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SeekerOfDarkness13

Nuclear Force Cards For XCG

Nov 21st, 2020 (edited)
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  1. Nuclear Force - Alice Margatroid
  2. Attrib: Fire
  3. Type: Spellcaster/Effect
  4. Level:5
  5. Atk: 2100
  6. Def: 1400
  7. When this card is Summoned, gain 400 Life Points. Once per turn, you can pay 700 Life Points and remove 1 FIRE "Nuclear Force" non-Fusion monster in your Graveyard from play to Special Summon 1 "Nuclear Force - Alice's Doll Token". The "Nuclear Force - Alice's Doll Token" has the same Type, Attribute, Level, ATK, DEF and name of the removed monster. "Nuclear Force - Alice's Doll Tokens" cannot be Tributed and are destroyed if this card leaves the field.
  8.  
  9. Nuclear Force - Aya Shameimaru
  10. Attrib: Fire
  11. Type: Winged Beast/Effect
  12. Level:4
  13. Atk: 1400
  14. Def: 1000
  15. This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent, he/she reveals 1 random card in their hand. If it is a Monster Card, discard it. If not, your opponent gains 700 Life Points.
  16.  
  17. Nuclear Force - Baka Baka Cirno
  18. Attrib: Water
  19. Type: Fairy/Effect
  20. Level:4
  21. Atk: 2100
  22. Def: 1000
  23. This card cannot declare an attack unless you pay 800 Life Points. Once per turn, you can gain 300 Life Points for every "Nuclear Force" monster on the field, but if you do, this card cannot attack this turn. When this card is destroyed, flip a coin: •Heads: Destroy 1 card on each side of the field. •Tails: Destroy 1 card your opponent controls. Your opponent draws 2 cards.
  24.  
  25. Nuclear Force – Bucket Girl Kisume
  26. Attrib: Fire
  27. Type: Fiend/Effect
  28. Level:3
  29. Atk: 1100
  30. Def: 300
  31. You can reveal this card in your hand to inflict 500 damage to your opponent. If you do, it remains revealed until the end of your turn. Once per turn, by discarding 1 card, look at your opponent's hand and select 1 Monster Card in it. If you control a monster with ATK greater than or equal to the ATK of the selected Monster Card, destroy that card and inflict 500 damage to your opponent. Otherwise, return this card to your hand.
  32.  
  33. Nuclear Force - Chen Yakumo
  34. Attrib: Fire
  35. Type: Spellcaster/Effect
  36. Level:3
  37. Atk: 1350
  38. Def: 1150
  39. When this card attacks, you can pay Life Points in multiples of 100 (Max. 1000) to give this card the same amount of ATK, until the End Phase. When this card is destroyed by battle, draw 1 card.
  40.  
  41. Nuclear Force - Chiyuri Kitashirakawa
  42. Attrib: Fire
  43. Type: Warrior/Effect
  44. Level:4
  45. Atk: 1600
  46. Def: 1350
  47. This card is also treated as a Machine-Type monster on the field and in the Graveyard. Once per turn, you can Special Summon 1 Level 4 or lower Machine-Type monster from your opponent's Graveyard, OR discard 1 "Nuclear Force" monster to Special Summon 1 Level 4 or lower Machine-Type monster from your Graveyard. It cannot be Tributed or used for a Synchro Summon this turn.
  48.  
  49. Nuclear Force - Daiyousei
  50. Attrib: Fire
  51. Type: Fairy/Effect
  52. Level:4
  53. Atk: 1600
  54. Def: 1200
  55. When this card is Summoned, it gains 400 ATK and DEF until Standby Phase of your next turn. When this card destroys a monster by battle, inflict 500 damage to your opponent. When this card is destroyed, take 1000 damage. If this card is removed from play, you can pay 1000 Life Points to Special Summon it. It cannot attack or be tributed the turn this effect is activated.
  56.  
  57. Nuclear Force - Darkness Force Rumia
  58. Attrib: Dark
  59. Type: Spellcaster/Effect
  60. Level:4
  61. Atk: 1700
  62. Def: 1000
  63. This card is also treated as a FIRE monster in the hand and Graveyard. When this card attacks a monster, flip a coin and call it. If you call it right, destroy the opposing monster without Damage Calculation and gain Life Points equal to half it's DEF. If you call it wrong, negate the attack and take 400 damage.
  64.  
  65. Nuclear Force - Deva of the Mountain, Suika Ibuki
  66. Attrib: Fire
  67. Type: Warrior/Effect
  68. Level:4
  69. Atk: 1850
  70. Def: 1750
  71. Once per turn, during each player's Standby Phase, the turn player can Special Summon 1 Level 4 or lower monster from his/her Graveyard. That monster cannot attack or be used for a Summon that turn. When this card is attacked, flip a coin and call it; if you call it right, negate the attack. When this card destroys a monster by battle and sends it to the Graveyard, inflict 500 damage to your opponent.
  72.  
  73. Nuclear Force - Deva of the Mountain, Yuugi Hoshiguma
  74. Attrib: Fire
  75. Type: Warrior/Effect
  76. Level:4
  77. Atk: 1950
  78. Def: 1100
  79. This card cannot be Normal Summoned or Set unless you control a "Nuclear Force" monster. This card cannot be destroyed by Spell Cards' effects. When this card destroys a monster by battle, you can remove it from play and inflict 500 damage to your opponent.
  80.  
  81. Nuclear Force - Elis
  82. Attrib: Fire
  83. Type: Fiend/Effect
  84. Level:4
  85. Atk: 1700
  86. Def: 1100
  87. Other "Nuclear Force" monsters you control gain 200 ATK and DEF. When this card inflicts Battle Damage to your opponent, gain Life Points by the same amount.
  88.  
  89. Nuclear Force - Ellen the Infiltrator
  90. Attrib: Fire
  91. Type: Winged Beast/Effect
  92. Level:4
  93. Atk: 1500
  94. Def: 1200
  95. You can Special Summon this card from your hand by discarding 1 card. If it is Special Summoned with this effect, it cannot be used to Summon a monster or attack during the turn it is summoned. When this card successfully attacks your opponent directly, inflict 200 Battle Damage to your opponent for every "Nuclear Force" monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard, you can reveal any number of "Infiltrator" monsters in your hand to Special Summon the same number of "Infiltrator Tokens" (Warrior-Type/FIRE/Level 1/X000/X000). X is the number of differently named non-Token "Infiltrator" monsters on the field.
  96.  
  97. Nuclear Force - Elly the Flowerkeeper
  98. Attrib: Fire
  99. Type: Warrior/Effect
  100. Level:4
  101. Atk: 1500
  102. Def: 1450
  103. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card inflicts Battle Damage to your opponent, draw 1 card. When this card is destroyed by battle, add 1 Plant-Type monster from your Deck to your hand.
  104.  
  105. Nuclear Force - Fujiwara no Mokou
  106. Attrib: Fire
  107. Type: Pyro/Immortal/Effect
  108. Level:8
  109. Atk: 2800
  110. Def: 2400
  111. You can discard 2 Enchanted Spell Cards to Special Summon this card. When you do, destroy 1 other card on the field. This card cannot be destroyed by the effects of Spell or Trap Cards. When this card is destroyed by battle and sent to the Graveyard, destroy all non-Immortal monsters in the same column as this card until the end of your opponent's next turn.
  112.  
  113. Nuclear Force - Gatekeeper Shingyoku
  114. Attrib: Fire
  115. Type: Spellcaster/Fusion/Effect
  116. Level:5
  117. Atk: 1900
  118. Def: 1300
  119. This card's Fusion Material Monsters are any 3 "Nuclear Force" monsters, except "Nuclear Force - Gatekeeper Shingyoku". You can Fusion Summon this card by returning 1 of its Fusion Material Monsters from your side of the field and the other 2 from your Graveyard to your Deck. Monsters destroyed in battle by this card are removed from play.
  120.  
  121. Nuclear Force - Goddess of the Moriya Shrine, Kanako Yasaka
  122. Attrib: Fire
  123. Type: Spellcaster/Effect
  124. Level:8
  125. Atk: 3000
  126. Def: 2000
  127. Once per turn, you can discard 1 "Nuclear Force" monster to send 1 card on the field to the bottom of its owner's Deck, OR you can discard 1 Spell or Trap Card to destroy 1 card on the field. This card can attack each monster your opponent controls once. If it does, Battle Damage inflicted to your opponent per battle is halved.
  128.  
  129. Nuclear Force - Goddess of the Moriya Shrine, Suwako Moriya
  130. Attrib: Fire
  131. Type: Spellcaster/Effect
  132. Level:8
  133. Atk: 2500
  134. Def: 2700
  135. Negate the effects of any monster this card battles, until the end of the Battle Phase. Once per turn, you can remove one monster in either player's Graveyard from play and apply the appropriate effect: . FIRE: Inflict 500 damage to your opponent. . EARTH: This card gains 300 ATK and DEF. Until the End Phase of this turn, If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. . LIGHT: Until the End Phase, when this card attacks, your opponent cannot activate Spell or Trap cards, until the end of the Damage Step. . DARK: Inflict 300 damage to your opponent for every card they control. . WIND: Return one card on the field to it's owner's hand. . WATER: Your opponent discards one card in their hand at random.
  136.  
  137. Nuclear Force - Hatate Himekaidou
  138. Attrib: Fire
  139. Type: Winged Beast/Effect
  140. Level:4
  141. Atk: 1700
  142. Def: 1350
  143. When this card is Normal or Special Summoned, activate one of the following effects: •Add 1 Level 4 or lower "Nuclear Force" monster in your Deck to your hand. Skip your next Draw Phase. •Select 2 "Nuclear Force" monsters in your Graveyard. Your opponent selects 1 of theose monsters. Return that monster to your Deck and gain Life Points equal to its Level x 200, and remove the other monster from play. •Reveal 1 Level 4 or lower "Nuclear Force" monster in your hand, except "Nuclear Force - Hatate Himekaidou". Add 1 monster with the same name as that monster in your Deck to your hand.
  144.  
  145. Nuclear Force - Hieda no Akyuu
  146. Attrib: Fire
  147. Type: Spellcaster/Spirit/Effect
  148. Level:4
  149. Atk: 1400
  150. Def: 1000
  151. This card cannot be Special Summoned. This card is returned to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, look at the top card of your Deck, then return it to the top or bottom of your Deck. If it is a level 4 or lower "Nuclear Force" monster, you can instead show it to your opponent and add it to your hand. While this card is in the Graveyard, you can remove it and one other "Nuclear Force" monster in your Graveyard from play to add the top card of your Deck to your hand.
  152.  
  153. Nuclear Force - Hina Kagiyama
  154. Attrib: Fire
  155. Type: Spellcaster/Effect
  156. Level:4
  157. Atk: 1700
  158. Def: 1300
  159. When a "Nuclear Force" card you control is targetted by a card effect or attack, you can change the target to another correct target you control instead. When this card is destroyed, inflict 500 damage to both players.
  160.  
  161. Nuclear Force - Hong Meiling the Gatekeeper
  162. Attrib: Fire
  163. Type: Warrior/Effect
  164. Level:4
  165. Atk: 1400
  166. Def: 2000
  167. When this card is attacked by a Warrior-Type monster, destroy that monster after Damage Calculation. This card can attack your opponent directly while it is in Defense Position. If this card attacks using this effect, the Battle Damage it inflicts is halved.
  168.  
  169. Nuclear Force - Ichirin Kumoi
  170. Attrib: Fire
  171. Type: Spellcaster/Effect
  172. Level:4
  173. Atk: 1600
  174. Def: 1400
  175. If this card is Summoned and it is the only card you control, and your hand has 2 or less cards in it, draw 2 cards. Once per turn, you can Special Summon 1 "Nuclear Force - Unzan Token" (Thunder-Type/FIRE/Level 4/ATK 2100/DEF 500). You must pay 1000 Life Points to attack with a "Nuclear Force - Unzan Token". You can discard 1 card to gain 1000 Life Points.
  176.  
  177. Nuclear Force - Iku Nagae
  178. Attrib: Fire
  179. Type: Thunder/Effect
  180. Level:4
  181. Atk: 1700
  182. Def: 1500
  183. Your opponent cannot activate Field Spell Cards, and the effect of Field Spell Cards they control are negated. Once per turn, you can discard 1 "Nuclear Force" monster to destroy the face-up monster with the lowest ATK your opponent controls that has less ATK than the discarded monster. (If it's a tie, you get to choose.)
  184.  
  185. Nuclear Force - Inubashiri Momiji
  186. Attrib: Fire
  187. Type: Beast-Warrior/Effect
  188. Level:4
  189. Atk: 1800
  190. Def: 1200
  191. Once per turn, you can reveal 1 "Nuclear Force" Fusion Monster in your Extra Deck and send 1 "Nuclear Force" monster in your Deck to the Graveyard, except "Nuclear Force - Inubashiri Momiji". If the "Nuclear Force" Fusion Monster lists a specific Fusion Material Monster(s), you must send a monster with one of those names from your Deck to the Graveyard instead. Until the End Phase, this card's name is treated as the sent monster's name. If this card is used for the Summon of a "Nuclear Force" monster, draw 1 card. Only 1 "Nuclear Force - Inubashiri Momiji" can activate its effect per Summon.
  192.  
  193. Nuclear Force - Kaguya Houraisan
  194. Attrib: Fire
  195. Type: Warrior/Immortal/Effect
  196. Level:8
  197. Atk: 2800
  198. Def: 2400
  199. This card is not destroyed in battle. You can remove 1 "Nuclear Force" monster you control from play to Special Summon this card. If you do, this card cannot attack that turn. When this card is destroyed by the effect of a Spell or Trap Card, return it to the top of your Deck and destroy all non-Immortal monsters in the same Column as this card with 1500 or more ATK.
  200.  
  201. Nuclear Force - Kana Anaberal
  202. Attrib: Fire
  203. Type: Winged Beast/Prototype/Effect
  204. Level:7
  205. Atk: 2500
  206. Def: 2000
  207. 3 "Nuclear Force" monsters. This card can be Fusion Summoned from your hand. When this card is Fusion Summoned, destroy 2 cards on the field. When this Fusion Summoned card destroys a monster by battle, inflict 800 damage to your opponent. If this card was Summoned with "Nuclear Force", it is treated as being properly Fusion Summoned and is unaffected by Spell Cards.
  208.  
  209. Nuclear Force - Kisume
  210. Attrib: Fire
  211. Type: Spellcaster/Tuner/Effect
  212. Level:2
  213. Atk: 1400
  214. Def: 1000
  215. Once per turn, you can discard 1 FIRE monster to inflict damage to your opponent equal to 200 x its Level. When this card is attacked, you can pay 800 Life Points to negate the attack. When a "Nuclear Force" monster you control attacks, during the Damage Step you can pay Life Points in multiples of 100 (max. 600) to have the monster it's attacking lose the same amount of ATK and DEF, until the End Phase.
  216.  
  217. Nuclear Force - Koakuma
  218. Attrib: Dark
  219. Type: Fairy/Effect
  220. Level:4
  221. Atk: 1600
  222. Def: 1200
  223. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card is destroyed and sent to the Graveyard, shuffle one "Nuclear Force" Spell or Trap card in your Graveyard to your Deck and draw 1 card.
  224.  
  225. Nuclear Force - Komachi Onozuka
  226. Attrib: Fire
  227. Type: Ethereal/Effect
  228. Level:6
  229. Atk: 2500
  230. Def: 2000
  231. Cards in either player's Graveyard cannot be removed from play or returned to the Deck. When this card destroys an opponent's monster by battle and sends it to the Graveyard, draw one card. During the End Phase of your turn, if this card did not attack, gain 1000 Life Points OR inflict 800 damage to your opponent.
  232.  
  233. Nuclear Force - Kurenai Misuzu
  234. Attrib: Fire
  235. Type: Warrior/Effect
  236. Level:4
  237. Atk: 1800
  238. Def: 1600
  239. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card destroys a monster by battle and inflicts Battle Damage to your opponent, Special Summon 1 Level 4 or lower "Nuclear Force" monster from your Deck with an ATK less than or equal to the inflicted damage. It cannot attack this turn.
  240.  
  241. Nuclear Force - Layla Prismriver
  242. Attrib: Fire
  243. Type: Warrior/Tuner/Effect
  244. Level:2
  245. Atk: 800
  246. Def: 800
  247. You can substitute this card for any 1 "Nuclear Force" monster for a Synchro Summon or Fusion Summon. When this card is used for a Summon, you can remove it from play to add 1 "Prismriver" card from your Deck to your hand, except "Nuclear Force - Layla Prismriver".
  248.  
  249. Nuclear Force - Letty Whiterock
  250. Attrib: Fire
  251. Type: Spellcaster/Effect
  252. Level:4
  253. Atk: 1800
  254. Def: 1000
  255. When this card is Summoned, all WATER monsters on the field are switched to Defense Position. Once per turn, you can destroy 1 FIRE or WATER monster on the field. When this card is destroyed, add 1 "Nuclear Force - Lily White" from your Deck to your hand.
  256.  
  257. Nuclear Force - Lily Black
  258. Attrib: Fire
  259. Type: Fairy/Effect
  260. Level:4
  261. Atk: 1900
  262. Def: 500
  263. When this card is Summoned, switch all LIGHT monsters on the field to Defense Position. You must pay 500 Life Points to attack with this card. Once per turn, you can destroy 1 LIGHT or DARK monster on the field. When this card is destroyed, gain 500 Life Points.
  264.  
  265. Nuclear Force - Lily White
  266. Attrib: Fire
  267. Type: Fairy/Effect
  268. Level:4
  269. Atk: 1600
  270. Def: 1400
  271. When this card is Summoned, change all EARTH monsters on the field to Defense Position. Once per turn, you can destroy 1 EARTH or WIND monster on the field. When this card is destroyed, add 1 "Nuclear Force - Lily Black" from your Deck to your hand.
  272.  
  273. Nuclear Force - Locked Maiden, Koishi Komeiji
  274. Attrib: Fire
  275. Type: Psychic/Effect
  276. Level:7
  277. Atk: 2600
  278. Def: 2300
  279. During each of your Standby Phases, your opponent reveals one card in their hand at random, and the following effect is applied based on that card's type: . Monster Card: Inflict 200 x the card's level in damage to your opponent's Life Points. . Spell Card: Add one card in your Graveyard or Removed From Play pile to your hand. You cannot play that card this turn. . Trap Card: Your opponent cannot activate Trap Cards, until the End Phase of this turn. When this card is destroyed by a card effect, your opponent discards one card.
  280.  
  281. Nuclear Force - Luna Child
  282. Attrib: Fire
  283. Type: Fairy/Effect
  284. Level:3
  285. Atk: 1200
  286. Def: 1000
  287. Once per turn, you can discard 1 card to draw 1 card. If this card inflicts Battle Damage to your opponent, Spell and Trap Cards cannot be activated until the end of the Battle Phase.
  288.  
  289. Nuclear Force - Lunatic Moon Rabbit, Reisen Inaba
  290. Attrib: Fire
  291. Type: Beast-Warrior/Fusion/Xyz/Effect
  292. Rank:7
  293. Atk: 2400
  294. Def: 2000
  295. If you Fusion Summon this card, its Fusion Material Monsters are 4 "Nuclear Force" monsters. If you Xyz Summon this card, it becomes Rank 4 instead of Level 7 and its Xyz Materials are 2 Level 4 "Nuclear Force" monsters. If this card was Xyz Summoned, it gains the following effects: This card is unaffected by your opponent's Spell and Trap cards during the Battle Phase. By removing one Xyz Material Monster; Negate your opponents next two attacks. If this card was Fusion Summoned, it gains the following effects: While this is the only monster you control, it cannot be destroyed or targeted by Trap Cards. Once per turn, you can inflict 200 damage to your opponent for every card in their hand.
  296.  
  297. Nuclear Force - Lyrica Prismriver
  298. Attrib: Fire
  299. Type: Ethereal/Tuner/Effect
  300. Level:3
  301. Atk: 700
  302. Def: 800
  303. When this card is Normal Summoned, you can Special Summon 1 "Nuclear Force - Melancholic Feel, Lunasa Prismriver" or 1 "Nuclear Force - Upbeat Tempo, Merlin Prismriver" from your Graveyard. Once per turn, you can discard 1 "Prismriver" monster to destroy 1 face-up monster with 1000 or less DEF.
  304.  
  305. Nuclear Force - Mai
  306. Attrib: Fire
  307. Type: Spellcaster/Effect
  308. Level:4
  309. Atk: 1500
  310. Def: 1000
  311. When this card is Normal Summoned, you can Polarize 1 monster on the field until the End Phase. When this card inflicts Battle Damage to your opponent, you can return it to your hand to draw 1 card.
  312.  
  313. Nuclear Force - Marisa the Magician
  314. Attrib: Fire
  315. Type: Spellcaster/Magical/Effect
  316. Level:6
  317. Atk: 2500
  318. Def: 1100
  319. Cannot be Special Summoned. The Normal/Flip Summon of this card are treated as a Magical Summon. To Magical Summon this card, you must send 1 FIRE "Nuclear Force" monster in your hand to the Graveyard. When this card destroys a monster by battle and sends it to the Graveyard: You must pay 500 Life Points to target 1 of your banished "Nuclear Force" monsters (this is not optional); return that target to your Graveyard.
  320.  
  321. Nuclear Force - Massive Oni Girl, Suika Ibuki
  322. Attrib: Fire
  323. Type: Warrior/Synchro/Massive/Effect
  324. Level:14
  325. Atk: 3400
  326. Def: 2400
  327. 1 "Nuclear Force" Tuner + 2 or more non-Tuner "Nuclear Force" monsters. This card cannot be Special Summoned except by Synchro Summon. Once per turn, during your Standby Phase, you can Special Summon 1 "Nuclear Force" monster in your hand or Graveyard. If this card would be destroyed, you can return it to your Extra Deck instead.
  328.  
  329. Nuclear Force - Medicine Melancholy
  330. Attrib: Fire
  331. Type: Spellcaster/Effect
  332. Level:4
  333. Atk: 1500
  334. Def: 1400
  335. During each of your Standby Phases, decrease the ATK and DEF of all non-"Nuclear Force" monsters on the field by 400. When this card destroys an opponent's monster by battle, inflict 200 damage for each monster in your opponent's Graveyard.
  336.  
  337. Nuclear Force - Mei Sunohara
  338. Attrib: Fire
  339. Type: Spellcaster/Effect
  340. Level:2
  341. Atk: 500
  342. Def: 600
  343. FLIP: Destroy 1 card on the field and draw 1 card.
  344.  
  345. Nuclear Force - Meira the Storm
  346. Attrib: Fire
  347. Type: Warrior/Effect
  348. Level:4
  349. Atk: 1500
  350. Def: 1000
  351. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 Level 4 or lower FIRE "Nuclear Force" monster from your Deck.
  352.  
  353. Nuclear Force - Melancholic Feel, Lunasa Prismriver
  354. Attrib: Fire
  355. Type: Ethereal/Effect
  356. Level:3
  357. Atk: 1500
  358. Def: 600
  359. When this card is Normal Summoned, you can add 1 "Ghostly Band - Phantom Ensemble" from your Deck to your hand. Once per turn, you can discard 1 "Prismriver" monster to have this card gain 500 ATK and DEF, until your next Standby Phase.
  360.  
  361. Nuclear Force - Mima the Gale
  362. Attrib: Fire
  363. Type: Spellcaster/Immortal/Effect
  364. Level:7
  365. Atk: 2800
  366. Def: 700
  367. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by banishing 3 FIRE "Nuclear Force" monsters in your Graveyard. Once per turn, you can discard 1 "Nuclear Force" card to destroy 2 cards on the field. If you do, you cannot attack this turn. If this card is destroyed by battle and sent to the Graveyard, destroy all non-Immortal monsters with 1500 or more ATK in the same column until the end of your opponent's next turn.
  368.  
  369. Nuclear Force - Minoriko Aki
  370. Attrib: Fire
  371. Type: Plant/Effect
  372. Level:4
  373. Atk: 1500
  374. Def: 1300
  375. When this card is Summoned, you can Special Summon 1 Level 4 or lower FIRE Plant-Type monster from your Deck with 1500 or less ATK. While this card and "Nuclear Force - Shizuha Aki" are on the field, both cards gain 500 ATK and DEF. When this card is destroyed, add one "S Complex" from your Deck to your hand.
  376.  
  377. Nuclear Force - Momiji Inubashiri
  378. Attrib: Fire
  379. Type: Beast-Warrior/Effect
  380. Level:4
  381. Atk: 1800
  382. Def: 1200
  383. When this card is Summoned, send 1 "Nuclear Force" monster in your Deck to the Graveyard. This card gains the effect of the sent monster. Once per turn, you can send 1 Level 4 or lower "Nuclear Force" monster in your hand to the Graveyard, to have this card gain the effect of the sent monster and lose the effects of any other "Nuclear Force" monsters it gained. You cannot activate this effect the same turn this card is Summoned.
  384.  
  385. Nuclear Force - Myouren Hijiri
  386. Attrib: Fire
  387. Type: Spellcaster/Effect
  388. Level:2
  389. Atk: 800
  390. Def: 100
  391. When this card is destroyed and sent to the Graveyard, add 1 "Nuclear Force" monster in your Deck to your hand with 1500 or less ATK, except "Nuclear Force - Myouren Hijiri".
  392.  
  393. Nuclear Force - Mystia Lorelei
  394. Attrib: Fire
  395. Type: Winged Beast/Effect
  396. Level:4
  397. Atk: 1500
  398. Def: 1000
  399. You can substitute this card for any one Fusion Material Monster listed on a "Nuclear Force" Fusion Monster. If this card is used in a Fusion Summon, draw one card. Once per turn, you can select one monster your opponent controls. The next time that monster attacks, flip a coin and call it. If you call it right, re-direct the attack to a monster of your choosing, including the attacking monster. If you call it wrong, the battle continues as normal.
  400.  
  401. Nuclear Force - Nazrin the Tracker
  402. Attrib: Fire
  403. Type: Beast/Effect
  404. Level:4
  405. Atk: 1600
  406. Def: 1450
  407. When this card inflicts Battle Damage to your opponent, return 1 of your removed from play "Nuclear Force" cards to your Deck. When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 FIRE "Nuclear Force" monster with 3000 or less combined ATK and DEF from your Deck. You can remove this card in your Graveyard from play to negate an attack against a Level 4 or lower "Nuclear Force" monster you control.
  408.  
  409. Nuclear Force - Nue Houjouu
  410. Attrib: Fire
  411. Type: Typeless/Effect
  412. Level:4
  413. Atk: 1700
  414. Def: 1500
  415. Face-up non-"Nuclear Force" monsters become Typeless monsters. When this card destroys a monster by battle, you can equip it to this card instead of sending it to the Graveyard. When this card would be destroyed, you can send 1 monster equipped to this card by its effect to the Graveyard instead.
  416.  
  417. Nuclear Force - Patchouli Knowledge
  418. Attrib: Fire
  419. Type: Spellcaster/Effect
  420. Level:4
  421. Atk: 1200
  422. Def: 800
  423. Once per turn, by paying 1000 Life Points, look at the top 5 cards of your deck. Then, re-arrange them in any order. Once per turn, you can delcare 1 card type (Monster, Spell or Trap) and look at the top card of your Deck. If you call it right, add that card to your hand. If not, remove it fom play.
  424.  
  425. Nuclear Force - Psyche
  426. Attrib: Fire
  427. Type: Psychic/Effect
  428. Level:7
  429. Atk: 2700
  430. Def: 1900
  431. You can pay 800 Life Points to Tribute Summon this card with only 1 Tribute. If this card was Tribute Summoned this way, it inflicts Piercing damage. Otherwise, once per turn, you can pay 900 Life Points to destroy 1 monster on the field.
  432.  
  433. Nuclear Force - Ran Yakumo
  434. Attrib: Fire
  435. Type: Spellcaster/Effect
  436. Level:8
  437. Atk: 2850
  438. Def: 2350
  439. This card cannot be Special Summoned. When a Spell Card, Trap Card, or Effect Monster's effect is activated, except this card's, negate its activation and effect and destroy that card, then this card loses 500 ATK and DEF. Once per turn, you can discard 1 card to destroy 1 card on the field. If you do, this card cannot attack this turn.
  440.  
  441. Nuclear Force - Reimu the Sacred
  442. Attrib: Fire
  443. Type: Spellcaster/Effect
  444. Level:5
  445. Atk: 2200
  446. Def: 1500
  447. When this card is Tribute Summoned by Tributing a "Nuclear Force" monster: You can pay 1000 Life Points to target 2 cards on the field; destroy them. When this card destroys a monster by battle: You can banished any number of "Nuclear Force" monsters from your Graveyard; inflict 200 damage per banished monster to your opponent.
  448.  
  449. Nuclear Force - Reisen Udongein Inaba
  450. Attrib: Fire
  451. Type: Beast-Warrior/Effect
  452. Level:4
  453. Atk: 1800
  454. Def: 0
  455. Once per turn: You can discard 1 "Nuclear Force" monster to target 1 Level 4 or lower "Nuclear Force" monster in your Graveyard; Special Summon that target. It cannot attack, its effects on the field are negated and it cannot be used to Summon a monster, except an Xyz Monster. This card must remain face-up on the field to activate and to resolve this effect.
  456.  
  457. Nuclear Force - Rikako
  458. Attrib: Fire
  459. Type: Warrior/Effect
  460. Level:4
  461. Atk: 1700
  462. Def: 1200
  463. This card is also treated as Machine-Type at all times. When this card is Summoned, take control of one Machine-Type monster your opponent controls. When this card destroys a monster by battle and sends it to the Graveyard, you can discard 1 "Nuclear" card to Special Summon 1 Machine-Type "Nuclear Force" monster from your Deck with 1500 or less ATK.
  464.  
  465. Nuclear Force - Rin Kaenbyou-Orin
  466. Attrib: Fire
  467. Type: Pyro/Effect
  468. Level:8
  469. Atk: 2800
  470. Def: 2200
  471. You can discard this card to add 1 "Solar Sect of Mystic Wisdom - Nuclear Fusion" from your Deck to your hand. Once per turn, you can pay 1000 Life Points to Special Summon 1 "Nuclear Force - Skull Head Token" (Pyro-Type/Spirit/FIRE/Level 4/1800/1200). "Nuclear Force - Skull Head Tokens" cannot be Tributed for a Tribute Summon and are destroyed during the End Phase. When a "Nuclear Force - Skull Head Token" you control is destroyed, except by its own effect or this card's effect, inflict 1200 damage to your opponent.
  472.  
  473. Nuclear Force - Ruukoto
  474. Attrib: Fire
  475. Type: Machine/Effect
  476. Level:4
  477. Atk: 1600
  478. Def: 1600
  479. Once per turn, you can have all players draw 1 card. Once per turn, you can send the top 3 cards of your opponent's Deck to the Graveyard. Then apply the following effects for each card sent: •Monster: Draw 1 card. •Spell: Your opponent draws 1 card and takes 400 damage. •Trap: Remove 1 card in either player's Graveyard from play, and its owner takes 400 damage.
  480.  
  481. Nuclear Force - Sakuya Izayoi
  482. Attrib: Fire
  483. Type: Spellcaster/Effect
  484. Level:4
  485. Atk: 1800
  486. Def: 1400
  487. When this card is Summoned, move the turn count backward by 1. This card cannot be destroyed by battle during your turn. When this card attacks a monster with equal or higher ATK, remove that monster from play (Damage Calculation is applied normally). Then, on the 3rd turn after activation, Special Summon the removed monster in the exact position it was removed from. Once per turn, you can Polarize 1 monster your opponent controls, until their next Main Phase 2.
  488.  
  489. Nuclear Force - Sanae Kochiya
  490. Attrib: Fire
  491. Type: Spellcaster/Effect
  492. Level:6
  493. Atk: 2200
  494. Def: 2000
  495. You can Tribute 1 "Nuclear Force" monster to Special Summon this card. When you do, your opponent either discards 1 card or sends the top card of his/her Deck to the Graveyard. This card gains 200 ATK and DEF for each face-up "Nuclear Force" monster. When this card attacks, Spell or Trap Cards cannot be activated until the end of the Damage Step.
  496.  
  497. Nuclear Force - Satori Komeiji
  498. Attrib: Fire
  499. Type: Psychic/Effect
  500. Level:6
  501. Atk: 2450
  502. Def: 1950
  503. Your opponent plays with their hand revealed. Once per turn, you can reveal the top card of your opponent's deck, then return it to the top or bottom of the deck. Once per turn, by discarding 1 Level 5 or higher "Nuclear Force" monster, take control of 1 monster your opponent controls until his/her End Phase. The monster is treated as a "Nuclear Force" monster, and it cannot be used for a Summon or change its battle position.
  504.  
  505. Nuclear Force - Shikieiki Yamaxandu
  506. Attrib: Fire
  507. Type: Ethereal/Effect
  508. Level:8
  509. Atk: 2700
  510. Def: 2300
  511. Negate the effect of all LIGHT and DARK monsters on the field. Once per turn, when this card destroys a LIGHT or DARK monster by battle, it can attack again. When this card is destroyed, your opponent can Special Summon one Level 4 or lower LIGHT or DARK monster from their hand.
  512.  
  513. Nuclear Force - Shingyoku
  514. Attrib: Fire
  515. Type: Spellcaster/Effect
  516. Level:4
  517. Atk: 1900
  518. Def: 1300
  519. You can Special Summon this card from your hand by removing 2 "Nuclear Force" monsters in your Graveyard from play. This card is unaffected by your opponent's Trap Cards' effects.
  520.  
  521. Nuclear Force - Shizuha Aki
  522. Attrib: Fire
  523. Type: Plant/Effect
  524. Level:4
  525. Atk: 1500
  526. Def: 1700
  527. When this card is summoned, you can destroy all Plant-Type monsters on the field, except this card and "Nuclear Force - Minoriko Aki". Once per turn, you can select one open Monster Zone. Monsters cannot be summoned into that Monster Zone until your opponent's third Standby Phase after activation.
  528.  
  529. Nuclear Force - Shou Toramaru
  530. Attrib: Fire
  531. Type: Warrior/Effect
  532. Level:5
  533. Atk: 2200
  534. Def: 1800
  535. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card attacks a monster, and your opponent responds with a Spell or Trap Card, you can change the target to another monster to negate the effect of the activated card and destroy it (This is treated as a Spell Speed 3 effect). When this card destroys a monster by battle and sends it to the Graveyard, Special Summon 1 "Nuclear Force" monster with the same Level as the destroyed monster from your Deck. It cannot attack this turn.
  536.  
  537. Nuclear Force - Sister of the Devil, Flandre Scarlet
  538. Attrib: Fire
  539. Type: Fiend/Effect
  540. Level:9
  541. Atk: 3000
  542. Def: 1000
  543. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card attacks, remove the attacked monster from play after damage calculation. At the end of your Battle Phase, if this card attacked, you can destroy 1 Spell or Trap Card on the field. Once per turn, you can inflict 1000 damage to your opponent, but if you do, this card cannot attack that turn.
  544.  
  545. Nuclear Force - Sunny Milk
  546. Attrib: Fire
  547. Type: Fairy/Effect
  548. Level:3
  549. Atk: 1200
  550. Def: 1000
  551. This card cannot be selected as an attack target or as the target of a Spell or Trap Card. This card can attack your opponent directly. When it does, the inflicted Battle Damage becomes 600.
  552.  
  553. Nuclear Force - Star Sapphire
  554. Attrib: Fire
  555. Type: Fairy/Tuner/Effect
  556. Level:3
  557. Atk: 1200
  558. Def: 1000
  559. When this card is Summoned, look at all face-down cards your opponent controls, then return them to their original position. Once per turn, you can flip 1 Set monster into face-up Defense Position. If this card is used for a Synchro Summon and all the Synchro Material Monsters are "Nuclear Force" monsters, gain 1000 Life Points.
  560.  
  561. Nuclear Force - Tenshi Hinanai
  562. Attrib: Fire
  563. Type: Fairy/Effect
  564. Level:4
  565. Atk: 1700
  566. Def: 1500
  567. Negate the effects of all face-up Field Spell cards and destroy them. During each of your Standby Phases, pay 500 Life Points and activate and apply 1 of the following effects, until your next Standby Phase (this is not optional): •The field is treated as "Solar Sect of Mystic Wisdom - Nuclear Fusion". FIRE and Pyro-Type monsters other then this card gain 200 ATK and DEF. WATER monsters lose 200 ATK and DEF. •The field is treated as "Otherworld Nexus". Cards in any player's Graveyard cannot be removed from play or apply their effects. •The field is treated as "Afterlife". Ethereal-Type monsters cannot be destroyed by card effects and lose 400 ATK and DEF. •The field is treated as "Fog - Nothing in Sight". When a monster attacks, roll 1 six-sided die. If the result is not 5 or 6, negate the attack. You cannot activate Trap Cards. •Destroy this card and 1 card your opponent controls.
  568.  
  569. Nuclear Force - Tewi Inaba
  570. Attrib: Fire
  571. Type: Beast-Warrior/Effect
  572. Level:4
  573. Atk: 1500
  574. Def: 1550
  575. When this card is Summoned, you can discard 1 "Nuclear Force" monster to add 1 Trap Card in your Graveyard to your hand. Once per turn, during your opponent's turn, you can activate 1 Trap Card from your hand.
  576.  
  577. Nuclear Force - The Green-Eyed Monster, Parsee Mizuhashi
  578. Attrib: Fire
  579. Type: Spellcaster/Effect
  580. Level:4
  581. Atk: 1400
  582. Def: 1000
  583. This card gains 300 ATK and DEF for each face-up monster with more original ATK than this card. This card loses 300 ATK and DEF for each face-up monster with less original ATK than this card. You can Tribute this card to take control of 1 Level 5 or higher monster your opponent controls. That monster cannot be Tributed or used for a Summon, and it is destroyed during your next End Phase.
  584.  
  585. Nuclear Force - The Scarlet Devil, Remilia Scarlet
  586. Attrib: Fire
  587. Type: Fiend/Effect
  588. Level:8
  589. Atk: 2700
  590. Def: 2100
  591. When this card is Normal Summoned, destroy 1 Spell or Trap Card on the field. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. Once per turn, you can inflict 1000 damage to your opponent, but if you do, this card cannot attack that turn. When this card is destroyed by a card effect, you can remove 2 "Nuclear Force" monsters in your Graveyard from play to Special Summon this card during the End Phase.
  592.  
  593. Nuclear Force - The Six Wings of Makai, Shinki
  594. Attrib: Fire
  595. Type: Fiend/Tuner/Effect
  596. Level:4
  597. Atk: 1700
  598. Def: 1200
  599. This card cannot be Summoned unless you control a "Nuclear Force" monster. When this card attacks an opponent's Defense Position monster with less DEF than this card's ATK, gain Life Points by the difference after damage calculation.
  600.  
  601. Nuclear Force - Tiny Oni Girl, Suika Ibuki
  602. Attrib: Fire
  603. Type: Warrior/Tuner/Effect
  604. Level:2
  605. Atk: 1200
  606. Def: 800
  607. While you control a "Nuclear Force" monster other than "Nuclear Force - Tiny Oni Girl, Suika Ibuki", you can treat this card as a Level 4 monster. When this card is destroyed by battle, Special Summon 2 "Nuclear Force - Mini-Suika Tokens" (Warrior-Type/FIRE/Tuner/Level 1/ATK 600/DEF 400) in Defense Position. If a "Nuclear Force - Mini-Suika Token" is used in a Synchro Summon, the other Synchro Material monsters must all be "Nuclear Force" monsters.
  608.  
  609. Nuclear Force - Tokiko
  610. Attrib: Fire
  611. Type: Winged Beast/Effect
  612. Level:4
  613. Atk: 1600
  614. Def: 1200
  615. When this card is Summoned, add one "Spellcard" card in your Deck to your hand. You cannot play that card this turn. When this card is destroyed by battle, destroy one Spell or Trap card on the field.
  616.  
  617. Nuclear Force - Upbeat Tempo, Merlin Prismriver
  618. Attrib: Fire
  619. Type: Ethereal/Effect
  620. Level:3
  621. Atk: 700
  622. Def: 1550
  623. When this card is Normal Summoned, add 1 "Prismriver" monster from your Deck to your hand. During either player's turn, when this this card would be destroyed, you can discard 1 "Prismriver" monster you control instead of destroying this card.
  624.  
  625. Nuclear Force - Wriggle Nightbug
  626. Attrib: Fire
  627. Type: Insect/Effect
  628. Level:3
  629. Atk: 1300
  630. Def: 1000
  631. When this card attacks a monster with higher ATK than this card, you can send 1 "Nuclear Force" monster in your Deck to the Graveyard to have this card gain ATK equal to half the sent monster's ATK, until the End Phase. When this card is destroyed, add 1 "Nuclear Force - Shizuha Aki", "Nuclear Force - Minoriko Aki" or "Nuclear Force - Yuka the Sparkwielder" from your Deck to your hand.
  632.  
  633. Nuclear Force - Youki Konpaku
  634. Attrib: Fire
  635. Type: Ethereal/Effect
  636. Level:7
  637. Atk: 2600
  638. Def: 2000
  639. This card cannot be Special Summoned. This card can be Normal Summoned with 1 Tribute by Tributing a "Nuclear Force" monster. Once per turn, if this card would be destroyed by battle, it is not destroyed. Once per turn, by Tributing 1 "Nuclear Force" monster you control, this card can attack twice this turn.
  640.  
  641. Nuclear Force - Youmu Konpaku
  642. Attrib: Fire
  643. Type: Ethereal/Effect
  644. Level:4
  645. Atk: 1900
  646. Def: 1600
  647. Once per turn, when this card would be destroyed by battle, it is not. Once per turn, you can send the top three cards of your Deck to the Graveyard to Special Summon 1 "Youmu Konpaku Ghost Token". The "Youmu Kenpaku Ghost Token" has the same ATK, DEF, attribute, type and Level as this monster. You cannot Normal Summon or Set the turn you activate this effect, If this card is destroyed, destroy all "Youmu Konpaku Ghost Tokens" on the field.
  648.  
  649. Nuclear Force - Yui
  650. Attrib: Fire
  651. Type: Winged Beast/Effect
  652. Level:4
  653. Atk: 1800
  654. Def: 1000
  655. When this card destroys a monster by battle, you can remove this card from play to Special Summon 1 Level 4 or lower FIRE "Nuclear Force" Monster, except "Nuclear Force - Yui", from your Deck or Graveyard.
  656.  
  657. Nuclear Force - Yuka the Sparkwielder
  658. Attrib: Fire
  659. Type: Plant/Effect
  660. Level:8
  661. Atk: 3000
  662. Def: 1800
  663. When this card is Summoned, destroy all other Plant-Type monsters on the field. Once per turn, you can remove 1 "Nuclear Force" monster in your Graveyard from play to Special Summon 1 Plant-Type monster in either player's Graveyard OR return 1 "Nuclear Force" in your Graveyard to your Deck. If you do, you cannot attack this turn.
  664.  
  665. Nuclear Force - Yuki
  666. Attrib: Fire
  667. Type: Spellcaster/Magical/Effect
  668. Level:4
  669. Atk: 1700
  670. Def: 1000
  671. This card cannot be Special Summoned. The Normal and Flip Summon of this monster are treated as a Magical Summon. This card cannot attack during the turn it is Summoned. When this card destroys a monster by battle and sends it to the Graveyard, you can return this card on the field and one card in your hand to the Deck to draw 3 cards.
  672.  
  673. Nuclear Force - Yumemi Okazaki
  674. Attrib: Fire
  675. Type: Warrior/Effect
  676. Level:8
  677. Atk: 2800
  678. Def: 2300
  679. You can Normal Summon this card in face-up Attack Position by Tributing 1 "Nuclear Force" or Machine-Type monster. Once per turn, you can remove 1 "Nuclear Force" monster in your Graveyard to Special Summon 1 "Nuclear Force" or Machine-Type monster in either player's Graveyard with the same Level as the removed monster. It cannot attack this turn.
  680.  
  681. Nuclear Force - Yuyuko Saigyouji
  682. Attrib: Fire
  683. Type: Ethereal/Effect
  684. Level:8
  685. Atk: 2850
  686. Def: 2700
  687. When this card is Summoned, increase the ATK and DEF of all other "Nuclear Force" monsters you control by 300. At the end of your Main Phase 1, destroy one monster on the field(This is not optional). During each of your End Phase, other "Nuclear Force" monsters you control gain 100 ATK and DEF.
  688.  
  689. Hell Raven of Nuclear Force - Utsuho Reiuji
  690. Attrib: Fire
  691. Type: Winged Beast/Fusion/Effect
  692. Level:10
  693. Atk: 4000
  694. Def: 2500
  695. The Fusion Material Monsters for this card are any 5 "Nuclear Force" monsters with different names. If this card was not Special Summoned with "Nuclear Force" or "Infernal Fusion", it is treated as a Normal Monster and has its effects negated while face-up on the field and in the Graveyard (This effect cannot be negated). If this card is Special Summoned with "Nuclear Force" or "Infernal Fusion", it is unaffected by your opponent's Trap Cards' effects. When this card destroys a monster by battle, send cards from the top of your opponent's Deck to the Graveyard equal to the Level of the destroyed monster and apply the appropriate effect(s) for the Type of card(s) sent this way: •Monster Card: Inflict 400 damage per monster to your opponent. •Spell Card: Gain 400 Life Points per Spell Card. •Trap Card: Target your banished cards, equal to the number of Trap Cards sent; return the target(s) to your Graveyard.
  696.  
  697. Nuclear Force - Bookkeeper Koakuma
  698. Attrib: Fire
  699. Type: Fiend/Fusion/Effect
  700. Level:5
  701. Atk: 2100
  702. Def: 800
  703. This card's Fusion Material Monsters are any 2 "Nuclear Force" monsters. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card is destroyed by battle, either draw 1 card or add 1 "Nuclear Force" or "Spellcard" Spell or Trap Card from your Deck or Graveyard to your hand.
  704.  
  705. Nuclear Force - Kurumi the Vampire Beast
  706. Attrib: Fire
  707. Type: Winged Beast/Fusion/Effect
  708. Level:6
  709. Atk: 2400
  710. Def: 2100
  711. The Fusion Material Monsters for this card are any 3 FIRE "Nuclear Force" monsters. If this card is Summoned with "Nuclear Force" or "Infernal Fusion", destroy 1 card on the field and gain 600 Life Points. When this card destroys a monster by battle, remove it from play and gain 200 Life Points for each card that is removed from play.
  712.  
  713. Nuclear Force - Konngara
  714. Attrib: Fire
  715. Type: Warrior/Fusion/Effect
  716. Level:6
  717. Atk: 2100
  718. Def: 1100
  719. This card's Fusion Material Monsters are any 3 "Nuclear Force" monsters. If this card is Summoned with "Nuclear Force" or "Infernal Fusion", it is unaffected by Trap Cards. Your opponent must pay 1000 Life Points to declare an attack.
  720.  
  721. Nuclear Force - Kotohime the Asylist
  722. Attrib: Fire
  723. Type: Winged Beast/Fusion/Effect
  724. Level:6
  725. Atk: 2200
  726. Def: 1700
  727. The Fusion Material Monsters for this card are any 2 FIRE "Nuclear Force" monsters. If this card is Summoned with "Nuclear Force", it is considered to be Fusion Summoned, and you can return 1 card on the field to its owner's hand. At the end of your Main Phase 1, inflict 600 damage to your opponent.
  728.  
  729. Nuclear Force - Koishi Komeiji
  730. Attrib: Fire
  731. Type: Psychic/Fusion/Synchro/Effect
  732. Level:7
  733. Atk: 2700
  734. Def: 2350
  735. "Nuclear Force - Satori Komeiji" + 1 or more "Nuclear Force" monsters. This card's Synchro Material Monsters are one "Nuclear Force" Tuner and one or more non-Tuner FIRE monsters. If this card is Summoned with "Nuclear Force", then add the top card of both player's Graveyards to your hand, and this card is treated as properly Fusion Summoned. If this card was Fusion Summoned, then your opponent cannot target any cards you control with the effects of Spell or Trap cards. If this card was Synchro Summoned, then negate the effects of all monsters on the field, except "Nuclear Force" monsters.
  736.  
  737. Nuclear Force - Envoy of the Dragon Palace, Iku Nagae
  738. Attrib: Fire
  739. Type: Thunder/Fusion/Tuner/Effect
  740. Level:6
  741. Atk: 2500
  742. Def: 2300
  743. This card's Fusion Material Monsters are any 3 "Nuclear Force" monsters. If this card is Summoned with "Nuclear Force", add one "Nuclear Force" in your Graveyard to your hand. Your opponent cannot activate Field Spell Cards, and the effect of Field Spell Cards they control are negated. Once per turn, you can discard 1 "Nuclear Force" monster to destroy 1 monster on the field.
  744.  
  745. Nuclear Force - Flandre Scarlett
  746. Attrib: Fire
  747. Type: Fiend/Fusion/Effect
  748. Level:9
  749. Atk: 3100
  750. Def: 2800
  751. The Fusion Material monsters for this card are any 5 FIRE "Nuclear Force" monsters. When this card destroys a monster by battle and sends it to the Graveyard, destroy all monsters on the field in the same Battle Position as the destroyed monster, except this card, and inflict 300 damage to your opponent for every monster destroyed this way. Once per turn, you can send any number of Spell or Trap Cards you control to the Graveyard to destroy the same number of Spell or Trap Cards your opponent controls, but if you do, you cannot attack this turn.
  752.  
  753. Nuclear Force - Little Crested Ibis, Tokiko
  754. Attrib: Fire
  755. Type: Winged Beast/Fusion/Effect
  756. Level:8
  757. Atk: 3100
  758. Def: 2550
  759. This card's Fusion Material Monsters are any 4 "Nuclear Force" monsters. If this card is Summoned with "Nuclear Force" or "Infernal Fusion", you can add one of the Fusion Material Monsters used for this card from your Graveyard or Removed From Play to your hand. When this card is Fusion Summoned, return all Spell and Trap cards on the field to the bottom of their owner's Decks. When this card is targetted by a Spell or Trap card, your opponent must discard one card from their hand.
  760.  
  761. Nuclear Force - Meira the Tempest
  762. Attrib: Fire
  763. Type: Warrior/Fusion/Synchro/Effect
  764. Level:7
  765. Atk: 2200
  766. Def: 900
  767. This card's Fusion Material Monsters are any 2 "Nuclear Force" monsters. This card's Synchro Material Monsters are 1 "Nuclear Force" Tuner + 1 or more non-Tuner FIRE monsters. When this card is Synchro Summoned, or Fusion Summoned with "Nuclear Force", place 1 Spell Counter on it. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. This card gains 100 ATK for every Spell Counter on it. Once per turn, you can discard up to two cards and place 1 Spell Counter on this card for each discarded card. You can remove all Spell Counters from this card to inflict 500 damage for each Spell Counter removed.
  768.  
  769. Nuclear Force - Moon's Brain, Eirin Yagokoro
  770. Attrib: Fire
  771. Type: Warrior/Fusion/Xyz/Effect
  772. Rank:8
  773. Atk: 2500
  774. Def: 1900
  775. If you Fusion Summon this card, its Fusion Material Monsters are 3 "Nuclear Force" monsters. If you Xyz Summon this card, it becomes Rank 4 instead of Level 8 and its Xyz Materials are 2 Level 4 "Nuclear Force" monsters. When this card is Summoned: Gain 1000 Life Points for every other "Nuclear Force" monster on the field and 500 Life Points for every non-"Nuclear Force" monster on the field. When this card is Xyz Summoned, it also gains the following effect: •Once per turn: You can detach 1 Xyz Material from this card to target 1 monster on the field; its owner gains 200 Life Points x that target's Level, then destroy that target. When this card is Fusion Summoned, it also gains the following effect: •You can pay 1000 Life Points and halve this card's ATK; during this turn's Battle Phase, it can attack directly.
  776.  
  777. Nuclear Force - Orange
  778. Attrib: Fire
  779. Type: Warrior/Fusion/Effect
  780. Level:5
  781. Atk: 1200
  782. Def: 2400
  783. This card's Fusion Material Monsters are any 2 "Nuclear Force" monsters. If this card is Summoned with "Nuclear Force" or "Infernal Fusion", it is considered properly Fusion Summoned and gains 700 ATK. Your opponent cannot select another "Nuclear Force" monster you control as an attack target. When this card attacks, switch it to Defense Position at the end of the Battle Phase.
  784.  
  785. Nuclear Force - Ordinary Magician Marisa
  786. Attrib: Fire
  787. Type: Spellcaster/Fusion/Synchro/Effect
  788. Level:7
  789. Atk: 2600
  790. Def: 2100
  791. 1 "Nuclear Force" Tuner + 1 or more "Nuclear Force" monsters. This card's Fusion Material Monsters are any 3 "Nuclear Force" monsters. When this card destroys a monster by battle, you can pay 800 Life Points to look at your opponent's hand and add 1 Monster Card there with an ATK equal or less then the destroyed monster's ATK to your hand. When this card on the field is destroyed, add 2 of your removed from play "Nuclear Force" monsters to your hand.
  792.  
  793. Nuclear Force - People-Loving Goddess Minoriko
  794. Attrib: Fire
  795. Type: Plant/Fusion/Effect
  796. Level:8
  797. Atk: 3000
  798. Def: 3000
  799. "Nuclear Force - Shizuha Aki" + "Nuclear Force - Minoriko Aki" + 1 "Nuclear Force" monster. This card cannot be Special Summoned, except by its own effect or by Fusion Summon with "Nuclear Force" or "S Complex"; it is always treated as being properly Fusion Summoned. You cannot Summon monsters. Your opponent cannot activate or Set Spell or Trap Cards. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card destroys a monster by battle, send the top 2 cards of your opponent's Deck to the Graveyard. If this card is destroyed, you can remove from play 5 "Nuclear Force" monsters in your Graveyard to Special Summon this card in face-up Defense Position.
  800.  
  801. Nuclear Force - Phantom Ensemble, The Prismriver Sisters
  802. Attrib: Fire
  803. Type: Ethereal/Fusion/Synchro/Effect
  804. Level:9
  805. Atk: 2900
  806. Def: 2700
  807. "Nuclear Force - Lyrica Prismriver" + "Nuclear Force - Melacholic Feel, Lunasa Prismriver" + "Nuclear Force - Upbeat Tempo, Merlin Prismriver" This card's Fusion Materials are also its Synchro Materials. If this card is Fusion Summoned with "Nuclear Force", destroy all cards on the field, except this card. If this card is Synchro Summoned, it inflicts Piercing damage, and cannot be destroyed by Trap Cards, If this card is Fusion Summoned, then once per turn, you can discard 1 card to destroy 1 card on the field, and when this card destroys a monster by battle and sends it to the Graveyard, add 1 "Spellcard" Spell or Trap Card in your Graveyard to your hand.
  808.  
  809. Nuclear Force - Remilia Scarlet, The Eternally Red New Moon
  810. Attrib: Fire
  811. Type: Fiend/Synchro/Fusion/Effect
  812. Level:10
  813. Atk: 2900
  814. Def: 2300
  815. 1 "Nuclear Force" Tuner + 1 or more non-Tuner "Nuclear Force" monsters. This card's Fusion Material Monsters are any 3 "Nuclear Force" monsters. When this card is Summoned with "Nuclear Force", send up to two "Nuclear Force" monsters in your Deck to the Graveyard and this card is treated as properly Fusion Summoned. This card inflicts Piercing Damage. Once per turn, you can inflict 1000 damage to your opponent and have them send the top four cards of their Deck to the Graveyard, but if you do you cannot attack this turn.
  816.  
  817. Nuclear Force - Rika the Fission
  818. Attrib: Fire
  819. Type: Pyro/Fusion/Effect
  820. Level:7
  821. Atk: 2600
  822. Def: 1700
  823. The Fusion Material for this card is any 3 FIRE "Nuclear Force" Monsters. This card is also treated as Machine-Type. If this card is Summoned with "Nuclear Force", it is treated as being properly Fusion Summoned, and you can take control of all Machine-Type monsters on the field. Once per turn, you can discard 1 FIRE "Nuclear Force" monster in your hand to Special Summon 1 Level 4 or lower Machine-Type monster from your Deck. When this card is destroyed, you must pay 700 Life Points to return 1 Removed From Play FIRE monster to your Deck if possible.
  824.  
  825. Nuclear Force - Sara
  826. Attrib: Fire
  827. Type: Warrior/Fusion/Effect
  828. Level:6
  829. Atk: 2100
  830. Def: 1700
  831. This card's Fusion Material Monsters are any 3 "Nuclear Force" monsters. If this card is Summoned with "Nuclear Force", it is treated as properly Fusion Summoned and gains 300 ATK and DEF. When this card attacks, it gains 300 ATK during the Damage Step only. This card cannot be destroyed while it is the only monster you control.
  832.  
  833. Nuclear Force - Sariel the Unknown
  834. Attrib: Fire
  835. Type: Fairy/Fusion/Effect
  836. Level:7
  837. Atk: 2500
  838. Def: 2200
  839. This card's Fusion Material Monsters are any 3 "Nuclear Force" monsters. If this card is summoned with "Nuclear Force" or "Infernal Fusion", destroy 1 card on the field. Once per turn, you can destroy 1 monster on the field. If you do, this card cannot attack this turn. When this card is destroyed by battle, remove the monster that destroyed it from play.
  840.  
  841. Nuclear Force - Satori Komeiji, The Girl Even The Evil Spirits Fear
  842. Attrib: Fire
  843. Type: Psychic/Synchro/Fusion/Effect
  844. Level:6
  845. Atk: 2450
  846. Def: 1950
  847. 1 "Nuclear Force' Tuner + 1 or more non-Tuner "Nuclear Force" monsters. This card's Fusion Material Monsters are any 3 "Nuclear Force" monsters. If this card is Summoned with "Nuclear Force", select one card in your opponent's hand and discard it and this card is treated as properly Fusion Summoned. Your opponent plays with their hand revealed. If this card was Fusion Summoned, then "Nuclear Force" monsters you control are unaffected by your opponent's Spell and Trap cards that do not target. If this card was Synchro Summoned, then once per turn, you can negate an opponent's attack and inflict 1000 damage to them.
  848.  
  849. Nuclear Force - Shinki, God of Makai
  850. Attrib: Fire
  851. Type: Fiend/Synchro/Fusion/Effect
  852. Level:8
  853. Atk: 2700
  854. Def: 2400
  855. "Nuclear Force - The Six Wings of Makai, Shinki" + 1 or more non-Tuner "Nuclear Force" monsters A Fusion or Synchro Summon of this card must be conducted using the above monsters. When this card is Summoned, it gets the following effect based on the type of Summon. •Fusion Summon: When you gain Life Points, inflict 300 damage to your opponent. When this card attacks an opponent's Defense Position monster with less DEF than this card's ATK, gain Life Points by the difference after damage calculation. •Synchro Summon: If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card inflicts Piercing damage, draw 1 card.
  856.  
  857. Nuclear Force - The Cheery Forgotten Umbrella, Kogasa Tatara
  858. Attrib: Fire
  859. Type: Fiend/Synchro/Fusion/Effect
  860. Level:7
  861. Atk: 2500
  862. Def: 2100
  863. 1 "Nuclear Force" Tuner + 1 or more non-Tuner monsters. This card's Fusion Material Monsters are any 4 "Nuclear Force" monsters. If this card is summoned with "Nuclear Force", it cannot be destroyed by Trap Cards this turn and is treated as properly Fusion Summoned. If this card is Fusion Summoned, it gains 500 ATK and when it attacks, Spell and Trap Cards cannot be activated until the end of the Damage Step. If this card is Synchro Summoned, it gains 500 DEF and once per turn, when your opponent activates a Spell or Trap Card, you can negate its activation and effect and destroy it.
  864.  
  865. Nuclear Force - The One-Week Wizard, Patchouli Knowledge
  866. Attrib: Fire
  867. Type: Spellcaster/Fusion/Synchro/Effect
  868. Level:7
  869. Atk: 2400
  870. Def: 1600
  871. This card's Fusion Material Monsters are any 4 "Nuclear Force" monsters. This card's Synchro Material Monsters are 1 "Nuclear Force" Tuner + 1 or more non-Tuner "Nuclear Force" monsters. If this card is Summoned with "Nuclear Force" or "Infernal Fusion", you can remove two cards in your opponent's Graveyard from play and this card is considered Properly Fusion Summoned. This monster gets the following effect(s) while there are monster(s) with the following Attribute(s) on the field: •FIRE: Once per turn, you can remove one monster in your opponent's Graveyard from play and inflict 700 damage to your opponent. •WIND: Once per turn, you can discard 1 FIRE monster to return one card on the field to it's owner's hand. Once per turn, you can remove one card in your opponent's Graveyard from play. •DARK: Cards in the field and Graveyard cannot be returned to the Deck. You can tribute this face-up card to destroy all face-up DARK monsters on the field. •LIGHT: Your opponent cannot add LIGHT monsters from the Deck to their hand, except by drawing them. Your opponent must pay 700 Life Points to Special Summon a monster. •WATER: Your opponent cannot send cards from the Deck to the Graveyard. When your opponent looks at a card(s) in your hand, look at your opponent's hand, select 1 card there, and discard it. •EARTH: Reverse all ATK and DEF increases and decreases to monsters on the field.
  872.  
  873. Nuclear Force - The Perfect and Elegant Maid, Sakuya Izayoi
  874. Attrib: Fire
  875. Type: Spellcaster/Fusion/Effect
  876. Level:8
  877. Atk: 3100
  878. Def: 2800
  879. This card's Fusion Material Monsters are any 5 "Nuclear Force" monsters. When you Fusion Summon this card, the Fusion Material monsters cannot be from your Deck. This card's name is treated as "Nuclear Force - Sakuya Izayoi" on the field. The turn count does not move forward (Play continues as normal). When your opponent Special Summons a monster, remove it from play, and Special Summon it at the end of the third turn after activation. When this card destroys a monster by battle and sends it to the Graveyard, draw 1 card.
  880.  
  881. Nuclear Force - Unidentified Flying Girl, Nue Houjouu
  882. Attrib: Fire
  883. Type: Typeless/Synchro/Fusion/Effect
  884. Level:5
  885. Atk: 2200
  886. Def: 1200
  887. 1 "Nuclear Force" Tuner + 1 or more non-Tuner FIRE monsters. This card's Fusion Material Monsters are any 3 "Nuclear Force" monsters. If this card is Summoned with "Nuclear Force", destroy 1 Set card on the field and this card is treated as properly Fusion Summoned. Set cards you control cannot be destroyed. Other "Nuclear Force" monsters you control cannot be targetted by card effects.
  888.  
  889. Nuclear Force - Watatsuki no Yorihime
  890. Attrib: Fire
  891. Type: Spellcaster/Fusion/Effect
  892. Level:8
  893. Atk: 3100
  894. Def: 3000
  895. This card's Fusion Material Monsters are any 5 "Nuclear Force" monsters. When you Fusion Summon this card, the Fusion Material monsters cannot be from your Deck. If this card is Summoned with "Nuclear Force" or "Infernal Fusion", destroy up to two cards on the field and this card is considered properly Fusion Summoned. When your opponent activates a Spell or Trap card, you can remove 1 "Nuclear Force" or "Spellcard" card in your hand from play to negate that card's effect and remove it from play.
  896.  
  897. Nuclear Force - Wind Priestess of the Moriya Shrine, Sanae Kochiya
  898. Attrib: Fire
  899. Type: Spellcaster/Fusion/Effect
  900. Level:9
  901. Atk: 2900
  902. Def: 2700
  903. The Fusion Material monsters for this card are any 4 "Nuclear Force" monsters. If this card is Summoned with "Nuclear Force", return 1 card your opponent controls to the top of their Deck and this card is treated as properly Fusion Summoned. When this card attacks, Spell or Trap Cards cannot be activated until the end of the Damage Step. When this card attacks, return 1 card on the field to its owner's hand, except this card or the attack target. During an End Phase where this card did not declare an attack, return 1 card your opponent controls to the Deck and inflict 500 damage to him/her.
  904.  
  905. Nuclear Force
  906. Group: Trap Card
  907. Type: Trap
  908. Banish, from your side of the field or Graveyard, 5 monsters with the same Attribute. Select 1 Fusion Monster in your Extra Deck with the same Attribute as those monsters and Special Summon it.
  909.  
  910. Solar Sect of Mystic Wisdom - Nuclear Fusion
  911. Group: Spell Card
  912. Type: Spell
  913. Icon:Field
  914. "Nuclear Force" monsters gain 200 ATK and DEF. When a "Nuclear Force" monster is sent to the Graveyard or removed from play, except by being destroyed by battle, gain 200 Life Points. When a "Nuclear Force" monster is Fusion Summoned, destroy 1 card on the field and lose 100 Life Points x the Fusion Summoned monster's Level.
  915.  
  916. Nuclear Force - Cold Fusion
  917. Group: Spell Card
  918. Type: Spell
  919. Icon:Quick-Play
  920. While this card is on the field or in your Deck, its name is treated as "Nuclear Force". Battle Damage inflicted to your opponent this turn is halved. Remove from play, from your hand and Deck, Fusion Material Monsters listed on a "Nuclear Fusion" Fusion Monster Card, and Special Summon that monster from your Extra Deck. (This is treated as a Fusion Summon.) During the End Phase, send the Special Summoned monster to the Graveyard and add 1 Level 4 or lower "Nuclear Force" monster from your Deck to your hand.
  921.  
  922. Nuclear Force - Emergency Nuclear Fusion
  923. Group: Trap Card
  924. Type: Trap
  925. This card's name is treated as "Nuclear Force" while it is in your Graveyard. Activate only during your opponent's turn. Remove from play, from your Graveyard, Fusion Material Monsters listed on a "Nuclear Force" Fusion Monster, and Special Summon that monster from your Extra Deck. (This is considered a Fusion Summon.) Return the Special Summoned monster to the Extra Deck during the End Phase (This effect cannot be negated).
  926.  
  927. Nuclear Force - Fixed Star
  928. Group: Trap Card
  929. Type: Trap
  930. Activate only when your opponent attacks a "Nuclear Force" monster you control. Negate the attack and inflict 200 damage x the attacking monster's Level to your opponent. When a "Nuclear Force" monster you control is destroyed by battle this turn, the Battle Damage you take from that battle becomes 200.
  931.  
  932. Nuclear Force - Hazard Symbol of Utsuho
  933. Group: Trap Card
  934. Type: Trap
  935. Icon:Continuous
  936. When a "Nuclear Force" monster you control is attacked, you can discard 1 card to negate the attack. If you discard a FIRE "Nuclear Force" monster for this effect, inflict 300 damage to your opponent. When this card is destroyed and sent to the Graveyard by an opponent's Spell or Trap effect, draw 1 card.
  937.  
  938. Nuclear Force - Reverse Plasma
  939. Group: Spell Card
  940. Type: Spell
  941. Icon:Quick-Play
  942. Change the battle positions of all monsters on the field. (Face-down Defense Position monsters are changed to face-up Attack Position.) Draw 1 card for each "Nuclear Force" monster affected by this effect. Your opponent draws 1 card for each non-"Nuclear Force" monster affected by this effect. Skip your next Battle Phase.
  943.  
  944. Nuclear Force - Shrine Maiden's Blessing
  945. Group: Spell Card
  946. Type: Spell
  947. Icon:Enchanted
  948. Tribute 1 "Nuclear Force" monster. Special Summon 1 "Nuclear Force" monster in your hand equal to that monster's Level + 2. If you Enchant this card, also inflict damage to your opponent equal to the Special Summoned monster's Level x 200.
  949.  
  950. A Medicine for Melancholy
  951. Group: Spell Card
  952. Type: Spell
  953. Activate only while you control exactly 1 Level 4 or lower "Nuclear Force" monster. Special Summon 1 Level 6 or lower "Nuclear Force" monster from your hand and draw 1 card.
  954.  
  955. Bewildering Indolent Spiriting Away
  956. Group: Spell Card
  957. Type: Spell
  958. Activate only while you control a "Nuclear Force" monster. Flip a coin: •Heads: Send a number of cards equal to the cards in your opponent's Graveyard from the top of your Deck to your Graveyard. •Tails: Remove from play 1 monster your opponent controls.
  959.  
  960. Charge of the Sun
  961. Group: Spell Card
  962. Type: Spell
  963. Send 1 "Nuclear Force" monster from your Deck to the Graveyard. Destroy 1 Spell or Trap Card on the field.
  964.  
  965. Clean Execution
  966. Group: Spell Card
  967. Type: Spell
  968. Activate only when you control 2 or more "Nuclear Force" monsters. Select 2 "Nuclear Force" monsters on the field. Destroy 1 monster on the field with less ATK than their combined ATK.
  969.  
  970. Cooking Up a Resurrection
  971. Group: Trap Card
  972. Type: Trap
  973. Remove 2 "Nuclear Force" monsters in your Graveyard from play. Special Summon 1 "Nuclear Force" monster in your Graveyard equal to the combined Levels of the removed monsters. The Special Summoned monster cannot attack or be used to Summon a monster.
  974.  
  975. Divine Enchantment
  976. Group: Spell Card
  977. Type: Spell
  978. Icon:Enchanted
  979. Activate only while you control a "Nuclear Force" monster. Remove 1 "Der'kal" monster on the field from play. If you Enchant this card, you can remove 1 more "Der'kal" monster on the field from play OR remove 1 card in either player's Graveyard from play.
  980.  
  981. Flight of the Bamboo Cutter
  982. Group: Spell Card
  983. Type: Spell
  984. Icon:Enchanted
  985. Remove 1 "Nuclear Force" monster in your hand from play. Draw 2 cards. Then your opponent adds the top or bottom card of his/her Deck to their hand. If you Enchant this card, discard the "Nuclear Force" monster instead of removing it from play.
  986.  
  987. Ghostly Wail
  988. Group: Spell Card
  989. Type: Spell
  990. Activate only while you control "Nuclear Force - Youmu Konpaku". Destroy 1 monster on the field OR Special Summon 1 Level 4 or lower Ethereal-Type monster from your hand or Deck.
  991.  
  992. Hell and Heaven Meltdown
  993. Group: Spell Card
  994. Type: Spell
  995. Icon:Quick-Play
  996. Activate only when a "Nuclear Force" monster attacks or is attacked. Destroy all monsters on the field except that one. Inflict 500 damage to your opponent for each monster destroyed this way. If no monsters you control are destroyed this way, take 2000 damage.
  997.  
  998. Hell Raven's Descent
  999. Group: Spell Card
  1000. Type: Spell
  1001. Remove 1 "Nuclear Force" Synchro or Fusion monster in your Extra Deck from play. Add 1 "Nuclear Force" from your Deck to your hand.
  1002.  
  1003. Infernal Resurrection
  1004. Group: Spell Card
  1005. Type: Spell
  1006. Icon:Enchanted
  1007. Special Summon 1 "Nuclear Force" monster from your hand. Halve the ATK of that monster and destroy it during the End Phase. If you Enchant this card, you can add 1 monster with the same name as the Summoned monster from your Deck to your hand during the End Phase.
  1008.  
  1009. Instant Force
  1010. Group: Spell Card
  1011. Type: Spell
  1012. Pay 1000 Life Points; Special Summon 1 level 6 or lower "Nuclear Force" Fusion Monster in your Extra Deck. It cannot attack, apply its effect or be used for a Fusion Summon, and it is banished during the End Phase.
  1013.  
  1014. Legendary Illusion - Infinite Being
  1015. Group: Spell Card
  1016. Type: Spell
  1017. Icon:Continuous
  1018. All "Nuclear Force" monsters Fusion Summoned after this card's activation are treated as being Fusion Summoned with "Nuclear Force". If a "Nuclear Force" Fusion Synchro monster is Fusion Summoned, you can also treat it as being Synchro Summoned.
  1019.  
  1020. Locked Girl - The Secret Girl's Room
  1021. Group: Spell Card
  1022. Type: Spell
  1023. Icon:Continuous
  1024. Once per turn, you can see the top card of your deck, then return it to the top or bottom of your deck. Every time a "Nuclear Force" monster is Fusion or Synchro Summoned, draw 1 card.
  1025.  
  1026. Lonesome Feeling
  1027. Group: Trap Card
  1028. Type: Trap
  1029. Icon:Continuous
  1030. Active when you control only one "Nuclear Force" monster. While you control only 1 "Nuclear Force" monster, all "Nuclear Force" monsters you control gain 1000 ATK and DEF.
  1031.  
  1032. Lunatic Mode
  1033. Group: Spell Card
  1034. Type: Spell
  1035. Icon:Continuous
  1036. Your opponent can discard 1 card or destroy 1 card he/she controls to negate this card's activation and effect and destroy it. "Nuclear Force" monsters gain 1000 ATK and DEF.
  1037.  
  1038. Moe Blob Conversion
  1039. Group: Spell Card
  1040. Type: Spell
  1041. Icon:Quick-Play
  1042. Select 1 face-up "Nuclear Force" monster with 1000 or less ATK. It cannot be destroyed this turn, and any monster that battles it loses 500 ATK and DEF at the end of the Damage Step.
  1043.  
  1044. Nuclear Fission
  1045. Group: Trap Card
  1046. Type: Trap
  1047. This card's name is treated as "Nuclear Force". Remove five "Nuclear Force" monsters in your Graveyard from play. Special Summon 1 "Nuclear Force" Fusion Monster from your Extra Deck. It cannot attack this turn.
  1048.  
  1049. Nuclear Rising
  1050. Group: Spell Card
  1051. Type: Spell
  1052. Destroy all "Nuclear Force" Tokens. Inflict 400 damage x the number of destroyed tokens to your opponent. If you destroyed 4 or more tokens this way, draw 2 cards.
  1053.  
  1054. Perfect Cherry Blossom
  1055. Group: Spell Card
  1056. Type: Spell
  1057. Icon:Continuous
  1058. During each of your opponent's End Phases, all face-up monsters he/she controls lose 300 ATK. When this card is destroyed by an Effect Monster's effect, draw 1 card. During your End Phase, if you do not control a "Nuclear Force" monster, destroy this card.
  1059.  
  1060. Power of the Heian Alien
  1061. Group: Spell Card
  1062. Type: Spell
  1063. Icon:Continuous
  1064. Activate only while you control a "Nuclear Force" monster. This effect is negated if you do not control a "Nuclear Force" monster: All non-"Nuclear Force" monsters on the field are treated as Typeless.
  1065.  
  1066. S Complex
  1067. Group: Spell Card
  1068. Type: Spell
  1069. Activate while you control exactly 1 "Nuclear Force" monster. Remove from play that monster, with 1 "Nuclear Force - Shizuha Aki" and 1 "Nuclear Force - Minoriko Aki" in your Graveyard. Fusion Summon a "Nuclear Force - People-Loving Godess Minoriko" from your Extra Deck.
  1070.  
  1071. Satori Maiden - 3rd Eye
  1072. Group: Spell Card
  1073. Type: Spell
  1074. Icon:Continuous
  1075. During each of your opponent's End Phases, he/she discards 1 card in their hand that has been revealed to you, if possible. When this card is destroyed, add 1 "Nuclear Force - Satori Komeiji" or "Nuclear Force - Locked Maiden, Koishi Komeiji" from your Deck to your hand.
  1076.  
  1077. Septette For the Dead Princess
  1078. Group: Spell Card
  1079. Type: Spell
  1080. Icon:Quick-Play
  1081. Activate only when a "Nuclear Force" monster you control is destroyed. Gain Life Points equal to half the destroyed monster's ATK, then add 1 monster with the same name as the destroyed monster in your Deck to your hand.
  1082.  
  1083. Suicidal Divebomber
  1084. Group: Trap Card
  1085. Type: Trap
  1086. Activate only when a Battle Phase is entered. Tribute one "Nuclear Force" monster you control. Destroy all non-"Nuclear Force" monsters on the field with less ATK than the tributed monster.
  1087.  
  1088. The Baka Janitor Girl
  1089. Group: Spell Card
  1090. Type: Spell
  1091. Tribute 2 "Nuclear Force" monsters. Destroy all Spell and Trap Cards on the field. If you destroy more of your cards then your opponent's, draw cards equal to twice the difference. If you destroy more of your opponent's cards than your own, your opponent draws 2 cards. If the same amount of cards are destroyed on both sides, you and your opponent each draw 1 card.
  1092.  
  1093. The Beat That Goes On
  1094. Group: Spell Card
  1095. Type: Spell
  1096. Activate only while you control a "Prismriver" monster. Return up to 5 "Nuclear Force" monsters, "Nuclear Force" and/or "Ghostly Band - Phantom Ensemble" from your Graveyard to your Deck, including at least 2 "Prismriver" monsters, then draw 2 cards.
  1097.  
  1098. Ghostly Band - Phantom Ensemble
  1099. Group: Spell Card
  1100. Type: Spell
  1101. Icon:Continuous
  1102. Activate only while you control a "Prismriver" monster. During your End Phase, if you control a "Prismriver" monster, you can destroy 1 card on the field.
  1103.  
  1104. The Grimoire of Alice
  1105. Group: Spell Card
  1106. Type: Spell
  1107. Icon:Quick-Play
  1108. Pay 1400 Life Points. Remove 2 "Nuclear Force" monsters in your Graveyard from play and Special Summon 2 "Nuclear Force Tokens". Each Token has the same ATK, DEF, Attribute, Type and Level as one of the removed monsters. Skip your next Battle Phase.
  1109.  
  1110. The Precious Thing
  1111. Group: Spell Card
  1112. Type: Spell
  1113. Icon:Continuous
  1114. Once per turn, when a FIRE "Nuclear Force" monster you control is destroyed and sent to the Graveyard, you can pay 800 Life Points to Special Summon 1 "Nuclear Force Token" (Pyro-Type/FIRE/Level 4/ATK 1400/DEF 1200). You can activate this effect during the Damage Step. "Nuclear Force Tokens" cannot be Tributed or used to Summon a monster, except to Special Summon a Fusion Monster or Synchro Summon a "Nuclear Force" monster.
  1115.  
  1116. The Razing of Land to Hell
  1117. Group: Spell Card
  1118. Type: Spell
  1119. You cannot activate this card if you do not control a "Nuclear Force" monster. Destroy all Field Spells on the field and inflict 1000 damage to it's owner. Then, no Field Spells can be played for three turns.
  1120.  
  1121. The Sake That Not Even Drop
  1122. Group: Trap Card
  1123. Type: Trap
  1124. Icon:Continuous
  1125. Activate only on your turn. The effect of "Nuclear Force" monsters and Spell Cards mentioning "Nuclear Force" monsters cannot be negated.
  1126.  
  1127. UNTAN
  1128. Group: Spell Card
  1129. Type: Spell
  1130. Discard 1 "Nuclear Force" monster. Destroy all monsters with the same Type as the discarded monster on the field. If you destroy 2 or more cards this way, take 700 damage.
  1131.  
  1132. Utsuho's Blessing
  1133. Group: Spell Card
  1134. Type: Spell
  1135. Tribute 1 "Nuclear Force" monster. Special Summon 1 "Nuclear Force" monster from your hand or Graveyard equal to the Tributed monster's Level +1.
  1136.  
  1137. Wrath of Frog
  1138. Group: Trap Card
  1139. Type: Trap
  1140. Icon:Counter
  1141. Activate only when your opponent activates a Spell Card or Counter Trap card and you control a "Nuclear Force" monster. Negate its activation and effect and destroy it, then inflict 400 damage to your opponent.
  1142.  
  1143. Wrath of Raven
  1144. Group: Trap Card
  1145. Type: Trap
  1146. Icon:Counter
  1147. Destroy 1 "Nuclear Force" monster you control. Negate the activation and effect of an opponent's Effect Monster effect or Counter Trap Card and destroy it.
  1148.  
  1149. Wrath of Snake
  1150. Group: Trap Card
  1151. Type: Trap
  1152. Icon:Counter
  1153. Tribute 1 "Nuclear Force" monster. Activate only when your opponent activates a Trap card. Negate its activation and effect and remove it from play. If it was a Counter Trap, remove all copies of the negated card from both player's decks.
  1154.  
  1155. Spellcard - Ambition Sign 'Buretsu Crisis'
  1156. Group: Trap Card
  1157. Type: Trap
  1158. Icon:Counter
  1159. Activate only when your opponent activates a Spell or Trap Card. Return one card on your side of the field and one "Nuclear Force" monster in your hand to the Deck. Negate the activation and effect of that card and remove it from play.
  1160.  
  1161. Spellcard - Boundary of Life and Death
  1162. Group: Spell Card
  1163. Type: Spell
  1164. Activate only while you control "Nuclear Force - Yukari Yakumo". Destroy all cards on the field, except "Nuclear Force - Yukari Yakumo". Then, each player can Special Summon, activate or Set cards from their Graveyard equal to the number of their cards destroyed this way +1. Your turn is now over.
  1165.  
  1166. Spellcard - Buddhist Art - Most Valuable Vajira
  1167. Group: Spell Card
  1168. Type: Spell
  1169. Activate only while you cotrol a Level 5 or higher "Nuclear Force" monster. Select one "Nuclear Force" monster you control. Destroy all monsters on the field with less ATK than the selected monster, and inflict 300 damage to both players for each monster destroyed. Unless one of your monsters is destroyed, skip your next Battle Phase.
  1170.  
  1171. Spellcard - Conjuring 'Eternal Meek'
  1172. Group: Spell Card
  1173. Type: Spell
  1174. Icon:Continuous
  1175. During each of your Standby Phases, roll a six-sided die. Destroy all monsters on the field with the same Level as the number rolled. If you roll a 6, you can instead add 1 "Nuclear Force - Sakuya Izayoi" from your Deck or Graveyard to your hand.
  1176.  
  1177. Spellcard - Conjuring 'Misdirection'
  1178. Group: Trap Card
  1179. Type: Trap
  1180. Icon:Continuous
  1181. While you control a "Nuclear Force" monster, you choose the targets of your opponent's targetting Spell or Trap cards.
  1182.  
  1183. Spellcard - Dark Sign 'Scarlet Netherworld'
  1184. Group: Spell Card
  1185. Type: Spell
  1186. Icon:Continuous
  1187. Any monster sent to the Graveyard is removed from play instead. Once per turn, you can return 1 of your removed from play "Nuclear Force" monsters to the Graveyard and inflict 300 damage to your opponent.
  1188.  
  1189. Spellcard - Dark Trumpet 'Ghost Clifford'
  1190. Group: Spell Card
  1191. Type: Spell
  1192. Icon:Continuous
  1193. When a "Nuclear Force" monster attacks, it gains 200 ATK until the End Phase. When a "Nuclear Force" monster is attacked, the attacking monster loses 300 ATK until the End Phase.
  1194.  
  1195. Spellcard - Deathless 'Xu Fu's Dimension'
  1196. Group: Trap Card
  1197. Type: Trap
  1198. Select 1 "Nuclear Force" monster on the field. It cannot be destroyed in battle this turn and gains 100 ATK. Draw 1 card. If the selected monster is destroyed by a card effect after this card's activation, your opponent discards 1 card.
  1199.  
  1200. Spellcard - Divine Punishment 'Young Demon Lord'
  1201. Group: Spell Card
  1202. Type: Spell
  1203. Icon:Continuous
  1204. Whenever a "Nuclear Force" monster destroys a monster by battle, send cards from the top of your opponent's Deck to the Graveyard equal to half the destroyed monster's Level.
  1205.  
  1206. Spellcard - Drowning Sign 'Deep Vortex'
  1207. Group: Trap Card
  1208. Type: Trap
  1209. Icon:Counter
  1210. Activate only when your opponent Summons a monster while you control a monster. Discard 1 "Nuclear Force" monster. Destroy all monsters on the field.
  1211.  
  1212. Spellcard - Ending Sign 'Phantasmal Emperor'
  1213. Group: Spell Card
  1214. Type: Spell
  1215. Icon:Continuous
  1216. When a "Nuclear Force" monster is Tribute Summoned, destroy 1 card your opponent controls. You can remove this card on the field and 1 Level 4 or lower "Nuclear Force" monster in your Graveyard from play to draw 1 card.
  1217.  
  1218. Spellcard - Esoterica 'Astronomical Entombing'
  1219. Group: Spell Card
  1220. Type: Spell
  1221. Activate only while you control a "Nuclear Force" monster. You and your opponent opponent declare one card name each. Remove all cards in each player's Deck, hand and Graveyard with those names from play.
  1222.  
  1223. Spellcard - Esoterica 'Nine Syllable Stabs'
  1224. Group: Spell Card
  1225. Type: Spell
  1226. Icon:Continuous
  1227. When a "Nuclear Force" Monster is Normal or Flip Summoned, place 2 Reaction Counters on this card. You can remove Reaction Counters from your side of the field to activate 1 appropriate effect: •2: Target "Nuclear Force" monster you control gains 500 ATK until the End Phase. •4: Add 1 Level 4 or lower "Nuclear Force" monster in your Deck to your hand. You cannot Summon it this turn. •6: Draw 2 cards. •9: Destroy all cards on the field and add one "Nuclear Force" monster from your Deck to your hand. Your turn is now over.
  1228.  
  1229. Spellcard - Everlasting 'Phoenix Tail'
  1230. Group: Spell Card
  1231. Type: Spell
  1232. Icon:Continuous
  1233. "Nuclear Force" monsters are also treated as Immortal Monsters on the field. FIRE monsters on the field gain 300 ATK and DEF. Destroy this card during your 3rd Standby Phase after activation.
  1234.  
  1235. Spellcard - Evil Spirits 'Yakumo Yukari's Spiritng Away'
  1236. Group: Trap Card
  1237. Type: Trap
  1238. Activate only when your opponent targets a monster(s) in either player's Graveyard. Special Summon those monster(s) to your side of the field. During the End Phase, take damage equal to their combined Levels x 300. Destroy the Special Summoned monsters during your next Battle Phase.
  1239.  
  1240. Spellcard - Firefly Sign 'Meteor on Earth'
  1241. Group: Spell Card
  1242. Type: Spell
  1243. Activate either or both of the following effects: •Inflict 800 damage to your opponent. •Activate only while you control a "Nuclear Force" monster. Destroy 1 LIGHT monster on the field.
  1244.  
  1245. Spellcard - Forbidden Barrage 'Counter Clock'
  1246. Group: Spell Card
  1247. Type: Spell
  1248. Icon:Continuous
  1249. Activate only while you control a "Nuclear Force" monster. This card must be activated in the first Column. During your End Phase, destroy all of your opponent's cards in the same Column as this card, then move this card over one Column to the right. When this effect is activated while this card is in the fifth Column, destroy it after resolution.
  1250.  
  1251. Spellcard - Forbidden Barrage 'Starbow Break'
  1252. Group: Trap Card
  1253. Type: Trap
  1254. If all monsters on the field are in face-up Attack Position: Banish 1 "Nuclear Force" monster from your hand or Graveyard and destroy all face-up Attack Position monsters on the field, then send the top card of your opponent's Deck to the Graveyard for each "Nuclear Force" monster destroyed by this effect.
  1255.  
  1256. Spellcard - Ghost 'Sinker Ghost'
  1257. Group: Trap Card
  1258. Type: Trap
  1259. Icon:Continuous
  1260. During your turn, monsters your opponent controls cannot be targetted by Spell or Trap Cards. During your opponent's turn, "Nuclear Force" monsters you control cannot be targetted by Spell or Trap cards.
  1261.  
  1262. Spellcard - God Art 'Vampire Illusion'
  1263. Group: Trap Card
  1264. Type: Trap
  1265. Activate during the End Phase of a turn where 1 or more of your "Nuclear Force" monsters were destroyed. Select any number of those monsters, then remove 2 other "Nuclear Force" monsters in your Graveyard for each selected monster. Special Summon the selected monster(s).
  1266.  
  1267. Spellcard - Green-Eyed Jealousy
  1268. Group: Spell Card
  1269. Type: Spell
  1270. Activated only while you control "Nuclear Force - The Green-Eyed Monster, Parsee Mizuhasi". Pay 1000 Life Points. Take control of one monster your opponent controls, until your next Standby Phase.
  1271.  
  1272. Spellcard - Grudge Bow 'The Bow of Genzanmi Yorimasa'
  1273. Group: Trap Card
  1274. Type: Trap
  1275. Activate one of the following effects: •Flip a coin and call it. If you call it right, destroy 2 cards on the field. If you call it wrong, send the top 2 cards of your Deck to the Graveyard and your opponent draws 2 cards. •Activate only on your opponent's turn. Tribute 1 "Nuclear Force" monster. Destroy 2 cards on the field.
  1276.  
  1277. Spellcard - Hail Sign 'Hailstorm'
  1278. Group: Trap Card
  1279. Type: Trap
  1280. Icon:Continuous
  1281. During each of your opponent's End Phase, inflict 200 damage to your opponent for every non-FIRE monster they control. During each of your End Phases, take 200 damage for every non-"Nuclear Force" monster you control.
  1282.  
  1283. Spellcard - Hidden Bug 'Hermit of an Endless Night'
  1284. Group: Spell Card
  1285. Type: Spell
  1286. Activate only while you control exactly 1 "Nuclear Force" monster. Add 1 Level 4 or lower "Nuclear Force" monster from your Deck to your hand. It cannot be Summoned or Set this turn.
  1287.  
  1288. Spellcard - Hourai 'Fujiyama Volcano'
  1289. Group: Trap Card
  1290. Type: Trap
  1291. Your opponent draws 1 card. Add 1 Level 4 or lower "Nuclear Force" monster in your Graveyard to your hand. Then destroy 1 face-up monster your opponent controls with ATK equal to or less than the added monster's ATK.
  1292.  
  1293. Spellcard - Illusion Existance 'Clock Corpse'
  1294. Group: Trap Card
  1295. Type: Trap
  1296. Icon:Counter
  1297. Activate only when a "Nuclear Force" monster would be destroyed by an opponent's card effect. Remove 1 "Nuclear Force" monster you control from play and destroy 1 card on the field. Special Summon the monster you removed for this effect during your next End Phase.
  1298.  
  1299. Spellcard - Impossible Request 'Dragon's Necklace -5 Colored Shots-'
  1300. Group: Spell Card
  1301. Type: Spell
  1302. Icon:Continuous
  1303. When a "Nuclear Force" monster is Normal Summoned, add Reaction Counters to this card equal to half the Summoned monster's level. You can remove Reaction Counters from your side of the field to apply the following effects. •3: Gain 1000 Life Points. •5: Gain 1500 Life Points and inflict 1000 damage to your opponent. •7: Destroy 2 cards on the field. •9: Destroy 2 cards on the field, except this card. Then your opponent discards 1 random card.
  1304.  
  1305. Spellcard - Light Sign 'Earth Light Ray'
  1306. Group: Trap Card
  1307. Type: Trap
  1308. Icon:Counter
  1309. Activate only when your opponent declares an attack against a "Nuclear Force" monster you control. Negate that attack and inflict 300 damage to your opponent. Then, Set this card instead of sending it to the Graveyard.
  1310.  
  1311. Spellcard - Light Sign, Absolute Justice
  1312. Group: Trap Card
  1313. Type: Trap
  1314. Icon:Counter
  1315. Activate only in response to a Spell or Trap Card activated in your Battle Phase. Negate the activation and effect of that card. Then, no other Spell or Trap cards can be activated or set this turn.
  1316.  
  1317. Spellcard - Light Sign, Demon of Purification
  1318. Group: Spell Card
  1319. Type: Spell
  1320. Activated only while you control "Nuclear Force - Shou Toramaru". Destroy all non-FIRE monsters on he field and inflict 300 damage to your opponent per monster destroyed. Then, all damage you inflict this turn becomes 0.
  1321.  
  1322. Spellcard - Love Sign 'Starlight Typhoon'
  1323. Group: Spell Card
  1324. Type: Spell
  1325. Discard 1 "Nuclear Force" monster. Destroy all Spell and Trap Cards on the field. You can remove this card in your hand and 1 card you control from play to negate the activation and effect of a Spell Card that would destroy a "Nuclear Force" monster(s) you control and destroy it.
  1326.  
  1327. Spellcard - Lunatic Sign 'Visionary Tuning'
  1328. Group: Spell Card
  1329. Type: Spell
  1330. Icon:Continuous
  1331. Once per turn, you can select one "Nuclear Force" monster you control. It is treated as a Tuner monster until the End Phase. All Synchro Summons conducted this turn cannot use non-"Nuclear Force" monsters as Synchro Material Monsters.
  1332.  
  1333. Spellcard - Magic Sign 'Milky Way'
  1334. Group: Trap Card
  1335. Type: Trap
  1336. Activate only while you control a "Nuclear Force" monster and two or more cards you control would be destroyed by a card effect. Negate the activation and effect of the card effect that would destroy those card(s). Then, you can Special Summon 1 "Nuclear Force" monster from your hand.
  1337.  
  1338. Spellcard - Magic Sign 'Stardust Reverie'
  1339. Group: Spell Card
  1340. Type: Spell
  1341. Icon:Continuous
  1342. During your Draw Phase, instead of drawing, you can discard 1 card to add this card in your Graveyard to your hand. When a "Nuclear Force" monster would be destroyed by a Spell, Trap or Effect Monster's effect, you can send this face-up card to the Graveyard to negate the activation and effect of that card and destroy it.
  1343.  
  1344. Spellcard - Maid Secret Skill, 'Killing Doll'
  1345. Group: Spell Card
  1346. Type: Spell
  1347. Icon:Continuous
  1348. Activate only while you control a "Nuclear Force" monster. During each of your Standby Phases, flip a coin and call it. If you call it right, select and destroy one card your opponent controls. If you call it wrong, your opponent selects and destroys one card you control. If you control "Nuclear Force - Sakuya Izayoi", you can call the coin after it has been flipped.
  1349.  
  1350. Spellcard - Miracle 'God's Wind'
  1351. Group: Spell Card
  1352. Type: Spell
  1353. Icon:Quick-Play
  1354. Activate only while you control a "Nuclear Force" monster. Pay 700 Life Points. Return 1 card on the field to its owner's hand.
  1355.  
  1356. Spellcard - Night-Blindness 'Song of the Night Sparrow'
  1357. Group: Spell Card
  1358. Type: Spell
  1359. Icon:Continuous
  1360. Pay 500 Life Points during each of your Standby Phases or destroy this card. Once per turn, you can select 1 monster your opponent controls. The next time that monster attacks, flip a coin and call it. If you call it right, destroy the attacking monster or change the attack target to any other monster on the field. When this card is destroyed by an opponent's Effect Monster effect, draw 1 card.
  1361.  
  1362. Spellcard - Preparation 'Star Ritual to Call the Godly Winds'
  1363. Group: Trap Card
  1364. Type: Trap
  1365. Discard 1 "Nuclear Force" monster and remove 1 card in your Graveyard from play. Return 1 card on the field to the top of its owner's Deck.
  1366.  
  1367. Spellcard - Rain Sign 'A Rainy Night's Ghost Story'
  1368. Group: Trap Card
  1369. Type: Trap
  1370. Activate only while you control a "Nuclear Force" monster. Pay 1000 Life Points. Negate the effects of all other Spell and Trap Cards on the field during this turn.
  1371.  
  1372. Spellcard - Rainbow Sign 'Wind Chime of Colorful Rainbow'
  1373. Group: Spell Card
  1374. Type: Spell
  1375. Icon:Continuous
  1376. When a "Nuclear Force" monster(s) inflicts Battle Damage to your opponent, add 1 Reaction Counter to this card (Max. 10). "Nuclear Force" monsters you control gain 100 ATK and DEF for each Reaction Counter on this card.
  1377.  
  1378. Spellcard - 'Red Magic'
  1379. Group: Trap Card
  1380. Type: Trap
  1381. Icon:Continuous
  1382. Activate by targeting 1 of your banished "Nuclear Force" monsters; Special Summon that target and banish the top 2 cards of your opponent's Deck. When this card leaves the field, banish that target. When that target leaves the field, banish this card.
  1383.  
  1384. Spellcard - 'Scarlet Gensokyo'
  1385. Group: Spell Card
  1386. Type: Spell
  1387. Icon:Field
  1388. This card's name is treated as "Solar Sect of Mystic Wisdom - Nuclear Fusion". Once per turn, you can send cards from the top of your opponent's Deck to the Graveyard equal to the number of "Nuclear Force" monsters you control. When this card is destroyed by an opponent's Spell or Trap card, send one level 4 or lower "Nuclear Force" monster in your Deck to the Graveyard.
  1389.  
  1390. Spellcard - Scarlet Sign 'Scarlet Meister'
  1391. Group: Spell Card
  1392. Type: Spell
  1393. Select 1 Level 4 or lower "Nuclear Force" monster you control. All "Nuclear Force" monsters you control gain ATK and DEF equal to the selected monster's ATK and DEF until the End Phase. The selected monster cannot attack.
  1394.  
  1395. Spellcard - Scarlet Sign 'Scarlet Shoot'
  1396. Group: Spell Card
  1397. Type: Spell
  1398. Activate only while you control a "Nuclear Force" monster. Destroy 1 face-up monster your opponent controls and send the top 3 cards of their Deck to the Graveyard.
  1399.  
  1400. Spellcard - Search Sign 'Gold Detector'
  1401. Group: Trap Card
  1402. Type: Trap
  1403. Activate one of the following effects: •Draw 1 card. •Remove 3 "Nuclear Force" monsters in your Graveyard from play. Draw 2 cards.
  1404.  
  1405. Spellcard - Secret Barrage 'And Then There Will Be None'
  1406. Group: Spell Card
  1407. Type: Spell
  1408. Activate 1 of the following effects: •Activate only while you control a "Nuclear Force" monster. Destroy 1 face-up monster with the lowest ATK on your opponent's side of the field. (If it's a tie, your opponent gets to choose.) •Remove all cards in your hand from play, including at least 1 "Nuclear Force" card. Destroy all cards your opponent controls. Your turn is now over. Skip your next Battle Phase.
  1409.  
  1410. Spellcard - Shikigami's Radiance 'Charming Siege From All Sides'
  1411. Group: Spell Card
  1412. Type: Spell
  1413. Select two "Nuclear Force" monsters you control. Destroy all of your opponent's cards in the same Columns as these monsters. You cannot attack this turn.
  1414.  
  1415. Spellcard - Six Realms Sword 'Ageless Obsession'
  1416. Group: Spell Card
  1417. Type: Spell
  1418. Icon:Continuous
  1419. When a "Nuclear Force" monster you control destroys a monster by battle, your opponent cannot Summon any monsters with the same name as that monster until this card is removed from the field.
  1420.  
  1421. Spellcard - Sun Sign 'Royal Flare'
  1422. Group: Spell Card
  1423. Type: Spell
  1424. If you control a "Nuclear Force" monster: Inflict 1000 damage to your opponent and banish the top 3 cards of their Deck, and you cannot attack this turn.
  1425.  
  1426. Spellcard - Taboo, 'Kagome, Kagome'
  1427. Group: Trap Card
  1428. Type: Trap
  1429. Icon:Continuous
  1430. Activate only when your opponent attacks a "Nuclear Force" monster you control. Every time your opponent attacks a "Nuclear Force" monster you control, he/she rolls a die. If the result is 5 or 6, destroy the attacking monster.
  1431.  
  1432. Spellcard - Wonder 'Daytime Guest Stars'
  1433. Group: Spell Card
  1434. Type: Spell
  1435. Special Summon 1 Level 4 or lower "Nuclear Force" monster in your hand. It cannot activate or apply its effect, cannot be used for a Summon, and all Battle Damage it inflicts to a player is halved. During your End Phase, return that monster to your hand and gain 500 Life Points.
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