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OutputLog

Jun 21st, 2018
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  1. OutputLog
  2.  
  3. Initialize engine version: 5.6.5p4 (10861494ddb7)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
  8. Vendor: NVIDIA
  9. VRAM: 8096 MB
  10. Driver: 23.21.13.8813
  11. Begin MonoManager ReloadAssembly
  12. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.dll (this message is harmless)
  13. Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.dll into Unity Child Domain
  14. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll (this message is harmless)
  15. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll (this message is harmless)
  16. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  17. Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  18. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  19. Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  20. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  21. Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  22. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  23. Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  24. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DemiLib.dll (this message is harmless)
  25. Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DemiLib.dll into Unity Child Domain
  26. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween.dll (this message is harmless)
  27. Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween.dll into Unity Child Domain
  28. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween43.dll (this message is harmless)
  29. Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween43.dll into Unity Child Domain
  30. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween46.dll (this message is harmless)
  31. Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween46.dll into Unity Child Domain
  32. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween50.dll (this message is harmless)
  33. Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween50.dll into Unity Child Domain
  34. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTweenPro.dll (this message is harmless)
  35. Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTweenPro.dll into Unity Child Domain
  36. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\BattleTech.Common.dll (this message is harmless)
  37. Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\BattleTech.Common.dll into Unity Child Domain
  38. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Ionic.Zip.dll (this message is harmless)
  39. Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Ionic.Zip.dll into Unity Child Domain
  40. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Lidgren.Network.dll (this message is harmless)
  41. Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Lidgren.Network.dll into Unity Child Domain
  42. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
  43. Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
  44. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\NGettext.dll (this message is harmless)
  45. Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\NGettext.dll into Unity Child Domain
  46. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Open.Nat.dll (this message is harmless)
  47. Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Open.Nat.dll into Unity Child Domain
  48. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\protobuf-net.dll (this message is harmless)
  49. Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\protobuf-net.dll into Unity Child Domain
  50. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ServiceStack.Interfaces.dll (this message is harmless)
  51. Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ServiceStack.Interfaces.dll into Unity Child Domain
  52. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunDTO.dll (this message is harmless)
  53. Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunDTO.dll into Unity Child Domain
  54. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunSerializer.dll (this message is harmless)
  55. Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunSerializer.dll into Unity Child Domain
  56. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Threading.dll (this message is harmless)
  57. Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Threading.dll into Unity Child Domain
  58. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.CognitoIdentity.dll (this message is harmless)
  59. Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.CognitoIdentity.dll into Unity Child Domain
  60. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.Core.dll (this message is harmless)
  61. Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.Core.dll into Unity Child Domain
  62. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.S3.dll (this message is harmless)
  63. Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.S3.dll into Unity Child Domain
  64. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.SecurityToken.dll (this message is harmless)
  65. Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.SecurityToken.dll into Unity Child Domain
  66. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\LibTessDotNet.dll (this message is harmless)
  67. Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\LibTessDotNet.dll into Unity Child Domain
  68. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Dapper.Unity.dll (this message is harmless)
  69. Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Dapper.Unity.dll into Unity Child Domain
  70. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNet.dll (this message is harmless)
  71. Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNet.dll into Unity Child Domain
  72. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNetUdp.dll (this message is harmless)
  73. Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNetUdp.dll into Unity Child Domain
  74. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.AccessControl.DLL (this message is harmless)
  75. Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.AccessControl.DLL into Unity Child Domain
  76. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Client.dll (this message is harmless)
  77. Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Client.dll into Unity Child Domain
  78. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Extensions.dll (this message is harmless)
  79. Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Extensions.dll into Unity Child Domain
  80. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Spreadsheets.dll (this message is harmless)
  81. Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Spreadsheets.dll into Unity Child Domain
  82. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.Protobuf.Unity.dll (this message is harmless)
