Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- OutputLog
- Initialize engine version: 5.6.5p4 (10861494ddb7)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
- Vendor: NVIDIA
- VRAM: 8096 MB
- Driver: 23.21.13.8813
- Begin MonoManager ReloadAssembly
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll (this message is harmless)
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll (this message is harmless)
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DemiLib.dll (this message is harmless)
- Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DemiLib.dll into Unity Child Domain
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween.dll (this message is harmless)
- Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween.dll into Unity Child Domain
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween43.dll (this message is harmless)
- Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween43.dll into Unity Child Domain
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween46.dll (this message is harmless)
- Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween46.dll into Unity Child Domain
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween50.dll (this message is harmless)
- Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween50.dll into Unity Child Domain
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTweenPro.dll (this message is harmless)
- Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTweenPro.dll into Unity Child Domain
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\BattleTech.Common.dll (this message is harmless)
- Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\BattleTech.Common.dll into Unity Child Domain
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Ionic.Zip.dll (this message is harmless)
- Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Ionic.Zip.dll into Unity Child Domain
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Lidgren.Network.dll (this message is harmless)
- Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Lidgren.Network.dll into Unity Child Domain
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
- Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\NGettext.dll (this message is harmless)
- Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\NGettext.dll into Unity Child Domain
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Open.Nat.dll (this message is harmless)
- Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Open.Nat.dll into Unity Child Domain
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\protobuf-net.dll (this message is harmless)
- Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\protobuf-net.dll into Unity Child Domain
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ServiceStack.Interfaces.dll (this message is harmless)
- Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ServiceStack.Interfaces.dll into Unity Child Domain
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunDTO.dll (this message is harmless)
- Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunDTO.dll into Unity Child Domain
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunSerializer.dll (this message is harmless)
- Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunSerializer.dll into Unity Child Domain
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Threading.dll (this message is harmless)
- Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Threading.dll into Unity Child Domain
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.CognitoIdentity.dll (this message is harmless)
- Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.CognitoIdentity.dll into Unity Child Domain
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.Core.dll (this message is harmless)
- Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.Core.dll into Unity Child Domain
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.S3.dll (this message is harmless)
- Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.S3.dll into Unity Child Domain
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.SecurityToken.dll (this message is harmless)
- Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.SecurityToken.dll into Unity Child Domain
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\LibTessDotNet.dll (this message is harmless)
- Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\LibTessDotNet.dll into Unity Child Domain
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Dapper.Unity.dll (this message is harmless)
- Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Dapper.Unity.dll into Unity Child Domain
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNet.dll (this message is harmless)
- Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNet.dll into Unity Child Domain
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNetUdp.dll (this message is harmless)
- Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNetUdp.dll into Unity Child Domain
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.AccessControl.DLL (this message is harmless)
- Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.AccessControl.DLL into Unity Child Domain
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Client.dll (this message is harmless)
- Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Client.dll into Unity Child Domain
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Extensions.dll (this message is harmless)
- Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Extensions.dll into Unity Child Domain
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Spreadsheets.dll (this message is harmless)
- Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Spreadsheets.dll into Unity Child Domain
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.Protobuf.Unity.dll (this message is harmless)
- Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.Protobuf.Unity.dll into Unity Child Domain
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Magick.NET-Q16-x64.dll (this message is harmless)
- Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Magick.NET-Q16-x64.dll into Unity Child Domain
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.CJK.dll (this message is harmless)
- Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.CJK.dll into Unity Child Domain
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll (this message is harmless)
- Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll into Unity Child Domain
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.MidEast.dll (this message is harmless)
- Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.MidEast.dll into Unity Child Domain
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Other.dll (this message is harmless)
- Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Other.dll into Unity Child Domain
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Rare.dll (this message is harmless)
- Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Rare.dll into Unity Child Domain
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll (this message is harmless)
- Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll into Unity Child Domain
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Sigil.dll (this message is harmless)
- Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Sigil.dll into Unity Child Domain
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Sqlite.dll (this message is harmless)
- Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Sqlite.dll into Unity Child Domain
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Configuration.dll (this message is harmless)
- Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Configuration.dll into Unity Child Domain
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Data.dll (this message is harmless)
- Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Data.dll into Unity Child Domain
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.EnterpriseServices.dll (this message is harmless)
- Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.EnterpriseServices.dll into Unity Child Domain
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Security.dll (this message is harmless)
- Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Security.dll into Unity Child Domain
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Drawing.dll (this message is harmless)
- Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Drawing.dll into Unity Child Domain
- - Completed reload, in 0.072 seconds
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.dll (this message is harmless)
- Shader 'UI/Default Font': fallback shader 'UI/Default' not found
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'UI/Default Font' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'FLIP_RGBARECT_TO_RGBA' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader.
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0
- <RI> Initialized touch support.
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Security.dll (this message is harmless)
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Xml.dll (this message is harmless)
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Transactions.dll (this message is harmless)
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Tds.dll (this message is harmless)
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Xml.Linq.dll (this message is harmless)
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
- UnloadTime: 0.944000 ms
- Steam [LOG] Steam Overlay Initialized for Steam User ID: 76561198007276029
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- WwiseUnity: Initialize sound engine ...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- WwiseUnity: Sound engine initialized.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DebugBridge [LOG] Attempting to load default settings
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DebugBridge [LOG] Loading 0 other files on top of current file
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\BattleTechModLoader.dll (this message is harmless)
- Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\0Harmony.dll (this message is harmless)
- Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\BigAmmo.dll (this message is harmless)
- Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\InjuredPiloting.dll (this message is harmless)
- Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\ModTek.dll (this message is harmless)
- Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\RM_LessHeadInjuries.dll (this message is harmless)
- Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\SkirmishMechbayEquipmentUnlock.dll (this message is harmless)
- Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\AddYearToTimeline\AddYearToTimeline.dll (this message is harmless)
- Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\AdjustedMechAssembly\AdjustedMechAssembly.dll (this message is harmless)
- Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\AdjustedMechSalvage\AdjustedMechSalvage.dll (this message is harmless)
- Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\AIM\AttackImprovementMod.dll (this message is harmless)
- 2018-06-21T23:31:49.2886852-04:00
- Game is Post-1.1 (Non-Clustered Called Shot)
- 2018-06-21T23:31:49.2996852-04:00
- Mod Settings: {
- "FixVehicleCalledShot": true,
- "FixHitDistribution": true,
- "CalledShotUseClustering": true,
- "MechCalledShotMultiplier": 1.0,
- "VehicleCalledShotMultiplier": 0.75,
- "ShowRealMechCalledShotChance": true,
- "ShowRealVehicleCalledShotChance": true,
- "ShowDecimalCalledChance": false,
- "RollCorrectionStrength": 0.0,
- "MissStreakBreakerThreshold": 1.0,
- "MissStreakBreakerDivider": 0.0,
- "ShowRealWeaponHitChance": true,
- "ShowDecimalHitChance": false,
- "LogHitRolls": false,
- "PersistentLog": false
- }
- 2018-06-21T23:31:49.2996852-04:00
- === Patching Roll Corrections and Logger ===
- 2018-06-21T23:31:49.3006849-04:00
- Patched: BattleTech.Team Void ProcessRandomRoll(Single, Boolean) [ OverrideMissStreakBreaker : ]
- 2018-06-21T23:31:49.3006849-04:00
- === Patching Hit Location Bugfixs and Logger ===
- 2018-06-21T23:31:49.3036851-04:00
- GetHitLocation patched: M:[ OverrideMechCalledShot / ] V:[ OverrideVehicleCalledShot / ].
- 2018-06-21T23:31:49.3046852-04:00
- Patched: BattleTech.UI.SelectionStateFire Void SetCalledShot(VehicleChassisLocations) [ : RecordVehicleCalledShotFireLocation ]
- 2018-06-21T23:31:49.3056851-04:00
- Patched: BattleTech.UI.CombatHUDVehicleArmorHover Void OnPointerClick(UnityEngine.EventSystems.PointerEventData) [ : RecordVehicleCalledShotClickLocation ]
- 2018-06-21T23:31:49.3056851-04:00
- Patched: BattleTech.Vehicle Int32 GetHitLocation(BattleTech.AbstractActor, Vector3, Single, ArmorLocation, Single) [ RestoreVehicleCalledShotLocation_1_1 : ]
- 2018-06-21T23:31:49.3056851-04:00
- === Patching Called Shot HUD ===
- 2018-06-21T23:31:49.3066853-04:00
- Patched: BattleTech.UI.CombatHUDCalledShotPopUp Void Init(BattleTech.UI.CombatHUD) [ : RecordCombatHUD ]
- 2018-06-21T23:31:49.3076853-04:00
- Patched: BattleTech.UI.CombatHUDCalledShotPopUp Void set_ShownAttackDirection(AttackDirection) [ : RecordAttackDirection ]
- 2018-06-21T23:31:49.3086850-04:00
- Patched: BattleTech.UI.CombatHUDCalledShotPopUp System.String GetHitPercent(ArmorLocation, ArmorLocation) [ OverrideHUDMechCalledShotPercent : ]
- 2018-06-21T23:31:49.3096848-04:00
- Patched: BattleTech.UI.CombatHUDCalledShotPopUp System.String GetHitPercent(VehicleChassisLocations, VehicleChassisLocations) [ OverrideHUDVehicleCalledShotPercent : ]
- Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\PanicSystem\PunchinOut.dll (this message is harmless)
- Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\Better_Juggernaut\BetterJuggernaut.dll (this message is harmless)
- Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\BTMLColorLOSMod\BTMLColorLOSMod.dll (this message is harmless)
- Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\CamZoom\CamZoom.dll (this message is harmless)
- Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\CBTHeat\CBTHeat.dll (this message is harmless)
- Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\CBTMovement\CBTMovement.dll (this message is harmless)
- Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\CBTPiloting\CBTPiloting.dll (this message is harmless)
- Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\CharlesB\CharlesB.dll (this message is harmless)
- Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\CommanderPortraitLoader\CommanderPortraitLoader.dll (this message is harmless)
- Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\ContractSort\ContractSort.dll (this message is harmless)
- Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\DropCostPerMech\DropCostPerMech.dll (this message is harmless)
- Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\ExclusiveFilters\ExclusiveFilters.dll (this message is harmless)
- Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\fastsavedelete\FastSaveDelete.dll (this message is harmless)
- Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\FastWorkOrderMover\FastWorkOrderMover.dll (this message is harmless)
- Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\GlobalDifficultyByCompany\GlobalDifficultyByCompany.dll (this message is harmless)
- Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\InjuriesHurtMod\InjuriesHurt.dll (this message is harmless)
- Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\InternalHeaters\InternalHeaters.dll (this message is harmless)
- Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\LogoReplacement\LogoReplacement.dll (this message is harmless)
- Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\MechMaintenanceByCost\MechMaintenanceByCost.dll (this message is harmless)
- Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\mackie\MechResizer.dll (this message is harmless)
- Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\MeleeMover\MeleeMover.dll (this message is harmless)
- Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\OnePointArmorStep\OnePointArmorStep.dll (this message is harmless)
- Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\PilotHealthPopup\PilotHealthPopup.dll (this message is harmless)
- Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\RandomTravelContracts\RandomTravelContracts.dll (this message is harmless)
- Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\RogueModuleShopFactionsRep\StoreTagEnabler.dll (this message is harmless)
- Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\ShopSeller\ShopSeller.dll (this message is harmless)
- Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\ShotCountEnabler\ShotCountEnabler.dll (this message is harmless)
- Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\SkipIntro\SkipIntro.dll (this message is harmless)
- Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\InnerSphereMap\InnerSphereMap.dll (this message is harmless)
- Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\RogueTech Core\RandomCampaignStart.dll (this message is harmless)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
- Starting ThreadPool with 1 thread(s).
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Fallback handler could not load library D:/Software/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\/usr/lib/libobjc.dylib
- Fallback handler could not load library D:/Software/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib
- Fallback handler could not load library D:/Software/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\lib/usr/lib/libobjc.dylib
- Fallback handler could not load library D:/Software/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib
- Fallback handler could not load library D:/Software/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\/usr/lib/libobjc.dylib
- Fallback handler could not load library D:/Software/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib
- Fallback handler could not load library D:/Software/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\lib/usr/lib/libobjc.dylib
- Fallback handler could not load library D:/Software/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib
- Attached unity initializer to BattleTechGame
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 11027.
- Total: 25.894602 ms (FindLiveObjects: 0.344000 ms CreateObjectMapping: 0.449900 ms MarkObjects: 25.067299 ms DeleteObjects: 0.032900 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
- Attempting to Sync Quality Settings to Unity Built-In, but we're set to custom. Skipping
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 11503.
- Total: 26.104300 ms (FindLiveObjects: 0.380700 ms CreateObjectMapping: 0.520800 ms MarkObjects: 25.138000 ms DeleteObjects: 0.063500 ms)
- LoginManager [LOG] Successfully authenticated with OPS. Moving onto ComStar connection proper.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
- UnloadTime: 0.866800 ms
- Setting up 6 worker threads for Enlighten.
- Thread -> id: 3f58 -> priority: 1
- Thread -> id: 34f8 -> priority: 1
- Thread -> id: 480 -> priority: 1
- Thread -> id: 2728 -> priority: 1
- Thread -> id: 1f1c -> priority: 1
- Thread -> id: 55c -> priority: 1
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 11529.
- Total: 30.035500 ms (FindLiveObjects: 0.633700 ms CreateObjectMapping: 1.274600 ms MarkObjects: 28.093800 ms DeleteObjects: 0.032500 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
- UnloadTime: 0.294000 ms
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 11525.
- Total: 27.620100 ms (FindLiveObjects: 0.491100 ms CreateObjectMapping: 0.615600 ms MarkObjects: 26.496698 ms DeleteObjects: 0.016000 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11525.
- Total: 28.390202 ms (FindLiveObjects: 0.396600 ms CreateObjectMapping: 0.491300 ms MarkObjects: 27.489201 ms DeleteObjects: 0.012400 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
- UnloadTime: 0.426900 ms
- BattleTech.Rendering.MechCustomization.ColorSwatch must be instantiated using the ScriptableObject.CreateInstance method instead of new ColorSwatch.
- (Filename: Line: 598)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15231.
- Total: 44.896099 ms (FindLiveObjects: 0.633600 ms CreateObjectMapping: 1.013800 ms MarkObjects: 43.222301 ms DeleteObjects: 0.025700 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 15231.
- Total: 38.632999 ms (FindLiveObjects: 0.514400 ms CreateObjectMapping: 0.750100 ms MarkObjects: 37.330097 ms DeleteObjects: 0.037600 ms)
- State Changed Initial => Connecting
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- State Changed Connecting => Closed
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- SSE Closed...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object 'Item') is missing!
- (Filename: Line: 1744)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1744)
- The referenced script on this Behaviour (Game Object 'Item') is missing!
- (Filename: Line: 1744)
- The referenced script on this Behaviour (Game Object 'Item') is missing!
- (Filename: Line: 1744)
- MainMenu::OnPooled
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- On Load Successful!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Wwise stopping all audio on the GlobalAudioObject
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not retrieve member displayName from type HeraldryDef
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not retrieve member HERALDRY_VERSION from type HeraldryDef
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not retrieve member LoathedRepPaymentAdjustment from type StoryConstantsDef
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not retrieve member HatedRepPaymentAdjustment from type StoryConstantsDef
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not retrieve member NotifArgoUpgradesModuleThreshold from type StoryConstantsDef
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not retrieve member ExclusionTags from type SimGameEventResult
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not retrieve member ExclusionTags from type SimGameEventResult
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not retrieve member ExclusionTags from type SimGameEventResult
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not retrieve member tagSetSourceFile from type RequirementDef
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not retrieve member items from type RequirementDef
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not retrieve member ExclusionTags from type SimGameEventResult
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- MechLab [WARNING] GetComponentPrefabName failed to find a prefab name for unit urbanmech and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name was: chrPrfWeap_urbanmech_righttorso_laser_eh, falling back to default item
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- MechLab [WARNING] GetComponentPrefabName failed to find a prefab name for unit spider and component Weapon_LRM_ROCKETLAUNCHER10, ideal match name was: chrPrfWeap_spider_lefttorso_lrm10_mh, falling back to default item
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- MechLab [WARNING] GetComponentPrefabName failed to find a prefab name for unit spider and component Weapon_LRM_ROCKETLAUNCHER10, ideal match name was: chrPrfWeap_spider_lefttorso_lrm10_mh, falling back to default item
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- MechLab [WARNING] GetComponentPrefabName failed to find a prefab name for unit spider and component Weapon_LRM_ROCKETLAUNCHER10, ideal match name was: chrPrfWeap_spider_righttorso_lrm10_mh, falling back to default item
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- MechLab [WARNING] GetComponentPrefabName failed to find a prefab name for unit spider and component Weapon_LRM_ROCKETLAUNCHER10, ideal match name was: chrPrfWeap_spider_righttorso_lrm10_mh, falling back to default item
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- MechLab [WARNING] GetComponentPrefabName failed to find a prefab name for unit spider and component Weapon_LRM_ROCKETLAUNCHER10, ideal match name was: chrPrfWeap_spider_lefttorso_lrm10_mh, falling back to default item
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- MechLab [WARNING] GetComponentPrefabName failed to find a prefab name for unit spider and component Weapon_LRM_ROCKETLAUNCHER10, ideal match name was: chrPrfWeap_spider_righttorso_lrm10_mh, falling back to default item
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- MechLab [WARNING] GetComponentPrefabName failed to find a prefab name for unit kintaro and component Weapon_SRM_SRM_NARC, ideal match name was: chrPrfWeap_kintaro_lefttorso_srm2_mh, falling back to default item
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- MechLab [WARNING] GetComponentPrefabName failed to find a prefab name for unit vindicator and component Weapon_SRM_SRM_HAYWIRE, ideal match name was: chrPrfWeap_vindicator_righttorso_srm2_mh, falling back to default item
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- MechLab [WARNING] GetComponentPrefabName failed to find a prefab name for unit centurion and component Weapon_Laser_TAG, ideal match name was: chrPrfWeap_centurion_leftarm_laser_ah, falling back to default item
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- MechLab [WARNING] GetComponentPrefabName failed to find a prefab name for unit kingcrab and component Weapon_Laser_TAG, ideal match name was: chrPrfWeap_kingcrab_head_laser_ah, falling back to default item
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- MechLab [WARNING] GetComponentPrefabName failed to find a prefab name for unit locust and component Weapon_Laser_TAG, ideal match name was: chrPrfWeap_locust_righttorso_laser_ah, falling back to default item
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- MechLab [WARNING] GetComponentPrefabName failed to find a prefab name for unit locust and component Weapon_HandyVac_Industrial_Construction_1_PlasmaTorch, ideal match name was: chrPrfWeap_locust_righttorso_flamer_ah, falling back to default item
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- MechLab [WARNING] GetComponentPrefabName failed to find a prefab name for unit highlander and component Weapon_MachineGun_MachineGun_1-HEAVY, ideal match name was: chrPrfWeap_highlander_centertorso_machinegun_ah, falling back to default item
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- MechLab [WARNING] GetComponentPrefabName failed to find a prefab name for unit highlander and component Weapon_MachineGun_MachineGun_1-HEAVY, ideal match name was: chrPrfWeap_highlander_centertorso_machinegun_ah, falling back to default item
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- SimGameState [LOG] [AttachUX] Attaching head!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
- SimGameState [LOG] [OnHeadlessStateComplete] success!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 3838 unused Assets to reduce memory usage. Loaded Objects now: 12242.
- Total: 112.286003 ms (FindLiveObjects: 0.579200 ms CreateObjectMapping: 0.698600 ms MarkObjects: 110.103004 ms DeleteObjects: 0.904600 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
- UnloadTime: 0.404500 ms
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 12219.
- Total: 111.615395 ms (FindLiveObjects: 0.387500 ms CreateObjectMapping: 0.560400 ms MarkObjects: 110.644402 ms DeleteObjects: 0.022500 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
- UnloadTime: 0.278700 ms
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 12215.
- Total: 112.523102 ms (FindLiveObjects: 0.408000 ms CreateObjectMapping: 0.618200 ms MarkObjects: 111.475800 ms DeleteObjects: 0.020500 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12215.
- Total: 110.545097 ms (FindLiveObjects: 0.359900 ms CreateObjectMapping: 0.473100 ms MarkObjects: 109.696701 ms DeleteObjects: 0.014800 ms)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
- UnloadTime: 0.629300 ms
- Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 167882.
- Total: 363.875092 ms (FindLiveObjects: 8.641000 ms CreateObjectMapping: 10.093400 ms MarkObjects: 344.846710 ms DeleteObjects: 0.293200 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
- Unloading 60 unused Assets to reduce memory usage. Loaded Objects now: 171762.
- Total: 374.471497 ms (FindLiveObjects: 10.833100 ms CreateObjectMapping: 10.025700 ms MarkObjects: 353.375610 ms DeleteObjects: 0.236500 ms)
- SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- SimGameState [LOG] [OnHeadAttachedStateComplete] success!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- animation complete
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BTCustomRenderer::SetAllQualitySettings using BT application settings
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BTCustomRenderer::SetAllQualitySettings Setting target display to 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Current conditional is complete. Clearing!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- mood controller detected the game started!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- animation complete
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- No more conditionals. Closing!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- SqliteException: The database disk image is malformed
- database disk image is malformed
- at Mono.Data.Sqlite.SQLite3.Reset (Mono.Data.Sqlite.SqliteStatement stmt) [0x00000] in <filename unknown>:0
- at Mono.Data.Sqlite.SQLite3.Step (Mono.Data.Sqlite.SqliteStatement stmt) [0x00000] in <filename unknown>:0
- at Mono.Data.Sqlite.SqliteDataReader.Read () [0x00000] in <filename unknown>:0
- at Dapper.SqlMapper+<QueryImpl>d__63`1[BattleTech.Data.TagSet_MDD].MoveNext () [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[BattleTech.Data.TagSet_MDD].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[BattleTech.Data.TagSet_MDD]..ctor (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Linq.Enumerable.ToList[TagSet_MDD] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at Dapper.SqlMapper.Query[TagSet_MDD] (IDbConnection cnn, System.String sql, System.Object param, IDbTransaction transaction, Boolean buffered, Nullable`1 commandTimeout, Nullable`1 commandType) [0x00000] in <filename unknown>:0
- at HBS.Data.FileBackedSQLiteDB.Query[TagSet_MDD] (System.String sql, System.Object param, IDbTransaction transaction, Boolean buffered, Nullable`1 commandTimeout, Nullable`1 commandType) [0x00000] in <filename unknown>:0
- at BattleTech.Data.MetadataDatabase.Query[TagSet_MDD] (System.String sql, System.Object param, IDbTransaction transaction, Boolean buffered, Nullable`1 commandTimeout, Nullable`1 commandType) [0x00000] in <filename unknown>:0
- at BattleTech.Data.Tags_MDDExtenstions.GetTagSetWithRequiredTags (BattleTech.Data.MetadataDatabase mdd, TagSetType tagSetType, HBS.Collections.TagSet requiredTags, HBS.Collections.TagSet excludedTags) [0x00000] in <filename unknown>:0
- at BattleTech.Data.MapsAndEncounters_MDDExtensions.GetReleasedMapsAndEncountersByContractTypeAndTags (BattleTech.Data.MetadataDatabase mdd, BattleTech.Framework.ContractType[] allowedContractTypes, HBS.Collections.TagSet mapRequiredTags, HBS.Collections.TagSet mapExcludedTags, System.Collections.Generic.List`1 supportedBiomeList) [0x00000] in <filename unknown>:0
- at RandomTravelContracts.SimGameState_GeneratePotentialContracts+<StartGeneratePotentialContractsRoutine>d__1.MoveNext () [0x00000] in <filename unknown>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- SqliteException: The database disk image is malformed
- database disk image is malformed
- at Mono.Data.Sqlite.SQLite3.Reset (Mono.Data.Sqlite.SqliteStatement stmt) [0x00000] in <filename unknown>:0
- at Mono.Data.Sqlite.SQLite3.Step (Mono.Data.Sqlite.SqliteStatement stmt) [0x00000] in <filename unknown>:0
- at Mono.Data.Sqlite.SqliteDataReader.Read () [0x00000] in <filename unknown>:0
- at Dapper.SqlMapper+<QueryImpl>d__63`1[BattleTech.Data.TagSet_MDD].MoveNext () [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[BattleTech.Data.TagSet_MDD].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[BattleTech.Data.TagSet_MDD]..ctor (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Linq.Enumerable.ToList[TagSet_MDD] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at Dapper.SqlMapper.Query[TagSet_MDD] (IDbConnection cnn, System.String sql, System.Object param, IDbTransaction transaction, Boolean buffered, Nullable`1 commandTimeout, Nullable`1 commandType) [0x00000] in <filename unknown>:0
- at HBS.Data.FileBackedSQLiteDB.Query[TagSet_MDD] (System.String sql, System.Object param, IDbTransaction transaction, Boolean buffered, Nullable`1 commandTimeout, Nullable`1 commandType) [0x00000] in <filename unknown>:0
- at BattleTech.Data.MetadataDatabase.Query[TagSet_MDD] (System.String sql, System.Object param, IDbTransaction transaction, Boolean buffered, Nullable`1 commandTimeout, Nullable`1 commandType) [0x00000] in <filename unknown>:0
- at BattleTech.Data.Tags_MDDExtenstions.GetTagSetWithRequiredTags (BattleTech.Data.MetadataDatabase mdd, TagSetType tagSetType, HBS.Collections.TagSet requiredTags, HBS.Collections.TagSet excludedTags) [0x00000] in <filename unknown>:0
- at BattleTech.Data.MapsAndEncounters_MDDExtensions.GetReleasedMapsAndEncountersByContractTypeAndTags (BattleTech.Data.MetadataDatabase mdd, BattleTech.Framework.ContractType[] allowedContractTypes, HBS.Collections.TagSet mapRequiredTags, HBS.Collections.TagSet mapExcludedTags, System.Collections.Generic.List`1 supportedBiomeList) [0x00000] in <filename unknown>:0
- at RandomTravelContracts.SimGameState_GeneratePotentialContracts+<StartGeneratePotentialContractsRoutine>d__1.MoveNext () [0x00000] in <filename unknown>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement