Advertisement
boredcommentator

Fire Emblem Quest: Part 4 Summary

Jul 18th, 2015
314
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.45 KB | None | 0 0
  1. Part 4 Link: http://suptg.thisisnotatrueending.com/archive/41266351/
  2.  
  3. Part 4 Summary:
  4.  
  5. -Ellen and her friends (and the Farmhand/Town Drunk) spent their last day in the remains of Orsin village. The old farmer from the first thread told her that Gorman, her mentor, would've been proud. She disagreed, feeling she could've-should've-done more. The old man gave her advice about ignoring "could haves" and "should haves" and left her to her own devices after a quip about his alcoholic farmhand.
  6. -First off, she looked through what remained of the village's houses. Mitchell was pretty blatantly looting one of the few intact residences, and Robert and Jay were walking around just sort of staring at the wreckage. She left them all to themselves, only scrounging up a few herbs due to not being comfortable with looting townspeople's corpses.
  7. -After that, curiosity overcame her and she checked out the remains of the tavern. Before she so much as stepped in, she heard the Farmhand (whose name she still doesn't know) complain about the Johalva bandits having taken all of the booze from the place. When he noticed her, he attempted to pressure her into going with him alone to the Outpost in search of the stolen alcohol, but Yvette rode in, informing her that Garrus has important information for her. This was a lie to get her away from the Farmhand, for which Ellen was thankful, and Yvette explained that her life is (and would soon be even moreso) hard enough without being pressured by "those types." She doesn't explicitly state what she meant by that, but Ellen figured she meant some combination of lechers and drunks.
  8. -Ellen parted ways with Yvette after that, walking towards the Church in hopes of speaking with Natalie. She found Byron and two horses outside. The one of those three who could talk told her that Biff had offered both cavaliers' arms to help Natalie pack and move her things, only to have Byron wait outside while he stayed in there and chatted her up. Ellen immediately walked into the church after hearing that, Byron following, and just as Byron reassured, the pair were having a chaste, friendly conversation. They were, however, ignoring the one thing they came by there to do, so Ellen and Byron got them moving on the "actually pack important things" train. On top of things of sentimental value, staves, vulneraries, healing concoctions, and a LOT of herbs were packed away.
  9. -Ellen opted to stay in town for awhile longer after that, only to immediately have her mood soured by Stefyn's presence. She immediately returned to camp after that, finally formally meeting Quidel, a nomad of the Tarvos tribe.
  10. -She found out that at least one younger sibling of the chiefs of the Tarvos, such as himself, and younger prince or princess of Neir, such as Garrus' unseen sister, Salia, would be sent to live among and serve the opposite ruling family since the dawn of the Neir kingdom as a gesture of goodwill and trust between both parties. Salia actually came to live with the Tarvos at the young age of six, apparently due to King Drasma wanting to quickly amend relationships after some "incident." Quidel did not provide details about this, instead being sidetracked by a thorough discussion of the history of Neir and the Tarvos.
  11. -Despite her best efforts and genuine interest, the hour won out and Ellen fell asleep in the middle of Quidel's history lesson. She was brought to her tent, and Quidel left a note thanking her for listening as much as she did. She was now abruptly woken up by Yvette yelling at someone else entirely, hadn't had much sleep to begin with, and was about to start on the path to Rakche.
  12.  
  13. Confirmed Party Members (as of end of thread 4):
  14.  
  15. -Ellen (pre-Mercenary Trainee Class) The player character, a young woman raised in the village of Orsin. As vaguely-defined in personality as any earlygame quest protagonist.
  16. -Natalie/Nat (Cleric) Ellen's only living friend from Orsin, who works with staves and kept up the local church. Has a cold exterior despite being sensitive. Collects the most things.
  17. -Town Drunk (name not known by Ellen) (Villager Class) A farmhand from the same town as Ellen, Nat, and Lambert. Has a lot of zeal, but might be a bit of a slimeball. The most dedicated to a goal.
  18. -Biff (red cavalier) Biff is enthusiastic and outgoing, but tends to be misinterpreted. The most likely to act on instinct.
  19. -Byron (green cavalier) A social knight with Garrus' personal guard. Unlike his friend, he is collected and somewhat reserved. The best judge of character.
  20. -Robert (Fighter Class) A loud and rude lumberjack who was with Orsin's local guard/militia. The most argumentative.
  21. -Jay (Fighter Class) A silent and passive lumberjack who was with Orsin's local guard/militia. The best listener.
  22. -Garrus (Axe Lord) The crown prince of Neir, son of King Drasma. Surprisingly timid and small-framed, but capable of waving a regal axe with relative ease. The most eager to please.
  23. -Yvette (Paladin) A middle-aged retainer for Prince Garrus. Often speaks in his place due to his timidness, and has a motherly quality to her which can sometimes turn scary. The loudest when angry.
  24. -Mitchell (Thief/Outlaw Class) A former thief who seems to be friendly enough. Has friends in unsavory places, and sometimes does something amoral, but isn't malicious. Has the best dreams.
  25. -Quidel (Horseman/Nomad Class) A son of the nomadic Tarvos tribe that primarily exists in the Johan region, on good terms with the royalty of Neir. The biggest history buff.
  26. -Cheryl (Pegasus Knight) A cheerful Pegasus Rider who often acts as a messenger for Garrus, the middle child of three sisters. The most upbeat.
  27. -Stefyn (Myrmidon) A cowardly swordfighter who was tangled up in the Johalva bandits. Seems to genuinely want to reform, but Ellen absolutely despises him for killing Lambert. Sleeps the least.
  28.  
  29. Names to keep in mind:
  30.  
  31. -King Drasma (Wyvern Monarch) The king of the nation of Neir, and the father of Prince Garrus and Princess Salia. A warrior king who ordered his son and his small band to wipe out a notorious group of bandits.
  32. -Khozen (Wyvern) A silver-scaled wyvern older than Neir itself, having loyally served the rightful ruler of Neir since Queen Hauteclere hatched him with the Scepter of Katri. Riding him, she was able to lead a Revolution and found Neir.
  33. -Hauteclere (Wyvern Monarch) The first queen of Neir. Famous for hatching Khozen and starting a persevering alliance with the Tarvos Nomads, both essential actions in a successful revolution against the Gerxel empire. Considered one of the most important figures in Teege history.
  34. -Gorman (Mercenary Class?) The former captain of Orsin's local guard, replacing (and then being replaced by after he left) Lambert's father. He taught Ellen and Lambert how to fight with a sword, emphasizing a balance of all of one's physical traits. Universally considered the toughest guy in the town, he recently resigned from his post to become a mercenary. No one in town knows why, and none have heard from him since. The recent increase in bandit attacks on Orsin is attributed somewhat to his disappearance. Some five-ten years older than Ellen and Lambert. A tall, bronze, muscular fellow with dark, curly hair and a distinctly big nose (Ellen and her Orsin friends would know).
  35. -Antiman (Nomadic Trooper, presumably) Quidel's uncle, younger brother to the chief of the Tarvos. A trusted friend, advisor, and diplomat to King Drasma.
  36. -Salia (Class Unknown) Garrus' younger sister. Went to live with the Tarvos at the age of six, much earlier than younger siblings of either royal family tend to (typically they wait until they're just slightly younger than Quidel, which is to say how old she would be now).
  37.  
  38. Deceased units:
  39.  
  40. -Lambert (Mercenary Class, died in thread 2) The son of the captain of Orsin village's guard and Ellen's closest friend, a real showy bastard. A talented swordsman who was found half-dead after a fight with a myrmidon with Stefyn (when he was with the Johalva). He died early the next morning despite the best efforts of Garrus' knights and Nat. The least confident.
  41.  
  42. Defeated bosses:
  43.  
  44. -Tabat (Berserker, died in thread 3) The leader of the fearsome Johalva bandits, who terrorized Tarvos valley and most recently destroyed Orsin village. Garrus' father, King Drasma, tasked him with wiping this faction out. While alive, he personally oversaw the capture of Natalie and Ellen, and was the one who ordered Stefyn to kill Lambert. Personally killed by Ellen, with the aid of Prince Garrus, in the former outpost his group had taken over.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement