Lil__Nicky

JDI config

Feb 3rd, 2024
74
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 181.51 KB | None | 0 0
  1. #ifdef CONFIG_TOP
  2. #include "proffieboard_v2_config.h"
  3. #define NUM_BLADES 3
  4. #define NUM_BUTTONS 1
  5. #define VOLUME 1800
  6. const unsigned int maxLedsPerStrip = 144;
  7. #define CLASH_THRESHOLD_G 2.0
  8. #define ENABLE_AUDIO
  9. #define ENABLE_MOTION
  10. #define ENABLE_WS2811
  11. #define ENABLE_SD
  12. // #define ENABLE_SERIAL
  13. #define DISABLE_BASIC_PARSER_STYLES
  14. #define COLOR_CHANGE_DIRECT
  15. #define DISABLE_DIAGNOSTIC_COMMANDS
  16. // #define FETT263_BATTLE_MODE_START_ON
  17. #define FETT263_LOCKUP_DELAY 200
  18. #define FETT263_SWING_ON
  19. #define FETT263_SWING_ON_SPEED 250
  20. #define FETT263_TWIST_OFF
  21. #define FETT263_TWIST_ON_PREON
  22. // #define FETT263_STAB_ON
  23. // #define FETT263_FORCE_PUSH
  24. // #define FETT263_FORCE_PUSH_LENGTH 5
  25. #define FETT263_MULTI_PHASE
  26. #define MOTION_TIMEOUT 60 * 1 * 1000
  27. #define IDLE_OFF_TIME 60 * 1 * 1000
  28. #define SAVE_STATE
  29. #define FETT263_BM_CLASH_DETECT 8
  30. #define FETT263_SAY_BATTERY_PERCENT
  31. #define FETT263_MAX_CLASH 16
  32. // #define FETT263_EDIT_MODE_MENU
  33. // #define ENABLE_ALL_EDIT_OPTIONS
  34. #define FETT263_SAY_COLOR_LIST_CC
  35. #define FETT263_SAY_COLOR_LIST
  36. #define COLORWHEEL_ZOOM
  37. #define NO_REPEAT_RANDOM
  38. #define FEMALE_TALKIE_VOICE
  39. #define FILTER_CUTOFF_FREQUENCY 180
  40. #define FILTER_ORDER 8
  41. #define SHARED_POWER_PINS
  42. // #define USE_AUREBESH_FONT
  43. // #define FETT263_QUICK_SELECT_ON_BOOT
  44. // #define DYNAMIC_BLADE_LENGTH
  45. #define FETT263_RANDOMIZE_QUOTE_PLAYER
  46. // #define FETT263_QUOTE_PLAYER_START_ON
  47. #define FETT263_DISABLE_COPY_PRESET
  48. #define KILL_OLD_PLAYERS
  49. #define FETT263_MOTION_WAKE_POWER_BUTTON
  50. // #define FETT263_SPECIAL_ABILITIES
  51.  
  52. #endif
  53.  
  54.  
  55. #ifdef CONFIG_PROP
  56. #include "../props/saber_fett263_buttons.h"
  57. #endif
  58.  
  59.  
  60. #ifdef CONFIG_PRESETS
  61. Preset presets[] = {
  62.  
  63. { "nonaXdeca;common", "nonaXdeca/tracks/nonaXdeca.wav",
  64. /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
  65. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  66. OS6.7 v4.017
  67. Single Style
  68. Interactive Kinetic Swing
  69. Default: Fire Blade Fast (Normal)
  70. 1: Unstable Rage
  71.  
  72. Base Color: Rgb<0,255,255> (0)
  73. Build up kinetic energy with each swing to apply Style 2 in increasing levels based on inertia, once you've stopped moving the blade it will slowly dissipate and return to Style 1. (stop swinging for approx 5 seconds or clash to dissipate)
  74.  
  75. --Effects Included--
  76. Ignition Effect: SparkTip Ignition
  77. PowerUp Effect: Power Surge (Stable)
  78. Retraction Effect: Standard Retraction
  79. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  80. LightningBlock Effect: Responsive Lightning Block
  81. Drag Effect: Intensity Sparking Drag
  82. Melt Effect: Intensity Melt
  83. Stab Effect: Normal Stab
  84. Blast Effect: Blast Wave (Random)
  85. Clash Effect: Real Clash V1
  86. Swing Effect: Interactive Ice Blade (Force Effect)
  87. Emitter Effect: Flickering Flare
  88.  
  89. Swing Option 0- Interactive Ice Blade (Force Effect) Interactive Control: Force to freeze blade, clashes will break ice.
  90. */
  91. StylePtr<Layers<Mix<HoldPeakF<IncrementWithReset<ThresholdPulseF<SwingSpeed<400>,Int<24000>>,ThresholdPulseF<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>,IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,ThresholdPulseF<SwingSpeed<400>,Int<16000>>,Int<32768>,Int<8000>>>,Int<32000>>,Int<32768>,Scale<SwingAcceleration<>,Int<4000>,Int<8000>>>,Int<50>,Scale<IsLessThan<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32000>>,Int<6000>,Int<32768>>>,StaticFire<RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>,0,3,0,2000,4>,Stripes<3000,-3500,RgbArg<ALT_COLOR_ARG,Rgb<0,255,255>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<ALT_COLOR_ARG,Rgb<0,255,255>>>,Black>,BrownNoiseFlicker<RgbArg<ALT_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Rgb<0,255,255>>>,200>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<0,255,255>>>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Rgb<0,255,255>>>>>>,AlphaL<AudioFlickerL<RgbArg<EMITTER_COLOR_ARG,Rgb<0,255,0>>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-6000>>>,ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSmoothFadeX<Int<2000>>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,Int<0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>,ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,Int<1>>,TrSmoothFadeX<Int<3000>>,TrWipeSparkTipX<BrownNoiseFlicker<RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>,White,200>,WavLen<EFFECT_FORCE>>>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,Int<0>>,AlphaL<Stripes<22000,-20,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<18000>,Black,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>>>,SmoothStep<Sum<Int<33000>,IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<33000>,Scale<Scale<ClashImpactF<>,Int<3000>,Int<14000>>,Int<-3000>,Int<-14000>>>>,Int<-1>>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<0,255,0>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,0,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<0,255,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<0,255,0>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<0,255,0>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>>>(),
  92.  
  93. /* copyright Fett263 CustomBlade (Accent LED / PCB) OS6 Style
  94. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  95. OS6.7 v4.017
  96. Single Style
  97. Interactive Kinetic Swing
  98. Default: Fire Blade Fast (Normal)
  99. 1: Unstable Rage
  100.  
  101. Off Behavior: Power Wave Slow
  102.  
  103. Base Color: Rgb<255,0,0> (0)
  104. Build up kinetic energy with each swing to apply Style 2 in increasing levels based on inertia, once you've stopped moving the blade it will slowly dissipate and return to Style 1. (stop swinging for approx 5 seconds or clash to dissipate)
  105.  
  106. --Effects Included--
  107. Ignition Effect: Center Out
  108. PowerUp Effect: Power Flash
  109. Retraction Effect: Center In
  110. Lockup Effect: Full Blade Lockup (Dissipate)
  111. LightningBlock Effect: Full Blade Lightning
  112. Blast Effect: Full Blade Blast Fade
  113. Clash Effect: Flash on Clash (Full Blade)
  114. */
  115. StylePtr<Layers<
  116. Mix<HoldPeakF<IncrementWithReset<ThresholdPulseF<SwingSpeed<400>,Int<24000>>,ThresholdPulseF<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>,IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,ThresholdPulseF<SwingSpeed<400>,Int<16000>>,Int<32768>,Int<8000>>>,Int<32000>>,Int<32768>,Scale<SwingAcceleration<>,Int<4000>,Int<8000>>>,Int<50>,Scale<IsLessThan<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32000>>,Int<6000>,Int<32768>>>,StaticFire<RgbArg<BASE_COLOR_ARG,Cyan>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Cyan>>,0,3,0,2000,4>,Stripes<3000,-3500,RgbArg<ALT_COLOR_ARG,Cyan>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<ALT_COLOR_ARG,Cyan>>,Black>,BrownNoiseFlicker<RgbArg<ALT_COLOR_ARG,Cyan>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Cyan>>,200>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Cyan>>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Cyan>>>>>,
  117. TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<0>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Green>,TrFade<1000>>,EFFECT_IGNITION>,
  118. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Red>,TrFade<300>>,EFFECT_BLAST>,
  119. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Green>,TrFade<300>>,EFFECT_CLASH>,
  120. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Green>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Green>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Green>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Green>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
  121. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  122. InOutTrL<TrCenterWipeX<IgnitionTime<>>,TrCenterWipeInX<RetractionTime<>>,Gradient<TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Cyan,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Cyan,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Cyan,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Cyan,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Cyan,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Cyan,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Cyan,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Cyan,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Cyan,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Cyan,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Cyan,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Cyan,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Cyan,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Cyan,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Cyan,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Cyan,TrFade<2000>>,Black,TrDelay<50>>>>>>>(),
  123.  
  124. /* copyright Fett263 (Accent LED / PCB) OS6 Style
  125. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  126. OS6.7 v4.017
  127. Single Style
  128. On Behavior: Power Wave High
  129. Off Behavior: Power Wave Slow
  130.  
  131. Base Color: Rgb<0,255,0> (0)
  132.  
  133. --Effects Included--
  134. Ignition Effect: Instant
  135. PowerUp Effect: Power Flash
  136. Retraction Effect: Instant
  137. Lockup Effect: Full Blade Lockup (Dissipate)
  138. LightningBlock Effect: Full Blade Lightning
  139. Blast Effect: Full Blade Blast Fade
  140. Clash Effect: Flash on Clash (Full Blade)
  141. */
  142. StylePtr<Layers<Stripes<12000,-1800,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<0>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<0,255,255>>,TrFade<1000>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<255,0,0>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<0,255,255>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,Stripes<16000,-400,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<8000>,Black,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>>,Mix<Int<16000>,Black,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>>>>>>(),
  143. "nonaxdeca"},
  144.  
  145.  
  146. { "wish;common", "wish/tracks/wish.wav",
  147. /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
  148. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  149. OS6.7 v4.017
  150. Single Style
  151. Interactive Kinetic Swing
  152. Default: Fire Blade Medium (Normal)
  153. 1: Fire Blade Fast (Intense)
  154.  
  155. Base Color: Rgb<255,255,0> (0)
  156. Build up kinetic energy with each swing to apply Style 2 in increasing levels based on inertia, once you've stopped moving the blade it will slowly dissipate and return to Style 1. (stop swinging for approx 5 seconds or clash to dissipate)
  157.  
  158. --Effects Included--
  159. Preon Effect: Overload (PreOn Color)
  160. Ignition Effect: SparkTip Ignition
  161. PowerUp Effect: Power Surge (Stable)
  162. Retraction Effect: Standard Retraction
  163. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  164. LightningBlock Effect: Responsive Lightning Block
  165. Drag Effect: Intensity Sparking Drag
  166. Melt Effect: Intensity Melt
  167. Stab Effect: Normal Stab
  168. Blast Effect: Blast Wave (Random)
  169. Clash Effect: Real Clash V1
  170. Swing Effect: AudioFlicker Swing (Scaled Full Blade)
  171. */
  172. StylePtr<Layers<Mix<HoldPeakF<IncrementWithReset<ThresholdPulseF<SwingSpeed<400>,Int<24000>>,ThresholdPulseF<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>,IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,ThresholdPulseF<SwingSpeed<400>,Int<16000>>,Int<32768>,Int<8000>>>,Int<32000>>,Int<32768>,Scale<SwingAcceleration<>,Int<4000>,Int<8000>>>,Int<50>,Scale<IsLessThan<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32000>>,Int<6000>,Int<32768>>>,StaticFire<RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>>,0,2,0,2000,3>,StaticFire<RgbArg<ALT_COLOR_ARG,Rgb<255,255,0>>,Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,255,0>>>,0,3,0,4000,4>>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<255,0,0>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<0,0,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,0,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,0,0>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,0,0>>,10>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,0,0>>,15>,SmoothStep<Sum<Int<2000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,0,0>>,20>,SmoothStep<Sum<Int<4000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrBoingX<Mult<Int<8192>,WavLen<EFFECT_PREON>>,3>>,EFFECT_PREON>>>(),
  173. /* copyright Fett263 CustomBlade (Accent LED / PCB) OS6 Style
  174. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  175. OS6.7 v4.017
  176. Single Style
  177. Interactive Kinetic Swing
  178. Default: Fire Blade Medium (Normal)
  179. 1: Fire Blade Fast (Intense)
  180.  
  181. Off Behavior: Power Wave Slow
  182.  
  183. Base Color: Rgb<255,255,0> (0)
  184. Build up kinetic energy with each swing to apply Style 2 in increasing levels based on inertia, once you've stopped moving the blade it will slowly dissipate and return to Style 1. (stop swinging for approx 5 seconds or clash to dissipate)
  185.  
  186. --Effects Included--
  187. Ignition Effect: Center Out
  188. PowerUp Effect: Power Flash
  189. Retraction Effect: Center In
  190. Lockup Effect: Full Blade Lockup (Dissipate)
  191. LightningBlock Effect: Full Blade Lightning
  192. Blast Effect: Full Blade Blast Fade
  193. Clash Effect: Flash on Clash (Full Blade)
  194. */
  195. StylePtr<Layers<
  196. Mix<HoldPeakF<IncrementWithReset<ThresholdPulseF<SwingSpeed<400>,Int<24000>>,ThresholdPulseF<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>,IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,ThresholdPulseF<SwingSpeed<400>,Int<16000>>,Int<32768>,Int<8000>>>,Int<32000>>,Int<32768>,Scale<SwingAcceleration<>,Int<4000>,Int<8000>>>,Int<50>,Scale<IsLessThan<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32000>>,Int<6000>,Int<32768>>>,StaticFire<RgbArg<BASE_COLOR_ARG,Yellow>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Yellow>>,0,2,0,2000,3>,StaticFire<RgbArg<ALT_COLOR_ARG,Yellow>,Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Yellow>>,0,3,0,4000,4>>,
  197. TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<0>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Red>,TrFade<1000>>,EFFECT_IGNITION>,
  198. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Blue>,TrFade<300>>,EFFECT_BLAST>,
  199. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Red>,TrFade<300>>,EFFECT_CLASH>,
  200. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Red>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Red>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Red>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Red>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
  201. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  202. InOutTrL<TrCenterWipeX<IgnitionTime<0>>,TrCenterWipeInX<RetractionTime<>>,Gradient<TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Yellow,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Yellow,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Yellow,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Yellow,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Yellow,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Yellow,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Yellow,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Yellow,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Yellow,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Yellow,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Yellow,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Yellow,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Yellow,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Yellow,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Yellow,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Yellow,TrFade<500>>,Black,TrDelay<2000>>>>>>>(),
  203.  
  204. /* copyright Fett263 (Accent LED / PCB) OS6 Style
  205. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  206. OS6.7 v4.017
  207. Single Style
  208. On Behavior: Power Wave High
  209. Off Behavior: K.I.T.T. Scanner
  210.  
  211. Base Color: Rgb<255,0,0> (0)
  212.  
  213. --Effects Included--
  214. Ignition Effect: Instant
  215. Retraction Effect: Instant
  216. Lockup Effect: Full Blade Lockup (Dissipate)
  217. LightningBlock Effect: Full Blade Lightning
  218. Blast Effect: Full Blade Blast Fade
  219. Clash Effect: Flash on Clash (Full Blade)
  220. */
  221. StylePtr<Layers<Stripes<12000,-1800,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<0,0,255>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,Mix<Bump<Sin<Int<18>>,Int<20000>>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>>>(),
  222. "wish"},
  223.  
  224.  
  225. { "squatterbloat;common", "squatterbloat/tracks/squatterbloat.wav",
  226. /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
  227. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  228. OS6.7 v4.017
  229. Single Style
  230. Vortex Blade Out (50/50)
  231. Default: Fire Blade Fastest (Normal)
  232. 1: Fire Blade Faster (Normal)
  233.  
  234. Base Color: Rgb<255,68,0> (0)
  235.  
  236. --Effects Included--
  237. Preon Effect: Full Blade Heat Up
  238. Ignition Effect: Center Out
  239. PowerUp Effect: Unstable Power Up Center Out
  240. Retraction Effect: Center Out (Twist Position)
  241. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Localized Absorb
  242. LightningBlock Effect: Responsive Lightning Block
  243. Drag Effect: Intensity Sparking Drag
  244. Melt Effect: Intensity Melt
  245. Blast Effect: Full Blade Blast Fade
  246. Clash Effect: Real Clash V1
  247. Swing Effect: AudioFlicker Swing (Scaled Full Blade)
  248. */
  249. StylePtr<Layers<Remap<Scale<CenterDistF<>,Int<0>,Int<65536>>,Mix<SmoothStep<Int<21791>,Int<32433>>,StaticFire<RgbArg<BASE_COLOR_ARG,Rgb<255,14,0>>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,14,0>>>,0,5,0,2000,5>,StaticFire<RgbArg<ALT_COLOR_ARG,Rgb<85,85,200>>,Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<85,85,200>>>,0,4,0,2000,5>>>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<0,0,255>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,Remap<CenterDistF<>,Stripes<3000,-3500,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>>,Black>,BrownNoiseFlicker<RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>>>>>,TrFade<800>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<118,0,194>>,TrFade<300>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<2,72,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<2,72,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrCenterWipeX<IgnitionTime<300>,Int<16384>>,TrCenterWipeX<RetractionTime<0>,Scale<TwistAngle<1>,Int<6000>,Int<27000>>>,Black>,TransitionEffectL<TrConcat<TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,Red,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,Orange,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,White,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>>,EFFECT_PREON>>>(),
  250.  
  251. StylePtr<Layers<
  252. Remap<Scale<CenterDistF<>,Int<0>,Int<65536>>,Mix<SmoothStep<Int<21791>,Int<32433>>,StaticFire<RgbArg<BASE_COLOR_ARG,OrangeRed>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,OrangeRed>>,0,5>,StaticFire<RgbArg<ALT_COLOR_ARG,Rgb<85,85,200>>,Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<85,85,200>>>,0,4>>>,
  253. AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Blue>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
  254. TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<>>,TrInstant>,Remap<CenterDistF<>,Stripes<3000,-3500,RgbArg<IGNITION_COLOR_ARG,Red>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Red>>,Black>,BrownNoiseFlicker<RgbArg<IGNITION_COLOR_ARG,Red>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Red>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<IGNITION_COLOR_ARG,Red>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Red>>>>>,TrFade<800>>,EFFECT_IGNITION>,
  255. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<118,0,194>>,TrFade<300>>,EFFECT_BLAST>,
  256. Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,DodgerBlue>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,DodgerBlue>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,
  257. LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,DodgerBlue>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,DodgerBlue>>,RgbArg<LOCKUP_COLOR_ARG,DodgerBlue>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,DodgerBlue>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,DodgerBlue>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,DodgerBlue>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,DodgerBlue>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,DodgerBlue>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,DodgerBlue>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
  258. ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,White>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,White>,Int<16000>>,30>,TrSmoothFade<600>>>,
  259. LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,White>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,White>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  260. LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
  261. InOutTrL<TrCenterWipeX<IgnitionTime<>>,TrCenterWipeX<RetractionTime<>,Scale<TwistAngle<1>,Int<6000>,Int<27000>>>,RandomPerLEDFlicker<Pulsing<Rgb<40,0,0>,Rgb<100,0,0>,3000>,Black>>,
  262. TransitionEffectL<TrConcat<TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,Red,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,Orange,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,White,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>>,EFFECT_PREON>>>(),
  263.  
  264. /* copyright Fett263 (Accent LED / PCB) OS6 Style
  265. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  266. OS6.7 v4.017
  267. Single Style
  268. On Behavior: Power Ripple High
  269. Off Behavior: Pulsing Flicker (Single Color)
  270.  
  271. Base Color: Rgb<255,0,0> (0)
  272.  
  273. --Effects Included--
  274. Ignition Effect: Instant
  275. Retraction Effect: Instant
  276. CoolDown Effect: Power Flash
  277. Lockup Effect: Full Blade Lockup (Dissipate)
  278. LightningBlock Effect: Full Blade Lightning
  279. Blast Effect: Full Blade Blast Fade
  280. Clash Effect: Clash Ripple (Full Blade)
  281. */
  282. StylePtr<Layers<Stripes<3000,-2400,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<4000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,RgbArg<RETRACTION_COLOR_ARG,Rgb<0,0,255>>,TrFade<1000>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<118,0,194>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,Remap<CenterDistF<EffectPosition<EFFECT_CLASH>>,Stripes<2000,-2000,RgbArg<CLASH_COLOR_ARG,Rgb<2,72,255>>,Mix<Int<2096>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<2,72,255>>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,AudioFlicker<Pulsing<RgbArg<OFF_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<16384>,Black,RgbArg<OFF_COLOR_ARG,Rgb<100,100,150>>>,3000>,Mix<Int<10560>,Black,RgbArg<OFF_COLOR_ARG,Rgb<100,100,150>>>>>>>(),
  283. "squatterbloat"},
  284.  
  285.  
  286. { "regna;common", "regna/tracks/regna.wav",
  287. /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
  288. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  289. OS6.7 v4.017
  290. Single Style
  291. Interactive Impact Instability
  292. Default: Power Ripple Medium
  293. 1: Kylo Ren Unstable (Supreme Leader)
  294.  
  295. Base Color: Rgb<255,0,0> (0)
  296. Each Blast, Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between impacts allows the blade to re-stabilize. (approx 5 seconds)
  297.  
  298. --Effects Included--
  299. Ignition Effect: SparkTip Ignition
  300. PowerUp Effect: Power Surge (Stable)
  301. Retraction Effect: Standard Retraction
  302. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  303. LightningBlock Effect: Responsive Lightning Block
  304. Drag Effect: Intensity Sparking Drag
  305. Melt Effect: Intensity Melt
  306. Stab Effect: Normal Stab
  307. Blast Effect: Blast Wave (Random)
  308. Clash Effect: Real Clash V1
  309. Swing Effect: Interactive Ice Blade (Force Effect)
  310.  
  311. Swing Option 0- Interactive Ice Blade (Force Effect) Interactive Control: Force to freeze blade, clashes will break ice.
  312. */
  313. StylePtr<Layers<Mix<HoldPeakF<IncrementWithReset<Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,ThresholdPulseF<IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale<ClashImpactF<>,Int<2000>,Int<8000>>>,Int<2000>,Int<10000>>,Stripes<2400,-1800,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<4000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,StripesX<Int<1500>,Scale<SlowNoise<Int<2500>>,Int<-3000>,Int<-5000>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<2570>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>,ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSmoothFadeX<Int<2000>>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Int<0>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,Int<1>>,TrSmoothFadeX<Int<3000>>,TrWipeSparkTipX<BrownNoiseFlicker<RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>,White,200>,WavLen<EFFECT_FORCE>>>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Int<0>>,AlphaL<Stripes<22000,-20,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<18000>,Black,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>>>,SmoothStep<Sum<Int<33000>,IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<33000>,Scale<Scale<ClashImpactF<>,Int<3000>,Int<14000>>,Int<-3000>,Int<-14000>>>>,Int<-1>>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<255,68,0>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,97,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,97,0>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,97,0>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,97,0>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,97,0>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,97,0>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,97,0>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,97,0>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,97,0>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,97,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,97,0>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,68,0>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>>>(),
  314. /* copyright Fett263 CustomBlade (Accent LED / PCB) OS6 Style
  315. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  316. OS6.7 v4.017
  317. Single Style
  318. Interactive Impact Instability
  319. Default: Power Ripple Medium
  320. 1: Kylo Ren Unstable (Supreme Leader)
  321.  
  322. Off Behavior: Unstable Flicker (Single Color)
  323.  
  324. Base Color: Rgb<255,0,0> (0)
  325. Each Blast, Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between impacts allows the blade to re-stabilize. (approx 5 seconds)
  326.  
  327. --Effects Included--
  328. Ignition Effect: Center Out
  329. PowerUp Effect: Power Surge (Stable)
  330. Retraction Effect: Center In
  331. Lockup Effect: Full Blade Lockup (Dissipate)
  332. LightningBlock Effect: Full Blade Lightning
  333. Blast Effect: Full Blade Blast Fade
  334. Clash Effect: Clash Ripple (Full Blade)
  335. */
  336. StylePtr<Layers<
  337. Mix<HoldPeakF<IncrementWithReset<Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,ThresholdPulseF<IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale<ClashImpactF<>,Int<2000>,Int<8000>>>,Int<2000>,Int<10000>>,Stripes<2400,-1800,RgbArg<BASE_COLOR_ARG,Red>,Mix<Int<4000>,Black,RgbArg<BASE_COLOR_ARG,Red>>,RgbArg<BASE_COLOR_ARG,Red>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Red>>>,StripesX<Int<1500>,Scale<SlowNoise<Int<2500>>,Int<-3000>,Int<-5000>>,RgbArg<ALT_COLOR_ARG,Red>,Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Red>>,RgbArg<ALT_COLOR_ARG,Red>,Mix<Int<2570>,Black,RgbArg<ALT_COLOR_ARG,Red>>,RgbArg<ALT_COLOR_ARG,Red>>>,
  338. TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Orange>>,TrFade<1200>>,EFFECT_IGNITION>,
  339. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Yellow>,TrFade<300>>,EFFECT_BLAST>,
  340. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,Remap<CenterDistF<EffectPosition<EFFECT_CLASH>>,Stripes<2000,-2000,RgbArg<CLASH_COLOR_ARG,Orange>,Mix<Int<2096>,Black,RgbArg<CLASH_COLOR_ARG,Orange>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,
  341. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Orange>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Orange>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Orange>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Orange>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
  342. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  343. InOutTrL<TrCenterWipeX<IgnitionTime<0>>,TrCenterWipeInX<RetractionTime<>>,Gradient<TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Red,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Red,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Red,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Red,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Red,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Red,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Red,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Red,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Red,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Red,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Red,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Red,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Red,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Red,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Red,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Red,TrFade<2000>>,Black,TrDelay<50>>>>>>>(),
  344.  
  345. /* copyright Fett263 (Accent LED / PCB) OS6 Style
  346. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  347. OS6.7 v4.017
  348. Single Style
  349. On Behavior: Kyber Flow Up
  350. Off Behavior: Center In Bar Graph
  351.  
  352. Base Color: Rgb<255,68,0> (0)
  353.  
  354. --Effects Included--
  355. Ignition Effect: Instant
  356. PowerUp Effect: Power Flash
  357. Retraction Effect: Instant
  358. Lockup Effect: Full Blade Lockup (Dissipate)
  359. LightningBlock Effect: Full Blade Lightning
  360. Blast Effect: Full Blade Blast Fade
  361. Clash Effect: Flash on Clash (Full Blade)
  362. */
  363. StylePtr<Layers<Stripes<5000,-2500,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<0>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>,TrFade<1000>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,0>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,0,0>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,TransitionLoop<Black,TrConcat<TrCenterWipeIn<500>,RgbArg<OFF_COLOR_ARG,Rgb<255,68,0>>,TrCenterWipe<500>>>>>>(),
  364. "anger"},
  365.  
  366.  
  367. { "numb nuts;common", "numb nuts/tracks/numb nuts.wav",
  368. /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
  369. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  370. OS6.7 v4.017
  371. Single Style
  372. Interactive Impact Instability
  373. Default: Random Pulse
  374. 1: Fire Blade Fastest (Normal)
  375.  
  376. Base Color: Rgb<255,68,0> (0)
  377. Each Blast, Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between impacts allows the blade to re-stabilize. (approx 5 seconds)
  378.  
  379. --Effects Included--
  380. Ignition Effect: SparkTip Ignition
  381. PowerUp Effect: Power Surge (Stable)
  382. Retraction Effect: Standard Retraction
  383. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  384. LightningBlock Effect: Responsive Lightning Block
  385. Drag Effect: Intensity Sparking Drag
  386. Melt Effect: Intensity Melt
  387. Stab Effect: Normal Stab
  388. Blast Effect: Blast Wave (Random)
  389. Clash Effect: Real Clash V1
  390. Swing Effect: AudioFlicker Swing (Scaled Full Blade)
  391. Emitter Effect: Unstable Flare
  392. */
  393. StylePtr<Layers<Mix<HoldPeakF<IncrementWithReset<Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,ThresholdPulseF<IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale<ClashImpactF<>,Int<2000>,Int<8000>>>,Int<2000>,Int<10000>>,StripesX<Int<6000>,Scale<SlowNoise<Int<2000>>,Int<-1600>,Int<-3200>>,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>,Mix<Int<1285>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>>,BrownNoiseFlicker<Mix<Int<1285>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>,300>,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>,RandomPerLEDFlicker<Black,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>,StaticFire<RgbArg<ALT_COLOR_ARG,Rgb<255,68,0>>,Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,68,0>>>,0,5,0,2000,5>>,AlphaL<RandomPerLEDFlickerL<RgbArg<EMITTER_COLOR_ARG,Rgb<255,0,255>>>,SmoothStep<Scale<NoisySoundLevel,IntArg<EMITTER_SIZE_ARG,2000>,Sum<IntArg<EMITTER_SIZE_ARG,2000>,Int<6000>>>,Int<-6000>>>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<255,0,255>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,255>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,0,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<55,255,169>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,0,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,0,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,255>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>>>(),
  394. /* copyright Fett263 CustomBlade (Accent LED / PCB) OS6 Style
  395. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  396. OS6.7 v4.017
  397. Single Style
  398. Interactive Impact Instability
  399. Default: Random Pulse
  400. 1: Fire Blade Fastest (Normal)
  401.  
  402. Off Behavior: Slow Pulse Off-On
  403.  
  404. Base Color: Rgb<255,68,0> (0)
  405. Each Blast, Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between impacts allows the blade to re-stabilize. (approx 5 seconds)
  406.  
  407. --Effects Included--
  408. Ignition Effect: Center Out
  409. PowerUp Effect: Power Surge (Stable)
  410. Retraction Effect: Center In
  411. Lockup Effect: Full Blade Lockup (Dissipate)
  412. LightningBlock Effect: Full Blade Lightning
  413. Blast Effect: Full Blade Blast Fade
  414. Clash Effect: Flash on Clash (Full Blade)
  415. */
  416. StylePtr<Layers<
  417. Mix<HoldPeakF<IncrementWithReset<Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,ThresholdPulseF<IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale<ClashImpactF<>,Int<2000>,Int<8000>>>,Int<2000>,Int<10000>>,StripesX<Int<6000>,Scale<SlowNoise<Int<2000>>,Int<-1600>,Int<-3200>>,RgbArg<BASE_COLOR_ARG,DarkOrange>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,DarkOrange>>,Mix<Int<1285>,Black,RgbArg<BASE_COLOR_ARG,DarkOrange>>>,BrownNoiseFlicker<Mix<Int<1285>,Black,RgbArg<BASE_COLOR_ARG,DarkOrange>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,DarkOrange>>,300>,RgbArg<BASE_COLOR_ARG,DarkOrange>,RandomPerLEDFlicker<Black,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,DarkOrange>>>,RgbArg<BASE_COLOR_ARG,DarkOrange>>,StaticFire<RgbArg<ALT_COLOR_ARG,DarkOrange>,Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,DarkOrange>>,0,5>>,
  418. TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Magenta>>,TrFade<1200>>,EFFECT_IGNITION>,
  419. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Aquamarine>,TrFade<300>>,EFFECT_BLAST>,
  420. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Magenta>,TrFade<300>>,EFFECT_CLASH>,
  421. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Magenta>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Magenta>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Magenta>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Magenta>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
  422. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  423. InOutTrL<TrCenterWipeX<IgnitionTime<0>>,TrCenterWipeInX<RetractionTime<>>,Gradient<ColorCycle<Orange,10,200,Orange,10,200,1>,Pulsing<Black,LightSalmon,1000>,ColorCycle<Orange,10,200,Orange,10,200,1>,Pulsing<Black,LightSalmon,2000>,ColorCycle<Orange,10,200,Orange,10,200,1>,Pulsing<Black,LightSalmon,1000>,ColorCycle<Orange,10,200,Orange,10,200,1>,Pulsing<Black,LightSalmon,2000>,ColorCycle<Orange,10,200,Orange,10,200,1>,Pulsing<Black,LightSalmon,1000>,ColorCycle<Orange,10,200,Orange,10,200,1>,Pulsing<Black,LightSalmon,2000>,ColorCycle<Orange,10,200,Orange,10,200,1>,Pulsing<Black,LightSalmon,1000>,ColorCycle<Orange,10,200,Orange,10,200,1>,Pulsing<Black,LightSalmon,2000>>>>>(),
  424.  
  425. /* copyright Fett263 (Accent LED / PCB) OS6 Style
  426. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  427. OS6.7 v4.017
  428. Single Style
  429. On Behavior: Power Wave High
  430. Off Behavior: Fast Run Forward
  431.  
  432. Base Color: Rgb<255,0,255> (0)
  433.  
  434. --Effects Included--
  435. Ignition Effect: Instant
  436. PowerUp Effect: Power Surge (Stable)
  437. Retraction Effect: Instant
  438. Lockup Effect: Full Blade Lockup (Dissipate)
  439. LightningBlock Effect: Full Blade Lightning
  440. Blast Effect: Full Blade Blast Fade
  441. Clash Effect: Flash on Clash (Full Blade)
  442. */
  443. StylePtr<Layers<Stripes<12000,-1800,RgbArg<BASE_COLOR_ARG,Rgb<255,0,255>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,255>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,255>>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<255,68,0>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<55,255,169>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,68,0>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,68,0>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,68,0>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,68,0>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,68,0>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,TransitionLoop<Black,TrConcat<TrWipe<200>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,255>>,TrWipe<200>>>>>>(),
  444. "numb nuts"},
  445.  
  446.  
  447. { "recycle;common", "recycle/tracks/recycle.wav",
  448. /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
  449. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  450. OS6.7 v4.017
  451. Single Style
  452. Interactive Impact Instability
  453. Default: Hyper Responsive Rotoscope (Original Trilogy)
  454. 1: Fire Blade Fast (Normal)
  455.  
  456. Base Color: Rgb<0,255,0> (0)
  457. Each Blast, Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between impacts allows the blade to re-stabilize. (approx 5 seconds)
  458.  
  459. --Effects Included--
  460. Ignition Effect: SparkTip Ignition
  461. PowerUp Effect: Power Flash
  462. Retraction Effect: Standard Retraction
  463. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  464. LightningBlock Effect: Responsive Lightning Block
  465. Drag Effect: Intensity Sparking Drag
  466. Melt Effect: Intensity Melt
  467. Stab Effect: Normal Stab
  468. Blast Effect: Blast Wave (Random)
  469. Clash Effect: Real Clash V1
  470. Swing Effect: Interactive Ice Blade (Force Effect)
  471. Emitter Effect: Emitter Flare
  472.  
  473. Swing Option 0- Interactive Ice Blade (Force Effect) Interactive Control: Force to freeze blade, clashes will break ice.
  474. */
  475. StylePtr<Layers<Mix<HoldPeakF<IncrementWithReset<Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,ThresholdPulseF<IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale<ClashImpactF<>,Int<2000>,Int<8000>>>,Int<2000>,Int<10000>>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,StaticFire<RgbArg<ALT_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<0,255,0>>>,0,3,0,2000,4>>,AlphaL<RgbArg<EMITTER_COLOR_ARG,Rgb<255,255,0>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-6000>>>,ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSmoothFadeX<Int<2000>>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Int<0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,Int<1>>,TrSmoothFadeX<Int<3000>>,TrWipeSparkTipX<BrownNoiseFlicker<RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>,White,200>,WavLen<EFFECT_FORCE>>>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Int<0>>,AlphaL<Stripes<22000,-20,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<18000>,Black,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>>>,SmoothStep<Sum<Int<33000>,IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<33000>,Scale<Scale<ClashImpactF<>,Int<3000>,Int<14000>>,Int<-3000>,Int<-14000>>>>,Int<-1>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,0>>,TrFade<1000>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<0,0,255>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<0,0,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,0>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>>>(),
  476.  
  477.  
  478. /* copyright Fett263 CustomBlade (Accent LED / PCB) OS6 Style
  479. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  480. OS6.7 v4.017
  481. Single Style
  482. Interactive Impact Instability
  483. Default: Hyper Responsive Rotoscope (Original Trilogy)
  484. 1: Fire Blade Fast (Normal)
  485.  
  486. Off Behavior: Unstable Flicker (Single Color)
  487.  
  488. Base Color: Rgb<0,255,0> (0)
  489. Each Blast, Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between impacts allows the blade to re-stabilize. (approx 5 seconds)
  490.  
  491. --Effects Included--
  492. Ignition Effect: Center Out
  493. PowerUp Effect: Power Surge (Stable)
  494. Retraction Effect: Center In
  495. Lockup Effect: Full Blade Lockup (Dissipate)
  496. LightningBlock Effect: Full Blade Lightning
  497. Blast Effect: Full Blade Blast Fade
  498. Clash Effect: Clash Ripple (Full Blade)
  499. */
  500. StylePtr<Layers<
  501. Mix<HoldPeakF<IncrementWithReset<Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,ThresholdPulseF<IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale<ClashImpactF<>,Int<2000>,Int<8000>>>,Int<2000>,Int<10000>>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Green>,RgbArg<BASE_COLOR_ARG,Green>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Green>>,RgbArg<BASE_COLOR_ARG,Green>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Green>>>,RgbArg<BASE_COLOR_ARG,Green>>,RgbArg<BASE_COLOR_ARG,Green>>,StaticFire<RgbArg<ALT_COLOR_ARG,Green>,Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Green>>,0,3,0,2000,4>>,
  502. TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Yellow>>,TrFade<1200>>,EFFECT_IGNITION>,
  503. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Blue>,TrFade<300>>,EFFECT_BLAST>,
  504. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,Remap<CenterDistF<EffectPosition<EFFECT_CLASH>>,Stripes<2000,-2000,RgbArg<CLASH_COLOR_ARG,Yellow>,Mix<Int<2096>,Black,RgbArg<CLASH_COLOR_ARG,Yellow>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,
  505. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Yellow>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Yellow>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Yellow>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Yellow>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
  506. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  507. InOutTrL<TrCenterWipeX<IgnitionTime<0>>,TrCenterWipeInX<RetractionTime<>>,Gradient<TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Pulsing<Green,BrownNoiseFlicker<Green,Black,50>,800>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Green,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Pulsing<Green,BrownNoiseFlicker<Green,Black,50>,800>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Green,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Pulsing<Green,BrownNoiseFlicker<Green,Black,50>,800>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Green,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Pulsing<Green,BrownNoiseFlicker<Green,Black,50>,800>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Green,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Pulsing<Green,BrownNoiseFlicker<Green,Black,50>,800>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Green,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Pulsing<Green,BrownNoiseFlicker<Green,Black,50>,800>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Green,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Pulsing<Green,BrownNoiseFlicker<Green,Black,50>,800>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Green,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Pulsing<Green,BrownNoiseFlicker<Green,Black,50>,800>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Green,TrFade<1000>>,Black,TrDelay<200>>>>>>>(),
  508.  
  509. /* copyright Fett263 (Accent LED / PCB) OS6 Style
  510. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  511. OS6.7 v4.017
  512. Single Style
  513. On Behavior: Kyber Flow Up
  514. Off Behavior: Center Out Bar Graph
  515.  
  516. Base Color: Rgb<255,255,0> (0)
  517.  
  518. --Effects Included--
  519. Ignition Effect: Instant
  520. PowerUp Effect: Power Flash
  521. Retraction Effect: Instant
  522. Lockup Effect: Full Blade Lockup (Dissipate)
  523. LightningBlock Effect: Full Blade Lightning
  524. Blast Effect: Full Blade Blast Fade
  525. Clash Effect: Flash on Clash (Full Blade)
  526. */
  527. StylePtr<Layers<Stripes<5000,-2500,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<0>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<0,255,0>>,TrFade<1000>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<0,0,255>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<0,255,0>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,TransitionLoop<Black,TrConcat<TrCenterWipe<500>,RgbArg<OFF_COLOR_ARG,Rgb<255,255,0>>,TrCenterWipeIn<500>>>>>>(),
  528. "recycle"},
  529.  
  530. { "void portal;common", "void portal/tracks/void portal.wav",
  531. /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
  532. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  533. OS6.7 v4.017
  534. Single Style
  535. Vortex Blade In (50/50)
  536. Default: Fire Blade Fastest (Normal)
  537. 1: Power Wave Medium
  538.  
  539. Base Color: Rgb<118,0,194> (0)
  540.  
  541. --Effects Included--
  542. Ignition Effect: Center Out
  543. PowerUp Effect: Power Flash
  544. Retraction Effect: Center In
  545. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  546. LightningBlock Effect: Responsive Lightning Block
  547. Drag Effect: Intensity Sparking Drag
  548. Melt Effect: Intensity Melt
  549. Stab Effect: Normal Stab
  550. Blast Effect: Blast Wave (Random)
  551. Clash Effect: Real Clash V1
  552. Swing Effect: AudioFlicker Swing (Scaled Full Blade)
  553. */
  554. StylePtr<Layers<Remap<Scale<CenterDistF<>,Int<0>,Int<65536>>,Remap<InvertF<RampF>,Mix<SmoothStep<Int<9615>,Int<34609>>,StaticFire<RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>>,0,5,0,2000,5>,Stripes<22000,-600,RgbArg<ALT_COLOR_ARG,Rgb<118,0,194>>,Mix<Int<6000>,Black,RgbArg<ALT_COLOR_ARG,Rgb<118,0,194>>>,RgbArg<ALT_COLOR_ARG,Rgb<118,0,194>>,Mix<Int<14000>,Black,RgbArg<ALT_COLOR_ARG,Rgb<118,0,194>>>>>>>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<0,255,0>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<0,255,0>>,TrFade<1000>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<0,255,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<0,255,0>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrCenterWipeX<IgnitionTime<300>,Int<16384>>,TrCenterWipeInX<RetractionTime<0>,Int<16384>>,Black>>>(),
  555. /* copyright Fett263 CustomBlade (Accent LED / PCB) OS6 Style
  556. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  557. OS6.7 v4.017
  558. Single Style
  559. Vortex Blade In (50/50)
  560. Default: Fire Blade Fastest (Normal)
  561. 1: Power Wave Medium
  562.  
  563. Off Behavior: Vortex Bar Graph
  564.  
  565. Base Color: Rgb<118,0,194> (0)
  566.  
  567. --Effects Included--
  568. Ignition Effect: Center Out
  569. PowerUp Effect: Power Flash
  570. Retraction Effect: Center In
  571. Lockup Effect: Full Blade Lockup (Dissipate)
  572. LightningBlock Effect: Full Blade Lightning
  573. Blast Effect: Full Blade Blast Fade
  574. Clash Effect: Flash on Clash (Full Blade)
  575. */
  576. StylePtr<Layers<
  577. Remap<Scale<CenterDistF<>,Int<0>,Int<65536>>,Remap<InvertF<RampF>,Mix<SmoothStep<Int<9615>,Int<34609>>,StaticFire<RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>>,0,5>,Stripes<22000,-600,RgbArg<ALT_COLOR_ARG,Rgb<118,0,194>>,Mix<Int<6000>,Black,RgbArg<ALT_COLOR_ARG,Rgb<118,0,194>>>,RgbArg<ALT_COLOR_ARG,Rgb<118,0,194>>,Mix<Int<14000>,Black,RgbArg<ALT_COLOR_ARG,Rgb<118,0,194>>>>>>>,
  578. TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<0>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Green>,TrFade<1000>>,EFFECT_IGNITION>,
  579. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Yellow>,TrFade<300>>,EFFECT_BLAST>,
  580. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Green>,TrFade<300>>,EFFECT_CLASH>,
  581. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Green>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Green>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Green>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Green>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
  582. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  583. InOutTrL<TrCenterWipeX<IgnitionTime<0>>,TrCenterWipeInX<RetractionTime<>>,Gradient<Pulsing<Black,Rgb<118,0,194>,5000>,Stripes<10,-700,Pulsing<Black,Rgb<85,85,200>,800>,Black,Black>,Pulsing<Black,Rgb<118,0,194>,5000>,Stripes<10,-700,Pulsing<Black,Rgb<85,85,200>,800>,Black,Black>,Pulsing<Black,Rgb<118,0,194>,5000>,Stripes<10,-700,Pulsing<Black,Rgb<85,85,200>,800>,Black,Black>,Pulsing<Black,Rgb<118,0,194>,5000>,Stripes<10,-700,Pulsing<Black,Rgb<85,85,200>,800>,Black,Black>,Pulsing<Black,Rgb<118,0,194>,5000>,Stripes<10,-700,Pulsing<Black,Rgb<85,85,200>,800>,Black,Black>,Pulsing<Black,Rgb<118,0,194>,5000>,Stripes<10,-700,Pulsing<Black,Rgb<85,85,200>,800>,Black,Black>,Pulsing<Black,Rgb<118,0,194>,5000>,Stripes<10,-700,Pulsing<Black,Rgb<85,85,200>,800>,Black,Black>,Pulsing<Black,Rgb<118,0,194>,5000>,Stripes<10,-700,Pulsing<Black,Rgb<85,85,200>,800>,Black,Black>>>>>(),
  584.  
  585. /* copyright Fett263 (Accent LED / PCB) OS6 Style
  586. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  587. OS6.7 v4.017
  588. Single Style
  589. On Behavior: Power Wave Surging
  590. Off Behavior: Heart Beat
  591.  
  592. Base Color: Rgb<0,255,0> (0)
  593.  
  594. --Effects Included--
  595. Ignition Effect: Instant
  596. Retraction Effect: Instant
  597. Lockup Effect: Full Blade Lockup (Dissipate)
  598. LightningBlock Effect: Full Blade Lightning
  599. Blast Effect: Full Blade Blast Fade
  600. Clash Effect: Flash on Clash (Full Blade)
  601. */
  602. StylePtr<Layers<StripesX<Sin<Int<12>,Int<4000>,Int<12000>>,Int<-1800>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,0>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<118,0,194>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<118,0,194>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<118,0,194>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<118,0,194>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<118,0,194>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,TransitionLoop<RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,TrConcat<TrBoing<1200,2>,Mix<Int<1285>,Black,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>>,TrFade<1200>>>>>>(),
  603. "void portal"},
  604.  
  605.  
  606. { "Few Nolder;common", "Few Nolder/tracks/Few Nolder.wav",
  607. /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
  608. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  609. OS6.7 v4.017
  610. Single Style
  611. Interactive Impact Instability
  612. Default: Kylo Ren Unstable (Film Based)
  613. 1: Hyper Responsive Rotoscope (Original Trilogy)
  614.  
  615. Base Color: Rgb<2,72,255> (0)
  616. Each Blast, Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between impacts allows the blade to re-stabilize. (approx 5 seconds)
  617.  
  618. --Effects Included--
  619. Preon Effect: Power Absorb (PreOn Color)
  620. Ignition Effect: SparkTip Ignition
  621. PowerUp Effect: Power Flash
  622. Retraction Effect: Standard Retraction
  623. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  624. LightningBlock Effect: Responsive Lightning Block
  625. Drag Effect: Intensity Sparking Drag
  626. Melt Effect: Intensity Melt
  627. Stab Effect: AudioFlicker Stab
  628. Blast Effect: Blast Wave (Random)
  629. Clash Effect: Real Clash V1
  630. Swing Effect: AudioFlicker Swing (Scaled Full Blade)
  631. Emitter Effect: Flickering Flare
  632. */
  633. StylePtr<Layers<Mix<HoldPeakF<IncrementWithReset<Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,ThresholdPulseF<IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale<ClashImpactF<>,Int<2000>,Int<8000>>>,Int<2000>,Int<10000>>,StaticFire<BrownNoiseFlicker<RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>,RandomPerLEDFlicker<Mix<Int<3213>,Black,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>>>,300>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>>,0,6,10,1000,2>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<ALT_COLOR_ARG,Rgb<2,72,255>>,RgbArg<ALT_COLOR_ARG,Rgb<2,72,255>>,Mix<Int<7710>,Black,RgbArg<ALT_COLOR_ARG,Rgb<2,72,255>>>,RgbArg<ALT_COLOR_ARG,Rgb<2,72,255>>,Mix<Int<19276>,Black,RgbArg<ALT_COLOR_ARG,Rgb<2,72,255>>>>,RgbArg<ALT_COLOR_ARG,Rgb<2,72,255>>>,RgbArg<ALT_COLOR_ARG,Rgb<2,72,255>>>>,AlphaL<AudioFlickerL<RgbArg<EMITTER_COLOR_ARG,Rgb<0,0,255>>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-6000>>>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<0,0,255>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<0,0,255>>,TrFade<1000>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,0>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<0,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<0,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<0,0,255>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrInstant,TransitionLoopL<TrSparkX<RgbArg<PREON_COLOR_ARG,Rgb<0,0,255>>,Int<200>,Int<500>,Int<32768>>>,TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<6144>>>,TransitionLoopL<TrSparkX<RgbArg<PREON_COLOR_ARG,Rgb<0,0,255>>,Int<300>,Int<300>,Int<32768>>>,TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,TransitionLoopL<TrSparkX<RgbArg<PREON_COLOR_ARG,Rgb<0,0,255>>,Int<400>,Int<100>,Int<32768>>>,TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<12288>>>,AlphaL<RgbArg<PREON_COLOR_ARG,Rgb<0,0,255>>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrBoingX<Mult<WavLen<EFFECT_PREON>,Int<6144>>,5>>,EFFECT_PREON>>>(),
  634. /* copyright Fett263 CustomBlade (Accent LED / PCB) OS6 Style
  635. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  636. OS6.7 v4.017
  637. Single Style
  638. Interactive Impact Instability
  639. Default: Kylo Ren Unstable (Film Based)
  640. 1: Hyper Responsive Rotoscope (Original Trilogy)
  641.  
  642. Off Behavior: Slow Pulse Off-On
  643.  
  644. Base Color: Rgb<2,72,255> (0)
  645. Each Blast, Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between impacts allows the blade to re-stabilize. (approx 5 seconds)
  646.  
  647. --Effects Included--
  648. Ignition Effect: Center Out
  649. PowerUp Effect: Power Surge (Stable)
  650. Retraction Effect: Center In
  651. Lockup Effect: Full Blade Lockup (Dissipate)
  652. LightningBlock Effect: Full Blade Lightning
  653. Blast Effect: Full Blade Blast Fade
  654. Clash Effect: Flash on Clash (Full Blade)
  655. */
  656. StylePtr<Layers<
  657. Mix<HoldPeakF<IncrementWithReset<Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,ThresholdPulseF<IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale<ClashImpactF<>,Int<2000>,Int<8000>>>,Int<2000>,Int<10000>>,StaticFire<BrownNoiseFlicker<RgbArg<BASE_COLOR_ARG,DodgerBlue>,RandomPerLEDFlicker<Mix<Int<3213>,Black,RgbArg<BASE_COLOR_ARG,DodgerBlue>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,DodgerBlue>>>,300>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,DodgerBlue>>,0,6,10,1000,2>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<ALT_COLOR_ARG,DodgerBlue>,RgbArg<ALT_COLOR_ARG,DodgerBlue>,Mix<Int<7710>,Black,RgbArg<ALT_COLOR_ARG,DodgerBlue>>,RgbArg<ALT_COLOR_ARG,DodgerBlue>,Mix<Int<19276>,Black,RgbArg<ALT_COLOR_ARG,DodgerBlue>>>,RgbArg<ALT_COLOR_ARG,DodgerBlue>>,RgbArg<ALT_COLOR_ARG,DodgerBlue>>>,
  658. TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Blue>>,TrFade<1200>>,EFFECT_IGNITION>,
  659. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Red>,TrFade<300>>,EFFECT_BLAST>,
  660. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Cyan>,TrFade<300>>,EFFECT_CLASH>,
  661. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Blue>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Blue>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Blue>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Blue>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
  662. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  663. InOutTrL<TrCenterWipeX<IgnitionTime<0>>,TrCenterWipeInX<RetractionTime<>>,Gradient<TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,DodgerBlue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,DodgerBlue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,DodgerBlue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,DodgerBlue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,DodgerBlue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,DodgerBlue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,DodgerBlue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,DodgerBlue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<500>>>>>>>(),
  664.  
  665. /* copyright Fett263 (Accent LED / PCB) OS6 Style
  666. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  667. OS6.7 v4.017
  668. Single Style
  669. On Behavior: Power Wave High
  670. Off Behavior: Power Wave Slow
  671.  
  672. Base Color: Rgb<0,0,255> (0)
  673.  
  674. --Effects Included--
  675. Ignition Effect: Instant
  676. PowerUp Effect: Power Surge (Stable)
  677. Retraction Effect: Instant
  678. Lockup Effect: Full Blade Lockup (Dissipate)
  679. LightningBlock Effect: Full Blade Lightning
  680. Blast Effect: Full Blade Blast Fade
  681. Clash Effect: Flash on Clash (Full Blade)
  682. */
  683. StylePtr<Layers<Stripes<12000,-1800,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<2,72,255>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<255,0,0>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<2,72,255>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,Stripes<16000,-400,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<8000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>>>>(),
  684. "preset x"},
  685.  
  686. { "medieval times;common", "medieval times/tracks/medieval times.wav",
  687. /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
  688. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  689. OS6.7 v4.017
  690. Single Style
  691. Interactive Kinetic Swing
  692. Default: Hyper Responsive Rotoscope (Original Trilogy)
  693. 1: Unstable Rage
  694.  
  695. Base Color: Rgb<100,100,150> (0)
  696. Build up kinetic energy with each swing to apply Style 2 in increasing levels based on inertia, once you've stopped moving the blade it will slowly dissipate and return to Style 1. (stop swinging for approx 5 seconds or clash to dissipate)
  697.  
  698. --Effects Included--
  699. Preon Effect: Erratic (PreOn Color)
  700. Ignition Effect: SparkTip Ignition
  701. PowerUp Effect: Power Flash
  702. Retraction Effect: SparkTip Retraction
  703. CoolDown Effect: Power Flash
  704. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  705. LightningBlock Effect: Responsive Lightning Block
  706. Drag Effect: Intensity Sparking Drag
  707. Melt Effect: Intensity Melt
  708. Stab Effect: Normal Stab
  709. Blast Effect: Blast Wave (Random)
  710. Clash Effect: Real Clash V1
  711. Swing Effect: Bright Swing (Scaled Full Blade)
  712. */
  713. StylePtr<Layers<Mix<HoldPeakF<IncrementWithReset<ThresholdPulseF<SwingSpeed<400>,Int<24000>>,ThresholdPulseF<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>,IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,ThresholdPulseF<SwingSpeed<400>,Int<16000>>,Int<32768>,Int<8000>>>,Int<32000>>,Int<32768>,Scale<SwingAcceleration<>,Int<4000>,Int<8000>>>,Int<50>,Scale<IsLessThan<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32000>>,Int<6000>,Int<32768>>>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>>,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>,Stripes<3000,-3500,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,Black>,BrownNoiseFlicker<RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,200>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>>>,AlphaL<RgbArg<SWING_COLOR_ARG,Rgb<255,0,0>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>,TrFade<1000>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,0>>,TrFade<1000>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,0,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<180,130,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<180,130,0>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>,IgnitionTime<300>>,TrWipeInSparkTipX<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,0>>,RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrBoingX<Mult<Int<10922>,WavLen<EFFECT_PREON>>,5>,AlphaL<BrownNoiseFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,0,0>>,Int<100>>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrBoingX<Mult<Int<10922>,WavLen<EFFECT_PREON>>,3>,Black,TrBoingX<Mult<Int<7260>,WavLen<EFFECT_PREON>>,3>,AlphaL<BrownNoiseFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,0,0>>,Int<200>>,SmoothStep<Sum<Int<4000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrBoingX<Mult<Int<3664>,WavLen<EFFECT_PREON>>,3>>,EFFECT_PREON>>>(),
  714. /* copyright Fett263 CustomBlade (Accent LED / PCB) OS6 Style
  715. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  716. OS6.7 v4.017
  717. Single Style
  718. Interactive Kinetic Swing
  719. Default: Hyper Responsive Rotoscope (Original Trilogy)
  720. 1: Unstable Rage
  721.  
  722. Off Behavior: Slow Run Forward
  723.  
  724. Base Color: Rgb<100,100,150> (0)
  725. Build up kinetic energy with each swing to apply Style 2 in increasing levels based on inertia, once you've stopped moving the blade it will slowly dissipate and return to Style 1. (stop swinging for approx 5 seconds or clash to dissipate)
  726.  
  727. --Effects Included--
  728. Ignition Effect: Standard Ignition
  729. Retraction Effect: Run Up
  730. Lockup Effect: Full Blade Lockup (Dissipate)
  731. LightningBlock Effect: Full Blade Lightning
  732. Blast Effect: Full Blade Blast Fade
  733. Clash Effect: Flash on Clash (Full Blade)
  734. */
  735. StylePtr<Layers<
  736. Mix<HoldPeakF<IncrementWithReset<ThresholdPulseF<SwingSpeed<400>,Int<24000>>,ThresholdPulseF<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>,IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,ThresholdPulseF<SwingSpeed<400>,Int<16000>>,Int<32768>,Int<8000>>>,Int<32000>>,Int<32768>,Scale<SwingAcceleration<>,Int<4000>,Int<8000>>>,Int<50>,Scale<IsLessThan<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32000>>,Int<6000>,Int<32768>>>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>>,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>,Stripes<3000,-3500,RgbArg<ALT_COLOR_ARG,Red>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<ALT_COLOR_ARG,Red>>,Black>,BrownNoiseFlicker<RgbArg<ALT_COLOR_ARG,Red>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Red>>,200>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Red>>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Red>>>>>,
  737. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Red>,TrFade<300>>,EFFECT_BLAST>,
  738. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<180,130,0>>,TrFade<300>>,EFFECT_CLASH>,
  739. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
  740. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  741. InOutTrL<TrCenterWipeSpark<White,200>,TrCenterWipeInSpark<White,200>,Gradient<Pulsing<Black,Red,5000>,Stripes<10,-700,Rgb<100,100,150>,Black,Black>,Pulsing<Black,Red,5000>,Stripes<10,-700,Rgb<100,100,150>,Black,Black>,Pulsing<Black,Red,5000>,Stripes<10,-700,Rgb<100,100,150>,Black,Black>,Pulsing<Black,Red,5000>,Stripes<10,-700,Rgb<100,100,150>,Black,Black>,Pulsing<Black,Red,5000>,Stripes<10,-700,Rgb<100,100,150>,Black,Black>,Pulsing<Black,Red,5000>,Stripes<10,-700,Rgb<100,100,150>,Black,Black>,Pulsing<Black,Red,5000>,Stripes<10,-700,Rgb<100,100,150>,Black,Black>,Pulsing<Black,Red,5000>,Stripes<10,-700,Rgb<100,100,150>,Black,Black>>>>>(),
  742.  
  743. /* copyright Fett263 (Accent LED / PCB) OS6 Style
  744. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  745. OS6.7 v4.017
  746. Single Style
  747. On Behavior: Power Ripple High
  748. Off Behavior: Fast Run Forward
  749.  
  750. Base Color: Rgb<180,130,0> (0)
  751.  
  752. --Effects Included--
  753. Ignition Effect: Instant
  754. Retraction Effect: Instant
  755. Lockup Effect: Full Blade Lockup (Dissipate)
  756. LightningBlock Effect: Full Blade Lightning
  757. Blast Effect: Full Blade Blast Fade
  758. Clash Effect: Flash on Clash (Full Blade)
  759. */
  760. StylePtr<Layers<Stripes<3000,-2400,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<4000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<255,0,0>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<100,100,150>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<100,100,150>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<100,100,150>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<100,100,150>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<100,100,150>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,TransitionLoop<Black,TrConcat<TrWipe<200>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,TrWipe<200>>>>>>(),
  761. "medieval times"},
  762.  
  763.  
  764.  
  765. { "place holder;common", "place holder/tracks/place holder.wav",
  766. /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
  767. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  768. OS6.7 v4.017
  769. Single Style
  770. Interactive Impact Instability
  771. Default: Hyper Responsive Rotoscope (Original Trilogy)
  772. 1: Fire Blade Faster (Normal)
  773.  
  774. Base Color: Rgb<30,60,200> (0)
  775. Each Blast, Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between impacts allows the blade to re-stabilize. (approx 5 seconds)
  776.  
  777. --Effects Included--
  778. Ignition Effect: SparkTip Ignition
  779. PowerUp Effect: Power Surge (Stable)
  780. Retraction Effect: SparkTip Retraction
  781. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  782. LightningBlock Effect: Responsive Lightning Block
  783. Drag Effect: Intensity Sparking Drag
  784. Melt Effect: Intensity Melt
  785. Stab Effect: AudioFlicker Stab
  786. Blast Effect: Blast Wave (Random)
  787. Clash Effect: Real Clash V1
  788. Swing Effect: Interactive Ice Blade (Force Effect)
  789. Emitter Effect: Flickering Flare
  790.  
  791. Swing Option 0- Interactive Ice Blade (Force Effect) Interactive Control: Force to freeze blade, clashes will break ice.
  792. */
  793. StylePtr<Layers<Mix<HoldPeakF<IncrementWithReset<Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,ThresholdPulseF<IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale<ClashImpactF<>,Int<2000>,Int<8000>>>,Int<2000>,Int<10000>>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>>,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>>>,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>>,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>>,StaticFire<RgbArg<ALT_COLOR_ARG,Rgb<30,60,200>>,Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<30,60,200>>>,0,4,0,2000,5>>,AlphaL<AudioFlickerL<RgbArg<EMITTER_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-6000>>>,ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSmoothFadeX<Int<2000>>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>,Int<0>>,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>>,ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,Int<1>>,TrSmoothFadeX<Int<3000>>,TrWipeSparkTipX<BrownNoiseFlicker<RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>,White,200>,WavLen<EFFECT_FORCE>>>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>,Int<0>>,AlphaL<Stripes<22000,-20,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<18000>,Black,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>>>,SmoothStep<Sum<Int<33000>,IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<33000>,Scale<Scale<ClashImpactF<>,Int<3000>,Int<14000>>,Int<-3000>,Int<-14000>>>>,Int<-1>>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,0>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,0>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInSparkTipX<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,RetractionTime<0>>,Black>>>(),
  794. /* copyright Fett263 CustomBlade (Accent LED / PCB) OS6 Style
  795. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  796. OS6.7 v4.017
  797. Single Style
  798. Interactive Impact Instability
  799. Default: Hyper Responsive Rotoscope (Original Trilogy)
  800. 1: Fire Blade Faster (Normal)
  801.  
  802. Off Behavior: Split Bar Graph
  803.  
  804. Base Color: Rgb<30,60,200> (0)
  805. Each Blast, Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between impacts allows the blade to re-stabilize. (approx 5 seconds)
  806.  
  807. --Effects Included--
  808. Ignition Effect: Center Out
  809. Retraction Effect: Center Out (Twist Position)
  810. Lockup Effect: Full Blade Lockup (Dissipate)
  811. LightningBlock Effect: Full Blade Lightning
  812. Blast Effect: Full Blade Blast Fade
  813. Clash Effect: Flash on Clash (Full Blade)
  814. */
  815. StylePtr<Layers<
  816. Mix<HoldPeakF<IncrementWithReset<Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,ThresholdPulseF<IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale<ClashImpactF<>,Int<2000>,Int<8000>>>,Int<2000>,Int<10000>>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>>,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>>>,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>>,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>>,StaticFire<RgbArg<ALT_COLOR_ARG,Rgb<30,60,200>>,Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<30,60,200>>>,0,4>>,
  817. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Yellow>,TrFade<300>>,EFFECT_BLAST>,
  818. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,White>,TrFade<300>>,EFFECT_CLASH>,
  819. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,White>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,White>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,White>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
  820. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  821. InOutTrL<TrCenterWipeX<IgnitionTime<0>>,TrCenterWipeX<RetractionTime<>,Scale<TwistAngle<1>,Int<6000>,Int<27000>>>,Gradient<Pulsing<Rgb<85,85,200>,Black,800>,Pulsing<Black,Rgb<30,40,255>,800>,Pulsing<Rgb<85,85,200>,Black,800>,Pulsing<Black,Rgb<30,40,255>,800>,Pulsing<Rgb<85,85,200>,Black,800>,Pulsing<Black,Rgb<30,40,255>,800>,Pulsing<Rgb<85,85,200>,Black,800>,Pulsing<Black,Rgb<30,40,255>,800>,Pulsing<Rgb<85,85,200>,Black,800>,Pulsing<Black,Rgb<30,40,255>,800>,Pulsing<Rgb<85,85,200>,Black,800>,Pulsing<Black,Rgb<30,40,255>,800>,Pulsing<Rgb<85,85,200>,Black,800>,Pulsing<Black,Rgb<30,40,255>,800>,Pulsing<Rgb<85,85,200>,Black,800>,Pulsing<Black,Rgb<30,40,255>,800>>>>>(),
  822.  
  823. /* copyright Fett263 (Accent LED / PCB) OS6 Style
  824. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  825. OS6.7 v4.017
  826. Single Style
  827. On Behavior: Power Ripple High
  828. Off Behavior: Power Wave Slow
  829.  
  830. Base Color: Rgb<100,100,150> (0)
  831.  
  832. --Effects Included--
  833. Ignition Effect: Instant
  834. Retraction Effect: Instant
  835. Lockup Effect: Full Blade Lockup (Dissipate)
  836. LightningBlock Effect: Full Blade Lightning
  837. Blast Effect: Full Blade Blast Fade
  838. Clash Effect: Flash on Clash (Full Blade)
  839. */
  840. StylePtr<Layers<Stripes<3000,-2400,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<4000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,0>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<30,60,200>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<30,60,200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<30,60,200>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<30,60,200>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<30,60,200>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,Stripes<16000,-400,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<8000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>>>>>(),
  841. "place holder"},
  842.  
  843.  
  844. { "jeebus;common", "jeebus/tracks/jeebus.wav",
  845. /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
  846. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  847. OS6.7 v4.017
  848. Single Style
  849. Interactive Impact Instability
  850. Default: Power Wave High
  851. 1: Random Pulse
  852.  
  853. Base Color: Rgb<180,130,0> (0)
  854. Each Blast, Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between impacts allows the blade to re-stabilize. (approx 5 seconds)
  855.  
  856. --Effects Included--
  857. Preon Effect: Power Absorb (PreOn Color)
  858. Ignition Effect: SparkTip Ignition
  859. PowerUp Effect: Power Surge (Stable)
  860. Retraction Effect: SparkTip Retraction
  861. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  862. LightningBlock Effect: Responsive Lightning Block
  863. Drag Effect: Intensity Sparking Drag
  864. Melt Effect: Intensity Melt
  865. Stab Effect: Normal Stab
  866. Blast Effect: Blast Wave (Random)
  867. Clash Effect: Real Clash V1
  868. Swing Effect: Interactive Ice Blade (Force Effect)
  869. Emitter Effect: Flickering Flare
  870.  
  871. Swing Option 0- Interactive Ice Blade (Force Effect) Interactive Control: Force to freeze blade, clashes will break ice.
  872. */
  873. StylePtr<Layers<Mix<HoldPeakF<IncrementWithReset<Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,ThresholdPulseF<IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale<ClashImpactF<>,Int<2000>,Int<8000>>>,Int<2000>,Int<10000>>,Stripes<12000,-1800,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>>,StripesX<Int<6000>,Scale<SlowNoise<Int<2000>>,Int<-1600>,Int<-3200>>,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>>,Mix<Int<1285>,Black,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>>>,BrownNoiseFlicker<Mix<Int<1285>,Black,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>>,Mix<Int<16448>,Black,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>>,300>,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>,RandomPerLEDFlicker<Black,Mix<Int<16448>,Black,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>>>,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>>>,AlphaL<AudioFlickerL<RgbArg<EMITTER_COLOR_ARG,Rgb<0,255,255>>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-6000>>>,ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSmoothFadeX<Int<2000>>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Int<0>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,Int<1>>,TrSmoothFadeX<Int<3000>>,TrWipeSparkTipX<BrownNoiseFlicker<RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>,White,200>,WavLen<EFFECT_FORCE>>>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Int<0>>,AlphaL<Stripes<22000,-20,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<18000>,Black,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>>>,SmoothStep<Sum<Int<33000>,IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<33000>,Scale<Scale<ClashImpactF<>,Int<3000>,Int<14000>>,Int<-3000>,Int<-14000>>>>,Int<-1>>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<0,255,255>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,0,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<0,255,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<0,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<0,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<0,255,255>>,IgnitionTime<300>>,TrWipeInSparkTipX<RgbArg<RETRACTION_COLOR_ARG,Rgb<0,255,255>>,RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrInstant,TransitionLoopL<TrSparkX<RgbArg<PREON_COLOR_ARG,Rgb<0,255,255>>,Int<200>,Int<500>,Int<32768>>>,TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<6144>>>,TransitionLoopL<TrSparkX<RgbArg<PREON_COLOR_ARG,Rgb<0,255,255>>,Int<300>,Int<300>,Int<32768>>>,TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,TransitionLoopL<TrSparkX<RgbArg<PREON_COLOR_ARG,Rgb<0,255,255>>,Int<400>,Int<100>,Int<32768>>>,TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<12288>>>,AlphaL<RgbArg<PREON_COLOR_ARG,Rgb<0,255,255>>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrBoingX<Mult<WavLen<EFFECT_PREON>,Int<6144>>,5>>,EFFECT_PREON>>>(),
  874. /* copyright Fett263 CustomBlade (Accent LED / PCB) OS6 Style
  875. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  876. OS6.7 v4.017
  877. Single Style
  878. Interactive Impact Instability
  879. Default: Power Wave High
  880. 1: Random Pulse
  881.  
  882. Off Behavior: Slow Run Forward
  883.  
  884. Base Color: Rgb<180,130,0> (0)
  885. Each Blast, Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between impacts allows the blade to re-stabilize. (approx 5 seconds)
  886.  
  887. --Effects Included--
  888. Ignition Effect: Center Out
  889. Retraction Effect: Center In
  890. Lockup Effect: Full Blade Lockup (Dissipate)
  891. LightningBlock Effect: Full Blade Lightning
  892. Blast Effect: Full Blade Blast Fade
  893. Clash Effect: Flash on Clash (Full Blade)
  894. */
  895. StylePtr<Layers<
  896. Mix<HoldPeakF<IncrementWithReset<Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,ThresholdPulseF<IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale<ClashImpactF<>,Int<2000>,Int<8000>>>,Int<2000>,Int<10000>>,Stripes<12000,-1800,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>>,StripesX<Int<6000>,Scale<SlowNoise<Int<2000>>,Int<-1600>,Int<-3200>>,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>>,Mix<Int<1285>,Black,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>>>,BrownNoiseFlicker<Mix<Int<1285>,Black,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>>,Mix<Int<16448>,Black,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>>,300>,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>,RandomPerLEDFlicker<Black,Mix<Int<16448>,Black,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>>>,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>>>,
  897. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Green>,TrFade<300>>,EFFECT_BLAST>,
  898. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Cyan>,TrFade<300>>,EFFECT_CLASH>,
  899. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Cyan>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Cyan>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Cyan>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Cyan>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
  900. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  901. InOutTrL<TrCenterWipeX<IgnitionTime<0>>,TrCenterWipeInX<RetractionTime<>>,Gradient<Pulsing<Rgb<180,130,0>,Blinking<Yellow,Black,1000,500>,500>,Pulsing<Rgb<180,130,0>,Black,500>,Pulsing<Black,Rgb<180,130,0>,500>,Pulsing<Blinking<Yellow,Black,1000,500>,Rgb<180,130,0>,500>,Pulsing<Rgb<180,130,0>,Blinking<Yellow,Black,1000,500>,500>,Pulsing<Rgb<180,130,0>,Black,500>,Pulsing<Black,Rgb<180,130,0>,500>,Pulsing<Blinking<Yellow,Black,1000,500>,Rgb<180,130,0>,500>,Pulsing<Rgb<180,130,0>,Blinking<Yellow,Black,1000,500>,500>,Pulsing<Rgb<180,130,0>,Black,500>,Pulsing<Black,Rgb<180,130,0>,500>,Pulsing<Blinking<Yellow,Black,1000,500>,Rgb<180,130,0>,500>,Pulsing<Rgb<180,130,0>,Blinking<Yellow,Black,1000,500>,500>,Pulsing<Rgb<180,130,0>,Black,500>,Pulsing<Black,Rgb<180,130,0>,500>,Pulsing<Blinking<Yellow,Black,1000,500>,Rgb<180,130,0>,500>>>>>(),
  902.  
  903. /* copyright Fett263 (Accent LED / PCB) OS6 Style
  904. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  905. OS6.7 v4.017
  906. Single Style
  907. On Behavior: Power Wave High
  908. Off Behavior: Power Wave Slow
  909.  
  910. Base Color: Rgb<0,255,255> (0)
  911.  
  912. --Effects Included--
  913. Ignition Effect: Instant
  914. PowerUp Effect: Power Surge (Stable)
  915. Retraction Effect: Instant
  916. Lockup Effect: Full Blade Lockup (Dissipate)
  917. LightningBlock Effect: Full Blade Lightning
  918. Blast Effect: Full Blade Blast Fade
  919. Clash Effect: Flash on Clash (Full Blade)
  920. */
  921. StylePtr<Layers<Stripes<12000,-1800,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<180,130,0>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<0,255,0>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<180,130,0>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,Stripes<16000,-400,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<8000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>>>>>(),
  922. "jeebus"},
  923.  
  924.  
  925. { "deelaid;common", "deelaid/tracks/deelaid.wav",
  926. /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
  927. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  928. OS6.7 v4.017
  929. Single Style
  930. Interactive Impact Instability
  931. Default: Power Ripple High
  932. 1: Unstable Rage
  933.  
  934. Base Color: Rgb<55,255,169> (0)
  935. Each Blast, Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between impacts allows the blade to re-stabilize. (approx 5 seconds)
  936.  
  937. --Effects Included--
  938. Preon Effect: Power Absorb (PreOn Color)
  939. Ignition Effect: Standard Ignition
  940. PowerUp Effect: Power Flash
  941. Retraction Effect: SparkTip Retraction
  942. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  943. LightningBlock Effect: Responsive Lightning Block
  944. Drag Effect: Intensity Sparking Drag
  945. Melt Effect: Intensity Melt
  946. Blast Effect: Blast Wave (Random)
  947. Clash Effect: Real Clash V1
  948. Swing Effect: Interactive Ice Blade (Force Effect)
  949. Emitter Effect: Flickering Flare
  950.  
  951. Swing Option 0- Interactive Ice Blade (Force Effect) Interactive Control: Force to freeze blade, clashes will break ice.
  952. */
  953. StylePtr<Layers<Mix<HoldPeakF<IncrementWithReset<Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,ThresholdPulseF<IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale<ClashImpactF<>,Int<2000>,Int<8000>>>,Int<2000>,Int<10000>>,Stripes<3000,-2400,RgbArg<BASE_COLOR_ARG,Rgb<55,255,169>>,Mix<Int<4000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<55,255,169>>>,RgbArg<BASE_COLOR_ARG,Rgb<55,255,169>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<55,255,169>>>>,Stripes<3000,-3500,RgbArg<ALT_COLOR_ARG,Rgb<0,255,255>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<ALT_COLOR_ARG,Rgb<0,255,255>>>,Black>,BrownNoiseFlicker<RgbArg<ALT_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Rgb<0,255,255>>>,200>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<0,255,255>>>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Rgb<0,255,255>>>>>>,AlphaL<AudioFlickerL<RgbArg<EMITTER_COLOR_ARG,Rgb<80,50,210>>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-6000>>>,ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSmoothFadeX<Int<2000>>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<55,255,169>>,Int<0>>,RgbArg<BASE_COLOR_ARG,Rgb<55,255,169>>>,ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,Int<1>>,TrSmoothFadeX<Int<3000>>,TrWipeSparkTipX<BrownNoiseFlicker<RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>,White,200>,WavLen<EFFECT_FORCE>>>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<55,255,169>>,Int<0>>,AlphaL<Stripes<22000,-20,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<18000>,Black,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>>>,SmoothStep<Sum<Int<33000>,IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<33000>,Scale<Scale<ClashImpactF<>,Int<3000>,Int<14000>>,Int<-3000>,Int<-14000>>>>,Int<-1>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<80,50,210>>,TrFade<1000>>,EFFECT_IGNITION>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<0,0,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<80,50,210>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<80,50,210>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<80,50,210>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<80,50,210>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<80,50,210>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<80,50,210>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<80,50,210>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<80,50,210>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<80,50,210>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<80,50,210>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<80,50,210>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,TrWipeInSparkTipX<RgbArg<RETRACTION_COLOR_ARG,Rgb<80,50,210>>,RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrInstant,TransitionLoopL<TrSparkX<RgbArg<PREON_COLOR_ARG,Rgb<80,50,210>>,Int<200>,Int<500>,Int<32768>>>,TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<6144>>>,TransitionLoopL<TrSparkX<RgbArg<PREON_COLOR_ARG,Rgb<80,50,210>>,Int<300>,Int<300>,Int<32768>>>,TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,TransitionLoopL<TrSparkX<RgbArg<PREON_COLOR_ARG,Rgb<80,50,210>>,Int<400>,Int<100>,Int<32768>>>,TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<12288>>>,AlphaL<RgbArg<PREON_COLOR_ARG,Rgb<80,50,210>>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrBoingX<Mult<WavLen<EFFECT_PREON>,Int<6144>>,5>>,EFFECT_PREON>>>(),
  954. /* copyright Fett263 CustomBlade (Accent LED / PCB) OS6 Style
  955. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  956. OS6.7 v4.017
  957. Single Style
  958. Interactive Impact Instability
  959. Default: Power Ripple High
  960. 1: Unstable Rage
  961.  
  962. Off Behavior: Slow Turbine
  963.  
  964. Base Color: Rgb<55,255,169> (0)
  965. Each Blast, Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between impacts allows the blade to re-stabilize. (approx 5 seconds)
  966.  
  967. --Effects Included--
  968. Ignition Effect: SparkTip Ignition
  969. PowerUp Effect: Power Flash
  970. Retraction Effect: Run Up
  971. Lockup Effect: Full Blade Lockup (Dissipate)
  972. LightningBlock Effect: Full Blade Lightning
  973. Blast Effect: Full Blade Blast Fade
  974. Clash Effect: Flash on Clash (Full Blade)
  975. */
  976. StylePtr<Layers<
  977. Mix<HoldPeakF<IncrementWithReset<Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,ThresholdPulseF<IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale<ClashImpactF<>,Int<2000>,Int<8000>>>,Int<2000>,Int<10000>>,Stripes<3000,-2400,RgbArg<BASE_COLOR_ARG,Aquamarine>,Mix<Int<4000>,Black,RgbArg<BASE_COLOR_ARG,Aquamarine>>,RgbArg<BASE_COLOR_ARG,Aquamarine>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Aquamarine>>>,Stripes<3000,-3500,RgbArg<ALT_COLOR_ARG,Cyan>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<ALT_COLOR_ARG,Cyan>>,Black>,BrownNoiseFlicker<RgbArg<ALT_COLOR_ARG,Cyan>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Cyan>>,200>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Cyan>>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Cyan>>>>>,
  978. TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<0>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<80,50,210>>,TrFade<1000>>,EFFECT_IGNITION>,
  979. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Blue>,TrFade<300>>,EFFECT_BLAST>,
  980. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<80,50,210>>,TrFade<300>>,EFFECT_CLASH>,
  981. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<80,50,210>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<80,50,210>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<80,50,210>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<80,50,210>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
  982. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  983. InOutTrL<TrCenterWipeSpark<Rgb<80,50,210>,300>,TrCenterWipeInSpark<Rgb<80,50,210>,300>,Gradient<TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Aquamarine,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,DeepSkyBlue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Aquamarine,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,DeepSkyBlue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Aquamarine,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,DeepSkyBlue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Aquamarine,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,DeepSkyBlue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Aquamarine,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,DeepSkyBlue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Aquamarine,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,DeepSkyBlue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Aquamarine,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,DeepSkyBlue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Aquamarine,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,DeepSkyBlue,TrFade<1000>>,Black,TrDelay<500>>>>>>>(),
  984.  
  985. /* copyright Fett263 (Accent LED / PCB) OS6 Style
  986. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  987. OS6.7 v4.017
  988. Single Style
  989. On Behavior: Power Ripple Surging
  990. Off Behavior: K.I.T.T. Scanner
  991.  
  992. Base Color: Rgb<80,50,210> (0)
  993.  
  994. --Effects Included--
  995. Ignition Effect: Instant
  996. PowerUp Effect: Power Flash
  997. Retraction Effect: Instant
  998. Lockup Effect: Full Blade Lockup (Dissipate)
  999. LightningBlock Effect: Full Blade Lightning
  1000. Blast Effect: Full Blade Blast Fade
  1001. Clash Effect: Flash on Clash (Full Blade)
  1002. */
  1003. StylePtr<Layers<StripesX<Sin<Int<12>,Int<1600>,Int<3200>>,Int<-1800>,RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>,Mix<Int<4000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>>,RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<0>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<55,255,169>>,TrFade<1000>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<0,0,255>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<55,255,169>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<55,255,169>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<55,255,169>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<55,255,169>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<55,255,169>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,Mix<Bump<Sin<Int<18>>,Int<20000>>,Black,RgbArg<OFF_COLOR_ARG,Rgb<80,50,210>>>>>>(),
  1004. "deelaid"},
  1005.  
  1006.  
  1007.  
  1008.  
  1009. { "battered;common", "battered/tracks/battered.wav",
  1010. /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
  1011. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  1012. OS6.7 v4.016
  1013. Single Style
  1014. Interactive Kinetic Swing
  1015. Default: Rolling Pulse
  1016. 1: Clone Wars Darksaber
  1017.  
  1018. Base Color: Rgb<0,255,0> (0)
  1019. Build up kinetic energy with each swing to apply Style 2 in increasing levels based on inertia, once you've stopped moving the blade it will slowly dissipate and return to Style 1. (stop swinging for approx 5 seconds or clash to dissipate)
  1020.  
  1021. --Effects Included--
  1022. Preon Effect: Power Absorb (PreOn Color)
  1023. Ignition Effect: SparkTip Ignition
  1024. PowerUp Effect: Power Flash
  1025. Retraction Effect: Standard Retraction
  1026. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  1027. LightningBlock Effect: Responsive Lightning Block
  1028. Drag Effect: Intensity Sparking Drag
  1029. Melt Effect: Intensity Melt
  1030. Stab Effect: Normal Stab
  1031. Blast Effect: Blast Wave (Random)
  1032. Clash Effect: Real Clash V1
  1033. Swing Effect: Bright Swing (Scaled Full Blade)
  1034. */
  1035. StylePtr<Layers<
  1036. Mix<HoldPeakF<IncrementWithReset<ThresholdPulseF<SwingSpeed<400>,Int<24000>>,ThresholdPulseF<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>,IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,ThresholdPulseF<SwingSpeed<400>,Int<16000>>,Int<32768>,Int<8000>>>,Int<32000>>,Int<32768>,Scale<SwingAcceleration<>,Int<4000>,Int<8000>>>,Int<50>,Scale<IsLessThan<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32000>>,Int<6000>,Int<32768>>>,Stripes<5000,-1500,RgbArg<BASE_COLOR_ARG,Green>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Green>>,Mix<Int<6425>,RgbArg<BASE_COLOR_ARG,Green>,White>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Green>>>,AudioFlicker<BrownNoiseFlicker<Mix<SwingSpeed<400>,RgbArg<ALT_COLOR_ARG,Red>,Mix<Int<6425>,RgbArg<ALT_COLOR_ARG,Red>,White>>,Stripes<6000,-200,Mix<Int<7710>,Black,RgbArg<ALT_COLOR_ARG,Red>>,Mix<Int<25700>,Black,RgbArg<ALT_COLOR_ARG,Red>>,Mix<Int<1285>,Black,RgbArg<ALT_COLOR_ARG,Red>>,Mix<Int<16384>,Black,RgbArg<ALT_COLOR_ARG,Red>>>,300>,Mix<Int<6425>,RgbArg<ALT_COLOR_ARG,Red>,White>>>,
  1037. AlphaL<RgbArg<SWING_COLOR_ARG,Blue>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
  1038. ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSmoothFadeX<Int<2000>>,AlphaL<RgbArg<BASE_COLOR_ARG,Green>,Int<0>>,RgbArg<BASE_COLOR_ARG,Green>>,
  1039. ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,Int<1>>,TrSmoothFadeX<Int<3000>>,TrWipeSparkTipX<BrownNoiseFlicker<RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>,White,200>,WavLen<EFFECT_FORCE>>>,AlphaL<RgbArg<BASE_COLOR_ARG,Green>,Int<0>>,AlphaL<Stripes<22000,-20,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<18000>,Black,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>>>,SmoothStep<Sum<Int<33000>,IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<33000>,Scale<Scale<ClashImpactF<>,Int<3000>,Int<14000>>,Int<-3000>,Int<-14000>>>>,Int<-1>>>>,
  1040. TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Yellow>,TrFade<1000>>,EFFECT_IGNITION>,
  1041. TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<STAB_COLOR_ARG,Blue>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
  1042. TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Blue>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,
  1043. Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Yellow>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Yellow>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,
  1044. LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Yellow>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Yellow>>,RgbArg<LOCKUP_COLOR_ARG,Yellow>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Yellow>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Yellow>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Yellow>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Yellow>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Yellow>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Yellow>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
  1045. ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,White>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,White>,Int<16000>>,30>,TrSmoothFade<600>>>,
  1046. LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,White>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,White>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  1047. LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
  1048. InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Yellow>,IgnitionTime<>>,TrWipeInX<RetractionTime<>>>,
  1049. TransitionEffectL<TrConcat<TrInstant,TransitionLoopL<TrSparkX<RgbArg<PREON_COLOR_ARG,Yellow>,Int<200>,Int<500>,Int<32768>>>,TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<6144>>>,TransitionLoopL<TrSparkX<RgbArg<PREON_COLOR_ARG,Yellow>,Int<300>,Int<300>,Int<32768>>>,TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,TransitionLoopL<TrSparkX<RgbArg<PREON_COLOR_ARG,Yellow>,Int<400>,Int<100>,Int<32768>>>,TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<12288>>>,AlphaL<RgbArg<PREON_COLOR_ARG,Yellow>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrBoingX<Mult<WavLen<EFFECT_PREON>,Int<6144>>,5>>,EFFECT_PREON>>>(),
  1050.  
  1051. /* copyright Fett263 CustomBlade (Accent LED / PCB) OS6 Style
  1052. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  1053. OS6.7 v4.016
  1054. Single Style
  1055. Interactive Kinetic Swing
  1056. Default: Rolling Pulse
  1057. 1: Clone Wars Darksaber
  1058.  
  1059. Off Behavior: Battery Level Center Out Bar Graph
  1060.  
  1061. Base Color: Rgb<0,255,0> (0)
  1062. Build up kinetic energy with each swing to apply Style 2 in increasing levels based on inertia, once you've stopped moving the blade it will slowly dissipate and return to Style 1. (stop swinging for approx 5 seconds or clash to dissipate)
  1063.  
  1064. --Effects Included--
  1065. Ignition Effect: Center Out
  1066. PowerUp Effect: Power Flash
  1067. Retraction Effect: Center In
  1068. Lockup Effect: Full Blade Lockup (Dissipate)
  1069. LightningBlock Effect: Full Blade Lightning
  1070. Blast Effect: Full Blade Blast Fade
  1071. Clash Effect: Clash Ripple (Full Blade)
  1072. Swing Effect: Bright Swing (Scaled Full Blade)
  1073. */
  1074. StylePtr<Layers<
  1075. Mix<HoldPeakF<IncrementWithReset<ThresholdPulseF<SwingSpeed<400>,Int<24000>>,ThresholdPulseF<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>,IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,ThresholdPulseF<SwingSpeed<400>,Int<16000>>,Int<32768>,Int<8000>>>,Int<32000>>,Int<32768>,Scale<SwingAcceleration<>,Int<4000>,Int<8000>>>,Int<50>,Scale<IsLessThan<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32000>>,Int<6000>,Int<32768>>>,Stripes<5000,-1500,RgbArg<BASE_COLOR_ARG,Green>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Green>>,Mix<Int<6425>,RgbArg<BASE_COLOR_ARG,Green>,White>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Green>>>,AudioFlicker<BrownNoiseFlicker<Mix<SwingSpeed<400>,RgbArg<ALT_COLOR_ARG,Red>,Mix<Int<6425>,RgbArg<ALT_COLOR_ARG,Red>,White>>,Stripes<5000,-300,Mix<Int<7710>,Black,RgbArg<ALT_COLOR_ARG,Red>>,Mix<Int<25700>,Black,RgbArg<ALT_COLOR_ARG,Red>>,Mix<Int<1285>,Black,RgbArg<ALT_COLOR_ARG,Red>>,Mix<Int<16384>,Black,RgbArg<ALT_COLOR_ARG,Red>>>,300>,Mix<Int<6425>,RgbArg<ALT_COLOR_ARG,Red>,White>>>,
  1076. AlphaL<RgbArg<SWING_COLOR_ARG,Blue>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
  1077. TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<0>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Yellow>,TrFade<1000>>,EFFECT_IGNITION>,
  1078. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Blue>,TrFade<300>>,EFFECT_BLAST>,
  1079. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,Remap<CenterDistF<EffectPosition<EFFECT_CLASH>>,Stripes<2000,-2000,RgbArg<CLASH_COLOR_ARG,Yellow>,Mix<Int<2096>,Black,RgbArg<CLASH_COLOR_ARG,Yellow>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,
  1080. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Yellow>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Yellow>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Yellow>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Yellow>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
  1081. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  1082. InOutTrL<TrCenterWipeX<IgnitionTime<0>>,TrCenterWipeInX<RetractionTime<>>,Gradient<Pulsing<Black,Red,5000>,ColorCycle<Mix<BatteryLevel,Red,Orange,Yellow,Green>,15,50,Mix<BatteryLevel,Red,Orange,Yellow,Green>,15,50,1>,Pulsing<Black,Red,5000>,ColorCycle<Mix<BatteryLevel,Red,Orange,Yellow,Green>,15,50,Mix<BatteryLevel,Red,Orange,Yellow,Green>,15,50,1>,Pulsing<Black,Red,5000>,ColorCycle<Mix<BatteryLevel,Red,Orange,Yellow,Green>,15,50,Mix<BatteryLevel,Red,Orange,Yellow,Green>,15,50,1>,Pulsing<Black,Red,5000>,ColorCycle<Mix<BatteryLevel,Red,Orange,Yellow,Green>,15,50,Mix<BatteryLevel,Red,Orange,Yellow,Green>,15,50,1>,Pulsing<Black,Red,5000>,ColorCycle<Mix<BatteryLevel,Red,Orange,Yellow,Green>,15,50,Mix<BatteryLevel,Red,Orange,Yellow,Green>,15,50,1>,Pulsing<Black,Red,5000>,ColorCycle<Mix<BatteryLevel,Red,Orange,Yellow,Green>,15,50,Mix<BatteryLevel,Red,Orange,Yellow,Green>,15,50,1>,Pulsing<Black,Red,5000>,ColorCycle<Mix<BatteryLevel,Red,Orange,Yellow,Green>,15,50,Mix<BatteryLevel,Red,Orange,Yellow,Green>,15,50,1>,Pulsing<Black,Red,5000>,ColorCycle<Mix<BatteryLevel,Red,Orange,Yellow,Green>,15,50,Mix<BatteryLevel,Red,Orange,Yellow,Green>,15,50,1>>>>>(),
  1083.  
  1084. /* copyright Fett263 (Accent LED / PCB) OS6 Style
  1085. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  1086. OS6.7 v4.016
  1087. Single Style
  1088. On Behavior: Kyber Flow Up
  1089. Off Behavior: Battery Level K.I.T.T. Scanner
  1090.  
  1091. Base Color: Rgb<0,0,255> (0)
  1092.  
  1093. --Effects Included--
  1094. Ignition Effect: Instant
  1095. Retraction Effect: Instant
  1096. Lockup Effect: Full Blade Lockup (Dissipate)
  1097. LightningBlock Effect: Full Blade Lightning
  1098. Blast Effect: Full Blade Blast Fade
  1099. Clash Effect: Clash Ripple (Full Blade)
  1100. Swing Effect: AudioFlicker Swing (Scaled Full Blade)
  1101. */
  1102. StylePtr<Layers<Stripes<5000,-2500,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<255,255,0>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,Remap<CenterDistF<EffectPosition<EFFECT_CLASH>>,Stripes<2000,-2000,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>,Mix<Int<2096>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,Mix<Bump<Sin<Int<18>>,Int<20000>>,Black,Mix<BatteryLevel,Red,Green>>>>>(),
  1103. "battered"},
  1104.  
  1105.  
  1106. { "Battery;common", "tracks/thermos.wav",
  1107. &style_charging,
  1108. StylePtr<Layers<TransitionLoop<Mix<BatteryLevel,Red,Green>,TrConcat<TrBoing<1200,2>,Mix<Int<1285>,Black,Mix<BatteryLevel,Red,Green>>,TrFade<1200>>>,InOutTrL<TrInstant,TrInstant,TransitionLoop<Mix<BatteryLevel,Red,Green>,TrConcat<TrBoing<1200,2>,Mix<Int<1285>,Black,Mix<BatteryLevel,Red,Green>>,TrFade<1200>>>>>>(),
  1109. StylePtr<Layers<TransitionLoop<Mix<BatteryLevel,Red,Green>,TrConcat<TrBoing<1200,2>,Mix<Int<1285>,Black,Mix<BatteryLevel,Red,Green>>,TrFade<1200>>>,InOutTrL<TrInstant,TrInstant,TransitionLoop<Mix<BatteryLevel,Red,Green>,TrConcat<TrBoing<1200,2>,Mix<Int<1285>,Black,Mix<BatteryLevel,Red,Green>>,TrFade<1200>>>>>>(),
  1110. "Battery\nLevel"}
  1111.  
  1112. };
  1113. BladeConfig blades[] = {
  1114. { 0, WS281XBladePtr<115, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
  1115. WS281XBladePtr<16, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
  1116. WS281XBladePtr<8, blade3Pin, Color8::GRB, PowerPINS<bladePowerPin4> >(),
  1117. CONFIGARRAY(presets) },
  1118.  
  1119. };
  1120. #endif
  1121.  
  1122. #ifdef CONFIG_BUTTONS
  1123. Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
  1124. #endif
  1125.  
Advertisement
Add Comment
Please, Sign In to add comment