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- o HP:Hurt MV:Tiring > You have 356(407) hit and 147(229) movement points.
- You have scored 108667070 experience points and 2867 quest points.
- You need 1727152293 exp to level and 133 qp to rank.
- You have acquired 267 alt qps to date.
- You have amassed 42 Turn points to date.
- You have played 154 days and 23 hours (real time).
- This ranks you as Byrg the Dark Master [Ghar'ghael 7] (Level 51).
- You are resting.
- o HP:Hurt MV:Tiring > look in pack
- backpack (used) :
- a skin of human flesh
- six copper pennys
- a wealth of gold crowns (112)
- [2] a package of iron rations
- [3] a thin vial of yellow fluid
- a dagger
- [3] a bubbling draught
- o HP:Hurt MV:Tiring > where
- Players in your Zone
- --------------------
- Byrg - On Top of the Tree
- who
- o HP:Hurt MV:Tiring > Players
- -------
- Dullahan the Wolfish Trolloc
- Byrg the Dark Master [Ghar'ghael Master]
- Zeeb the Master Havoc [Ko'bal Master]
- Troika the Myrddraal [Myrddraal]
- ~ Camus the Legend of the Dark [Watchers]
- Cruoris the Master Havoc [Ko'bal Master]
- Bashu the Ramshorned Trolloc
- 7 players displayed.
- o HP:Hurt MV:Tiring >
- Your heartbeat calms down more as you feel less panicked.
- o HP:Scratched MV:Strong >
- *Castien* has arrived from below, riding a warhorse.
- * HP:Scratched MV:Strong >
- *Castien* pierces your right arm.
- * HP:Scratched MV:Strong - Castien: Scratched >
- You try to blast *Castien*, but he deflects the blow.
- *Castien* pierces your body.
- * HP:Scratched MV:Strong - Castien: Scratched > cmbb
- *Castien* pierces your right leg.
- * HP:Hurt MV:Strong - Castien: Scratched > bash
- [change mood brave]
- Mood changed to: Brave
- - Castien: Scratched >
- *Castien* pierces your left leg.
- -
- *Castien* tickles your body with his pierce.
- As *Castien* avoids your bash, you topple over and fall to the ground!
- * HP:Hurt MV:Strong >
- *Castien* pierces your left arm.
- * HP:Hurt MV:Strong - Castien: Scratched > look castien
- *Castien* looks at you.
- * HP:Hurt MV:Strong - Castien: Scratched > bash
- Castien has a few scratches.
- *Castien* is using:
- <used as light> a crystal lightstick
- <held> an oilstone
- <worn on head> a camouflaged hood
- <worn around neck> a shimmering pendant of obsidian
- <worn around neck> a shimmering pendant of obsidian
- <worn about body> a surcoat with exquisite embroidery
- <worn on hands> a pair of dark gloves
- <worn around wrist> a jeweled wristcuff
- <worn around wrist> a jeweled wristcuff
- <worn as shield> a polished onyx-inlaid shield (used)
- <wielded> a feathered kandori paramerion
- <worn on legs> a pair of earthen colored breeches
- <worn on feet> a black pair of silver-tooled boots
- You try to blast *Castien*, but he parries successfully.
- *Castien* barely pierces your body.
- *Castien* tickles your body with his pierce.
- -
- *Castien* pierces your left arm.
- As *Castien* avoids your bash, you topple over and fall to the ground!
- * HP:Hurt MV:Strong - Castien: Scratched > cmz
- bash
- *Castien* pierces your right hand.
- * HP:Hurt MV:Full - Castien: Scratched > [change mood berserk]
- Mood changed to: Berserk
- - astien: Scratched >
- *Castien* barely pierces your left arm.
- As *Castien* avoids your bash, you topple over and fall to the ground!
- * HP:Hurt MV:Full - Castien: Scratched > bash
- *Castien* barely pierces your left leg.
- * astien: Scratched >
- *Castien* pierces your head.
- =
- *Castien* barely pierces your right hand.
- =
- Your bash at *Castien* sends him sprawling!
- * HP:Hurt MV:Full - Castien: Scratched >
- You blast *Castien*'s right leg into bloody fragments!
- * HP:Hurt MV:Full - Castien: Hurt >
- You blast *Castien*'s body into bloody fragments!
- * HP:Hurt MV:Full - Castien: Hurt >
- You blast *Castien*'s left leg into bloody fragments!
- You blast *Castien*'s left arm into bloody fragments!
- * HP:Hurt MV:Full - Castien: Wounded > bash
- *
- *Castien* pierces your body.
- =
- *Castien* barely pierces your right leg.
- As *Castien* avoids your bash, you topple over and fall to the ground!
- * HP:Wounded MV:Full - Castien: Wounded > bash
- *Castien* barely pierces your body.
- * HP:Wounded MV:Full - Castien: Wounded >
- *Castien* pierces your head.
- * - Castien: Wounded >
- *Castien* pierces your right hand.
- -
- *Castien* pierces your right arm.
- As *Castien* avoids your bash, you topple over and fall to the ground!
- * HP:Wounded MV:Full - Castien: Wounded > bash
- *Castien* pierces your body.
- - Castien: Wounded >
- *Castien* tickles your body with his pierce.
- *
- *Castien* pierces your body.
- =
- Your bash at *Castien* sends him sprawling!
- * HP:Wounded MV:Full - Castien: Wounded >
- You blast *Castien*'s body into bloody fragments!
- *Castien* panics, and attempts to flee!
- *Castien* leaves down riding a warhorse.
- o HP:Wounded MV:Full > kh
- kh
- kh
- [k human]
- They aren't here.
- o HP:Wounded MV:Full > kh
- [k human]
- They aren't here.
- o HP:Wounded MV:Full > kh
- [k human]
- They aren't here.
- o HP:Wounded MV:Full > kh
- [k human]
- They aren't here.
- kh
- o HP:Wounded MV:Full > [k human]
- They aren't here.
- kh
- o HP:Wounded MV:Full > [k human]
- They aren't here.
- o HP:Wounded MV:Full > [k human]
- They aren't here.
- o HP:Wounded MV:Full > [k human]
- They aren't here.
- o HP:Wounded MV:Full > d
- kh
- kh
- Angling Slope
- Covered with green grass and lightly dotted with tiny shrubs, this slope
- angles sharply downward toward the front yard of a little worn-out cottage.
- From here, you can see the low hills to the southeast, the grassy hills to
- the north, and the forested hills to the southwest. A giant tree stands
- here. It looks like it is climbable. It would not take much more than
- dropping a smouldering cinder to set off a massive forest fire in the
- surrounding area.
- [ obvious exits: N E S W U ]
- *Castien* is standing here, riding a warhorse.
- A cute brown deer eyes you nervously.
- A cute brown deer eyes you nervously.
- * HP:Wounded MV:Full > [k human]
- You try to blast *Castien*, but he deflects the blow.
- * HP:Wounded MV:Full - Castien: Battered > [k human]
- You do the best you can!
- * HP:Wounded MV:Full - Castien: Battered > bash
- *Castien* barely pierces your body.
- A brown deer panics, and attempts to flee!
- A brown deer leaves south.
- A brown deer panics, and attempts to flee!
- A brown deer leaves east.
- =
- *Castien* barely pierces your right foot.
- *Castien* barely pierces your body.
- You try to blast *Castien*, but he deflects the blow.
- As *Castien* avoids your bash, you topple over and fall to the ground!
- * HP:Wounded MV:Full - Castien: Battered > stand
- *Castien* barely pierces your body.
- * HP:Wounded MV:Full - Castien: Battered > bash
- *Castien* pierces your body.
- You try to blast *Castien*, but he parries successfully.
- Do you not consider fighting as standing?
- * - Castien: Battered >
- *Castien* pierces your body.
- *Castien* tickles your right leg with his pierce.
- =
- Your bash at *Castien* sends him sprawling!
- *Castien* panics, and attempts to flee!
- * HP:Wounded MV:Full - Castien: Battered >
- You blast *Castien*'s left leg into bloody fragments!
- * HP:Wounded MV:Full - Castien: Battered >
- You blast *Castien*'s right arm into bloody fragments!
- * HP:Wounded MV:Full - Castien: Beaten >
- *Castien* leaves east riding a warhorse.
- o HP:Wounded MV:Full > cmbb
- cmbb
- cmbb
- cmbb
- [change mood brave]
- You try to calm down, but can't.
- change mood brave
- o HP:Wounded MV:Full > [change mood brave]
- Mood changed to: Brave
- Wimpy reset to: 122 hit points.
- o HP:Wounded MV:Full > [change mood brave]
- Mood changed to: Brave
- Wimpy reset to: 122 hit points.
- o HP:Wounded MV:Full > [change mood brave]
- Mood changed to: Brave
- Wimpy reset to: 122 hit points.
- o HP:Wounded MV:Full > e
- Mood changed to: Brave
- Wimpy reset to: 122 hit points.
- o HP:Wounded MV:Full > kh
- Low Slope
- Trees and bushes jut out of the slope at odd angles. The ground is rich
- with leaves that had fallen over the centuries. The slope angles downward
- to a little stream to the north. Signs of an old forest that had grown on
- these hills can be seen to the east and south. A little to the west, the
- slope descends even further. It would not take much more than dropping a
- smouldering cinder to set off a massive forest fire in the surrounding
- area.
- [ obvious exits: N E S W ]
- A cute brown deer eyes you nervously.
- A cute brown deer eyes you nervously.
- A young and strong buck is here, munching some grass.
- A cute brown deer eyes you nervously.
- kh
- o HP:Wounded MV:Full > kh
- [k human]
- They aren't here.
- o HP:Wounded MV:Full > [k human]
- They aren't here.
- o HP:Wounded MV:Full > [k human]
- They aren't here.
- o HP:Wounded MV:Full > where
- Players in your Zone
- --------------------
- Byrg - Low Slope
- You catch a faint scent of a horse nearby.
- o HP:Wounded MV:Full > e
- s
- The young buck leaves south.
- The sun rises.
- The sky starts to get cloudy.
- Forested Hills
- These hills are quite dense with trees and animal life. The trees themselves
- seem to be able to hide many life forms. The thin canopy of leaves allow
- plenty of light to nourish the emerald green undergrowth. Green rolling hills
- to the north lead off into the distance. The trees thin to the north and east.
- To the west, a low slope gradually takes you upward, whereas the south offers
- more forested hills.
- [ obvious exits: N S W ]
- A Shienaran scout blends into the surroundings here.
- * HP:Wounded MV:Full > Forested Hills
- The plant life here is incredibly varied. From bamboo to acorn trees, plants
- jut out from the slope of the hills in very interesting directions. A cicada
- in a nearby tree protests loudly at the disturbance that you caused as you
- stepped on a dry stick. The forest looks denser to the south, almost masking
- the brown hills underneath. A small meandering stream heads southward to the
- east. The forest extends in endless monotony to the north and west.
- [ obvious exits: N E S W ]
- A handsome stag stands here, ready to run.
- * HP:Wounded MV:Full > s
- kh
- Densely Forested Hills
- The foliage here is so dense that it is almost impossible to see anything
- more than ten feet away. Anything can be hiding behind one of the large tree
- trunks, ready to pounce on an unsuspecting explorer. The leaves near the
- treetops create a green ceiling that barely lets any light through. The
- north offers more room to move around with fewer trees. There seems to be a
- clearing to the west.
- [ obvious exits: N S W ]
- *Castien* is standing here, riding a warhorse.
- A young and strong buck is here, munching some grass.
- A cute brown deer eyes you nervously.
- A cute brown deer eyes you nervously.
- A cute brown deer eyes you nervously.
- An ancient, gnarled tree looms over you.
- An ancient, gnarled tree looms over you.
- * HP:Wounded MV:Full > kh
- *Castien* barely pierces your right foot.
- [k human]
- You do the best you can!
- * HP:Wounded MV:Full - Castien: Beaten > [k human]
- You do the best you can!
- bash
- - - Castien: Beaten >
- *Castien* barely pierces your body.
- A brown deer panics, and attempts to flee!
- A brown deer leaves west.
- The ancient tree barely hits your right arm.
- The ancient tree joins the ancient tree's fight!
- *
- *Castien* barely pierces your right arm.
- As *Castien* avoids your bash, you topple over and fall to the ground!
- *Castien* panics, and attempts to flee!
- * HP:Wounded MV:Full >
- The ancient tree tickles your body with its hit.
- A brown deer panics, and attempts to flee!
- A brown deer leaves north.
- The ancient tree hits your left arm.
- * HP:Battered MV:Full - the ancient tree: Scratched >
- *Castien* leaves north riding a warhorse.
- * HP:Battered MV:Full - the ancient tree: Scratched > cmw
- f
- look
- Preparing to find this room on the map.
- where
- *Castien* has arrived from the north, riding a warhorse.
- * HP:Battered MV:Full - the ancient tree: Scratched >
- *Castien* barely pierces your body.
- * HP:Battered MV:Full - the ancient tree: Scratched > [change mood wimpy]
- Mood changed to: Wimpy
- Wimpy reset to: 203 hit points.
- *Castien* pierces your body.ancient tree: Scratched >
- You panic and attempt to flee!
- You blast the ancient tree's roots into bloody fragments!
- The ancient tree barely tickles your body with its hit.
- You flee head over heels.
- A Small Clearing
- At this spot, no leaves or branches block the view of the sky. In the middle
- of the clearing, a huge trunk of a fallen tree lies half-buried and covered
- by green mosses. At one end of the trunk, a rough hollow stump provides
- nourishment for various moss and fungi. Surrounding trees provide a natural
- wall against high wind.
- [ obvious exits: N E S W ]
- Matching room found! Correcting map position.
- A cute brown deer eyes you nervously.
- A spotted jaguar opens its eyes lazily.
- A raven is visible flying high in the sky.
- Densely Forested Hills
- During the day, most of the sunlight here is blocked by the dense canopy of
- leaves up above. Echoing through the trees are the squawking of baby birds
- demanding to be fed. Somewhere off in the distance, or perhaps very close by
- in reality, occasional grunts and growls can be heard. More densely forested
- hills can be seen to the east. A less dangerous way shows itself to the
- north.
- [ obvious exits: N E ]
- * HP:Battered MV:Full > Densely Forested Hills
- During the day, most of the sunlight here is blocked by the dense canopy of
- leaves up above. Echoing through the trees are the squawking of baby birds
- demanding to be fed. Somewhere off in the distance, or perhaps very close by
- in reality, occasional grunts and growls can be heard. More densely forested
- hills can be seen to the east. A less dangerous way shows itself to the
- north.
- [ obvious exits: N E ]
- * HP:Battered MV:Full > look
- Preparing to find this room on the map.
- Players in your Zone
- --------------------
- Byrg - Densely Forested Hills
- You catch a faint scent of a horse nearby.
- * HP:Battered MV:Full > where
- Densely Forested Hills
- During the day, most of the sunlight here is blocked by the dense canopy of
- leaves up above. Echoing through the trees are the squawking of baby birds
- demanding to be fed. Somewhere off in the distance, or perhaps very close by
- in reality, occasional grunts and growls can be heard. More densely forested
- hills can be seen to the east. A less dangerous way shows itself to the
- north.
- [ obvious exits: N E ]
- Matching room found! Correcting map position.
- * HP:Battered MV:Full > cmbb
- Players in your Zone
- --------------------
- Byrg - Densely Forested Hills
- You catch a faint scent of a horse nearby.
- * HP:Battered MV:Full > cpo
- [change mood brave]
- Mood changed to: Brave
- Wimpy reset to: 122 hit points.
- cw0
- * HP:Battered MV:Full > [change posture offensive]
- Posture changed to: Offensive
- * HP:Battered MV:Full > [change wimpy 0]
- You won't flee from any fight now.
- where
- * HP:Battered MV:Full > *Castien* has arrived from the north.
- Players in your Zone
- --------------------
- Byrg - Densely Forested Hills
- * HP:Battered MV:Full >
- *Castien* barely pierces your body.
- * HP:Battered MV:Full - Castien: Beaten > cmz
- bash
- [change mood berserk]
- Mood changed to: Berserk
- * - Castien: Beaten >
- *Castien* pierces your right arm.
- *
- *Castien* tickles your body with his pierce.
- =
- Your bash at *Castien* sends him sprawling!
- *Castien* panics, and attempts to flee!
- * HP:Battered MV:Full - Castien: Beaten >
- You blast *Castien*'s body into bloody fragments!
- You try to blast *Castien*, but he deflects the blow.
- * HP:Battered MV:Full - Castien: Beaten >
- *Castien* leaves east.
- * HP:Battered MV:Full > kh
- kh
- [k human]
- They aren't here.
- * HP:Battered MV:Full > cmbb
- [k human]
- They aren't here.
- cmbb
- * HP:Battered MV:Full > [change mood brave]
- Mood changed to: Brave
- Wimpy reset to: 122 hit points.
- cmbb
- * HP:Battered MV:Full > cmbb
- [change mood brave]
- Mood changed to: Brave
- Wimpy reset to: 122 hit points.
- * HP:Battered MV:Full > [change mood brave]
- Mood changed to: Brave
- Wimpy reset to: 122 hit points.
- * HP:Battered MV:Full > [change mood brave]
- Mood changed to: Brave
- Wimpy reset to: 122 hit points.
- * HP:Battered MV:Full > look
- Preparing to find this room on the map.
- Densely Forested Hills
- During the day, most of the sunlight here is blocked by the dense canopy of
- leaves up above. Echoing through the trees are the squawking of baby birds
- demanding to be fed. Somewhere off in the distance, or perhaps very close by
- in reality, occasional grunts and growls can be heard. More densely forested
- hills can be seen to the east. A less dangerous way shows itself to the
- north.
- [ obvious exits: N E ]
- Matching room found! Correcting map position.
- * HP:Battered MV:Full > where
- Players in your Zone
- --------------------
- Byrg - Densely Forested Hills
- * HP:Battered MV:Full > e
- kh
- Densely Forested Hills
- Trees, trees, and more trees! The sounds of nature surround and caress you as
- the rustling of leaves above provides accompaniment to the symphony of chirps,
- buzzes, and squeeks of small animals. At regular intervals, grunts and snorts
- enhance nature's complex music. Everywhere you look, the landscape offers
- the same scenery.
- [ obvious exits: N W ]
- *Castien* is standing here.
- A cute brown deer eyes you nervously.
- Stalking within the shadows, a man watches you in anger.
- A handsome stag stands here, ready to run.
- A spotted jaguar opens its eyes lazily.
- An ancient, gnarled tree looms over you.
- * HP:Battered MV:Full > *Castien* pierces your right arm hard.
- [k human]
- You do the best you can!
- * HP:Battered MV:Full - Castien: Beaten > bash
- =
- *Castien* panics, and attempts to flee!
- *
- A spotted jaguar tickles your right arm with his hit.
- The ancient tree tickles your body with its hit.
- A brown deer panics, and attempts to flee!
- The ancient tree tickles your body with its hit.
- A brown deer panics, and attempts to flee!
- A spotted jaguar barely tickles your body with his hit.
- *Castien* barely pierces your body.
- *Castien* leaves north.
- +cmw
- =f
- Cancelled.
- [change mood wimpy]
- Mood changed to: Wimpy
- Wimpy reset to: 203 hit points.
- You panic and attempt to flee!ted jaguar: Healthy >
- look
- Preparing to find this room on the map.
- *Castien* has arrived from the north.
- *Castien* pierces your body.
- where
- You flee head over heels.
- Densely Forested Hills
- The foliage here is so dense that it is almost impossible to see anything
- more than ten feet away. Anything can be hiding behind one of the large tree
- trunks, ready to pounce on an unsuspecting explorer. The leaves near the
- treetops create a green ceiling that barely lets any light through. The
- north offers more room to move around with fewer trees. There seems to be a
- clearing to the west.
- [ obvious exits: N S W ]
- Matching room found! Correcting map position.
- An ancient, gnarled tree looms over you.
- An ancient, gnarled tree looms over you.
- Densely Forested Hills
- The foliage here is so dense that it is almost impossible to see anything
- more than ten feet away. Anything can be hiding behind one of the large tree
- trunks, ready to pounce on an unsuspecting explorer. The leaves near the
- treetops create a green ceiling that barely lets any light through. The
- north offers more room to move around with fewer trees. There seems to be a
- clearing to the west.
- [ obvious exits: N S W ]
- An ancient, gnarled tree looms over you.
- An ancient, gnarled tree looms over you.
- * HP:Battered MV:Full > Players in your Zone
- --------------------
- Byrg - Densely Forested Hills
- * HP:Battered MV:Full > n
- Forested Hills
- The plant life here is incredibly varied. From bamboo to acorn trees, plants
- jut out from the slope of the hills in very interesting directions. A cicada
- in a nearby tree protests loudly at the disturbance that you caused as you
- stepped on a dry stick. The forest looks denser to the south, almost masking
- the brown hills underneath. A small meandering stream heads southward to the
- east. The forest extends in endless monotony to the north and west.
- [ obvious exits: N E S W ]
- A Shienaran scout blends into the surroundings here.
- A cute brown deer eyes you nervously.
- A cute brown deer eyes you nervously.
- A handsome stag stands here, ready to run.
- w
- * HP:Battered MV:Full > Medium Forested Hills
- With so many trees, a lot of animal life can be found here. In several places
- signs of animal activity can be seen as tiny tracks on the ground. The animal
- noises combined form a chorus that can never be heard in any city. A little
- clearing in the hilly woods can be seen south of here. The hills slope
- downward to the north. To the east, the trees thin out a little.
- [ obvious exits: N E S W ]
- A baby raccoon tumbles around, searching for something to eat.
- A handsome stag stands here, ready to run.
- A cute brown deer eyes you nervously.
- A cute brown deer eyes you nervously.
- * HP:Battered MV:Full > s
- A Small Clearing
- At this spot, no leaves or branches block the view of the sky. In the middle
- of the clearing, a huge trunk of a fallen tree lies half-buried and covered
- by green mosses. At one end of the trunk, a rough hollow stump provides
- nourishment for various moss and fungi. Surrounding trees provide a natural
- wall against high wind.
- [ obvious exits: N E S W ]
- A young and strong buck is here, munching some grass.
- A warhorse is here, stamping his feet impatiently.
- A young and strong buck is here, munching some grass.
- A cute brown deer eyes you nervously.
- A spotted jaguar opens its eyes lazily.
- A raven is visible flying high in the sky.
- * HP:Battered MV:Full > look
- Preparing to find this room on the map.
- A Small Clearing
- At this spot, no leaves or branches block the view of the sky. In the middle
- of the clearing, a huge trunk of a fallen tree lies half-buried and covered
- by green mosses. At one end of the trunk, a rough hollow stump provides
- nourishment for various moss and fungi. Surrounding trees provide a natural
- wall against high wind.
- [ obvious exits: N E S W ]
- Matching room found! Correcting map position.
- A young and strong buck is here, munching some grass.
- A warhorse is here, stamping his feet impatiently.
- A young and strong buck is here, munching some grass.
- A cute brown deer eyes you nervously.
- A spotted jaguar opens its eyes lazily.
- A raven is visible flying high in the sky.
- * HP:Battered MV:Full > where
- Players in your Zone
- --------------------
- Byrg - A Small Clearing
- * HP:Battered MV:Full > s
- Densely Forested Hills
- During the day, most of the sunlight here is blocked by the dense canopy of
- leaves up above. Echoing through the trees are the squawking of baby birds
- demanding to be fed. Somewhere off in the distance, or perhaps very close by
- in reality, occasional grunts and growls can be heard. More densely forested
- hills can be seen to the east. A less dangerous way shows itself to the
- north.
- [ obvious exits: N E ]
- * HP:Battered MV:Full > look
- Preparing to find this room on the map.
- where
- Densely Forested Hills
- During the day, most of the sunlight here is blocked by the dense canopy of
- leaves up above. Echoing through the trees are the squawking of baby birds
- demanding to be fed. Somewhere off in the distance, or perhaps very close by
- in reality, occasional grunts and growls can be heard. More densely forested
- hills can be seen to the east. A less dangerous way shows itself to the
- north.
- [ obvious exits: N E ]
- Matching room found! Correcting map position.
- * HP:Battered MV:Full > Players in your Zone
- --------------------
- Byrg - Densely Forested Hills
- * HP:Battered MV:Full > cw0
- [change wimpy 0]
- You won't flee from any fight now.
- * HP:Battered MV:Full >
- Crackity narrates 'sup'
- * HP:Battered MV:Full > sc
- stat
- You have 146(407) hit and 207(229) movement points.
- You have scored 108667070 experience points and 2867 quest points.
- You need 1727152293 exp to level and 133 qp to rank.
- You have acquired 267 alt qps to date.
- You have amassed 42 Turn points to date.
- You have played 154 days and 23 hours (real time).
- This ranks you as Byrg the Dark Master [Ghar'ghael 7] (Level 51).
- You are standing.
- * HP:Battered MV:Full > You are a 237 year old male trolloc warrior.
- Your height is 6 feet, 7 inches, and you weigh 235.0 lbs.
- You are carrying 0.0 lbs and wearing 74.1 lbs, light.
- Your base abilities are: Str:19 Int:9 Wil:5 Dex:18 Con:19. [Statsum: 70]
- Offensive bonus: 164, Dodging bonus: 1, Parrying bonus: 30
- Your mood is: Wimpy. You will flee below: 0 Hit Points
- Your posture is: Offensive.
- Your armor absorbs about 84% on average.
- You are subjected to the following effects:
- - NO QUIT
- * HP:Battered MV:Full > not
- dhh
- You start paying increased attention to your surroundings.
- * HP:Battered MV:Full >
- Zeeb narrates 'nada'
- dhh
- * HP:Battered MV:Full > [diag h.human]
- No-one by that name here.
- * HP:Battered MV:Full > dhh
- [diag h.human]
- No-one by that name here.
- * HP:Battered MV:Full > [diag h.human]
- No-one by that name here.
- dhh
- * HP:Battered MV:Full > dhh
- [diag h.human]
- No-one by that name here.
- * HP:Battered MV:Full > [diag h.human]
- No-one by that name here.
