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  1. # ---------------------------------------------- #
  2. # General Configuration #
  3. # ---------------------------------------------- #
  4. # If you are unsure of how to use this file, #
  5. # but would like to change how the plugin shows #
  6. # text, visit the BukkitDev page at: #
  7. # http://dev.bukkit.org/bukkit-plugins/skillapi/ #
  8. # and look at the default configuration section #
  9. # ---------------------------------------------- #
  10. Accounts:
  11.  
  12. # The main class group used for GUI displays
  13. main-class-group: 'class'
  14.  
  15. # Allows one "account" per class, providing the "/class switch"
  16. # command to change between them. This is an alternative to
  17. # using "/class acc <id>" which professes as a class at the same
  18. # time and makes it easier to correlate an account to a class.
  19. # This will not work well if you have one common class
  20. # that turns into the rest.
  21. one-per-class: 'false'
  22.  
  23. # The max number of accounts a normal user can use
  24. max-accounts: '3'
  25.  
  26. # The max number of accounts users can have with certain permissions
  27. # must be in the format '<permission>:<accounts>'
  28. perm-accounts:
  29. - 'skillapi.account.admin:10'
  30.  
  31. # While targeting settings aren't necessary most of the time,
  32. # they can help make running ally checks much faster if
  33. # you are able to use them.
  34. Targeting:
  35.  
  36. # Whether or not all monsters are enemies.
  37. # If you are using pets that include zombies/spiders/etc,
  38. # you shouldn't enable this.
  39. # If you want to enable it for specific worlds, list out the
  40. # worlds it should apply to in a list format such as:
  41. # monsters-enemy:
  42. # - world1
  43. # - world2
  44. monsters-enemy: 'true'
  45.  
  46. # Whether or not all passive mobs are allies.
  47. # If there are custom passive mobs that you can fight,
  48. # you should not enable this.
  49. # If you want to enable it for specific worlds, list out the
  50. # worlds it should apply to in a list format such as:
  51. # passive-ally:
  52. # - world1
  53. # - world2
  54. passive-ally: 'false'
  55.  
  56. # Whether or not all players are allies.
  57. # If you have any PvP, this should not be enabled.
  58. # If you want to enable it for specific worlds, list out the
  59. # worlds it should apply to in a list format such as:
  60. # player-ally:
  61. # - world1
  62. # - world2
  63. player-ally: 'true'
  64.  
  65. Saving:
  66.  
  67. # Whether or not to auto save data periodically
  68. auto-save: 'true'
  69.  
  70. # How often to auto-save in minutes
  71. minutes: '15'
  72.  
  73. # Whether or not to use an SQL database to save
  74. sql-database: 'false'
  75.  
  76. # Details for connecting to the database
  77. sql-details:
  78. host: 'localhost'
  79. port: '54321'
  80. database: 'plugins'
  81. username: 'username'
  82. password: 'password'
  83. # Time to wait on loading data from the SQL database in milliseconds.
  84. # Can be used to give time for other servers to synchronize data. Note:
  85. # this does not apply when loading player data on server startup since
  86. # players wouldn't be coming from another server.
  87. delay: '0'
  88.  
  89. Classes:
  90.  
  91. # Whether or not to use SkillAPI's health system
  92. modify-health: 'true'
  93.  
  94. # The default health for players without a class
  95. classless-hp: '20'
  96.  
  97. # Whether or not non-castable auto-leveled skills are shown
  98. show-auto-skills: 'false'
  99.  
  100. # Whether or not attributes are enabled
  101. attributes-enabled: 'true'
  102.  
  103. # Whether or not attributes can be refunded
  104. attributes-downgrade: 'true'
  105.  
  106. # This casts the dynamic skill for the player when they level up,
  107. # allowing you to use dynamic mechanics for level up effects. If
  108. # there is no existing dynamic skill with the name, no effect
  109. # will be played. For level-specific effects, use the level condition.
  110. level-up-skill: 'lvlup'
  111.  
  112. Mana:
  113.  
  114. # Whether or not to use SkillAPI's mana system
  115. enabled: 'true'
  116.  
  117. # How frequently mana is gained in seconds
  118. freq: '1'
  119.  
  120. Skills:
  121.  
  122. # Whether or not players are allowed to downgrade skills
  123. allow-downgrade: 'true'
  124.  
  125. # Whether or not messages should be shown on casting a skill
  126. show-messages: 'true'
  127.  
  128. # The radius in which to show cast messages to nearby players
  129. message-radius: '5'
  130.  
  131. # Whether or not to apply damage knockback when damage is blocked
  132. # by defensive or offesnive buffs and debuffs
  133. knockback-no-damage: 'false'
  134.  
  135. # Blocks to ignore when using the Block mechanic in dynamic skills
  136. # End values in an * to do all materials containing the value
  137. block-filter:
  138. - 'chest'
  139. - 'ender chest'
  140. - 'trapped chest'
  141. - 'ice'
  142. - 'wall sign'
  143. - 'sign post'
  144. - 'stone'
  145. - 'cobblestone'
  146. - 'dirt'
  147. - 'redstone'
  148. - 'grass'
  149. - 'thin glass'
  150. - 'quartz block'
  151. - 'wood'
  152. - 'sand'
  153. - 'gravel'
  154. - 'log'
  155. - 'bookshelf'
  156. - 'glass'
  157. - 'lapis block'
  158. - 'sandstone'
  159. - 'rails'
  160. - 'web'
  161. - 'piston sticky base'
  162. - 'wool'
  163. - 'yellow flower'
  164. - 'red rose'
  165. - 'gold block'
  166. - 'iron block'
  167. - 'jack o lantern'
  168. - 'brick'
  169. - 'obsidian'
  170. - 'wood stairs'
  171. - 'diamond block'
  172. - 'workbench'
  173. - 'furnace'
  174. - 'ladder'
  175. - 'cobblestone stairs'
  176. - 'stone plate'
  177. - 'wood plate'
  178. - 'redstone ore'
  179. - 'diamond ore'
  180. - 'snow block'
  181. - 'cactus'
  182. - 'clay'
  183. - 'fence'
  184. - 'pumpkin'
  185. - 'netherrack'
  186. - 'melon block'
  187. - 'glowstone'
  188. - 'stained glass'
  189. - 'smooth brick'
  190. - 'iron fence'
  191. - 'fence gate'
  192. - 'brick stairs'
  193. - 'smooth stairs'
  194. - 'nether brick'
  195. - 'nether fence'
  196. - 'nether brick stairs'
  197. - 'enchantment table'
  198. - 'ender stone'
  199. - 'ender portal frame'
  200. - 'dragon egg'
  201. - 'wood step'
  202. - 'step'
  203. - 'sandstone stairs'
  204. - 'emerald ore'
  205. - 'emerald block'
  206. - 'spruce wood stairs'
  207. - 'birch wood stairs'
  208. - 'jungle wood stairs'
  209. - 'beacon'
  210. - 'cobble wall'
  211. - 'anvil'
  212. - 'redstone block'
  213. - 'quartz stairs'
  214. - 'stained clay'
  215. - 'stained glass pane'
  216. - 'log 2'
  217. - 'acacia stairs'
  218. - 'dark oak stairs'
  219. - 'prismarine'
  220. - 'coal block'
  221. - 'carpet'
  222. - 'hay block'
  223. - 'sea lantern'
  224. - 'red sandstone stairs'
  225. - 'stone slab2'
  226. - 'red sandstone'
  227. - 'packed ice'
  228. - 'spruce fence'
  229. - 'birch fence'
  230. - 'jungle fence'
  231. - 'dark oak fence'
  232. - 'acacia fence'
  233. - 'cauldron item'
  234. - 'wood door'
  235. - 'iron door'
  236. - 'spruce door item'
  237. - 'birch door item'
  238. - 'jungle door item'
  239. - 'acacia door item'
  240. - 'dark oak door item'
  241. - 'bed'
  242. - 'sign'
  243. - 'brewing stand item'
  244. - 'flower pot item'
  245. - 'skull item'
  246. - 'banner'
  247.  
  248. Items:
  249.  
  250. # Whether or not to check for class, level, and attribute
  251. # requirements in an item's lore
  252. lore-requirements: 'true'
  253.  
  254. # Whether or not to check for skill requirements
  255. # in an item's lore
  256. skill-requirements: 'false'
  257.  
  258. # Whether or not to check for stat bonuses in an item's lore
  259. lore-attributes: 'false'
  260.  
  261. # Whether or not to drop weapons when unable to use them
  262. drop-weapon: 'false'
  263.  
  264. # The text used for class requirements in the lore
  265. lore-class-text: 'Benoetigte Klasse: '
  266.  
  267. # the text used for level requirements in the lore
  268. lore-level-text: 'Level Req: '
  269.  
  270. # The text used for excluded classes in the lore
  271. lore-exclude-text: 'Excluded Class: '
  272.  
  273. # The text used for attribute requirements
  274. lore-attribute-text: '{attr} Req: '
  275.  
  276. # The text used for providing attributes
  277. attribute-text: '{attr}: '
  278.  
  279. # The slots to check for items in and apply requirements to.
  280. # This does not include held item, as that fluctuates and is assumed
  281. # Slots are based on the following:
  282. # 0-8 = hot bar
  283. # 9-35 = main inventory
  284. # 36 = boots
  285. # 37 = leggings
  286. # 38 = chestplate
  287. # 39 = helmet
  288. # 40 = off hand
  289. slots:
  290. - '36'
  291. - '37'
  292. - '38'
  293. - '39'
  294. - '40'
  295.  
  296. # The text used for skill requirements in lore
  297. lore-skill-text: 'Requires {skill}: '
  298.  
  299. GUI:
  300.  
  301. # Whether or not to lock the health bar to 10 hearts
  302. # This does not affect total health, only the display
  303. old-health-bar: 'false'
  304.  
  305. # Whether or not to force SkillAPI to override
  306. # health scaling of other plugins
  307. force-scaling: 'false'
  308.  
  309. # This is what to display using the level bar, if anything.
  310. # Options are: none, mana, level
  311. level-bar: 'none'
  312.  
  313. # This is what to display using the food bar, if anything.
  314. # Options are: none, mana, exp
  315. food-bar: 'none'
  316.  
  317. # Whether or not to use the action bar
  318. use-action-bar: 'true'
  319.  
  320. # The text to display on the action bar.
  321. # Available filters:
  322. # {combo} - the player's current click combo
  323. # {class} - the player's main class name
  324. # {level} - the player's main class level
  325. # {exp} - the player's main class exp
  326. # {expReq} - the player's main class required experience
  327. # {expLeft} - the player's main class experience until the next level
  328. # {health} - the player's current health
  329. # {maxHealth} - the player's max health
  330. # {mana} - the player's current mana
  331. # {maxMana} - the player's max mana
  332. # {name} - the name of the player
  333. # {attr} - the player's attribute points
  334. # {sp} - the player's main class skill points
  335. # {value:<key>} - a skill value
  336. action-bar-text: '{exp} EXP/{expReq} EXP'
  337.  
  338. # Whether or not to use title messages
  339. title-enabled: 'true'
  340.  
  341. # Duration for title messages in seconds
  342. title-duration: '3'
  343.  
  344. # Fade in time for title messages in seconds
  345. title-fade-in: '0.5'
  346.  
  347. # Fade out time for title messages in seconds
  348. title-fade-out: '0.5'
  349.  
  350. # Messages to display using the Title bar
  351. # Second lines of messages will be displayed in the subtitle
  352. # Ones you can use include:
  353. # level_up
  354. # exp_gained
  355. # exp_lost
  356. # status
  357. title-messages:
  358. - 'level_up'
  359. - 'exp_lost'
  360.  
  361. # Whether or not to display class information on a scoreboard
  362. scoreboard-enabled: 'true'
  363.  
  364. # Whether or not to add a prefix to players with their class name
  365. show-class-name: 'true'
  366.  
  367. # Whether or not to display a player's level below their name
  368. show-class-level: 'true'
  369.  
  370. # The text to show with the player's level when enabled.
  371. # This always appears as {level} {text}
  372. class-level-text: 'Level'
  373.  
  374. Casting:
  375.  
  376. # Whether or not the main casting option is enabled
  377. enabled: 'true'
  378.  
  379. # Whether or not to use the mult-bar implementation.
  380. # When enabled:
  381. # - Left/Right clicking on item opens skill bars
  382. # - Skills assigned through tree
  383. # - Preview when hovering in the skill bar
  384. # - Limited number of skills can be put on skill bars
  385. # When disabled:
  386. # - Left/Right clicking on item cycles through skills
  387. # - Preview when hovering the item
  388. # - No limit on skills (though makes cycling hard to find skills)
  389. bars: 'false'
  390.  
  391. # Whether or not to use the combat bar implementation. Details:
  392. # - Specified slot becomes a toggle item
  393. # - Can optionally move over or require interacting (left, right, or drop) to swap modes
  394. # - Swaps between combat mode and passive mode
  395. # - In combat mode, works like the classic skill bar
  396. # - In passive mode, no skills are shown
  397. # - Passive and combat modes each have their own stored contents
  398. # - combat mode uses the skill bar settings
  399. combat: 'true'
  400.  
  401. # Global cooldown between skill casts in seconds
  402. cooldown: '0'
  403.  
  404. # Settings for skill target indicators that play effects
  405. # to show where a skill will hit
  406. cast-indicator:
  407.  
  408. # Whether or not the feature is enabled
  409. enabled: 'false'
  410.  
  411. # How tightly to pack particles in the effect. A higher
  412. # density will play more particles. It represents the
  413. # amount of particles played per block units
  414. density: '1'
  415.  
  416. # How often the particles are played for the effect
  417. # in plays per second
  418. frequency: '10'
  419.  
  420. # How fast position animations happen in blocks per second
  421. animation: '1'
  422.  
  423. # Particle to use when it has a target
  424. particle:
  425. particle: 'crit'
  426. dx: '0'
  427. dy: '0'
  428. dz: '0'
  429. speed: '0'
  430. amount: '1'
  431.  
  432. # The slot the item is kept in, must be in the range 1-9
  433. slot: '9'
  434.  
  435. # The item to use in the cast slot.
  436. # When not using bars, this only shows up when no skills
  437. # are available for use.
  438. item:
  439. type: 'BOOK'
  440. data: '0'
  441. durability: '0'
  442. name: '&dFaehigkeiten'
  443. lore:
  444. - '&6***********************************************************'
  445. - '&6Hinueber Scrollen um zwischen deinen Leisten zu wechseln!'
  446. - '&4Beachte:'
  447. - '&4- Den Slot Nr.9(letzter Slot) im Grundstuecksweltinventar frei lassen!'
  448. - '&4 Das Buch uebertraegt sich derzeit noch in andere Welten.'
  449. - '&6***********************************************************'
  450.  
  451. # The item used in the bar GUI to describe the hover bar
  452. hover-item:
  453. type: 'BOOKSHELF'
  454. data: '0'
  455. durability: '0'
  456. name: '&6Hover Bar'
  457. lore:
  458. - ''
  459. - 'Skills in this row will'
  460. - 'be usable via left clicking'
  461. - 'the cast item and will let'
  462. - 'you see where they will hit'
  463. - 'before casting them.'
  464.  
  465. # The item used in the bar GUI to describe the instant bar
  466. instant-item:
  467. type: 'BOOKSHELF'
  468. data: '0'
  469. durability: '0'
  470. name: '&6Instant Bar'
  471. lore:
  472. - ''
  473. - 'Skills in this row will'
  474. - 'be usable via right clicking'
  475. - 'the cast item and will be'
  476. - 'cast immediately when switching'
  477. - 'to their slot.'
  478.  
  479. Click Combos:
  480.  
  481. # Whether or not to use click combinations
  482. enabled: 'false'
  483.  
  484. # Whether or not players can customize their combos
  485. allow-custom: 'false'
  486.  
  487. # Whether or not left clicks are allowed at all
  488. use-click-left: 'true'
  489.  
  490. # Whether or not right clicks are allowed at all
  491. use-click-right: 'true'
  492.  
  493. # Whether or not shift clicks are allowed at all
  494. use-click-shift: 'false'
  495.  
  496. # How many clicks are needed to perform a combo
  497. combo-size: '4'
  498.  
  499. # Inactivity time in seconds before clicks for a combo are reset
  500. click-time: '1.0'
  501.  
  502. Skill Bar:
  503.  
  504. # Whether or not to use skill bars
  505. enabled: 'false'
  506.  
  507. # Whether or not to show skill cooldowns in the skill bar
  508. show-cooldown: 'true'
  509.  
  510. # The item to use as a placeholder in the skill bar
  511. empty-icon:
  512. material: 'PUMPKIN_SEEDS'
  513. data: '0'
  514. text: '&3Faehigkeitenplatz'
  515.  
  516. # The default layout for skill bars
  517. # Players can customize unlocked slots
  518. layout:
  519. 1:
  520. skill: 'true'
  521. locked: 'true'
  522. 2:
  523. skill: 'true'
  524. locked: 'true'
  525. 3:
  526. skill: 'true'
  527. locked: 'true'
  528. 4:
  529. skill: 'true'
  530. locked: 'true'
  531. 5:
  532. skill: 'true'
  533. locked: 'true'
  534. 6:
  535. skill: 'false'
  536. locked: 'false'
  537. 7:
  538. skill: 'false'
  539. locked: 'false'
  540. 8:
  541. skill: 'false'
  542. locked: 'false'
  543. 9:
  544. skill: 'false'
  545. locked: 'false'
  546.  
  547. Experience:
  548.  
  549. # Whether or not to use vanilla exp drops for class exp
  550. # Note: any dropped exp will not count towards class exp,
  551. # only enabled sources will count. By default, this is only
  552. # mob deaths.
  553. use-exp-orbs: 'false'
  554.  
  555. # Whether or not to prevent gaining experience from mobs
  556. # spawned via a mob spawner block
  557. block-mob-spawner: 'false'
  558.  
  559. # Whether or not to prevent gaining experience from mobs
  560. # spawned via a mob spawn egg
  561. block-mob-egg: 'false'
  562.  
  563. # Whether or not to prevent gaining experience while
  564. # in creative mode
  565. block-creative: 'true'
  566.  
  567. # Whether or not to display a message when gaining experience
  568. exp-message-enabled: 'true'
  569.  
  570. # Whether or not to display a message when gaining a level
  571. level-message-enabled: 'true'
  572.  
  573. # Whether or not to show a message when losing exp de to dying
  574. lose-exp-message: 'true'
  575.  
  576. # The formula used for calculating required experience
  577. # The formula is: x*lvl*lvl + y*lvl + z
  578. formula:
  579. x: '3'
  580. y: '20'
  581. z: '63'
  582.  
  583. # Whether or not to use a custom equation
  584. use-custom: 'false'
  585.  
  586. # The custom formula to use with 'lvl' being the current player level
  587. custom-formula: '25(1.1^(lvl-1))'
  588.  
  589. # The experience yields from each mob type
  590. # When exp orbs are enabled, these values are ignored
  591. yields:
  592. blaze: '3'
  593. cavespider: '1'
  594. creeper: '1'
  595. elderguardian: '3'
  596. enderdragon: '10'
  597. enderman: '1'
  598. endermite: '2'
  599. evoker: '1'
  600. ghast: '3'
  601. giant: '3'
  602. guardian: '2'
  603. husk: '1'
  604. irongolem: '2'
  605. magmacube: '1'
  606. pigzombie: '2'
  607. player: '1'
  608. shulker: '5'
  609. silverfish: '2'
  610. skeleton: '1'
  611. slime: '1'
  612. spider: '1'
  613. stray: '1'
  614. vex: '1'
  615. vindicator: '1'
  616. witch: '3'
  617. wither: '2'
  618. witherskeleton: '2'
  619. zombie: '1'
  620.  
  621. # How much logging to do when loading SkillAPI
  622. # When testing setting up skills/classes, increase this to 1-5
  623. Logging:
  624.  
  625. # Logs for loading attributes
  626. attribute-load: '0'
  627.  
  628. # Logs for attack/defense buffs applying
  629. buff: '0'
  630.  
  631. # Logs for registration of skills and classes
  632. registration: '0'
  633.  
  634. # Logs for GUI updates
  635. gui: '0'
  636.  
  637. # Logs for mana updates
  638. mana: '0'
  639.  
  640. Worlds:
  641.  
  642. # Whether or not to enable the world restriction
  643. enable: 'true'
  644.  
  645. # Whether or not to use the list as an enabling list
  646. # If true, only worlds in the list will let players use SkillAPI
  647. # If false, any world not in the list will let players use SkillAPI
  648. use-as-enabling: 'true'
  649.  
  650. # The worlds to include in the enable/disable list
  651. worlds:
  652. - 'Helheim'
  653. - 'Midgard'
  654. - 'Yggdrasil'
  655. - 'Thrudvang'
  656. - 'Traumwelt'
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