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May 25th, 2019
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  1. o HP:Hurt MV:Tiring > You have 356(407) hit and 147(229) movement points.
  2. You have scored 108667070 experience points and 2867 quest points.
  3. You need 1727152293 exp to level and 133 qp to rank.
  4. You have acquired 267 alt qps to date.
  5. You have amassed 42 Turn points to date.
  6. You have played 154 days and 23 hours (real time).
  7. This ranks you as Byrg the Dark Master [Ghar'ghael 7] (Level 51).
  8. You are resting.
  9.  
  10. o HP:Hurt MV:Tiring > look in pack
  11. backpack (used) :
  12. a skin of human flesh
  13. six copper pennys
  14. a wealth of gold crowns (112)
  15. [2] a package of iron rations
  16. [3] a thin vial of yellow fluid
  17. a dagger
  18. [3] a bubbling draught
  19.  
  20. o HP:Hurt MV:Tiring > where
  21. Players in your Zone
  22. --------------------
  23. Byrg - On Top of the Tree
  24.  
  25. who
  26. o HP:Hurt MV:Tiring > Players
  27. -------
  28. Dullahan the Wolfish Trolloc
  29. Byrg the Dark Master [Ghar'ghael Master]
  30. Zeeb the Master Havoc [Ko'bal Master]
  31. Troika the Myrddraal [Myrddraal]
  32. ~ Camus the Legend of the Dark [Watchers]
  33. Cruoris the Master Havoc [Ko'bal Master]
  34. Bashu the Ramshorned Trolloc
  35.  
  36. 7 players displayed.
  37.  
  38. o HP:Hurt MV:Tiring >
  39. Your heartbeat calms down more as you feel less panicked.
  40.  
  41. o HP:Scratched MV:Strong >
  42. *Castien* has arrived from below, riding a warhorse.
  43.  
  44. * HP:Scratched MV:Strong >
  45. *Castien* pierces your right arm.
  46.  
  47. * HP:Scratched MV:Strong - Castien: Scratched >
  48. You try to blast *Castien*, but he deflects the blow.
  49. *Castien* pierces your body.
  50.  
  51. * HP:Scratched MV:Strong - Castien: Scratched > cmbb
  52.  
  53. *Castien* pierces your right leg.
  54.  
  55. * HP:Hurt MV:Strong - Castien: Scratched > bash
  56. [change mood brave]
  57. Mood changed to: Brave
  58.  
  59. - Castien: Scratched >
  60. *Castien* pierces your left leg.
  61.  
  62. -
  63. *Castien* tickles your body with his pierce.
  64.  
  65.  
  66. As *Castien* avoids your bash, you topple over and fall to the ground!
  67.  
  68. * HP:Hurt MV:Strong >
  69. *Castien* pierces your left arm.
  70.  
  71. * HP:Hurt MV:Strong - Castien: Scratched > look castien
  72.  
  73. *Castien* looks at you.
  74.  
  75. * HP:Hurt MV:Strong - Castien: Scratched > bash
  76.  
  77. Castien has a few scratches.
  78.  
  79. *Castien* is using:
  80. <used as light> a crystal lightstick
  81. <held> an oilstone
  82. <worn on head> a camouflaged hood
  83. <worn around neck> a shimmering pendant of obsidian
  84. <worn around neck> a shimmering pendant of obsidian
  85. <worn about body> a surcoat with exquisite embroidery
  86. <worn on hands> a pair of dark gloves
  87. <worn around wrist> a jeweled wristcuff
  88. <worn around wrist> a jeweled wristcuff
  89. <worn as shield> a polished onyx-inlaid shield (used)
  90. <wielded> a feathered kandori paramerion
  91. <worn on legs> a pair of earthen colored breeches
  92. <worn on feet> a black pair of silver-tooled boots
  93.  
  94. You try to blast *Castien*, but he parries successfully.
  95. *Castien* barely pierces your body.
  96. *Castien* tickles your body with his pierce.
  97.  
  98. -
  99. *Castien* pierces your left arm.
  100.  
  101.  
  102. As *Castien* avoids your bash, you topple over and fall to the ground!
  103.  
  104. * HP:Hurt MV:Strong - Castien: Scratched > cmz
  105. bash
  106.  
  107. *Castien* pierces your right hand.
  108.  
  109. * HP:Hurt MV:Full - Castien: Scratched > [change mood berserk]
  110. Mood changed to: Berserk
  111.  
  112. - astien: Scratched >
  113. *Castien* barely pierces your left arm.
  114.  
  115.  
  116. As *Castien* avoids your bash, you topple over and fall to the ground!
  117.  
  118. * HP:Hurt MV:Full - Castien: Scratched > bash
  119.  
  120. *Castien* barely pierces your left leg.
  121.  
  122. * astien: Scratched >
  123. *Castien* pierces your head.
  124.  
  125. =
  126. *Castien* barely pierces your right hand.
  127.  
  128. =
  129. Your bash at *Castien* sends him sprawling!
  130.  
  131. * HP:Hurt MV:Full - Castien: Scratched >
  132. You blast *Castien*'s right leg into bloody fragments!
  133.  
  134. * HP:Hurt MV:Full - Castien: Hurt >
  135. You blast *Castien*'s body into bloody fragments!
  136.  
  137. * HP:Hurt MV:Full - Castien: Hurt >
  138. You blast *Castien*'s left leg into bloody fragments!
  139. You blast *Castien*'s left arm into bloody fragments!
  140.  
  141. * HP:Hurt MV:Full - Castien: Wounded > bash
  142. *
  143. *Castien* pierces your body.
  144.  
  145. =
  146. *Castien* barely pierces your right leg.
  147.  
  148.  
  149. As *Castien* avoids your bash, you topple over and fall to the ground!
  150.  
  151. * HP:Wounded MV:Full - Castien: Wounded > bash
  152.  
  153. *Castien* barely pierces your body.
  154.  
  155. * HP:Wounded MV:Full - Castien: Wounded >
  156. *Castien* pierces your head.
  157.  
  158. * - Castien: Wounded >
  159. *Castien* pierces your right hand.
  160.  
  161. -
  162. *Castien* pierces your right arm.
  163.  
  164.  
  165. As *Castien* avoids your bash, you topple over and fall to the ground!
  166.  
  167. * HP:Wounded MV:Full - Castien: Wounded > bash
  168.  
  169. *Castien* pierces your body.
  170.  
  171. - Castien: Wounded >
  172. *Castien* tickles your body with his pierce.
  173.  
  174. *
  175. *Castien* pierces your body.
  176.  
  177. =
  178. Your bash at *Castien* sends him sprawling!
  179.  
  180. * HP:Wounded MV:Full - Castien: Wounded >
  181. You blast *Castien*'s body into bloody fragments!
  182. *Castien* panics, and attempts to flee!
  183. *Castien* leaves down riding a warhorse.
  184.  
  185. o HP:Wounded MV:Full > kh
  186. kh
  187. kh
  188. [k human]
  189. They aren't here.
  190.  
  191. o HP:Wounded MV:Full > kh
  192. [k human]
  193. They aren't here.
  194.  
  195. o HP:Wounded MV:Full > kh
  196. [k human]
  197. They aren't here.
  198.  
  199. o HP:Wounded MV:Full > kh
  200. [k human]
  201. They aren't here.
  202.  
  203. kh
  204. o HP:Wounded MV:Full > [k human]
  205. They aren't here.
  206.  
  207. kh
  208. o HP:Wounded MV:Full > [k human]
  209. They aren't here.
  210.  
  211. o HP:Wounded MV:Full > [k human]
  212. They aren't here.
  213.  
  214. o HP:Wounded MV:Full > [k human]
  215. They aren't here.
  216.  
  217. o HP:Wounded MV:Full > d
  218. kh
  219. kh
  220. Angling Slope
  221. Covered with green grass and lightly dotted with tiny shrubs, this slope
  222. angles sharply downward toward the front yard of a little worn-out cottage.
  223. From here, you can see the low hills to the southeast, the grassy hills to
  224. the north, and the forested hills to the southwest. A giant tree stands
  225. here. It looks like it is climbable. It would not take much more than
  226. dropping a smouldering cinder to set off a massive forest fire in the
  227. surrounding area.
  228. [ obvious exits: N E S W U ]
  229. *Castien* is standing here, riding a warhorse.
  230. A cute brown deer eyes you nervously.
  231. A cute brown deer eyes you nervously.
  232.  
  233. * HP:Wounded MV:Full > [k human]
  234. You try to blast *Castien*, but he deflects the blow.
  235.  
  236. * HP:Wounded MV:Full - Castien: Battered > [k human]
  237. You do the best you can!
  238.  
  239. * HP:Wounded MV:Full - Castien: Battered > bash
  240.  
  241. *Castien* barely pierces your body.
  242. A brown deer panics, and attempts to flee!
  243. A brown deer leaves south.
  244. A brown deer panics, and attempts to flee!
  245. A brown deer leaves east.
  246.  
  247. =
  248. *Castien* barely pierces your right foot.
  249.  
  250.  
  251. *Castien* barely pierces your body.
  252. You try to blast *Castien*, but he deflects the blow.
  253. As *Castien* avoids your bash, you topple over and fall to the ground!
  254.  
  255. * HP:Wounded MV:Full - Castien: Battered > stand
  256.  
  257. *Castien* barely pierces your body.
  258.  
  259. * HP:Wounded MV:Full - Castien: Battered > bash
  260. *Castien* pierces your body.
  261. You try to blast *Castien*, but he parries successfully.
  262. Do you not consider fighting as standing?
  263.  
  264. * - Castien: Battered >
  265. *Castien* pierces your body.
  266.  
  267.  
  268. *Castien* tickles your right leg with his pierce.
  269.  
  270. =
  271. Your bash at *Castien* sends him sprawling!
  272. *Castien* panics, and attempts to flee!
  273.  
  274. * HP:Wounded MV:Full - Castien: Battered >
  275. You blast *Castien*'s left leg into bloody fragments!
  276.  
  277. * HP:Wounded MV:Full - Castien: Battered >
  278. You blast *Castien*'s right arm into bloody fragments!
  279.  
  280. * HP:Wounded MV:Full - Castien: Beaten >
  281. *Castien* leaves east riding a warhorse.
  282.  
  283. o HP:Wounded MV:Full > cmbb
  284. cmbb
  285. cmbb
  286. cmbb
  287. [change mood brave]
  288. You try to calm down, but can't.
  289. change mood brave
  290.  
  291. o HP:Wounded MV:Full > [change mood brave]
  292. Mood changed to: Brave
  293. Wimpy reset to: 122 hit points.
  294.  
  295. o HP:Wounded MV:Full > [change mood brave]
  296. Mood changed to: Brave
  297. Wimpy reset to: 122 hit points.
  298.  
  299. o HP:Wounded MV:Full > [change mood brave]
  300. Mood changed to: Brave
  301. Wimpy reset to: 122 hit points.
  302.  
  303. o HP:Wounded MV:Full > e
  304. Mood changed to: Brave
  305. Wimpy reset to: 122 hit points.
  306.  
  307. o HP:Wounded MV:Full > kh
  308. Low Slope
  309. Trees and bushes jut out of the slope at odd angles. The ground is rich
  310. with leaves that had fallen over the centuries. The slope angles downward
  311. to a little stream to the north. Signs of an old forest that had grown on
  312. these hills can be seen to the east and south. A little to the west, the
  313. slope descends even further. It would not take much more than dropping a
  314. smouldering cinder to set off a massive forest fire in the surrounding
  315. area.
  316. [ obvious exits: N E S W ]
  317. A cute brown deer eyes you nervously.
  318. A cute brown deer eyes you nervously.
  319. A young and strong buck is here, munching some grass.
  320. A cute brown deer eyes you nervously.
  321.  
  322. kh
  323. o HP:Wounded MV:Full > kh
  324. [k human]
  325. They aren't here.
  326.  
  327. o HP:Wounded MV:Full > [k human]
  328. They aren't here.
  329.  
  330. o HP:Wounded MV:Full > [k human]
  331. They aren't here.
  332.  
  333. o HP:Wounded MV:Full > where
  334. Players in your Zone
  335. --------------------
  336. Byrg - Low Slope
  337. You catch a faint scent of a horse nearby.
  338.  
  339. o HP:Wounded MV:Full > e
  340. s
  341.  
  342. The young buck leaves south.
  343. The sun rises.
  344. The sky starts to get cloudy.
  345.  
  346. Forested Hills
  347. These hills are quite dense with trees and animal life. The trees themselves
  348. seem to be able to hide many life forms. The thin canopy of leaves allow
  349. plenty of light to nourish the emerald green undergrowth. Green rolling hills
  350. to the north lead off into the distance. The trees thin to the north and east.
  351. To the west, a low slope gradually takes you upward, whereas the south offers
  352. more forested hills.
  353. [ obvious exits: N S W ]
  354. A Shienaran scout blends into the surroundings here.
  355.  
  356. * HP:Wounded MV:Full > Forested Hills
  357. The plant life here is incredibly varied. From bamboo to acorn trees, plants
  358. jut out from the slope of the hills in very interesting directions. A cicada
  359. in a nearby tree protests loudly at the disturbance that you caused as you
  360. stepped on a dry stick. The forest looks denser to the south, almost masking
  361. the brown hills underneath. A small meandering stream heads southward to the
  362. east. The forest extends in endless monotony to the north and west.
  363. [ obvious exits: N E S W ]
  364. A handsome stag stands here, ready to run.
  365.  
  366. * HP:Wounded MV:Full > s
  367. kh
  368. Densely Forested Hills
  369. The foliage here is so dense that it is almost impossible to see anything
  370. more than ten feet away. Anything can be hiding behind one of the large tree
  371. trunks, ready to pounce on an unsuspecting explorer. The leaves near the
  372. treetops create a green ceiling that barely lets any light through. The
  373. north offers more room to move around with fewer trees. There seems to be a
  374. clearing to the west.
  375. [ obvious exits: N S W ]
  376. *Castien* is standing here, riding a warhorse.
  377. A young and strong buck is here, munching some grass.
  378. A cute brown deer eyes you nervously.
  379. A cute brown deer eyes you nervously.
  380. A cute brown deer eyes you nervously.
  381. An ancient, gnarled tree looms over you.
  382. An ancient, gnarled tree looms over you.
  383.  
  384. * HP:Wounded MV:Full > kh
  385. *Castien* barely pierces your right foot.
  386. [k human]
  387. You do the best you can!
  388.  
  389. * HP:Wounded MV:Full - Castien: Beaten > [k human]
  390. You do the best you can!
  391.  
  392. bash
  393. - - Castien: Beaten >
  394. *Castien* barely pierces your body.
  395. A brown deer panics, and attempts to flee!
  396. A brown deer leaves west.
  397. The ancient tree barely hits your right arm.
  398. The ancient tree joins the ancient tree's fight!
  399.  
  400. *
  401. *Castien* barely pierces your right arm.
  402.  
  403.  
  404. As *Castien* avoids your bash, you topple over and fall to the ground!
  405. *Castien* panics, and attempts to flee!
  406.  
  407. * HP:Wounded MV:Full >
  408. The ancient tree tickles your body with its hit.
  409. A brown deer panics, and attempts to flee!
  410. A brown deer leaves north.
  411. The ancient tree hits your left arm.
  412.  
  413. * HP:Battered MV:Full - the ancient tree: Scratched >
  414. *Castien* leaves north riding a warhorse.
  415.  
  416. * HP:Battered MV:Full - the ancient tree: Scratched > cmw
  417. f
  418. look
  419. Preparing to find this room on the map.
  420. where
  421.  
  422. *Castien* has arrived from the north, riding a warhorse.
  423.  
  424. * HP:Battered MV:Full - the ancient tree: Scratched >
  425. *Castien* barely pierces your body.
  426.  
  427. * HP:Battered MV:Full - the ancient tree: Scratched > [change mood wimpy]
  428. Mood changed to: Wimpy
  429. Wimpy reset to: 203 hit points.
  430.  
  431. *Castien* pierces your body.ancient tree: Scratched >
  432. You panic and attempt to flee!
  433. You blast the ancient tree's roots into bloody fragments!
  434. The ancient tree barely tickles your body with its hit.
  435. You flee head over heels.
  436. A Small Clearing
  437. At this spot, no leaves or branches block the view of the sky. In the middle
  438. of the clearing, a huge trunk of a fallen tree lies half-buried and covered
  439. by green mosses. At one end of the trunk, a rough hollow stump provides
  440. nourishment for various moss and fungi. Surrounding trees provide a natural
  441. wall against high wind.
  442. [ obvious exits: N E S W ]
  443.  
  444. Matching room found! Correcting map position.
  445.  
  446. A cute brown deer eyes you nervously.
  447. A spotted jaguar opens its eyes lazily.
  448. A raven is visible flying high in the sky.
  449. Densely Forested Hills
  450. During the day, most of the sunlight here is blocked by the dense canopy of
  451. leaves up above. Echoing through the trees are the squawking of baby birds
  452. demanding to be fed. Somewhere off in the distance, or perhaps very close by
  453. in reality, occasional grunts and growls can be heard. More densely forested
  454. hills can be seen to the east. A less dangerous way shows itself to the
  455. north.
  456. [ obvious exits: N E ]
  457.  
  458. * HP:Battered MV:Full > Densely Forested Hills
  459. During the day, most of the sunlight here is blocked by the dense canopy of
  460. leaves up above. Echoing through the trees are the squawking of baby birds
  461. demanding to be fed. Somewhere off in the distance, or perhaps very close by
  462. in reality, occasional grunts and growls can be heard. More densely forested
  463. hills can be seen to the east. A less dangerous way shows itself to the
  464. north.
  465. [ obvious exits: N E ]
  466.  
  467. * HP:Battered MV:Full > look
  468. Preparing to find this room on the map.
  469. Players in your Zone
  470. --------------------
  471. Byrg - Densely Forested Hills
  472. You catch a faint scent of a horse nearby.
  473.  
  474. * HP:Battered MV:Full > where
  475. Densely Forested Hills
  476. During the day, most of the sunlight here is blocked by the dense canopy of
  477. leaves up above. Echoing through the trees are the squawking of baby birds
  478. demanding to be fed. Somewhere off in the distance, or perhaps very close by
  479. in reality, occasional grunts and growls can be heard. More densely forested
  480. hills can be seen to the east. A less dangerous way shows itself to the
  481. north.
  482. [ obvious exits: N E ]
  483.  
  484. Matching room found! Correcting map position.
  485.  
  486.  
  487. * HP:Battered MV:Full > cmbb
  488. Players in your Zone
  489. --------------------
  490. Byrg - Densely Forested Hills
  491. You catch a faint scent of a horse nearby.
  492.  
  493. * HP:Battered MV:Full > cpo
  494. [change mood brave]
  495. Mood changed to: Brave
  496. Wimpy reset to: 122 hit points.
  497.  
  498. cw0
  499. * HP:Battered MV:Full > [change posture offensive]
  500. Posture changed to: Offensive
  501.  
  502. * HP:Battered MV:Full > [change wimpy 0]
  503. You won't flee from any fight now.
  504.  
  505. where
  506. * HP:Battered MV:Full > *Castien* has arrived from the north.
  507. Players in your Zone
  508. --------------------
  509. Byrg - Densely Forested Hills
  510.  
  511. * HP:Battered MV:Full >
  512. *Castien* barely pierces your body.
  513.  
  514. * HP:Battered MV:Full - Castien: Beaten > cmz
  515. bash
  516. [change mood berserk]
  517. Mood changed to: Berserk
  518.  
  519. * - Castien: Beaten >
  520. *Castien* pierces your right arm.
  521.  
  522. *
  523. *Castien* tickles your body with his pierce.
  524.  
  525. =
  526. Your bash at *Castien* sends him sprawling!
  527. *Castien* panics, and attempts to flee!
  528.  
  529. * HP:Battered MV:Full - Castien: Beaten >
  530. You blast *Castien*'s body into bloody fragments!
  531. You try to blast *Castien*, but he deflects the blow.
  532.  
  533. * HP:Battered MV:Full - Castien: Beaten >
  534. *Castien* leaves east.
  535.  
  536. * HP:Battered MV:Full > kh
  537. kh
  538. [k human]
  539. They aren't here.
  540.  
  541. * HP:Battered MV:Full > cmbb
  542. [k human]
  543. They aren't here.
  544.  
  545. cmbb
  546. * HP:Battered MV:Full > [change mood brave]
  547. Mood changed to: Brave
  548. Wimpy reset to: 122 hit points.
  549.  
  550. cmbb
  551. * HP:Battered MV:Full > cmbb
  552. [change mood brave]
  553. Mood changed to: Brave
  554. Wimpy reset to: 122 hit points.
  555.  
  556. * HP:Battered MV:Full > [change mood brave]
  557. Mood changed to: Brave
  558. Wimpy reset to: 122 hit points.
  559.  
  560. * HP:Battered MV:Full > [change mood brave]
  561. Mood changed to: Brave
  562. Wimpy reset to: 122 hit points.
  563.  
  564. * HP:Battered MV:Full > look
  565. Preparing to find this room on the map.
  566. Densely Forested Hills
  567. During the day, most of the sunlight here is blocked by the dense canopy of
  568. leaves up above. Echoing through the trees are the squawking of baby birds
  569. demanding to be fed. Somewhere off in the distance, or perhaps very close by
  570. in reality, occasional grunts and growls can be heard. More densely forested
  571. hills can be seen to the east. A less dangerous way shows itself to the
  572. north.
  573. [ obvious exits: N E ]
  574.  
  575. Matching room found! Correcting map position.
  576.  
  577.  
  578. * HP:Battered MV:Full > where
  579. Players in your Zone
  580. --------------------
  581. Byrg - Densely Forested Hills
  582.  
  583. * HP:Battered MV:Full > e
  584. kh
  585. Densely Forested Hills
  586. Trees, trees, and more trees! The sounds of nature surround and caress you as
  587. the rustling of leaves above provides accompaniment to the symphony of chirps,
  588. buzzes, and squeeks of small animals. At regular intervals, grunts and snorts
  589. enhance nature's complex music. Everywhere you look, the landscape offers
  590. the same scenery.
  591. [ obvious exits: N W ]
  592. *Castien* is standing here.
  593. A cute brown deer eyes you nervously.
  594. Stalking within the shadows, a man watches you in anger.
  595. A handsome stag stands here, ready to run.
  596. A spotted jaguar opens its eyes lazily.
  597. An ancient, gnarled tree looms over you.
  598.  
  599. * HP:Battered MV:Full > *Castien* pierces your right arm hard.
  600. [k human]
  601. You do the best you can!
  602.  
  603. * HP:Battered MV:Full - Castien: Beaten > bash
  604. =
  605. *Castien* panics, and attempts to flee!
  606.  
  607. *
  608. A spotted jaguar tickles your right arm with his hit.
  609. The ancient tree tickles your body with its hit.
  610. A brown deer panics, and attempts to flee!
  611. The ancient tree tickles your body with its hit.
  612. A brown deer panics, and attempts to flee!
  613. A spotted jaguar barely tickles your body with his hit.
  614. *Castien* barely pierces your body.
  615. *Castien* leaves north.
  616.  
  617. +cmw
  618. =f
  619. Cancelled.
  620. [change mood wimpy]
  621. Mood changed to: Wimpy
  622. Wimpy reset to: 203 hit points.
  623.  
  624. You panic and attempt to flee!ted jaguar: Healthy >
  625.  
  626. look
  627. Preparing to find this room on the map.
  628.  
  629. *Castien* has arrived from the north.
  630.  
  631.  
  632. *Castien* pierces your body.
  633.  
  634. where
  635. You flee head over heels.
  636. Densely Forested Hills
  637. The foliage here is so dense that it is almost impossible to see anything
  638. more than ten feet away. Anything can be hiding behind one of the large tree
  639. trunks, ready to pounce on an unsuspecting explorer. The leaves near the
  640. treetops create a green ceiling that barely lets any light through. The
  641. north offers more room to move around with fewer trees. There seems to be a
  642. clearing to the west.
  643. [ obvious exits: N S W ]
  644.  
  645. Matching room found! Correcting map position.
  646.  
  647. An ancient, gnarled tree looms over you.
  648. An ancient, gnarled tree looms over you.
  649. Densely Forested Hills
  650. The foliage here is so dense that it is almost impossible to see anything
  651. more than ten feet away. Anything can be hiding behind one of the large tree
  652. trunks, ready to pounce on an unsuspecting explorer. The leaves near the
  653. treetops create a green ceiling that barely lets any light through. The
  654. north offers more room to move around with fewer trees. There seems to be a
  655. clearing to the west.
  656. [ obvious exits: N S W ]
  657. An ancient, gnarled tree looms over you.
  658. An ancient, gnarled tree looms over you.
  659.  
  660. * HP:Battered MV:Full > Players in your Zone
  661. --------------------
  662. Byrg - Densely Forested Hills
  663.  
  664. * HP:Battered MV:Full > n
  665. Forested Hills
  666. The plant life here is incredibly varied. From bamboo to acorn trees, plants
  667. jut out from the slope of the hills in very interesting directions. A cicada
  668. in a nearby tree protests loudly at the disturbance that you caused as you
  669. stepped on a dry stick. The forest looks denser to the south, almost masking
  670. the brown hills underneath. A small meandering stream heads southward to the
  671. east. The forest extends in endless monotony to the north and west.
  672. [ obvious exits: N E S W ]
  673. A Shienaran scout blends into the surroundings here.
  674. A cute brown deer eyes you nervously.
  675. A cute brown deer eyes you nervously.
  676. A handsome stag stands here, ready to run.
  677.  
  678. w
  679. * HP:Battered MV:Full > Medium Forested Hills
  680. With so many trees, a lot of animal life can be found here. In several places
  681. signs of animal activity can be seen as tiny tracks on the ground. The animal
  682. noises combined form a chorus that can never be heard in any city. A little
  683. clearing in the hilly woods can be seen south of here. The hills slope
  684. downward to the north. To the east, the trees thin out a little.
  685. [ obvious exits: N E S W ]
  686. A baby raccoon tumbles around, searching for something to eat.
  687. A handsome stag stands here, ready to run.
  688. A cute brown deer eyes you nervously.
  689. A cute brown deer eyes you nervously.
  690.  
  691. * HP:Battered MV:Full > s
  692. A Small Clearing
  693. At this spot, no leaves or branches block the view of the sky. In the middle
  694. of the clearing, a huge trunk of a fallen tree lies half-buried and covered
  695. by green mosses. At one end of the trunk, a rough hollow stump provides
  696. nourishment for various moss and fungi. Surrounding trees provide a natural
  697. wall against high wind.
  698. [ obvious exits: N E S W ]
  699. A young and strong buck is here, munching some grass.
  700. A warhorse is here, stamping his feet impatiently.
  701. A young and strong buck is here, munching some grass.
  702. A cute brown deer eyes you nervously.
  703. A spotted jaguar opens its eyes lazily.
  704. A raven is visible flying high in the sky.
  705.  
  706. * HP:Battered MV:Full > look
  707. Preparing to find this room on the map.
  708. A Small Clearing
  709. At this spot, no leaves or branches block the view of the sky. In the middle
  710. of the clearing, a huge trunk of a fallen tree lies half-buried and covered
  711. by green mosses. At one end of the trunk, a rough hollow stump provides
  712. nourishment for various moss and fungi. Surrounding trees provide a natural
  713. wall against high wind.
  714. [ obvious exits: N E S W ]
  715.  
  716. Matching room found! Correcting map position.
  717.  
  718. A young and strong buck is here, munching some grass.
  719. A warhorse is here, stamping his feet impatiently.
  720. A young and strong buck is here, munching some grass.
  721. A cute brown deer eyes you nervously.
  722. A spotted jaguar opens its eyes lazily.
  723. A raven is visible flying high in the sky.
  724.  
  725. * HP:Battered MV:Full > where
  726. Players in your Zone
  727. --------------------
  728. Byrg - A Small Clearing
  729.  
  730. * HP:Battered MV:Full > s
  731. Densely Forested Hills
  732. During the day, most of the sunlight here is blocked by the dense canopy of
  733. leaves up above. Echoing through the trees are the squawking of baby birds
  734. demanding to be fed. Somewhere off in the distance, or perhaps very close by
  735. in reality, occasional grunts and growls can be heard. More densely forested
  736. hills can be seen to the east. A less dangerous way shows itself to the
  737. north.
  738. [ obvious exits: N E ]
  739.  
  740. * HP:Battered MV:Full > look
  741. Preparing to find this room on the map.
  742. where
  743. Densely Forested Hills
  744. During the day, most of the sunlight here is blocked by the dense canopy of
  745. leaves up above. Echoing through the trees are the squawking of baby birds
  746. demanding to be fed. Somewhere off in the distance, or perhaps very close by
  747. in reality, occasional grunts and growls can be heard. More densely forested
  748. hills can be seen to the east. A less dangerous way shows itself to the
  749. north.
  750. [ obvious exits: N E ]
  751.  
  752. Matching room found! Correcting map position.
  753.  
  754.  
  755. * HP:Battered MV:Full > Players in your Zone
  756. --------------------
  757. Byrg - Densely Forested Hills
  758.  
  759. * HP:Battered MV:Full > cw0
  760. [change wimpy 0]
  761. You won't flee from any fight now.
  762.  
  763. * HP:Battered MV:Full >
  764. Crackity narrates 'sup'
  765.  
  766. * HP:Battered MV:Full > sc
  767. stat
  768. You have 146(407) hit and 207(229) movement points.
  769. You have scored 108667070 experience points and 2867 quest points.
  770. You need 1727152293 exp to level and 133 qp to rank.
  771. You have acquired 267 alt qps to date.
  772. You have amassed 42 Turn points to date.
  773. You have played 154 days and 23 hours (real time).
  774. This ranks you as Byrg the Dark Master [Ghar'ghael 7] (Level 51).
  775. You are standing.
  776.  
  777. * HP:Battered MV:Full > You are a 237 year old male trolloc warrior.
  778. Your height is 6 feet, 7 inches, and you weigh 235.0 lbs.
  779. You are carrying 0.0 lbs and wearing 74.1 lbs, light.
  780. Your base abilities are: Str:19 Int:9 Wil:5 Dex:18 Con:19. [Statsum: 70]
  781. Offensive bonus: 164, Dodging bonus: 1, Parrying bonus: 30
  782. Your mood is: Wimpy. You will flee below: 0 Hit Points
  783. Your posture is: Offensive.
  784. Your armor absorbs about 84% on average.
  785.  
  786. You are subjected to the following effects:
  787. - NO QUIT
  788.  
  789. * HP:Battered MV:Full > not
  790. dhh
  791. You start paying increased attention to your surroundings.
  792.  
  793. * HP:Battered MV:Full >
  794. Zeeb narrates 'nada'
  795.  
  796. dhh
  797. * HP:Battered MV:Full > [diag h.human]
  798. No-one by that name here.
  799.  
  800. * HP:Battered MV:Full > dhh
  801. [diag h.human]
  802. No-one by that name here.
  803.  
  804. * HP:Battered MV:Full > [diag h.human]
  805. No-one by that name here.
  806.  
  807. dhh
  808. * HP:Battered MV:Full > dhh
  809. [diag h.human]
  810. No-one by that name here.
  811.  
  812. * HP:Battered MV:Full > [diag h.human]
  813. No-one by that name here.
  814.  
  815. dhh
  816. * HP:Battered MV:Full > [diag h.human]
  817. No-one by that name here.
  818.  
  819. dhh
  820. * HP:Battered MV:Full > [diag h.human]
  821. No-one by that name here.
  822.  
  823. * HP:Battered MV:Full > dhh
  824. dhh
  825. [diag h.human]
  826. No-one by that name here.
  827.  
  828. * HP:Battered MV:Full > [diag h.human]
  829. No-one by that name here.
  830.  
  831. * HP:Battered MV:Full > dhh
  832. dhh
  833. [diag h.human]
  834. No-one by that name here.
  835.  
  836. * HP:Battered MV:Full > dhh
  837. [diag h.human]
  838. No-one by that name here.
  839.  
  840. * HP:Battered MV:Full > dhh
  841. [diag h.human]
  842. No-one by that name here.
  843.  
  844. * HP:Battered MV:Full > [diag h.human]
  845. No-one by that name here.
  846.  
  847. * HP:Battered MV:Full > dhh
  848. [diag h.human]
  849. No-one by that name here.
  850.  
