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Jun 10th, 2016
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  1. diag_log("////////////////////////Battlefield Running Starting in 3600 sec\\\\\\\\\\\\\\\\\\\\\\\\\\\\\");
  2.  
  3. sleep 3600;
  4.  
  5. if (isServer) then {
  6.  
  7. _vehicle_0 = objNull;
  8. if (true) then
  9. {
  10. _this = createVehicle ["LAND_Mil_Barracks_i", [7183.2769, 9618.3955, 0.13663936], [], 0, "CAN_COLLIDE"];
  11. _vehicle_0 = _this;
  12. _this setDir -93.535362;
  13. _this setPos [7183.2769, 9618.3955, 0.13663936];
  14. };
  15.  
  16. _vehicle_1 = objNull;
  17. if (true) then
  18. {
  19. _this = createVehicle ["LAND_Mil_Barracks_i", [7132.4229, 9642.6426, 0.1253272], [], 0, "CAN_COLLIDE"];
  20. _vehicle_1 = _this;
  21. _this setDir -42.818676;
  22. _this setPos [7132.4229, 9642.6426, 0.1253272];
  23. };
  24.  
  25. _vehicle_2 = objNull;
  26. if (true) then
  27. {
  28. _this = createVehicle ["LAND_Mil_Barracks_i", [7110.4619, 9678.3682, 0.23877791], [], 0, "CAN_COLLIDE"];
  29. _vehicle_2 = _this;
  30. _this setDir -19.659319;
  31. _this setPos [7110.4619, 9678.3682, 0.23877791];
  32. };
  33.  
  34. _vehicle_13 = objNull;
  35. if (true) then
  36. {
  37. _this = createVehicle ["LAND_RUBasicWeapons", [7165.6841, 9682.8994, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  38. _vehicle_13 = _this;
  39. _this setDir 5.7999797;
  40. _this setPos [7165.6841, 9682.8994, 3.0517578e-005];
  41. };
  42.  
  43. _vehicle_14 = objNull;
  44. if (true) then
  45. {
  46. _this = createVehicle ["LAND_SS_hangar", [7259.6396, 9644.793, 0.67531937], [], 0, "CAN_COLLIDE"];
  47. _vehicle_14 = _this;
  48. _this setDir 11.6716;
  49. _this setPos [7259.6396, 9644.793, 0.67531937];
  50. };
  51.  
  52. _vehicle_15 = objNull;
  53. if (true) then
  54. {
  55. _this = createVehicle ["LAND_LocalBasicAmmo", [7159.9424, 9687.3926, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  56. _vehicle_15 = _this;
  57. _this setPos [7159.9424, 9687.3926, -6.1035156e-005];
  58. };
  59.  
  60. _vehicle_16 = objNull;
  61. if (true) then
  62. {
  63. _this = createVehicle ["LAND_LocalBasicWeapons", [7158.8291, 9681.0898], [], 0, "CAN_COLLIDE"];
  64. _vehicle_16 = _this;
  65. _this setPos [7158.8291, 9681.0898];
  66. };
  67.  
  68. _vehicle_18 = objNull;
  69. if (true) then
  70. {
  71. _this = createVehicle ["LAND_CamoNet_NATO", [7141.9526, 9679.6045, -0.18212757], [], 0, "CAN_COLLIDE"];
  72. _vehicle_18 = _this;
  73. _this setDir -103.77715;
  74. _this setPos [7141.9526, 9679.6045, -0.18212757];
  75. };
  76.  
  77. _vehicle_19 = objNull;
  78. if (true) then
  79. {
  80. _this = createVehicle ["LAND_vez", [7164.0996, 9696.4316, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  81. _vehicle_19 = _this;
  82. _this setDir 193.91516;
  83. _this setPos [7164.0996, 9696.4316, -6.1035156e-005];
  84. };
  85.  
  86. _vehicle_20 = objNull;
  87. if (true) then
  88. {
  89. _this = createVehicle ["LAND_Mil_ControlTower", [7236.1089, 9733.5918, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  90. _vehicle_20 = _this;
  91. _this setDir -140.06685;
  92. _this setPos [7236.1089, 9733.5918, -3.0517578e-005];
  93. };
  94.  
  95. _vehicle_21 = objNull;
  96. if (true) then
  97. {
  98. _this = createVehicle ["LAND_hospital", [7150.6162, 9741.5361, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  99. _vehicle_21 = _this;
  100. _this setDir -38.885181;
  101. _this setPos [7150.6162, 9741.5361, 9.1552734e-005];
  102. };
  103.  
  104. _vehicle_22 = objNull;
  105. if (true) then
  106. {
  107. _this = createVehicle ["LAND_budova4_in", [7248.0625, 9703.8623, 0.33222279], [], 0, "CAN_COLLIDE"];
  108. _vehicle_22 = _this;
  109. _this setDir 155.98006;
  110. _this setPos [7248.0625, 9703.8623, 0.33222279];
  111. };
  112.  
  113. _vehicle_23 = objNull;
  114. if (true) then
  115. {
  116. _this = createVehicle ["LAND_Barrack2", [7215.7275, 9631.6475], [], 0, "CAN_COLLIDE"];
  117. _vehicle_23 = _this;
  118. _this setDir 31.844288;
  119. _this setPos [7215.7275, 9631.6475];
  120. };
  121.  
  122. _vehicle_24 = objNull;
  123. if (true) then
  124. {
  125. _this = createVehicle ["LAND_76n6_ClamShell_Lower", [7194.6338, 9735.9141, -0.29530632], [], 0, "CAN_COLLIDE"];
  126. _vehicle_24 = _this;
  127. _this setPos [7194.6338, 9735.9141, -0.29530632];
  128. };
  129.  
  130. _vehicle_26 = objNull;
  131. if (true) then
  132. {
  133. _this = createVehicle ["LAND_CamoNet_EAST_var1", [7186.0078, 9687.4746, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  134. _vehicle_26 = _this;
  135. _this setDir -62.347393;
  136. _this setPos [7186.0078, 9687.4746, 3.0517578e-005];
  137. };
  138.  
  139. _vehicle_27 = objNull;
  140. if (true) then
  141. {
  142. _this = createVehicle ["LAND_posed", [7163.0884, 9667.7949, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  143. _vehicle_27 = _this;
  144. _this setDir -105.40632;
  145. _this setPos [7163.0884, 9667.7949, -3.0517578e-005];
  146. };
  147.  
  148. _vehicle_28 = objNull;
  149. if (true) then
  150. {
  151. _this = createVehicle ["LAND_Mil_House_dam", [7114.335, 9727.1396, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  152. _vehicle_28 = _this;
  153. _this setDir 183.54088;
  154. _this setPos [7114.335, 9727.1396, 6.1035156e-005];
  155. };
  156.  
  157. _vehicle_29 = objNull;
  158. if (true) then
  159. {
  160. _this = createVehicle ["BagFenceRound_DZ", [7157.8193, 9711.5518, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  161. _vehicle_29 = _this;
  162. _this setDir -53.982414;
  163. _this setPos [7157.8193, 9711.5518, 3.0517578e-005];
  164. };
  165.  
  166. _vehicle_30 = objNull;
  167. if (true) then
  168. {
  169. _this = createVehicle ["Land_Dirthump02", [7170.3608, 9715.5537, -0.39500403], [], 0, "CAN_COLLIDE"];
  170. _vehicle_30 = _this;
  171. _this setDir -99.396484;
  172. _this setPos [7170.3608, 9715.5537, -0.39500403];
  173. };
  174.  
  175. _vehicle_31 = objNull;
  176. if (true) then
  177. {
  178. _this = createVehicle ["Land_Dirthump02_EP1", [7206.8315, 9679.9316, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  179. _vehicle_31 = _this;
  180. _this setDir 5.4895787;
  181. _this setPos [7206.8315, 9679.9316, 6.1035156e-005];
  182. };
  183.  
  184. _vehicle_32 = objNull;
  185. if (true) then
  186. {
  187. _this = createVehicle ["Land_ConcreteBlock", [7127.2617, 9659.2637, 0.0805512], [], 0, "CAN_COLLIDE"];
  188. _vehicle_32 = _this;
  189. _this setDir 19.258848;
  190. _this setPos [7127.2617, 9659.2637, 0.0805512];
  191. };
  192.  
  193. _vehicle_33 = objNull;
  194. if (true) then
  195. {
  196. _this = createVehicle ["Land_ConcreteBlock_Destructible", [7172.166, 9641.5811, -0.23592293], [], 0, "CAN_COLLIDE"];
  197. _vehicle_33 = _this;
  198. _this setDir -52.148495;
  199. _this setPos [7172.166, 9641.5811, -0.23592293];
  200. };
  201.  
  202. _vehicle_34 = objNull;
  203. if (true) then
  204. {
  205. _this = createVehicle ["BuoyBig", [7133.8403, 9698.1992, 0.00012207031], [], 0, "CAN_COLLIDE"];
  206. _vehicle_34 = _this;
  207. _this setPos [7133.8403, 9698.1992, 0.00012207031];
  208. };
  209.  
  210. _vehicle_37 = objNull;
  211. if (true) then
  212. {
  213. _this = createVehicle ["CDF_WarfareBBarracks", [7148.0049, 9607.0273, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  214. _vehicle_37 = _this;
  215. _this setDir 57.150539;
  216. _this setPos [7148.0049, 9607.0273, 6.1035156e-005];
  217. };
  218.  
  219. _vehicle_38 = objNull;
  220. if (true) then
  221. {
  222. _this = createVehicle ["Gue_WarfareBBarracks", [7208.2271, 9715.6514, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  223. _vehicle_38 = _this;
  224. _this setDir -92.703056;
  225. _this setPos [7208.2271, 9715.6514, -6.1035156e-005];
  226. };
  227.  
  228. _vehicle_40 = objNull;
  229. if (true) then
  230. {
  231. _this = createVehicle ["WarfareBCamp", [7211.9194, 9658.6445, -0.00015258789], [], 0, "CAN_COLLIDE"];
  232. _vehicle_40 = _this;
  233. _this setDir -33.177925;
  234. _this setPos [7211.9194, 9658.6445, -0.00015258789];
  235. };
  236.  
  237. _vehicle_41 = objNull;
  238. if (true) then
  239. {
  240. _this = createVehicle ["LAV25_HQ_unfolded", [7216.2573, 9612.2354, 0.69526112], [], 0, "CAN_COLLIDE"];
  241. _vehicle_41 = _this;
  242. _this setDir -43.223381;
  243. _this setPos [7216.2573, 9612.2354, 0.69526112];
  244. };
  245.  
  246. _vehicle_42 = objNull;
  247. if (true) then
  248. {
  249. _this = createVehicle ["BRDM2_HQ_Gue_unfolded", [7193.1636, 9644.1064, 0.28606117], [], 0, "CAN_COLLIDE"];
  250. _vehicle_42 = _this;
  251. _this setDir -93.089378;
  252. _this setPos [7193.1636, 9644.1064, 0.28606117];
  253. };
  254.  
  255. _vehicle_44 = objNull;
  256. if (true) then
  257. {
  258. _this = createVehicle ["GUE_WarfareBUAVterminal", [7224.9727, 9702.4453, -0.17677435], [], 0, "CAN_COLLIDE"];
  259. _vehicle_44 = _this;
  260. _this setDir -38.936893;
  261. _this setPos [7224.9727, 9702.4453, -0.17677435];
  262. };
  263.  
  264. _vehicle_45 = objNull;
  265. if (true) then
  266. {
  267. _this = createVehicle ["USMC_WarfareBVehicleServicePoint", [7138.6592, 9713.4443, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  268. _vehicle_45 = _this;
  269. _this setDir -51.758537;
  270. _this setPos [7138.6592, 9713.4443, 3.0517578e-005];
  271. };
  272.  
