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- 0.001 2025-10-29 14:59:46; Factorio 2.0.69 (build 84148, win64, steam, space-age)
- 0.002 Operating system: Windows 11 (build 26100)
- 0.000 Initializing Steam API.
- 0.002 Program arguments: "E:\games\soft\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
- 0.002 Config path: C:/Users/omegacute/AppData/Roaming/Factorio/config/config.ini
- 0.002 Read data path: E:/games/soft/Steam/steamapps/common/Factorio/data
- 0.002 Write data path: C:/Users/omegacute/AppData/Roaming/Factorio [644305/857720MB]
- 0.002 Binaries path: E:/games/soft/Steam/steamapps/common/Factorio/bin
- 0.012 System info: [CPU: AMD Ryzen 9 3900X 12-Core Processor, 24 cores, RAM: 38206/65460 MB, page: 59525/73331 MB, virtual: 4356/134217727 MB, extended virtual: 0 MB]
- 0.063 Memory info:
- 0.064 [0]: Unknown F4-3200C16-32GVK 32768 MB 3200 MHz 1.2 v 64|64
- 0.064 [1]: Unknown F4-3200C16-32GVK 32768 MB 3200 MHz 1.2 v 64|64
- 0.743 Info ModManager.cpp:278: Found duplicate mod LandmineExplosionsDoHurt, using highest version (1.0.4).
- 0.744 Display options: [FullScreen: true] [VSync: false] [UIScale: manual-pixels (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
- 1.010 Video driver: windows
- 1.010 Available displays: 1
- 1.010 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3080 {0x05, [0,0], 2560x1440, 32bit, 144Hz}
- 1.114 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
- 1.384 Initialised Direct3D[0]: NVIDIA GeForce RTX 3080; id: 10de-2206; driver: nvldumdx.dll 32.0.15.7688
- 1.384 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
- 1.384 [Local Video Memory] Budget: 9285MB, CurrentUsage: 6MB, Reservation: 0/4770MB
- 1.384 [Non-Local Vid.Mem.] Budget: 31962MB, CurrentUsage: 0MB, Reservation: 0/16109MB
- 1.384 Tiled resources: Tier 2
- 1.384 Unified Memory Architecture: No
- 1.384 BGR 565 Supported: Yes
- 1.384 MaximumFrameLatency: 3, GPUThreadPriority: 0
- 1.385 Graphics settings preset: very-high
- 1.385 Dedicated video memory size 10053 MB
- 1.418 Desktop composition is active.
- 1.418 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
- 1.418 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
- 1.451 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
- 1.588 Logitech LED Controller initialized.
- 1.621 Info ModManager.cpp:444: FeatureFlag expansion-shaders = true
- 1.621 Info ModManager.cpp:444: FeatureFlag freezing = true
- 1.621 Info ModManager.cpp:444: FeatureFlag quality = true
- 1.621 Info ModManager.cpp:444: FeatureFlag rail-bridges = true
- 1.621 Info ModManager.cpp:444: FeatureFlag segmented-units = true
- 1.621 Info ModManager.cpp:444: FeatureFlag space-travel = true
- 1.621 Info ModManager.cpp:444: FeatureFlag spoiling = true
- 1.624 Loading mod settings entrenched-enemies 1.3.1 (settings.lua)
- 1.627 Loading mod core 0.0.0 (data.lua)
- 1.651 Loading mod base 2.0.69 (data.lua)
- 1.842 Loading mod elevated-rails 2.0.69 (data.lua)
- 1.876 Loading mod quality 2.0.69 (data.lua)
- 1.896 Loading mod space-age 2.0.69 (data.lua)
- 2.234 Loading mod base 2.0.69 (data-updates.lua)
- 2.246 Loading mod quality 2.0.69 (data-updates.lua)
- 2.264 Loading mod space-age 2.0.69 (data-updates.lua)
- 2.276 Loading mod entrenched-enemies 1.3.1 (data-final-fixes.lua)
- 2.373 Checksum for core: 3316885848
- 2.373 Checksum of base: 111201062
- 2.373 Checksum of elevated-rails: 1854266510
- 2.373 Checksum of quality: 4244552060
- 2.373 Checksum of space-age: 1939956210
- 2.373 Checksum of entrenched-enemies: 1437350675
- 2.755 Prototype list checksum: 3295867752
- 2.821 Loading sounds...
