",{"exile_assets\texture\vehicle\Exile_Offroad_Yellow_co.paa"}}
  3147. };
  3148. };
  3149.  
  3150. ///////////////////////////////////////////////////////////////////////////////
  3151. // Land Rover
  3152. ///////////////////////////////////////////////////////////////////////////////
  3153. class Exile_Car_LandRover_Abstract
  3154. {
  3155. skins[] =
  3156. {
  3157. {"Exile_Car_LandRover_Red", 250, "Red", {"Exile_psycho_LRC\data\r_lr_base_co.paa","Exile_psycho_LRC\data\r_lr_special_co.paa"}},
  3158. {"Exile_Car_LandRover_Urban", 250, "Urban", {"Exile_psycho_LRC\data\textures\lr_base_urbancamo_co.paa","Exile_psycho_LRC\data\textures\lr_special_urbancamo_co.paa"}},
  3159. {"Exile_Car_LandRover_Green", 250, "Green", {"Exile_psycho_LRC\data\lr_acr_base_co.paa","Exile_psycho_LRC\data\lr_acr_spec_co.paa"}},
  3160. {"Exile_Car_LandRover_Sand", 250, "Sand", {"Exile_psycho_LRC\data\lr_acr_sand_base_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"}},
  3161. {"Exile_Car_LandRover_Desert", 250, "Desert", {"Exile_psycho_LRC\data\lr_acrs_base_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"}}
  3162. };
  3163. };
  3164.  
  3165. ///////////////////////////////////////////////////////////////////////////////
  3166. // Land Rover (Ambulance)
  3167. ///////////////////////////////////////////////////////////////////////////////
  3168. class Exile_Car_LandRover_Ambulance_Abstract
  3169. {
  3170. skins[] =
  3171. {
  3172. {"Exile_Car_LandRover_Ambulance_Green", 250, "Green", {"Exile_psycho_LRC\data\lr_acr_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_acr_spec_co.paa"}},
  3173. {"Exile_Car_LandRover_Ambulance_Desert", 250, "Desert", {"Exile_psycho_LRC\data\lr_acrs_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"}},
  3174. {"Exile_Car_LandRover_Ambulance_Sand", 250, "Sand", {"Exile_psycho_LRC\data\lr_acr_sand_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"}}
  3175. };
  3176. };
  3177.  
  3178. ///////////////////////////////////////////////////////////////////////////////
  3179. // Octavius
  3180. ///////////////////////////////////////////////////////////////////////////////
  3181. class Exile_Car_Octavius_Abstract
  3182. {
  3183. skins[] =
  3184. {
  3185. {"Exile_Car_Octavius_White", 250, "White", {"exile_psycho_Octavia\Data\car_body_co.paa"}},
  3186. {"Exile_Car_Octavius_Black", 250, "Black", {"exile_psycho_Octavia\Data\car_body_bl_co.paa"}}
  3187. };
  3188. };
  3189.  
  3190. ///////////////////////////////////////////////////////////////////////////////
  3191. // UH-1H Huey
  3192. ///////////////////////////////////////////////////////////////////////////////
  3193. class Exile_Chopper_Huey_Abstract
  3194. {
  3195. skins[] =
  3196. {
  3197. {"Exile_Chopper_Huey_Green", 700, "Green", {"Exile_psycho_UH1H\data\uh1h_co.paa","Exile_psycho_UH1H\data\uh1h_in_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"}},
  3198. {"Exile_Chopper_Huey_Desert", 700, "Desert", {"Exile_psycho_UH1H\data\uh1d_tka_co.paa","Exile_psycho_UH1H\data\uh1d_in_tka_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"}}
  3199. };
  3200. };
  3201.  
  3202. ///////////////////////////////////////////////////////////////////////////////
  3203. // UH-1H Huey (Armed)
  3204. ///////////////////////////////////////////////////////////////////////////////
  3205. class Exile_Chopper_Huey_Armed_Abstract
  3206. {
  3207. skins[] =
  3208. {
  3209. {"Exile_Chopper_Huey_Armed_Green", 700, "Green", {"Exile_psycho_UH1H\data\uh1h_co.paa","Exile_psycho_UH1H\data\uh1h_in_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"}},
  3210. {"Exile_Chopper_Huey_Armed_Desert", 700, "Desert", {"Exile_psycho_UH1H\data\uh1d_tka_co.paa","Exile_psycho_UH1H\data\uh1d_in_tka_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"}}
  3211. };
  3212. };
  3213.  
  3214. ///////////////////////////////////////////////////////////////////////////////
  3215. // Offroad (Armed)
  3216. ///////////////////////////////////////////////////////////////////////////////
  3217. class Exile_Car_Offroad_Armed_Abstract
  3218. {
  3219. skins[] =
  3220. {
  3221. {"Exile_Car_Offroad_Armed_Guerilla01", 250, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"}},
  3222. {"Exile_Car_Offroad_Armed_Guerilla02", 250, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"}},
  3223. {"Exile_Car_Offroad_Armed_Guerilla03", 250, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"}},
  3224. {"Exile_Car_Offroad_Armed_Guerilla04", 250, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"}},
  3225. {"Exile_Car_Offroad_Armed_Guerilla05", 250, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"}},
  3226. {"Exile_Car_Offroad_Armed_Guerilla06", 250, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"}},
  3227. {"Exile_Car_Offroad_Armed_Guerilla07", 250, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"}},
  3228. {"Exile_Car_Offroad_Armed_Guerilla08", 250, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"}},
  3229. {"Exile_Car_Offroad_Armed_Guerilla09", 250, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"}},
  3230. {"Exile_Car_Offroad_Armed_Guerilla10", 250, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"}},
  3231. {"Exile_Car_Offroad_Armed_Guerilla11", 250, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"}},
  3232. {"Exile_Car_Offroad_Armed_Guerilla12", 250, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"}}
  3233. };
  3234. };
  3235.  
  3236. ///////////////////////////////////////////////////////////////////////////////
  3237. // Offroad (Repair)
  3238. ///////////////////////////////////////////////////////////////////////////////
  3239. class Exile_Car_Offroad_Repair_Abstract
  3240. {
  3241. skins[] =
  3242. {
  3243. {"Exile_Car_Offroad_Repair_Civillian", 150, "Civillian", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\Offroad_01_ext_repair_CIV_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\Offroad_01_ext_repair_CIV_CO.paa"}},
  3244. {"Exile_Car_Offroad_Repair_Red", 150, "Red", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa"}},
  3245. {"Exile_Car_Offroad_Repair_Beige", 150, "Beige", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa"}},
  3246. {"Exile_Car_Offroad_Repair_White", 150, "White", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa"}},
  3247. {"Exile_Car_Offroad_Repair_Blue", 150, "Blue", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa"}},
  3248. {"Exile_Car_Offroad_Repair_DarkRed", 150, "DarkRed", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa"}},
  3249. {"Exile_Car_Offroad_Repair_BlueCustom", 150, "BlueCustom", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa"}},
  3250. {"Exile_Car_Offroad_Repair_Guerilla01", 250, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"}},
  3251. {"Exile_Car_Offroad_Repair_Guerilla02", 250, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"}},
  3252. {"Exile_Car_Offroad_Repair_Guerilla03", 250, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"}},
  3253. {"Exile_Car_Offroad_Repair_Guerilla04", 250, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"}},
  3254. {"Exile_Car_Offroad_Repair_Guerilla05", 250, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"}},
  3255. {"Exile_Car_Offroad_Repair_Guerilla06", 250, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"}},
  3256. {"Exile_Car_Offroad_Repair_Guerilla07", 250, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"}},
  3257. {"Exile_Car_Offroad_Repair_Guerilla08", 250, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"}},
  3258. {"Exile_Car_Offroad_Repair_Guerilla09", 250, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"}},
  3259. {"Exile_Car_Offroad_Repair_Guerilla10", 250, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"}},
  3260. {"Exile_Car_Offroad_Repair_Guerilla11", 250, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"}},
  3261. {"Exile_Car_Offroad_Repair_Guerilla12", 250, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"}}
  3262. };
  3263. };
  3264.  
  3265. ///////////////////////////////////////////////////////////////////////////////
  3266. // SUV
  3267. ///////////////////////////////////////////////////////////////////////////////
  3268. class Exile_Car_SUV_Abstract
  3269. {
  3270. skins[] =
  3271. {
  3272. {"Exile_Car_SUV_Red", 100, "Red", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_CO.paa"}},
  3273. {"Exile_Car_SUV_Black", 150, "Black", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_02_CO.paa"}},
  3274. {"Exile_Car_SUV_Grey", 100, "Grey", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_03_CO.paa"}},
  3275. {"Exile_Car_SUV_Orange", 100, "Orange", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_04_CO.paa"}},
  3276. {"Exile_Car_SUV_Black", 150, "Snow Camo", {"exile_assets\texture\vehicle\Exile_SUV_Snow_co.paa"}},
  3277. {"Exile_Car_SUV_Black", 150, "Leaf Camo", {"exile_assets\texture\vehicle\Exile_SUV_Leaf_Light_co.paa"}},
  3278. {"Exile_Car_SUV_Black", 150, "Leaf Camo (Dark)", {"exile_assets\texture\vehicle\Exile_SUV_Leaf_Dark_co.paa"}}
  3279. };
  3280. };
  3281.  
  3282. ///////////////////////////////////////////////////////////////////////////////
  3283. // SUV XL
  3284. ///////////////////////////////////////////////////////////////////////////////
  3285. class Exile_Car_SUVXL_Abstract
  3286. {
  3287. skins[] =
  3288. {
  3289. {"Exile_Car_SUVXL_Black", 100, "Black", {"\Exile_psycho_SUV_a3\Data\suv_body_co.paa"}},
  3290. {"Exile_Car_SUVXL_Black", 150, "Blue White", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_bluewhite.paa"}},
  3291. {"Exile_Car_SUVXL_Black", 150, "Charcoal", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_charcoal_co.paa"}},
  3292. {"Exile_Car_SUVXL_Black", 150, "Orange", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_orange_co.paa"}},
  3293. {"Exile_Car_SUVXL_Black", 200, "Hello Kitty", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_Pink_hello_co.paa"}},
  3294. {"Exile_Car_SUVXL_Black", 150, "Red", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_red_co.paa"}},
  3295. {"Exile_Car_SUVXL_Black", 150, "Silver", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_silver_co.paa"}},
  3296. {"Exile_Car_SUVXL_Black", 100, "White", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_white_co.paa"}},
  3297. {"Exile_Car_SUVXL_Black", 150, "Yellow", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_yellow_co.paa"}}
  3298. };
  3299. };
  3300.  
  3301. ///////////////////////////////////////////////////////////////////////////////
  3302. // Van
  3303. ///////////////////////////////////////////////////////////////////////////////
  3304. class Exile_Car_Van_Abstract
  3305. {
  3306. skins[] =
  3307. {
  3308. {"Exile_Car_Van_Black", 100, "Black", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
  3309. {"Exile_Car_Van_White", 100, "White", {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
  3310. {"Exile_Car_Van_Red", 100, "Red", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
  3311. {"Exile_Car_Van_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_01_CO.paa"}},
  3312. {"Exile_Car_Van_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_02_CO.paa"}},
  3313. {"Exile_Car_Van_Guerilla03", 150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_03_CO.paa"}},
  3314. {"Exile_Car_Van_Guerilla04", 150, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_04_CO.paa"}},
  3315. {"Exile_Car_Van_Guerilla05", 150, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_05_CO.paa"}},
  3316. {"Exile_Car_Van_Guerilla06", 150, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_06_CO.paa"}},
  3317. {"Exile_Car_Van_Guerilla07", 150, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_07_CO.paa"}},
  3318. {"Exile_Car_Van_Guerilla08", 150, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_08_CO.paa"}},
  3319. {"Exile_Car_Van_Black", 150, "Brown", {"\A3\Soft_F_Exp\Van_01\Data\Van_01_ext_brn_co.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa","\A3\Soft_F_Exp\Van_01\Data\Van_01_int_base_2_CO.paa"}},
  3320. {"Exile_Car_Van_Black", 150, "Olive", {"\A3\Soft_F_Exp\Van_01\Data\Van_01_ext_oli_co.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa","\A3\Soft_F_Exp\Van_01\Data\Van_01_int_base_3_CO.paa"}}
  3321. };
  3322. };
  3323.  
  3324. ///////////////////////////////////////////////////////////////////////////////
  3325. // Van (Box)
  3326. ///////////////////////////////////////////////////////////////////////////////
  3327. class Exile_Car_Van_Box_Abstract
  3328. {
  3329. skins[] =
  3330. {
  3331. {"Exile_Car_Van_Box_Black", 100, "Black", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
  3332. {"Exile_Car_Van_Box_White", 100, "White", {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
  3333. {"Exile_Car_Van_Box_Red", 100, "Red", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
  3334. {"Exile_Car_Van_Box_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_01_CO.paa"}},
  3335. {"Exile_Car_Van_Box_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_02_CO.paa"}},
  3336. {"Exile_Car_Van_Box_Guerilla03", 150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_03_CO.paa"}},
  3337. {"Exile_Car_Van_Box_Guerilla04", 150, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_04_CO.paa"}},
  3338. {"Exile_Car_Van_Box_Guerilla05", 150, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_05_CO.paa"}},
  3339. {"Exile_Car_Van_Box_Guerilla06", 150, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_06_CO.paa"}},
  3340. {"Exile_Car_Van_Box_Guerilla07", 150, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_07_CO.paa"}},
  3341. {"Exile_Car_Van_Box_Guerilla08", 150, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_08_CO.paa"}}
  3342. };
  3343. };
  3344.  
  3345. ///////////////////////////////////////////////////////////////////////////////
  3346. // Van (Fuel)
  3347. ///////////////////////////////////////////////////////////////////////////////
  3348. class Exile_Car_Van_Fuel_Abstract
  3349. {
  3350. skins[] =
  3351. {
  3352. {"Exile_Car_Van_Fuel_Black", 100, "Black", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"}},
  3353. {"Exile_Car_Van_Fuel_White", 100, "White", {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"}},
  3354. {"Exile_Car_Van_Fuel_Red", 100, "Red", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"}},
  3355. {"Exile_Car_Van_Fuel_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_01_CO.paa"}},
  3356. {"Exile_Car_Van_Fuel_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_02_CO.paa"}},
  3357. {"Exile_Car_Van_Fuel_Guerilla03", 150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_03_CO.paa"}}
  3358. };
  3359. };
  3360.  
  3361. ///////////////////////////////////////////////////////////////////////////////
  3362. // Tempest
  3363. ///////////////////////////////////////////////////////////////////////////////
  3364. class Exile_Car_Tempest_Abstract
  3365. {
  3366. skins[] =
  3367. {
  3368. {"Exile_Car_Tempest", 200, "Green Hex", {"\A3\Soft_F_Exp\Truck_03\Data\Truck_03_ext01_ghex_CO.paa","\A3\Soft_F_Exp\Truck_03\Data\Truck_03_ext02_ghex_CO.paa","\A3\Soft_F_Exp\Truck_03\Data\Truck_03_cargo_ghex_CO.paa"}}
  3369. };
  3370. };
  3371.  
  3372. ///////////////////////////////////////////////////////////////////////////////
  3373. // Ikarus
  3374. ///////////////////////////////////////////////////////////////////////////////
  3375. class Exile_Car_Ikarus_Abstract
  3376. {
  3377. skins[] =
  3378. {
  3379. {"Exile_Car_Ikarus_Blue", 200, "Blue", {"Exile_psycho_Ikarus\Data\bus_exterior_co.paa"}},
  3380. {"Exile_Car_Ikarus_Red", 200, "Red", {"Exile_psycho_Ikarus\Data\bus_exterior_eciv_co.paa"}},
  3381. {"Exile_Car_Ikarus_Party", 500, "Party", {"Exile_psycho_Ikarus\Data\bus_exterior_eciv_co.paa"}}
  3382. };
  3383. };
  3384.  
  3385. ///////////////////////////////////////////////////////////////////////////////
  3386. // Ural (Open)
  3387. ///////////////////////////////////////////////////////////////////////////////
  3388. class Exile_Car_Ural_Open_Abstract
  3389. {
  3390. skins[] =
  3391. {
  3392. {"Exile_Car_Ural_Open_Blue", 300, "Blue", {"Exile_psycho_Ural\data\Ural_kabina_civil_co.paa","Exile_psycho_Ural\data\ural_plachta_civil_co.paa"}},
  3393. {"Exile_Car_Ural_Open_Yellow", 300, "Yellow", {"Exile_psycho_Ural\data\ural_kabina_civ1_co.paa","Exile_psycho_Ural\data\ural_plachta_civ1_co.paa"}},
  3394. {"Exile_Car_Ural_Open_Worker", 300, "Worker", {"Exile_psycho_Ural\data\ural_kabina_civ2_co.paa","Exile_psycho_Ural\data\Ural_plachta_civil_co.paa"}},
  3395. {"Exile_Car_Ural_Open_Military", 300, "Military", {"Exile_psycho_Ural\data\ural_kabina_khk_co.paa","Exile_psycho_Ural\data\ural_plachta_co.paa"}}
  3396. };
  3397. };
  3398.  