- dhh
- * HP:Battered MV:Full > [diag h.human]
- No-one by that name here.
- dhh
- * HP:Battered MV:Full > [diag h.human]
- No-one by that name here.
- * HP:Battered MV:Full > dhh
- dhh
- [diag h.human]
- No-one by that name here.
- * HP:Battered MV:Full > [diag h.human]
- No-one by that name here.
- * HP:Battered MV:Full > dhh
- dhh
- [diag h.human]
- No-one by that name here.
- * HP:Battered MV:Full > dhh
- [diag h.human]
- No-one by that name here.
- * HP:Battered MV:Full > dhh
- [diag h.human]
- No-one by that name here.
- * HP:Battered MV:Full > [diag h.human]
- No-one by that name here.
- * HP:Battered MV:Full > dhh
- [diag h.human]
- No-one by that name here.
- * HP:Battered MV:Full > dhh
- dhh
- [diag h.human]
- No-one by that name here.
- * HP:Battered MV:Full > dhh
- [diag h.human]
- No-one by that name here.
- dhh
- * HP:Battered MV:Full > dhh
- [diag h.human]
- No-one by that name here.
- * HP:Battered MV:Full > dhh
- Crackity narrates 'sniff'
- [diag h.human]
- No-one by that name here.
- * HP:Battered MV:Full > [diag h.human]
- No-one by that name here.
- * HP:Battered MV:Full > look
- Preparing to find this room on the map.
- [diag h.human]
- No-one by that name here.
- * HP:Battered MV:Full > Densely Forested Hills
- During the day, most of the sunlight here is blocked by the dense canopy of
- leaves up above. Echoing through the trees are the squawking of baby birds
- demanding to be fed. Somewhere off in the distance, or perhaps very close by
- in reality, occasional grunts and growls can be heard. More densely forested
- hills can be seen to the east. A less dangerous way shows itself to the
- north.
- [ obvious exits: N E ]
- Matching room found! Correcting map position.
- * HP:Battered MV:Full > where
- Players in your Zone
- --------------------
- Byrg - Densely Forested Hills
- * HP:Battered MV:Full > n
- Dullahan narrates 'Nod'
- A Small Clearing
- At this spot, no leaves or branches block the view of the sky. In the middle
- of the clearing, a huge trunk of a fallen tree lies half-buried and covered
- by green mosses. At one end of the trunk, a rough hollow stump provides
- nourishment for various moss and fungi. Surrounding trees provide a natural
- wall against high wind.
- [ obvious exits: N E S W ]
- A cute brown deer eyes you nervously.
- A young and strong buck is here, munching some grass.
- A warhorse is here, stamping his feet impatiently.
- A young and strong buck is here, munching some grass.
- A cute brown deer eyes you nervously.
- A spotted jaguar opens its eyes lazily.
- A raven is visible flying high in the sky.
- * HP:Battered MV:Strong > k jaguar
- You blast a spotted jaguar's right leg into bloody fragments!
- * HP:Battered MV:Strong - a spotted jaguar: Hurt >
- A spotted jaguar barely tickles your right leg with his hit.
- A brown deer leaves south.
- You blast a spotted jaguar's right foreleg into bloody fragments!
- * HP:Battered MV:Strong - a spotted jaguar: Wounded > where
- Players in your Zone
- --------------------
- Byrg - A Small Clearing
- * HP:Battered MV:Strong - a spotted jaguar: Wounded > where
- Players in your Zone
- --------------------
- Byrg - A Small Clearing
- * HP:Battered MV:Strong - a spotted jaguar: Wounded > look
- where
- The young buck leaves south.
- A brown deer leaves south.
- A spotted jaguar barely tickles your body with his hit.
- You blast a spotted jaguar's body into bloody fragments!
- The day has begun.
- Your heartbeat calms down more as you feel less panicked.
- A Small Clearing
- At this spot, no leaves or branches block the view of the sky. In the middle
- of the clearing, a huge trunk of a fallen tree lies half-buried and covered
- by green mosses. At one end of the trunk, a rough hollow stump provides
- nourishment for various moss and fungi. Surrounding trees provide a natural
- wall against high wind.
- [ obvious exits: N E S W ]
- A young and strong buck is here, munching some grass.
- A warhorse is here, stamping his feet impatiently.
- A spotted jaguar is here, fighting YOU!
- * HP:Battered MV:Fresh - a spotted jaguar: Battered > Players in your Zone
- --------------------
- Byrg - A Small Clearing
- * HP:Battered MV:Fresh - a spotted jaguar: Battered > look
- where
- A spotted jaguar tickles your body with his hit.
- You blast a spotted jaguar's right foreleg into bloody fragments!
- A Small Clearing
- At this spot, no leaves or branches block the view of the sky. In the middle
- of the clearing, a huge trunk of a fallen tree lies half-buried and covered
- by green mosses. At one end of the trunk, a rough hollow stump provides
- nourishment for various moss and fungi. Surrounding trees provide a natural
- wall against high wind.
- [ obvious exits: N E S W ]
- A young and strong buck is here, munching some grass.
- A warhorse is here, stamping his feet impatiently.
- A spotted jaguar is here, fighting YOU!
- * HP:Battered MV:Fresh - a spotted jaguar: Beaten > Players in your Zone
- --------------------
- Byrg - A Small Clearing
- * HP:Battered MV:Fresh - a spotted jaguar: Beaten > where
- Players in your Zone
- --------------------
- Byrg - A Small Clearing
- * HP:Battered MV:Fresh - a spotted jaguar: Beaten >
- A spotted jaguar barely tickles your body with his hit.
- You blast a spotted jaguar's right leg into bloody fragments!
- * HP:Battered MV:Fresh - a spotted jaguar: Critical > where
- Players in your Zone
- --------------------
- Byrg - A Small Clearing
- * HP:Battered MV:Fresh - a spotted jaguar: Critical > look
- Preparing to find this room on the map.
- where
- A Small Clearing
- At this spot, no leaves or branches block the view of the sky. In the middle
- of the clearing, a huge trunk of a fallen tree lies half-buried and covered
- by green mosses. At one end of the trunk, a rough hollow stump provides
- nourishment for various moss and fungi. Surrounding trees provide a natural
- wall against high wind.
- [ obvious exits: N E S W ]
- Matching room found! Correcting map position.
- A young and strong buck is here, munching some grass.
- A warhorse is here, stamping his feet impatiently.
- A spotted jaguar is here, fighting YOU!
- * HP:Battered MV:Fresh - a spotted jaguar: Critical > A spotted jaguar barely tickles your left hand with his hit.
- You try to blast a spotted jaguar, but he deflects the blow.
- Players in your Zone
- --------------------
- Byrg - A Small Clearing
- * HP:Battered MV:Fresh - a spotted jaguar: Critical >
- The young buck leaves west.
- look
- Preparing to find this room on the map.
- * HP:Battered MV:Fresh - a spotted jaguar: Critical > A Small Clearing
- At this spot, no leaves or branches block the view of the sky. In the middle
- of the clearing, a huge trunk of a fallen tree lies half-buried and covered
- by green mosses. At one end of the trunk, a rough hollow stump provides
- nourishment for various moss and fungi. Surrounding trees provide a natural
- wall against high wind.
- [ obvious exits: N E S W ]
- Matching room found! Correcting map position.
- A warhorse is here, stamping his feet impatiently.
- A spotted jaguar is here, fighting YOU!
- where
- * HP:Battered MV:Fresh - a spotted jaguar: Critical > Players in your Zone
- --------------------
- Byrg - A Small Clearing
- * HP:Battered MV:Fresh - a spotted jaguar: Critical > dhh
- A spotted jaguar barely tickles your body with his hit.
- You blast a spotted jaguar's right paw extremely hard.
- A spotted jaguar is dead! R.I.P.
- Quite a death count. Have it put on your tombstone.
- Your blood freezes as you hear a spotted jaguar's death cry.
- [diag h.human]
- No-one by that name here.
- * HP:Battered MV:Fresh > khh
- [k h.human]
- They aren't here.
- * HP:Battered MV:Full > kh
- kh
- kh
- [k human]
- They aren't here.
- * HP:Battered MV:Full > [k human]
- They aren't here.
- kh
- * HP:Battered MV:Full > [k human]
- They aren't here.
- kh
- * HP:Battered MV:Full > [k human]
- They aren't here.
- * HP:Battered MV:Full > kh
- [k human]
- They aren't here.
- * HP:Battered MV:Full > kh
- [k human]
- They aren't here.
- * HP:Battered MV:Full > kh
- *Castien* has arrived from the north.
- [k human]
- You try to blast *Castien*, but he deflects the blow.
- * HP:Battered MV:Full - Castien: Beaten > kh
- *Castien* barely pierces your left arm.
- You try to blast *Castien*, but he dodges the attack.
- [k human]
- You do the best you can!
- * HP:Battered MV:Full - Castien: Beaten > kh
- [k human]
- You do the best you can!
- * HP:Battered MV:Full - Castien: Beaten > [k human]
- You do the best you can!
- * HP:Battered MV:Full - Castien: Beaten > cmz
- bash
- [change mood berserk]
- Mood changed to: Berserk
- = - Castien: Beaten >
- *Castien* barely pierces your body.
- *
- *Castien* pierces your right arm.
- *Castien* panics, and attempts to flee!
- +
- *Castien* leaves south.
- =
- They're not here anymore!
- * HP:Battered MV:Full > kh
- kh
- [k human]
- They aren't here.
- kh
- * HP:Battered MV:Full > [k human]
- They aren't here.
- kh
- * HP:Battered MV:Full > [k human]
- They aren't here.
- kh
- * HP:Battered MV:Full > [k human]
- They aren't here.
- * HP:Battered MV:Full > [k human]
- They aren't here.
- cmbb
- * HP:Battered MV:Full > cmbb
- cmbb
- cmbb
- [change mood brave]
- Mood changed to: Brave
- Wimpy reset to: 122 hit points.
- * HP:Battered MV:Full > [change mood brave]
- Mood changed to: Brave
- Wimpy reset to: 122 hit points.
- * HP:Battered MV:Full > [change mood brave]
- Mood changed to: Brave
- Wimpy reset to: 122 hit points.
- kh
- * HP:Battered MV:Full > [change mood brave]
- Mood changed to: Brave
- Wimpy reset to: 122 hit points.
- kh
- * HP:Battered MV:Full > kh
- [k human]
- They aren't here.
- * HP:Battered MV:Full > [k human]
- They aren't here.
- kh
- * HP:Battered MV:Full > [k human]
- They aren't here.
- kh
- * HP:Battered MV:Full > [k human]
- They aren't here.
- kh
- * HP:Battered MV:Full > [k human]
- They aren't here.
- * HP:Battered MV:Full > kh
- [k human]
- They aren't here.
- * HP:Battered MV:Full > kh
- *Castien* has arrived from the east.
- [k human]
- You try to blast *Castien*, but he deflects the blow.
- * HP:Battered MV:Full - Castien: Beaten > kh
- [k human]
- You do the best you can!
- * HP:Battered MV:Full - Castien: Beaten > [k human]
- You do the best you can!
- * HP:Battered MV:Full - Castien: Beaten > cmz
- bash
- [change mood berserk]
- Mood changed to: Berserk
- Wimpy reset to: 0 hit points.
- *Castien* pierces your left leg. Beaten >
- You try to blast *Castien*, but he parries successfully.
- =
- *Castien* panics, and attempts to flee!
- *
- *Castien* leaves east.
- =
- They're not here anymore!
- * HP:Battered MV:Full > bash castien
- Bash who?
- * HP:Battered MV:Full > bash castien
- Bash who?
- * HP:Battered MV:Full > bash castien
- Bash who?
- * HP:Battered MV:Full > bash castien
- Bash who?
- * HP:Battered MV:Full > bash castien
- Bash who?
- * HP:Battered MV:Full > bash castien
- Bash who?
- * HP:Battered MV:Full > bash castien
- Bash who?
- * HP:Battered MV:Full > dhh
- *Castien* has arrived from the east.
- [diag h.human]
- Castien looks pretty hurt.
- * HP:Battered MV:Full >
- *Castien* pierces your left leg.
- * HP:Battered MV:Full - Castien: Beaten > kh
- bash
- [k human]
- You do the best you can!
- - Castien: Beaten >
- *Castien* tickles your body with his pierce.
- =
- *Castien* barely pierces your left leg.
- =
- Your bash at *Castien* sends him sprawling!
- *Castien* panics, and attempts to flee!
- * HP:Beaten MV:Full - Castien: Beaten >
- You blast *Castien*'s right leg into bloody fragments!
- You blast *Castien*'s left arm into bloody fragments!
- * HP:Beaten MV:Full - Castien: Critical >
- *Castien* leaves east.
- * HP:Beaten MV:Full > cmbb
- cmbb
- [change mood brave]
- Mood changed to: Brave
- Wimpy reset to: 122 hit points.
- * HP:Beaten MV:Full > cmbb
- [change mood brave]
- Mood changed to: Brave
- Wimpy reset to: 122 hit points.
- * HP:Beaten MV:Full > [change mood brave]
- Mood changed to: Brave
- Wimpy reset to: 122 hit points.