  273. _vehicle_46 = objNull;
  274. if (true) then
  275. {
  276. _this = createVehicle ["Ins_WarfareBContructionSite1", [7179.1821, 9745.5537], [], 0, "CAN_COLLIDE"];
  277. _vehicle_46 = _this;
  278. _this setDir -46.824417;
  279. _this setPos [7179.1821, 9745.5537];
  280. };
  281.  
  282. _vehicle_47 = objNull;
  283. if (true) then
  284. {
  285. _this = createVehicle ["RU_WarfareBContructionSite", [7114.9712, 9752.4961, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  286. _vehicle_47 = _this;
  287. _this setDir -31.331329;
  288. _this setPos [7114.9712, 9752.4961, -3.0517578e-005];
  289. };
  290.  
  291. _vehicle_48 = objNull;
  292. if (true) then
  293. {
  294. _this = createVehicle ["USMC_WarfareBBarracks", [7113.0532, 9696.0791, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  295. _vehicle_48 = _this;
  296. _this setDir -46.430752;
  297. _this setPos [7113.0532, 9696.0791, 3.0517578e-005];
  298. };
  299.  
  300. _vehicle_52 = objNull;
  301. if (true) then
  302. {
  303. _this = createVehicle ["Rubbish4", [7203.0391, 9771.9756, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  304. _vehicle_52 = _this;
  305. _this setPos [7203.0391, 9771.9756, -3.0517578e-005];
  306. };
  307.  
  308. _vehicle_53 = objNull;
  309. if (true) then
  310. {
  311. _this = createVehicle ["Rubbish2", [7185.8945, 9709.5791, 0.00033569336], [], 0, "CAN_COLLIDE"];
  312. _vehicle_53 = _this;
  313. _this setPos [7185.8945, 9709.5791, 0.00033569336];
  314. };
  315.  
  316. _vehicle_54 = objNull;
  317. if (true) then
  318. {
  319. _this = createVehicle ["Rubbish1", [7212.8535, 9696.7832, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  320. _vehicle_54 = _this;
  321. _this setPos [7212.8535, 9696.7832, -3.0517578e-005];
  322. };
  323.  
  324. _vehicle_58 = objNull;
  325. if (true) then
  326. {
  327. _this = createVehicle ["Land_CncBlock", [7151.6167, 9654.4639, -0.067451105], [], 0, "CAN_COLLIDE"];
  328. _vehicle_58 = _this;
  329. _this setDir 73.861107;
  330. _this setPos [7151.6167, 9654.4639, -0.067451105];
  331. };
  332.  
  333. _vehicle_59 = objNull;
  334. if (true) then
  335. {
  336. _this = createVehicle ["C130J_wreck_EP1", [7087.0068, 9744.6689, -0.67490876], [], 0, "CAN_COLLIDE"];
  337. _vehicle_59 = _this;
  338. _this setDir -42.331539;
  339. _this setPos [7087.0068, 9744.6689, -0.67490876];
  340. };
  341.  
  342. _vehicle_60 = objNull;
  343. if (true) then
  344. {
  345. _this = createVehicle ["LADAWreck", [7125.2856, 9672.3066], [], 0, "CAN_COLLIDE"];
  346. _vehicle_60 = _this;
  347. _this setDir -50.242676;
  348. _this setPos [7125.2856, 9672.3066];
  349. };
  350.  
  351. _vehicle_61 = objNull;
  352. if (true) then
  353. {
  354. _this = createVehicle ["Mi8Wreck", [7162.6392, 9629.8682, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  355. _vehicle_61 = _this;
  356. _this setDir 87.363579;
  357. _this setPos [7162.6392, 9629.8682, -3.0517578e-005];
  358. };
  359.  
  360. _vehicle_62 = objNull;
  361. if (true) then
  362. {
  363. _this = createVehicle ["hiluxWreck", [7167.8384, 9617.1855, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  364. _vehicle_62 = _this;
  365. _this setDir -159.31572;
  366. _this setPos [7167.8384, 9617.1855, 6.1035156e-005];
  367. };
  368.  
  369. _vehicle_63 = objNull;
  370. if (true) then
  371. {
  372. _this = createVehicle ["T72WreckTurret", [7190.8726, 9669.4668], [], 0, "CAN_COLLIDE"];
  373. _vehicle_63 = _this;
  374. _this setDir 23.074268;
  375. _this setPos [7190.8726, 9669.4668];
  376. };
  377.  
  378. _vehicle_64 = objNull;
  379. if (true) then
  380. {
  381. _this = createVehicle ["T72Wreck", [7187.2554, 9656.5352, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  382. _vehicle_64 = _this;
  383. _this setDir -42.285355;
  384. _this setPos [7187.2554, 9656.5352, -3.0517578e-005];
  385. };
  386.  
  387. _vehicle_65 = objNull;
  388. if (true) then
  389. {
  390. _this = createVehicle ["UH60_wreck_EP1", [7197.0757, 9701.5332, -0.28164923], [], 0, "CAN_COLLIDE"];
  391. _vehicle_65 = _this;
  392. _this setDir -71.70829;
  393. _this setPos [7197.0757, 9701.5332, -0.28164923];
  394. };
  395.  
  396. _vehicle_66 = objNull;
  397. if (true) then
  398. {
  399. _this = createVehicle ["UAZWreck", [7231.5093, 9679.9551, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  400. _vehicle_66 = _this;
  401. _this setDir -14.07662;
  402. _this setPos [7231.5093, 9679.9551, 9.1552734e-005];
  403. };
  404.  
  405. sleep 2;
  406.  
  407. _soundSource_2 = objNull;
  408. if (true) then
  409. {
  410. _soundSource_2 = createSoundSource ["Sound_Alarm", [7165.6841, 9682.8994, 0.0517578e-005], [], 0];
  411. };
  412.  
  413. sleep 120; // don't not lower this timer first few messages will not show don't no why just don't touch it !!!
  414.  
  415. diag_log("///////////////////////Battlefield Spawnd\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"); // this logs to the rpt let you known mission is running
  416.  
  417. [nil,nil,rTitleText,"Battlefield Has started take control... it will Take 15mins loot to spawn!!!!", "PLAIN",5] call RE;
  418.  
  419. _hint = parseText format["<t align='center' color='#f2cb0b' shadow='2' size='1.75'>Battlefield</t><br/><t align='center' color='#ffffff'>Battlefield Has started take control... it will Take 15mins loot to spawn!</t>"];
  420. customRemoteMessage = ['hint', _hint];
  421. publicVariable "customRemoteMessage";
  422.  
  423. diag_log("//////////////////////Battlefield message 1 done\\\\\\\\\\\\\\\\\\\\\\\\\\\");
  424.  
  425. sleep 300;
  426.  
  427. [nil,nil,rTitleText,"Battlefield 10mins till loot has spawned!!!!", "PLAIN",5] call RE;
  428.  
  429. _hint = parseText format["<t align='center' color='#f2cb0b' shadow='2' size='1.75'>Battlefield</t><br/><t align='center' color='#ffffff'>Battlefield 10mins till loot has spawned!</t>"];
  430. customRemoteMessage = ['hint', _hint];
  431. publicVariable "customRemoteMessage";
  432.  
  433. diag_log("/////////////////////Battlefield message 2 done\\\\\\\\\\\\\\\\\\\\\\\\\");
  434.  
  435. sleep 300;
  436.  
  437. [nil,nil,rTitleText,"Battlefield 5mins till loot to spawned get your ass moving!!!!", "PLAIN",5] call RE;
  438.  
  439. _hint = parseText format["<t align='center' color='#f2cb0b' shadow='2' size='1.75'>Battlefield</t><br/><t align='center' color='#ffffff'>Battlefield 5mins till loot has spawned get your ass moving!</t>"];
  440. customRemoteMessage = ['hint', _hint];
  441. publicVariable "customRemoteMessage";
  442.  
  443. diag_log("////////////////////////////Battlefield message 3 done\\\\\\\\\\\\\\\\\\\\");
  444.  
  445. sleep 180;
  446.  
  447. [nil,nil,rTitleText,"Battlefield 2mins till loot to spawned realy get moving now!!!!", "PLAIN",5] call RE;
  448.  
  449. _hint = parseText format["<t align='center' color='#f2cb0b' shadow='2' size='1.75'>Battlefield</t><br/><t align='center' color='#ffffff'>Battlefield 2mins till loot has spawned realy get moving now!</t>"];
  450. customRemoteMessage = ['hint', _hint];
  451. publicVariable "customRemoteMessage";
  452.  
  453. diag_log("///////////////////////////Battlefield message 5 done\\\\\\\\\\\\\\\\\\\\\\\\\\");
  454.  
  455. sleep 120;
  456.  
  457. diag_log("///////////////////////////Battlefield Loot Box spawning\\\\\\\\\\\\\\\\\\\\\\\\\\");
  458.  
  459. sleep 1;
  460.  
  461. [nil,nil,rTitleText,"Battlefield loot has spawned!!!!", "PLAIN",5] call RE;
  462.  
  463. _hint = parseText format["<t align='center' color='#f2cb0b' shadow='2' size='1.75'>Battlefield</t><br/><t align='center' color='#ffffff'>Battlefield loot has spawned!</t>"];
  464. customRemoteMessage = ['hint', _hint];
  465. publicVariable "customRemoteMessage";
  466.  
  467. diag_log("///////////////////////////Battlefield message 6 done\\\\\\\\\\\\\\\\\\\\\\\\\\\\");
  468.  
  469. _vehicle_67 = objNull;
  470. if (true) then
  471. {
  472. _this = createVehicle ["RUVehicleBox", [7165.6841, 9682.8994, 0.0517578e-005], [], 0, "CAN_COLLIDE"];
  473. _vehicle_67 = _this;
  474. _uniqueid = str(round(random 999999));
  475. _this setVariable ["ObjectID", _uniqueid, true];
  476. _this setVariable ["ObjectUID", _uniqueid, true];
  477. _this setVariable ["permaLoot",true];
  478. clearWeaponCargoGlobal _this;
  479. clearMagazineCargoGlobal _this;
  480.  
  481. _WepsArr =
  482. [
  483. ["M24", 5],
  484. ["RH_Deaglemzb", 1],
  485. ["Mk_48_DES_EP1", 5],
  486. ["Mk_48_DZ", 5],
  487. ["BAF_AS50_scoped", 1],
  488. ["USSR_cheytacM200_sd", 1],
  489. ["USSR_cheytacM200", 1],
  490. ["ksvk", 1],
  491. ["DMR", 5],
  492. ["FHQ_ACR_WDL_TWS_SD_F", 1],
  493. ["BAF_LRR_scoped", 5],
  494. ["Binocular", 5],
  495. ["Binocular_Vector", 5],
  496. ["ItemCompass", 5],
  497. ["ItemCrowbar", 5],
  498. ["ItemEtool", 5],
  499. ["ItemFishingPole", 5],
  500. ["ItemFlashlight", 5],
  501. ["ItemFlashlightRed", 5],
  502. ["ItemFlashlight", 5],
  503. ["ItemGPS", 5],
  504. ["ItemHatchet_DZE", 5],
  505. ["ItemKnife", 5],
  506. ["ItemLAND", 5],
  507. ["ItemMatchbox_DZE", 5],
  508. ["ItemRadio", 5],
  509. ["ItemSledge", 5],
  510. ["ItemToolbox", 5],
  511. ["ItemWatch", 5],
  512. ["NVGoggles", 5]
  513. ];
  514.  
  515. {_this addWeaponCargoGlobal _x;} ForEach _WepsArr;
  516.  
  517. _MagsArr =
  518. [
  519. ["100Rnd_762x51_M240", 20],
  520. ["USSR_5Rnd_408", 5],
  521. ["20Rnd_762x51_DMR", 20],
  522. ["5Rnd_762x51_M24", 20],
  523. ["SmokeShell", 20],
  524. ["FHQ_rem_30Rnd_680x43_ACR_SD", 5],
  525. ["5Rnd_127x99_as50", 5],
  526. ["5Rnd_86x70_L115A1", 5],
  527. ["ItemBriefcase100oz", 3],
  528. ["metal_floor_kit",5],
  529. ["cinder_wall_kit",5],
  530. ["CinderBlocks",40],
  531. ["MortarBucket",5],
  532. ["ItemVault",3],
  533. ["PartEngine", 5],
  534. ["wooden_shed_kit", 3],
  535. ["wood_ramp_kit", 3],
  536. ["workbench_kit", 10],
  537. ["PartFueltank", 5],
  538. ["PartGeneric", 5],
  539. ["PartGlass", 5],
  540. ["PartVRotor", 5],
  541. ["PartWheel", 5],
  542. ["ItemWoodFloor", 5],
  543. ["ItemWoodFloorHalf", 5],
  544. ["ItemWoodFloorQuarter", 5],
  545. ["ItemWoodLadder", 5],
  546. ["ItemWoodStairs", 5],
  547. ["ItemWoodStairsSupport", 5],
  548. ["ItemWoodWall", 5],
  549. ["ItemWoodWallDoor", 5],
  550. ["ItemWoodWallDoorLg", 5],
  551. ["ItemWoodWallGarageDoor", 5],
  552. ["ItemWoodWallGarageDoorLocked", 5],
  553. ["ItemWoodWallLg", 5],
  554. ["ItemWoodWallThird", 5],
  555. ["ItemWoodWallWindow", 5],
  556. ["ItemWoodWallWindowLg", 5],
  557. ["ItemWoodWallWithDoor", 5],
  558. ["ItemWoodWallwithDoorLg", 5],
  559. ["ItemWoodWallWithDoorLgLocked", 5],
  560. ["ItemWoodWallWithDoorLocked", 5],
  561. ["ItemJerrycan", 10],
  562. ["deer_stand_kit", 10],
  563. ["desert_large_net_kit", 10],
  564. ["desert_net_kit", 10],
  565. ["ItemTankTrap", 30],
  566. ["bulk_ItemWire", 30],
  567. ["30m_plot_kit", 5],
  568. ["SmokeShellGreen", 20],
  569. ["SmokeShellRed", 20],
  570. ["ItemVault",2],
  571. ["Skin_Bandit1_DZ", 5],
  572. ["Skin_Bandit2_DZ", 5],
  573. ["Skin_BanditW1_DZ", 5],
  574. ["Skin_BanditW2_DZ", 5],
  575. ["Skin_CZ_Soldier_Sniper_EP1_DZ", 5],
  576. ["Skin_CZ_Special_Forces_GL_DES_EP1_DZ", 5],
  577. ["Skin_CZ_Special_Forces_GL_DES_EP1_DZ", 5],
  578. ["Skin_Drake_Light_DZ", 5],
  579. ["Skin_FR_OHara_DZ", 5],
  580. ["Skin_FR_Rodriguez_DZ", 5],
  581. ["Skin_Functionary1_EP1_DZ", 5],
  582. ["Skin_Graves_Light_DZ", 5],
  583. ["Skin_GUE_Commander_DZ", 5],
  584. ["Skin_GUE_Soldier_2_DZ", 5],
  585. ["Skin_GUE_Soldier_CO_DZ", 5],
  586. ["Skin_GUE_Soldier_Crew_DZ", 5],
  587. ["Skin_GUE_Soldier_MG_DZ", 5],
  588. ["Skin_GUE_Soldier_Sniper_DZ", 5],
  589. ["Skin_Haris_Press_EP1_DZ", 5],
  590. ["Skin_Ins_Soldier_GL_DZ", 5],
  591. ["Skin_Pilot_EP1_DZ", 5],
  592. ["Skin_Priest_DZ", 5],
  593. ["Skin_Rocker1_DZ", 5],
  594. ["Skin_Rocker2_DZ", 5],
  595. ["Skin_Rocker3_DZ", 5],
  596. ["Skin_Rocker4_DZ", 5],
  597. ["Skin_RU_Policeman_DZ", 5],
  598. ["Skin_Sniper1_DZ", 5],
  599. ["Skin_Soldier_Bodyguard_AA12_PMC_DZ", 5],
  600. ["Skin_Soldier_Sniper_PMC_DZ", 5],
  601. ["Skin_Soldier_TL_PMC_DZ", 5],
  602. ["Skin_SurvivorW2_DZ", 5],
  603. ["Skin_SurvivorW3_DZ", 5],
  604. ["Skin_SurvivorWcombat_DZ", 5],
  605. ["Skin_SurvivorWdesert_DZ", 5],
  606. ["Skin_SurvivorWpink_DZ", 5],
  607. ["Skin_SurvivorWsequishaD_DZ", 5],
  608. ["Skin_TK_INS_Soldier_EP1_DZ", 5],
  609. ["Skin_TK_INS_Warlord_EP1_DZ", 5],
  610. ["ItemSodaMdew", 5],
  611. ["FoodSteakCooked", 5],
  612. ["HandChemBlue", 15],
  613. ["HandChemGreen", 15],
  614. ["HandChemRed", 15],
  615. ["HandRoadFlare", 15],
  616. ["ItemAntibiotic", 15],
  617. ["ItemBandage", 15],
  618. ["ItemBloodbag", 15]
  619. ];
  620. {_this addMagazineCargoGlobal _x;} ForEach _MagsArr;
  621.  
  622. _this addBackpackCargoGlobal ["DZ_LargeGunBag_EP1", 5];
  623. _this setPos [7165.6841, 9682.8994, 3.0517578e-005];
  624. };
  625.  
  626. sleep 1;
  627.  
  628. _vehicle_68 = objNull;
  629. if (true) then
  630. {
  631. _this = createVehicle ["SmokeShellGreen", [7161.6841, 9681.8994, 10.0517578e-005], [], 0, "CAN_COLLIDE"];
  632. _vehicle_68 = _this;
  633. _this setDir -93.674492;
  634. _this setPos [7161.6841, 9681.8994, 10.0517578e-005];
  635. };
  636.  
  637. _vehicle_69 = objNull;
  638. if (true) then
  639. {
  640. _this = createVehicle ["SmokeShellRed", [7162.6841, 9682.8994, 10.0517578e-005], [], 0, "CAN_COLLIDE"];
  641. _vehicle_69 = _this;
  642. _this setDir -93.674492;
  643. _this setPos [7162.6841, 9682.8994, 10.0517578e-005];
  644. };
  645.  
  646. _vehicle_70 = objNull;
  647. if (true) then
  648. {
  649. _this = createVehicle ["SmokeShell", [7163.6841, 9683.8994, 10.0517578e-005], [], 0, "CAN_COLLIDE"];
  650. _vehicle_70 = _this;
  651. _this setDir -93.674492;
  652. _this setPos [7163.6841, 9683.8994, 10.0517578e-005];
  653. };
  654.  
  655. _vehicle_71 = objNull;
  656. if (true) then
  657. {
  658. _this = createVehicle ["SmokeShellYellow", [7164.6841, 9684.8994, 10.0517578e-005], [], 0, "CAN_COLLIDE"];
  659. _vehicle_71 = _this;
  660. _this setDir -93.674492;
  661. _this setPos [7164.6841, 9684.8994, 10.0517578e-005];
  662. };
  663.  
  664. _vehicle_72 = objNull;
  665. if (true) then
  666. {
  667. _this = createVehicle ["SmokeShellBlue", [7165.6841, 9685.8994, 10.0517578e-005], [], 0, "CAN_COLLIDE"];
  668. _vehicle_72 = _this;
  669. _this setDir -93.674492;
  670. _this setPos [7165.6841, 9685.8994, 10.0517578e-005];
  671. };
  672.  
  673. diag_log("////////////////////////Battlefield Loot Box spawned\\\\\\\\\\\\\\\\\\\\\\\\\\\\");
  674.  
  675. sleep 1;
  676.  
  677. };
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