  83. Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.Protobuf.Unity.dll into Unity Child Domain
  84. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Magick.NET-Q16-x64.dll (this message is harmless)
  85. Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Magick.NET-Q16-x64.dll into Unity Child Domain
  86. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.CJK.dll (this message is harmless)
  87. Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.CJK.dll into Unity Child Domain
  88. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll (this message is harmless)
  89. Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll into Unity Child Domain
  90. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.MidEast.dll (this message is harmless)
  91. Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.MidEast.dll into Unity Child Domain
  92. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Other.dll (this message is harmless)
  93. Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Other.dll into Unity Child Domain
  94. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Rare.dll (this message is harmless)
  95. Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Rare.dll into Unity Child Domain
  96. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll (this message is harmless)
  97. Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll into Unity Child Domain
  98. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Sigil.dll (this message is harmless)
  99. Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Sigil.dll into Unity Child Domain
  100. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Sqlite.dll (this message is harmless)
  101. Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Sqlite.dll into Unity Child Domain
  102. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Configuration.dll (this message is harmless)
  103. Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Configuration.dll into Unity Child Domain
  104. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Data.dll (this message is harmless)
  105. Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Data.dll into Unity Child Domain
  106. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.EnterpriseServices.dll (this message is harmless)
  107. Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.EnterpriseServices.dll into Unity Child Domain
  108. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Security.dll (this message is harmless)
  109. Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Security.dll into Unity Child Domain
  110. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Drawing.dll (this message is harmless)
  111. Loading D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Drawing.dll into Unity Child Domain
  112. - Completed reload, in 0.072 seconds
  113. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Core.dll (this message is harmless)
  114. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.dll (this message is harmless)
  115. Shader 'UI/Default Font': fallback shader 'UI/Default' not found
  116. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'UI/Default Font' - Setting to default shader.
  117. WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'FLIP_RGBARECT_TO_RGBA' has no vertex shader
  118. WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader.
  119. <RI> Initializing input.
  120.  
  121. <RI> Input initialized.
  122.  
  123. desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0
  124. <RI> Initialized touch support.
  125.  
  126. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Security.dll (this message is harmless)
  127. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Xml.dll (this message is harmless)
  128. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Transactions.dll (this message is harmless)
  129. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Tds.dll (this message is harmless)
  130. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Xml.Linq.dll (this message is harmless)
  131. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
  132. UnloadTime: 0.944000 ms
  133. Steam [LOG] Steam Overlay Initialized for Steam User ID: 76561198007276029
  134.  
  135. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  136.  
  137. WwiseUnity: Initialize sound engine ...
  138.  
  139. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  140.  
  141. WwiseUnity: Sound engine initialized.
  142.  
  143. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  144.  
  145. DebugBridge [LOG] Attempting to load default settings
  146.  
  147. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  148.  
  149. DebugBridge [LOG] Loading 0 other files on top of current file
  150.  
  151. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  152.  
  153. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\BattleTechModLoader.dll (this message is harmless)
  154. Platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\0Harmony.dll (this message is harmless)
  155. Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\BigAmmo.dll (this message is harmless)
  156. Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\InjuredPiloting.dll (this message is harmless)
  157. Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\ModTek.dll (this message is harmless)
  158. Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\RM_LessHeadInjuries.dll (this message is harmless)
  159. Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\SkirmishMechbayEquipmentUnlock.dll (this message is harmless)
  160. Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\AddYearToTimeline\AddYearToTimeline.dll (this message is harmless)
  161. Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\AdjustedMechAssembly\AdjustedMechAssembly.dll (this message is harmless)
  162. Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\AdjustedMechSalvage\AdjustedMechSalvage.dll (this message is harmless)
  163. Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\AIM\AttackImprovementMod.dll (this message is harmless)
  164. 2018-06-21T23:31:49.2886852-04:00
  165.  
  166. Game is Post-1.1 (Non-Clustered Called Shot)
  167. 2018-06-21T23:31:49.2996852-04:00
  168.  
  169. Mod Settings: {
  170. "FixVehicleCalledShot": true,
  171. "FixHitDistribution": true,
  172. "CalledShotUseClustering": true,
  173. "MechCalledShotMultiplier": 1.0,
  174. "VehicleCalledShotMultiplier": 0.75,
  175. "ShowRealMechCalledShotChance": true,
  176. "ShowRealVehicleCalledShotChance": true,
  177. "ShowDecimalCalledChance": false,
  178. "RollCorrectionStrength": 0.0,
  179. "MissStreakBreakerThreshold": 1.0,
  180. "MissStreakBreakerDivider": 0.0,
  181. "ShowRealWeaponHitChance": true,
  182. "ShowDecimalHitChance": false,
  183. "LogHitRolls": false,
  184. "PersistentLog": false
  185. }
  186. 2018-06-21T23:31:49.2996852-04:00
  187.  
  188. === Patching Roll Corrections and Logger ===
  189. 2018-06-21T23:31:49.3006849-04:00
  190.  
  191. Patched: BattleTech.Team Void ProcessRandomRoll(Single, Boolean) [ OverrideMissStreakBreaker : ]
  192. 2018-06-21T23:31:49.3006849-04:00
  193.  
  194. === Patching Hit Location Bugfixs and Logger ===
  195. 2018-06-21T23:31:49.3036851-04:00
  196.  
  197. GetHitLocation patched: M:[ OverrideMechCalledShot / ] V:[ OverrideVehicleCalledShot / ].
  198. 2018-06-21T23:31:49.3046852-04:00
  199.  
  200. Patched: BattleTech.UI.SelectionStateFire Void SetCalledShot(VehicleChassisLocations) [ : RecordVehicleCalledShotFireLocation ]
  201. 2018-06-21T23:31:49.3056851-04:00
  202.  
  203. Patched: BattleTech.UI.CombatHUDVehicleArmorHover Void OnPointerClick(UnityEngine.EventSystems.PointerEventData) [ : RecordVehicleCalledShotClickLocation ]
  204. 2018-06-21T23:31:49.3056851-04:00
  205.  
  206. Patched: BattleTech.Vehicle Int32 GetHitLocation(BattleTech.AbstractActor, Vector3, Single, ArmorLocation, Single) [ RestoreVehicleCalledShotLocation_1_1 : ]
  207. 2018-06-21T23:31:49.3056851-04:00
  208.  
  209. === Patching Called Shot HUD ===
  210. 2018-06-21T23:31:49.3066853-04:00
  211.  
  212. Patched: BattleTech.UI.CombatHUDCalledShotPopUp Void Init(BattleTech.UI.CombatHUD) [ : RecordCombatHUD ]
  213. 2018-06-21T23:31:49.3076853-04:00
  214.  
  215. Patched: BattleTech.UI.CombatHUDCalledShotPopUp Void set_ShownAttackDirection(AttackDirection) [ : RecordAttackDirection ]
  216. 2018-06-21T23:31:49.3086850-04:00
  217.  
  218. Patched: BattleTech.UI.CombatHUDCalledShotPopUp System.String GetHitPercent(ArmorLocation, ArmorLocation) [ OverrideHUDMechCalledShotPercent : ]
  219. 2018-06-21T23:31:49.3096848-04:00
  220.  
  221. Patched: BattleTech.UI.CombatHUDCalledShotPopUp System.String GetHitPercent(VehicleChassisLocations, VehicleChassisLocations) [ OverrideHUDVehicleCalledShotPercent : ]
  222. Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\PanicSystem\PunchinOut.dll (this message is harmless)
  223. Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\Better_Juggernaut\BetterJuggernaut.dll (this message is harmless)
  224. Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\BTMLColorLOSMod\BTMLColorLOSMod.dll (this message is harmless)
  225. Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\CamZoom\CamZoom.dll (this message is harmless)
  226. Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\CBTHeat\CBTHeat.dll (this message is harmless)
  227. Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\CBTMovement\CBTMovement.dll (this message is harmless)
  228. Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\CBTPiloting\CBTPiloting.dll (this message is harmless)
  229. Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\CharlesB\CharlesB.dll (this message is harmless)
  230. Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\CommanderPortraitLoader\CommanderPortraitLoader.dll (this message is harmless)
  231. Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\ContractSort\ContractSort.dll (this message is harmless)
  232. Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\DropCostPerMech\DropCostPerMech.dll (this message is harmless)
  233. Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\ExclusiveFilters\ExclusiveFilters.dll (this message is harmless)
  234. Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\fastsavedelete\FastSaveDelete.dll (this message is harmless)
  235. Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\FastWorkOrderMover\FastWorkOrderMover.dll (this message is harmless)
  236. Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\GlobalDifficultyByCompany\GlobalDifficultyByCompany.dll (this message is harmless)
  237. Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\InjuriesHurtMod\InjuriesHurt.dll (this message is harmless)
  238. Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\InternalHeaters\InternalHeaters.dll (this message is harmless)
  239. Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\LogoReplacement\LogoReplacement.dll (this message is harmless)
  240. Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\MechMaintenanceByCost\MechMaintenanceByCost.dll (this message is harmless)
  241. Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\mackie\MechResizer.dll (this message is harmless)
