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  1.  
  2. ** Executing...
  3. ** Command: "C:\Steam Setup\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Steam Setup\Steam\steamapps\common\Half-Life 2\ep2" "c:\steam setup\steam\steamapps\common\half-life 2\ep2\maps\gmod port maps\rp_hogwartsv1"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 4 threads
  8. materialPath: C:\Steam Setup\Steam\steamapps\common\Half-Life 2\ep2\materials
  9. Loading c:\steam setup\steam\steamapps\common\half-life 2\ep2\maps\gmod port maps\rp_hogwartsv1.vmf
  10. Could not locate 'GameData' key in c:\steam setup\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
  11. Patching WVT material: maps/rp_hogwartsv1/nature/blendstonedirt001a_wvt_patch
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. Processing areas...done (0)
  16. Building Faces...done (1)
  17. FixTjuncs...
  18. PruneNodes...
  19. WriteBSP...
  20. done (0)
  21. writing c:\steam setup\steam\steamapps\common\half-life 2\ep2\maps\gmod port maps\rp_hogwartsv1.prt...Building visibility clusters...
  22. done (0)
  23. Creating default LDR cubemaps for env_cubemap using skybox materials:
  24. skybox/sky_day02_01*.vmt
  25. ! Run buildcubemaps in the engine to get the correct cube maps.
  26. Creating default HDR cubemaps for env_cubemap using skybox materials:
  27. skybox/sky_day02_01*.vmt
  28. ! Run buildcubemaps in the engine to get the correct cube maps.
  29. Finding displacement neighbors...
  30. Finding lightmap sample positions...
  31. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  32. Building Physics collision data...
  33. done (0) (565680 bytes)
  34. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  35. Compacting texture/material tables...
  36. Reduced 110 texinfos to 77
  37. Reduced 39 texdatas to 26 (1443 bytes to 907)
  38. Writing c:\steam setup\steam\steamapps\common\half-life 2\ep2\maps\gmod port maps\rp_hogwartsv1.bsp
  39. 2 seconds elapsed
  40.  
  41. ** Executing...
  42. ** Command: "C:\Steam Setup\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
  43. ** Parameters: -fast -game "C:\Steam Setup\Steam\steamapps\common\Half-Life 2\ep2" "c:\steam setup\steam\steamapps\common\half-life 2\ep2\maps\gmod port maps\rp_hogwartsv1"
  44.  
  45. Valve Software - vvis.exe (May 15 2014)
  46. fastvis = true
  47. 4 threads
  48. reading c:\steam setup\steam\steamapps\common\half-life 2\ep2\maps\gmod port maps\rp_hogwartsv1.bsp
  49. reading c:\steam setup\steam\steamapps\common\half-life 2\ep2\maps\gmod port maps\rp_hogwartsv1.prt
  50. 1790 portalclusters
  51. 6374 numportals
  52. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (5)
  53. Optimized: 56216 visible clusters (1.92%)
  54. Total clusters visible: 2935508
  55. Average clusters visible: 1639
  56. Building PAS...
  57. Average clusters audible: 1790
  58. visdatasize:810164 compressed from 801920
  59. writing c:\steam setup\steam\steamapps\common\half-life 2\ep2\maps\gmod port maps\rp_hogwartsv1.bsp
  60. 5 seconds elapsed
  61.  
  62. ** Executing...
  63. ** Command: "C:\Steam Setup\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
  64. ** Parameters: -bounce 2 -noextra -game "C:\Steam Setup\Steam\steamapps\common\Half-Life 2\ep2" "c:\steam setup\steam\steamapps\common\half-life 2\ep2\maps\gmod port maps\rp_hogwartsv1"
  65.  
  66. Valve Software - vrad.exe SSE (May 15 2014)
  67.  
  68. Valve Radiosity Simulator
  69. 4 threads
  70. [Reading texlights from 'lights.rad']
  71. [48 texlights parsed from 'lights.rad']
  72.  
  73. Loading c:\steam setup\steam\steamapps\common\half-life 2\ep2\maps\gmod port maps\rp_hogwartsv1.bsp
  74. Setting up ray-trace acceleration structure... Done (1.12 seconds)
  75. 8133 faces
  76. 28 degenerate faces
  77. 1107607 square feet [159495520.00 square inches]
  78. 4 Displacements
  79. 16385 Square Feet [2359556.00 Square Inches]
  80. 8105 patches before subdivision
  81. zero area child patch
  82. zero area child patch
  83. zero area child patch
  84. 22255 patches after subdivision
  85. sun extent from map=0.104528
  86. 2 direct lights
  87. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
  88. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (13)
  89. transfers 10137902, max 2731
  90. transfer lists: 77.3 megs
  91. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  92. Bounce #1 added RGB(66190, 57054, 18533)
  93. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  94. Bounce #2 added RGB(5924, 4302, 1123)
  95. Build Patch/Sample Hash Table(s).....Done<0.0078 sec>
  96. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (7)
  97. FinalLightFace Done
  98. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  99. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  100. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (8)
  101. Writing leaf ambient...done
  102. Ready to Finish
  103.  
  104. Object names Objects/Maxobjs Memory / Maxmem Fullness
  105. ------------ --------------- --------------- --------
  106. models 1/1024 48/49152 ( 0.1%)
  107. brushes 1476/8192 17712/98304 (18.0%)
  108. brushsides 15899/65536 127192/524288 (24.3%)
  109. planes 11824/65536 236480/1310720 (18.0%)
  110. vertexes 12745/65536 152940/786432 (19.4%)
  111. nodes 3890/65536 124480/2097152 ( 5.9%)
  112. texinfos 77/12288 5544/884736 ( 0.6%)
  113. texdata 26/2048 832/65536 ( 1.3%)
  114. dispinfos 4/0 704/0 ( 0.0%)
  115. disp_verts 324/0 6480/0 ( 0.0%)
  116. disp_tris 512/0 1024/0 ( 0.0%)
  117. disp_lmsamples 40000/0 40000/0 ( 0.0%)
  118. faces 8133/65536 455448/3670016 (12.4%)
  119. hdr faces 0/65536 0/3670016 ( 0.0%)
  120. origfaces 5099/65536 285544/3670016 ( 7.8%)
  121. leaves 3892/65536 124544/2097152 ( 5.9%)
  122. leaffaces 8737/65536 17474/131072 (13.3%)
  123. leafbrushes 4337/65536 8674/131072 ( 6.6%)
  124. areas 2/256 16/2048 ( 0.8%)
  125. surfedges 59862/512000 239448/2048000 (11.7%)
  126. edges 32464/256000 129856/1024000 (12.7%)
  127. LDR worldlights 2/8192 176/720896 ( 0.0%)
  128. HDR worldlights 0/8192 0/720896 ( 0.0%)
  129. leafwaterdata 0/32768 0/393216 ( 0.0%)
  130. waterstrips 866/32768 8660/327680 ( 2.6%)
  131. waterverts 0/65536 0/786432 ( 0.0%)
  132. waterindices 14091/65536 28182/131072 (21.5%)
  133. cubemapsamples 8/1024 128/16384 ( 0.8%)
  134. overlays 0/512 0/180224 ( 0.0%)
  135. LDR lightdata [variable] 1073680/0 ( 0.0%)
  136. HDR lightdata [variable] 0/0 ( 0.0%)
  137. visdata [variable] 810164/16777216 ( 4.8%)
  138. entdata [variable] 1920/393216 ( 0.5%)
  139. LDR ambient table 3892/65536 15568/262144 ( 5.9%)
  140. HDR ambient table 3892/65536 15568/262144 ( 5.9%)
  141. LDR leaf ambient 8668/65536 242704/1835008 (13.2%)
  142. HDR leaf ambient 3892/65536 108976/1835008 ( 5.9%)
  143. occluders 0/0 0/0 ( 0.0%)
  144. occluder polygons 0/0 0/0 ( 0.0%)
  145. occluder vert ind 0/0 0/0 ( 0.0%)
  146. detail props [variable] 1/35296 ( 0.0%)
  147. dtl prp lght [variable] 1/4 (25.0%)
  148. HDR dtl prp lght [variable] 1/4 (25.0%)
  149. static props [variable] 1/414 ( 0.2%)
  150. pakfile [variable] 957876/0 ( 0.0%)
  151. physics [variable] 565680/4194304 (13.5%)
  152. physics terrain [variable] 1376/1048576 ( 0.1%)
  153.  
  154. Level flags = 0
  155.  
  156. Total triangle count: 23150
  157. Writing c:\steam setup\steam\steamapps\common\half-life 2\ep2\maps\gmod port maps\rp_hogwartsv1.bsp
  158. 31 seconds elapsed
  159.  
  160. ** Executing...
  161. ** Command: Copy File
  162. ** Parameters: "c:\steam setup\steam\steamapps\common\half-life 2\ep2\maps\gmod port maps\rp_hogwartsv1.bsp" "C:\Steam Setup\Steam\steamapps\common\Half-Life 2\ep2\maps\rp_hogwartsv1.bsp"
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