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- SEKHMET protocol
- Protocol
- • Your mech, and all adjacent mechs, take 3 heat at the start of your turn while this protocol is active, including the turn you activate it. Your mech is Volatile.
- • Once per turn when you make a melee attack, you may give that attack +1 Accuracy. Your melee critical hits do +1d3 critical damage.
- • While active, your mech is immune to being Crippled, gains +3 Speed and automatically uses its movement to move towards the nearest enemy, and attempts to engage in melee combat. This is not a free move. If your mech cannot engage in melee combat, it Braces.
- • While in the Critical state, your mech cannot be Impaired or Immobilized.
- • To end this protocol, you must pass a successful engineering check, or this mech must be destroyed.
- • If this AI becomes unshackled, it will consider all armed targets on the battlefield to be enemies (before considerations such as Technophile).
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