- * HP:Beaten MV:Full > e
- kh
- kh
- Densely Forested Hills
- The foliage here is so dense that it is almost impossible to see anything
- more than ten feet away. Anything can be hiding behind one of the large tree
- trunks, ready to pounce on an unsuspecting explorer. The leaves near the
- treetops create a green ceiling that barely lets any light through. The
- north offers more room to move around with fewer trees. There seems to be a
- clearing to the west.
- [ obvious exits: N S W ]
- *Castien* is standing here.
- A cute brown deer eyes you nervously.
- A spotted jaguar opens its eyes lazily.
- Stalking within the shadows, a man watches you in anger.
- An ancient, gnarled tree looms over you.
- An ancient, gnarled tree looms over you.
- * HP:Beaten MV:Full > *Castien* pierces your left arm.
- PANIC! You couldn't escape!
- [k human]
- You do the best you can!
- * HP:Beaten MV:Full - Castien: Critical > bash
- [k human]
- You do the best you can!
- Castien: Critical >
- *Castien* panics, and attempts to flee!
- A spotted jaguar tickles your left foot with his hit.
- PANIC! You couldn't escape!
- A brown deer leaves west.
- The ancient tree tickles your left hand with its hit.
- You are interrupted and stop what you are doing.
- You panic and attempt to flee!
- The ancient tree joins the ancient tree's fight!
- *Castien* leaves north.
- You blast a spotted jaguar's head into bloody fragments!
- The ancient tree tickles your body with its hit.
- You flee head over heels.
- Densely Forested Hills
- Trees, trees, and more trees! The sounds of nature surround and caress you as
- the rustling of leaves above provides accompaniment to the symphony of chirps,
- buzzes, and squeeks of small animals. At regular intervals, grunts and snorts
- enhance nature's complex music. Everywhere you look, the landscape offers
- the same scenery.
- [ obvious exits: N W ]
- A young and strong buck is here, munching some grass.
- A cute brown deer eyes you nervously.
- A handsome stag stands here, ready to run.
- An ancient, gnarled tree looms over you.
- * HP:Beaten MV:Full > cmw
- f
- [change mood wimpy]
- Mood changed to: Wimpy
- Wimpy reset to: 203 hit points.
- * HP:Beaten MV:Full > Densely Forested Hills
- During the day, most of the sunlight here is blocked by the dense canopy of
- leaves up above. Echoing through the trees are the squawking of baby birds
- demanding to be fed. Somewhere off in the distance, or perhaps very close by
- in reality, occasional grunts and growls can be heard. More densely forested
- hills can be seen to the east. A less dangerous way shows itself to the
- north.
- [ obvious exits: N E ]
- A raven is visible flying high in the sky.
- *Castien* is standing here.
- A cute brown deer eyes you nervously.
- A cute brown deer eyes you nervously.
- * HP:Beaten MV:Full >
- *Castien* leaves east.
- A raven leaves east.
- * HP:Beaten MV:Full > w
- Alas, you cannot go that way...
- * HP:Beaten MV:Full > n
- A Small Clearing
- At this spot, no leaves or branches block the view of the sky. In the middle
- of the clearing, a huge trunk of a fallen tree lies half-buried and covered
- by green mosses. At one end of the trunk, a rough hollow stump provides
- nourishment for various moss and fungi. Surrounding trees provide a natural
- wall against high wind.
- [ obvious exits: N E S W ]
- The corpse of a spotted jaguar is lying here.
- A cute brown deer eyes you nervously.
- A warhorse is here, stamping his feet impatiently.
- * HP:Beaten MV:Strong > look
- Preparing to find this room on the map.
- A Small Clearing
- At this spot, no leaves or branches block the view of the sky. In the middle
- of the clearing, a huge trunk of a fallen tree lies half-buried and covered
- by green mosses. At one end of the trunk, a rough hollow stump provides
- nourishment for various moss and fungi. Surrounding trees provide a natural
- wall against high wind.
- [ obvious exits: N E S W ]
- Matching room found! Correcting map position.
- The corpse of a spotted jaguar is lying here.
- A cute brown deer eyes you nervously.
- A warhorse is here, stamping his feet impatiently.
- * HP:Beaten MV:Strong > where
- Players in your Zone
- --------------------
- Byrg - A Small Clearing
- * HP:Beaten MV:Strong > look
- Preparing to find this room on the map.
- A Small Clearing
- At this spot, no leaves or branches block the view of the sky. In the middle
- of the clearing, a huge trunk of a fallen tree lies half-buried and covered
- by green mosses. At one end of the trunk, a rough hollow stump provides
- nourishment for various moss and fungi. Surrounding trees provide a natural
- wall against high wind.
- [ obvious exits: N E S W ]
- Matching room found! Correcting map position.
- The corpse of a spotted jaguar is lying here.
- A cute brown deer eyes you nervously.
- A warhorse is here, stamping his feet impatiently.
- * HP:Beaten MV:Strong > where
- Players in your Zone
- --------------------
- Byrg - A Small Clearing
- * HP:Beaten MV:Strong > cw0
- [change wimpy 0]
- You won't flee from any fight now.
- * HP:Beaten MV:Strong >
- Your heartbeat calms down more as you feel less panicked.
- * HP:Beaten MV:Fresh > where
- Players in your Zone
- --------------------
- Byrg - A Small Clearing
- * HP:Beaten MV:Fresh > where
- Players in your Zone
- --------------------
- Byrg - A Small Clearing
- * HP:Beaten MV:Fresh > look
- Preparing to find this room on the map.
- A Small Clearing
- At this spot, no leaves or branches block the view of the sky. In the middle
- of the clearing, a huge trunk of a fallen tree lies half-buried and covered
- by green mosses. At one end of the trunk, a rough hollow stump provides
- nourishment for various moss and fungi. Surrounding trees provide a natural
- wall against high wind.
- [ obvious exits: N E S W ]
- Matching room found! Correcting map position.
- The corpse of a spotted jaguar is lying here.
- A cute brown deer eyes you nervously.
- A warhorse is here, stamping his feet impatiently.
- * HP:Beaten MV:Fresh > where
- Players in your Zone
- --------------------
- Byrg - A Small Clearing
- * HP:Beaten MV:Fresh > look
- Preparing to find this room on the map.
- *Castien* has arrived from the east.
- A raven has arrived from the east.
- * HP:Beaten MV:Fresh > where
- *Castien* leaves south.
- A raven leaves south.
- A Small Clearing
- At this spot, no leaves or branches block the view of the sky. In the middle
- of the clearing, a huge trunk of a fallen tree lies half-buried and covered
- by green mosses. At one end of the trunk, a rough hollow stump provides
- nourishment for various moss and fungi. Surrounding trees provide a natural
- wall against high wind.
- [ obvious exits: N E S W ]
- Matching room found! Correcting map position.
- The corpse of a spotted jaguar is lying here.
- A cute brown deer eyes you nervously.
- A warhorse is here, stamping his feet impatiently.
- * HP:Beaten MV:Fresh > Players in your Zone
- --------------------
- Byrg - A Small Clearing
- * HP:Beaten MV:Fresh > kh
- kh
- [k human]
- They aren't here.
- * HP:Beaten MV:Fresh > kh
- [k human]
- They aren't here.
- * HP:Beaten MV:Fresh > kh
- [k human]
- They aren't here.
- * HP:Beaten MV:Fresh > kh
- [k human]
- They aren't here.
- * HP:Beaten MV:Fresh > kh
- [k human]
- They aren't here.
- kh
- * HP:Beaten MV:Fresh > [k human]
- They aren't here.
- * HP:Beaten MV:Fresh > kh
- [k human]
- They aren't here.
- * HP:Beaten MV:Fresh > kh
- [k human]
- They aren't here.
- * HP:Beaten MV:Fresh > kh
- [k human]
- They aren't here.
- * HP:Beaten MV:Fresh > kh
- A brown deer panics, and attempts to flee!
- A brown deer leaves north.
- [k human]
- They aren't here.
- * HP:Beaten MV:Fresh > kh
- [k human]
- They aren't here.
- kh
- * HP:Beaten MV:Fresh > [k human]
- They aren't here.
- * HP:Beaten MV:Fresh > [k human]
- They aren't here.
- kh
- * HP:Beaten MV:Fresh > kh
- kh
- [k human]
- They aren't here.
- * HP:Beaten MV:Fresh > kh
- [k human]
- They aren't here.
- * HP:Beaten MV:Fresh > [k human]
- They aren't here.
- * HP:Beaten MV:Fresh > where
- [k human]
- They aren't here.
- * HP:Beaten MV:Fresh >
- *Castien* has arrived from the north.
- * HP:Beaten MV:Fresh > *Castien* starts riding a warhorse.
- Players in your Zone
- --------------------
- Byrg - A Small Clearing
- You catch a faint scent of a horse nearby.
- * HP:Beaten MV:Fresh >
- *Castien* leaves south riding a warhorse.
- * HP:Beaten MV:Fresh > kh
- [k human]
- They aren't here.
- * HP:Beaten MV:Fresh > where
- Players in your Zone
- --------------------
- Byrg - A Small Clearing
- You catch a faint scent of a horse nearby.
- * HP:Beaten MV:Fresh > where
- where
- Players in your Zone
- --------------------
- Byrg - A Small Clearing
- You catch a faint scent of a horse nearby.
- * HP:Beaten MV:Fresh > where
- Players in your Zone
- --------------------
- Byrg - A Small Clearing
- You catch a faint scent of a horse nearby.
- * HP:Beaten MV:Fresh > where
- Players in your Zone
- --------------------
- Byrg - A Small Clearing
- You catch a faint scent of a horse nearby.
- * HP:Beaten MV:Fresh > where
- Players in your Zone
- --------------------
- Byrg - A Small Clearing
- You catch a faint scent of a horse nearby.
- * HP:Beaten MV:Fresh > where
- Players in your Zone
- --------------------
- Byrg - A Small Clearing
- You catch a faint scent of a horse nearby.
- * HP:Beaten MV:Fresh > where
- Players in your Zone
- --------------------
- Byrg - A Small Clearing
- You catch a faint scent of a horse nearby.
- * HP:Beaten MV:Fresh > where
- Players in your Zone
- --------------------
- Byrg - A Small Clearing
- You catch a faint scent of a horse nearby.
- * HP:Beaten MV:Fresh > where
- Players in your Zone
- --------------------
- Byrg - A Small Clearing
- You catch a faint scent of a horse nearby.
- * HP:Beaten MV:Fresh > look
- Preparing to find this room on the map.
- Players in your Zone
- --------------------
- Byrg - A Small Clearing
- You catch a faint scent of a horse nearby.
- * HP:Beaten MV:Fresh > where
- A Small Clearing
- At this spot, no leaves or branches block the view of the sky. In the middle
- of the clearing, a huge trunk of a fallen tree lies half-buried and covered
- by green mosses. At one end of the trunk, a rough hollow stump provides
- nourishment for various moss and fungi. Surrounding trees provide a natural
- wall against high wind.
- [ obvious exits: N E S W ]
- Matching room found! Correcting map position.
- The corpse of a spotted jaguar is lying here.
- * HP:Beaten MV:Fresh > Players in your Zone
- --------------------
- Byrg - A Small Clearing
- You catch a faint scent of a horse nearby.
- * HP:Beaten MV:Fresh >
- A handsome stag has arrived from the east.
- * HP:Beaten MV:Fresh > kh
- kh
- [k human]
- They aren't here.
- * HP:Beaten MV:Fresh > kh
- [k human]
- They aren't here.
- * HP:Beaten MV:Fresh > [k human]
- They aren't here.
- * HP:Beaten MV:Fresh > scan s
- Your eyesight is not so keen.
- * HP:Beaten MV:Fresh > s
- n
- Densely Forested Hills
- During the day, most of the sunlight here is blocked by the dense canopy of
- leaves up above. Echoing through the trees are the squawking of baby birds
- demanding to be fed. Somewhere off in the distance, or perhaps very close by
- in reality, occasional grunts and growls can be heard. More densely forested
- hills can be seen to the east. A less dangerous way shows itself to the
- north.
- [ obvious exits: N E ]
- A cute brown deer eyes you nervously.
- A cute brown deer eyes you nervously.
- * HP:Beaten MV:Full > A Small Clearing
- At this spot, no leaves or branches block the view of the sky. In the middle
- of the clearing, a huge trunk of a fallen tree lies half-buried and covered
- by green mosses. At one end of the trunk, a rough hollow stump provides
- nourishment for various moss and fungi. Surrounding trees provide a natural
- wall against high wind.
- [ obvious exits: N E S W ]
- The corpse of a spotted jaguar is lying here.
- A handsome stag stands here, ready to run.
- * HP:Beaten MV:Full > where
- Players in your Zone
- --------------------
- Byrg - A Small Clearing
- You catch a faint scent of a horse nearby.
- * HP:Beaten MV:Full > cmbb
- cpo
- [change mood brave]
- Mood changed to: Brave
- cw0
- * HP:Beaten MV:Full > [change posture offensive]
- Posture changed to: Offensive
- * HP:Beaten MV:Full > [change wimpy 0]
- You won't flee from any fight now.