  3399. ///////////////////////////////////////////////////////////////////////////////
  3400. // Ural (Covered)
  3401. ///////////////////////////////////////////////////////////////////////////////
  3402. class Exile_Car_Ural_Covered_Abstract
  3403. {
  3404. skins[] =
  3405. {
  3406. {"Exile_Car_Ural_Covered_Blue", 300, "Blue", {"Exile_psycho_Ural\data\ural_kabina_civil_co.paa","Exile_psycho_Ural\data\ural_plachta_civil_co.paa"}},
  3407. {"Exile_Car_Ural_Covered_Yellow", 300, "Yellow", {"Exile_psycho_Ural\data\ural_kabina_civ1_co.paa","Exile_psycho_Ural\data\ural_plachta_civ1_co.paa"}},
  3408. {"Exile_Car_Ural_Covered_Worker", 300, "Worker", {"Exile_psycho_Ural\data\ural_kabina_civ2_co.paa","Exile_psycho_Ural\data\Ural_plachta_civil_co.paa"}},
  3409. {"Exile_Car_Ural_Covered_Military", 300, "Military", {"Exile_psycho_Ural\data\ural_kabina_khk_co.paa","Exile_psycho_Ural\data\ural_plachta_co.paa"}}
  3410. };
  3411. };
  3412.  
  3413. ///////////////////////////////////////////////////////////////////////////////
  3414. // Lada
  3415. ///////////////////////////////////////////////////////////////////////////////
  3416. class Exile_Car_Lada_Abstract
  3417. {
  3418. skins[] =
  3419. {
  3420. {"Exile_Car_Lada_Green", 100, "Green", {"exile_psycho_lada\data\lada_eciv1_co.paa","exile_psycho_lada\data\Lada_glass_ECIV1_CA.paa"}},
  3421. {"Exile_Car_Lada_Taxi", 100, "Taxi", {"exile_psycho_lada\data\Lada_red_CO.paa"}},
  3422. {"Exile_Car_Lada_Red", 100, "Red", {"exile_psycho_lada\data\Lada_red_CO.paa"}},
  3423. {"Exile_Car_Lada_Hipster", 100, "Hipster", {"exile_psycho_lada\data\lada_eciv2_co.paa","exile_psycho_lada\data\Lada_glass_ECIV2_CA.paa"}}
  3424. };
  3425. };
  3426.  
  3427. ///////////////////////////////////////////////////////////////////////////////
  3428. // Volha
  3429. ///////////////////////////////////////////////////////////////////////////////
  3430. class Exile_Car_Volha_Abstract
  3431. {
  3432. skins[] =
  3433. {
  3434. {"Exile_Car_Volha_Blue", 100, "Blue", {"Exile_psycho_Gaz_volha\data\Volha_ECIV_CO.paa"}},
  3435. {"Exile_Car_Volha_White", 100, "White", {"Exile_psycho_Gaz_volha\data\Volha_Gray_ECIV_CO.paa"}},
  3436. {"Exile_Car_Volha_Black", 100, "Black", {"Exile_psycho_Gaz_volha\data\Volha_Black_ECIV_CO.paa"}}
  3437. };
  3438. };
  3439.  
  3440. ///////////////////////////////////////////////////////////////////////////////
  3441. // HUNTER
  3442. ///////////////////////////////////////////////////////////////////////////////
  3443. class Exile_Car_Hunter_Abstract
  3444. {
  3445. skins[] =
  3446. {
  3447.  
  3448. {"Exile_Car_Hunter", 1000, "Exile White Edition", {"exile_assets\texture\vehicle\Exile_Hunter_Snow_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Snow_Back_co.paa"}},
  3449. {"Exile_Car_Hunter", 1000, "Exile Hex", {"exile_assets\texture\vehicle\Exile_Hunter_Hex_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Black_Back_co.paa"}},
  3450. {"Exile_Car_Hunter", 1000, "Exile Black", {"exile_assets\texture\vehicle\Exile_Hunter_Black_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Black_Back_co.paa"}}
  3451. };
  3452. };
  3453.  
  3454. ///////////////////////////////////////////////////////////////////////////////
  3455. // IFRIT
  3456. ///////////////////////////////////////////////////////////////////////////////
  3457. class Exile_Car_Ifrit_Abstract
  3458. {
  3459. skins[] =
  3460. {
  3461.  
  3462. {"Exile_Car_Ifrit", 1000, "Green Hex", {"\A3\Soft_F_Exp\MRAP_02\data\MRAP_02_ext_01_ghex_CO.paa","\A3\Soft_F_Exp\MRAP_02\data\MRAP_02_ext_02_ghex_CO.paa","\A3\Data_F_Exp\Vehicles\Turret_ghex_CO.paa"}}
  3463. };
  3464. };
  3465.  
  3466. ///////////////////////////////////////////////////////////////////////////////
  3467. // HMMWV
  3468. ///////////////////////////////////////////////////////////////////////////////
  3469. class Exile_Car_HMMWV_M2_Abstract
  3470. {
  3471. skins[] =
  3472. {
  3473.  
  3474. {"Exile_Car_HMMWV_M2_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"}},
  3475. {"Exile_Car_HMMWV_M2_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"}}
  3476. };
  3477. };
  3478.  
  3479. class Exile_Car_HMMWV_M134_Abstract
  3480. {
  3481. skins[] =
  3482. {
  3483.  
  3484. {"Exile_Car_HMMWV_M134_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"}},
  3485. {"Exile_Car_HMMWV_M134_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"}}
  3486. };
  3487. };
  3488.  
  3489. class Exile_Car_HMMWV_MEV_Abstract
  3490. {
  3491. skins[] =
  3492. {
  3493.  
  3494. {"Exile_Car_HMMWV_MEV_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_cm.paa"}},
  3495. {"Exile_Car_HMMWV_MEV_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_cm.paa"}}
  3496. };
  3497. };
  3498.  
  3499. class Exile_Car_HMMWV_UNA_Abstract
  3500. {
  3501. skins[] =
  3502. {
  3503.  
  3504. {"Exile_Car_HMMWV_UNA_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"}},
  3505. {"Exile_Car_HMMWV_UNA_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"}}
  3506. };
  3507. };
  3508.  
  3509. ///////////////////////////////////////////////////////////////////////////////
  3510. // BTR40
  3511. ///////////////////////////////////////////////////////////////////////////////
  3512. class Exile_Car_BTR40_MG_Abstract
  3513. {
  3514. skins[] =
  3515. {
  3516.  
  3517. {"Exile_Car_BTR40_MG_Green", 1000, "Green", {"exile_psycho_btr40\data\btr40ext_co.paa"}},
  3518. {"Exile_Car_BTR40_MG_Camo", 1000, "Camo", {"exile_psycho_btr40\data\btr40extcamo_co.paa"}}
  3519. };
  3520. };
  3521.  
  3522. class Exile_Car_BTR40_Abstract
  3523. {
  3524. skins[] =
  3525. {
  3526.  
  3527. {"Exile_Car_BTR40_Green", 1000, "Green", {"exile_psycho_btr40\data\btr40ext_co.paa"}},
  3528. {"Exile_Car_BTR40_Camo", 1000, "Camo", {"exile_psycho_btr40\data\btr40extcamo_co.paa"}}
  3529. };
  3530. };
  3531.  
  3532. ///////////////////////////////////////////////////////////////////////////////
  3533. // Golf
  3534. ///////////////////////////////////////////////////////////////////////////////
  3535. class Exile_Car_Golf_Abstract
  3536. {
  3537. skins[] =
  3538. {
  3539.  
  3540. {"Exile_Car_Golf_Red", 1000, "Red", {"exile_psycho_VWGolf\data\vwgolf_body_co.paa"}},
  3541. {"Exile_Car_Golf_Black", 1000, "Black", {"exile_psycho_VWGolf\data\texture\black_co.paa"}}
  3542. };
  3543. };
  3544.  
  3545. ///////////////////////////////////////////////////////////////////////////////
  3546. // AN-2
  3547. ///////////////////////////////////////////////////////////////////////////////
  3548. class Exile_Plane_AN2_Abstract
  3549. {
  3550. skins[] =
  3551. {
  3552. {"Exile_Plane_AN2_Green", 700, "Green", {"Exile_psycho_An2\data\an2_1_co.paa","Exile_psycho_An2\data\an2_2_co.paa","Exile_psycho_An2\data\an2_wings_co.paa"}},
  3553. {"Exile_Plane_AN2_White", 700, "Red, White & Blue", {"Exile_psycho_An2\data\an2_1_a_co.paa",
  3554. "Exile_psycho_An2\data\an2_2_a_co.paa","Exile_psycho_An2\data\an2_wings_a_co.paa"}},
  3555. {"Exile_Plane_AN2_Stripe", 700, "Green Stripe", {"Exile_psycho_An2\data\an2_1_b_co.paa","Exile_psycho_An2\data\an2_2_b_co.paa","Exile_psycho_An2\data\an2_wings_b_co.paa"}}
  3556. };
  3557. };
  3558.  
  3559. ///////////////////////////////////////////////////////////////////////////////
  3560. // RHIB
  3561. ///////////////////////////////////////////////////////////////////////////////
  3562. class B_G_Boat_Transport_02_F
  3563. {
  3564. skins[] =
  3565. {
  3566. {"Exile_Boat_RHIB", 150, "Blue", {"\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_exterior_civilian_CO.paa","\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_interior_2_civilian_CO.paa"}}
  3567. };
  3568. };
  3569.  
  3570. ///////////////////////////////////////////////////////////////////////////////
  3571. // Water Scooter
  3572. ///////////////////////////////////////////////////////////////////////////////
  3573. class Exile_Boat_WaterScooter_Abstract
  3574. {
  3575. skins[] =
  3576. {
  3577. {"Exile_Boat_WaterScooter", 150, "Blue", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Blue_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Blue_co.paa"}},
  3578. {"Exile_Boat_WaterScooter", 150, "Grey", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Grey_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Grey_co.paa"}},
  3579. {"Exile_Boat_WaterScooter", 150, "Lime", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Lime_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Lime_co.paa"}},
  3580. {"Exile_Boat_WaterScooter", 150, "Red", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Red_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa"}},
  3581. {"Exile_Boat_WaterScooter", 150, "White", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa"}},
  3582. {"Exile_Boat_WaterScooter", 150, "Yellow", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Yellow_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Yellow_CO.paa"}}
  3583. };
  3584. };
  3585.  
  3586. ///////////////////////////////////////////////////////////////////////////////
  3587. // Ceasar BTT
  3588. ///////////////////////////////////////////////////////////////////////////////
  3589. class C_Plane_Civil_01_F
  3590. {
  3591. skins[] =
  3592. {
  3593. {"Exile_Plane_Ceasar", 150, "Racing (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"}},
  3594. {"Exile_Plane_Ceasar", 150, "Racing", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"}},
  3595. {"Exile_Plane_Ceasar", 150, "Red Line (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_RedLine_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_RedLine_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"}},
  3596. {"Exile_Plane_Ceasar", 150, "Tribal (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"}},
  3597. {"Exile_Plane_Ceasar", 150, "Tribal", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"}},
  3598. {"Exile_Plane_Ceasar", 150, "Blue Wave (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"}},
  3599. {"Exile_Plane_Ceasar", 150, "Blue Wave", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"}}
  3600. };
  3601. };
  3602.  
  3603. ///////////////////////////////////////////////////////////////////////////////
  3604. // V-44 X Blackfish (Infantry Transport)
  3605. ///////////////////////////////////////////////////////////////////////////////
  3606. class B_T_VTOL_01_infantry_F
  3607. {
  3608. skins[] =
  3609. {
  3610. {"Exile_Plane_BlackfishInfantry", 150, "Blue", {"\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT01_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT02_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT03_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT04_blue_CO.paa"}}
  3611. };
  3612. };
  3613.  
  3614. ///////////////////////////////////////////////////////////////////////////////
  3615. // V-44 X Blackfish (Vehicle Transport)
  3616. ///////////////////////////////////////////////////////////////////////////////
  3617. class B_T_VTOL_01_vehicle_F
  3618. {
  3619. skins[] =
  3620. {
  3621. {"Exile_Plane_BlackfishVehicle", 150, "Blue", {"\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT01_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT02_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT03_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT04_blue_CO.paa"}}
  3622. };
  3623. };
  3624.  
  3625. ///////////////////////////////////////////////////////////////////////////////
  3626. // Prowler (Light)
  3627. ///////////////////////////////////////////////////////////////////////////////
  3628. class B_CTRG_LSV_01_light_F
  3629. {
  3630. skins[] =
  3631. {
  3632. {"Exile_Car_ProwlerLight", 150, "Black", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_black_CO.paa"}},
  3633. {"Exile_Car_ProwlerLight", 150, "Dazzle", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_dazzle_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"}},
  3634. {"Exile_Car_ProwlerLight", 150, "Sand", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_sand_CO.paa"}}
  3635. };
  3636. };
  3637.  
  3638. ///////////////////////////////////////////////////////////////////////////////
  3639. // Prowler (Unarmed)
  3640. ///////////////////////////////////////////////////////////////////////////////
  3641. class B_T_LSV_01_unarmed_black_F
  3642. {
  3643. skins[] =
  3644. {
  3645. {"Exile_Car_ProwlerUnarmed", 150, "Olive", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"}},
  3646. {"Exile_Car_ProwlerUnarmed", 150, "Dazzle", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_dazzle_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"}},
  3647. {"Exile_Car_ProwlerUnarmed", 150, "Sand", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_sand_CO.paa"}}
  3648. };
  3649. };
  3650.  
  3651. ///////////////////////////////////////////////////////////////////////////////
  3652. // Qilin (Unarmed)
  3653. ///////////////////////////////////////////////////////////////////////////////
  3654. class O_T_LSV_02_unarmed_black_F
  3655. {
  3656. skins[] =
  3657. {
  3658. {"Exile_Car_QilinUnarmed", 150, "Arid", {"\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_arid_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_arid_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_arid_CO.paa"}},
  3659. {"Exile_Car_QilinUnarmed", 150, "Green Hex", {"\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_ghex_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_ghex_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_ghex_CO.paa"}}
  3660. };
  3661. };
  3662.  
  3663. ///////////////////////////////////////////////////////////////////////////////
  3664. // MB 4WD
  3665. ///////////////////////////////////////////////////////////////////////////////
  3666. class C_Offroad_02_unarmed_orange_F
  3667. {
  3668. skins[] =
  3669. {
  3670. {"Exile_Car_MB4WD", 150, "Black", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa"}},
  3671. {"Exile_Car_MB4WD", 150, "Blue", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa"}},
  3672. {"Exile_Car_MB4WD", 150, "Brown", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa"}},
  3673. {"Exile_Car_MB4WD", 150, "Green", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa"}},
  3674. {"Exile_Car_MB4WD", 150, "Olive", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa"}},
  3675. {"Exile_Car_MB4WD", 150, "Red", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa"}},
  3676. {"Exile_Car_MB4WD", 150, "White", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa"}}
  3677. };
  3678. };
  3679.  
  3680. class I_C_Offroad_02_unarmed_F
  3681. {
  3682. skins[] =
  3683. {
  3684. {"Exile_Car_MB4WDOpen", 150, "Black", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa"}},
  3685. {"Exile_Car_MB4WDOpen", 150, "Blue", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa"}},
  3686. {"Exile_Car_MB4WDOpen", 150, "Brown", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa"}},
  3687. {"Exile_Car_MB4WDOpen", 150, "Green", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa"}},
  3688. {"Exile_Car_MB4WDOpen", 150, "Orange", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_orange_co.paa"}},
  3689. {"Exile_Car_MB4WDOpen", 150, "Red", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa"}},
  3690. {"Exile_Car_MB4WDOpen", 150, "White", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa"}},
  3691. {"Exile_Car_MB4WDOpen", 150, "Olive", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa"}}
  3692. };
  3693. };
  3694. };
  3695.  
  3696. class CfgVehicleTransport
  3697. {
  3698. class Exile_Container_SupplyBox
  3699. {
  3700. vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract"};
  3701.  
  3702. class Exile_Car_Van_Abstract
  3703. {
  3704. attachPosition[] = {0, -1.1, 0.2};
  3705. cargoIndizes[] = {2, 3, 4, 5, 6, 7};
  3706. detachPosition[] = {0, -4.4};
  3707. };
  3708.  
  3709. class Exile_Car_Offroad_Abstract
  3710. {
  3711. attachPosition[] = {0, -1.6, 0.4};
  3712. cargoIndizes[] = {1, 2, 3, 4};
  3713. detachPosition[] = {0, -4};
  3714. };
  3715.  
  3716. class Exile_Car_Zamak_Abstract
  3717. {
  3718. attachPosition[] = {0.03, 0.3, 0};
  3719. cargoIndizes[] = {2, 3, 4, 5, 6, 7};
  3720. detachPosition[] = {0.03, -4.8};
  3721. };
  3722.  
  3723. class Exile_Car_HEMMT_Abstract
  3724. {
  3725. attachPosition[] = {0.05, -0.1, 0.3};
  3726. cargoIndizes[] = {1, 2, 8, 9};
  3727. detachPosition[] = {0.05, -6.1};
  3728. };
  3729.  
  3730. class Exile_Car_Tempest_Abstract
  3731. {
  3732. attachPosition[] = {0.08, -0.85, 0.4};
  3733. cargoIndizes[] = {1, 6, 7, 9};
  3734. detachPosition[] = {0.08, -6};
  3735. };
  3736. };
  3737. };
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