- 3.243 Info PlayerData.cpp:66: Local player-data.json unavailable
- 3.243 Info PlayerData.cpp:69: Cloud player-data.json available, timestamp 1761735491
- 3.246 Post-data load graphics options: [Light occlusion: YES]
- 3.636 Initial atlas bitmap size is 16384
- 3.651 Created an atlas bitmap (size 16384x16364) [none]
- 3.668 Created an atlas bitmap (size 16384x16384) [none]
- 3.693 Created an atlas bitmap (size 16384x16372) [none]
- 3.694 Created an atlas bitmap (size 16384x15084) [none]
- 3.699 Created an atlas bitmap (size 16384x16384) [low-object]
- 3.699 Created an atlas bitmap (size 4096x2496) [low-object]
- 3.703 Created an atlas bitmap (size 16384x16324) [corpse-decay]
- 3.703 Created an atlas bitmap (size 4096x2804) [corpse-decay]
- 3.703 Created an atlas bitmap (size 16384x9268) [decal]
- 3.704 Created an atlas bitmap (size 16384x5596) [none]
- 3.704 Created an atlas bitmap (size 1676x79) [not-compressed]
- 3.704 Created an atlas bitmap (size 16384x4240) [mipmap, linear-minification, linear-magnification, linear-mip-level]
- 3.705 Created an atlas bitmap (size 4096x3040) [smoke, mipmap, linear-minification, linear-magnification]
- 3.710 Created an atlas bitmap (size 16384x16352) [terrain, mipmap, linear-minification, linear-mip-level]
- 3.710 Created an atlas bitmap (size 16384x4944) [terrain, mipmap, linear-minification, linear-mip-level]
- 3.710 Created an atlas bitmap (size 8192x5728) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
- 3.711 Created an atlas bitmap (size 8192x2608) [mipmap]
- 3.711 Created an atlas bitmap (size 3504x768) [mipmap]
- 3.711 Created an atlas bitmap (size 4096x3152) [mipmap]
- 3.711 Created an atlas bitmap (size 4096x3152) [mipmap]
- 3.711 Created an atlas bitmap (size 4096x3152) [mipmap]
- 3.712 Created an atlas bitmap (size 8192x3888) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
- 3.713 Created an atlas bitmap (size 16384x6120) [alpha-mask]
- 3.732 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask]
- 3.737 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask]
- 3.737 Created an atlas bitmap (size 16384x3840) [shadow, linear-magnification, alpha-mask]
- 3.737 Created an atlas bitmap (size 8192x4000) [shadow, mipmap, linear-magnification, alpha-mask]
- 3.737 Created an atlas bitmap (size 4096x336) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
- 3.737 Loading 3D bitmaps.
- 3.751 Texture processor created (4096). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
- 3.795 Parallel sprite loader initialized (threads: 23, bitmaps: 8398)
- 19.016 Sprites loaded
- 19.061 Generated mipmaps (4) for atlas [4] of size 16384x16384
- 19.072 Generated mipmaps (4) for atlas [5] of size 4096x2496
- 19.085 Generated mipmaps (3) for atlas [11] of size 16384x4240
- 19.096 Generated mipmaps (3) for atlas [12] of size 4096x3040
- 19.108 Generated mipmaps (3) for atlas [13] of size 16384x16352
- 19.120 Generated mipmaps (3) for atlas [14] of size 16384x4944
- 19.131 Generated mipmaps (3) for atlas [15] of size 8192x5728
- 19.181 Generated mipmaps (3) for atlas [16] of size 8192x2608
- 19.193 Generated mipmaps (3) for atlas [17] of size 3504x768
- 19.204 Generated mipmaps (3) for atlas [18] of size 4096x3152
- 19.236 Generated mipmaps (3) for atlas [19] of size 4096x3152
- 19.248 Generated mipmaps (3) for atlas [20] of size 4096x3152
- 19.260 Generated mipmaps (5) for atlas [21] of size 8192x3888
- 19.271 Generated mipmaps (3) for atlas [26] of size 8192x4000
- 19.307 Custom mipmaps uploaded (3493)
- 19.338 Video memory usage: 3653.10 MB (Atlases: 3522.79 MB, Textures: 130.30 MB)
- 19.404 Factorio initialised
- 19.449 Steam Storage Quota: 23799/23841
- 30.391 Info HttpSharedState.cpp:57: Downloading https://mods.factorio.com/api/mods?page_size=max&full=True&version=2.0.69&lang=en&is_space_age=true
- 31.710 Info HttpSharedState.cpp:57: Downloading https://mods.factorio.com/api/mods?page_size=max&full=True&version=2.0.69&lang=en&is_space_age=true
- 32.151 Info HttpSharedState.cpp:57: Downloading https://mods.factorio.com/api/mods?page_size=max&full=True&version=2.0.69&lang=en&is_space_age=true
- 32.405 Info HttpSharedState.cpp:57: Downloading https://mods.factorio.com/api/mods?page_size=max&full=True&version=2.0.69&lang=en&is_space_age=true
- 32.663 Info HttpSharedState.cpp:57: Downloading https://mods.factorio.com/api/mods?page_size=max&full=True&version=2.0.69&lang=en&is_space_age=true
- 33.046 Info HttpSharedState.cpp:57: Downloading https://mods.factorio.com/api/mods?page_size=max&full=True&version=2.0.69&lang=en&is_space_age=true
- 61.230 Loading blueprint storage: Local timestamp -1, Cloud timestamp -1
- 61.230 Blueprint storage "blueprint-storage-2.dat" was not found, trying to load previous version storage "blueprint-storage.dat"
- 61.231 Loading blueprint storage: Local timestamp 1701632257, Cloud timestamp -1
- 61.864 Loading level.dat: 805286 bytes.
- 61.865 Info Scenario.cpp:153: Map version 2.0.69-0
- 61.880 Loading blueprint storage: Local timestamp -1, Cloud timestamp -1
- 61.880 Blueprint storage "blueprint-storage-2.dat" was not found, trying to load previous version storage "blueprint-storage.dat"
- 61.880 Loading blueprint storage: Local timestamp 1701632257, Cloud timestamp -1
- 61.885 Checksum for script __level__/control.lua: 2722821277
- 61.886 Checksum for script __entrenched-enemies__/control.lua: 1843786554
- ERROR: Factorio crashed due to Stack overflow.
- Generating symbolized stacktrace, please wait ...
