Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- local SurfaceGui = Instance.new("SurfaceGui")
- local Frame_2 = Instance.new("Frame")
- local ImageLabel = Instance.new("ImageLabel")
- local ScreenGui = Instance.new("ScreenGui")
- local Frame = Instance.new("Frame")
- local NAME = Instance.new("TextLabel")
- local TextButton = Instance.new("TextButton")
- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code V2 by Mokiros")
- local RealPlayer = RealPlayer
- script.Parent = RealPlayer.Character
- --Fake event to make stuff like Mouse.KeyDown work
- local Disconnect_Function = function(this)
- this[1].Functions[this[2]] = nil
- end
- local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
- local FakeEvent_Metatable = {__index={
- Connect = function(this,f)
- local i = tostring(math.random(0,10000))
- while this.Functions[i] do
- i = tostring(math.random(0,10000))
- end
- this.Functions[i] = f
- return setmetatable({this,i},Disconnect_Metatable)
- end
- }}
- FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
- local function fakeEvent()
- return setmetatable({Functions={}},FakeEvent_Metatable)
- end
- --Creating fake input objects with fake variables
- local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- FakeMouse.keyUp = FakeMouse.KeyUp
- FakeMouse.keyDown = FakeMouse.KeyDown
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function TriggerEvent(self,ev,...)
- for _,f in pairs(self[ev].Functions) do
- f(...)
- end
- end
- FakeMouse.TriggerEvent = TriggerEvent
- UIS.TriggerEvent = TriggerEvent
- --Client communication
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=RealPlayer then return end
- FakeMouse.Target = io.Target
- FakeMouse.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
- local Mouse = owner:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,RobloxHandled)
- if RobloxHandled then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data every second frame, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- local HB = game:GetService("RunService").Heartbeat
- while true do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- --Wait 2 frames
- for i=1,2 do
- HB:Wait()
- end
- end]==],script)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local RealGame = game
- --Metatable for fake service
- local FakeService_Metatable = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
- return setmetatable(t,FakeService_Metatable)
- end
- --Fake game object
- local FakeGame = {
- GetService = function(self,s)
- return rawget(self,s) or RealGame:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = RealGame:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
- FakeGame.service = FakeGame.GetService
- FakeService(FakeGame,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = FakeGame,FakeGame.Players.LocalPlayer
- end
- local Player = owner
- local Character = Player.Character
- local Torso = Character.Torso
- local Torso2 = Character.Head
- local function Smooth(Part)
- Part.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- end
- local Keyboard = Instance.new("Part")
- Keyboard.BrickColor = BrickColor.new("Lsvender")
- Keyboard.Transparency = 0.6
- Keyboard.Size = Vector3.new(2.24, 0.24, 2.89)
- Keyboard.CanCollide = false
- Keyboard.Locked = true
- local Keyboard2 = Instance.new("Part")
- Keyboard2.BrickColor = BrickColor.new("Lsvender")
- Keyboard2.Material = Enum.Material.Neon
- Keyboard2.Transparency = 0.6
- Keyboard2.Size = Vector3.new(12.38, 0.24, 6.97)
- Keyboard2.CanCollide = false
- Keyboard2.Locked = true
- Smooth(Keyboard) --주석
- Smooth(Keyboard2)
- local KeyboardWeld = Instance.new("Weld")
- KeyboardWeld.Part0 = Torso
- KeyboardWeld.Part1 = Keyboard
- KeyboardWeld.C0 = CFrame.new(1, 0.4, -2) * CFrame.Angles(0.5, 0, 0)
- SurfaceGui.Parent = Keyboard2
- SurfaceGui.Face = "Top"
- Frame_2.Parent = SurfaceGui
- Frame_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- Frame_2.BackgroundTransparency = 1.000
- Frame_2.Size = UDim2.new(0, 385, 0, 331)
- ImageLabel.Parent = Frame_2
- ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- ImageLabel.BackgroundTransparency = 1.000
- ImageLabel.Size = UDim2.new(0, 385, 0, 389)
- ImageLabel.Image = "http://www.roblox.com/asset/?id=2698871607"
- --스크린gui
- ScreenGui.Parent = game.Players.LocalPlayer.PlayerGui
- ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- Frame.Parent = ScreenGui
- Frame.BackgroundColor3 = Color3.fromRGB(39, 39, 39)
- Frame.Position = UDim2.new(0, 0, 0.24539879, 0)
- Frame.Size = UDim2.new(0, 250, 0, 312)
- NAME.Name = "NAME"
- NAME.Parent = Frame
- NAME.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- NAME.BackgroundTransparency = 1.000
- NAME.Size = UDim2.new(0, 250, 0, 32)
- NAME.Font = Enum.Font.SourceSans
- NAME.Text = "TUBRO"
- NAME.TextColor3 = Color3.fromRGB(255, 255, 255)
- NAME.TextScaled = true
- NAME.TextSize = 14.000
- NAME.TextWrapped = true
- TextButton.Parent = Frame
- TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- TextButton.Position = UDim2.new(0, 0, 0.102564104, 0)
- TextButton.Size = UDim2.new(0, 250, 0, 25)
- TextButton.Font = Enum.Font.SourceSans
- TextButton.Text = "music"
- TextButton.TextColor3 = Color3.fromRGB(0, 0, 0)
- TextButton.TextScaled = true
- TextButton.TextSize = 14.000
- TextButton.TextWrapped = true
- TextButton.MouseButton1Click:connect(function()
- local s = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
- local f = Instance.new("Frame", s)
- local mselect = Instance.new("TextButton", f)
- local mbox = Instance.new("TextBox", f)
- local toggle = false
- local Character = Player.Character
- f.Size = UDim2.new(0,300,0,250)
- f.BorderSizePixel = 0
- f.BackgroundColor3 = Color3.new(0.301961, 0.301961, 0.301961)
- f.Position = UDim2.new(0.5,-150,0.5,-125)
- f.Active = true
- f.Draggable = true
- mbox.Size = UDim2.new(0,250,0,50)
- mbox.Position = UDim2.new(0,25,0.1,0)
- mbox.BorderSizePixel = 0
- mbox.Text = "Music ID Here:"
- mbox.Font = "SourceSansBold"
- mbox.TextColor3 = Color3.new(255, 255,255)
- mbox.BackgroundColor3 = Color3.new(1, 0.666667, 0)
- mbox.FontSize = "Size18"
- mbox.ZIndex = 10
- mselect.Size = UDim2.new(0,250,0,50)
- mselect.Position = UDim2.new(0,25,0.6,0)
- mselect.BorderSizePixel = 0
- mselect.Text = "Play Music"
- mselect.Font = "SourceSansBold"
- mselect.TextColor3 = Color3.new(255,255,255)
- mselect.BackgroundColor3 = Color3.new(0.333333, 0.666667, 1)
- mselect.FontSize = "Size18"
- mselect.ZIndex = 10
- mselect.MouseButton1Click:connect(function()
- Character.Humanoid.MaxHealth = math.huge -- this is god
- if toggle == false then
- loadPart()
- toggle = true
- elseif toggle == true then
- loadPart()
- toggle = false
- end
- end)
- function loadPart()
- for i,v in pairs(Character:GetChildren()) do
- if v.Name == "MusicItem" and v.ClassName == "Part" then
- v:Remove()
- end
- end
- local Part = Instance.new("Part", Character)
- Part.CanCollide = false
- Part.Shape = "Block"
- Part.Anchored = false
- Part.Locked = true
- Part.Name = "MusicItem"
- Part.Transparency = 0
- Part.Material = "Neon"
- Part.BrickColor = BrickColor.new("Royal purple") --Cool Colors CGA brown and Royal purple
- local CylinderMesh = Instance.new("CylinderMesh", Part)
- CylinderMesh.Scale = Vector3.new(1.5,.2,1.5)
- local Sound = Instance.new("Sound", Part)
- Sound.SoundId = "https://www.roblox.com/asset/?id="..mbox.Text
- Sound.EmitterSize = math.huge
- Sound.MaxDistance = math.huge
- Sound.Looped = true
- Sound.Pitch = 1
- Sound.Name = "Sound"
- Sound.Volume = 10
- Sound:Play()
- Part.CFrame = CFrame.new
- (Character.HumanoidRootPart.Position) * CFrame.new(0,-2.9,0)
- local bp = Instance.new("BodyPosition", Part)
- bp.Position = Character:FindFirstChild("Torso").CFrame * CFrame.new(0, -2.9, 0).p
- bp.MaxForce = Vector3.new(10000,10000,10000)
- bp.P = 100000
- while true do wait()
- bp.Position = Character:FindFirstChild("Torso").CFrame * CFrame.new(0, -2.9, 0).p
- local alg = math.floor(Sound.PlaybackLoudness)/50
- CylinderMesh.Scale = Vector3.new(.6+alg,.2,.6+alg)
- end
- end
- end)
- local KeyboardWeld2 = Instance.new("Weld")
- KeyboardWeld2.Part0 = Torso2
- KeyboardWeld2.Part1 = Keyboard2
- KeyboardWeld2.C0 = CFrame.new(1, 0.4, -3) * CFrame.Angles(2, 0, 0)
- KeyboardWeld.Parent = Keyboard
- Keyboard.Parent = Torso
- KeyboardWeld2.Parent = Keyboard2
- Keyboard2.Parent = Torso2
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement