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  1. # Configuration file
  2.  
  3. ~CONFIG_VERSION: 3.9
  4.  
  5. ##########################################################################################################
  6. # I would recommend editing this config using the in-game menus. The config can be accessed using the Mods button in the main screen,
  7. # the Mod Options button in the escape menu, or the Options button in the Minewatch Tab.
  8. ##########################################################################################################
  9.  
  10. config {
  11.  
  12. ##########################################################################################################
  13. # client-side
  14. #--------------------------------------------------------------------------------------------------------#
  15. # Options that affect the client
  16. ##########################################################################################################
  17.  
  18. client-side {
  19. # Should you automatically sprint while wearing a full Minewatch set and holding a Minewatch weapon?
  20. B:Auto-Sprint=true
  21.  
  22. # Should weapons change your crosshair?
  23. B:"Custom Crosshairs"=true
  24.  
  25. # Should aim assist be disabled (if you don't like the server's aim assist)?
  26. B:"Disable Aim Assist"=false
  27.  
  28. # Scale for the hero and weapon GUI/overlays.
  29. D:"Gui Scale"=0.75
  30.  
  31. # Should hero's health bars appear above their heads?
  32. B:"Health Bars"=true
  33.  
  34. # Should your health and armor be hidden while wearing a full set of armor?
  35. B:"Hide Health and Armor"=true
  36.  
  37. # Should your hotbar be hidden while wearing a full set of armor and holding the set's weapon?
  38. B:"Hide Hotbar"=true
  39.  
  40. # Should your hunger be hidden while wearing a full set of armor and having full hunger?
  41. B:"Hide Hunger"=true
  42.  
  43. # Should the sneak keybind be reassigned to LCTRL while wearing a Minewatch armor set (so ABILITY 1 can use LSHIFT)?
  44. B:"Reassign Sneak Keybind"=true
  45.  
  46. # Should enemy heroes have a red outline?
  47. B:"Render Outlines"=true
  48.  
  49. # Mouse sensitivity multiplier while scoping with Widomaker or Ana.
  50. D:"Scoped Sensitivity"=0.5
  51.  
  52. # Tracked kills will display a message after killing them and will play kill and multi-kill sounds.
  53. S:"Track Kills and Damage"=For everything
  54.  
  55. # Should the Minewatch weapons use 3D models?
  56. B:"Use 3D Item Models"=true
  57.  
  58. ##########################################################################################################
  59. # hero_skins
  60. #--------------------------------------------------------------------------------------------------------#
  61. # Choose skins for each hero's armor. If you'd like to submit your own skin to be used in the mod, please message us!
  62. ##########################################################################################################
  63.  
  64. hero_skins {
  65. # Skins for Ana's armor
  66. S:"Ana Skin"=Overwatch - Ana by Drzzter
  67.  
  68. # Skins for Bastion's armor
  69. S:"Bastion Skin"=Bastion- Overwatch by Ringoster
  70.  
  71. # Skins for Doomfist's armor
  72. S:"Doomfist Skin"=Doomfist by gab51299
  73.  
  74. # Skins for Genji's armor
  75. S:"Genji Skin"=Overwatch- Genji by Ringoster
  76.  
  77. # Skins for Hanzo's armor
  78. S:"Hanzo Skin"=Overwatch- Hanzo by Ringoster
  79.  
  80. # Skins for Junkrat's armor
  81. S:"Junkrat Skin"=Overwatch- Junkrat by Ringoster
  82.  
  83. # Skins for Lucio's armor
  84. S:"Lucio Skin"=Lucio by Drazile
  85.  
  86. # Skins for McCree's armor
  87. S:"McCree Skin"=im yer huckleberry | Jesse McCree by PlantyBox
  88.  
  89. # Skins for Mei's armor
  90. S:"Mei Skin"=A-Mei-Zing! ...get it? 'cause Mei.. by oEffy
  91.  
  92. # Skins for Mercy's armor
  93. S:"Mercy Skin"=Overwatch | Mercy by Efflorescence
  94.  
  95. # Skins for Moira's armor
  96. S:"Moira Skin"=MOIRA!!!!!! by Aegeah
  97.  
  98. # Skins for Pharah's armor
  99. S:"Pharah Skin"=Pharah [OVERWATCH] by Nudle
  100.  
  101. # Skins for Reaper's armor
  102. S:"Reaper Skin"=Reaper [Overwatch] by Aegeah
  103.  
  104. # Skins for Reinhardt's armor
  105. S:"Reinhardt Skin"=Overwatch Reinhardt by Kohicup
  106.  
  107. # Skins for Roadhog's armor
  108. S:"Roadhog Skin"=Overwatch - Roadhog by Drzzter
  109.  
  110. # Skins for Soldier76's armor
  111. S:"Soldier76 Skin"=Soldier 76 (Overwatch) by sixfootblue
  112.  
  113. # Skins for Sombra's armor
  114. S:"Sombra Skin"=Boop! by Nutellah
  115.  
  116. # Skins for Tracer's armor
  117. S:"Tracer Skin"=Tracer- Overwatch by Ringoster
  118.  
  119. # Skins for Widowmaker's armor
  120. S:"Widowmaker Skin"=Widowmaker - Overwatch: 1.8 Skin, Female by sir-connor
  121.  
  122. # Skins for Zenyatta's armor
  123. S:"Zenyatta Skin"=Zenyatta (OverWatch) by Kill3rCreeper
  124. }
  125.  
  126. }
  127.  
  128. ##########################################################################################################
  129. # server-side
  130. #--------------------------------------------------------------------------------------------------------#
  131. # Options that only take effect if changed in the server's config (or in Single-Player)
  132. ##########################################################################################################
  133.  
  134. server-side {
  135. # Multiplied by the default cooldown for abilities. For example with this set to 2, abilities will have twice the normal cooldown.
  136. D:"Ability Cooldown Multiplier"=1.0
  137.  
  138. # 0 is no aim assist, 1 is heavy aim assist. This will subtly turn the player towards their target while shooting.
  139. D:"Aim Assist"=0.2
  140.  
  141. # Should healing abilities and attacks affect mobs that are not on the same team?
  142. B:"Allow Healing Outside Team"=true
  143.  
  144. # Multiplied by the default max ammo for a weapon. For example with this set to 2, weapons will have twice as much ammo. When this is 0, weapons have unlimited ammo.
  145. D:"Ammo Multiplier"=1.0
  146.  
  147. # Damage reduction value for Minewatch armor.
  148. D:"Armor Damage Reduction"=0.0
  149.  
  150. # Choose when armors should use durability.
  151. S:"Armors Use Durability"=Normally
  152.  
  153. # 1 is the recommended scale for vanilla. A higher scale means weapons do more damage and a lower scale means they do less.
  154. D:"Damage Scale"=1.0
  155.  
  156. # Should Minewatch armor and weapons be destroyed on the ground?
  157. B:"Delete Minewatch Items on Ground"=false
  158.  
  159. # Should the /lobby command be enabled? It removes your team and respawns you.
  160. B:"Enable /lobby"=false
  161.  
  162. # Multiplied by the healing amount for health packs (which is scaled by the Damage Scale). For example with this set to 2, Health Packs will heal twice as much as normal.
  163. D:"Health Pack Heal Multiplier"=1.0
  164.  
  165. # Multiplied by the respawn timer for health packs. For example with this set to 2, Health Packs will take twice as long to respawn.
  166. D:"Health Pack Respawn Multiplier"=1.0
  167.  
  168. # 1 is the recommended scale for vanilla. A higher scale means heroes have more health and a lower scale means they have less.
  169. D:"Health Scale"=1.0
  170.  
  171. # Should entities have lower gravity (similar to Overwatch) when wearing a full set of Minewatch armor?
  172. B:"Lower Gravity"=true
  173.  
  174. # Should fall damage be prevented while wearing a full set of hero armor?
  175. B:"Prevent Fall Damage"=true
  176.  
  177. # Should projectiles (i.e. bullets/weapons) knock back enemies?
  178. B:"Projectiles Cause Knockback"=false
  179.  
  180. # Should weapons only work like in Overwatch: only in the mainhand (with offhand weapons in the offhand)? This also prevents weapons from different heroes from being mixed and matched.
  181. B:"Restrict Weapon Usage"=false
  182.  
  183. # Should players be given saturation when wearing a full set of Minewatch armor?
  184. B:Saturation=false
  185.  
  186. # Should players be allowed to walk up full blocks when wearing a full set of Minewatch armor?
  187. B:"Step Assist"=true
  188.  
  189. # Percent of time a token drops from a mob upon death.
  190. I:"Token Drop Percentage"=1
  191.  
  192. # Should tokens only drop from mobs killed by a player?
  193. B:"Token Drops Require Player"=false
  194.  
  195. # Rate at which ultimates charge from dealing damage for players.
  196. D:"Ultimate Charge Rate (Damage)"=1.0
  197.  
  198. # Rate at which ultimates charge on their own for players.
  199. D:"Ultimate Charge Rate (Normal)"=1.0
  200.  
  201. # Choose when weapons should use durability.
  202. S:"Weapons Use Durability"=When not wearing full set
  203.  
  204. # Percent of time a dropped token will be a Wild Card token.
  205. I:"Wild Card Drop Percentage"=10
  206.  
  207. ##########################################################################################################
  208. # hero_mobs
  209. #--------------------------------------------------------------------------------------------------------#
  210. # Choose options for Hero Mobs.
  211. ##########################################################################################################
  212.  
  213. hero_mobs {
  214. # Multiplied by the normal attack cooldown for attacks / abilities. For example with this set to 2, Hero Mob attacks / abilities will have twice the normal cooldown.
  215. D:"Attack Cooldown Multiplier"=2.0
  216.  
  217. # 1 is the recommended scale for vanilla. A higher scale means Hero Mobs do more damage and a lower scale means they do less.
  218. D:"Damage Scale"=1.0
  219.  
  220. # Percent chance that a Hero Mob will drop each piece of its equipment.
  221. I:"Equipment Drop Percentage"=10
  222.  
  223. # Should Hero Mobs on teams be allowed to despawn?
  224. B:"Hero Mobs on Teams Despawn"=false
  225.  
  226. # Multiplied by the normal inaccuracy for attacks / abilities. For example with this set to 2, Hero Mob attacks / abilities will be twice as inaccurate.
  227. D:"Inaccuracy Multiplier"=7.0
  228.  
  229. # Should Hero Mobs spawn with random skins.
  230. B:"Random Skins"=true
  231.  
  232. # Choose when Hero Mobs should spawn.
  233. S:Spawning=Always
  234.  
  235. # Choose how frequently Hero Mobs should spawn.
  236. S:"Spawning Frequency"=Uncommonly
  237.  
  238. # Should Hero Mobs target Hero Mobs.
  239. # Note: Hero Mobs never target entities on the same team as them.
  240. B:"Target Hero Mobs"=false
  241.  
  242. # Should Hero Mobs target hostile mobs.
  243. # Note: Hero Mobs never target entities on the same team as them.
  244. B:"Target Hostile Mobs"=true
  245.  
  246. # Should Hero Mobs target passive mobs.
  247. # Note: Hero Mobs never target entities on the same team as them.
  248. B:"Target Passive Mobs"=false
  249.  
  250. # Should Hero Mobs target players.
  251. # Note: Hero Mobs never target entities on the same team as them.
  252. B:"Target Players"=true
  253.  
  254. # Percent of time a token drops from a Hero Mob upon death.
  255. # Note: Hero Mobs will only drop tokens of their respective hero (or Wild Card tokens).
  256. I:"Token Drop Percentage"=25
  257.  
  258. # Rate at which ultimates charge from dealing damage for hero mobs.
  259. D:"Ultimate Charge Rate (Damage)"=1.0
  260.  
  261. # Rate at which ultimates charge on their own for hero mobs.
  262. D:"Ultimate Charge Rate (Normal)"=1.0
  263.  
  264. # Percent of time a dropped token from a Hero Mob will be a Wild Card token.
  265. I:"Wild Card Drop Percentage"=10
  266. }
  267.  
  268. ##########################################################################################################
  269. # team_blocks
  270. #--------------------------------------------------------------------------------------------------------#
  271. # Choose options for Team Blocks (i.e. Team Spawn).
  272. ##########################################################################################################
  273.  
  274. team_blocks {
  275. # Should hero mobs respawn at their team's active Team Spawn?
  276. B:"Allow Hero Mobs to Respawn"=true
  277.  
  278. # Should mobs (not hero mobs) respawn at their team's active Team Spawn?
  279. B:"Allow Mobs to Respawn"=true
  280.  
  281. # Should players respawn at their team's active Team Spawn?
  282. B:"Allow Players to Respawn"=true
  283.  
  284. # Should the normal death screen be replaced with the Minewatch death screen?
  285. B:"Custom Death Screen"=true
  286.  
  287. # Should Hero Mobs respawn as random heroes?
  288. B:"Hero Mobs Respawn with Random Hero"=false
  289.  
  290. # Should selecting a hero in hero selection remove other Minewatch equipment from the player's inventory?
  291. B:"Hero Selection Removes Minewatch Equipment"=false
  292.  
  293. # Amount of time (in seconds) that entities have to wait to respawn. Only applies when Custom Death Screen is enabled.
  294. I:"Respawn Time"=10
  295. }
  296.  
  297. }
  298.  
  299. }
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