  242. Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\MeleeMover\MeleeMover.dll (this message is harmless)
  243. Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\OnePointArmorStep\OnePointArmorStep.dll (this message is harmless)
  244. Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\PilotHealthPopup\PilotHealthPopup.dll (this message is harmless)
  245. Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\RandomTravelContracts\RandomTravelContracts.dll (this message is harmless)
  246. Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\RogueModuleShopFactionsRep\StoreTagEnabler.dll (this message is harmless)
  247. Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\ShopSeller\ShopSeller.dll (this message is harmless)
  248. Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\ShotCountEnabler\ShotCountEnabler.dll (this message is harmless)
  249. Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\SkipIntro\SkipIntro.dll (this message is harmless)
  250. Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\InnerSphereMap\InnerSphereMap.dll (this message is harmless)
  251. Non platform assembly: D:\Software\Steam\steamapps\common\BATTLETECH\Mods\RogueTech Core\RandomCampaignStart.dll (this message is harmless)
  252. Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
  253. Starting ThreadPool with 1 thread(s).
  254.  
  255. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  256.  
  257. Fallback handler could not load library D:/Software/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\/usr/lib/libobjc.dylib
  258. Fallback handler could not load library D:/Software/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib
  259. Fallback handler could not load library D:/Software/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\lib/usr/lib/libobjc.dylib
  260. Fallback handler could not load library D:/Software/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib
  261. Fallback handler could not load library D:/Software/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\/usr/lib/libobjc.dylib
  262. Fallback handler could not load library D:/Software/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib
  263. Fallback handler could not load library D:/Software/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\lib/usr/lib/libobjc.dylib
  264. Fallback handler could not load library D:/Software/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib
  265. Attached unity initializer to BattleTechGame
  266.  
  267. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  268.  
  269.  
  270. Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 11027.
  271. Total: 25.894602 ms (FindLiveObjects: 0.344000 ms CreateObjectMapping: 0.449900 ms MarkObjects: 25.067299 ms DeleteObjects: 0.032900 ms)
  272.  
  273. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  274. Attempting to Sync Quality Settings to Unity Built-In, but we're set to custom. Skipping
  275.  
  276. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  277.  
  278.  
  279. Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 11503.
  280. Total: 26.104300 ms (FindLiveObjects: 0.380700 ms CreateObjectMapping: 0.520800 ms MarkObjects: 25.138000 ms DeleteObjects: 0.063500 ms)
  281.  
  282. LoginManager [LOG] Successfully authenticated with OPS. Moving onto ComStar connection proper.
  283.  
  284. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  285.  
  286. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  287. UnloadTime: 0.866800 ms
  288. Setting up 6 worker threads for Enlighten.
  289. Thread -> id: 3f58 -> priority: 1
  290. Thread -> id: 34f8 -> priority: 1
  291. Thread -> id: 480 -> priority: 1
  292. Thread -> id: 2728 -> priority: 1
  293. Thread -> id: 1f1c -> priority: 1
  294. Thread -> id: 55c -> priority: 1
  295.  
  296. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 11529.
  297. Total: 30.035500 ms (FindLiveObjects: 0.633700 ms CreateObjectMapping: 1.274600 ms MarkObjects: 28.093800 ms DeleteObjects: 0.032500 ms)
  298.  
  299. Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
  300. UnloadTime: 0.294000 ms
  301.  
  302. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 11525.
  303. Total: 27.620100 ms (FindLiveObjects: 0.491100 ms CreateObjectMapping: 0.615600 ms MarkObjects: 26.496698 ms DeleteObjects: 0.016000 ms)
  304.  