- where
- * HP:Beaten MV:Full > Players in your Zone
- --------------------
- Byrg - A Small Clearing
- You catch a faint scent of a horse nearby.
- * HP:Beaten MV:Full > s
- Densely Forested Hills
- During the day, most of the sunlight here is blocked by the dense canopy of
- leaves up above. Echoing through the trees are the squawking of baby birds
- demanding to be fed. Somewhere off in the distance, or perhaps very close by
- in reality, occasional grunts and growls can be heard. More densely forested
- hills can be seen to the east. A less dangerous way shows itself to the
- north.
- [ obvious exits: N E ]
- A cute brown deer eyes you nervously.
- A cute brown deer eyes you nervously.
- * HP:Beaten MV:Full > sc
- You have 109(407) hit and 223(229) movement points.
- You have scored 108667070 experience points and 2867 quest points.
- You need 1727152293 exp to level and 133 qp to rank.
- You have acquired 267 alt qps to date.
- You have amassed 42 Turn points to date.
- You have played 154 days and 23 hours (real time).
- This ranks you as Byrg the Dark Master [Ghar'ghael 7] (Level 51).
- You are standing.
- * HP:Beaten MV:Full > where
- The young buck has arrived from the east.
- Players in your Zone
- --------------------
- Byrg - Densely Forested Hills
- You catch a faint scent of a horse nearby.
- * HP:Battered MV:Full > e
- kh
- bash
- Densely Forested Hills
- Trees, trees, and more trees! The sounds of nature surround and caress you as
- the rustling of leaves above provides accompaniment to the symphony of chirps,
- buzzes, and squeeks of small animals. At regular intervals, grunts and snorts
- enhance nature's complex music. Everywhere you look, the landscape offers
- the same scenery.
- [ obvious exits: N W ]
- A handsome stag stands here, ready to run.
- An ancient, gnarled tree looms over you.
- * HP:Battered MV:Full > [k human]
- They aren't here.
- * HP:Battered MV:Full > Bash who?
- * HP:Battered MV:Full > n
- n
- Densely Forested Hills
- The foliage here is so dense that it is almost impossible to see anything
- more than ten feet away. Anything can be hiding behind one of the large tree
- trunks, ready to pounce on an unsuspecting explorer. The leaves near the
- treetops create a green ceiling that barely lets any light through. The
- north offers more room to move around with fewer trees. There seems to be a
- clearing to the west.
- [ obvious exits: N S W ]
- *Castien* is standing here, riding a warhorse.
- A cute brown deer eyes you nervously.
- A spotted jaguar opens its eyes lazily.
- Stalking within the shadows, a man watches you in anger.
- An ancient, gnarled tree looms over you.
- An ancient, gnarled tree looms over you.
- * HP:Battered MV:Full > *Castien* pierces your body.
- No way! You're fighting for your life!
- * HP:Beaten MV:Full - Castien: Critical >
- *Castien* pierces your left hand.
- * HP:Beaten MV:Full - Castien: Critical >
- *Castien* panics, and attempts to flee!
- * HP:Beaten MV:Full - Castien: Critical >
- *Castien* leaves north riding a warhorse.
- * HP:Beaten MV:Full > n
- Forested Hills
- The plant life here is incredibly varied. From bamboo to acorn trees, plants
- jut out from the slope of the hills in very interesting directions. A cicada
- in a nearby tree protests loudly at the disturbance that you caused as you
- stepped on a dry stick. The forest looks denser to the south, almost masking
- the brown hills underneath. A small meandering stream heads southward to the
- east. The forest extends in endless monotony to the north and west.
- [ obvious exits: N E S W ]
- *Castien* is standing here, riding a warhorse.
- * HP:Beaten MV:Full > kh
- kh
- kh
- [k human]
- You try to blast *Castien*, but he parries successfully.
- * HP:Beaten MV:Full - Castien: Critical > [k human]
- You do the best you can!
- * HP:Beaten MV:Full - Castien: Critical > [k human]
- You do the best you can!
- * HP:Beaten MV:Full - Castien: Critical > cmz
- *Castien* panics, and attempts to flee!
- [change mood berserk]
- Mood changed to: Berserk
- bash
- - Castien: Critical >
- *Castien* leaves west riding a warhorse.
- *
- A brown deer has arrived from the east.
- =
- They're not here anymore!
- * HP:Beaten MV:Full > kh
- kh
- [k human]
- They aren't here.
- * HP:Beaten MV:Full > kh
- kh
- [k human]
- They aren't here.
- * HP:Beaten MV:Full > [k human]
- They aren't here.
- * HP:Beaten MV:Full > [k human]
- They aren't here.
- * HP:Beaten MV:Full > kh
- kh
- [k human]
- They aren't here.
- * HP:Beaten MV:Full > kh
- [k human]
- They aren't here.
- * HP:Beaten MV:Full > [k human]
- They aren't here.
- * HP:Beaten MV:Full > w
- Medium Forested Hills
- With so many trees, a lot of animal life can be found here. In several places
- signs of animal activity can be seen as tiny tracks on the ground. The animal
- noises combined form a chorus that can never be heard in any city. A little
- clearing in the hilly woods can be seen south of here. The hills slope
- downward to the north. To the east, the trees thin out a little.
- [ obvious exits: N E S W ]
- A cute brown deer eyes you nervously.
- A cute brown deer eyes you nervously.
- * HP:Beaten MV:Full > s
- A Small Clearing
- At this spot, no leaves or branches block the view of the sky. In the middle
- of the clearing, a huge trunk of a fallen tree lies half-buried and covered
- by green mosses. At one end of the trunk, a rough hollow stump provides
- nourishment for various moss and fungi. Surrounding trees provide a natural
- wall against high wind.
- [ obvious exits: N E S W ]
- The corpse of a spotted jaguar is lying here.
- A Shienaran scout blends into the surroundings here.
- A handsome stag stands here, ready to run.
- * HP:Beaten MV:Full > n
- Medium Forested Hills
- With so many trees, a lot of animal life can be found here. In several places
- signs of animal activity can be seen as tiny tracks on the ground. The animal
- noises combined form a chorus that can never be heard in any city. A little
- clearing in the hilly woods can be seen south of here. The hills slope
- downward to the north. To the east, the trees thin out a little.
- [ obvious exits: N E S W ]
- A cute brown deer eyes you nervously.
- A cute brown deer eyes you nervously.
- * HP:Beaten MV:Full > cmbb
- cmbb
- [change mood brave]
- You try to calm down, but can't.
- change mood brave
- cmbb
- * HP:Beaten MV:Full > A brown deer panics, and attempts to flee!
- A brown deer leaves west.
- A brown deer panics, and attempts to flee!
- A brown deer leaves south.
- [change mood brave]
- Mood changed to: Brave
- Wimpy reset to: 122 hit points.
- * HP:Beaten MV:Full > Mood changed to: Brave
- Wimpy reset to: 122 hit points.
- * HP:Beaten MV:Full > [change mood brave]
- Mood changed to: Brave
- Wimpy reset to: 122 hit points.
- * HP:Beaten MV:Full > sc
- You have 108(407) hit and 209(229) movement points.
- You have scored 108667070 experience points and 2867 quest points.
- You need 1727152293 exp to level and 133 qp to rank.
- You have acquired 267 alt qps to date.
- You have amassed 42 Turn points to date.
- You have played 154 days and 23 hours (real time).
- This ranks you as Byrg the Dark Master [Ghar'ghael 7] (Level 51).
- You are standing.
- * HP:Beaten MV:Full > where
- Players in your Zone
- --------------------
- Byrg - Medium Forested Hills
- You catch a faint scent of a horse nearby.
- * HP:Beaten MV:Full > cmw
- [change mood wimpy]
- Mood changed to: Wimpy
- Wimpy reset to: 203 hit points.
- * HP:Beaten MV:Full > cpd
- where
- [change posture defensive]
- Posture changed to: Defensive
- * HP:Beaten MV:Full > Players in your Zone
- --------------------
- Byrg - Medium Forested Hills
- You catch a faint scent of a horse nearby.
- * HP:Beaten MV:Full > e
- s
- Forested Hills
- The plant life here is incredibly varied. From bamboo to acorn trees, plants
- jut out from the slope of the hills in very interesting directions. A cicada
- in a nearby tree protests loudly at the disturbance that you caused as you
- stepped on a dry stick. The forest looks denser to the south, almost masking
- the brown hills underneath. A small meandering stream heads southward to the
- east. The forest extends in endless monotony to the north and west.
- [ obvious exits: N E S W ]
- A cute brown deer eyes you nervously.
- * HP:Beaten MV:Full > Densely Forested Hills
- The foliage here is so dense that it is almost impossible to see anything
- more than ten feet away. Anything can be hiding behind one of the large tree
- trunks, ready to pounce on an unsuspecting explorer. The leaves near the
- treetops create a green ceiling that barely lets any light through. The
- north offers more room to move around with fewer trees. There seems to be a
- clearing to the west.
- [ obvious exits: N S W ]
- *Castien* is standing here, riding a warhorse.
- A cute brown deer eyes you nervously.
- A spotted jaguar opens its eyes lazily.
- Stalking within the shadows, a man watches you in anger.
- An ancient, gnarled tree looms over you.
- An ancient, gnarled tree looms over you.
- >
- *Castien* barely pierces your body.
- You panic and attempt to flee!
- You flee head over heels.
- Forested Hills
- The plant life here is incredibly varied. From bamboo to acorn trees, plants
- jut out from the slope of the hills in very interesting directions. A cicada
- in a nearby tree protests loudly at the disturbance that you caused as you
- stepped on a dry stick. The forest looks denser to the south, almost masking
- the brown hills underneath. A small meandering stream heads southward to the
- east. The forest extends in endless monotony to the north and west.
- [ obvious exits: N E S W ]
- A cute brown deer eyes you nervously.
- * HP:Beaten MV:Strong > cw0
- [change wimpy 0]
- You won't flee from any fight now.
- * HP:Beaten MV:Strong > look
- Preparing to find this room on the map.
- Forested Hills
- The plant life here is incredibly varied. From bamboo to acorn trees, plants
- jut out from the slope of the hills in very interesting directions. A cicada
- in a nearby tree protests loudly at the disturbance that you caused as you
- stepped on a dry stick. The forest looks denser to the south, almost masking
- the brown hills underneath. A small meandering stream heads southward to the
- east. The forest extends in endless monotony to the north and west.
- [ obvious exits: N E S W ]
- Matching room found! Correcting map position.
- A cute brown deer eyes you nervously.
- where
- * HP:Beaten MV:Strong > Players in your Zone
- --------------------
- Byrg - Forested Hills
- You catch a faint scent of a horse nearby.
- * HP:Beaten MV:Strong >
- Your heartbeat calms down more as you feel less panicked.
- * HP:Beaten MV:Fresh > s
- bash castien
- Densely Forested Hills
- The foliage here is so dense that it is almost impossible to see anything
- more than ten feet away. Anything can be hiding behind one of the large tree
- trunks, ready to pounce on an unsuspecting explorer. The leaves near the
- treetops create a green ceiling that barely lets any light through. The
- north offers more room to move around with fewer trees. There seems to be a
- clearing to the west.
- [ obvious exits: N S W ]
- *Castien* is standing here, riding a warhorse.
- A cute brown deer eyes you nervously.
- A spotted jaguar opens its eyes lazily.
- Stalking within the shadows, a man watches you in anger.
- An ancient, gnarled tree looms over you.
- An ancient, gnarled tree looms over you.
- *Castien* tickles your body with his pierce.
- *
- *Castien* panics, and attempts to flee!
- *
- *Castien* leaves west riding a warhorse.
- =
- They're not here anymore!
- * HP:Beaten MV:Full > n
- Forested Hills
- The plant life here is incredibly varied. From bamboo to acorn trees, plants
- jut out from the slope of the hills in very interesting directions. A cicada
- in a nearby tree protests loudly at the disturbance that you caused as you
- stepped on a dry stick. The forest looks denser to the south, almost masking
- the brown hills underneath. A small meandering stream heads southward to the
- east. The forest extends in endless monotony to the north and west.
- [ obvious exits: N E S W ]
- A cute brown deer eyes you nervously.
- * HP:Beaten MV:Full > s
- bash castien
- *Castien* has arrived from the south, riding a warhorse.
- Densely Forested Hills
- The foliage here is so dense that it is almost impossible to see anything
- more than ten feet away. Anything can be hiding behind one of the large tree
- trunks, ready to pounce on an unsuspecting explorer. The leaves near the
- treetops create a green ceiling that barely lets any light through. The
- north offers more room to move around with fewer trees. There seems to be a
- clearing to the west.
- [ obvious exits: N S W ]
- A cute brown deer eyes you nervously.
- A spotted jaguar opens its eyes lazily.
- Stalking within the shadows, a man watches you in anger.
- An ancient, gnarled tree looms over you.
- An ancient, gnarled tree looms over you.
- * HP:Beaten MV:Full > Bash who?
- * HP:Beaten MV:Full >
- *Castien* has arrived from the north, riding a warhorse.
- * HP:Beaten MV:Full > w
- *Castien* barely pierces your left arm.
- * HP:Beaten MV:Full - Castien: Beaten > No way! You're fighting for your life!
- * HP:Beaten MV:Full - Castien: Beaten > f
- You try to blast *Castien*, but he deflects the blow.
- A brown deer panics, and attempts to flee!
- A brown deer leaves north.
- A spotted jaguar barely tickles your left arm with his hit.
- The ancient tree tickles your left leg with its hit.
- The ancient tree joins the ancient tree's fight!
- *Castien* tickles your body with his pierce.
- You panic and attempt to flee! Beaten >
- *Castien* tickles your body with his pierce.
- You flee head over heels.
- Forested Hills
- The plant life here is incredibly varied. From bamboo to acorn trees, plants
- jut out from the slope of the hills in very interesting directions. A cicada
- in a nearby tree protests loudly at the disturbance that you caused as you
- stepped on a dry stick. The forest looks denser to the south, almost masking
- the brown hills underneath. A small meandering stream heads southward to the
- east. The forest extends in endless monotony to the north and west.
- [ obvious exits: N E S W ]
- A cute brown deer eyes you nervously.
- A cute brown deer eyes you nervously.
- * HP:Beaten MV:Full > cw0
- *Castien* has arrived from the south, riding a warhorse.
- [change wimpy 0]
- You won't flee from any fight now.
- * HP:Beaten MV:Full >
- *Castien* tickles your left foot with his pierce.
- * HP:Beaten MV:Full - Castien: Beaten > cmz
- You try to blast *Castien*, but he deflects the blow.
- A brown deer panics, and attempts to flee!
- A brown deer leaves south.
- *Castien* barely pierces your left leg.
- [change mood berserk]
- Mood changed to: Berserk
- * HP:Beaten MV:Full - Castien: Beaten > bash
- -
- *Castien* pierces your left arm.
- You wish that your wounds would stop BLEEDING so much!
- +
- *Castien* panics, and attempts to flee!
- *
- *Castien* leaves north riding a warhorse.
- =
- They're not here anymore!
- * HP:Beaten MV:Full > bash castien
- Bash who?
- * HP:Beaten MV:Full > bash castien
- Bash who?
- * HP:Beaten MV:Full > bash castien
- Bash who?
- * HP:Beaten MV:Full > bash castien
- Bash who?
- * HP:Beaten MV:Full > bash castien
- Bash who?
- * HP:Beaten MV:Full > bash castien
- Bash who?
- * HP:Beaten MV:Strong > bash castien
- Bash who?
- * HP:Beaten MV:Strong > bash castien
- Bash who?
- * HP:Beaten MV:Strong > bash castien
- *Castien* has arrived from the west, riding a warhorse.
- A raven has arrived from the west.
- *Castien* barely pierces your right hand.
- You wish that your wounds would stop BLEEDING so much!
- =
- *Castien* tickles your body with his pierce.
- You wish that your wounds would stop BLEEDING so much!
- *Castien* tickles your right foot with his pierce.
- You wish that your wounds would stop BLEEDING so much!
- -
- *Castien* panics, and attempts to flee!
- As *Castien* avoids your bash, you topple over and fall to the ground!
- * HP:Beaten MV:Strong - Castien: Beaten >
- *Castien* leaves east riding a warhorse.
- * HP:Beaten MV:Strong > bash castien
- *Castien* has arrived from the east, riding a warhorse.
- * HP:Beaten MV:Strong >
- *Castien* barely pierces your right leg.
- You wish that your wounds would stop BLEEDING so much!
- - - Castien: Beaten >
- *Castien* barely pierces your body.
- You wish that your wounds would stop BLEEDING so much!
- =
- *Castien* panics, and attempts to flee!
- +
- *Castien* leaves east riding a warhorse.
- =
- They're not here anymore!
- * HP:Beaten MV:Strong > bash castien
- Bash who?
- * HP:Beaten MV:Strong > bash castien
- Bash who?
- * HP:Beaten MV:Strong > bash castien
- Bash who?
- * HP:Beaten MV:Strong > bash castien
- Bash who?
- * HP:Beaten MV:Strong > bash castien
- Bash who?
- * HP:Beaten MV:Strong > bash castien
- A brown deer panics, and attempts to flee!
- A brown deer leaves south.
- *Castien* has arrived from the east, riding a warhorse.
- * HP:Beaten MV:Strong > *Castien* leaves south riding a warhorse.
- A raven leaves south.
- Bash who?
- * HP:Beaten MV:Strong > bash castien
- Bash who?
- * HP:Beaten MV:Strong > bash castien
- Bash who?
- * HP:Beaten MV:Strong > bash castien
- Bash who?
- * HP:Beaten MV:Strong > bash castien
- Bash who?
- * HP:Beaten MV:Strong > bash castien
- Bash who?
- * HP:Beaten MV:Strong > bash castien
- Bash who?
- * HP:Beaten MV:Strong > bash castien
- Bash who?
- * HP:Beaten MV:Strong > where
- Players in your Zone
- --------------------
- Byrg - Forested Hills
- * HP:Beaten MV:Strong > n
- Forested Hills
- These hills are quite dense with trees and animal life. The trees themselves
- seem to be able to hide many life forms. The thin canopy of leaves allow
- plenty of light to nourish the emerald green undergrowth. Green rolling hills
- to the north lead off into the distance. The trees thin to the north and east.
- To the west, a low slope gradually takes you upward, whereas the south offers
- more forested hills.
- [ obvious exits: N S W ]
- A cute brown deer eyes you nervously.
- A young and strong buck is here, munching some grass.
- A rust-colored bobcat crouches low, ready to pounce.
- A handsome stag stands here, ready to run.
- A Shienaran scout blends into the surroundings here.
- * HP:Beaten MV:Tiring > n
- A Gentle Slope
- Angling up from the valley to the west, green grass covers this slope. A
- light breeze blows from the west, as though encouraging you to go up the
- hill. On the top of the hill, a lonely tower watches over the valley,
- surveying the entire region. To the south more rolling hills color the
- landscape. A hilltop can be seen east of here. It would not take much more
- than dropping a smouldering cinder to set off a massive forest fire in the
- surrounding area.
- [ obvious exits: E S W ]
- A cute brown deer eyes you nervously.
- A cute brown deer eyes you nervously.
- A cute brown deer eyes you nervously.
- * HP:Beaten MV:Tiring > n
- w
- A brown deer panics, and attempts to flee!
- A brown deer leaves east.
- Alas, you cannot go that way...
- * HP:Beaten MV:Tiring > s
- A Shady Valley
- This valley offers a panoramic view of the green hills that are so
- characteristic of this region. Trees of all kinds and ages dot the peaceful
- landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
- harmony. Sounds of flowing water come from the south. It would not take
- much more than dropping a smouldering cinder to set off a massive forest
- fire in the surrounding area.
- [ obvious exits: N E S W ]
- * HP:Beaten MV:Tiring > Low Slope
- Trees and bushes jut out of the slope at odd angles. The ground is rich
- with leaves that had fallen over the centuries. The slope angles downward
- to a little stream to the north. Signs of an old forest that had grown on
- these hills can be seen to the east and south. A little to the west, the
- slope descends even further. It would not take much more than dropping a
- smouldering cinder to set off a massive forest fire in the surrounding
- area.
- [ obvious exits: N E S W ]
- A cute brown deer eyes you nervously.
- A cute brown deer eyes you nervously.
- A raven is visible flying high in the sky.
- * HP:Beaten MV:Tiring > u
- Alas, you cannot go that way...
- * HP:Beaten MV:Tiring > cmbb
- cmbb
- cmbb
- [change mood brave]
- You try to calm down, but can't.
- change mood brave
- * HP:Beaten MV:Tiring > cmbb
- [change mood brave]
- You try to calm down, but can't.
- change mood brave
- * HP:Beaten MV:Tiring > cmbb
- [change mood brave]
- You try to calm down, but can't.
- change mood brave
- * HP:Beaten MV:Tiring > cmbb
- You try to calm down, but can't.
- change mood brave
- * HP:Beaten MV:Tiring > [change mood brave]
- You try to calm down, but can't.
- change mood brave
- cmbb
- * HP:Beaten MV:Tiring > Mood changed to: Brave
- Wimpy reset to: 122 hit points.
- * HP:Beaten MV:Tiring > [change mood brave]
- Mood changed to: Brave
- Wimpy reset to: 122 hit points.
- * HP:Beaten MV:Tiring > Mood changed to: Brave
- Wimpy reset to: 122 hit points.
- * HP:Beaten MV:Tiring > [change mood brave]
- Mood changed to: Brave
- Wimpy reset to: 122 hit points.
- * HP:Beaten MV:Tiring > dhh
- Mood changed to: Brave
- Wimpy reset to: 122 hit points.
- * HP:Beaten MV:Tiring > Mood changed to: Brave
- Wimpy reset to: 122 hit points.
- look
- Preparing to find this room on the map.
- * HP:Beaten MV:Tiring > [change mood brave]
- Mood changed to: Brave
- Wimpy reset to: 122 hit points.
- * HP:Beaten MV:Tiring > [diag h.human]
- No-one by that name here.
- where
- * HP:Beaten MV:Tiring > Low Slope
- Trees and bushes jut out of the slope at odd angles. The ground is rich
- with leaves that had fallen over the centuries. The slope angles downward
- to a little stream to the north. Signs of an old forest that had grown on
- these hills can be seen to the east and south. A little to the west, the
- slope descends even further. It would not take much more than dropping a
- smouldering cinder to set off a massive forest fire in the surrounding
- area.
- [ obvious exits: N E S W ]
- Matching room found! Correcting map position.
- A cute brown deer eyes you nervously.
- A cute brown deer eyes you nervously.
- A raven is visible flying high in the sky.
- * HP:Beaten MV:Tiring > Players in your Zone
- --------------------
- Byrg - Low Slope
- * HP:Beaten MV:Tiring > w
- Angling Slope
- Covered with green grass and lightly dotted with tiny shrubs, this slope
- angles sharply downward toward the front yard of a little worn-out cottage.
- From here, you can see the low hills to the southeast, the grassy hills to
- the north, and the forested hills to the southwest. A giant tree stands
- here. It looks like it is climbable. It would not take much more than
- dropping a smouldering cinder to set off a massive forest fire in the
- surrounding area.
- [ obvious exits: N E S W U ]
- A cute brown deer eyes you nervously.
- A cute brown deer eyes you nervously.
- A foul-looking man stands here dressed in wealthy clothing.
- * HP:Beaten MV:Tiring > u
- where
- A brown deer has arrived from the south.
- A brown deer panics, and attempts to flee!
- A brown deer leaves west.
- A smuggler tickles your body with his slash.
- You wish that your wounds would stop BLEEDING so much!
- You panic and attempt to flee!
- A smuggler tries to slash you, but you deflect the blow.
- A brown deer panics, and attempts to flee!
- A brown deer leaves west.
- Your heartbeat calms down more as you feel less panicked.
- You flee head over heels.
- Low Slope
- Trees and bushes jut out of the slope at odd angles. The ground is rich
- with leaves that had fallen over the centuries. The slope angles downward
- to a little stream to the north. Signs of an old forest that had grown on
- these hills can be seen to the east and south. A little to the west, the
- slope descends even further. It would not take much more than dropping a
- smouldering cinder to set off a massive forest fire in the surrounding
- area.
- [ obvious exits: N E S W ]
- A cute brown deer eyes you nervously.
- A cute brown deer eyes you nervously.
- A raven is visible flying high in the sky.
- Alas, you cannot go that way...
- * HP:Beaten MV:Strong > Players in your Zone
- --------------------
- Byrg - Low Slope
- You catch a faint scent of a horse nearby.
- * HP:Beaten MV:Strong > cw0
- *Castien* has arrived from the east, riding a warhorse.
- [change wimpy 0]
- You won't flee from any fight now.
- * HP:Beaten MV:Strong > n
- *Castien* pierces your left leg.
- You wish that your wounds would stop BLEEDING so much!
- * HP:Beaten MV:Strong - Castien: Beaten > No way! You're fighting for your life!
- * HP:Beaten MV:Strong - Castien: Beaten > f
- n
- You try to blast *Castien*, but he deflects the blow.
- A brown deer panics, and attempts to flee!
- A brown deer leaves north.
- A raven now follows Castien.
- *Castien* barely pierces your left foot.
- You wish that your wounds would stop BLEEDING so much!
- PANIC! You couldn't escape!
- * HP:Beaten MV:Strong - Castien: Beaten > n
- n
- No way! You're fighting for your life!
- * HP:Beaten MV:Strong - Castien: Beaten > No way! You're fighting for your life!
- * HP:Beaten MV:Strong - Castien: Beaten > *Castien* panics, and attempts to flee!
- No way! You're fighting for your life!
- * HP:Beaten MV:Strong - Castien: Beaten > f
- n
- *Castien* leaves north riding a warhorse.
- Forested Hills
- These hills are quite dense with trees and animal life. The trees themselves
- seem to be able to hide many life forms. The thin canopy of leaves allow
- plenty of light to nourish the emerald green undergrowth. Green rolling hills
- to the north lead off into the distance. The trees thin to the north and east.
- To the west, a low slope gradually takes you upward, whereas the south offers
- more forested hills.
- [ obvious exits: N S W ]
- A cute brown deer eyes you nervously.
- A young and strong buck is here, munching some grass.
- A rust-colored bobcat crouches low, ready to pounce.
- A handsome stag stands here, ready to run.
- * HP:Beaten MV:Strong > n
- A Gentle Slope
- Angling up from the valley to the west, green grass covers this slope. A
- light breeze blows from the west, as though encouraging you to go up the
- hill. On the top of the hill, a lonely tower watches over the valley,
- surveying the entire region. To the south more rolling hills color the
- landscape. A hilltop can be seen east of here. It would not take much more
- than dropping a smouldering cinder to set off a massive forest fire in the
- surrounding area.
- [ obvious exits: E S W ]
- A black wolf growls loudly, poised to leap.
- A cute brown deer eyes you nervously.
- A cute brown deer eyes you nervously.
- * HP:Beaten MV:Strong > Alas, you cannot go that way...
- n
- * HP:Beaten MV:Strong > n
- Alas, you cannot go that way...
- * HP:Beaten MV:Strong > w
- Alas, you cannot go that way...
- * HP:Beaten MV:Strong > w
- w
- A Shady Valley
- This valley offers a panoramic view of the green hills that are so
- characteristic of this region. Trees of all kinds and ages dot the peaceful
- landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
- harmony. Sounds of flowing water come from the south. It would not take
- much more than dropping a smouldering cinder to set off a massive forest
- fire in the surrounding area.
- [ obvious exits: N E S W ]
- *Castien* is standing here, riding a warhorse.
- A cute brown deer eyes you nervously.
- * HP:Beaten MV:Strong > Rolling Hills
- The land surrounding these lush green hills is peaceful and quiet. Little
- animals scurry here and there minding the business of survival. It seems
- that this place has never seen the dark violence that inflicts other parts
- of the world. Looking down, you see a shady valley toward the east. A slope
- angles slightly upward to the south. To the west, you can see a little
- cottage. It would not take much more than dropping a smouldering cinder to
- set off a massive forest fire in the surrounding area.
- [ obvious exits: N E S W ]
- A pale man wearing farming clothes angrily approaches you.
- A cute brown deer eyes you nervously.
- A young and strong buck is here, munching some grass.
- w
- * HP:Beaten MV:Strong > In Front of a Cottage
- This cottage seems to have been neglected for quite a while. The people who
- lived here must have left this place in a hurry, since everything was left
- as if the people were suddenly spirited away from the task they were doing.
- The cottage is thatched-roofed with clay and straw amalgam walls. No sign
- of life is detectable. It would not take much more than a smouldering
- cinder to set off a massive forest fire in the surrounding area.
- [ obvious exits: E S W ]
- A cute brown deer eyes you nervously.
- A cute brown deer eyes you nervously.
- * HP:Beaten MV:Strong > Inside the Cottage
- This cottage is well furnished with tables and chairs. To the south, an
- open doorway shows a made bed. The tables and chairs lie in odd places.
- Pots and pans are strewn all over the floor in a great disorderly heap.
- A thin layer of dust covers all exposed surfaces.
- [ obvious exits: E S ]
- * HP:Beaten MV:Strong > w
- n
- Alas, you cannot go that way...
- * HP:Beaten MV:Strong > n
- Alas, you cannot go that way...
- * HP:Beaten MV:Strong > Alas, you cannot go that way...
- * HP:Beaten MV:Strong > e
- s
- s
- In Front of a Cottage
- This cottage seems to have been neglected for quite a while. The people who
- lived here must have left this place in a hurry, since everything was left
- as if the people were suddenly spirited away from the task they were doing.
- The cottage is thatched-roofed with clay and straw amalgam walls. No sign
- of life is detectable. It would not take much more than a smouldering
- cinder to set off a massive forest fire in the surrounding area.
- [ obvious exits: E S W ]
- *Castien* is standing here, riding a warhorse.
- A cute brown deer eyes you nervously.
- A cute brown deer eyes you nervously.
- * HP:Beaten MV:Strong > *Castien* leaves south riding a warhorse.
- Rolling Hills
- The billowing hills continue as far as the eyes can see to the south. A tall
- tower stands in silent vigil to the northeast. Vegetation grows denser
- toward the south, housing more hidden life than the senses can detect. Now
- and again, a screech of a hawk can be heard.
- [ obvious exits: N E S ]
- *Castien* is standing here, riding a warhorse.
- A cute brown deer eyes you nervously.
- A cute brown deer eyes you nervously.
- A cute brown deer eyes you nervously.
- Stalking within the shadows, a man watches you in anger.
- * HP:Beaten MV:Strong > look
- Preparing to find this room on the map.
- *Castien* barely pierces your body.
- You wish that your wounds would stop BLEEDING so much!
- No way! You're fighting for your life!
- * HP:Critical MV:Strong - Castien: Beaten > A brown deer panics, and attempts to flee!
- A brown deer leaves north.
- Rolling Hills
- The billowing hills continue as far as the eyes can see to the south. A tall
- tower stands in silent vigil to the northeast. Vegetation grows denser
- toward the south, housing more hidden life than the senses can detect. Now
- and again, a screech of a hawk can be heard.
- [ obvious exits: N E S ]
- Matching room found! Correcting map position.
- *Castien* is here, fighting YOU!, riding a warhorse.
- A cute brown deer eyes you nervously.
- A cute brown deer eyes you nervously.
- Stalking within the shadows, a man watches you in anger.
- * HP:Critical MV:Strong - Castien: Beaten > f
- e
- You panic and attempt to flee!
- e
- e
- You try to blast *Castien*, but he parries successfully.
- *Castien* pierces your right leg.
- You wish that your wounds would stop BLEEDING so much!
- You flee head over heels.
- Tall Grass
- This seems to be the remains of what was a garden. Wading through this
- grass can be an exertion in physical stamina because of the tangling
- roots and the sharp edges of grass leaves. Hundreds of tiny insects
- click and buzz happily to see a tasty meal coming their way. To the north lies
- the front entrance of a little cottage. Low hills cover the souther horizon.
- The way to the west is passable only by climbing upward on a steep slope.
- [ obvious exits: N E S W ]
- Stalking within the shadows, a man watches you in anger.
- A cute brown deer eyes you nervously.
- A black snake is here, lying on a rock.
- A wild hog snorts angrily, pawing at the ground.
- Sickly, wilted grass blankets the ground, intermixed with dry sand.
- Lightly Forested Hills
- These hills are scattered with medium sized trees here and there. Chirpings
- of various species of birds can be heard nearby, although the exact
- location of the source cannot be determined. On a nearby tree, a bird nest
- can be seen sitting precariously on a very high branch. Through the trees,
- a small clearing can be seen to the east. A lot of buzzing comes from the
- west. Vegetation grows denser to the south and east.
- [ obvious exits: N E S W ]
- * HP:Critical MV:Strong > Medium Forested Hills
- With so many trees, a lot of animal life can be found here. In several places
- signs of animal activity can be seen as tiny tracks on the ground. The animal
- noises combined form a chorus that can never be heard in any city. A little
- clearing in the hilly woods can be seen south of here. The hills slope
- downward to the north. To the east, the trees thin out a little.
- [ obvious exits: N E S W ]
- * HP:Critical MV:Strong > e
- Forested Hills
- The plant life here is incredibly varied. From bamboo to acorn trees, plants
- jut out from the slope of the hills in very interesting directions. A cicada
- in a nearby tree protests loudly at the disturbance that you caused as you
- stepped on a dry stick. The forest looks denser to the south, almost masking
- the brown hills underneath. A small meandering stream heads southward to the
- east. The forest extends in endless monotony to the north and west.
- [ obvious exits: N E S W ]
- A Shienaran scout blends into the surroundings here.
- * HP:Critical MV:Tiring > n
- A Clear Stream
- The stream sparkles with the reflection of light as it flows from under a
- nearby rock. The water seems cold and clear, perfect for the parched throats
- of weary travelers. To the north many trees offer their shades for a brief
- rest. Rolling hills rise up from this stream to the east and south.
- [ obvious exits: E W ]
- A young and strong buck is here, munching some grass.
- Stalking within the shadows, a man watches you in anger.
- A baby raccoon tumbles around, searching for something to eat.
- A young and strong buck is here, munching some grass.
- n
- * HP:Critical MV:Tiring > Alas, you cannot go that way...
- * HP:Critical MV:Tiring > n
- Alas, you cannot go that way...
- * HP:Critical MV:Tiring > Alas, you cannot go that way...
- * HP:Critical MV:Tiring > e
- A Fallow Field
- The earth under your feet is soft and rich, but this entire field had been
- left intentionally unused in order to replenish the nutrients in the ground.
- Brown and green weeds form an abstract mosaic on the brown background of dirt.
- To the north, a tilled field awaits ready to be planted with new crops.
- A pungent odor wafts in from the south.
- [ obvious exits: N E S W ]
- A cute brown deer eyes you nervously.
- A spotted horse wanders skittishly around here.
- * HP:Critical MV:Tiring > n
- Green Hills
- Small animals wander around in the low bushes hunting for food. Birds fly
- spritely from branch to branch, feeding their young and building nests.
- To the west is a tall watch tower. To the east are some very brown hills.
- You notice hills with denser trees to the west, separated from the tilled
- field to the south by a high fence.
- [ obvious exits: N E S ]
- A handsome stag stands here, ready to run.
- A baby raccoon tumbles around, searching for something to eat.
- A panther stalks through the wilderness.
- A young and strong buck is here, munching some grass.
- A cute brown deer eyes you nervously.
- A cute brown deer eyes you nervously.
- A raven is here flying around.
- look
- Preparing to find this room on the map.
- * HP:Critical MV:Tiring > where
- Green Hills
- Small animals wander around in the low bushes hunting for food. Birds fly
- spritely from branch to branch, feeding their young and building nests.
- To the west is a tall watch tower. To the east are some very brown hills.
- You notice hills with denser trees to the west, separated from the tilled
- field to the south by a high fence.
- [ obvious exits: N E S ]
- Matching room found! Correcting map position.
- A handsome stag stands here, ready to run.
- A baby raccoon tumbles around, searching for something to eat.
- A panther stalks through the wilderness.
- A young and strong buck is here, munching some grass.
- A cute brown deer eyes you nervously.
- A cute brown deer eyes you nervously.
- A raven is here flying around.
- * HP:Critical MV:Tiring > Players in your Zone
- --------------------
- Byrg - Green Hills
- You catch a faint scent of a horse nearby.
- e
- * HP:Critical MV:Tiring > e
- e
- Brown Hills
- The ground crunches beneath your heavy footsteps as if crying out for rain
- that will eventually rejuvinate these hills. Tiny saplings struggle to shoot
- heavenward, slowly overcoming the overwhelming odds left by a recent
- conflagration. To the north and east are more burned hills. To the south,
- the fields of a farm can be seen.
- [ obvious exits: N E S W ]
- Stalking within the shadows, a man watches you in anger.
- A handsome stag stands here, ready to run.
- The short gray wolf bitch is foraging for food here.
- * HP:Critical MV:Tiring > The Dusty Road
- As the road continues from the bend just north of here it cuts through
- forest on either side as it winds its way from Fal Dara to Tar Valon.
- Dust kicks up beneath your feet, dirtying your gear.
- [ obvious exits: N E S W ]
- n
- * HP:Critical MV:Tiring > Thick Forest
- The forest here is just off the road, which you can see through the trees
- to the north. The trees are closely packed together, although you can still
- move freely between them. To the east, the trees pretty much grow into each
- other, forming an impenetrable wall.
- [ obvious exits: N S W ]
- * HP:Critical MV:Tiring > n
- The Dusty Road
- To the west, you can barely see the road leading to plains just beyond the
- forest. Here, the old road is bordered by thick forest to either side, and
- you can move off the road with little difficulty. Looking around, you spot
- a tower poking up through the treetops to the northeast.
- [ obvious exits: N E S W ]
- * HP:Critical MV:Tiring > Thick Forest
- You feel very peaceful here, standing underneath the beautiful, ancient trees
- of this forest. The forest thickens as you proceed eastwards and northwards,
- until it forms an impenetrable wall of trees. To your south, you can see the
- old road winding its way through the forest, and to the west, the forest
- lightens considerably.
- [ obvious exits: S W ]
- A Shienaran scout blends into the surroundings here.
- A raven is here flying around.
- A raven is here flying around.
- A rat scurries around trying to get out of sight.
- * HP:Critical MV:Tiring > w
- w
- Edge of the Forest
- Here, you stand just inside the edge of a forest. The ancient trees around
- you tower overhead, and you can see plains stretching westwards just beyond
- them. To your south, you can see the old road leading east and west.
- [ obvious exits: E S W ]
- A raven is visible flying high in the sky.
- w
- * HP:Critical MV:Tiring > Brown Hills
- The grass that used to be here have all turned into the brown and black ashes
- that you see at your feet. It seems as though a large fire had passed through
- these hills recently. The contrast to the the green hills surrounding this
- area is startling. The fire must have reached the hills to the south and east
- also.
- [ obvious exits: N E S W ]
- A young and strong buck is here, munching some grass.
- A young and strong buck is here, munching some grass.
- A cute brown deer eyes you nervously.
- * HP:Critical MV:Tiring > A Flat Hill
- Here lies a low hill with a top that looks like it had been sliced off by a
- very large knife. The remnants of a circle of dark stones still remain here
- undisturbed, worn away by the weather for countless years. Unlike the other
- surrounding hills, this one is devoid of trees at the top. Stair-like steps
- are worn into its side, barely detectable under the weed and grass.
- [ obvious exits: E S ]
- A handsome stag stands here, ready to run.
- Sickly, wilted grass blankets the ground, intermixed with dry sand.
- * HP:Critical MV:Tiring > where
- The writhing grass barely tickles your head with its hit.
- You wish that your wounds would stop BLEEDING so much!
- The young buck has arrived from the east.
- A handsome stag leaves south.
- Players in your Zone
- --------------------
- Byrg - A Flat Hill
- You catch a faint scent of a horse nearby.
- * HP:Critical MV:Tiring - the writhing grass: Scratched > e
- No way! You're fighting for your life!
- f
- * HP:Critical MV:Tiring - the writhing grass: Scratched >
- You blast the writhing grass's branch into bloody fragments!
- The writhing grass barely tickles your body with its hit.
- You wish that your wounds would stop BLEEDING so much!
- You panic and attempt to flee!writhing grass: Scratched >
- e
- s
- e
- You flee head over heels.
- Brown Hills
- The grass that used to be here have all turned into the brown and black ashes
- that you see at your feet. It seems as though a large fire had passed through
- these hills recently. The contrast to the the green hills surrounding this
- area is startling. The fire must have reached the hills to the south and east
- also.
- [ obvious exits: N E S W ]
- A young and strong buck is here, munching some grass.
- A cute brown deer eyes you nervously.
- Edge of the Forest
- Here, you stand just inside the edge of a forest. The ancient trees around
- you tower overhead, and you can see plains stretching westwards just beyond
- them. To your south, you can see the old road leading east and west.
- [ obvious exits: E S W ]
- A raven is visible flying high in the sky.
- * HP:Critical MV:Tiring > The Dusty Road
- The old, worn road, bordered by light forest to either side, stretches on
- through the plains to the west here. To the east, it leads deeper into the
- forest, where the forest bordering the road also seems to get thicker. You
- can see the tip of a gray tower poking out through the treetops to the
- northeast.
- [ obvious exits: N E S W ]
- *Castien* is standing here, riding a warhorse.
- * HP:Critical MV:Tiring > The Dusty Road
- To the west, you can barely see the road leading to plains just beyond the
- forest. Here, the old road is bordered by thick forest to either side, and
- you can move off the road with little difficulty. Looking around, you spot
- a tower poking up through the treetops to the northeast.
- [ obvious exits: N E S W ]
- * HP:Critical MV:Tiring > look
- Preparing to find this room on the map.
- The Dusty Road
- To the west, you can barely see the road leading to plains just beyond the
- forest. Here, the old road is bordered by thick forest to either side, and
- you can move off the road with little difficulty. Looking around, you spot
- a tower poking up through the treetops to the northeast.
- [ obvious exits: N E S W ]
- Matching room found! Correcting map position.
- * HP:Critical MV:Tiring > s
- s
- s
- *Castien* has arrived from the west, riding a warhorse.
- Thick Forest
- The forest here is just off the road, which you can see through the trees
- to the north. The trees are closely packed together, although you can still
- move freely between them. To the east, the trees pretty much grow into each
- other, forming an impenetrable wall.
- [ obvious exits: N S W ]
- * HP:Critical MV:Tiring > Thick Forest
- Here the trees have become much more closely packed, making movement among
- them very difficult. It doesn't look like you can move any farther south or
- east, only back to the north and west, where the forest begins to thin out
- again.
- [ obvious exits: N S W ]
- * HP:Critical MV:Tiring > Alongside a Road
- The towers of Fal Dara stick out through the trees and above the hills.
- Off to the west runs the road towards Tar Valon, and a steep hill lies
- to the south. Rocks and briar bushes line the edge of the road and
- some rugged weeds have made their home in these hills.
- [ obvious exits: N S W ]
- A Shienaran scout blends into the surroundings here.
- * HP:Critical MV:Tiring > s
- Atop a Cliff
- This hill overlooks a gully to the west, with the road running down
- below. Hoofprints and bootprints cover the ground and the bushes have
- been beaten down here. Apparently this is a favorite spot for the
- Shienarans to watch the road, though most trouble from the Blight would
- approach on the northern side of the city.
- [ obvious exits: N S ]
- A dun mare is here, snorting angrily.
- * HP:Critical MV:Tiring > look
- Preparing to find this room on the map.
- where
- Atop a Cliff
- This hill overlooks a gully to the west, with the road running down
- below. Hoofprints and bootprints cover the ground and the bushes have
- been beaten down here. Apparently this is a favorite spot for the
- Shienarans to watch the road, though most trouble from the Blight would
- approach on the northern side of the city.
- [ obvious exits: N S ]
- Matching room found! Correcting map position.
- A dun mare is here, snorting angrily.
- * HP:Critical MV:Tiring > w
- Players in your Zone
- --------------------
- Byrg - Atop a Cliff
- * HP:Critical MV:Tiring > s
- Alas, you cannot go that way...
- * HP:Critical MV:Tiring > Foot of a Hill
- The hills overlooking the road lie to the north, while to the west can
- be found the road itself. Small and stunted trees shade a dry creekbed
- littered with smooth stones.
- [ obvious exits: N W ]
- * HP:Critical MV:Tiring > w
- w
- s
- Curve in the Road
- Here the road bends to the west and continues towards Fal Dara to the
- north. A well-beaten path leads off to the east and up towards the cliffs
- that flank the road.
- [ obvious exits: N E W ]
- * HP:Critical MV:Tiring > w
- Southward Bend
- The road leads off towards a farm to your west and climbs a steep hill
- to your north. You could follow the road on around towards the east
- where it leads to Fal Dara's towering grey walls.
- [ obvious exits: N E S W ]
- * HP:Critical MV:Tiring > s
- Road Around a Hill
- The road veers around a hill, headed west. The towers of Fal Dara can
- be seen to the north, jutting above the steep hills. Some of the trees
- seen from the road have been split apart by the harsh Shienaran winter.
- [ obvious exits: N W ]
- * HP:Critical MV:Tiring > w
- Fal Dara Road
- The road straightens out at the foot of a steep hill and heads off
- towards the south. To the east it curves again on its meandering way
- towards Fal Dara. A tree overlooking the road here has had branches
- shorn off, perhaps for firewood.
- [ obvious exits: E S ]
- * HP:Critical MV:Tiring > On the Long Road
- The road runs north and south here, steadily moving through the
- hills of Shienar. Occasionally a twisted tree can be spotted amongst
- the other trees, a victim of the ever-advancing Blight.
- [ obvious exits: N E S W ]
- * HP:Critical MV:Tiring > n
- Mouth of the Gorge
- A gorge has been carved out of the hills by wind and rain, and steep
- rock walls encompass the entrance to the north. A tight squeeze, it
- might prove dangerous to get trapped in there.
- [ obvious exits: N E ]
- A hound of the shadow smells blood in the air.
- * HP:Critical MV:Tiring > w
- Tight Turn
- The walls narrow even further here as the gorge twists to the west and
- south. Rocks litter the ground, fallen from the heights at least six feet
- above your head. The smell of smoke seems to be coming from the west.
- [ obvious exits: S W ]
- A hound of the shadow smells blood in the air.
- A hound of the shadow smells blood in the air.
- * HP:Critical MV:Tiring > Dead-End
- The gorge ends in a wall of rock, with barely enough room for a horse to
- turn around. The smoke-stained boulders overhead and assorted debris
- on the ground show that this nook has been used as a campsite and
- observation post for a long time.
- [ obvious exits: E ]
- A trolloc cookpot, couched in a bed of coals, boils with human flesh.
- Overgrown grass surrounds an old ramshackle wagon missing one of its wheels.
- A creature with leathery wings observes you.
- A Gho'hlem trolloc flexes clawed hands, ready to kill.
- A darkhound is here, howling.
- A Gho'hlem trolloc flexes clawed hands, ready to kill.
- A silent, black-robed figure watches you from afar.
- o HP:Critical MV:Winded > sc
- You have 59(407) hit and 114(229) movement points.
- You have scored 108667070 experience points and 2867 quest points.
- You need 1727152293 exp to level and 133 qp to rank.
- You have acquired 267 alt qps to date.
- You have amassed 42 Turn points to date.
- You have played 155 days and 0 hours (real time).
- This ranks you as Byrg the Dark Master [Ghar'ghael 7] (Level 51).
- You are standing.
- o HP:Critical MV:Winded > cmz
- kh
- [change mood berserk]
- Mood changed to: Berserk
- o HP:Critical MV:Winded > kh
- kh
- [k human]
- They aren't here.
- o HP:Critical MV:Winded > kh
- [k human]
- They aren't here.
- o HP:Critical MV:Winded > kh
- [k human]
- They aren't here.
- o HP:Critical MV:Winded > kh
- [k human]
- They aren't here.
- o HP:Critical MV:Winded > kh
- [k human]
- They aren't here.
- o HP:Critical MV:Winded > kh
- [k human]
- They aren't here.
- o HP:Critical MV:Winded > [k human]
- They aren't here.
- kh
- o HP:Critical MV:Winded > [k human]
- They aren't here.
- o HP:Critical MV:Winded > kh
- [k human]
- They aren't here.
- o HP:Critical MV:Winded > kh
- [k human]
- They aren't here.
- kh
- o HP:Critical MV:Winded > [k human]
- They aren't here.
- o HP:Critical MV:Winded > kh
- [k human]
- They aren't here.
- o HP:Critical MV:Winded > kh
- [k human]
- They aren't here.
- o HP:Critical MV:Winded > kh
- [k human]
- They aren't here.
- o HP:Critical MV:Winded > kh
- kh
- [k human]
- They aren't here.
- o HP:Critical MV:Winded > kh
- [k human]
- They aren't here.
- o HP:Critical MV:Winded > [k human]
- They aren't here.
- o HP:Critical MV:Winded > [k human]
- They aren't here.
- o HP:Critical MV:Winded > bash castien
- Bash who?
- o HP:Critical MV:Winded > bash castien
- Bash who?
- o HP:Critical MV:Winded > bash castien
- Bash who?
- o HP:Critical MV:Winded > bash castien
- Bash who?
- o HP:Critical MV:Winded > bash castien
- Bash who?
- o HP:Critical MV:Winded > bash castien
- Bash who?
- o HP:Critical MV:Winded > bash castien
- Bash who?
- o HP:Critical MV:Winded > bash castien
- Bash who?
- o HP:Critical MV:Winded > bash castien
- *Castien* has arrived from the east.
- *Castien* barely pierces your body.
- You wish that your wounds would stop BLEEDING so much!
- -
- *Castien* panics, and attempts to flee!
- =
- Your bash at *Castien* sends him sprawling!
- * HP:Critical MV:Winded - Castien: Beaten >
- A draghkar joins your fight!
- A Gho'hlem trolloc joins a draghkar's fight!
- A darkhound joins a draghkar's fight!
- A Gho'hlem trolloc joins a draghkar's fight!
- A myrddraal joins a draghkar's fight!
- * HP:Critical MV:Winded - Castien: Beaten >
- A myrddraal slashes Castien's right leg into bloody fragments!
- A Gho'hlem trolloc crushes Castien's body extremely hard.
- A darkhound hits Castien's head hard.
- A Gho'hlem trolloc crushes Castien's left leg into bloody fragments!
- A draghkar hits Castien's left arm hard.
- *Castien* is dead! R.I.P.
- take all corpse
- Your blood freezes as you hear *Castien*'s death cry.
- o HP:Critical MV:Winded > You get four gold crowns from the corpse of Castien.
- You get a large number of copper pennies from the corpse of Castien.
- You get a black pair of silver-tooled boots from the corpse of Castien.
- You get a pair of earthen colored breeches from the corpse of Castien.
- You get a leather water flask from the corpse of Castien.
- You get a small purse from the corpse of Castien.
- You get a belt bearing a dragon worked in silver from the corpse of Castien.
- You get a feathered kandori paramerion from the corpse of Castien.
- You get a polished onyx-inlaid shield from the corpse of Castien.
- You get a jeweled wristcuff from the corpse of Castien.
- You get a jeweled wristcuff from the corpse of Castien.
- You get a pair of dark gloves from the corpse of Castien.
- You get a set of cloth sleeves from the corpse of Castien.
- You get a surcoat with exquisite embroidery from the corpse of Castien.
- You get a bearskin tunic from the corpse of Castien.
- You get a shimmering pendant of obsidian from the corpse of Castien.
- You get a shimmering pendant of obsidian from the corpse of Castien.
- You get a camouflaged hood from the corpse of Castien.
- You get a gold ring from the corpse of Castien.
- You get a gold ring from the corpse of Castien.
- You get an oilstone from the corpse of Castien.
- You get a crystal lightstick from the corpse of Castien.
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