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- ** Executing...
- ** Command: "C:\Steam Setup\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Steam Setup\Steam\steamapps\common\Half-Life 2\ep2" "c:\steam setup\steam\steamapps\common\half-life 2\ep2\maps\gmod port maps\rp_hogwartsv1"
- Valve Software - vbsp.exe (May 15 2014)
- 4 threads
- materialPath: C:\Steam Setup\Steam\steamapps\common\Half-Life 2\ep2\materials
- Loading c:\steam setup\steam\steamapps\common\half-life 2\ep2\maps\gmod port maps\rp_hogwartsv1.vmf
- Could not locate 'GameData' key in c:\steam setup\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
- Patching WVT material: maps/rp_hogwartsv1/nature/blendstonedirt001a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (1)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing c:\steam setup\steam\steamapps\common\half-life 2\ep2\maps\gmod port maps\rp_hogwartsv1.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (565680 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 110 texinfos to 77
- Reduced 39 texdatas to 26 (1443 bytes to 907)
- Writing c:\steam setup\steam\steamapps\common\half-life 2\ep2\maps\gmod port maps\rp_hogwartsv1.bsp
- 2 seconds elapsed
- ** Executing...
- ** Command: "C:\Steam Setup\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
- ** Parameters: -fast -game "C:\Steam Setup\Steam\steamapps\common\Half-Life 2\ep2" "c:\steam setup\steam\steamapps\common\half-life 2\ep2\maps\gmod port maps\rp_hogwartsv1"
- Valve Software - vvis.exe (May 15 2014)
- fastvis = true
- 4 threads
- reading c:\steam setup\steam\steamapps\common\half-life 2\ep2\maps\gmod port maps\rp_hogwartsv1.bsp
- reading c:\steam setup\steam\steamapps\common\half-life 2\ep2\maps\gmod port maps\rp_hogwartsv1.prt
- 1790 portalclusters
- 6374 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (5)
- Optimized: 56216 visible clusters (1.92%)
- Total clusters visible: 2935508
- Average clusters visible: 1639
- Building PAS...
- Average clusters audible: 1790
- visdatasize:810164 compressed from 801920
- writing c:\steam setup\steam\steamapps\common\half-life 2\ep2\maps\gmod port maps\rp_hogwartsv1.bsp
- 5 seconds elapsed
- ** Executing...
- ** Command: "C:\Steam Setup\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
- ** Parameters: -bounce 2 -noextra -game "C:\Steam Setup\Steam\steamapps\common\Half-Life 2\ep2" "c:\steam setup\steam\steamapps\common\half-life 2\ep2\maps\gmod port maps\rp_hogwartsv1"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\steam setup\steam\steamapps\common\half-life 2\ep2\maps\gmod port maps\rp_hogwartsv1.bsp
- Setting up ray-trace acceleration structure... Done (1.12 seconds)
- 8133 faces
- 28 degenerate faces
- 1107607 square feet [159495520.00 square inches]
- 4 Displacements
- 16385 Square Feet [2359556.00 Square Inches]
- 8105 patches before subdivision
- zero area child patch
- zero area child patch
- zero area child patch
- 22255 patches after subdivision
- sun extent from map=0.104528
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (13)
- transfers 10137902, max 2731
- transfer lists: 77.3 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(66190, 57054, 18533)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(5924, 4302, 1123)
- Build Patch/Sample Hash Table(s).....Done<0.0078 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (7)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (8)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 1476/8192 17712/98304 (18.0%)
- brushsides 15899/65536 127192/524288 (24.3%)
- planes 11824/65536 236480/1310720 (18.0%)
- vertexes 12745/65536 152940/786432 (19.4%)
- nodes 3890/65536 124480/2097152 ( 5.9%)
- texinfos 77/12288 5544/884736 ( 0.6%)
- texdata 26/2048 832/65536 ( 1.3%)
- dispinfos 4/0 704/0 ( 0.0%)
- disp_verts 324/0 6480/0 ( 0.0%)
- disp_tris 512/0 1024/0 ( 0.0%)
- disp_lmsamples 40000/0 40000/0 ( 0.0%)
- faces 8133/65536 455448/3670016 (12.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 5099/65536 285544/3670016 ( 7.8%)
- leaves 3892/65536 124544/2097152 ( 5.9%)
- leaffaces 8737/65536 17474/131072 (13.3%)
- leafbrushes 4337/65536 8674/131072 ( 6.6%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 59862/512000 239448/2048000 (11.7%)
- edges 32464/256000 129856/1024000 (12.7%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 866/32768 8660/327680 ( 2.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 14091/65536 28182/131072 (21.5%)
- cubemapsamples 8/1024 128/16384 ( 0.8%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1073680/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 810164/16777216 ( 4.8%)
- entdata [variable] 1920/393216 ( 0.5%)
- LDR ambient table 3892/65536 15568/262144 ( 5.9%)
- HDR ambient table 3892/65536 15568/262144 ( 5.9%)
- LDR leaf ambient 8668/65536 242704/1835008 (13.2%)
- HDR leaf ambient 3892/65536 108976/1835008 ( 5.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/35296 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/414 ( 0.2%)
- pakfile [variable] 957876/0 ( 0.0%)
- physics [variable] 565680/4194304 (13.5%)
- physics terrain [variable] 1376/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 23150
- Writing c:\steam setup\steam\steamapps\common\half-life 2\ep2\maps\gmod port maps\rp_hogwartsv1.bsp
- 31 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\steam setup\steam\steamapps\common\half-life 2\ep2\maps\gmod port maps\rp_hogwartsv1.bsp" "C:\Steam Setup\Steam\steamapps\common\Half-Life 2\ep2\maps\rp_hogwartsv1.bsp"
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