  851. * HP:Battered MV:Full > dhh
  852. dhh
  853. [diag h.human]
  854. No-one by that name here.
  855.  
  856. * HP:Battered MV:Full > dhh
  857. [diag h.human]
  858. No-one by that name here.
  859.  
  860. dhh
  861. * HP:Battered MV:Full > dhh
  862. [diag h.human]
  863. No-one by that name here.
  864.  
  865. * HP:Battered MV:Full > dhh
  866. Crackity narrates 'sniff'
  867. [diag h.human]
  868. No-one by that name here.
  869.  
  870. * HP:Battered MV:Full > [diag h.human]
  871. No-one by that name here.
  872.  
  873. * HP:Battered MV:Full > look
  874. Preparing to find this room on the map.
  875. [diag h.human]
  876. No-one by that name here.
  877.  
  878. * HP:Battered MV:Full > Densely Forested Hills
  879. During the day, most of the sunlight here is blocked by the dense canopy of
  880. leaves up above. Echoing through the trees are the squawking of baby birds
  881. demanding to be fed. Somewhere off in the distance, or perhaps very close by
  882. in reality, occasional grunts and growls can be heard. More densely forested
  883. hills can be seen to the east. A less dangerous way shows itself to the
  884. north.
  885. [ obvious exits: N E ]
  886.  
  887. Matching room found! Correcting map position.
  888.  
  889.  
  890. * HP:Battered MV:Full > where
  891. Players in your Zone
  892. --------------------
  893. Byrg - Densely Forested Hills
  894.  
  895. * HP:Battered MV:Full > n
  896. Dullahan narrates 'Nod'
  897. A Small Clearing
  898. At this spot, no leaves or branches block the view of the sky. In the middle
  899. of the clearing, a huge trunk of a fallen tree lies half-buried and covered
  900. by green mosses. At one end of the trunk, a rough hollow stump provides
  901. nourishment for various moss and fungi. Surrounding trees provide a natural
  902. wall against high wind.
  903. [ obvious exits: N E S W ]
  904. A cute brown deer eyes you nervously.
  905. A young and strong buck is here, munching some grass.
  906. A warhorse is here, stamping his feet impatiently.
  907. A young and strong buck is here, munching some grass.
  908. A cute brown deer eyes you nervously.
  909. A spotted jaguar opens its eyes lazily.
  910. A raven is visible flying high in the sky.
  911.  
  912. * HP:Battered MV:Strong > k jaguar
  913. You blast a spotted jaguar's right leg into bloody fragments!
  914.  
  915. * HP:Battered MV:Strong - a spotted jaguar: Hurt >
  916. A spotted jaguar barely tickles your right leg with his hit.
  917. A brown deer leaves south.
  918. You blast a spotted jaguar's right foreleg into bloody fragments!
  919.  
  920. * HP:Battered MV:Strong - a spotted jaguar: Wounded > where
  921. Players in your Zone
  922. --------------------
  923. Byrg - A Small Clearing
  924.  
  925. * HP:Battered MV:Strong - a spotted jaguar: Wounded > where
  926. Players in your Zone
  927. --------------------
  928. Byrg - A Small Clearing
  929.  
  930. * HP:Battered MV:Strong - a spotted jaguar: Wounded > look
  931. where
  932. The young buck leaves south.
  933. A brown deer leaves south.
  934. A spotted jaguar barely tickles your body with his hit.
  935. You blast a spotted jaguar's body into bloody fragments!
  936. The day has begun.
  937. Your heartbeat calms down more as you feel less panicked.
  938. A Small Clearing
  939. At this spot, no leaves or branches block the view of the sky. In the middle
  940. of the clearing, a huge trunk of a fallen tree lies half-buried and covered
  941. by green mosses. At one end of the trunk, a rough hollow stump provides
  942. nourishment for various moss and fungi. Surrounding trees provide a natural
  943. wall against high wind.
  944. [ obvious exits: N E S W ]
  945. A young and strong buck is here, munching some grass.
  946. A warhorse is here, stamping his feet impatiently.
  947. A spotted jaguar is here, fighting YOU!
  948.  
  949. * HP:Battered MV:Fresh - a spotted jaguar: Battered > Players in your Zone
  950. --------------------
  951. Byrg - A Small Clearing
  952.  
  953. * HP:Battered MV:Fresh - a spotted jaguar: Battered > look
  954. where
  955. A spotted jaguar tickles your body with his hit.
  956. You blast a spotted jaguar's right foreleg into bloody fragments!
  957. A Small Clearing
  958. At this spot, no leaves or branches block the view of the sky. In the middle
  959. of the clearing, a huge trunk of a fallen tree lies half-buried and covered
  960. by green mosses. At one end of the trunk, a rough hollow stump provides
  961. nourishment for various moss and fungi. Surrounding trees provide a natural
  962. wall against high wind.
  963. [ obvious exits: N E S W ]
  964. A young and strong buck is here, munching some grass.
  965. A warhorse is here, stamping his feet impatiently.
  966. A spotted jaguar is here, fighting YOU!
  967.  
  968. * HP:Battered MV:Fresh - a spotted jaguar: Beaten > Players in your Zone
  969. --------------------
  970. Byrg - A Small Clearing
  971.  
  972. * HP:Battered MV:Fresh - a spotted jaguar: Beaten > where
  973. Players in your Zone
  974. --------------------
  975. Byrg - A Small Clearing
  976.  
  977. * HP:Battered MV:Fresh - a spotted jaguar: Beaten >
  978. A spotted jaguar barely tickles your body with his hit.
  979. You blast a spotted jaguar's right leg into bloody fragments!
  980.  
  981. * HP:Battered MV:Fresh - a spotted jaguar: Critical > where
  982. Players in your Zone
  983. --------------------
  984. Byrg - A Small Clearing
  985.  
  986. * HP:Battered MV:Fresh - a spotted jaguar: Critical > look
  987. Preparing to find this room on the map.
  988. where
  989. A Small Clearing
  990. At this spot, no leaves or branches block the view of the sky. In the middle
  991. of the clearing, a huge trunk of a fallen tree lies half-buried and covered
  992. by green mosses. At one end of the trunk, a rough hollow stump provides
  993. nourishment for various moss and fungi. Surrounding trees provide a natural
  994. wall against high wind.
  995. [ obvious exits: N E S W ]
  996.  
  997. Matching room found! Correcting map position.
  998.  
  999. A young and strong buck is here, munching some grass.
  1000. A warhorse is here, stamping his feet impatiently.
  1001. A spotted jaguar is here, fighting YOU!
  1002.  
  1003. * HP:Battered MV:Fresh - a spotted jaguar: Critical > A spotted jaguar barely tickles your left hand with his hit.
  1004. You try to blast a spotted jaguar, but he deflects the blow.
  1005. Players in your Zone
  1006. --------------------
  1007. Byrg - A Small Clearing
  1008.  
  1009. * HP:Battered MV:Fresh - a spotted jaguar: Critical >
  1010. The young buck leaves west.
  1011.  
  1012. look
  1013. Preparing to find this room on the map.
  1014. * HP:Battered MV:Fresh - a spotted jaguar: Critical > A Small Clearing
  1015. At this spot, no leaves or branches block the view of the sky. In the middle
  1016. of the clearing, a huge trunk of a fallen tree lies half-buried and covered
  1017. by green mosses. At one end of the trunk, a rough hollow stump provides
  1018. nourishment for various moss and fungi. Surrounding trees provide a natural
  1019. wall against high wind.
  1020. [ obvious exits: N E S W ]
  1021.  
  1022. Matching room found! Correcting map position.
  1023.  
  1024. A warhorse is here, stamping his feet impatiently.
  1025. A spotted jaguar is here, fighting YOU!
  1026.  
  1027. where
  1028. * HP:Battered MV:Fresh - a spotted jaguar: Critical > Players in your Zone
  1029. --------------------
  1030. Byrg - A Small Clearing
  1031.  
  1032. * HP:Battered MV:Fresh - a spotted jaguar: Critical > dhh
  1033. A spotted jaguar barely tickles your body with his hit.
  1034. You blast a spotted jaguar's right paw extremely hard.
  1035. A spotted jaguar is dead! R.I.P.
  1036. Quite a death count. Have it put on your tombstone.
  1037. Your blood freezes as you hear a spotted jaguar's death cry.
  1038. [diag h.human]
  1039. No-one by that name here.
  1040.  
  1041. * HP:Battered MV:Fresh > khh
  1042. [k h.human]
  1043. They aren't here.
  1044.  
  1045. * HP:Battered MV:Full > kh
  1046. kh
  1047. kh
  1048. [k human]
  1049. They aren't here.
  1050.  
  1051. * HP:Battered MV:Full > [k human]
  1052. They aren't here.
  1053.  
  1054. kh
  1055. * HP:Battered MV:Full > [k human]
  1056. They aren't here.
  1057.  
  1058. kh
  1059. * HP:Battered MV:Full > [k human]
  1060. They aren't here.
  1061.  
  1062. * HP:Battered MV:Full > kh
  1063. [k human]
  1064. They aren't here.
  1065.  
  1066. * HP:Battered MV:Full > kh
  1067. [k human]
  1068. They aren't here.
  1069.  
  1070. * HP:Battered MV:Full > kh
  1071. *Castien* has arrived from the north.
  1072. [k human]
  1073. You try to blast *Castien*, but he deflects the blow.
  1074.  
  1075. * HP:Battered MV:Full - Castien: Beaten > kh
  1076. *Castien* barely pierces your left arm.
  1077. You try to blast *Castien*, but he dodges the attack.
  1078. [k human]
  1079. You do the best you can!
  1080.  
  1081. * HP:Battered MV:Full - Castien: Beaten > kh
  1082. [k human]
  1083. You do the best you can!
  1084.  
  1085. * HP:Battered MV:Full - Castien: Beaten > [k human]
  1086. You do the best you can!
  1087.  
  1088. * HP:Battered MV:Full - Castien: Beaten > cmz
  1089. bash
  1090. [change mood berserk]
  1091. Mood changed to: Berserk
  1092.  
  1093. = - Castien: Beaten >
  1094. *Castien* barely pierces your body.
  1095.  
  1096. *
  1097. *Castien* pierces your right arm.
  1098.  
  1099.  
  1100. *Castien* panics, and attempts to flee!
  1101.  
  1102. +
  1103. *Castien* leaves south.
  1104.  
  1105. =
  1106. They're not here anymore!
  1107.  
  1108. * HP:Battered MV:Full > kh
  1109. kh
  1110. [k human]
  1111. They aren't here.
  1112.  
  1113. kh
  1114. * HP:Battered MV:Full > [k human]
  1115. They aren't here.
  1116.  
  1117. kh
  1118. * HP:Battered MV:Full > [k human]
  1119. They aren't here.
  1120.  
  1121. kh
  1122. * HP:Battered MV:Full > [k human]
  1123. They aren't here.
  1124.  
  1125. * HP:Battered MV:Full > [k human]
  1126. They aren't here.
  1127.  
  1128. cmbb
  1129. * HP:Battered MV:Full > cmbb
  1130. cmbb
  1131. cmbb
  1132. [change mood brave]
  1133. Mood changed to: Brave
  1134. Wimpy reset to: 122 hit points.
  1135.  
  1136. * HP:Battered MV:Full > [change mood brave]
  1137. Mood changed to: Brave
  1138. Wimpy reset to: 122 hit points.
  1139.  
  1140. * HP:Battered MV:Full > [change mood brave]
  1141. Mood changed to: Brave
  1142. Wimpy reset to: 122 hit points.
  1143.  
  1144. kh
  1145. * HP:Battered MV:Full > [change mood brave]
  1146. Mood changed to: Brave
  1147. Wimpy reset to: 122 hit points.
  1148.  
  1149. kh
  1150. * HP:Battered MV:Full > kh
  1151. [k human]
  1152. They aren't here.
  1153.  
  1154. * HP:Battered MV:Full > [k human]
  1155. They aren't here.
  1156.  
  1157. kh
  1158. * HP:Battered MV:Full > [k human]
  1159. They aren't here.
  1160.  
  1161. kh
  1162. * HP:Battered MV:Full > [k human]
  1163. They aren't here.
  1164.  
  1165. kh
  1166. * HP:Battered MV:Full > [k human]
  1167. They aren't here.
  1168.  
  1169. * HP:Battered MV:Full > kh
  1170. [k human]
  1171. They aren't here.
  1172.  
  1173. * HP:Battered MV:Full > kh
  1174. *Castien* has arrived from the east.
  1175. [k human]
  1176. You try to blast *Castien*, but he deflects the blow.
  1177.  
  1178. * HP:Battered MV:Full - Castien: Beaten > kh
  1179. [k human]
  1180. You do the best you can!
  1181.  
  1182. * HP:Battered MV:Full - Castien: Beaten > [k human]
  1183. You do the best you can!
  1184.  
  1185. * HP:Battered MV:Full - Castien: Beaten > cmz
  1186. bash
  1187. [change mood berserk]
  1188. Mood changed to: Berserk
  1189. Wimpy reset to: 0 hit points.
  1190.  
  1191. *Castien* pierces your left leg. Beaten >
  1192. You try to blast *Castien*, but he parries successfully.
  1193.  
  1194. =
  1195. *Castien* panics, and attempts to flee!
  1196.  
  1197. *
  1198. *Castien* leaves east.
  1199.  
  1200. =
  1201. They're not here anymore!
  1202.  
  1203. * HP:Battered MV:Full > bash castien
  1204. Bash who?
  1205.  
  1206. * HP:Battered MV:Full > bash castien
  1207. Bash who?
  1208.  
  1209. * HP:Battered MV:Full > bash castien
  1210. Bash who?
  1211.  
  1212. * HP:Battered MV:Full > bash castien
  1213. Bash who?
  1214.  
  1215. * HP:Battered MV:Full > bash castien
  1216. Bash who?
  1217.  
  1218. * HP:Battered MV:Full > bash castien
  1219. Bash who?
  1220.  
  1221. * HP:Battered MV:Full > bash castien
  1222. Bash who?
  1223.  
  1224. * HP:Battered MV:Full > dhh
  1225. *Castien* has arrived from the east.
  1226. [diag h.human]
  1227. Castien looks pretty hurt.
  1228.  
  1229. * HP:Battered MV:Full >
  1230. *Castien* pierces your left leg.
  1231.  
  1232. * HP:Battered MV:Full - Castien: Beaten > kh
  1233. bash
  1234. [k human]
  1235. You do the best you can!
  1236.  
  1237. - Castien: Beaten >
  1238. *Castien* tickles your body with his pierce.
  1239.  
  1240. =
  1241. *Castien* barely pierces your left leg.
  1242.  
  1243. =
  1244. Your bash at *Castien* sends him sprawling!
  1245. *Castien* panics, and attempts to flee!
  1246.  
  1247. * HP:Beaten MV:Full - Castien: Beaten >
  1248. You blast *Castien*'s right leg into bloody fragments!
  1249. You blast *Castien*'s left arm into bloody fragments!
  1250.  
  1251. * HP:Beaten MV:Full - Castien: Critical >
  1252. *Castien* leaves east.
  1253.  
  1254. * HP:Beaten MV:Full > cmbb
  1255. cmbb
  1256. [change mood brave]
  1257. Mood changed to: Brave
  1258. Wimpy reset to: 122 hit points.
  1259.  
  1260. * HP:Beaten MV:Full > cmbb
  1261. [change mood brave]
  1262. Mood changed to: Brave
  1263. Wimpy reset to: 122 hit points.
  1264.  
  1265. * HP:Beaten MV:Full > [change mood brave]
  1266. Mood changed to: Brave
  1267. Wimpy reset to: 122 hit points.
  1268.  
  1269. * HP:Beaten MV:Full > e
  1270. kh
  1271. kh
  1272. Densely Forested Hills
  1273. The foliage here is so dense that it is almost impossible to see anything
  1274. more than ten feet away. Anything can be hiding behind one of the large tree
  1275. trunks, ready to pounce on an unsuspecting explorer. The leaves near the
  1276. treetops create a green ceiling that barely lets any light through. The
  1277. north offers more room to move around with fewer trees. There seems to be a
  1278. clearing to the west.
  1279. [ obvious exits: N S W ]
  1280. *Castien* is standing here.
  1281. A cute brown deer eyes you nervously.
  1282. A spotted jaguar opens its eyes lazily.
  1283. Stalking within the shadows, a man watches you in anger.
  1284. An ancient, gnarled tree looms over you.
  1285. An ancient, gnarled tree looms over you.
  1286.  
  1287. * HP:Beaten MV:Full > *Castien* pierces your left arm.
  1288. PANIC! You couldn't escape!
  1289. [k human]
  1290. You do the best you can!
  1291.  
  1292. * HP:Beaten MV:Full - Castien: Critical > bash
  1293. [k human]
  1294. You do the best you can!
  1295.  
  1296. Castien: Critical >
  1297. *Castien* panics, and attempts to flee!
  1298.  
  1299.  
  1300. A spotted jaguar tickles your left foot with his hit.
  1301. PANIC! You couldn't escape!
  1302. A brown deer leaves west.
  1303. The ancient tree tickles your left hand with its hit.
  1304. You are interrupted and stop what you are doing.
  1305. You panic and attempt to flee!
  1306. The ancient tree joins the ancient tree's fight!
  1307.  
  1308.  
  1309. *Castien* leaves north.
  1310.  
  1311.  
  1312. You blast a spotted jaguar's head into bloody fragments!
  1313. The ancient tree tickles your body with its hit.
  1314. You flee head over heels.
  1315. Densely Forested Hills
  1316. Trees, trees, and more trees! The sounds of nature surround and caress you as
  1317. the rustling of leaves above provides accompaniment to the symphony of chirps,
  1318. buzzes, and squeeks of small animals. At regular intervals, grunts and snorts
  1319. enhance nature's complex music. Everywhere you look, the landscape offers
  1320. the same scenery.
  1321. [ obvious exits: N W ]
  1322. A young and strong buck is here, munching some grass.
  1323. A cute brown deer eyes you nervously.
  1324. A handsome stag stands here, ready to run.
  1325. An ancient, gnarled tree looms over you.
  1326.  
  1327. * HP:Beaten MV:Full > cmw
  1328. f
  1329. [change mood wimpy]
  1330. Mood changed to: Wimpy
  1331. Wimpy reset to: 203 hit points.
  1332.  
  1333. * HP:Beaten MV:Full > Densely Forested Hills
  1334. During the day, most of the sunlight here is blocked by the dense canopy of
  1335. leaves up above. Echoing through the trees are the squawking of baby birds
  1336. demanding to be fed. Somewhere off in the distance, or perhaps very close by
  1337. in reality, occasional grunts and growls can be heard. More densely forested
  1338. hills can be seen to the east. A less dangerous way shows itself to the
  1339. north.
  1340. [ obvious exits: N E ]
  1341. A raven is visible flying high in the sky.
  1342. *Castien* is standing here.
  1343. A cute brown deer eyes you nervously.
  1344. A cute brown deer eyes you nervously.
  1345.  
  1346. * HP:Beaten MV:Full >
  1347. *Castien* leaves east.
  1348. A raven leaves east.
  1349.  
  1350. * HP:Beaten MV:Full > w
  1351. Alas, you cannot go that way...
  1352.  
  1353. * HP:Beaten MV:Full > n
  1354. A Small Clearing
  1355. At this spot, no leaves or branches block the view of the sky. In the middle
  1356. of the clearing, a huge trunk of a fallen tree lies half-buried and covered
  1357. by green mosses. At one end of the trunk, a rough hollow stump provides
  1358. nourishment for various moss and fungi. Surrounding trees provide a natural
  1359. wall against high wind.
  1360. [ obvious exits: N E S W ]
  1361. The corpse of a spotted jaguar is lying here.
  1362. A cute brown deer eyes you nervously.
  1363. A warhorse is here, stamping his feet impatiently.
  1364.  
  1365. * HP:Beaten MV:Strong > look
  1366. Preparing to find this room on the map.
  1367. A Small Clearing
  1368. At this spot, no leaves or branches block the view of the sky. In the middle
  1369. of the clearing, a huge trunk of a fallen tree lies half-buried and covered
  1370. by green mosses. At one end of the trunk, a rough hollow stump provides
  1371. nourishment for various moss and fungi. Surrounding trees provide a natural
  1372. wall against high wind.
  1373. [ obvious exits: N E S W ]
  1374.  
  1375. Matching room found! Correcting map position.
  1376.  
  1377. The corpse of a spotted jaguar is lying here.
  1378. A cute brown deer eyes you nervously.
  1379. A warhorse is here, stamping his feet impatiently.
  1380.  
  1381. * HP:Beaten MV:Strong > where
  1382. Players in your Zone
  1383. --------------------
  1384. Byrg - A Small Clearing
  1385.  
  1386. * HP:Beaten MV:Strong > look
  1387. Preparing to find this room on the map.
  1388. A Small Clearing
  1389. At this spot, no leaves or branches block the view of the sky. In the middle
  1390. of the clearing, a huge trunk of a fallen tree lies half-buried and covered
  1391. by green mosses. At one end of the trunk, a rough hollow stump provides
  1392. nourishment for various moss and fungi. Surrounding trees provide a natural
  1393. wall against high wind.
  1394. [ obvious exits: N E S W ]
  1395.  
  1396. Matching room found! Correcting map position.
  1397.  
  1398. The corpse of a spotted jaguar is lying here.
  1399. A cute brown deer eyes you nervously.
  1400. A warhorse is here, stamping his feet impatiently.
  1401.  
  1402. * HP:Beaten MV:Strong > where
  1403. Players in your Zone
  1404. --------------------
  1405. Byrg - A Small Clearing
  1406.  
  1407. * HP:Beaten MV:Strong > cw0
  1408. [change wimpy 0]
  1409. You won't flee from any fight now.
  1410.  
  1411. * HP:Beaten MV:Strong >
  1412. Your heartbeat calms down more as you feel less panicked.
  1413.  
  1414. * HP:Beaten MV:Fresh > where
  1415. Players in your Zone
  1416. --------------------
  1417. Byrg - A Small Clearing
  1418.  
  1419. * HP:Beaten MV:Fresh > where
  1420. Players in your Zone
  1421. --------------------
  1422. Byrg - A Small Clearing
  1423.  
  1424. * HP:Beaten MV:Fresh > look
  1425. Preparing to find this room on the map.
  1426. A Small Clearing
  1427. At this spot, no leaves or branches block the view of the sky. In the middle
  1428. of the clearing, a huge trunk of a fallen tree lies half-buried and covered
  1429. by green mosses. At one end of the trunk, a rough hollow stump provides
  1430. nourishment for various moss and fungi. Surrounding trees provide a natural
  1431. wall against high wind.
  1432. [ obvious exits: N E S W ]
  1433.  
  1434. Matching room found! Correcting map position.
  1435.  
  1436. The corpse of a spotted jaguar is lying here.
  1437. A cute brown deer eyes you nervously.
  1438. A warhorse is here, stamping his feet impatiently.
  1439.  
  1440. * HP:Beaten MV:Fresh > where
  1441. Players in your Zone
  1442. --------------------
  1443. Byrg - A Small Clearing
  1444.  
  1445. * HP:Beaten MV:Fresh > look
  1446. Preparing to find this room on the map.
  1447.  
  1448. *Castien* has arrived from the east.
  1449. A raven has arrived from the east.
  1450.  
  1451. * HP:Beaten MV:Fresh > where
  1452. *Castien* leaves south.
  1453. A raven leaves south.
  1454. A Small Clearing
  1455. At this spot, no leaves or branches block the view of the sky. In the middle
  1456. of the clearing, a huge trunk of a fallen tree lies half-buried and covered
  1457. by green mosses. At one end of the trunk, a rough hollow stump provides
  1458. nourishment for various moss and fungi. Surrounding trees provide a natural
  1459. wall against high wind.
  1460. [ obvious exits: N E S W ]
  1461.  
  1462. Matching room found! Correcting map position.
  1463.  
  1464. The corpse of a spotted jaguar is lying here.
  1465. A cute brown deer eyes you nervously.
  1466. A warhorse is here, stamping his feet impatiently.
  1467.  
  1468. * HP:Beaten MV:Fresh > Players in your Zone
  1469. --------------------
  1470. Byrg - A Small Clearing
  1471.  
  1472. * HP:Beaten MV:Fresh > kh
  1473. kh
  1474. [k human]
  1475. They aren't here.
  1476.  
  1477. * HP:Beaten MV:Fresh > kh
  1478. [k human]
  1479. They aren't here.
  1480.  
  1481. * HP:Beaten MV:Fresh > kh
  1482. [k human]
  1483. They aren't here.
  1484.  
  1485. * HP:Beaten MV:Fresh > kh
  1486. [k human]
  1487. They aren't here.
  1488.  
  1489. * HP:Beaten MV:Fresh > kh
  1490. [k human]
  1491. They aren't here.
  1492.  
  1493. kh
  1494. * HP:Beaten MV:Fresh > [k human]
  1495. They aren't here.
  1496.  
  1497. * HP:Beaten MV:Fresh > kh
  1498. [k human]
  1499. They aren't here.
  1500.  
  1501. * HP:Beaten MV:Fresh > kh
  1502. [k human]
  1503. They aren't here.
  1504.  
  1505. * HP:Beaten MV:Fresh > kh
  1506. [k human]
  1507. They aren't here.
  1508.  
  1509. * HP:Beaten MV:Fresh > kh
  1510. A brown deer panics, and attempts to flee!
  1511. A brown deer leaves north.
  1512. [k human]
  1513. They aren't here.
  1514.  
  1515. * HP:Beaten MV:Fresh > kh
  1516. [k human]
  1517. They aren't here.
  1518.  
  1519. kh
  1520. * HP:Beaten MV:Fresh > [k human]
  1521. They aren't here.
  1522.  
  1523. * HP:Beaten MV:Fresh > [k human]
  1524. They aren't here.
  1525.  
  1526. kh
  1527. * HP:Beaten MV:Fresh > kh
  1528. kh
  1529. [k human]
  1530. They aren't here.
  1531.  
  1532. * HP:Beaten MV:Fresh > kh
  1533. [k human]
  1534. They aren't here.
  1535.  
  1536. * HP:Beaten MV:Fresh > [k human]
  1537. They aren't here.
  1538.  
  1539. * HP:Beaten MV:Fresh > where
  1540. [k human]
  1541. They aren't here.
  1542.  
  1543. * HP:Beaten MV:Fresh >
  1544. *Castien* has arrived from the north.
  1545.  
  1546. * HP:Beaten MV:Fresh > *Castien* starts riding a warhorse.
  1547. Players in your Zone
  1548. --------------------
  1549. Byrg - A Small Clearing
  1550. You catch a faint scent of a horse nearby.
  1551.  
  1552. * HP:Beaten MV:Fresh >
  1553. *Castien* leaves south riding a warhorse.
  1554.  
  1555. * HP:Beaten MV:Fresh > kh
  1556. [k human]
  1557. They aren't here.
  1558.  
  1559. * HP:Beaten MV:Fresh > where
  1560. Players in your Zone
  1561. --------------------
  1562. Byrg - A Small Clearing
  1563. You catch a faint scent of a horse nearby.
  1564.  
  1565. * HP:Beaten MV:Fresh > where
  1566. where
  1567. Players in your Zone
  1568. --------------------
  1569. Byrg - A Small Clearing
  1570. You catch a faint scent of a horse nearby.
  1571.  
  1572. * HP:Beaten MV:Fresh > where
  1573. Players in your Zone
  1574. --------------------
  1575. Byrg - A Small Clearing
  1576. You catch a faint scent of a horse nearby.
  1577.  
  1578. * HP:Beaten MV:Fresh > where
  1579. Players in your Zone
  1580. --------------------
  1581. Byrg - A Small Clearing
  1582. You catch a faint scent of a horse nearby.
  1583.  
  1584. * HP:Beaten MV:Fresh > where
  1585. Players in your Zone
  1586. --------------------
  1587. Byrg - A Small Clearing
  1588. You catch a faint scent of a horse nearby.
  1589.  
  1590. * HP:Beaten MV:Fresh > where
  1591. Players in your Zone
  1592. --------------------
  1593. Byrg - A Small Clearing
  1594. You catch a faint scent of a horse nearby.
  1595.  
  1596. * HP:Beaten MV:Fresh > where
  1597. Players in your Zone
  1598. --------------------
  1599. Byrg - A Small Clearing
  1600. You catch a faint scent of a horse nearby.
  1601.  
  1602. * HP:Beaten MV:Fresh > where
  1603. Players in your Zone
  1604. --------------------
  1605. Byrg - A Small Clearing
  1606. You catch a faint scent of a horse nearby.
  1607.  
  1608. * HP:Beaten MV:Fresh > where
  1609. Players in your Zone
  1610. --------------------
  1611. Byrg - A Small Clearing
  1612. You catch a faint scent of a horse nearby.
  1613.  
  1614. * HP:Beaten MV:Fresh > look
  1615. Preparing to find this room on the map.
  1616. Players in your Zone
  1617. --------------------
  1618. Byrg - A Small Clearing
  1619. You catch a faint scent of a horse nearby.
  1620.  
  1621. * HP:Beaten MV:Fresh > where
  1622. A Small Clearing
  1623. At this spot, no leaves or branches block the view of the sky. In the middle
  1624. of the clearing, a huge trunk of a fallen tree lies half-buried and covered
  1625. by green mosses. At one end of the trunk, a rough hollow stump provides
  1626. nourishment for various moss and fungi. Surrounding trees provide a natural
  1627. wall against high wind.
  1628. [ obvious exits: N E S W ]
  1629.  
  1630. Matching room found! Correcting map position.
  1631.  
  1632. The corpse of a spotted jaguar is lying here.
  1633.  
  1634. * HP:Beaten MV:Fresh > Players in your Zone
  1635. --------------------
  1636. Byrg - A Small Clearing
  1637. You catch a faint scent of a horse nearby.
  1638.  
  1639. * HP:Beaten MV:Fresh >
  1640. A handsome stag has arrived from the east.
  1641.  
  1642. * HP:Beaten MV:Fresh > kh
  1643. kh
  1644. [k human]
  1645. They aren't here.
  1646.  
  1647. * HP:Beaten MV:Fresh > kh
  1648. [k human]
  1649. They aren't here.
  1650.  
  1651. * HP:Beaten MV:Fresh > [k human]
  1652. They aren't here.
  1653.  
  1654. * HP:Beaten MV:Fresh > scan s
  1655. Your eyesight is not so keen.
  1656.  
  1657. * HP:Beaten MV:Fresh > s
  1658. n
  1659. Densely Forested Hills
  1660. During the day, most of the sunlight here is blocked by the dense canopy of
  1661. leaves up above. Echoing through the trees are the squawking of baby birds
  1662. demanding to be fed. Somewhere off in the distance, or perhaps very close by
  1663. in reality, occasional grunts and growls can be heard. More densely forested
  1664. hills can be seen to the east. A less dangerous way shows itself to the
  1665. north.
  1666. [ obvious exits: N E ]
  1667. A cute brown deer eyes you nervously.
  1668. A cute brown deer eyes you nervously.
  1669.  
  1670. * HP:Beaten MV:Full > A Small Clearing
  1671. At this spot, no leaves or branches block the view of the sky. In the middle
  1672. of the clearing, a huge trunk of a fallen tree lies half-buried and covered
  1673. by green mosses. At one end of the trunk, a rough hollow stump provides
  1674. nourishment for various moss and fungi. Surrounding trees provide a natural
  1675. wall against high wind.
  1676. [ obvious exits: N E S W ]
  1677. The corpse of a spotted jaguar is lying here.
  1678. A handsome stag stands here, ready to run.
  1679.  
  1680. * HP:Beaten MV:Full > where
  1681. Players in your Zone
  1682. --------------------
  1683. Byrg - A Small Clearing
  1684. You catch a faint scent of a horse nearby.
  1685.  
  1686. * HP:Beaten MV:Full > cmbb
  1687. cpo
  1688. [change mood brave]
  1689. Mood changed to: Brave
  1690.  
  1691. cw0
  1692. * HP:Beaten MV:Full > [change posture offensive]
  1693. Posture changed to: Offensive
  1694.  
  1695. * HP:Beaten MV:Full > [change wimpy 0]
  1696. You won't flee from any fight now.
  1697.  
  1698. where
  1699. * HP:Beaten MV:Full > Players in your Zone
  1700. --------------------
  1701. Byrg - A Small Clearing
  1702. You catch a faint scent of a horse nearby.
  1703.  
  1704. * HP:Beaten MV:Full > s
  1705. Densely Forested Hills
  1706. During the day, most of the sunlight here is blocked by the dense canopy of
  1707. leaves up above. Echoing through the trees are the squawking of baby birds
  1708. demanding to be fed. Somewhere off in the distance, or perhaps very close by
  1709. in reality, occasional grunts and growls can be heard. More densely forested
  1710. hills can be seen to the east. A less dangerous way shows itself to the
  1711. north.
  1712. [ obvious exits: N E ]
  1713. A cute brown deer eyes you nervously.
  1714. A cute brown deer eyes you nervously.
  1715.  
  1716. * HP:Beaten MV:Full > sc
  1717. You have 109(407) hit and 223(229) movement points.
  1718. You have scored 108667070 experience points and 2867 quest points.
  1719. You need 1727152293 exp to level and 133 qp to rank.
  1720. You have acquired 267 alt qps to date.
  1721. You have amassed 42 Turn points to date.
  1722. You have played 154 days and 23 hours (real time).
  1723. This ranks you as Byrg the Dark Master [Ghar'ghael 7] (Level 51).
  1724. You are standing.
  1725.  
  1726. * HP:Beaten MV:Full > where
  1727. The young buck has arrived from the east.
  1728. Players in your Zone
  1729. --------------------
  1730. Byrg - Densely Forested Hills
  1731. You catch a faint scent of a horse nearby.
  1732.  
  1733. * HP:Battered MV:Full > e
  1734. kh
  1735. bash
  1736. Densely Forested Hills
  1737. Trees, trees, and more trees! The sounds of nature surround and caress you as
  1738. the rustling of leaves above provides accompaniment to the symphony of chirps,
  1739. buzzes, and squeeks of small animals. At regular intervals, grunts and snorts
  1740. enhance nature's complex music. Everywhere you look, the landscape offers
  1741. the same scenery.
  1742. [ obvious exits: N W ]
  1743. A handsome stag stands here, ready to run.
  1744. An ancient, gnarled tree looms over you.
  1745.  
  1746. * HP:Battered MV:Full > [k human]
  1747. They aren't here.
  1748.  
  1749. * HP:Battered MV:Full > Bash who?
  1750.  
  1751. * HP:Battered MV:Full > n
  1752. n
  1753. Densely Forested Hills
  1754. The foliage here is so dense that it is almost impossible to see anything
  1755. more than ten feet away. Anything can be hiding behind one of the large tree
  1756. trunks, ready to pounce on an unsuspecting explorer. The leaves near the
  1757. treetops create a green ceiling that barely lets any light through. The
  1758. north offers more room to move around with fewer trees. There seems to be a
  1759. clearing to the west.
  1760. [ obvious exits: N S W ]
  1761. *Castien* is standing here, riding a warhorse.
  1762. A cute brown deer eyes you nervously.
  1763. A spotted jaguar opens its eyes lazily.
  1764. Stalking within the shadows, a man watches you in anger.
  1765. An ancient, gnarled tree looms over you.
  1766. An ancient, gnarled tree looms over you.
  1767.  
  1768. * HP:Battered MV:Full > *Castien* pierces your body.
  1769. No way! You're fighting for your life!
  1770.  
  1771. * HP:Beaten MV:Full - Castien: Critical >
  1772. *Castien* pierces your left hand.
  1773.  
  1774. * HP:Beaten MV:Full - Castien: Critical >
  1775. *Castien* panics, and attempts to flee!
  1776.  
  1777. * HP:Beaten MV:Full - Castien: Critical >
  1778. *Castien* leaves north riding a warhorse.
  1779.  
  1780. * HP:Beaten MV:Full > n
  1781. Forested Hills
  1782. The plant life here is incredibly varied. From bamboo to acorn trees, plants
  1783. jut out from the slope of the hills in very interesting directions. A cicada
  1784. in a nearby tree protests loudly at the disturbance that you caused as you
  1785. stepped on a dry stick. The forest looks denser to the south, almost masking
  1786. the brown hills underneath. A small meandering stream heads southward to the
  1787. east. The forest extends in endless monotony to the north and west.
  1788. [ obvious exits: N E S W ]
  1789. *Castien* is standing here, riding a warhorse.
  1790.  
  1791. * HP:Beaten MV:Full > kh
  1792. kh
  1793. kh
  1794. [k human]
  1795. You try to blast *Castien*, but he parries successfully.
  1796.  
  1797. * HP:Beaten MV:Full - Castien: Critical > [k human]
  1798. You do the best you can!
  1799.  
  1800. * HP:Beaten MV:Full - Castien: Critical > [k human]
  1801. You do the best you can!
  1802.  
  1803. * HP:Beaten MV:Full - Castien: Critical > cmz
  1804. *Castien* panics, and attempts to flee!
  1805. [change mood berserk]
  1806. Mood changed to: Berserk
  1807.  
  1808. bash
  1809. - Castien: Critical >
  1810. *Castien* leaves west riding a warhorse.
  1811.  
  1812. *
  1813. A brown deer has arrived from the east.
  1814.  
  1815. =
  1816. They're not here anymore!
  1817.  
  1818. * HP:Beaten MV:Full > kh
  1819. kh
  1820. [k human]
  1821. They aren't here.
  1822.  
  1823. * HP:Beaten MV:Full > kh
  1824. kh
  1825. [k human]
  1826. They aren't here.
  1827.  
  1828. * HP:Beaten MV:Full > [k human]
  1829. They aren't here.
  1830.  
  1831. * HP:Beaten MV:Full > [k human]
  1832. They aren't here.
  1833.  
  1834. * HP:Beaten MV:Full > kh
  1835. kh
  1836. [k human]
  1837. They aren't here.
  1838.  
  1839. * HP:Beaten MV:Full > kh
  1840. [k human]
  1841. They aren't here.
  1842.  
  1843. * HP:Beaten MV:Full > [k human]
  1844. They aren't here.
  1845.  
  1846. * HP:Beaten MV:Full > w
  1847. Medium Forested Hills
  1848. With so many trees, a lot of animal life can be found here. In several places
  1849. signs of animal activity can be seen as tiny tracks on the ground. The animal
  1850. noises combined form a chorus that can never be heard in any city. A little
  1851. clearing in the hilly woods can be seen south of here. The hills slope
  1852. downward to the north. To the east, the trees thin out a little.
  1853. [ obvious exits: N E S W ]
  1854. A cute brown deer eyes you nervously.
  1855. A cute brown deer eyes you nervously.
  1856.  
  1857. * HP:Beaten MV:Full > s
  1858. A Small Clearing
  1859. At this spot, no leaves or branches block the view of the sky. In the middle
  1860. of the clearing, a huge trunk of a fallen tree lies half-buried and covered
  1861. by green mosses. At one end of the trunk, a rough hollow stump provides
  1862. nourishment for various moss and fungi. Surrounding trees provide a natural
  1863. wall against high wind.
  1864. [ obvious exits: N E S W ]
  1865. The corpse of a spotted jaguar is lying here.
  1866. A Shienaran scout blends into the surroundings here.
  1867. A handsome stag stands here, ready to run.
  1868.  
  1869. * HP:Beaten MV:Full > n
  1870. Medium Forested Hills
  1871. With so many trees, a lot of animal life can be found here. In several places
  1872. signs of animal activity can be seen as tiny tracks on the ground. The animal
  1873. noises combined form a chorus that can never be heard in any city. A little
  1874. clearing in the hilly woods can be seen south of here. The hills slope
  1875. downward to the north. To the east, the trees thin out a little.
  1876. [ obvious exits: N E S W ]
  1877. A cute brown deer eyes you nervously.
  1878. A cute brown deer eyes you nervously.
  1879.  
  1880. * HP:Beaten MV:Full > cmbb
  1881. cmbb
  1882. [change mood brave]
  1883. You try to calm down, but can't.
  1884. change mood brave
  1885.  
  1886. cmbb
  1887. * HP:Beaten MV:Full > A brown deer panics, and attempts to flee!
  1888. A brown deer leaves west.
  1889. A brown deer panics, and attempts to flee!
  1890. A brown deer leaves south.
  1891. [change mood brave]
  1892. Mood changed to: Brave
  1893. Wimpy reset to: 122 hit points.
  1894.  
  1895. * HP:Beaten MV:Full > Mood changed to: Brave
  1896. Wimpy reset to: 122 hit points.
  1897.  
  1898. * HP:Beaten MV:Full > [change mood brave]
  1899. Mood changed to: Brave
  1900. Wimpy reset to: 122 hit points.
  1901.  
  1902. * HP:Beaten MV:Full > sc
  1903. You have 108(407) hit and 209(229) movement points.
  1904. You have scored 108667070 experience points and 2867 quest points.
  1905. You need 1727152293 exp to level and 133 qp to rank.
  1906. You have acquired 267 alt qps to date.
  1907. You have amassed 42 Turn points to date.
  1908. You have played 154 days and 23 hours (real time).
  1909. This ranks you as Byrg the Dark Master [Ghar'ghael 7] (Level 51).
  1910. You are standing.
  1911.  
  1912. * HP:Beaten MV:Full > where
  1913. Players in your Zone
  1914. --------------------
  1915. Byrg - Medium Forested Hills
  1916. You catch a faint scent of a horse nearby.
  1917.  
  1918. * HP:Beaten MV:Full > cmw
  1919. [change mood wimpy]
  1920. Mood changed to: Wimpy
  1921. Wimpy reset to: 203 hit points.
  1922.  
  1923. * HP:Beaten MV:Full > cpd
  1924. where
  1925. [change posture defensive]
  1926. Posture changed to: Defensive
  1927.  
  1928. * HP:Beaten MV:Full > Players in your Zone
  1929. --------------------
  1930. Byrg - Medium Forested Hills
  1931. You catch a faint scent of a horse nearby.
  1932.  
  1933. * HP:Beaten MV:Full > e
  1934. s
  1935. Forested Hills
  1936. The plant life here is incredibly varied. From bamboo to acorn trees, plants
  1937. jut out from the slope of the hills in very interesting directions. A cicada
  1938. in a nearby tree protests loudly at the disturbance that you caused as you
  1939. stepped on a dry stick. The forest looks denser to the south, almost masking
  1940. the brown hills underneath. A small meandering stream heads southward to the
  1941. east. The forest extends in endless monotony to the north and west.
  1942. [ obvious exits: N E S W ]
  1943. A cute brown deer eyes you nervously.
  1944.  
  1945. * HP:Beaten MV:Full > Densely Forested Hills
  1946. The foliage here is so dense that it is almost impossible to see anything
  1947. more than ten feet away. Anything can be hiding behind one of the large tree
  1948. trunks, ready to pounce on an unsuspecting explorer. The leaves near the
  1949. treetops create a green ceiling that barely lets any light through. The
  1950. north offers more room to move around with fewer trees. There seems to be a
  1951. clearing to the west.
  1952. [ obvious exits: N S W ]
  1953. *Castien* is standing here, riding a warhorse.
  1954. A cute brown deer eyes you nervously.
  1955. A spotted jaguar opens its eyes lazily.
  1956. Stalking within the shadows, a man watches you in anger.
  1957. An ancient, gnarled tree looms over you.
  1958. An ancient, gnarled tree looms over you.
  1959.  
  1960. >
  1961. *Castien* barely pierces your body.
  1962. You panic and attempt to flee!
  1963.  
  1964.  
  1965. You flee head over heels.
  1966. Forested Hills
  1967. The plant life here is incredibly varied. From bamboo to acorn trees, plants
  1968. jut out from the slope of the hills in very interesting directions. A cicada
  1969. in a nearby tree protests loudly at the disturbance that you caused as you
  1970. stepped on a dry stick. The forest looks denser to the south, almost masking
  1971. the brown hills underneath. A small meandering stream heads southward to the
  1972. east. The forest extends in endless monotony to the north and west.
  1973. [ obvious exits: N E S W ]
  1974. A cute brown deer eyes you nervously.
  1975.  
  1976. * HP:Beaten MV:Strong > cw0
  1977. [change wimpy 0]
  1978. You won't flee from any fight now.
  1979.  
  1980. * HP:Beaten MV:Strong > look
  1981. Preparing to find this room on the map.
  1982. Forested Hills
  1983. The plant life here is incredibly varied. From bamboo to acorn trees, plants
  1984. jut out from the slope of the hills in very interesting directions. A cicada
  1985. in a nearby tree protests loudly at the disturbance that you caused as you
  1986. stepped on a dry stick. The forest looks denser to the south, almost masking
  1987. the brown hills underneath. A small meandering stream heads southward to the
  1988. east. The forest extends in endless monotony to the north and west.
  1989. [ obvious exits: N E S W ]
  1990.  
  1991. Matching room found! Correcting map position.
  1992.  
  1993. A cute brown deer eyes you nervously.
  1994.  
  1995. where
  1996. * HP:Beaten MV:Strong > Players in your Zone
  1997. --------------------
  1998. Byrg - Forested Hills
  1999. You catch a faint scent of a horse nearby.
  2000.  
  2001. * HP:Beaten MV:Strong >
  2002. Your heartbeat calms down more as you feel less panicked.
  2003.  
  2004. * HP:Beaten MV:Fresh > s
  2005. bash castien
  2006. Densely Forested Hills
  2007. The foliage here is so dense that it is almost impossible to see anything
  2008. more than ten feet away. Anything can be hiding behind one of the large tree
  2009. trunks, ready to pounce on an unsuspecting explorer. The leaves near the
  2010. treetops create a green ceiling that barely lets any light through. The
  2011. north offers more room to move around with fewer trees. There seems to be a
  2012. clearing to the west.
  2013. [ obvious exits: N S W ]
  2014. *Castien* is standing here, riding a warhorse.
  2015. A cute brown deer eyes you nervously.
  2016. A spotted jaguar opens its eyes lazily.
  2017. Stalking within the shadows, a man watches you in anger.
  2018. An ancient, gnarled tree looms over you.
  2019. An ancient, gnarled tree looms over you.
  2020.  
  2021.  
  2022. *Castien* tickles your body with his pierce.
  2023.  
  2024. *
  2025. *Castien* panics, and attempts to flee!
  2026.  
  2027. *
  2028. *Castien* leaves west riding a warhorse.
  2029.  
  2030. =
  2031. They're not here anymore!
  2032.  
  2033. * HP:Beaten MV:Full > n
  2034. Forested Hills
  2035. The plant life here is incredibly varied. From bamboo to acorn trees, plants
  2036. jut out from the slope of the hills in very interesting directions. A cicada
  2037. in a nearby tree protests loudly at the disturbance that you caused as you
  2038. stepped on a dry stick. The forest looks denser to the south, almost masking
  2039. the brown hills underneath. A small meandering stream heads southward to the
  2040. east. The forest extends in endless monotony to the north and west.
  2041. [ obvious exits: N E S W ]
  2042. A cute brown deer eyes you nervously.
  2043.  
  2044. * HP:Beaten MV:Full > s
  2045. bash castien
  2046. *Castien* has arrived from the south, riding a warhorse.
  2047. Densely Forested Hills
  2048. The foliage here is so dense that it is almost impossible to see anything
  2049. more than ten feet away. Anything can be hiding behind one of the large tree
  2050. trunks, ready to pounce on an unsuspecting explorer. The leaves near the
  2051. treetops create a green ceiling that barely lets any light through. The
  2052. north offers more room to move around with fewer trees. There seems to be a
  2053. clearing to the west.
  2054. [ obvious exits: N S W ]
  2055. A cute brown deer eyes you nervously.
  2056. A spotted jaguar opens its eyes lazily.
  2057. Stalking within the shadows, a man watches you in anger.
  2058. An ancient, gnarled tree looms over you.
  2059. An ancient, gnarled tree looms over you.
  2060.  
  2061. * HP:Beaten MV:Full > Bash who?
  2062.  
  2063. * HP:Beaten MV:Full >
  2064. *Castien* has arrived from the north, riding a warhorse.
  2065.  
  2066. * HP:Beaten MV:Full > w
  2067.  
  2068. *Castien* barely pierces your left arm.
  2069.  
  2070. * HP:Beaten MV:Full - Castien: Beaten > No way! You're fighting for your life!
  2071.  
  2072. * HP:Beaten MV:Full - Castien: Beaten > f
  2073.  
  2074. You try to blast *Castien*, but he deflects the blow.
  2075. A brown deer panics, and attempts to flee!
  2076. A brown deer leaves north.
  2077. A spotted jaguar barely tickles your left arm with his hit.
  2078. The ancient tree tickles your left leg with its hit.
  2079. The ancient tree joins the ancient tree's fight!
  2080. *Castien* tickles your body with his pierce.
  2081.  
  2082. You panic and attempt to flee! Beaten >
  2083.  
  2084.  
  2085. *Castien* tickles your body with his pierce.
  2086.  
  2087.  
  2088. You flee head over heels.
  2089. Forested Hills
  2090. The plant life here is incredibly varied. From bamboo to acorn trees, plants
  2091. jut out from the slope of the hills in very interesting directions. A cicada
  2092. in a nearby tree protests loudly at the disturbance that you caused as you
  2093. stepped on a dry stick. The forest looks denser to the south, almost masking
  2094. the brown hills underneath. A small meandering stream heads southward to the
  2095. east. The forest extends in endless monotony to the north and west.
  2096. [ obvious exits: N E S W ]
  2097. A cute brown deer eyes you nervously.
  2098. A cute brown deer eyes you nervously.
  2099.  
  2100. * HP:Beaten MV:Full > cw0
  2101. *Castien* has arrived from the south, riding a warhorse.
  2102. [change wimpy 0]
  2103. You won't flee from any fight now.
  2104.  
  2105. * HP:Beaten MV:Full >
  2106. *Castien* tickles your left foot with his pierce.
  2107.  
  2108. * HP:Beaten MV:Full - Castien: Beaten > cmz
  2109. You try to blast *Castien*, but he deflects the blow.
  2110. A brown deer panics, and attempts to flee!
  2111. A brown deer leaves south.
  2112. *Castien* barely pierces your left leg.
  2113. [change mood berserk]
  2114. Mood changed to: Berserk
  2115.  
  2116. * HP:Beaten MV:Full - Castien: Beaten > bash
  2117. -
  2118. *Castien* pierces your left arm.
  2119. You wish that your wounds would stop BLEEDING so much!
  2120.  
  2121.  
  2122. +
  2123. *Castien* panics, and attempts to flee!
  2124.  
  2125. *
  2126. *Castien* leaves north riding a warhorse.
  2127.  
  2128. =
  2129. They're not here anymore!
  2130.  
  2131. * HP:Beaten MV:Full > bash castien
  2132. Bash who?
  2133.  
  2134. * HP:Beaten MV:Full > bash castien
  2135. Bash who?
  2136.  
  2137. * HP:Beaten MV:Full > bash castien
  2138. Bash who?
  2139.  
  2140. * HP:Beaten MV:Full > bash castien
  2141. Bash who?
  2142.  
  2143. * HP:Beaten MV:Full > bash castien
  2144. Bash who?
  2145.  
  2146. * HP:Beaten MV:Full > bash castien
  2147. Bash who?
  2148.  
  2149. * HP:Beaten MV:Strong > bash castien
  2150. Bash who?
  2151.  
  2152. * HP:Beaten MV:Strong > bash castien
  2153. Bash who?
  2154.  
  2155. * HP:Beaten MV:Strong > bash castien
  2156. *Castien* has arrived from the west, riding a warhorse.
  2157. A raven has arrived from the west.
  2158.  
  2159.  
  2160. *Castien* barely pierces your right hand.
  2161. You wish that your wounds would stop BLEEDING so much!
  2162.  
  2163.  
  2164. =
  2165. *Castien* tickles your body with his pierce.
  2166. You wish that your wounds would stop BLEEDING so much!
  2167.  
  2168. *Castien* tickles your right foot with his pierce.
  2169. You wish that your wounds would stop BLEEDING so much!
  2170.  
  2171.  
  2172. -
  2173. *Castien* panics, and attempts to flee!
  2174.  
  2175.  
  2176. As *Castien* avoids your bash, you topple over and fall to the ground!
  2177.  
  2178. * HP:Beaten MV:Strong - Castien: Beaten >
  2179. *Castien* leaves east riding a warhorse.
  2180.  
  2181. * HP:Beaten MV:Strong > bash castien
  2182.  
  2183. *Castien* has arrived from the east, riding a warhorse.
  2184.  
  2185. * HP:Beaten MV:Strong >
  2186. *Castien* barely pierces your right leg.
  2187. You wish that your wounds would stop BLEEDING so much!
  2188.  
  2189.  
  2190. - - Castien: Beaten >
  2191. *Castien* barely pierces your body.
  2192. You wish that your wounds would stop BLEEDING so much!
  2193.  
  2194.  
  2195. =
  2196. *Castien* panics, and attempts to flee!
  2197.  
  2198. +
  2199. *Castien* leaves east riding a warhorse.
  2200.  
  2201. =
  2202. They're not here anymore!
  2203.  
  2204. * HP:Beaten MV:Strong > bash castien
  2205. Bash who?
  2206.  
  2207. * HP:Beaten MV:Strong > bash castien
  2208. Bash who?
  2209.  
  2210. * HP:Beaten MV:Strong > bash castien
  2211. Bash who?
  2212.  
  2213. * HP:Beaten MV:Strong > bash castien
  2214. Bash who?
  2215.  
  2216. * HP:Beaten MV:Strong > bash castien
  2217. Bash who?
  2218.  
  2219. * HP:Beaten MV:Strong > bash castien
  2220.  
  2221. A brown deer panics, and attempts to flee!
  2222. A brown deer leaves south.
  2223. *Castien* has arrived from the east, riding a warhorse.
  2224.  
  2225. * HP:Beaten MV:Strong > *Castien* leaves south riding a warhorse.
  2226. A raven leaves south.
  2227. Bash who?
  2228.  
  2229. * HP:Beaten MV:Strong > bash castien
  2230. Bash who?
  2231.  
  2232. * HP:Beaten MV:Strong > bash castien
  2233. Bash who?
  2234.  
  2235. * HP:Beaten MV:Strong > bash castien
  2236. Bash who?
  2237.  
  2238. * HP:Beaten MV:Strong > bash castien
  2239. Bash who?
  2240.  
  2241. * HP:Beaten MV:Strong > bash castien
  2242. Bash who?
  2243.  
  2244. * HP:Beaten MV:Strong > bash castien
  2245. Bash who?
  2246.  
  2247. * HP:Beaten MV:Strong > bash castien
  2248. Bash who?
  2249.  
  2250. * HP:Beaten MV:Strong > where
  2251. Players in your Zone
  2252. --------------------
  2253. Byrg - Forested Hills
  2254.  
  2255. * HP:Beaten MV:Strong > n
  2256. Forested Hills
  2257. These hills are quite dense with trees and animal life. The trees themselves
  2258. seem to be able to hide many life forms. The thin canopy of leaves allow
  2259. plenty of light to nourish the emerald green undergrowth. Green rolling hills
  2260. to the north lead off into the distance. The trees thin to the north and east.
  2261. To the west, a low slope gradually takes you upward, whereas the south offers
  2262. more forested hills.
  2263. [ obvious exits: N S W ]
  2264. A cute brown deer eyes you nervously.
  2265. A young and strong buck is here, munching some grass.
  2266. A rust-colored bobcat crouches low, ready to pounce.
  2267. A handsome stag stands here, ready to run.
  2268. A Shienaran scout blends into the surroundings here.
  2269.  
  2270. * HP:Beaten MV:Tiring > n
  2271. A Gentle Slope
  2272. Angling up from the valley to the west, green grass covers this slope. A
  2273. light breeze blows from the west, as though encouraging you to go up the
  2274. hill. On the top of the hill, a lonely tower watches over the valley,
  2275. surveying the entire region. To the south more rolling hills color the
  2276. landscape. A hilltop can be seen east of here. It would not take much more
  2277. than dropping a smouldering cinder to set off a massive forest fire in the
  2278. surrounding area.
  2279. [ obvious exits: E S W ]
  2280. A cute brown deer eyes you nervously.
  2281. A cute brown deer eyes you nervously.
  2282. A cute brown deer eyes you nervously.
  2283.  
  2284. * HP:Beaten MV:Tiring > n
  2285. w
  2286. A brown deer panics, and attempts to flee!
  2287. A brown deer leaves east.
  2288. Alas, you cannot go that way...
  2289.  
  2290. * HP:Beaten MV:Tiring > s
  2291. A Shady Valley
  2292. This valley offers a panoramic view of the green hills that are so
  2293. characteristic of this region. Trees of all kinds and ages dot the peaceful
  2294. landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
  2295. harmony. Sounds of flowing water come from the south. It would not take
  2296. much more than dropping a smouldering cinder to set off a massive forest
  2297. fire in the surrounding area.
  2298. [ obvious exits: N E S W ]
  2299.  
  2300. * HP:Beaten MV:Tiring > Low Slope
  2301. Trees and bushes jut out of the slope at odd angles. The ground is rich
  2302. with leaves that had fallen over the centuries. The slope angles downward
  2303. to a little stream to the north. Signs of an old forest that had grown on
  2304. these hills can be seen to the east and south. A little to the west, the
  2305. slope descends even further. It would not take much more than dropping a
  2306. smouldering cinder to set off a massive forest fire in the surrounding
  2307. area.
  2308. [ obvious exits: N E S W ]
  2309. A cute brown deer eyes you nervously.
  2310. A cute brown deer eyes you nervously.
  2311. A raven is visible flying high in the sky.
  2312.  
  2313. * HP:Beaten MV:Tiring > u
  2314. Alas, you cannot go that way...
  2315.  
  2316. * HP:Beaten MV:Tiring > cmbb
  2317. cmbb
  2318. cmbb
  2319. [change mood brave]
  2320. You try to calm down, but can't.
  2321. change mood brave
  2322.  
  2323. * HP:Beaten MV:Tiring > cmbb
  2324. [change mood brave]
  2325. You try to calm down, but can't.
  2326. change mood brave
  2327.  
  2328. * HP:Beaten MV:Tiring > cmbb
  2329. [change mood brave]
  2330. You try to calm down, but can't.
  2331. change mood brave
  2332.  
  2333. * HP:Beaten MV:Tiring > cmbb
  2334. You try to calm down, but can't.
  2335. change mood brave
  2336.  
  2337. * HP:Beaten MV:Tiring > [change mood brave]
  2338. You try to calm down, but can't.
  2339. change mood brave
  2340.  
  2341. cmbb
  2342. * HP:Beaten MV:Tiring > Mood changed to: Brave
  2343. Wimpy reset to: 122 hit points.
  2344.  
  2345. * HP:Beaten MV:Tiring > [change mood brave]
  2346. Mood changed to: Brave
  2347. Wimpy reset to: 122 hit points.
  2348.  
  2349. * HP:Beaten MV:Tiring > Mood changed to: Brave
  2350. Wimpy reset to: 122 hit points.
  2351.  
  2352. * HP:Beaten MV:Tiring > [change mood brave]
  2353. Mood changed to: Brave
  2354. Wimpy reset to: 122 hit points.
  2355.  
  2356. * HP:Beaten MV:Tiring > dhh
  2357. Mood changed to: Brave
  2358. Wimpy reset to: 122 hit points.
  2359.  
  2360. * HP:Beaten MV:Tiring > Mood changed to: Brave
  2361. Wimpy reset to: 122 hit points.
  2362.  
  2363. look
  2364. Preparing to find this room on the map.
  2365. * HP:Beaten MV:Tiring > [change mood brave]
  2366. Mood changed to: Brave
  2367. Wimpy reset to: 122 hit points.
  2368.  
  2369. * HP:Beaten MV:Tiring > [diag h.human]
  2370. No-one by that name here.
  2371.  
  2372. where
  2373. * HP:Beaten MV:Tiring > Low Slope
  2374. Trees and bushes jut out of the slope at odd angles. The ground is rich
  2375. with leaves that had fallen over the centuries. The slope angles downward
  2376. to a little stream to the north. Signs of an old forest that had grown on
  2377. these hills can be seen to the east and south. A little to the west, the
  2378. slope descends even further. It would not take much more than dropping a
  2379. smouldering cinder to set off a massive forest fire in the surrounding
  2380. area.
  2381. [ obvious exits: N E S W ]
  2382.  
  2383. Matching room found! Correcting map position.
  2384.  
  2385. A cute brown deer eyes you nervously.
  2386. A cute brown deer eyes you nervously.
  2387. A raven is visible flying high in the sky.
  2388.  
  2389. * HP:Beaten MV:Tiring > Players in your Zone
  2390. --------------------
  2391. Byrg - Low Slope
  2392.  
  2393. * HP:Beaten MV:Tiring > w
  2394. Angling Slope
  2395. Covered with green grass and lightly dotted with tiny shrubs, this slope
  2396. angles sharply downward toward the front yard of a little worn-out cottage.
  2397. From here, you can see the low hills to the southeast, the grassy hills to
  2398. the north, and the forested hills to the southwest. A giant tree stands
  2399. here. It looks like it is climbable. It would not take much more than
  2400. dropping a smouldering cinder to set off a massive forest fire in the
  2401. surrounding area.
  2402. [ obvious exits: N E S W U ]
  2403. A cute brown deer eyes you nervously.
  2404. A cute brown deer eyes you nervously.
  2405. A foul-looking man stands here dressed in wealthy clothing.
  2406.  
  2407. * HP:Beaten MV:Tiring > u
  2408. where
  2409.  
  2410. A brown deer has arrived from the south.
  2411. A brown deer panics, and attempts to flee!
  2412. A brown deer leaves west.
  2413. A smuggler tickles your body with his slash.
  2414. You wish that your wounds would stop BLEEDING so much!
  2415.  
  2416. You panic and attempt to flee!
  2417. A smuggler tries to slash you, but you deflect the blow.
  2418. A brown deer panics, and attempts to flee!
  2419. A brown deer leaves west.
  2420. Your heartbeat calms down more as you feel less panicked.
  2421.  
  2422. You flee head over heels.
  2423. Low Slope
  2424. Trees and bushes jut out of the slope at odd angles. The ground is rich
  2425. with leaves that had fallen over the centuries. The slope angles downward
  2426. to a little stream to the north. Signs of an old forest that had grown on
  2427. these hills can be seen to the east and south. A little to the west, the
  2428. slope descends even further. It would not take much more than dropping a
  2429. smouldering cinder to set off a massive forest fire in the surrounding
  2430. area.
  2431. [ obvious exits: N E S W ]
  2432. A cute brown deer eyes you nervously.
  2433. A cute brown deer eyes you nervously.
  2434. A raven is visible flying high in the sky.
  2435. Alas, you cannot go that way...
  2436.  
  2437. * HP:Beaten MV:Strong > Players in your Zone
  2438. --------------------
  2439. Byrg - Low Slope
  2440. You catch a faint scent of a horse nearby.
  2441.  
  2442. * HP:Beaten MV:Strong > cw0
  2443. *Castien* has arrived from the east, riding a warhorse.
  2444. [change wimpy 0]
  2445. You won't flee from any fight now.
  2446.  
  2447. * HP:Beaten MV:Strong > n
  2448.  
  2449. *Castien* pierces your left leg.
  2450. You wish that your wounds would stop BLEEDING so much!
  2451.  
  2452.  
  2453. * HP:Beaten MV:Strong - Castien: Beaten > No way! You're fighting for your life!
  2454.  
  2455. * HP:Beaten MV:Strong - Castien: Beaten > f
  2456. n
  2457. You try to blast *Castien*, but he deflects the blow.
  2458. A brown deer panics, and attempts to flee!
  2459. A brown deer leaves north.
  2460. A raven now follows Castien.
  2461. *Castien* barely pierces your left foot.
  2462. You wish that your wounds would stop BLEEDING so much!
  2463.  
  2464. PANIC! You couldn't escape!
  2465.  
  2466. * HP:Beaten MV:Strong - Castien: Beaten > n
  2467. n
  2468. No way! You're fighting for your life!
  2469.  
  2470. * HP:Beaten MV:Strong - Castien: Beaten > No way! You're fighting for your life!
  2471.  
  2472. * HP:Beaten MV:Strong - Castien: Beaten > *Castien* panics, and attempts to flee!
  2473. No way! You're fighting for your life!
  2474.  
  2475. * HP:Beaten MV:Strong - Castien: Beaten > f
  2476. n
  2477. *Castien* leaves north riding a warhorse.
  2478. Forested Hills
  2479. These hills are quite dense with trees and animal life. The trees themselves
  2480. seem to be able to hide many life forms. The thin canopy of leaves allow
  2481. plenty of light to nourish the emerald green undergrowth. Green rolling hills
  2482. to the north lead off into the distance. The trees thin to the north and east.
  2483. To the west, a low slope gradually takes you upward, whereas the south offers
  2484. more forested hills.
  2485. [ obvious exits: N S W ]
  2486. A cute brown deer eyes you nervously.
  2487. A young and strong buck is here, munching some grass.
  2488. A rust-colored bobcat crouches low, ready to pounce.
  2489. A handsome stag stands here, ready to run.
  2490.  
  2491. * HP:Beaten MV:Strong > n
  2492. A Gentle Slope
  2493. Angling up from the valley to the west, green grass covers this slope. A
  2494. light breeze blows from the west, as though encouraging you to go up the
  2495. hill. On the top of the hill, a lonely tower watches over the valley,
  2496. surveying the entire region. To the south more rolling hills color the
  2497. landscape. A hilltop can be seen east of here. It would not take much more
  2498. than dropping a smouldering cinder to set off a massive forest fire in the
  2499. surrounding area.
  2500. [ obvious exits: E S W ]
  2501. A black wolf growls loudly, poised to leap.
  2502. A cute brown deer eyes you nervously.
  2503. A cute brown deer eyes you nervously.
  2504.  
  2505. * HP:Beaten MV:Strong > Alas, you cannot go that way...
  2506.  
  2507. n
  2508. * HP:Beaten MV:Strong > n
  2509. Alas, you cannot go that way...
  2510.  
  2511. * HP:Beaten MV:Strong > w
  2512. Alas, you cannot go that way...
  2513.  
  2514. * HP:Beaten MV:Strong > w
  2515. w
  2516. A Shady Valley
  2517. This valley offers a panoramic view of the green hills that are so
  2518. characteristic of this region. Trees of all kinds and ages dot the peaceful
  2519. landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
  2520. harmony. Sounds of flowing water come from the south. It would not take
  2521. much more than dropping a smouldering cinder to set off a massive forest
  2522. fire in the surrounding area.
  2523. [ obvious exits: N E S W ]
  2524. *Castien* is standing here, riding a warhorse.
  2525. A cute brown deer eyes you nervously.
  2526.  
  2527. * HP:Beaten MV:Strong > Rolling Hills
  2528. The land surrounding these lush green hills is peaceful and quiet. Little
  2529. animals scurry here and there minding the business of survival. It seems
  2530. that this place has never seen the dark violence that inflicts other parts
  2531. of the world. Looking down, you see a shady valley toward the east. A slope
  2532. angles slightly upward to the south. To the west, you can see a little
  2533. cottage. It would not take much more than dropping a smouldering cinder to
  2534. set off a massive forest fire in the surrounding area.
  2535. [ obvious exits: N E S W ]
  2536. A pale man wearing farming clothes angrily approaches you.
  2537. A cute brown deer eyes you nervously.
  2538. A young and strong buck is here, munching some grass.
  2539.  
  2540. w
  2541. * HP:Beaten MV:Strong > In Front of a Cottage
  2542. This cottage seems to have been neglected for quite a while. The people who
  2543. lived here must have left this place in a hurry, since everything was left
  2544. as if the people were suddenly spirited away from the task they were doing.
  2545. The cottage is thatched-roofed with clay and straw amalgam walls. No sign
  2546. of life is detectable. It would not take much more than a smouldering
  2547. cinder to set off a massive forest fire in the surrounding area.
  2548. [ obvious exits: E S W ]
  2549. A cute brown deer eyes you nervously.
  2550. A cute brown deer eyes you nervously.
  2551.  
  2552. * HP:Beaten MV:Strong > Inside the Cottage
  2553. This cottage is well furnished with tables and chairs. To the south, an
  2554. open doorway shows a made bed. The tables and chairs lie in odd places.
  2555. Pots and pans are strewn all over the floor in a great disorderly heap.
  2556. A thin layer of dust covers all exposed surfaces.
  2557. [ obvious exits: E S ]
  2558.  
  2559. * HP:Beaten MV:Strong > w
  2560. n
  2561. Alas, you cannot go that way...
  2562.  
  2563. * HP:Beaten MV:Strong > n
  2564. Alas, you cannot go that way...
  2565.  
  2566. * HP:Beaten MV:Strong > Alas, you cannot go that way...
  2567.  
  2568. * HP:Beaten MV:Strong > e
  2569. s
  2570. s
  2571. In Front of a Cottage
  2572. This cottage seems to have been neglected for quite a while. The people who
  2573. lived here must have left this place in a hurry, since everything was left
  2574. as if the people were suddenly spirited away from the task they were doing.
  2575. The cottage is thatched-roofed with clay and straw amalgam walls. No sign
  2576. of life is detectable. It would not take much more than a smouldering
  2577. cinder to set off a massive forest fire in the surrounding area.
  2578. [ obvious exits: E S W ]
  2579. *Castien* is standing here, riding a warhorse.
  2580. A cute brown deer eyes you nervously.
  2581. A cute brown deer eyes you nervously.
  2582.  
  2583. * HP:Beaten MV:Strong > *Castien* leaves south riding a warhorse.
  2584. Rolling Hills
  2585. The billowing hills continue as far as the eyes can see to the south. A tall
  2586. tower stands in silent vigil to the northeast. Vegetation grows denser
  2587. toward the south, housing more hidden life than the senses can detect. Now
  2588. and again, a screech of a hawk can be heard.
  2589. [ obvious exits: N E S ]
  2590. *Castien* is standing here, riding a warhorse.
  2591. A cute brown deer eyes you nervously.
  2592. A cute brown deer eyes you nervously.
  2593. A cute brown deer eyes you nervously.
  2594. Stalking within the shadows, a man watches you in anger.
  2595.  
  2596. * HP:Beaten MV:Strong > look
  2597. Preparing to find this room on the map.
  2598. *Castien* barely pierces your body.
  2599. You wish that your wounds would stop BLEEDING so much!
  2600.  
  2601. No way! You're fighting for your life!
  2602.  
  2603. * HP:Critical MV:Strong - Castien: Beaten > A brown deer panics, and attempts to flee!
  2604. A brown deer leaves north.
  2605. Rolling Hills
  2606. The billowing hills continue as far as the eyes can see to the south. A tall
  2607. tower stands in silent vigil to the northeast. Vegetation grows denser
  2608. toward the south, housing more hidden life than the senses can detect. Now
  2609. and again, a screech of a hawk can be heard.
  2610. [ obvious exits: N E S ]
  2611.  
  2612. Matching room found! Correcting map position.
  2613.  
  2614. *Castien* is here, fighting YOU!, riding a warhorse.
  2615. A cute brown deer eyes you nervously.
  2616. A cute brown deer eyes you nervously.
  2617. Stalking within the shadows, a man watches you in anger.
  2618.  
  2619. * HP:Critical MV:Strong - Castien: Beaten > f
  2620. e
  2621. You panic and attempt to flee!
  2622.  
  2623. e
  2624. e
  2625. You try to blast *Castien*, but he parries successfully.
  2626. *Castien* pierces your right leg.
  2627. You wish that your wounds would stop BLEEDING so much!
  2628.  
  2629. You flee head over heels.
  2630. Tall Grass
  2631. This seems to be the remains of what was a garden. Wading through this
  2632. grass can be an exertion in physical stamina because of the tangling
  2633. roots and the sharp edges of grass leaves. Hundreds of tiny insects
  2634. click and buzz happily to see a tasty meal coming their way. To the north lies
  2635. the front entrance of a little cottage. Low hills cover the souther horizon.
  2636. The way to the west is passable only by climbing upward on a steep slope.
  2637. [ obvious exits: N E S W ]
  2638. Stalking within the shadows, a man watches you in anger.
  2639. A cute brown deer eyes you nervously.
  2640. A black snake is here, lying on a rock.
  2641. A wild hog snorts angrily, pawing at the ground.
  2642. Sickly, wilted grass blankets the ground, intermixed with dry sand.
  2643. Lightly Forested Hills
  2644. These hills are scattered with medium sized trees here and there. Chirpings
  2645. of various species of birds can be heard nearby, although the exact
  2646. location of the source cannot be determined. On a nearby tree, a bird nest
  2647. can be seen sitting precariously on a very high branch. Through the trees,
  2648. a small clearing can be seen to the east. A lot of buzzing comes from the
  2649. west. Vegetation grows denser to the south and east.
  2650. [ obvious exits: N E S W ]
  2651.  
  2652. * HP:Critical MV:Strong > Medium Forested Hills
  2653. With so many trees, a lot of animal life can be found here. In several places
  2654. signs of animal activity can be seen as tiny tracks on the ground. The animal
  2655. noises combined form a chorus that can never be heard in any city. A little
  2656. clearing in the hilly woods can be seen south of here. The hills slope
  2657. downward to the north. To the east, the trees thin out a little.
  2658. [ obvious exits: N E S W ]
  2659.  
  2660. * HP:Critical MV:Strong > e
  2661. Forested Hills
  2662. The plant life here is incredibly varied. From bamboo to acorn trees, plants
  2663. jut out from the slope of the hills in very interesting directions. A cicada
  2664. in a nearby tree protests loudly at the disturbance that you caused as you
  2665. stepped on a dry stick. The forest looks denser to the south, almost masking
  2666. the brown hills underneath. A small meandering stream heads southward to the
  2667. east. The forest extends in endless monotony to the north and west.
  2668. [ obvious exits: N E S W ]
  2669. A Shienaran scout blends into the surroundings here.
  2670.  
  2671. * HP:Critical MV:Tiring > n
  2672. A Clear Stream
  2673. The stream sparkles with the reflection of light as it flows from under a
  2674. nearby rock. The water seems cold and clear, perfect for the parched throats
  2675. of weary travelers. To the north many trees offer their shades for a brief
  2676. rest. Rolling hills rise up from this stream to the east and south.
  2677. [ obvious exits: E W ]
  2678. A young and strong buck is here, munching some grass.
  2679. Stalking within the shadows, a man watches you in anger.
  2680. A baby raccoon tumbles around, searching for something to eat.
  2681. A young and strong buck is here, munching some grass.
  2682.  
  2683. n
  2684. * HP:Critical MV:Tiring > Alas, you cannot go that way...
  2685.  
  2686. * HP:Critical MV:Tiring > n
  2687. Alas, you cannot go that way...
  2688.  
  2689. * HP:Critical MV:Tiring > Alas, you cannot go that way...
  2690.  
  2691. * HP:Critical MV:Tiring > e
  2692. A Fallow Field
  2693. The earth under your feet is soft and rich, but this entire field had been
  2694. left intentionally unused in order to replenish the nutrients in the ground.
  2695. Brown and green weeds form an abstract mosaic on the brown background of dirt.
  2696. To the north, a tilled field awaits ready to be planted with new crops.
  2697. A pungent odor wafts in from the south.
  2698. [ obvious exits: N E S W ]
  2699. A cute brown deer eyes you nervously.
  2700. A spotted horse wanders skittishly around here.
  2701.  
  2702. * HP:Critical MV:Tiring > n
  2703. Green Hills
  2704. Small animals wander around in the low bushes hunting for food. Birds fly
  2705. spritely from branch to branch, feeding their young and building nests.
  2706. To the west is a tall watch tower. To the east are some very brown hills.
  2707. You notice hills with denser trees to the west, separated from the tilled
  2708. field to the south by a high fence.
  2709. [ obvious exits: N E S ]
  2710. A handsome stag stands here, ready to run.
  2711. A baby raccoon tumbles around, searching for something to eat.
  2712. A panther stalks through the wilderness.
  2713. A young and strong buck is here, munching some grass.
  2714. A cute brown deer eyes you nervously.
  2715. A cute brown deer eyes you nervously.
  2716. A raven is here flying around.
  2717.  
  2718. look
  2719. Preparing to find this room on the map.
  2720. * HP:Critical MV:Tiring > where
  2721. Green Hills
  2722. Small animals wander around in the low bushes hunting for food. Birds fly
  2723. spritely from branch to branch, feeding their young and building nests.
  2724. To the west is a tall watch tower. To the east are some very brown hills.
  2725. You notice hills with denser trees to the west, separated from the tilled
  2726. field to the south by a high fence.
  2727. [ obvious exits: N E S ]
  2728.  
  2729. Matching room found! Correcting map position.
  2730.  
  2731. A handsome stag stands here, ready to run.
  2732. A baby raccoon tumbles around, searching for something to eat.
  2733. A panther stalks through the wilderness.
  2734. A young and strong buck is here, munching some grass.
  2735. A cute brown deer eyes you nervously.
  2736. A cute brown deer eyes you nervously.
  2737. A raven is here flying around.
  2738.  
  2739. * HP:Critical MV:Tiring > Players in your Zone
  2740. --------------------
  2741. Byrg - Green Hills
  2742. You catch a faint scent of a horse nearby.
  2743.  
  2744. e
  2745. * HP:Critical MV:Tiring > e
  2746. e
  2747. Brown Hills
  2748. The ground crunches beneath your heavy footsteps as if crying out for rain
  2749. that will eventually rejuvinate these hills. Tiny saplings struggle to shoot
  2750. heavenward, slowly overcoming the overwhelming odds left by a recent
  2751. conflagration. To the north and east are more burned hills. To the south,
  2752. the fields of a farm can be seen.
  2753. [ obvious exits: N E S W ]
  2754. Stalking within the shadows, a man watches you in anger.
  2755. A handsome stag stands here, ready to run.
  2756. The short gray wolf bitch is foraging for food here.
  2757.  
  2758. * HP:Critical MV:Tiring > The Dusty Road
  2759. As the road continues from the bend just north of here it cuts through
  2760. forest on either side as it winds its way from Fal Dara to Tar Valon.
  2761. Dust kicks up beneath your feet, dirtying your gear.
  2762. [ obvious exits: N E S W ]
  2763.  
  2764. n
  2765. * HP:Critical MV:Tiring > Thick Forest
  2766. The forest here is just off the road, which you can see through the trees
  2767. to the north. The trees are closely packed together, although you can still
  2768. move freely between them. To the east, the trees pretty much grow into each
  2769. other, forming an impenetrable wall.
  2770. [ obvious exits: N S W ]
  2771.  
  2772. * HP:Critical MV:Tiring > n
  2773. The Dusty Road
  2774. To the west, you can barely see the road leading to plains just beyond the
  2775. forest. Here, the old road is bordered by thick forest to either side, and
  2776. you can move off the road with little difficulty. Looking around, you spot
  2777. a tower poking up through the treetops to the northeast.
  2778. [ obvious exits: N E S W ]
  2779.  
  2780. * HP:Critical MV:Tiring > Thick Forest
  2781. You feel very peaceful here, standing underneath the beautiful, ancient trees
  2782. of this forest. The forest thickens as you proceed eastwards and northwards,
  2783. until it forms an impenetrable wall of trees. To your south, you can see the
  2784. old road winding its way through the forest, and to the west, the forest
  2785. lightens considerably.
  2786. [ obvious exits: S W ]
  2787. A Shienaran scout blends into the surroundings here.
  2788. A raven is here flying around.
  2789. A raven is here flying around.
  2790. A rat scurries around trying to get out of sight.
  2791.  
  2792. * HP:Critical MV:Tiring > w
  2793. w
  2794. Edge of the Forest
  2795. Here, you stand just inside the edge of a forest. The ancient trees around
  2796. you tower overhead, and you can see plains stretching westwards just beyond
  2797. them. To your south, you can see the old road leading east and west.
  2798. [ obvious exits: E S W ]
  2799. A raven is visible flying high in the sky.
  2800.  
  2801. w
  2802. * HP:Critical MV:Tiring > Brown Hills
  2803. The grass that used to be here have all turned into the brown and black ashes
  2804. that you see at your feet. It seems as though a large fire had passed through
  2805. these hills recently. The contrast to the the green hills surrounding this
  2806. area is startling. The fire must have reached the hills to the south and east
  2807. also.
  2808. [ obvious exits: N E S W ]
  2809. A young and strong buck is here, munching some grass.
  2810. A young and strong buck is here, munching some grass.
  2811. A cute brown deer eyes you nervously.
  2812.  
  2813. * HP:Critical MV:Tiring > A Flat Hill
  2814. Here lies a low hill with a top that looks like it had been sliced off by a
  2815. very large knife. The remnants of a circle of dark stones still remain here
  2816. undisturbed, worn away by the weather for countless years. Unlike the other
  2817. surrounding hills, this one is devoid of trees at the top. Stair-like steps
  2818. are worn into its side, barely detectable under the weed and grass.
  2819. [ obvious exits: E S ]
  2820. A handsome stag stands here, ready to run.
  2821. Sickly, wilted grass blankets the ground, intermixed with dry sand.
  2822.  
  2823. * HP:Critical MV:Tiring > where
  2824. The writhing grass barely tickles your head with its hit.
  2825. You wish that your wounds would stop BLEEDING so much!
  2826.  
  2827. The young buck has arrived from the east.
  2828. A handsome stag leaves south.
  2829. Players in your Zone
  2830. --------------------
  2831. Byrg - A Flat Hill
  2832. You catch a faint scent of a horse nearby.
  2833.  
  2834. * HP:Critical MV:Tiring - the writhing grass: Scratched > e
  2835. No way! You're fighting for your life!
  2836.  
  2837. f
  2838. * HP:Critical MV:Tiring - the writhing grass: Scratched >
  2839. You blast the writhing grass's branch into bloody fragments!
  2840. The writhing grass barely tickles your body with its hit.
  2841. You wish that your wounds would stop BLEEDING so much!
  2842.  
  2843.  
  2844. You panic and attempt to flee!writhing grass: Scratched >
  2845.  
  2846. e
  2847. s
  2848. e
  2849. You flee head over heels.
  2850. Brown Hills
  2851. The grass that used to be here have all turned into the brown and black ashes
  2852. that you see at your feet. It seems as though a large fire had passed through
  2853. these hills recently. The contrast to the the green hills surrounding this
  2854. area is startling. The fire must have reached the hills to the south and east
  2855. also.
  2856. [ obvious exits: N E S W ]
  2857. A young and strong buck is here, munching some grass.
  2858. A cute brown deer eyes you nervously.
  2859. Edge of the Forest
  2860. Here, you stand just inside the edge of a forest. The ancient trees around
  2861. you tower overhead, and you can see plains stretching westwards just beyond
  2862. them. To your south, you can see the old road leading east and west.
  2863. [ obvious exits: E S W ]
  2864. A raven is visible flying high in the sky.
  2865.  
  2866. * HP:Critical MV:Tiring > The Dusty Road
  2867. The old, worn road, bordered by light forest to either side, stretches on
  2868. through the plains to the west here. To the east, it leads deeper into the
  2869. forest, where the forest bordering the road also seems to get thicker. You
  2870. can see the tip of a gray tower poking out through the treetops to the
  2871. northeast.
  2872. [ obvious exits: N E S W ]
  2873. *Castien* is standing here, riding a warhorse.
  2874.  
  2875. * HP:Critical MV:Tiring > The Dusty Road
  2876. To the west, you can barely see the road leading to plains just beyond the
  2877. forest. Here, the old road is bordered by thick forest to either side, and
  2878. you can move off the road with little difficulty. Looking around, you spot
  2879. a tower poking up through the treetops to the northeast.
  2880. [ obvious exits: N E S W ]
  2881.  
  2882. * HP:Critical MV:Tiring > look
  2883. Preparing to find this room on the map.
  2884. The Dusty Road
  2885. To the west, you can barely see the road leading to plains just beyond the
  2886. forest. Here, the old road is bordered by thick forest to either side, and
  2887. you can move off the road with little difficulty. Looking around, you spot
  2888. a tower poking up through the treetops to the northeast.
  2889. [ obvious exits: N E S W ]
  2890.  
  2891. Matching room found! Correcting map position.
  2892.  
  2893.  
  2894. * HP:Critical MV:Tiring > s
  2895. s
  2896. s
  2897. *Castien* has arrived from the west, riding a warhorse.
  2898. Thick Forest
  2899. The forest here is just off the road, which you can see through the trees
  2900. to the north. The trees are closely packed together, although you can still
  2901. move freely between them. To the east, the trees pretty much grow into each
  2902. other, forming an impenetrable wall.
  2903. [ obvious exits: N S W ]
  2904.  
  2905. * HP:Critical MV:Tiring > Thick Forest
  2906. Here the trees have become much more closely packed, making movement among
  2907. them very difficult. It doesn't look like you can move any farther south or
  2908. east, only back to the north and west, where the forest begins to thin out
  2909. again.
  2910. [ obvious exits: N S W ]
  2911.  
  2912. * HP:Critical MV:Tiring > Alongside a Road
  2913. The towers of Fal Dara stick out through the trees and above the hills.
  2914. Off to the west runs the road towards Tar Valon, and a steep hill lies
  2915. to the south. Rocks and briar bushes line the edge of the road and
  2916. some rugged weeds have made their home in these hills.
  2917. [ obvious exits: N S W ]
  2918. A Shienaran scout blends into the surroundings here.
  2919.  
  2920. * HP:Critical MV:Tiring > s
  2921. Atop a Cliff
  2922. This hill overlooks a gully to the west, with the road running down
  2923. below. Hoofprints and bootprints cover the ground and the bushes have
  2924. been beaten down here. Apparently this is a favorite spot for the
  2925. Shienarans to watch the road, though most trouble from the Blight would
  2926. approach on the northern side of the city.
  2927. [ obvious exits: N S ]
  2928. A dun mare is here, snorting angrily.
  2929.  
  2930. * HP:Critical MV:Tiring > look
  2931. Preparing to find this room on the map.
  2932. where
  2933. Atop a Cliff
  2934. This hill overlooks a gully to the west, with the road running down
  2935. below. Hoofprints and bootprints cover the ground and the bushes have
  2936. been beaten down here. Apparently this is a favorite spot for the
  2937. Shienarans to watch the road, though most trouble from the Blight would
  2938. approach on the northern side of the city.
  2939. [ obvious exits: N S ]
  2940.  
  2941. Matching room found! Correcting map position.
  2942.  
  2943. A dun mare is here, snorting angrily.
  2944.  
  2945. * HP:Critical MV:Tiring > w
  2946. Players in your Zone
  2947. --------------------
  2948. Byrg - Atop a Cliff
  2949.  
  2950. * HP:Critical MV:Tiring > s
  2951. Alas, you cannot go that way...
  2952.  
  2953. * HP:Critical MV:Tiring > Foot of a Hill
  2954. The hills overlooking the road lie to the north, while to the west can
  2955. be found the road itself. Small and stunted trees shade a dry creekbed
  2956. littered with smooth stones.
  2957. [ obvious exits: N W ]
  2958.  
  2959. * HP:Critical MV:Tiring > w
  2960. w
  2961. s
  2962. Curve in the Road
  2963. Here the road bends to the west and continues towards Fal Dara to the
  2964. north. A well-beaten path leads off to the east and up towards the cliffs
  2965. that flank the road.
  2966. [ obvious exits: N E W ]
  2967.  
  2968. * HP:Critical MV:Tiring > w
  2969. Southward Bend
  2970. The road leads off towards a farm to your west and climbs a steep hill
  2971. to your north. You could follow the road on around towards the east
  2972. where it leads to Fal Dara's towering grey walls.
  2973. [ obvious exits: N E S W ]
  2974.  
  2975. * HP:Critical MV:Tiring > s
  2976. Road Around a Hill
  2977. The road veers around a hill, headed west. The towers of Fal Dara can
  2978. be seen to the north, jutting above the steep hills. Some of the trees
  2979. seen from the road have been split apart by the harsh Shienaran winter.
  2980. [ obvious exits: N W ]
  2981.  
  2982. * HP:Critical MV:Tiring > w
  2983. Fal Dara Road
  2984. The road straightens out at the foot of a steep hill and heads off
  2985. towards the south. To the east it curves again on its meandering way
  2986. towards Fal Dara. A tree overlooking the road here has had branches
  2987. shorn off, perhaps for firewood.
  2988. [ obvious exits: E S ]
  2989.  
  2990. * HP:Critical MV:Tiring > On the Long Road
  2991. The road runs north and south here, steadily moving through the
  2992. hills of Shienar. Occasionally a twisted tree can be spotted amongst
  2993. the other trees, a victim of the ever-advancing Blight.
  2994. [ obvious exits: N E S W ]
  2995.  
  2996. * HP:Critical MV:Tiring > n
  2997. Mouth of the Gorge
  2998. A gorge has been carved out of the hills by wind and rain, and steep
  2999. rock walls encompass the entrance to the north. A tight squeeze, it
  3000. might prove dangerous to get trapped in there.
  3001. [ obvious exits: N E ]
  3002. A hound of the shadow smells blood in the air.
  3003.  
  3004. * HP:Critical MV:Tiring > w
  3005. Tight Turn
  3006. The walls narrow even further here as the gorge twists to the west and
  3007. south. Rocks litter the ground, fallen from the heights at least six feet
  3008. above your head. The smell of smoke seems to be coming from the west.
  3009. [ obvious exits: S W ]
  3010. A hound of the shadow smells blood in the air.
  3011. A hound of the shadow smells blood in the air.
  3012.  
  3013. * HP:Critical MV:Tiring > Dead-End
  3014. The gorge ends in a wall of rock, with barely enough room for a horse to
  3015. turn around. The smoke-stained boulders overhead and assorted debris
  3016. on the ground show that this nook has been used as a campsite and
  3017. observation post for a long time.
  3018. [ obvious exits: E ]
  3019. A trolloc cookpot, couched in a bed of coals, boils with human flesh.
  3020. Overgrown grass surrounds an old ramshackle wagon missing one of its wheels.
  3021. A creature with leathery wings observes you.
  3022. A Gho'hlem trolloc flexes clawed hands, ready to kill.
  3023. A darkhound is here, howling.
  3024. A Gho'hlem trolloc flexes clawed hands, ready to kill.
  3025. A silent, black-robed figure watches you from afar.
  3026.  
  3027. o HP:Critical MV:Winded > sc
  3028. You have 59(407) hit and 114(229) movement points.
  3029. You have scored 108667070 experience points and 2867 quest points.
  3030. You need 1727152293 exp to level and 133 qp to rank.
  3031. You have acquired 267 alt qps to date.
  3032. You have amassed 42 Turn points to date.
  3033. You have played 155 days and 0 hours (real time).
  3034. This ranks you as Byrg the Dark Master [Ghar'ghael 7] (Level 51).
  3035. You are standing.
  3036.  
  3037. o HP:Critical MV:Winded > cmz
  3038. kh
  3039. [change mood berserk]
  3040. Mood changed to: Berserk
  3041.  
  3042. o HP:Critical MV:Winded > kh
  3043. kh
  3044. [k human]
  3045. They aren't here.
  3046.  
  3047. o HP:Critical MV:Winded > kh
  3048. [k human]
  3049. They aren't here.
  3050.  
  3051. o HP:Critical MV:Winded > kh
  3052. [k human]
  3053. They aren't here.
  3054.  
  3055. o HP:Critical MV:Winded > kh
  3056. [k human]
  3057. They aren't here.
  3058.  
  3059. o HP:Critical MV:Winded > kh
  3060. [k human]
  3061. They aren't here.
  3062.  
  3063. o HP:Critical MV:Winded > kh
  3064. [k human]
  3065. They aren't here.
  3066.  
  3067. o HP:Critical MV:Winded > [k human]
  3068. They aren't here.
  3069.  
  3070. kh
  3071. o HP:Critical MV:Winded > [k human]
  3072. They aren't here.
  3073.  
  3074. o HP:Critical MV:Winded > kh
  3075. [k human]
  3076. They aren't here.
  3077.  
  3078. o HP:Critical MV:Winded > kh
  3079. [k human]
  3080. They aren't here.
  3081.  
  3082. kh
  3083. o HP:Critical MV:Winded > [k human]
  3084. They aren't here.
  3085.  
  3086. o HP:Critical MV:Winded > kh
  3087. [k human]
  3088. They aren't here.
  3089.  
  3090. o HP:Critical MV:Winded > kh
  3091. [k human]
  3092. They aren't here.
  3093.  
  3094. o HP:Critical MV:Winded > kh
  3095. [k human]
  3096. They aren't here.
  3097.  
  3098. o HP:Critical MV:Winded > kh
  3099. kh
  3100. [k human]
  3101. They aren't here.
  3102.  
  3103. o HP:Critical MV:Winded > kh
  3104. [k human]
  3105. They aren't here.
  3106.  
  3107. o HP:Critical MV:Winded > [k human]
  3108. They aren't here.
  3109.  
  3110. o HP:Critical MV:Winded > [k human]
  3111. They aren't here.
  3112.  
  3113. o HP:Critical MV:Winded > bash castien
  3114. Bash who?
  3115.  
  3116. o HP:Critical MV:Winded > bash castien
  3117. Bash who?
  3118.  
  3119. o HP:Critical MV:Winded > bash castien
  3120. Bash who?
  3121.  
  3122. o HP:Critical MV:Winded > bash castien
  3123. Bash who?
  3124.  
  3125. o HP:Critical MV:Winded > bash castien
  3126. Bash who?
  3127.  
  3128. o HP:Critical MV:Winded > bash castien
  3129. Bash who?
  3130.  
  3131. o HP:Critical MV:Winded > bash castien
  3132. Bash who?
  3133.  
  3134. o HP:Critical MV:Winded > bash castien
  3135. Bash who?
  3136.  
  3137. o HP:Critical MV:Winded > bash castien
  3138. *Castien* has arrived from the east.
  3139.  
  3140.  
  3141. *Castien* barely pierces your body.
  3142. You wish that your wounds would stop BLEEDING so much!
  3143.  
  3144.  
  3145. -
  3146. *Castien* panics, and attempts to flee!
  3147.  
  3148. =
  3149. Your bash at *Castien* sends him sprawling!
  3150.  
  3151. * HP:Critical MV:Winded - Castien: Beaten >
  3152. A draghkar joins your fight!
  3153. A Gho'hlem trolloc joins a draghkar's fight!
  3154. A darkhound joins a draghkar's fight!
  3155. A Gho'hlem trolloc joins a draghkar's fight!
  3156. A myrddraal joins a draghkar's fight!
  3157.  
  3158. * HP:Critical MV:Winded - Castien: Beaten >
  3159. A myrddraal slashes Castien's right leg into bloody fragments!
  3160. A Gho'hlem trolloc crushes Castien's body extremely hard.
  3161. A darkhound hits Castien's head hard.
  3162. A Gho'hlem trolloc crushes Castien's left leg into bloody fragments!
  3163. A draghkar hits Castien's left arm hard.
  3164. *Castien* is dead! R.I.P.
  3165. take all corpse
  3166. Your blood freezes as you hear *Castien*'s death cry.
  3167.  
  3168. o HP:Critical MV:Winded > You get four gold crowns from the corpse of Castien.
  3169. You get a large number of copper pennies from the corpse of Castien.
  3170. You get a black pair of silver-tooled boots from the corpse of Castien.
  3171. You get a pair of earthen colored breeches from the corpse of Castien.
  3172. You get a leather water flask from the corpse of Castien.
  3173. You get a small purse from the corpse of Castien.
  3174. You get a belt bearing a dragon worked in silver from the corpse of Castien.
  3175. You get a feathered kandori paramerion from the corpse of Castien.
  3176. You get a polished onyx-inlaid shield from the corpse of Castien.
  3177. You get a jeweled wristcuff from the corpse of Castien.
  3178. You get a jeweled wristcuff from the corpse of Castien.
  3179. You get a pair of dark gloves from the corpse of Castien.
  3180. You get a set of cloth sleeves from the corpse of Castien.
  3181. You get a surcoat with exquisite embroidery from the corpse of Castien.
  3182. You get a bearskin tunic from the corpse of Castien.
  3183. You get a shimmering pendant of obsidian from the corpse of Castien.
  3184. You get a shimmering pendant of obsidian from the corpse of Castien.
  3185. You get a camouflaged hood from the corpse of Castien.
  3186. You get a gold ring from the corpse of Castien.
  3187. You get a gold ring from the corpse of Castien.
  3188. You get an oilstone from the corpse of Castien.
  3189. You get a crystal lightstick from the corpse of Castien.
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