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA1E8A2274)
- 00007FFA1E8A2274 (ntdll): (filename not available): ZwDelayExecution
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA1E80EF34)
- 00007FFA1E80EF34 (ntdll): (filename not available): RtlDelayExecution
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA1B9FE7A1)
- 00007FFA1B9FE7A1 (KERNELBASE): (filename not available): SleepEx
- D:\a\_work\1\s\src\vctools\crt\github\stl\src\cthread.cpp(77): _Thrd_sleep
- C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(206): std::this_thread::sleep_for<__int64,std::ratio<1,1000> >
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Util\CrashHandler.cpp(484): CrashHandler::SehHandler
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA1BAD6FD3)
- 00007FFA1BAD6FD3 (KERNELBASE): (filename not available): UnhandledExceptionFilter
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA1E8AA623)
- 00007FFA1E8AA623 (ntdll): (filename not available): strncpy
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA1E8619B3)
- 00007FFA1E8619B3 (ntdll): (filename not available): _C_specific_handler
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA1E8A632F)
- 00007FFA1E8A632F (ntdll): (filename not available): _chkstk
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA1E752327)
- 00007FFA1E752327 (ntdll): (filename not available): RtlLocateExtendedFeature
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA1E8A5C6E)
- 00007FFA1E8A5C6E (ntdll): (filename not available): KiUserExceptionDispatcher
- D:\a\_work\1\s\src\vctools\crt\vcstartup\src\misc\amd64\chkstk.asm(109): __chkstk
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaSurface.cpp(1801): LuaSurface::luaCreateEntity
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaBinder.hpp(281): LuaBinder<LuaSpaceLocationPrototype>::callWrapperOnObject
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\ldo.c(352): luaD_precall
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\lvm.c(717): luaV_execute
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\lapi.c(1068): f_call
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\ldo.c(137): luaD_rawrunprotected
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\ldo.c(625): luaD_pcall
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\lapi.c(1094): lua_pcallk
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Util\LuaHelper.cpp(6325): LuaHelper::pCallWithStackTrace
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaGameScript.cpp(697): LuaGameScript::runEventHandler
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaEventDispatcher.cpp(816): LuaEventDispatcher::run
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaEventDispatcher.cpp(613): LuaEventDispatcher::dispatch
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Map\Map.cpp(2538): Map::sendGameAction
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaSurface.cpp(2033): LuaSurface::luaCreateEntity
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaBinder.hpp(281): LuaBinder<LuaSpaceLocationPrototype>::callWrapperOnObject
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\ldo.c(352): luaD_precall
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\lvm.c(717): luaV_execute
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\lapi.c(1068): f_call
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\ldo.c(137): luaD_rawrunprotected
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\ldo.c(625): luaD_pcall
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\lapi.c(1094): lua_pcallk
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Util\LuaHelper.cpp(6325): LuaHelper::pCallWithStackTrace
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaGameScript.cpp(697): LuaGameScript::runEventHandler
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaEventDispatcher.cpp(816): LuaEventDispatcher::run
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaEventDispatcher.cpp(613): LuaEventDispatcher::dispatch
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Map\Map.cpp(2538): Map::sendGameAction
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaSurface.cpp(2033): LuaSurface::luaCreateEntity
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaBinder.hpp(281): LuaBinder<LuaSpaceLocationPrototype>::callWrapperOnObject
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\ldo.c(352): luaD_precall
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\lvm.c(717): luaV_execute
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\lapi.c(1068): f_call
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\ldo.c(137): luaD_rawrunprotected
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\ldo.c(625): luaD_pcall
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\lapi.c(1094): lua_pcallk
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Util\LuaHelper.cpp(6325): LuaHelper::pCallWithStackTrace
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaGameScript.cpp(697): LuaGameScript::runEventHandler
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaEventDispatcher.cpp(816): LuaEventDispatcher::run
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaEventDispatcher.cpp(613): LuaEventDispatcher::dispatch
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Map\Map.cpp(2538): Map::sendGameAction
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaSurface.cpp(2033): LuaSurface::luaCreateEntity
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaBinder.hpp(281): LuaBinder<LuaSpaceLocationPrototype>::callWrapperOnObject
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\ldo.c(352): luaD_precall
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\lvm.c(717): luaV_execute
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\lapi.c(1068): f_call
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\ldo.c(137): luaD_rawrunprotected
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\ldo.c(625): luaD_pcall
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\lapi.c(1094): lua_pcallk
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Util\LuaHelper.cpp(6325): LuaHelper::pCallWithStackTrace
