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Robloxian_Scripter

loop error

Mar 27th, 2019
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  1. while true do
  2. Swait()
  3. refit()
  4. Character.Parent = workspace
  5. Humanoid.Parent = Character
  6. ANIMATE.Parent = nil
  7. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  8. IDLEANIMATION:Play()
  9. SINE = SINE + CHANGE
  10. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  11. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  12. HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  13. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  14. EyeWeld3.C1 = Clerp(EyeWeld3.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed)
  15. EyeWeld2.C1 = Clerp(EyeWeld2.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed)
  16. EyeWeld.C1 = Clerp(EyeWeld.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(SINE*2)), 1 / Animation_Speed)
  17. if ATTACK == false then
  18. if TORSOVELOCITY < 1 then
  19. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  20. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  21. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  22. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  23. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  24. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  25. elseif TORSOVELOCITY > 1 then
  26. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  27. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-2.5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  28. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  29. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  30. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  31. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  32. end
  33. end
  34. for _, c in pairs(Character:GetChildren()) do
  35. if c.ClassName == "Part" and c.Name ~= "Eye" then
  36. c.Material = "Neon"
  37. if c:FindFirstChildOfClass("ParticleEmitter") then
  38. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  39. end
  40. if c ~= Head and c ~= RootPart and c:FindFirstChild("BoxEffect") == nil then
  41. local EF = Instance.new("SelectionBox",c)
  42. EF.Adornee = c
  43. EF.Color = BrickColor.new("Really red")
  44. EF.LineThickness = 0.01
  45. EF.Transparency = 0
  46. EF.Name = "BoxEffect"
  47. end
  48. c.Color = C3(0,0,0)
  49. if c == Head then
  50. --[[if c:FindFirstChild("Dominus") == nil then
  51. local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
  52. M.Name = "Dominus"
  53. end]]--
  54. if c:FindFirstChild("face") then
  55. c.face:remove()
  56. end
  57. end
  58. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  59. c:remove()
  60. end
  61. end
  62. if HITFLOOR ~= nil and MRANDOM(1,6) == 1 then
  63. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(MRANDOM(5,15),0,0).p
  64. local BOXFLOOR,BOXPOS = Raycast(POSITION+VT(0,1,0), (CF(POSITION, POSITION + VT(0, -1, 0))).lookVector, 5, Character)
  65. if BOXFLOOR ~= nil then
  66. WACKYEFFECT({EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,15,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(BOXPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  67. end
  68. end
  69. unanchor()
  70. Humanoid.MaxHealth = "inf"
  71. Humanoid.Health = "inf"
  72. if Rooted == false then
  73. Disable_Jump = false
  74. Humanoid.WalkSpeed = Speed
  75. elseif Rooted == true then
  76. Disable_Jump = true
  77. Humanoid.WalkSpeed = 0
  78. end
  79. for _, c in pairs(workspace:GetChildren()) do
  80. if c.ClassName == "Model" and c:FindFirstChild("Humanoid") and c ~= Character then
  81. end
  82. end
  83. script.Parent = WEAPONGUI
  84. Humanoid.Name = "Monarch"
  85. sick.Parent = Effects
  86. sick.Pitch = 0.85
  87. sick.Playing = true
  88. for _, q in pairs(Head:GetChildren()) do
  89. if q.ClassName == "Sound" and q.Name ~= "Audio" then
  90. q:remove()
  91. end
  92. end
  93. Humanoid.DisplayDistanceType = "None"
  94. end
  95.  
  96. --//=================================\\
  97. --\\=================================//
  98.  
  99.  
  100.  
  101.  
  102.  
  103. --//====================================================\\--
  104. --|| END OF SCRIPT
  105. --\\====================================================//--
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