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- [03/21/2020 - 08:34:55PM] warning: Property VoiceUnrelentingForceEffect01 on script DestroyObjectScript attached to (FF002633) cannot be initialized because the script no longer contains that property
- [03/21/2020 - 08:34:55PM] warning: Property VoiceUnrelentingForceEffect03 on script DestroyObjectScript attached to (FF002633) cannot be initialized because the script no longer contains that property
- [03/21/2020 - 08:34:55PM] warning: Property VoiceUnrelentingForceEffect02 on script DestroyObjectScript attached to (FF002633) cannot be initialized because the script no longer contains that property
- [03/21/2020 - 08:34:55PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B0BE)>] group: _1hmblock base: 0 number: 0
- [03/21/2020 - 08:34:55PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B0BE)>] group: _1hmblock base: 0 number: 0
- [03/21/2020 - 08:34:58PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
- stack:
- [None].SFL4_PeriodicCastRandom_Script.RegisterForSingleUpdate() - "<native>" Line ?
- [None].SFL4_PeriodicCastRandom_Script.OnEffectStart() - "SFL4_PeriodicCastRandom_Script.psc" Line 13
- [03/21/2020 - 08:34:59PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B0BE)>] group: _sprint base: 0 number: 0
- [03/21/2020 - 08:34:59PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B0BE)>] group: _1hmmt base: 0 number: 0
- [03/21/2020 - 08:34:59PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B0BE)>] group: _1hmidle base: 0 number: 0
- [03/21/2020 - 08:34:59PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B0BE)>] group: _1hmatk base: 0 number: 0
- [03/21/2020 - 08:34:59PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B0BE)>] group: _1hmatkpow base: 0 number: 0
- [03/21/2020 - 08:35:00PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B0BE)>] group: _1hmeqp base: 0 number: 0
- [03/21/2020 - 08:35:00PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B0BE)>] group: _magatk base: 0 number: 0
- [03/21/2020 - 08:35:00PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B0BE)>] group: _dw base: 0 number: 0
- [03/21/2020 - 08:35:00PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B0BE)>] group: _2hmmt base: 0 number: 0
- [03/21/2020 - 08:35:00PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B0BE)>] group: _2hmidle base: 0 number: 0
- [03/21/2020 - 08:35:00PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B0BE)>] group: _2hmatk base: 0 number: 0
- [03/21/2020 - 08:35:00PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B0BE)>] group: _2hmatkpow base: 0 number: 0
- [03/21/2020 - 08:35:00PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B0BE)>] group: _2hmeqp base: 0 number: 0
- [03/21/2020 - 08:35:00PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B0BE)>] group: _2hmblock base: 0 number: 0
- [03/21/2020 - 08:35:00PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B0BE)>] group: _2hmstag base: 0 number: 0
- [03/21/2020 - 08:35:01PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B0BE)>] group: _2hwidle base: 0 number: 0
- [03/21/2020 - 08:35:01PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B0BE)>] group: _2hwatk base: 0 number: 0
- [03/21/2020 - 08:35:01PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B0BE)>] group: _2hwatkpow base: 0 number: 0
- [03/21/2020 - 08:35:01PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B0BE)>] group: _2hweqp base: 0 number: 0
- [03/21/2020 - 08:35:01PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B0BE)>] group: _2hwblock base: 0 number: 0
- [03/21/2020 - 08:35:01PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B0BE)>] group: _2hwstag base: 0 number: 0
- [03/21/2020 - 08:35:01PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B0BE)>] group: _dageqp base: 0 number: 0
- [03/21/2020 - 08:35:01PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B0BE)>] group: _1hmblock base: 0 number: 0
- [03/21/2020 - 08:35:04PM] Error: (000369DA): is not in a loaded cell and so cannot have a visual effect applied to it.
- stack:
- [ (7D503FBF)].VisualEffect.Play() - "<native>" Line ?
- [Active effect 1 on (000369DA)].po3_DeathEffectsCR01.OnUpdateGameTime() - "po3_DeathEffectsCR01.psc" Line ?
- [03/21/2020 - 08:35:04PM] Error: Unable to call RegisterForSingleUpdateGameTime - no native object bound to the script object, or object is of incorrect type
- stack:
- [Active effect 1 on (000369DA)].po3_DeathEffectsCR01.RegisterForSingleUpdateGameTime() - "<native>" Line ?
- [Active effect 1 on (000369DA)].po3_DeathEffectsCR01.OnUpdateGameTime() - "po3_DeathEffectsCR01.psc" Line ?
- [03/21/2020 - 08:35:06PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0003DECB)>] group: _1hmatk base: 4 number: 2
- [03/21/2020 - 08:35:06PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0003DECB)>] group: _1hmatkpow base: 3 number: 2
- [03/21/2020 - 08:35:06PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0003DECB)>] group: _magatk base: 4 number: 2
- [03/21/2020 - 08:35:06PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0003DECB)>] group: _dw base: 2 number: 6
- [03/21/2020 - 08:35:07PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0003DECB)>] group: _sprint base: 6 number: 2
- [03/21/2020 - 08:35:09PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B060)>] group: _sprint base: 0 number: 0
- [03/21/2020 - 08:35:09PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B060)>] group: _1hmmt base: 0 number: 0
- [03/21/2020 - 08:35:09PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B060)>] group: _1hmidle base: 0 number: 0
- [03/21/2020 - 08:35:10PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B060)>] group: _1hmatk base: 0 number: 0
- [03/21/2020 - 08:35:10PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B060)>] group: _1hmatkpow base: 0 number: 0
- [03/21/2020 - 08:35:10PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B060)>] group: _1hmeqp base: 0 number: 0
- [03/21/2020 - 08:35:10PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B060)>] group: _magatk base: 0 number: 0
- [03/21/2020 - 08:35:10PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B060)>] group: _dw base: 0 number: 0
- [03/21/2020 - 08:35:10PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B060)>] group: _2hmmt base: 0 number: 0
- [03/21/2020 - 08:35:10PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B060)>] group: _2hmidle base: 0 number: 0
- [03/21/2020 - 08:35:10PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B060)>] group: _2hmatk base: 0 number: 0
- [03/21/2020 - 08:35:10PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B060)>] group: _2hmatkpow base: 0 number: 0
- [03/21/2020 - 08:35:10PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B060)>] group: _2hmeqp base: 0 number: 0
- [03/21/2020 - 08:35:11PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B060)>] group: _2hmblock base: 0 number: 0
- [03/21/2020 - 08:35:11PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B060)>] group: _2hmstag base: 0 number: 0
- [03/21/2020 - 08:35:11PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B060)>] group: _2hwidle base: 0 number: 0
- [03/21/2020 - 08:35:11PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B060)>] group: _2hwatk base: 0 number: 0
- [03/21/2020 - 08:35:11PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B060)>] group: _2hwatkpow base: 0 number: 0
- [03/21/2020 - 08:35:11PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B060)>] group: _2hweqp base: 0 number: 0
- [03/21/2020 - 08:35:11PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B060)>] group: _2hwblock base: 0 number: 0
- [03/21/2020 - 08:35:11PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B060)>] group: _2hwstag base: 0 number: 0
- [03/21/2020 - 08:35:11PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B060)>] group: _dageqp base: 0 number: 0
- [03/21/2020 - 08:35:12PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0001B060)>] group: _1hmblock base: 0 number: 0
- [03/21/2020 - 08:35:31PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0003DECB)>] group: _1hmatk base: 4 number: 2
- [03/21/2020 - 08:35:31PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0003DECB)>] group: _1hmatkpow base: 3 number: 2
- [03/21/2020 - 08:35:31PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0003DECB)>] group: _magatk base: 4 number: 2
- [03/21/2020 - 08:35:31PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0003DECB)>] group: _dw base: 2 number: 6
- [03/21/2020 - 08:35:31PM] FNIS aa SetAnimGroup mod: AnimatedArmoury actor: [ActorBase < (0003DECB)>] group: _sprint base: 6 number: 2
- [03/21/2020 - 08:35:41PM] Error: (00084488): is not in a loaded cell and so cannot have a visual effect applied to it.
- stack:
- [ (7D503FBF)].VisualEffect.Play() - "<native>" Line ?
- [Active effect 1 on (00084488)].po3_DeathEffectsCR01.OnUpdateGameTime() - "po3_DeathEffectsCR01.psc" Line ?
- [03/21/2020 - 08:35:41PM] Error: Unable to call RegisterForSingleUpdateGameTime - no native object bound to the script object, or object is of incorrect type
- stack:
- [Active effect 1 on (00084488)].po3_DeathEffectsCR01.RegisterForSingleUpdateGameTime() - "<native>" Line ?
- [Active effect 1 on (00084488)].po3_DeathEffectsCR01.OnUpdateGameTime() - "po3_DeathEffectsCR01.psc" Line ?
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