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- #ifdef CONFIG_TOP
- #include "proffieboard_v2_config.h"
- #define NUM_BLADES 3
- #define NUM_BUTTONS 1
- #define VOLUME 1800
- const unsigned int maxLedsPerStrip = 144;
- #define CLASH_THRESHOLD_G 2.0
- #define ENABLE_AUDIO
- #define ENABLE_MOTION
- #define ENABLE_WS2811
- #define ENABLE_SD
- // #define ENABLE_SERIAL
- #define DISABLE_BASIC_PARSER_STYLES
- #define COLOR_CHANGE_DIRECT
- #define DISABLE_DIAGNOSTIC_COMMANDS
- // #define FETT263_BATTLE_MODE_START_ON
- #define FETT263_LOCKUP_DELAY 200
- #define FETT263_SWING_ON
- #define FETT263_SWING_ON_SPEED 250
- #define FETT263_TWIST_OFF
- #define FETT263_TWIST_ON_PREON
- // #define FETT263_STAB_ON
- // #define FETT263_FORCE_PUSH
- // #define FETT263_FORCE_PUSH_LENGTH 5
- #define FETT263_MULTI_PHASE
- #define MOTION_TIMEOUT 60 * 1 * 1000
- #define IDLE_OFF_TIME 60 * 1 * 1000
- #define SAVE_STATE
- #define FETT263_BM_CLASH_DETECT 8
- #define FETT263_SAY_BATTERY_PERCENT
- #define FETT263_MAX_CLASH 16
- // #define FETT263_EDIT_MODE_MENU
- // #define ENABLE_ALL_EDIT_OPTIONS
- #define FETT263_SAY_COLOR_LIST_CC
- #define FETT263_SAY_COLOR_LIST
- #define COLORWHEEL_ZOOM
- #define NO_REPEAT_RANDOM
- #define FEMALE_TALKIE_VOICE
- #define FILTER_CUTOFF_FREQUENCY 180
- #define FILTER_ORDER 8
- #define SHARED_POWER_PINS
- // #define USE_AUREBESH_FONT
- // #define FETT263_QUICK_SELECT_ON_BOOT
- // #define DYNAMIC_BLADE_LENGTH
- #define FETT263_RANDOMIZE_QUOTE_PLAYER
- // #define FETT263_QUOTE_PLAYER_START_ON
- #define FETT263_DISABLE_COPY_PRESET
- #define KILL_OLD_PLAYERS
- #define FETT263_MOTION_WAKE_POWER_BUTTON
- // #define FETT263_SPECIAL_ABILITIES
- #endif
- #ifdef CONFIG_PROP
- #include "../props/saber_fett263_buttons.h"
- #endif
- #ifdef CONFIG_PRESETS
- Preset presets[] = {
- { "nonaXdeca;common", "nonaXdeca/tracks/nonaXdeca.wav",
- /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.017
- Single Style
- Interactive Kinetic Swing
- Default: Fire Blade Fast (Normal)
- 1: Unstable Rage
- Base Color: Rgb<0,255,255> (0)
- Build up kinetic energy with each swing to apply Style 2 in increasing levels based on inertia, once you've stopped moving the blade it will slowly dissipate and return to Style 1. (stop swinging for approx 5 seconds or clash to dissipate)
- --Effects Included--
- Ignition Effect: SparkTip Ignition
- PowerUp Effect: Power Surge (Stable)
- Retraction Effect: Standard Retraction
- Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Stab Effect: Normal Stab
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V1
- Swing Effect: Interactive Ice Blade (Force Effect)
- Emitter Effect: Flickering Flare
- Swing Option 0- Interactive Ice Blade (Force Effect) Interactive Control: Force to freeze blade, clashes will break ice.
- */
- StylePtr<Layers<Mix<HoldPeakF<IncrementWithReset<ThresholdPulseF<SwingSpeed<400>,Int<24000>>,ThresholdPulseF<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>,IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,ThresholdPulseF<SwingSpeed<400>,Int<16000>>,Int<32768>,Int<8000>>>,Int<32000>>,Int<32768>,Scale<SwingAcceleration<>,Int<4000>,Int<8000>>>,Int<50>,Scale<IsLessThan<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32000>>,Int<6000>,Int<32768>>>,StaticFire<RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>,0,3,0,2000,4>,Stripes<3000,-3500,RgbArg<ALT_COLOR_ARG,Rgb<0,255,255>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<ALT_COLOR_ARG,Rgb<0,255,255>>>,Black>,BrownNoiseFlicker<RgbArg<ALT_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Rgb<0,255,255>>>,200>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<0,255,255>>>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Rgb<0,255,255>>>>>>,AlphaL<AudioFlickerL<RgbArg<EMITTER_COLOR_ARG,Rgb<0,255,0>>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-6000>>>,ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSmoothFadeX<Int<2000>>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,Int<0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>,ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,Int<1>>,TrSmoothFadeX<Int<3000>>,TrWipeSparkTipX<BrownNoiseFlicker<RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>,White,200>,WavLen<EFFECT_FORCE>>>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,Int<0>>,AlphaL<Stripes<22000,-20,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<18000>,Black,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>>>,SmoothStep<Sum<Int<33000>,IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<33000>,Scale<Scale<ClashImpactF<>,Int<3000>,Int<14000>>,Int<-3000>,Int<-14000>>>>,Int<-1>>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<0,255,0>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,0,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<0,255,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<0,255,0>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<0,255,0>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>>>(),
- /* copyright Fett263 CustomBlade (Accent LED / PCB) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.017
- Single Style
- Interactive Kinetic Swing
- Default: Fire Blade Fast (Normal)
- 1: Unstable Rage
- Off Behavior: Power Wave Slow
- Base Color: Rgb<255,0,0> (0)
- Build up kinetic energy with each swing to apply Style 2 in increasing levels based on inertia, once you've stopped moving the blade it will slowly dissipate and return to Style 1. (stop swinging for approx 5 seconds or clash to dissipate)
- --Effects Included--
- Ignition Effect: Center Out
- PowerUp Effect: Power Flash
- Retraction Effect: Center In
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Flash on Clash (Full Blade)
- */
- StylePtr<Layers<
- Mix<HoldPeakF<IncrementWithReset<ThresholdPulseF<SwingSpeed<400>,Int<24000>>,ThresholdPulseF<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>,IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,ThresholdPulseF<SwingSpeed<400>,Int<16000>>,Int<32768>,Int<8000>>>,Int<32000>>,Int<32768>,Scale<SwingAcceleration<>,Int<4000>,Int<8000>>>,Int<50>,Scale<IsLessThan<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32000>>,Int<6000>,Int<32768>>>,StaticFire<RgbArg<BASE_COLOR_ARG,Cyan>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Cyan>>,0,3,0,2000,4>,Stripes<3000,-3500,RgbArg<ALT_COLOR_ARG,Cyan>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<ALT_COLOR_ARG,Cyan>>,Black>,BrownNoiseFlicker<RgbArg<ALT_COLOR_ARG,Cyan>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Cyan>>,200>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Cyan>>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Cyan>>>>>,
- TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<0>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Green>,TrFade<1000>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Red>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Green>,TrFade<300>>,EFFECT_CLASH>,
- LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Green>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Green>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Green>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Green>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
- LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- InOutTrL<TrCenterWipeX<IgnitionTime<>>,TrCenterWipeInX<RetractionTime<>>,Gradient<TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Cyan,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Cyan,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Cyan,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Cyan,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Cyan,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Cyan,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Cyan,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Cyan,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Cyan,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Cyan,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Cyan,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Cyan,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Cyan,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Cyan,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Cyan,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Cyan,TrFade<2000>>,Black,TrDelay<50>>>>>>>(),
- /* copyright Fett263 (Accent LED / PCB) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.017
- Single Style
- On Behavior: Power Wave High
- Off Behavior: Power Wave Slow
- Base Color: Rgb<0,255,0> (0)
- --Effects Included--
- Ignition Effect: Instant
- PowerUp Effect: Power Flash
- Retraction Effect: Instant
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Flash on Clash (Full Blade)
- */
- StylePtr<Layers<Stripes<12000,-1800,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<0>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<0,255,255>>,TrFade<1000>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<255,0,0>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<0,255,255>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,Stripes<16000,-400,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<8000>,Black,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>>,Mix<Int<16000>,Black,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>>>>>>(),
- "nonaxdeca"},
- { "wish;common", "wish/tracks/wish.wav",
- /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.017
- Single Style
- Interactive Kinetic Swing
- Default: Fire Blade Medium (Normal)
- 1: Fire Blade Fast (Intense)
- Base Color: Rgb<255,255,0> (0)
- Build up kinetic energy with each swing to apply Style 2 in increasing levels based on inertia, once you've stopped moving the blade it will slowly dissipate and return to Style 1. (stop swinging for approx 5 seconds or clash to dissipate)
- --Effects Included--
- Preon Effect: Overload (PreOn Color)
- Ignition Effect: SparkTip Ignition
- PowerUp Effect: Power Surge (Stable)
- Retraction Effect: Standard Retraction
- Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Stab Effect: Normal Stab
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V1
- Swing Effect: AudioFlicker Swing (Scaled Full Blade)
- */
- StylePtr<Layers<Mix<HoldPeakF<IncrementWithReset<ThresholdPulseF<SwingSpeed<400>,Int<24000>>,ThresholdPulseF<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>,IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,ThresholdPulseF<SwingSpeed<400>,Int<16000>>,Int<32768>,Int<8000>>>,Int<32000>>,Int<32768>,Scale<SwingAcceleration<>,Int<4000>,Int<8000>>>,Int<50>,Scale<IsLessThan<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32000>>,Int<6000>,Int<32768>>>,StaticFire<RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>>,0,2,0,2000,3>,StaticFire<RgbArg<ALT_COLOR_ARG,Rgb<255,255,0>>,Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,255,0>>>,0,3,0,4000,4>>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<255,0,0>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<0,0,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,0,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,0,0>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,0,0>>,10>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,0,0>>,15>,SmoothStep<Sum<Int<2000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,0,0>>,20>,SmoothStep<Sum<Int<4000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrBoingX<Mult<Int<8192>,WavLen<EFFECT_PREON>>,3>>,EFFECT_PREON>>>(),
- /* copyright Fett263 CustomBlade (Accent LED / PCB) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.017
- Single Style
- Interactive Kinetic Swing
- Default: Fire Blade Medium (Normal)
- 1: Fire Blade Fast (Intense)
- Off Behavior: Power Wave Slow
- Base Color: Rgb<255,255,0> (0)
- Build up kinetic energy with each swing to apply Style 2 in increasing levels based on inertia, once you've stopped moving the blade it will slowly dissipate and return to Style 1. (stop swinging for approx 5 seconds or clash to dissipate)
- --Effects Included--
- Ignition Effect: Center Out
- PowerUp Effect: Power Flash
- Retraction Effect: Center In
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Flash on Clash (Full Blade)
- */
- StylePtr<Layers<
- Mix<HoldPeakF<IncrementWithReset<ThresholdPulseF<SwingSpeed<400>,Int<24000>>,ThresholdPulseF<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>,IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,ThresholdPulseF<SwingSpeed<400>,Int<16000>>,Int<32768>,Int<8000>>>,Int<32000>>,Int<32768>,Scale<SwingAcceleration<>,Int<4000>,Int<8000>>>,Int<50>,Scale<IsLessThan<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32000>>,Int<6000>,Int<32768>>>,StaticFire<RgbArg<BASE_COLOR_ARG,Yellow>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Yellow>>,0,2,0,2000,3>,StaticFire<RgbArg<ALT_COLOR_ARG,Yellow>,Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Yellow>>,0,3,0,4000,4>>,
- TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<0>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Red>,TrFade<1000>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Blue>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Red>,TrFade<300>>,EFFECT_CLASH>,
- LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Red>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Red>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Red>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Red>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
- LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- InOutTrL<TrCenterWipeX<IgnitionTime<0>>,TrCenterWipeInX<RetractionTime<>>,Gradient<TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Yellow,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Yellow,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Yellow,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Yellow,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Yellow,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Yellow,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Yellow,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Yellow,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Yellow,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Yellow,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Yellow,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Yellow,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Yellow,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Yellow,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Yellow,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Yellow,TrFade<500>>,Black,TrDelay<2000>>>>>>>(),
- /* copyright Fett263 (Accent LED / PCB) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.017
- Single Style
- On Behavior: Power Wave High
- Off Behavior: K.I.T.T. Scanner
- Base Color: Rgb<255,0,0> (0)
- --Effects Included--
- Ignition Effect: Instant
- Retraction Effect: Instant
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Flash on Clash (Full Blade)
- */
- StylePtr<Layers<Stripes<12000,-1800,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<0,0,255>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,Mix<Bump<Sin<Int<18>>,Int<20000>>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>>>(),
- "wish"},
- { "squatterbloat;common", "squatterbloat/tracks/squatterbloat.wav",
- /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.017
- Single Style
- Vortex Blade Out (50/50)
- Default: Fire Blade Fastest (Normal)
- 1: Fire Blade Faster (Normal)
- Base Color: Rgb<255,68,0> (0)
- --Effects Included--
- Preon Effect: Full Blade Heat Up
- Ignition Effect: Center Out
- PowerUp Effect: Unstable Power Up Center Out
- Retraction Effect: Center Out (Twist Position)
- Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Localized Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Real Clash V1
- Swing Effect: AudioFlicker Swing (Scaled Full Blade)
- */
- StylePtr<Layers<Remap<Scale<CenterDistF<>,Int<0>,Int<65536>>,Mix<SmoothStep<Int<21791>,Int<32433>>,StaticFire<RgbArg<BASE_COLOR_ARG,Rgb<255,14,0>>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,14,0>>>,0,5,0,2000,5>,StaticFire<RgbArg<ALT_COLOR_ARG,Rgb<85,85,200>>,Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<85,85,200>>>,0,4,0,2000,5>>>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<0,0,255>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,Remap<CenterDistF<>,Stripes<3000,-3500,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>>,Black>,BrownNoiseFlicker<RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>>>>>,TrFade<800>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<118,0,194>>,TrFade<300>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<2,72,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<2,72,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrCenterWipeX<IgnitionTime<300>,Int<16384>>,TrCenterWipeX<RetractionTime<0>,Scale<TwistAngle<1>,Int<6000>,Int<27000>>>,Black>,TransitionEffectL<TrConcat<TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,Red,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,Orange,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,White,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>>,EFFECT_PREON>>>(),
- StylePtr<Layers<
- Remap<Scale<CenterDistF<>,Int<0>,Int<65536>>,Mix<SmoothStep<Int<21791>,Int<32433>>,StaticFire<RgbArg<BASE_COLOR_ARG,OrangeRed>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,OrangeRed>>,0,5>,StaticFire<RgbArg<ALT_COLOR_ARG,Rgb<85,85,200>>,Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<85,85,200>>>,0,4>>>,
- AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Blue>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
- TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<>>,TrInstant>,Remap<CenterDistF<>,Stripes<3000,-3500,RgbArg<IGNITION_COLOR_ARG,Red>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Red>>,Black>,BrownNoiseFlicker<RgbArg<IGNITION_COLOR_ARG,Red>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Red>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<IGNITION_COLOR_ARG,Red>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Red>>>>>,TrFade<800>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<118,0,194>>,TrFade<300>>,EFFECT_BLAST>,
- Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,DodgerBlue>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,DodgerBlue>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,
- LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,DodgerBlue>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,DodgerBlue>>,RgbArg<LOCKUP_COLOR_ARG,DodgerBlue>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,DodgerBlue>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,DodgerBlue>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,DodgerBlue>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,DodgerBlue>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,DodgerBlue>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,DodgerBlue>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
- ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,White>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,White>,Int<16000>>,30>,TrSmoothFade<600>>>,
- LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,White>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,White>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
- LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
- InOutTrL<TrCenterWipeX<IgnitionTime<>>,TrCenterWipeX<RetractionTime<>,Scale<TwistAngle<1>,Int<6000>,Int<27000>>>,RandomPerLEDFlicker<Pulsing<Rgb<40,0,0>,Rgb<100,0,0>,3000>,Black>>,
- TransitionEffectL<TrConcat<TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,Red,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,Orange,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,White,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>>,EFFECT_PREON>>>(),
- /* copyright Fett263 (Accent LED / PCB) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
- OS6.7 v4.017
- Single Style
- On Behavior: Power Ripple High
- Off Behavior: Pulsing Flicker (Single Color)
- Base Color: Rgb<255,0,0> (0)
- --Effects Included--
- Ignition Effect: Instant
- Retraction Effect: Instant
- CoolDown Effect: Power Flash
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Clash Ripple (Full Blade)
- */
- StylePtr<Layers<Stripes<3000,-2400,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<4000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,RgbArg<RETRACTION_COLOR_ARG,Rgb<0,0,255>>,TrFade<1000>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<118,0,194>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,Remap<CenterDistF<EffectPosition<EFFECT_CLASH>>,Stripes<2000,-2000,RgbArg<CLASH_COLOR_ARG,Rgb<2,72,255>>,Mix<Int<2096>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<2,72,255>>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,AudioFlicker<Pulsing<RgbArg<OFF_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<16384>,Black,RgbArg<OFF_COLOR_ARG,Rgb<100,100,150>>>,3000>,Mix<Int<10560>,Black,RgbArg<OFF_COLOR_ARG,Rgb<100,100,150>>>>>>>(),
- "squatterbloat"},
- { "regna;common", "regna/tracks/regna.wav",
- /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.017
- Single Style
- Interactive Impact Instability
- Default: Power Ripple Medium
- 1: Kylo Ren Unstable (Supreme Leader)
- Base Color: Rgb<255,0,0> (0)
- Each Blast, Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between impacts allows the blade to re-stabilize. (approx 5 seconds)
- --Effects Included--
- Ignition Effect: SparkTip Ignition
- PowerUp Effect: Power Surge (Stable)
- Retraction Effect: Standard Retraction
- Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Stab Effect: Normal Stab
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V1
- Swing Effect: Interactive Ice Blade (Force Effect)
- Swing Option 0- Interactive Ice Blade (Force Effect) Interactive Control: Force to freeze blade, clashes will break ice.
- */
- StylePtr<Layers<Mix<HoldPeakF<IncrementWithReset<Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,ThresholdPulseF<IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale<ClashImpactF<>,Int<2000>,Int<8000>>>,Int<2000>,Int<10000>>,Stripes<2400,-1800,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<4000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,StripesX<Int<1500>,Scale<SlowNoise<Int<2500>>,Int<-3000>,Int<-5000>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<2570>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>,ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSmoothFadeX<Int<2000>>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Int<0>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,Int<1>>,TrSmoothFadeX<Int<3000>>,TrWipeSparkTipX<BrownNoiseFlicker<RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>,White,200>,WavLen<EFFECT_FORCE>>>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Int<0>>,AlphaL<Stripes<22000,-20,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<18000>,Black,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>>>,SmoothStep<Sum<Int<33000>,IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<33000>,Scale<Scale<ClashImpactF<>,Int<3000>,Int<14000>>,Int<-3000>,Int<-14000>>>>,Int<-1>>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<255,68,0>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,97,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,97,0>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,97,0>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,97,0>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,97,0>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,97,0>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,97,0>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,97,0>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,97,0>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,97,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,97,0>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,68,0>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>>>(),
- /* copyright Fett263 CustomBlade (Accent LED / PCB) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.017
- Single Style
- Interactive Impact Instability
- Default: Power Ripple Medium
- 1: Kylo Ren Unstable (Supreme Leader)
- Off Behavior: Unstable Flicker (Single Color)
- Base Color: Rgb<255,0,0> (0)
- Each Blast, Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between impacts allows the blade to re-stabilize. (approx 5 seconds)
- --Effects Included--
- Ignition Effect: Center Out
- PowerUp Effect: Power Surge (Stable)
- Retraction Effect: Center In
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Clash Ripple (Full Blade)
- */
- StylePtr<Layers<
- Mix<HoldPeakF<IncrementWithReset<Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,ThresholdPulseF<IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale<ClashImpactF<>,Int<2000>,Int<8000>>>,Int<2000>,Int<10000>>,Stripes<2400,-1800,RgbArg<BASE_COLOR_ARG,Red>,Mix<Int<4000>,Black,RgbArg<BASE_COLOR_ARG,Red>>,RgbArg<BASE_COLOR_ARG,Red>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Red>>>,StripesX<Int<1500>,Scale<SlowNoise<Int<2500>>,Int<-3000>,Int<-5000>>,RgbArg<ALT_COLOR_ARG,Red>,Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Red>>,RgbArg<ALT_COLOR_ARG,Red>,Mix<Int<2570>,Black,RgbArg<ALT_COLOR_ARG,Red>>,RgbArg<ALT_COLOR_ARG,Red>>>,
- TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Orange>>,TrFade<1200>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Yellow>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,Remap<CenterDistF<EffectPosition<EFFECT_CLASH>>,Stripes<2000,-2000,RgbArg<CLASH_COLOR_ARG,Orange>,Mix<Int<2096>,Black,RgbArg<CLASH_COLOR_ARG,Orange>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,
- LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Orange>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Orange>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Orange>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Orange>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
- LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- InOutTrL<TrCenterWipeX<IgnitionTime<0>>,TrCenterWipeInX<RetractionTime<>>,Gradient<TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Red,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Red,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Red,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Red,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Red,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Red,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Red,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Red,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Red,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Red,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Red,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Red,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Red,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Red,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Red,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Red,TrFade<2000>>,Black,TrDelay<50>>>>>>>(),
- /* copyright Fett263 (Accent LED / PCB) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.017
- Single Style
- On Behavior: Kyber Flow Up
- Off Behavior: Center In Bar Graph
- Base Color: Rgb<255,68,0> (0)
- --Effects Included--
- Ignition Effect: Instant
- PowerUp Effect: Power Flash
- Retraction Effect: Instant
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Flash on Clash (Full Blade)
- */
- StylePtr<Layers<Stripes<5000,-2500,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<0>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>,TrFade<1000>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,0>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,0,0>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,TransitionLoop<Black,TrConcat<TrCenterWipeIn<500>,RgbArg<OFF_COLOR_ARG,Rgb<255,68,0>>,TrCenterWipe<500>>>>>>(),
- "anger"},
- { "numb nuts;common", "numb nuts/tracks/numb nuts.wav",
- /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.017
- Single Style
- Interactive Impact Instability
- Default: Random Pulse
- 1: Fire Blade Fastest (Normal)
- Base Color: Rgb<255,68,0> (0)
- Each Blast, Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between impacts allows the blade to re-stabilize. (approx 5 seconds)
- --Effects Included--
- Ignition Effect: SparkTip Ignition
- PowerUp Effect: Power Surge (Stable)
- Retraction Effect: Standard Retraction
- Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Stab Effect: Normal Stab
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V1
- Swing Effect: AudioFlicker Swing (Scaled Full Blade)
- Emitter Effect: Unstable Flare
- */
- StylePtr<Layers<Mix<HoldPeakF<IncrementWithReset<Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,ThresholdPulseF<IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale<ClashImpactF<>,Int<2000>,Int<8000>>>,Int<2000>,Int<10000>>,StripesX<Int<6000>,Scale<SlowNoise<Int<2000>>,Int<-1600>,Int<-3200>>,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>,Mix<Int<1285>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>>,BrownNoiseFlicker<Mix<Int<1285>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>,300>,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>,RandomPerLEDFlicker<Black,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,68,0>>>,StaticFire<RgbArg<ALT_COLOR_ARG,Rgb<255,68,0>>,Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,68,0>>>,0,5,0,2000,5>>,AlphaL<RandomPerLEDFlickerL<RgbArg<EMITTER_COLOR_ARG,Rgb<255,0,255>>>,SmoothStep<Scale<NoisySoundLevel,IntArg<EMITTER_SIZE_ARG,2000>,Sum<IntArg<EMITTER_SIZE_ARG,2000>,Int<6000>>>,Int<-6000>>>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<255,0,255>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,255>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,0,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<55,255,169>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,0,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,0,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,255>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>>>(),
- /* copyright Fett263 CustomBlade (Accent LED / PCB) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.017
- Single Style
- Interactive Impact Instability
- Default: Random Pulse
- 1: Fire Blade Fastest (Normal)
- Off Behavior: Slow Pulse Off-On
- Base Color: Rgb<255,68,0> (0)
- Each Blast, Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between impacts allows the blade to re-stabilize. (approx 5 seconds)
- --Effects Included--
- Ignition Effect: Center Out
- PowerUp Effect: Power Surge (Stable)
- Retraction Effect: Center In
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Flash on Clash (Full Blade)
- */
- StylePtr<Layers<
- Mix<HoldPeakF<IncrementWithReset<Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,ThresholdPulseF<IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale<ClashImpactF<>,Int<2000>,Int<8000>>>,Int<2000>,Int<10000>>,StripesX<Int<6000>,Scale<SlowNoise<Int<2000>>,Int<-1600>,Int<-3200>>,RgbArg<BASE_COLOR_ARG,DarkOrange>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,DarkOrange>>,Mix<Int<1285>,Black,RgbArg<BASE_COLOR_ARG,DarkOrange>>>,BrownNoiseFlicker<Mix<Int<1285>,Black,RgbArg<BASE_COLOR_ARG,DarkOrange>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,DarkOrange>>,300>,RgbArg<BASE_COLOR_ARG,DarkOrange>,RandomPerLEDFlicker<Black,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,DarkOrange>>>,RgbArg<BASE_COLOR_ARG,DarkOrange>>,StaticFire<RgbArg<ALT_COLOR_ARG,DarkOrange>,Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,DarkOrange>>,0,5>>,
- TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Magenta>>,TrFade<1200>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Aquamarine>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Magenta>,TrFade<300>>,EFFECT_CLASH>,
- LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Magenta>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Magenta>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Magenta>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Magenta>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
- LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- InOutTrL<TrCenterWipeX<IgnitionTime<0>>,TrCenterWipeInX<RetractionTime<>>,Gradient<ColorCycle<Orange,10,200,Orange,10,200,1>,Pulsing<Black,LightSalmon,1000>,ColorCycle<Orange,10,200,Orange,10,200,1>,Pulsing<Black,LightSalmon,2000>,ColorCycle<Orange,10,200,Orange,10,200,1>,Pulsing<Black,LightSalmon,1000>,ColorCycle<Orange,10,200,Orange,10,200,1>,Pulsing<Black,LightSalmon,2000>,ColorCycle<Orange,10,200,Orange,10,200,1>,Pulsing<Black,LightSalmon,1000>,ColorCycle<Orange,10,200,Orange,10,200,1>,Pulsing<Black,LightSalmon,2000>,ColorCycle<Orange,10,200,Orange,10,200,1>,Pulsing<Black,LightSalmon,1000>,ColorCycle<Orange,10,200,Orange,10,200,1>,Pulsing<Black,LightSalmon,2000>>>>>(),
- /* copyright Fett263 (Accent LED / PCB) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.017
- Single Style
- On Behavior: Power Wave High
- Off Behavior: Fast Run Forward
- Base Color: Rgb<255,0,255> (0)
- --Effects Included--
- Ignition Effect: Instant
- PowerUp Effect: Power Surge (Stable)
- Retraction Effect: Instant
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Flash on Clash (Full Blade)
- */
- StylePtr<Layers<Stripes<12000,-1800,RgbArg<BASE_COLOR_ARG,Rgb<255,0,255>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,255>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,255>>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<255,68,0>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<55,255,169>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,68,0>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,68,0>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,68,0>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,68,0>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,68,0>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,TransitionLoop<Black,TrConcat<TrWipe<200>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,255>>,TrWipe<200>>>>>>(),
- "numb nuts"},
- { "recycle;common", "recycle/tracks/recycle.wav",
- /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.017
- Single Style
- Interactive Impact Instability
- Default: Hyper Responsive Rotoscope (Original Trilogy)
- 1: Fire Blade Fast (Normal)
- Base Color: Rgb<0,255,0> (0)
- Each Blast, Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between impacts allows the blade to re-stabilize. (approx 5 seconds)
- --Effects Included--
- Ignition Effect: SparkTip Ignition
- PowerUp Effect: Power Flash
- Retraction Effect: Standard Retraction
- Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Stab Effect: Normal Stab
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V1
- Swing Effect: Interactive Ice Blade (Force Effect)
- Emitter Effect: Emitter Flare
- Swing Option 0- Interactive Ice Blade (Force Effect) Interactive Control: Force to freeze blade, clashes will break ice.
- */
- StylePtr<Layers<Mix<HoldPeakF<IncrementWithReset<Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,ThresholdPulseF<IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale<ClashImpactF<>,Int<2000>,Int<8000>>>,Int<2000>,Int<10000>>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,StaticFire<RgbArg<ALT_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<0,255,0>>>,0,3,0,2000,4>>,AlphaL<RgbArg<EMITTER_COLOR_ARG,Rgb<255,255,0>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-6000>>>,ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSmoothFadeX<Int<2000>>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Int<0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,Int<1>>,TrSmoothFadeX<Int<3000>>,TrWipeSparkTipX<BrownNoiseFlicker<RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>,White,200>,WavLen<EFFECT_FORCE>>>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Int<0>>,AlphaL<Stripes<22000,-20,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<18000>,Black,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>>>,SmoothStep<Sum<Int<33000>,IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<33000>,Scale<Scale<ClashImpactF<>,Int<3000>,Int<14000>>,Int<-3000>,Int<-14000>>>>,Int<-1>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,0>>,TrFade<1000>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<0,0,255>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<0,0,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,0>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>>>(),
- /* copyright Fett263 CustomBlade (Accent LED / PCB) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.017
- Single Style
- Interactive Impact Instability
- Default: Hyper Responsive Rotoscope (Original Trilogy)
- 1: Fire Blade Fast (Normal)
- Off Behavior: Unstable Flicker (Single Color)
- Base Color: Rgb<0,255,0> (0)
- Each Blast, Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between impacts allows the blade to re-stabilize. (approx 5 seconds)
- --Effects Included--
- Ignition Effect: Center Out
- PowerUp Effect: Power Surge (Stable)
- Retraction Effect: Center In
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Clash Ripple (Full Blade)
- */
- StylePtr<Layers<
- Mix<HoldPeakF<IncrementWithReset<Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,ThresholdPulseF<IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale<ClashImpactF<>,Int<2000>,Int<8000>>>,Int<2000>,Int<10000>>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Green>,RgbArg<BASE_COLOR_ARG,Green>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Green>>,RgbArg<BASE_COLOR_ARG,Green>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Green>>>,RgbArg<BASE_COLOR_ARG,Green>>,RgbArg<BASE_COLOR_ARG,Green>>,StaticFire<RgbArg<ALT_COLOR_ARG,Green>,Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Green>>,0,3,0,2000,4>>,
- TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Yellow>>,TrFade<1200>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Blue>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,Remap<CenterDistF<EffectPosition<EFFECT_CLASH>>,Stripes<2000,-2000,RgbArg<CLASH_COLOR_ARG,Yellow>,Mix<Int<2096>,Black,RgbArg<CLASH_COLOR_ARG,Yellow>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,
- LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Yellow>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Yellow>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Yellow>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Yellow>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
- LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- InOutTrL<TrCenterWipeX<IgnitionTime<0>>,TrCenterWipeInX<RetractionTime<>>,Gradient<TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Pulsing<Green,BrownNoiseFlicker<Green,Black,50>,800>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Green,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Pulsing<Green,BrownNoiseFlicker<Green,Black,50>,800>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Green,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Pulsing<Green,BrownNoiseFlicker<Green,Black,50>,800>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Green,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Pulsing<Green,BrownNoiseFlicker<Green,Black,50>,800>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Green,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Pulsing<Green,BrownNoiseFlicker<Green,Black,50>,800>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Green,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Pulsing<Green,BrownNoiseFlicker<Green,Black,50>,800>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Green,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Pulsing<Green,BrownNoiseFlicker<Green,Black,50>,800>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Green,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Pulsing<Green,BrownNoiseFlicker<Green,Black,50>,800>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Green,TrFade<1000>>,Black,TrDelay<200>>>>>>>(),
- /* copyright Fett263 (Accent LED / PCB) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.017
- Single Style
- On Behavior: Kyber Flow Up
- Off Behavior: Center Out Bar Graph
- Base Color: Rgb<255,255,0> (0)
- --Effects Included--
- Ignition Effect: Instant
- PowerUp Effect: Power Flash
- Retraction Effect: Instant
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Flash on Clash (Full Blade)
- */
- StylePtr<Layers<Stripes<5000,-2500,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<0>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<0,255,0>>,TrFade<1000>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<0,0,255>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<0,255,0>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,TransitionLoop<Black,TrConcat<TrCenterWipe<500>,RgbArg<OFF_COLOR_ARG,Rgb<255,255,0>>,TrCenterWipeIn<500>>>>>>(),
- "recycle"},
- { "void portal;common", "void portal/tracks/void portal.wav",
- /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.017
- Single Style
- Vortex Blade In (50/50)
- Default: Fire Blade Fastest (Normal)
- 1: Power Wave Medium
- Base Color: Rgb<118,0,194> (0)
- --Effects Included--
- Ignition Effect: Center Out
- PowerUp Effect: Power Flash
- Retraction Effect: Center In
- Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Stab Effect: Normal Stab
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V1
- Swing Effect: AudioFlicker Swing (Scaled Full Blade)
- */
- StylePtr<Layers<Remap<Scale<CenterDistF<>,Int<0>,Int<65536>>,Remap<InvertF<RampF>,Mix<SmoothStep<Int<9615>,Int<34609>>,StaticFire<RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>>,0,5,0,2000,5>,Stripes<22000,-600,RgbArg<ALT_COLOR_ARG,Rgb<118,0,194>>,Mix<Int<6000>,Black,RgbArg<ALT_COLOR_ARG,Rgb<118,0,194>>>,RgbArg<ALT_COLOR_ARG,Rgb<118,0,194>>,Mix<Int<14000>,Black,RgbArg<ALT_COLOR_ARG,Rgb<118,0,194>>>>>>>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<0,255,0>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<0,255,0>>,TrFade<1000>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<0,255,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<0,255,0>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,0>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrCenterWipeX<IgnitionTime<300>,Int<16384>>,TrCenterWipeInX<RetractionTime<0>,Int<16384>>,Black>>>(),
- /* copyright Fett263 CustomBlade (Accent LED / PCB) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.017
- Single Style
- Vortex Blade In (50/50)
- Default: Fire Blade Fastest (Normal)
- 1: Power Wave Medium
- Off Behavior: Vortex Bar Graph
- Base Color: Rgb<118,0,194> (0)
- --Effects Included--
- Ignition Effect: Center Out
- PowerUp Effect: Power Flash
- Retraction Effect: Center In
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Flash on Clash (Full Blade)
- */
- StylePtr<Layers<
- Remap<Scale<CenterDistF<>,Int<0>,Int<65536>>,Remap<InvertF<RampF>,Mix<SmoothStep<Int<9615>,Int<34609>>,StaticFire<RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>>,0,5>,Stripes<22000,-600,RgbArg<ALT_COLOR_ARG,Rgb<118,0,194>>,Mix<Int<6000>,Black,RgbArg<ALT_COLOR_ARG,Rgb<118,0,194>>>,RgbArg<ALT_COLOR_ARG,Rgb<118,0,194>>,Mix<Int<14000>,Black,RgbArg<ALT_COLOR_ARG,Rgb<118,0,194>>>>>>>,
- TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<0>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Green>,TrFade<1000>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Yellow>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Green>,TrFade<300>>,EFFECT_CLASH>,
- LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Green>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Green>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Green>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Green>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
- LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- InOutTrL<TrCenterWipeX<IgnitionTime<0>>,TrCenterWipeInX<RetractionTime<>>,Gradient<Pulsing<Black,Rgb<118,0,194>,5000>,Stripes<10,-700,Pulsing<Black,Rgb<85,85,200>,800>,Black,Black>,Pulsing<Black,Rgb<118,0,194>,5000>,Stripes<10,-700,Pulsing<Black,Rgb<85,85,200>,800>,Black,Black>,Pulsing<Black,Rgb<118,0,194>,5000>,Stripes<10,-700,Pulsing<Black,Rgb<85,85,200>,800>,Black,Black>,Pulsing<Black,Rgb<118,0,194>,5000>,Stripes<10,-700,Pulsing<Black,Rgb<85,85,200>,800>,Black,Black>,Pulsing<Black,Rgb<118,0,194>,5000>,Stripes<10,-700,Pulsing<Black,Rgb<85,85,200>,800>,Black,Black>,Pulsing<Black,Rgb<118,0,194>,5000>,Stripes<10,-700,Pulsing<Black,Rgb<85,85,200>,800>,Black,Black>,Pulsing<Black,Rgb<118,0,194>,5000>,Stripes<10,-700,Pulsing<Black,Rgb<85,85,200>,800>,Black,Black>,Pulsing<Black,Rgb<118,0,194>,5000>,Stripes<10,-700,Pulsing<Black,Rgb<85,85,200>,800>,Black,Black>>>>>(),
- /* copyright Fett263 (Accent LED / PCB) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.017
- Single Style
- On Behavior: Power Wave Surging
- Off Behavior: Heart Beat
- Base Color: Rgb<0,255,0> (0)
- --Effects Included--
- Ignition Effect: Instant
- Retraction Effect: Instant
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Flash on Clash (Full Blade)
- */
- StylePtr<Layers<StripesX<Sin<Int<12>,Int<4000>,Int<12000>>,Int<-1800>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,0>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<118,0,194>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<118,0,194>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<118,0,194>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<118,0,194>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<118,0,194>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,TransitionLoop<RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,TrConcat<TrBoing<1200,2>,Mix<Int<1285>,Black,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>>,TrFade<1200>>>>>>(),
- "void portal"},
- { "Few Nolder;common", "Few Nolder/tracks/Few Nolder.wav",
- /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.017
- Single Style
- Interactive Impact Instability
- Default: Kylo Ren Unstable (Film Based)
- 1: Hyper Responsive Rotoscope (Original Trilogy)
- Base Color: Rgb<2,72,255> (0)
- Each Blast, Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between impacts allows the blade to re-stabilize. (approx 5 seconds)
- --Effects Included--
- Preon Effect: Power Absorb (PreOn Color)
- Ignition Effect: SparkTip Ignition
- PowerUp Effect: Power Flash
- Retraction Effect: Standard Retraction
- Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Stab Effect: AudioFlicker Stab
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V1
- Swing Effect: AudioFlicker Swing (Scaled Full Blade)
- Emitter Effect: Flickering Flare
- */
- StylePtr<Layers<Mix<HoldPeakF<IncrementWithReset<Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,ThresholdPulseF<IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale<ClashImpactF<>,Int<2000>,Int<8000>>>,Int<2000>,Int<10000>>,StaticFire<BrownNoiseFlicker<RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>,RandomPerLEDFlicker<Mix<Int<3213>,Black,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>>>,300>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>>,0,6,10,1000,2>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<ALT_COLOR_ARG,Rgb<2,72,255>>,RgbArg<ALT_COLOR_ARG,Rgb<2,72,255>>,Mix<Int<7710>,Black,RgbArg<ALT_COLOR_ARG,Rgb<2,72,255>>>,RgbArg<ALT_COLOR_ARG,Rgb<2,72,255>>,Mix<Int<19276>,Black,RgbArg<ALT_COLOR_ARG,Rgb<2,72,255>>>>,RgbArg<ALT_COLOR_ARG,Rgb<2,72,255>>>,RgbArg<ALT_COLOR_ARG,Rgb<2,72,255>>>>,AlphaL<AudioFlickerL<RgbArg<EMITTER_COLOR_ARG,Rgb<0,0,255>>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-6000>>>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<0,0,255>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<0,0,255>>,TrFade<1000>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,0>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<0,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<0,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,0,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<0,0,255>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrInstant,TransitionLoopL<TrSparkX<RgbArg<PREON_COLOR_ARG,Rgb<0,0,255>>,Int<200>,Int<500>,Int<32768>>>,TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<6144>>>,TransitionLoopL<TrSparkX<RgbArg<PREON_COLOR_ARG,Rgb<0,0,255>>,Int<300>,Int<300>,Int<32768>>>,TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,TransitionLoopL<TrSparkX<RgbArg<PREON_COLOR_ARG,Rgb<0,0,255>>,Int<400>,Int<100>,Int<32768>>>,TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<12288>>>,AlphaL<RgbArg<PREON_COLOR_ARG,Rgb<0,0,255>>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrBoingX<Mult<WavLen<EFFECT_PREON>,Int<6144>>,5>>,EFFECT_PREON>>>(),
- /* copyright Fett263 CustomBlade (Accent LED / PCB) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.017
- Single Style
- Interactive Impact Instability
- Default: Kylo Ren Unstable (Film Based)
- 1: Hyper Responsive Rotoscope (Original Trilogy)
- Off Behavior: Slow Pulse Off-On
- Base Color: Rgb<2,72,255> (0)
- Each Blast, Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between impacts allows the blade to re-stabilize. (approx 5 seconds)
- --Effects Included--
- Ignition Effect: Center Out
- PowerUp Effect: Power Surge (Stable)
- Retraction Effect: Center In
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Flash on Clash (Full Blade)
- */
- StylePtr<Layers<
- Mix<HoldPeakF<IncrementWithReset<Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,ThresholdPulseF<IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale<ClashImpactF<>,Int<2000>,Int<8000>>>,Int<2000>,Int<10000>>,StaticFire<BrownNoiseFlicker<RgbArg<BASE_COLOR_ARG,DodgerBlue>,RandomPerLEDFlicker<Mix<Int<3213>,Black,RgbArg<BASE_COLOR_ARG,DodgerBlue>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,DodgerBlue>>>,300>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,DodgerBlue>>,0,6,10,1000,2>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<ALT_COLOR_ARG,DodgerBlue>,RgbArg<ALT_COLOR_ARG,DodgerBlue>,Mix<Int<7710>,Black,RgbArg<ALT_COLOR_ARG,DodgerBlue>>,RgbArg<ALT_COLOR_ARG,DodgerBlue>,Mix<Int<19276>,Black,RgbArg<ALT_COLOR_ARG,DodgerBlue>>>,RgbArg<ALT_COLOR_ARG,DodgerBlue>>,RgbArg<ALT_COLOR_ARG,DodgerBlue>>>,
- TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Blue>>,TrFade<1200>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Red>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Cyan>,TrFade<300>>,EFFECT_CLASH>,
- LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Blue>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Blue>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Blue>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Blue>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
- LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- InOutTrL<TrCenterWipeX<IgnitionTime<0>>,TrCenterWipeInX<RetractionTime<>>,Gradient<TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,DodgerBlue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,DodgerBlue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,DodgerBlue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,DodgerBlue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,DodgerBlue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,DodgerBlue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,DodgerBlue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,DodgerBlue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<500>>>>>>>(),
- /* copyright Fett263 (Accent LED / PCB) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.017
- Single Style
- On Behavior: Power Wave High
- Off Behavior: Power Wave Slow
- Base Color: Rgb<0,0,255> (0)
- --Effects Included--
- Ignition Effect: Instant
- PowerUp Effect: Power Surge (Stable)
- Retraction Effect: Instant
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Flash on Clash (Full Blade)
- */
- StylePtr<Layers<Stripes<12000,-1800,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<2,72,255>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<255,0,0>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<2,72,255>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,Stripes<16000,-400,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<8000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>>>>(),
- "preset x"},
- { "medieval times;common", "medieval times/tracks/medieval times.wav",
- /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.017
- Single Style
- Interactive Kinetic Swing
- Default: Hyper Responsive Rotoscope (Original Trilogy)
- 1: Unstable Rage
- Base Color: Rgb<100,100,150> (0)
- Build up kinetic energy with each swing to apply Style 2 in increasing levels based on inertia, once you've stopped moving the blade it will slowly dissipate and return to Style 1. (stop swinging for approx 5 seconds or clash to dissipate)
- --Effects Included--
- Preon Effect: Erratic (PreOn Color)
- Ignition Effect: SparkTip Ignition
- PowerUp Effect: Power Flash
- Retraction Effect: SparkTip Retraction
- CoolDown Effect: Power Flash
- Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Stab Effect: Normal Stab
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V1
- Swing Effect: Bright Swing (Scaled Full Blade)
- */
- StylePtr<Layers<Mix<HoldPeakF<IncrementWithReset<ThresholdPulseF<SwingSpeed<400>,Int<24000>>,ThresholdPulseF<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>,IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,ThresholdPulseF<SwingSpeed<400>,Int<16000>>,Int<32768>,Int<8000>>>,Int<32000>>,Int<32768>,Scale<SwingAcceleration<>,Int<4000>,Int<8000>>>,Int<50>,Scale<IsLessThan<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32000>>,Int<6000>,Int<32768>>>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>>,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>,Stripes<3000,-3500,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,Black>,BrownNoiseFlicker<RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,200>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>>>,AlphaL<RgbArg<SWING_COLOR_ARG,Rgb<255,0,0>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>,TrFade<1000>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,0>>,TrFade<1000>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,0,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<180,130,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<180,130,0>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,0,0>>,IgnitionTime<300>>,TrWipeInSparkTipX<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,0>>,RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrBoingX<Mult<Int<10922>,WavLen<EFFECT_PREON>>,5>,AlphaL<BrownNoiseFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,0,0>>,Int<100>>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrBoingX<Mult<Int<10922>,WavLen<EFFECT_PREON>>,3>,Black,TrBoingX<Mult<Int<7260>,WavLen<EFFECT_PREON>>,3>,AlphaL<BrownNoiseFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,0,0>>,Int<200>>,SmoothStep<Sum<Int<4000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrBoingX<Mult<Int<3664>,WavLen<EFFECT_PREON>>,3>>,EFFECT_PREON>>>(),
- /* copyright Fett263 CustomBlade (Accent LED / PCB) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.017
- Single Style
- Interactive Kinetic Swing
- Default: Hyper Responsive Rotoscope (Original Trilogy)
- 1: Unstable Rage
- Off Behavior: Slow Run Forward
- Base Color: Rgb<100,100,150> (0)
- Build up kinetic energy with each swing to apply Style 2 in increasing levels based on inertia, once you've stopped moving the blade it will slowly dissipate and return to Style 1. (stop swinging for approx 5 seconds or clash to dissipate)
- --Effects Included--
- Ignition Effect: Standard Ignition
- Retraction Effect: Run Up
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Flash on Clash (Full Blade)
- */
- StylePtr<Layers<
- Mix<HoldPeakF<IncrementWithReset<ThresholdPulseF<SwingSpeed<400>,Int<24000>>,ThresholdPulseF<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>,IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,ThresholdPulseF<SwingSpeed<400>,Int<16000>>,Int<32768>,Int<8000>>>,Int<32000>>,Int<32768>,Scale<SwingAcceleration<>,Int<4000>,Int<8000>>>,Int<50>,Scale<IsLessThan<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32000>>,Int<6000>,Int<32768>>>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>>,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>,Stripes<3000,-3500,RgbArg<ALT_COLOR_ARG,Red>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<ALT_COLOR_ARG,Red>>,Black>,BrownNoiseFlicker<RgbArg<ALT_COLOR_ARG,Red>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Red>>,200>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Red>>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Red>>>>>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Red>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<180,130,0>>,TrFade<300>>,EFFECT_CLASH>,
- LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
- LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- InOutTrL<TrCenterWipeSpark<White,200>,TrCenterWipeInSpark<White,200>,Gradient<Pulsing<Black,Red,5000>,Stripes<10,-700,Rgb<100,100,150>,Black,Black>,Pulsing<Black,Red,5000>,Stripes<10,-700,Rgb<100,100,150>,Black,Black>,Pulsing<Black,Red,5000>,Stripes<10,-700,Rgb<100,100,150>,Black,Black>,Pulsing<Black,Red,5000>,Stripes<10,-700,Rgb<100,100,150>,Black,Black>,Pulsing<Black,Red,5000>,Stripes<10,-700,Rgb<100,100,150>,Black,Black>,Pulsing<Black,Red,5000>,Stripes<10,-700,Rgb<100,100,150>,Black,Black>,Pulsing<Black,Red,5000>,Stripes<10,-700,Rgb<100,100,150>,Black,Black>,Pulsing<Black,Red,5000>,Stripes<10,-700,Rgb<100,100,150>,Black,Black>>>>>(),
- /* copyright Fett263 (Accent LED / PCB) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.017
- Single Style
- On Behavior: Power Ripple High
- Off Behavior: Fast Run Forward
- Base Color: Rgb<180,130,0> (0)
- --Effects Included--
- Ignition Effect: Instant
- Retraction Effect: Instant
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Flash on Clash (Full Blade)
- */
- StylePtr<Layers<Stripes<3000,-2400,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<4000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<255,0,0>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<100,100,150>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<100,100,150>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<100,100,150>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<100,100,150>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<100,100,150>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,TransitionLoop<Black,TrConcat<TrWipe<200>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,TrWipe<200>>>>>>(),
- "medieval times"},
- { "place holder;common", "place holder/tracks/place holder.wav",
- /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.017
- Single Style
- Interactive Impact Instability
- Default: Hyper Responsive Rotoscope (Original Trilogy)
- 1: Fire Blade Faster (Normal)
- Base Color: Rgb<30,60,200> (0)
- Each Blast, Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between impacts allows the blade to re-stabilize. (approx 5 seconds)
- --Effects Included--
- Ignition Effect: SparkTip Ignition
- PowerUp Effect: Power Surge (Stable)
- Retraction Effect: SparkTip Retraction
- Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Stab Effect: AudioFlicker Stab
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V1
- Swing Effect: Interactive Ice Blade (Force Effect)
- Emitter Effect: Flickering Flare
- Swing Option 0- Interactive Ice Blade (Force Effect) Interactive Control: Force to freeze blade, clashes will break ice.
- */
- StylePtr<Layers<Mix<HoldPeakF<IncrementWithReset<Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,ThresholdPulseF<IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale<ClashImpactF<>,Int<2000>,Int<8000>>>,Int<2000>,Int<10000>>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>>,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>>>,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>>,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>>,StaticFire<RgbArg<ALT_COLOR_ARG,Rgb<30,60,200>>,Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<30,60,200>>>,0,4,0,2000,5>>,AlphaL<AudioFlickerL<RgbArg<EMITTER_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-6000>>>,ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSmoothFadeX<Int<2000>>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>,Int<0>>,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>>,ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,Int<1>>,TrSmoothFadeX<Int<3000>>,TrWipeSparkTipX<BrownNoiseFlicker<RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>,White,200>,WavLen<EFFECT_FORCE>>>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>,Int<0>>,AlphaL<Stripes<22000,-20,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<18000>,Black,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>>>,SmoothStep<Sum<Int<33000>,IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<33000>,Scale<Scale<ClashImpactF<>,Int<3000>,Int<14000>>,Int<-3000>,Int<-14000>>>>,Int<-1>>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,0>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,0>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInSparkTipX<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,RetractionTime<0>>,Black>>>(),
- /* copyright Fett263 CustomBlade (Accent LED / PCB) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.017
- Single Style
- Interactive Impact Instability
- Default: Hyper Responsive Rotoscope (Original Trilogy)
- 1: Fire Blade Faster (Normal)
- Off Behavior: Split Bar Graph
- Base Color: Rgb<30,60,200> (0)
- Each Blast, Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between impacts allows the blade to re-stabilize. (approx 5 seconds)
- --Effects Included--
- Ignition Effect: Center Out
- Retraction Effect: Center Out (Twist Position)
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Flash on Clash (Full Blade)
- */
- StylePtr<Layers<
- Mix<HoldPeakF<IncrementWithReset<Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,ThresholdPulseF<IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale<ClashImpactF<>,Int<2000>,Int<8000>>>,Int<2000>,Int<10000>>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>>,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>>>,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>>,RgbArg<BASE_COLOR_ARG,Rgb<30,60,200>>>,StaticFire<RgbArg<ALT_COLOR_ARG,Rgb<30,60,200>>,Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<30,60,200>>>,0,4>>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Yellow>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,White>,TrFade<300>>,EFFECT_CLASH>,
- LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,White>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,White>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,White>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
- LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- InOutTrL<TrCenterWipeX<IgnitionTime<0>>,TrCenterWipeX<RetractionTime<>,Scale<TwistAngle<1>,Int<6000>,Int<27000>>>,Gradient<Pulsing<Rgb<85,85,200>,Black,800>,Pulsing<Black,Rgb<30,40,255>,800>,Pulsing<Rgb<85,85,200>,Black,800>,Pulsing<Black,Rgb<30,40,255>,800>,Pulsing<Rgb<85,85,200>,Black,800>,Pulsing<Black,Rgb<30,40,255>,800>,Pulsing<Rgb<85,85,200>,Black,800>,Pulsing<Black,Rgb<30,40,255>,800>,Pulsing<Rgb<85,85,200>,Black,800>,Pulsing<Black,Rgb<30,40,255>,800>,Pulsing<Rgb<85,85,200>,Black,800>,Pulsing<Black,Rgb<30,40,255>,800>,Pulsing<Rgb<85,85,200>,Black,800>,Pulsing<Black,Rgb<30,40,255>,800>,Pulsing<Rgb<85,85,200>,Black,800>,Pulsing<Black,Rgb<30,40,255>,800>>>>>(),
- /* copyright Fett263 (Accent LED / PCB) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.017
- Single Style
- On Behavior: Power Ripple High
- Off Behavior: Power Wave Slow
- Base Color: Rgb<100,100,150> (0)
- --Effects Included--
- Ignition Effect: Instant
- Retraction Effect: Instant
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Flash on Clash (Full Blade)
- */
- StylePtr<Layers<Stripes<3000,-2400,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<4000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,0>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<30,60,200>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<30,60,200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<30,60,200>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<30,60,200>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<30,60,200>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,Stripes<16000,-400,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<8000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>>>>>(),
- "place holder"},
- { "jeebus;common", "jeebus/tracks/jeebus.wav",
- /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.017
- Single Style
- Interactive Impact Instability
- Default: Power Wave High
- 1: Random Pulse
- Base Color: Rgb<180,130,0> (0)
- Each Blast, Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between impacts allows the blade to re-stabilize. (approx 5 seconds)
- --Effects Included--
- Preon Effect: Power Absorb (PreOn Color)
- Ignition Effect: SparkTip Ignition
- PowerUp Effect: Power Surge (Stable)
- Retraction Effect: SparkTip Retraction
- Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Stab Effect: Normal Stab
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V1
- Swing Effect: Interactive Ice Blade (Force Effect)
- Emitter Effect: Flickering Flare
- Swing Option 0- Interactive Ice Blade (Force Effect) Interactive Control: Force to freeze blade, clashes will break ice.
- */
- StylePtr<Layers<Mix<HoldPeakF<IncrementWithReset<Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,ThresholdPulseF<IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale<ClashImpactF<>,Int<2000>,Int<8000>>>,Int<2000>,Int<10000>>,Stripes<12000,-1800,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>>,StripesX<Int<6000>,Scale<SlowNoise<Int<2000>>,Int<-1600>,Int<-3200>>,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>>,Mix<Int<1285>,Black,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>>>,BrownNoiseFlicker<Mix<Int<1285>,Black,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>>,Mix<Int<16448>,Black,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>>,300>,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>,RandomPerLEDFlicker<Black,Mix<Int<16448>,Black,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>>>,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>>>,AlphaL<AudioFlickerL<RgbArg<EMITTER_COLOR_ARG,Rgb<0,255,255>>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-6000>>>,ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSmoothFadeX<Int<2000>>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Int<0>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,Int<1>>,TrSmoothFadeX<Int<3000>>,TrWipeSparkTipX<BrownNoiseFlicker<RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>,White,200>,WavLen<EFFECT_FORCE>>>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Int<0>>,AlphaL<Stripes<22000,-20,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<18000>,Black,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>>>,SmoothStep<Sum<Int<33000>,IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<33000>,Scale<Scale<ClashImpactF<>,Int<3000>,Int<14000>>,Int<-3000>,Int<-14000>>>>,Int<-1>>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<0,255,255>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,0,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<0,255,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<0,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<0,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<0,255,255>>,IgnitionTime<300>>,TrWipeInSparkTipX<RgbArg<RETRACTION_COLOR_ARG,Rgb<0,255,255>>,RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrInstant,TransitionLoopL<TrSparkX<RgbArg<PREON_COLOR_ARG,Rgb<0,255,255>>,Int<200>,Int<500>,Int<32768>>>,TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<6144>>>,TransitionLoopL<TrSparkX<RgbArg<PREON_COLOR_ARG,Rgb<0,255,255>>,Int<300>,Int<300>,Int<32768>>>,TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,TransitionLoopL<TrSparkX<RgbArg<PREON_COLOR_ARG,Rgb<0,255,255>>,Int<400>,Int<100>,Int<32768>>>,TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<12288>>>,AlphaL<RgbArg<PREON_COLOR_ARG,Rgb<0,255,255>>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrBoingX<Mult<WavLen<EFFECT_PREON>,Int<6144>>,5>>,EFFECT_PREON>>>(),
- /* copyright Fett263 CustomBlade (Accent LED / PCB) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.017
- Single Style
- Interactive Impact Instability
- Default: Power Wave High
- 1: Random Pulse
- Off Behavior: Slow Run Forward
- Base Color: Rgb<180,130,0> (0)
- Each Blast, Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between impacts allows the blade to re-stabilize. (approx 5 seconds)
- --Effects Included--
- Ignition Effect: Center Out
- Retraction Effect: Center In
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Flash on Clash (Full Blade)
- */
- StylePtr<Layers<
- Mix<HoldPeakF<IncrementWithReset<Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,ThresholdPulseF<IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale<ClashImpactF<>,Int<2000>,Int<8000>>>,Int<2000>,Int<10000>>,Stripes<12000,-1800,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>>,StripesX<Int<6000>,Scale<SlowNoise<Int<2000>>,Int<-1600>,Int<-3200>>,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>>,Mix<Int<1285>,Black,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>>>,BrownNoiseFlicker<Mix<Int<1285>,Black,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>>,Mix<Int<16448>,Black,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>>,300>,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>,RandomPerLEDFlicker<Black,Mix<Int<16448>,Black,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>>>,RgbArg<ALT_COLOR_ARG,Rgb<180,130,0>>>>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Green>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Cyan>,TrFade<300>>,EFFECT_CLASH>,
- LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Cyan>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Cyan>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Cyan>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Cyan>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
- LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- InOutTrL<TrCenterWipeX<IgnitionTime<0>>,TrCenterWipeInX<RetractionTime<>>,Gradient<Pulsing<Rgb<180,130,0>,Blinking<Yellow,Black,1000,500>,500>,Pulsing<Rgb<180,130,0>,Black,500>,Pulsing<Black,Rgb<180,130,0>,500>,Pulsing<Blinking<Yellow,Black,1000,500>,Rgb<180,130,0>,500>,Pulsing<Rgb<180,130,0>,Blinking<Yellow,Black,1000,500>,500>,Pulsing<Rgb<180,130,0>,Black,500>,Pulsing<Black,Rgb<180,130,0>,500>,Pulsing<Blinking<Yellow,Black,1000,500>,Rgb<180,130,0>,500>,Pulsing<Rgb<180,130,0>,Blinking<Yellow,Black,1000,500>,500>,Pulsing<Rgb<180,130,0>,Black,500>,Pulsing<Black,Rgb<180,130,0>,500>,Pulsing<Blinking<Yellow,Black,1000,500>,Rgb<180,130,0>,500>,Pulsing<Rgb<180,130,0>,Blinking<Yellow,Black,1000,500>,500>,Pulsing<Rgb<180,130,0>,Black,500>,Pulsing<Black,Rgb<180,130,0>,500>,Pulsing<Blinking<Yellow,Black,1000,500>,Rgb<180,130,0>,500>>>>>(),
- /* copyright Fett263 (Accent LED / PCB) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.017
- Single Style
- On Behavior: Power Wave High
- Off Behavior: Power Wave Slow
- Base Color: Rgb<0,255,255> (0)
- --Effects Included--
- Ignition Effect: Instant
- PowerUp Effect: Power Surge (Stable)
- Retraction Effect: Instant
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Flash on Clash (Full Blade)
- */
- StylePtr<Layers<Stripes<12000,-1800,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<180,130,0>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<0,255,0>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<180,130,0>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,Stripes<16000,-400,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<8000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>>>>>(),
- "jeebus"},
- { "deelaid;common", "deelaid/tracks/deelaid.wav",
- /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.017
- Single Style
- Interactive Impact Instability
- Default: Power Ripple High
- 1: Unstable Rage
- Base Color: Rgb<55,255,169> (0)
- Each Blast, Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between impacts allows the blade to re-stabilize. (approx 5 seconds)
- --Effects Included--
- Preon Effect: Power Absorb (PreOn Color)
- Ignition Effect: Standard Ignition
- PowerUp Effect: Power Flash
- Retraction Effect: SparkTip Retraction
- Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V1
- Swing Effect: Interactive Ice Blade (Force Effect)
- Emitter Effect: Flickering Flare
- Swing Option 0- Interactive Ice Blade (Force Effect) Interactive Control: Force to freeze blade, clashes will break ice.
- */
- StylePtr<Layers<Mix<HoldPeakF<IncrementWithReset<Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,ThresholdPulseF<IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale<ClashImpactF<>,Int<2000>,Int<8000>>>,Int<2000>,Int<10000>>,Stripes<3000,-2400,RgbArg<BASE_COLOR_ARG,Rgb<55,255,169>>,Mix<Int<4000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<55,255,169>>>,RgbArg<BASE_COLOR_ARG,Rgb<55,255,169>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<55,255,169>>>>,Stripes<3000,-3500,RgbArg<ALT_COLOR_ARG,Rgb<0,255,255>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<ALT_COLOR_ARG,Rgb<0,255,255>>>,Black>,BrownNoiseFlicker<RgbArg<ALT_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Rgb<0,255,255>>>,200>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<0,255,255>>>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Rgb<0,255,255>>>>>>,AlphaL<AudioFlickerL<RgbArg<EMITTER_COLOR_ARG,Rgb<80,50,210>>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-6000>>>,ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSmoothFadeX<Int<2000>>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<55,255,169>>,Int<0>>,RgbArg<BASE_COLOR_ARG,Rgb<55,255,169>>>,ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,Int<1>>,TrSmoothFadeX<Int<3000>>,TrWipeSparkTipX<BrownNoiseFlicker<RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>,White,200>,WavLen<EFFECT_FORCE>>>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<55,255,169>>,Int<0>>,AlphaL<Stripes<22000,-20,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<18000>,Black,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>>>,SmoothStep<Sum<Int<33000>,IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<33000>,Scale<Scale<ClashImpactF<>,Int<3000>,Int<14000>>,Int<-3000>,Int<-14000>>>>,Int<-1>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<80,50,210>>,TrFade<1000>>,EFFECT_IGNITION>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<0,0,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<80,50,210>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<80,50,210>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<80,50,210>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<80,50,210>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<80,50,210>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<80,50,210>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<80,50,210>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<80,50,210>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<80,50,210>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<80,50,210>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<80,50,210>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,TrWipeInSparkTipX<RgbArg<RETRACTION_COLOR_ARG,Rgb<80,50,210>>,RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrInstant,TransitionLoopL<TrSparkX<RgbArg<PREON_COLOR_ARG,Rgb<80,50,210>>,Int<200>,Int<500>,Int<32768>>>,TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<6144>>>,TransitionLoopL<TrSparkX<RgbArg<PREON_COLOR_ARG,Rgb<80,50,210>>,Int<300>,Int<300>,Int<32768>>>,TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,TransitionLoopL<TrSparkX<RgbArg<PREON_COLOR_ARG,Rgb<80,50,210>>,Int<400>,Int<100>,Int<32768>>>,TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<12288>>>,AlphaL<RgbArg<PREON_COLOR_ARG,Rgb<80,50,210>>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrBoingX<Mult<WavLen<EFFECT_PREON>,Int<6144>>,5>>,EFFECT_PREON>>>(),
- /* copyright Fett263 CustomBlade (Accent LED / PCB) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.017
- Single Style
- Interactive Impact Instability
- Default: Power Ripple High
- 1: Unstable Rage
- Off Behavior: Slow Turbine
- Base Color: Rgb<55,255,169> (0)
- Each Blast, Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between impacts allows the blade to re-stabilize. (approx 5 seconds)
- --Effects Included--
- Ignition Effect: SparkTip Ignition
- PowerUp Effect: Power Flash
- Retraction Effect: Run Up
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Flash on Clash (Full Blade)
- */
- StylePtr<Layers<
- Mix<HoldPeakF<IncrementWithReset<Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,ThresholdPulseF<IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale<ClashImpactF<>,Int<2000>,Int<8000>>>,Int<2000>,Int<10000>>,Stripes<3000,-2400,RgbArg<BASE_COLOR_ARG,Aquamarine>,Mix<Int<4000>,Black,RgbArg<BASE_COLOR_ARG,Aquamarine>>,RgbArg<BASE_COLOR_ARG,Aquamarine>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Aquamarine>>>,Stripes<3000,-3500,RgbArg<ALT_COLOR_ARG,Cyan>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<ALT_COLOR_ARG,Cyan>>,Black>,BrownNoiseFlicker<RgbArg<ALT_COLOR_ARG,Cyan>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Cyan>>,200>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Cyan>>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Cyan>>>>>,
- TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<0>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<80,50,210>>,TrFade<1000>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Blue>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<80,50,210>>,TrFade<300>>,EFFECT_CLASH>,
- LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<80,50,210>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<80,50,210>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<80,50,210>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<80,50,210>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
- LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- InOutTrL<TrCenterWipeSpark<Rgb<80,50,210>,300>,TrCenterWipeInSpark<Rgb<80,50,210>,300>,Gradient<TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Aquamarine,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,DeepSkyBlue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Aquamarine,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,DeepSkyBlue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Aquamarine,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,DeepSkyBlue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Aquamarine,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,DeepSkyBlue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Aquamarine,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,DeepSkyBlue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Aquamarine,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,DeepSkyBlue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Aquamarine,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,DeepSkyBlue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Aquamarine,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,DeepSkyBlue,TrFade<1000>>,Black,TrDelay<500>>>>>>>(),
- /* copyright Fett263 (Accent LED / PCB) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.017
- Single Style
- On Behavior: Power Ripple Surging
- Off Behavior: K.I.T.T. Scanner
- Base Color: Rgb<80,50,210> (0)
- --Effects Included--
- Ignition Effect: Instant
- PowerUp Effect: Power Flash
- Retraction Effect: Instant
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Flash on Clash (Full Blade)
- */
- StylePtr<Layers<StripesX<Sin<Int<12>,Int<1600>,Int<3200>>,Int<-1800>,RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>,Mix<Int<4000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>>,RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<0>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<55,255,169>>,TrFade<1000>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<0,0,255>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<55,255,169>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<55,255,169>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<55,255,169>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<55,255,169>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<55,255,169>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,Mix<Bump<Sin<Int<18>>,Int<20000>>,Black,RgbArg<OFF_COLOR_ARG,Rgb<80,50,210>>>>>>(),
- "deelaid"},
- { "battered;common", "battered/tracks/battered.wav",
- /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.016
- Single Style
- Interactive Kinetic Swing
- Default: Rolling Pulse
- 1: Clone Wars Darksaber
- Base Color: Rgb<0,255,0> (0)
- Build up kinetic energy with each swing to apply Style 2 in increasing levels based on inertia, once you've stopped moving the blade it will slowly dissipate and return to Style 1. (stop swinging for approx 5 seconds or clash to dissipate)
- --Effects Included--
- Preon Effect: Power Absorb (PreOn Color)
- Ignition Effect: SparkTip Ignition
- PowerUp Effect: Power Flash
- Retraction Effect: Standard Retraction
- Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Stab Effect: Normal Stab
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V1
- Swing Effect: Bright Swing (Scaled Full Blade)
- */
- StylePtr<Layers<
- Mix<HoldPeakF<IncrementWithReset<ThresholdPulseF<SwingSpeed<400>,Int<24000>>,ThresholdPulseF<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>,IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,ThresholdPulseF<SwingSpeed<400>,Int<16000>>,Int<32768>,Int<8000>>>,Int<32000>>,Int<32768>,Scale<SwingAcceleration<>,Int<4000>,Int<8000>>>,Int<50>,Scale<IsLessThan<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32000>>,Int<6000>,Int<32768>>>,Stripes<5000,-1500,RgbArg<BASE_COLOR_ARG,Green>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Green>>,Mix<Int<6425>,RgbArg<BASE_COLOR_ARG,Green>,White>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Green>>>,AudioFlicker<BrownNoiseFlicker<Mix<SwingSpeed<400>,RgbArg<ALT_COLOR_ARG,Red>,Mix<Int<6425>,RgbArg<ALT_COLOR_ARG,Red>,White>>,Stripes<6000,-200,Mix<Int<7710>,Black,RgbArg<ALT_COLOR_ARG,Red>>,Mix<Int<25700>,Black,RgbArg<ALT_COLOR_ARG,Red>>,Mix<Int<1285>,Black,RgbArg<ALT_COLOR_ARG,Red>>,Mix<Int<16384>,Black,RgbArg<ALT_COLOR_ARG,Red>>>,300>,Mix<Int<6425>,RgbArg<ALT_COLOR_ARG,Red>,White>>>,
- AlphaL<RgbArg<SWING_COLOR_ARG,Blue>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
- ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSmoothFadeX<Int<2000>>,AlphaL<RgbArg<BASE_COLOR_ARG,Green>,Int<0>>,RgbArg<BASE_COLOR_ARG,Green>>,
- ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,Int<1>>,TrSmoothFadeX<Int<3000>>,TrWipeSparkTipX<BrownNoiseFlicker<RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>,White,200>,WavLen<EFFECT_FORCE>>>,AlphaL<RgbArg<BASE_COLOR_ARG,Green>,Int<0>>,AlphaL<Stripes<22000,-20,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<18000>,Black,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>>>,SmoothStep<Sum<Int<33000>,IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<33000>,Scale<Scale<ClashImpactF<>,Int<3000>,Int<14000>>,Int<-3000>,Int<-14000>>>>,Int<-1>>>>,
- TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Yellow>,TrFade<1000>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<STAB_COLOR_ARG,Blue>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
- TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Blue>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,
- Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Yellow>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Yellow>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,
- LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Yellow>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Yellow>>,RgbArg<LOCKUP_COLOR_ARG,Yellow>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Yellow>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Yellow>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Yellow>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Yellow>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Yellow>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Yellow>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
- ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,White>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,White>,Int<16000>>,30>,TrSmoothFade<600>>>,
- LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,White>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,White>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
- LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
- InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Yellow>,IgnitionTime<>>,TrWipeInX<RetractionTime<>>>,
- TransitionEffectL<TrConcat<TrInstant,TransitionLoopL<TrSparkX<RgbArg<PREON_COLOR_ARG,Yellow>,Int<200>,Int<500>,Int<32768>>>,TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<6144>>>,TransitionLoopL<TrSparkX<RgbArg<PREON_COLOR_ARG,Yellow>,Int<300>,Int<300>,Int<32768>>>,TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,TransitionLoopL<TrSparkX<RgbArg<PREON_COLOR_ARG,Yellow>,Int<400>,Int<100>,Int<32768>>>,TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<12288>>>,AlphaL<RgbArg<PREON_COLOR_ARG,Yellow>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrBoingX<Mult<WavLen<EFFECT_PREON>,Int<6144>>,5>>,EFFECT_PREON>>>(),
- /* copyright Fett263 CustomBlade (Accent LED / PCB) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.016
- Single Style
- Interactive Kinetic Swing
- Default: Rolling Pulse
- 1: Clone Wars Darksaber
- Off Behavior: Battery Level Center Out Bar Graph
- Base Color: Rgb<0,255,0> (0)
- Build up kinetic energy with each swing to apply Style 2 in increasing levels based on inertia, once you've stopped moving the blade it will slowly dissipate and return to Style 1. (stop swinging for approx 5 seconds or clash to dissipate)
- --Effects Included--
- Ignition Effect: Center Out
- PowerUp Effect: Power Flash
- Retraction Effect: Center In
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Clash Ripple (Full Blade)
- Swing Effect: Bright Swing (Scaled Full Blade)
- */
- StylePtr<Layers<
- Mix<HoldPeakF<IncrementWithReset<ThresholdPulseF<SwingSpeed<400>,Int<24000>>,ThresholdPulseF<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>,IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,ThresholdPulseF<SwingSpeed<400>,Int<16000>>,Int<32768>,Int<8000>>>,Int<32000>>,Int<32768>,Scale<SwingAcceleration<>,Int<4000>,Int<8000>>>,Int<50>,Scale<IsLessThan<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32000>>,Int<6000>,Int<32768>>>,Stripes<5000,-1500,RgbArg<BASE_COLOR_ARG,Green>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Green>>,Mix<Int<6425>,RgbArg<BASE_COLOR_ARG,Green>,White>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Green>>>,AudioFlicker<BrownNoiseFlicker<Mix<SwingSpeed<400>,RgbArg<ALT_COLOR_ARG,Red>,Mix<Int<6425>,RgbArg<ALT_COLOR_ARG,Red>,White>>,Stripes<5000,-300,Mix<Int<7710>,Black,RgbArg<ALT_COLOR_ARG,Red>>,Mix<Int<25700>,Black,RgbArg<ALT_COLOR_ARG,Red>>,Mix<Int<1285>,Black,RgbArg<ALT_COLOR_ARG,Red>>,Mix<Int<16384>,Black,RgbArg<ALT_COLOR_ARG,Red>>>,300>,Mix<Int<6425>,RgbArg<ALT_COLOR_ARG,Red>,White>>>,
- AlphaL<RgbArg<SWING_COLOR_ARG,Blue>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
- TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<0>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Yellow>,TrFade<1000>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Blue>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,Remap<CenterDistF<EffectPosition<EFFECT_CLASH>>,Stripes<2000,-2000,RgbArg<CLASH_COLOR_ARG,Yellow>,Mix<Int<2096>,Black,RgbArg<CLASH_COLOR_ARG,Yellow>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,
- LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Yellow>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Yellow>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Yellow>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Yellow>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
- LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- InOutTrL<TrCenterWipeX<IgnitionTime<0>>,TrCenterWipeInX<RetractionTime<>>,Gradient<Pulsing<Black,Red,5000>,ColorCycle<Mix<BatteryLevel,Red,Orange,Yellow,Green>,15,50,Mix<BatteryLevel,Red,Orange,Yellow,Green>,15,50,1>,Pulsing<Black,Red,5000>,ColorCycle<Mix<BatteryLevel,Red,Orange,Yellow,Green>,15,50,Mix<BatteryLevel,Red,Orange,Yellow,Green>,15,50,1>,Pulsing<Black,Red,5000>,ColorCycle<Mix<BatteryLevel,Red,Orange,Yellow,Green>,15,50,Mix<BatteryLevel,Red,Orange,Yellow,Green>,15,50,1>,Pulsing<Black,Red,5000>,ColorCycle<Mix<BatteryLevel,Red,Orange,Yellow,Green>,15,50,Mix<BatteryLevel,Red,Orange,Yellow,Green>,15,50,1>,Pulsing<Black,Red,5000>,ColorCycle<Mix<BatteryLevel,Red,Orange,Yellow,Green>,15,50,Mix<BatteryLevel,Red,Orange,Yellow,Green>,15,50,1>,Pulsing<Black,Red,5000>,ColorCycle<Mix<BatteryLevel,Red,Orange,Yellow,Green>,15,50,Mix<BatteryLevel,Red,Orange,Yellow,Green>,15,50,1>,Pulsing<Black,Red,5000>,ColorCycle<Mix<BatteryLevel,Red,Orange,Yellow,Green>,15,50,Mix<BatteryLevel,Red,Orange,Yellow,Green>,15,50,1>,Pulsing<Black,Red,5000>,ColorCycle<Mix<BatteryLevel,Red,Orange,Yellow,Green>,15,50,Mix<BatteryLevel,Red,Orange,Yellow,Green>,15,50,1>>>>>(),
- /* copyright Fett263 (Accent LED / PCB) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.016
- Single Style
- On Behavior: Kyber Flow Up
- Off Behavior: Battery Level K.I.T.T. Scanner
- Base Color: Rgb<0,0,255> (0)
- --Effects Included--
- Ignition Effect: Instant
- Retraction Effect: Instant
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Clash Ripple (Full Blade)
- Swing Effect: AudioFlicker Swing (Scaled Full Blade)
- */
- StylePtr<Layers<Stripes<5000,-2500,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<255,255,0>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,Remap<CenterDistF<EffectPosition<EFFECT_CLASH>>,Stripes<2000,-2000,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>,Mix<Int<2096>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,0>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,Mix<Bump<Sin<Int<18>>,Int<20000>>,Black,Mix<BatteryLevel,Red,Green>>>>>(),
- "battered"},
- { "Battery;common", "tracks/thermos.wav",
- &style_charging,
- StylePtr<Layers<TransitionLoop<Mix<BatteryLevel,Red,Green>,TrConcat<TrBoing<1200,2>,Mix<Int<1285>,Black,Mix<BatteryLevel,Red,Green>>,TrFade<1200>>>,InOutTrL<TrInstant,TrInstant,TransitionLoop<Mix<BatteryLevel,Red,Green>,TrConcat<TrBoing<1200,2>,Mix<Int<1285>,Black,Mix<BatteryLevel,Red,Green>>,TrFade<1200>>>>>>(),
- StylePtr<Layers<TransitionLoop<Mix<BatteryLevel,Red,Green>,TrConcat<TrBoing<1200,2>,Mix<Int<1285>,Black,Mix<BatteryLevel,Red,Green>>,TrFade<1200>>>,InOutTrL<TrInstant,TrInstant,TransitionLoop<Mix<BatteryLevel,Red,Green>,TrConcat<TrBoing<1200,2>,Mix<Int<1285>,Black,Mix<BatteryLevel,Red,Green>>,TrFade<1200>>>>>>(),
- "Battery\nLevel"}
- };
- BladeConfig blades[] = {
- { 0, WS281XBladePtr<115, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
- WS281XBladePtr<16, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
- WS281XBladePtr<8, blade3Pin, Color8::GRB, PowerPINS<bladePowerPin4> >(),
- CONFIGARRAY(presets) },
- };
- #endif
- #ifdef CONFIG_BUTTONS
- Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
- #endif
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