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Kat (simple)

Sep 16th, 2016
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  1. Name: Katelyn Katsumi 'Kat' Kato
  2. High Concept: Hanyou Samurai
  3. Trouble: The Beauty Of The Beast Within
  4.  
  5. Other Aspects:
  6. Born in the USA, Bred in Japan
  7. A Killer Sweet Sixteen Party
  8. Wielding a Nameless Sword
  9.  
  10. Skills:
  11. +6 Weapons
  12. +5 Alertness, Conviction
  13. +4 Athletics, Endurance, Discipline
  14. +3 Drive, Survival, Presence, Rapport
  15. +2 Lore, Stealth, Performance, Guns
  16. +1 Burglary, Fists, Intimidation, Craftsmanship
  17.  
  18. Powers:
  19. -2 Inhuman Speed
  20. -2 Inhuman Strength
  21. -2 Inhuman Recovery
  22. +1 The Catch: Poison in the Blood
  23. -1 Echoes of the Beast
  24. * Types of Beast: Predators
  25. * Beast Senses: Enhanced Jumping and Climbing
  26. * Beast Trappings: See in the Dark
  27. -1 Item of Power: The Nameless Sword
  28. * It's a (magic) Sword: Weapon:3
  29. * Holy: is weapon is a powerful holy symbol in its own right. Its very touch is like holy water
  30. or that of a cross or other symbol of faith backed by the belief of the possessor.
  31. * True Cut: Gains +2 Weapons skill bonus to any Weapons maneuver that makes use of its extraordinary sharpness in any maneuver
  32. that is not a direct damage dealing (Cut down doors etc)
  33. * One Time Discount
  34. * Unbreakable
  35.  
  36. Stunts:
  37. -1 Quick Draw: You can draw and use a weapon in a single motion. You take no penalty when drawing a weapon as a supplemental action (page YS:213); if you're in a race to see who draws first, or anything else having to do with your speed or ability to draw, gain a +1 on the roll.
  38. -1 Iaijutsu: (Requires Quick Draw) You are trained in Iaijutsu, the art of drawing a sword. The first attack you make with a sword
  39. each scene inflicts two additional stress. Furthermore, you may add one to your Weapons skill when making it.
  40. -1 Return To The Scabbard: (Requires Iaijutsu) if you decline to attack in one turn you may sheathe your blade and once again
  41. use Iaijutsu.
  42.  
  43. -1 Footwork: You’re fast on your feet and have been in enough fights to know how to make yourself a hard target. You may use Weapons to dodge attacks instead of Athletics, in all the circumstances where Athletics might apply
  44.  
  45. -1 Sense Of Balance: Gain +2 to Athletics when checking against loosing your balance somewhere.
  46.  
  47. Total Refresh: -12
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