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaGameScript.cpp(697): LuaGameScript::runEventHandler
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaEventDispatcher.cpp(816): LuaEventDispatcher::run
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaEventDispatcher.cpp(613): LuaEventDispatcher::dispatch
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Map\Map.cpp(2538): Map::sendGameAction
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaSurface.cpp(2033): LuaSurface::luaCreateEntity
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaBinder.hpp(281): LuaBinder<LuaSpaceLocationPrototype>::callWrapperOnObject
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\ldo.c(352): luaD_precall
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\lvm.c(717): luaV_execute
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\lapi.c(1068): f_call
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\ldo.c(137): luaD_rawrunprotected
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\ldo.c(625): luaD_pcall
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\lapi.c(1094): lua_pcallk
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Util\LuaHelper.cpp(6325): LuaHelper::pCallWithStackTrace
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaGameScript.cpp(697): LuaGameScript::runEventHandler
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaEventDispatcher.cpp(816): LuaEventDispatcher::run
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaEventDispatcher.cpp(613): LuaEventDispatcher::dispatch
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Map\Map.cpp(2538): Map::sendGameAction
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaSurface.cpp(2033): LuaSurface::luaCreateEntity
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaBinder.hpp(281): LuaBinder<LuaSpaceLocationPrototype>::callWrapperOnObject
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\ldo.c(352): luaD_precall
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\lvm.c(717): luaV_execute
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\lapi.c(1068): f_call
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\ldo.c(137): luaD_rawrunprotected
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\ldo.c(625): luaD_pcall
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\lapi.c(1094): lua_pcallk
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Util\LuaHelper.cpp(6325): LuaHelper::pCallWithStackTrace
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaGameScript.cpp(697): LuaGameScript::runEventHandler
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaEventDispatcher.cpp(816): LuaEventDispatcher::run
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaEventDispatcher.cpp(613): LuaEventDispatcher::dispatch
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Map\Map.cpp(2538): Map::sendGameAction
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaSurface.cpp(2033): LuaSurface::luaCreateEntity
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaBinder.hpp(281): LuaBinder<LuaSpaceLocationPrototype>::callWrapperOnObject
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\ldo.c(352): luaD_precall
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\lvm.c(717): luaV_execute
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\lapi.c(1068): f_call
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\ldo.c(137): luaD_rawrunprotected
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\ldo.c(625): luaD_pcall
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\lapi.c(1094): lua_pcallk
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- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaEventDispatcher.cpp(613): LuaEventDispatcher::dispatch
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Map\Map.cpp(2538): Map::sendGameAction
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaSurface.cpp(2033): LuaSurface::luaCreateEntity
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaBinder.hpp(281): LuaBinder<LuaSpaceLocationPrototype>::callWrapperOnObject
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\ldo.c(352): luaD_precall
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\lvm.c(717): luaV_execute
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\lapi.c(1068): f_call
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\ldo.c(137): luaD_rawrunprotected
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\ldo.c(625): luaD_pcall
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\lapi.c(1094): lua_pcallk
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Util\LuaHelper.cpp(6325): LuaHelper::pCallWithStackTrace
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaGameScript.cpp(697): LuaGameScript::runEventHandler
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaEventDispatcher.cpp(816): LuaEventDispatcher::run
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaEventDispatcher.cpp(613): LuaEventDispatcher::dispatch
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Map\Map.cpp(2538): Map::sendGameAction
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaSurface.cpp(2033): LuaSurface::luaCreateEntity
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaBinder.hpp(281): LuaBinder<LuaSpaceLocationPrototype>::callWrapperOnObject
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\ldo.c(352): luaD_precall
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\lvm.c(717): luaV_execute
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\lapi.c(1068): f_call
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\ldo.c(137): luaD_rawrunprotected
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\ldo.c(625): luaD_pcall
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\lapi.c(1094): lua_pcallk
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Util\LuaHelper.cpp(6325): LuaHelper::pCallWithStackTrace
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaGameScript.cpp(697): LuaGameScript::runEventHandler
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaEventDispatcher.cpp(816): LuaEventDispatcher::run
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaEventDispatcher.cpp(613): LuaEventDispatcher::dispatch
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Map\Map.cpp(2538): Map::sendGameAction
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaSurface.cpp(2033): LuaSurface::luaCreateEntity
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaBinder.hpp(281): LuaBinder<LuaSpaceLocationPrototype>::callWrapperOnObject
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\ldo.c(352): luaD_precall
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\lvm.c(717): luaV_execute
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\lapi.c(1068): f_call
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\ldo.c(137): luaD_rawrunprotected
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\ldo.c(625): luaD_pcall
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\lapi.c(1094): lua_pcallk
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Util\LuaHelper.cpp(6325): LuaHelper::pCallWithStackTrace
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaGameScript.cpp(697): LuaGameScript::runEventHandler
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaEventDispatcher.cpp(816): LuaEventDispatcher::run
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaEventDispatcher.cpp(613): LuaEventDispatcher::dispatch
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Map\Map.cpp(2538): Map::sendGameAction
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaSurface.cpp(2033): LuaSurface::luaCreateEntity
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaBinder.hpp(281): LuaBinder<LuaSpaceLocationPrototype>::callWrapperOnObject
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\ldo.c(352): luaD_precall
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\lvm.c(717): luaV_execute
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\lapi.c(1068): f_call
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\ldo.c(137): luaD_rawrunprotected
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\ldo.c(625): luaD_pcall
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\lapi.c(1094): lua_pcallk
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Util\LuaHelper.cpp(6325): LuaHelper::pCallWithStackTrace
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaGameScript.cpp(697): LuaGameScript::runEventHandler
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaEventDispatcher.cpp(816): LuaEventDispatcher::run
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaEventDispatcher.cpp(613): LuaEventDispatcher::dispatch
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Map\Map.cpp(2538): Map::sendGameAction
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaSurface.cpp(2033): LuaSurface::luaCreateEntity
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaBinder.hpp(281): LuaBinder<LuaSpaceLocationPrototype>::callWrapperOnObject
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\ldo.c(352): luaD_precall
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\lvm.c(717): luaV_execute
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\lapi.c(1068): f_call
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\ldo.c(137): luaD_rawrunprotected
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\ldo.c(625): luaD_pcall
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\lapi.c(1094): lua_pcallk
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Util\LuaHelper.cpp(6325): LuaHelper::pCallWithStackTrace
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaGameScript.cpp(697): LuaGameScript::runEventHandler
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaEventDispatcher.cpp(816): LuaEventDispatcher::run
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaEventDispatcher.cpp(613): LuaEventDispatcher::dispatch
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Map\Map.cpp(2538): Map::sendGameAction
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaSurface.cpp(2033): LuaSurface::luaCreateEntity
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaBinder.hpp(281): LuaBinder<LuaSpaceLocationPrototype>::callWrapperOnObject
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\ldo.c(352): luaD_precall
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\lvm.c(717): luaV_execute
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\lapi.c(1068): f_call
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\ldo.c(137): luaD_rawrunprotected
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\ldo.c(625): luaD_pcall
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\libraries\Lua\lapi.c(1094): lua_pcallk
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Util\LuaHelper.cpp(6325): LuaHelper::pCallWithStackTrace
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaGameScript.cpp(725): LuaGameScript::runNthTickHandler
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaEventDispatcher.cpp(162): LuaEventDispatcher::dispatch
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Script\LuaContext.cpp(183): LuaContext::update
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Scenario\Scenario.cpp(1133): Scenario::updateStep
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\MainLoop.cpp(1424): MainLoop::gameUpdateStep
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\MainLoop.cpp(1218): MainLoop::gameUpdateLoop
- C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\functional(823): std::_Func_impl_no_alloc<`MainLoop::mainLoopStep'::`2'::<lambda_1>,void>::_Do_call
- C:\Users\build\AppData\Local\Temp\factorio-build-BWWLqz\src\Util\WorkerThread.cpp(71): WorkerThread::loop
- C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke<std::tuple<void (__cdecl RouterBase::*)(void),ClientRouter *>,0,1>
- minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA1CE5E8D7)
- 00007FFA1CE5E8D7 (KERNEL32): (filename not available): BaseThreadInitThunk
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA1E7CC53C)
- 00007FFA1E7CC53C (ntdll): (filename not available): RtlUserThreadStart
- 63.876 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
- Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
- 65.649 Uploading log file
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