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Mar 21st, 2020
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  1. [03/21/2020 - 08:34:55PM] warning: Property VoiceUnrelentingForceEffect01 on script DestroyObjectScript attached to (FF002633) cannot be initialized because the script no longer contains that property
  2. [03/21/2020 - 08:34:55PM] warning: Property VoiceUnrelentingForceEffect03 on script DestroyObjectScript attached to (FF002633) cannot be initialized because the script no longer contains that property
  3. [03/21/2020 - 08:34:55PM] warning: Property VoiceUnrelentingForceEffect02 on script DestroyObjectScript attached to (FF002633) cannot be initialized because the script no longer contains that property
  4. [03/21/2020 - 08:34:55PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B0BE)>] group: _1hmblock base: 0 number: 0
  5. [03/21/2020 - 08:34:55PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B0BE)>] group: _1hmblock base: 0 number: 0
  6. [03/21/2020 - 08:34:58PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
  7. stack:
  8. [None].SFL4_PeriodicCastRandom_Script.RegisterForSingleUpdate() - "<native>" Line ?
  9. [None].SFL4_PeriodicCastRandom_Script.OnEffectStart() - "SFL4_PeriodicCastRandom_Script.psc" Line 13
  10. [03/21/2020 - 08:34:59PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B0BE)>] group: _sprint base: 0 number: 0
  11. [03/21/2020 - 08:34:59PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B0BE)>] group: _1hmmt base: 0 number: 0
  12. [03/21/2020 - 08:34:59PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B0BE)>] group: _1hmidle base: 0 number: 0
  13. [03/21/2020 - 08:34:59PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B0BE)>] group: _1hmatk base: 0 number: 0
  14. [03/21/2020 - 08:34:59PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B0BE)>] group: _1hmatkpow base: 0 number: 0
  15. [03/21/2020 - 08:35:00PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B0BE)>] group: _1hmeqp base: 0 number: 0
  16. [03/21/2020 - 08:35:00PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B0BE)>] group: _magatk base: 0 number: 0
  17. [03/21/2020 - 08:35:00PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B0BE)>] group: _dw base: 0 number: 0
  18. [03/21/2020 - 08:35:00PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B0BE)>] group: _2hmmt base: 0 number: 0
  19. [03/21/2020 - 08:35:00PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B0BE)>] group: _2hmidle base: 0 number: 0
  20. [03/21/2020 - 08:35:00PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B0BE)>] group: _2hmatk base: 0 number: 0
  21. [03/21/2020 - 08:35:00PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B0BE)>] group: _2hmatkpow base: 0 number: 0
  22. [03/21/2020 - 08:35:00PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B0BE)>] group: _2hmeqp base: 0 number: 0
  23. [03/21/2020 - 08:35:00PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B0BE)>] group: _2hmblock base: 0 number: 0
  24. [03/21/2020 - 08:35:00PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B0BE)>] group: _2hmstag base: 0 number: 0
  25. [03/21/2020 - 08:35:01PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B0BE)>] group: _2hwidle base: 0 number: 0
  26. [03/21/2020 - 08:35:01PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B0BE)>] group: _2hwatk base: 0 number: 0
  27. [03/21/2020 - 08:35:01PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B0BE)>] group: _2hwatkpow base: 0 number: 0
  28. [03/21/2020 - 08:35:01PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B0BE)>] group: _2hweqp base: 0 number: 0
  29. [03/21/2020 - 08:35:01PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B0BE)>] group: _2hwblock base: 0 number: 0
  30. [03/21/2020 - 08:35:01PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B0BE)>] group: _2hwstag base: 0 number: 0
  31. [03/21/2020 - 08:35:01PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B0BE)>] group: _dageqp base: 0 number: 0
  32. [03/21/2020 - 08:35:01PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B0BE)>] group: _1hmblock base: 0 number: 0
  33. [03/21/2020 - 08:35:04PM] Error: (000369DA): is not in a loaded cell and so cannot have a visual effect applied to it.
  34. stack:
  35. [ (7D503FBF)].VisualEffect.Play() - "<native>" Line ?
  36. [Active effect 1 on (000369DA)].po3_DeathEffectsCR01.OnUpdateGameTime() - "po3_DeathEffectsCR01.psc" Line ?
  37. [03/21/2020 - 08:35:04PM] Error: Unable to call RegisterForSingleUpdateGameTime - no native object bound to the script object, or object is of incorrect type
  38. stack:
  39. [Active effect 1 on (000369DA)].po3_DeathEffectsCR01.RegisterForSingleUpdateGameTime() - "<native>" Line ?
  40. [Active effect 1 on (000369DA)].po3_DeathEffectsCR01.OnUpdateGameTime() - "po3_DeathEffectsCR01.psc" Line ?
  41. [03/21/2020 - 08:35:06PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0003DECB)>] group: _1hmatk base: 4 number: 2
  42. [03/21/2020 - 08:35:06PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0003DECB)>] group: _1hmatkpow base: 3 number: 2
  43. [03/21/2020 - 08:35:06PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0003DECB)>] group: _magatk base: 4 number: 2
  44. [03/21/2020 - 08:35:06PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0003DECB)>] group: _dw base: 2 number: 6
  45. [03/21/2020 - 08:35:07PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0003DECB)>] group: _sprint base: 6 number: 2
  46. [03/21/2020 - 08:35:09PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B060)>] group: _sprint base: 0 number: 0
  47. [03/21/2020 - 08:35:09PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B060)>] group: _1hmmt base: 0 number: 0
  48. [03/21/2020 - 08:35:09PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B060)>] group: _1hmidle base: 0 number: 0
  49. [03/21/2020 - 08:35:10PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B060)>] group: _1hmatk base: 0 number: 0
  50. [03/21/2020 - 08:35:10PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B060)>] group: _1hmatkpow base: 0 number: 0
  51. [03/21/2020 - 08:35:10PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B060)>] group: _1hmeqp base: 0 number: 0
  52. [03/21/2020 - 08:35:10PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B060)>] group: _magatk base: 0 number: 0
  53. [03/21/2020 - 08:35:10PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B060)>] group: _dw base: 0 number: 0
  54. [03/21/2020 - 08:35:10PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B060)>] group: _2hmmt base: 0 number: 0
  55. [03/21/2020 - 08:35:10PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B060)>] group: _2hmidle base: 0 number: 0
  56. [03/21/2020 - 08:35:10PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B060)>] group: _2hmatk base: 0 number: 0
  57. [03/21/2020 - 08:35:10PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B060)>] group: _2hmatkpow base: 0 number: 0
  58. [03/21/2020 - 08:35:10PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B060)>] group: _2hmeqp base: 0 number: 0
  59. [03/21/2020 - 08:35:11PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B060)>] group: _2hmblock base: 0 number: 0
  60. [03/21/2020 - 08:35:11PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B060)>] group: _2hmstag base: 0 number: 0
  61. [03/21/2020 - 08:35:11PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B060)>] group: _2hwidle base: 0 number: 0
  62. [03/21/2020 - 08:35:11PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B060)>] group: _2hwatk base: 0 number: 0
  63. [03/21/2020 - 08:35:11PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B060)>] group: _2hwatkpow base: 0 number: 0
  64. [03/21/2020 - 08:35:11PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B060)>] group: _2hweqp base: 0 number: 0
  65. [03/21/2020 - 08:35:11PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B060)>] group: _2hwblock base: 0 number: 0
  66. [03/21/2020 - 08:35:11PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B060)>] group: _2hwstag base: 0 number: 0
  67. [03/21/2020 - 08:35:11PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B060)>] group: _dageqp base: 0 number: 0
  68. [03/21/2020 - 08:35:12PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B060)>] group: _1hmblock base: 0 number: 0
  69. [03/21/2020 - 08:35:31PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0003DECB)>] group: _1hmatk base: 4 number: 2
  70. [03/21/2020 - 08:35:31PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0003DECB)>] group: _1hmatkpow base: 3 number: 2
  71. [03/21/2020 - 08:35:31PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0003DECB)>] group: _magatk base: 4 number: 2
  72. [03/21/2020 - 08:35:31PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0003DECB)>] group: _dw base: 2 number: 6
  73. [03/21/2020 - 08:35:31PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0003DECB)>] group: _sprint base: 6 number: 2
  74. [03/21/2020 - 08:35:41PM] Error: (00084488): is not in a loaded cell and so cannot have a visual effect applied to it.
  75. stack:
  76. [ (7D503FBF)].VisualEffect.Play() - "<native>" Line ?
  77. [Active effect 1 on (00084488)].po3_DeathEffectsCR01.OnUpdateGameTime() - "po3_DeathEffectsCR01.psc" Line ?
  78. [03/21/2020 - 08:35:41PM] Error: Unable to call RegisterForSingleUpdateGameTime - no native object bound to the script object, or object is of incorrect type
  79. stack:
  80. [Active effect 1 on (00084488)].po3_DeathEffectsCR01.RegisterForSingleUpdateGameTime() - "<native>" Line ?
  81. [Active effect 1 on (00084488)].po3_DeathEffectsCR01.OnUpdateGameTime() - "po3_DeathEffectsCR01.psc" Line ?
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