  305. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  306.  
  307. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11525.
  308. Total: 28.390202 ms (FindLiveObjects: 0.396600 ms CreateObjectMapping: 0.491300 ms MarkObjects: 27.489201 ms DeleteObjects: 0.012400 ms)
  309.  
  310. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  311. UnloadTime: 0.426900 ms
  312. BattleTech.Rendering.MechCustomization.ColorSwatch must be instantiated using the ScriptableObject.CreateInstance method instead of new ColorSwatch.
  313.  
  314. (Filename: Line: 598)
  315.  
  316.  
  317. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15231.
  318. Total: 44.896099 ms (FindLiveObjects: 0.633600 ms CreateObjectMapping: 1.013800 ms MarkObjects: 43.222301 ms DeleteObjects: 0.025700 ms)
  319.  
  320. Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
  321.  
  322. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 15231.
  323. Total: 38.632999 ms (FindLiveObjects: 0.514400 ms CreateObjectMapping: 0.750100 ms MarkObjects: 37.330097 ms DeleteObjects: 0.037600 ms)
  324.  
  325. State Changed Initial => Connecting
  326.  
  327. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  328.  
  329. State Changed Connecting => Closed
  330.  
  331. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  332.  
  333. SSE Closed...
  334.  
  335. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  336.  
  337. The referenced script on this Behaviour (Game Object 'Item') is missing!
  338.  
  339. (Filename: Line: 1744)
  340.  
  341. The referenced script on this Behaviour (Game Object '<null>') is missing!
  342.  
  343. (Filename: Line: 1744)
  344.  
  345. The referenced script on this Behaviour (Game Object 'Item') is missing!
  346.  
  347. (Filename: Line: 1744)
  348.  
  349. The referenced script on this Behaviour (Game Object 'Item') is missing!
  350.  
  351. (Filename: Line: 1744)
  352.  
  353. MainMenu::OnPooled
  354.  
  355. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  356.  
  357. On Load Successful!
  358.  
  359. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  360.  
  361. Wwise stopping all audio on the GlobalAudioObject
  362.  
  363. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  364.  
  365. Could not retrieve member displayName from type HeraldryDef
  366.  
  367. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  368.  
  369. Could not retrieve member HERALDRY_VERSION from type HeraldryDef
  370.  
  371. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  372.  
  373. Could not retrieve member LoathedRepPaymentAdjustment from type StoryConstantsDef
  374.  
  375. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  376.  
  377. Could not retrieve member HatedRepPaymentAdjustment from type StoryConstantsDef
  378.  
  379. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  380.  
  381. Could not retrieve member NotifArgoUpgradesModuleThreshold from type StoryConstantsDef
  382.  
  383. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  384.  
  385. Could not retrieve member ExclusionTags from type SimGameEventResult
  386.  
  387. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  388.  
  389. Could not retrieve member ExclusionTags from type SimGameEventResult
  390.  
  391. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  392.  
  393. Could not retrieve member ExclusionTags from type SimGameEventResult
  394.  
  395. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  396.  
  397. Could not retrieve member tagSetSourceFile from type RequirementDef
  398.  
  399. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  400.  
  401. Could not retrieve member items from type RequirementDef
  402.  
  403. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  404.  
  405. Could not retrieve member ExclusionTags from type SimGameEventResult
  406.  
  407. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  408.  
  409. MechLab [WARNING] GetComponentPrefabName failed to find a prefab name for unit urbanmech and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name was: chrPrfWeap_urbanmech_righttorso_laser_eh, falling back to default item
  410.  
  411. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  412.  
  413. MechLab [WARNING] GetComponentPrefabName failed to find a prefab name for unit spider and component Weapon_LRM_ROCKETLAUNCHER10, ideal match name was: chrPrfWeap_spider_lefttorso_lrm10_mh, falling back to default item
  414.  
  415. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  416.  
  417. MechLab [WARNING] GetComponentPrefabName failed to find a prefab name for unit spider and component Weapon_LRM_ROCKETLAUNCHER10, ideal match name was: chrPrfWeap_spider_lefttorso_lrm10_mh, falling back to default item
  418.  
  419. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  420.  
  421. MechLab [WARNING] GetComponentPrefabName failed to find a prefab name for unit spider and component Weapon_LRM_ROCKETLAUNCHER10, ideal match name was: chrPrfWeap_spider_righttorso_lrm10_mh, falling back to default item
  422.  
  423. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  424.  
  425. MechLab [WARNING] GetComponentPrefabName failed to find a prefab name for unit spider and component Weapon_LRM_ROCKETLAUNCHER10, ideal match name was: chrPrfWeap_spider_righttorso_lrm10_mh, falling back to default item
  426.  
  427. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  428.  
  429. MechLab [WARNING] GetComponentPrefabName failed to find a prefab name for unit spider and component Weapon_LRM_ROCKETLAUNCHER10, ideal match name was: chrPrfWeap_spider_lefttorso_lrm10_mh, falling back to default item
  430.  
  431. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  432.  
  433. MechLab [WARNING] GetComponentPrefabName failed to find a prefab name for unit spider and component Weapon_LRM_ROCKETLAUNCHER10, ideal match name was: chrPrfWeap_spider_righttorso_lrm10_mh, falling back to default item
  434.  
  435. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  436.  
  437. MechLab [WARNING] GetComponentPrefabName failed to find a prefab name for unit kintaro and component Weapon_SRM_SRM_NARC, ideal match name was: chrPrfWeap_kintaro_lefttorso_srm2_mh, falling back to default item
  438.  
  439. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  440.  
  441. MechLab [WARNING] GetComponentPrefabName failed to find a prefab name for unit vindicator and component Weapon_SRM_SRM_HAYWIRE, ideal match name was: chrPrfWeap_vindicator_righttorso_srm2_mh, falling back to default item
  442.  
  443. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  444.  
  445. MechLab [WARNING] GetComponentPrefabName failed to find a prefab name for unit centurion and component Weapon_Laser_TAG, ideal match name was: chrPrfWeap_centurion_leftarm_laser_ah, falling back to default item
  446.  
  447. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  448.  
  449. MechLab [WARNING] GetComponentPrefabName failed to find a prefab name for unit kingcrab and component Weapon_Laser_TAG, ideal match name was: chrPrfWeap_kingcrab_head_laser_ah, falling back to default item
  450.  
  451. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  452.  
  453. MechLab [WARNING] GetComponentPrefabName failed to find a prefab name for unit locust and component Weapon_Laser_TAG, ideal match name was: chrPrfWeap_locust_righttorso_laser_ah, falling back to default item
  454.  
  455. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  456.  
  457. MechLab [WARNING] GetComponentPrefabName failed to find a prefab name for unit locust and component Weapon_HandyVac_Industrial_Construction_1_PlasmaTorch, ideal match name was: chrPrfWeap_locust_righttorso_flamer_ah, falling back to default item
  458.  
  459. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  460.  
  461. MechLab [WARNING] GetComponentPrefabName failed to find a prefab name for unit highlander and component Weapon_MachineGun_MachineGun_1-HEAVY, ideal match name was: chrPrfWeap_highlander_centertorso_machinegun_ah, falling back to default item
  462.  
  463. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  464.  
  465. MechLab [WARNING] GetComponentPrefabName failed to find a prefab name for unit highlander and component Weapon_MachineGun_MachineGun_1-HEAVY, ideal match name was: chrPrfWeap_highlander_centertorso_machinegun_ah, falling back to default item
  466.  
  467. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  468.  
  469. SimGameState [LOG] [AttachUX] Attaching head!
  470.  
  471. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  472.  
  473. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  474. SimGameState [LOG] [OnHeadlessStateComplete] success!
  475.  
  476. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  477.  
  478.  
  479. Unloading 3838 unused Assets to reduce memory usage. Loaded Objects now: 12242.
  480. Total: 112.286003 ms (FindLiveObjects: 0.579200 ms CreateObjectMapping: 0.698600 ms MarkObjects: 110.103004 ms DeleteObjects: 0.904600 ms)
  481.  
  482. Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
  483. UnloadTime: 0.404500 ms
  484.  
  485. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 12219.
  486. Total: 111.615395 ms (FindLiveObjects: 0.387500 ms CreateObjectMapping: 0.560400 ms MarkObjects: 110.644402 ms DeleteObjects: 0.022500 ms)
  487.  
  488. Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
  489. UnloadTime: 0.278700 ms
  490.  
  491. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 12215.
  492. Total: 112.523102 ms (FindLiveObjects: 0.408000 ms CreateObjectMapping: 0.618200 ms MarkObjects: 111.475800 ms DeleteObjects: 0.020500 ms)
  493.  
  494. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  495.  
  496. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12215.
  497. Total: 110.545097 ms (FindLiveObjects: 0.359900 ms CreateObjectMapping: 0.473100 ms MarkObjects: 109.696701 ms DeleteObjects: 0.014800 ms)
  498.  
  499. Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
  500. UnloadTime: 0.629300 ms
  501.  
  502. Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 167882.
  503. Total: 363.875092 ms (FindLiveObjects: 8.641000 ms CreateObjectMapping: 10.093400 ms MarkObjects: 344.846710 ms DeleteObjects: 0.293200 ms)
  504.  
  505. Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
  506.  
  507. Unloading 60 unused Assets to reduce memory usage. Loaded Objects now: 171762.
  508. Total: 374.471497 ms (FindLiveObjects: 10.833100 ms CreateObjectMapping: 10.025700 ms MarkObjects: 353.375610 ms DeleteObjects: 0.236500 ms)
  509.  
  510. SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer
  511.  
  512. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  513.  
  514. SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer
  515.  
  516. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  517.  
  518. SimGameState [LOG] [OnHeadAttachedStateComplete] success!
  519.  
  520. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  521.  
  522. animation complete
  523.  
  524. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  525.  
  526. BTCustomRenderer::SetAllQualitySettings using BT application settings
  527.  
  528. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  529.  
  530. BTCustomRenderer::SetAllQualitySettings Setting target display to 0
  531.  
  532. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  533.  
  534. Current conditional is complete. Clearing!
  535.  
  536. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  537.  
  538. mood controller detected the game started!
  539.  
  540. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  541.  
  542. animation complete
  543.  
  544. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  545.  
  546. No more conditionals. Closing!
  547.  
  548. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  549.  
  550. SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer
  551.  
  552. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  553.  
  554. SqliteException: The database disk image is malformed
  555. database disk image is malformed
  556. at Mono.Data.Sqlite.SQLite3.Reset (Mono.Data.Sqlite.SqliteStatement stmt) [0x00000] in <filename unknown>:0
  557. at Mono.Data.Sqlite.SQLite3.Step (Mono.Data.Sqlite.SqliteStatement stmt) [0x00000] in <filename unknown>:0
  558. at Mono.Data.Sqlite.SqliteDataReader.Read () [0x00000] in <filename unknown>:0
  559. at Dapper.SqlMapper+<QueryImpl>d__63`1[BattleTech.Data.TagSet_MDD].MoveNext () [0x00000] in <filename unknown>:0
  560. at System.Collections.Generic.List`1[BattleTech.Data.TagSet_MDD].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in <filename unknown>:0
  561. at System.Collections.Generic.List`1[BattleTech.Data.TagSet_MDD]..ctor (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
  562. at System.Linq.Enumerable.ToList[TagSet_MDD] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  563. at Dapper.SqlMapper.Query[TagSet_MDD] (IDbConnection cnn, System.String sql, System.Object param, IDbTransaction transaction, Boolean buffered, Nullable`1 commandTimeout, Nullable`1 commandType) [0x00000] in <filename unknown>:0
  564. at HBS.Data.FileBackedSQLiteDB.Query[TagSet_MDD] (System.String sql, System.Object param, IDbTransaction transaction, Boolean buffered, Nullable`1 commandTimeout, Nullable`1 commandType) [0x00000] in <filename unknown>:0
  565. at BattleTech.Data.MetadataDatabase.Query[TagSet_MDD] (System.String sql, System.Object param, IDbTransaction transaction, Boolean buffered, Nullable`1 commandTimeout, Nullable`1 commandType) [0x00000] in <filename unknown>:0
  566. at BattleTech.Data.Tags_MDDExtenstions.GetTagSetWithRequiredTags (BattleTech.Data.MetadataDatabase mdd, TagSetType tagSetType, HBS.Collections.TagSet requiredTags, HBS.Collections.TagSet excludedTags) [0x00000] in <filename unknown>:0
  567. at BattleTech.Data.MapsAndEncounters_MDDExtensions.GetReleasedMapsAndEncountersByContractTypeAndTags (BattleTech.Data.MetadataDatabase mdd, BattleTech.Framework.ContractType[] allowedContractTypes, HBS.Collections.TagSet mapRequiredTags, HBS.Collections.TagSet mapExcludedTags, System.Collections.Generic.List`1 supportedBiomeList) [0x00000] in <filename unknown>:0
  568. at RandomTravelContracts.SimGameState_GeneratePotentialContracts+<StartGeneratePotentialContractsRoutine>d__1.MoveNext () [0x00000] in <filename unknown>:0
  569. at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
  570.  
  571. (Filename: Line: -1)
  572.  
  573. SqliteException: The database disk image is malformed
  574. database disk image is malformed
  575. at Mono.Data.Sqlite.SQLite3.Reset (Mono.Data.Sqlite.SqliteStatement stmt) [0x00000] in <filename unknown>:0
  576. at Mono.Data.Sqlite.SQLite3.Step (Mono.Data.Sqlite.SqliteStatement stmt) [0x00000] in <filename unknown>:0
  577. at Mono.Data.Sqlite.SqliteDataReader.Read () [0x00000] in <filename unknown>:0
  578. at Dapper.SqlMapper+<QueryImpl>d__63`1[BattleTech.Data.TagSet_MDD].MoveNext () [0x00000] in <filename unknown>:0
  579. at System.Collections.Generic.List`1[BattleTech.Data.TagSet_MDD].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in <filename unknown>:0
  580. at System.Collections.Generic.List`1[BattleTech.Data.TagSet_MDD]..ctor (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
  581. at System.Linq.Enumerable.ToList[TagSet_MDD] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  582. at Dapper.SqlMapper.Query[TagSet_MDD] (IDbConnection cnn, System.String sql, System.Object param, IDbTransaction transaction, Boolean buffered, Nullable`1 commandTimeout, Nullable`1 commandType) [0x00000] in <filename unknown>:0
  583. at HBS.Data.FileBackedSQLiteDB.Query[TagSet_MDD] (System.String sql, System.Object param, IDbTransaction transaction, Boolean buffered, Nullable`1 commandTimeout, Nullable`1 commandType) [0x00000] in <filename unknown>:0
  584. at BattleTech.Data.MetadataDatabase.Query[TagSet_MDD] (System.String sql, System.Object param, IDbTransaction transaction, Boolean buffered, Nullable`1 commandTimeout, Nullable`1 commandType) [0x00000] in <filename unknown>:0
  585. at BattleTech.Data.Tags_MDDExtenstions.GetTagSetWithRequiredTags (BattleTech.Data.MetadataDatabase mdd, TagSetType tagSetType, HBS.Collections.TagSet requiredTags, HBS.Collections.TagSet excludedTags) [0x00000] in <filename unknown>:0
  586. at BattleTech.Data.MapsAndEncounters_MDDExtensions.GetReleasedMapsAndEncountersByContractTypeAndTags (BattleTech.Data.MetadataDatabase mdd, BattleTech.Framework.ContractType[] allowedContractTypes, HBS.Collections.TagSet mapRequiredTags, HBS.Collections.TagSet mapExcludedTags, System.Collections.Generic.List`1 supportedBiomeList) [0x00000] in <filename unknown>:0
  587. at RandomTravelContracts.SimGameState_GeneratePotentialContracts+<StartGeneratePotentialContractsRoutine>d__1.MoveNext () [0x00000] in <filename unknown>:0
  588. at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
  589.  
  590. (Filename: Line: -1)
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