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- (name)
- (gender) ifrit crossblooded sorcerer 20
- LN or CN Medium outsider (native)
- Initiative +14
- ==Defense==
- AC 50, touch 26, flat-footed 40 (+9 armor, +5 deflection, +10 Dex, +1 insight, +9 natural, +6 shield)
- hp 336 (20d6+196)
- Fort +20, Ref +21, Will +23
- Immune: critical hits, fire, sneak attacks
- ==Offense==
- Speed: 30ft, fly 60ft (average)
- Ranged: elemental ray +20 touch (1d6+12 fire)
- Special Attacks: elemental blast 3/day (25d6 fire, DC 34), elemental ray 17/day
- ==Statistics==
- Str 29, Dex 31, Con 29, Int 29, Wis 27, Cha 36
- BAB +10, CMB +19, CMD 39
- Feats: Light Armor Proficiency, Spell Focus (evocation), Widen Spell, Elemental Focus (fire), Dazing Spell, Greater Spell Focus (evocation), Greater Elemental Focus (fire), Intensified Spell, Great Fortitude, Selective Spell, Spell Perfection (fireball), Spell Perfection (detonate), Toughness
- Skills: Acrobatics +30, Fly +41, Diplomacy +33, Intimidate +36, Knowledge (arcana, planes) +32, Perception +31, Perform (dance, sing) +33, Spellcraft +32, Use Magic Device +36
- Languages: Common, Ignan
- SQ: wildfire heart
- ==Equipment==
- —Head: circlet of persuasion
- —Neck: necklace of fireballs
- —Shoulders: cloak of fiery vanishing
- —Chest: mantle of spell resistance
- —Body: belt of stoneskin
- —Ring 1: freedom of movement
- —Ring 2: evasion
- —Armor: +5 mithral chain shirt
- —Shield: +5 mithral buckler
- —Other: ioun stones (orange, dusty rose), handy haversack, scroll of Heal, greater metamagic rod (quicken)
- ==Class Selections==
- Sorcerer Bloodlines: draconic (red), elemental (fire)
- Bloodline Powers: elemental ray, dragon resistances, elemental blast, wings, elemental body
- Bloodline Spells: Burning Hands, Scorching Ray, Fly, Fear, Spell Resistance, Form of the Dragon I, Elemental Body IV, Form of the Dragon III, Wish
- ==Magic==
- Sorcerer Spells Known (CL 21st, concentration +34)
- —9th (8/day, DC 33): Summon Monster IX, Time Stop, Wish
- —8th (8/day, DC 32): Form of the Dragon III, Prediction of Failure, Stormbolts (20d8+20 fire, DC 36)
- —7th (8/day, DC 31): Delayed Blast Fireball (20d6+20 fire, DC 35), Elemental Body IV, Greater Teleport
- —6th (9/day, DC 30): Chains of Fire (20d6+20 fire, DC 34), Cold Ice Strike (15d6+15 fire, DC 34), Form of the Dragon I
- —5th (9/day, DC 29): Cloudkill, Spell Resistance, Suffocation, Wall of Stone
- —4th (9/day, DC 28): Detonate (10d8+10 fire, DC 32), Fear, Scorching Ash Form (2d6+2 fire), Terrible Remorse
- —3rd (9/day, DC 27): Dispel Magic, Fireball (10d6+10 fire, DC 31), Fly, Haste
- —2nd (10/day, DC 26): Glitterdust, Scorching Ray (3 rays, 4d6+4 fire each), Spectral Hand, Touch of Idiocy, Web
- —1st (10/day, DC 25): Burning Hands (5d4+5 fire, DC 29), Feather Fall, Magic Missile (5 missiles, 1d4+1 force each), Touch of Combustion (1d6+1 fire/round, DC 29)
- —0 (at will): Arcane Mark, Dancing Lights, Detect Magic, Light, Mage Hand, Ray of Frost (1d3+1 fire), Prestidigitation, Read Magic, Spark
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