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Jan 7th, 2020
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  1. script.Name = "Banisher Gun V3 / 1"
  2. --//====================================================\\--
  3. --|| CREATED BY SHACKLUSTER
  4. --\\====================================================//--
  5.  
  6. script:ClearAllChildren()
  7. wait(0.2)
  8.  
  9. Player = game:GetService("Players").LocalPlayer
  10. PlayerGui = Player.PlayerGui
  11. Cam = workspace.CurrentCamera
  12. Backpack = Player.Backpack
  13. Character = Player.Character
  14. Humanoid = Character.Humanoid
  15. RootPart = Character["HumanoidRootPart"]
  16. Torso = Character["Torso"]
  17. Head = Character["Head"]
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart["RootJoint"]
  23. Neck = Torso["Neck"]
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28.  
  29. IT = Instance.new
  30. CF = CFrame.new
  31. VT = Vector3.new
  32. RAD = math.rad
  33. C3 = Color3.new
  34. UD2 = UDim2.new
  35. BRICKC = BrickColor.new
  36. ANGLES = CFrame.Angles
  37. EULER = CFrame.fromEulerAnglesXYZ
  38. COS = math.cos
  39. ACOS = math.acos
  40. SIN = math.sin
  41. ASIN = math.asin
  42. ABS = math.abs
  43. MRANDOM = math.random
  44. FLOOR = math.floor
  45.  
  46. Animation_Speed = 3
  47. local FORCERESET = false
  48. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  49. local Speed = 16
  50. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  51. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  52. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  53. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  54. local DAMAGEMULTIPLIER = 1
  55. local ANIM = "Idle"
  56. local ATTACK = false
  57. local EQUIPPED = false
  58. local HOLD = false
  59. local COMBO = 1
  60. local Rooted = false
  61. local SINE = 0
  62. local KEYHOLD = false
  63. local CHANGE = 2 / Animation_Speed
  64. local WALKINGANIM = false
  65. local VALUE1 = false
  66. local VALUE2 = false
  67. local ROBLOXIDLEANIMATION = IT("Animation")
  68. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  69. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  70. --ROBLOXIDLEANIMATION.Parent = Humanoid
  71. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  72. WEAPONGUI.Name = "BanishV3Gui"
  73. local Weapon = IT("Model")
  74. Weapon.Name = "Adds"
  75. local Effects = IT("Folder", Weapon)
  76. Effects.Name = "Effects"
  77. local ANIMATOR = Humanoid.Animator
  78. local ANIMATE = Character:FindFirstChild("Animate")
  79. local UNANCHOR = true
  80. local TOBANISH = {}
  81. script.Parent = PlayerGui
  82. local sbanned = {}
  83. workspace.ChildAdded:connect(function(instance)
  84. for BANISH = 1, #sbanned do
  85. if sbanned[BANISH] ~= nil then
  86. if instance.Name == sbanned[BANISH] then
  87. coroutine.resume(coroutine.create(function()
  88. local bannedplr = game.Players:GetPlayerFromCharacter(instance)
  89. bannedplr:Kick("no")
  90. end))
  91. end
  92. end
  93. end
  94. end)
  95. --//=================================\\
  96. --\\=================================//
  97.  
  98.  
  99. --//=================================\\
  100. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  101. --\\=================================//
  102.  
  103. ArtificialHB = Instance.new("BindableEvent", script)
  104. ArtificialHB.Name = "ArtificialHB"
  105.  
  106. script:WaitForChild("ArtificialHB")
  107.  
  108. frame = Frame_Speed
  109. tf = 0
  110. allowframeloss = false
  111. tossremainder = false
  112. lastframe = tick()
  113. script.ArtificialHB:Fire()
  114.  
  115. game:GetService("RunService").Heartbeat:connect(function(s, p)
  116. tf = tf + s
  117. if tf >= frame then
  118. if allowframeloss then
  119. script.ArtificialHB:Fire()
  120. lastframe = tick()
  121. else
  122. for i = 1, math.floor(tf / frame) do
  123. script.ArtificialHB:Fire()
  124. end
  125. lastframe = tick()
  126. end
  127. if tossremainder then
  128. tf = 0
  129. else
  130. tf = tf - frame * math.floor(tf / frame)
  131. end
  132. end
  133. end)
  134. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  135. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  136. end
  137.  
  138. function PositiveAngle(NUMBER)
  139. if NUMBER >= 0 then
  140. NUMBER = 0
  141. end
  142. return NUMBER
  143. end
  144.  
  145. function NegativeAngle(NUMBER)
  146. if NUMBER <= 0 then
  147. NUMBER = 0
  148. end
  149. return NUMBER
  150. end
  151.  
  152. function Swait(NUMBER)
  153. if NUMBER == 0 or NUMBER == nil then
  154. ArtificialHB.Event:wait()
  155. else
  156. for i = 1, NUMBER do
  157. ArtificialHB.Event:wait()
  158. end
  159. end
  160. end
  161. local S = IT("Sound",script)
  162. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  163. local NEWSOUND = nil
  164. coroutine.resume(coroutine.create(function()
  165. NEWSOUND = S:Clone()
  166. NEWSOUND.Parent = PARENT
  167. NEWSOUND.Volume = VOLUME
  168. NEWSOUND.Pitch = PITCH
  169. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  170. NEWSOUND:play()
  171. if DOESLOOP == true then
  172. NEWSOUND.Looped = true
  173. else
  174. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  175. NEWSOUND:remove()
  176. end
  177. end))
  178. return NEWSOUND
  179. end
  180. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  181. local NEWMESH = IT(MESH)
  182. if MESH == "SpecialMesh" then
  183. NEWMESH.MeshType = MESHTYPE
  184. if MESHID ~= "nil" and MESHID ~= "" then
  185. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  186. end
  187. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  188. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  189. end
  190. end
  191. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  192. NEWMESH.Scale = SCALE
  193. NEWMESH.Parent = PARENT
  194. return NEWMESH
  195. end
  196.  
  197. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  198. local NEWPART = IT("Part")
  199. NEWPART.formFactor = FORMFACTOR
  200. NEWPART.Reflectance = REFLECTANCE
  201. NEWPART.Transparency = TRANSPARENCY
  202. NEWPART.CanCollide = false
  203. NEWPART.Locked = true
  204. NEWPART.Anchored = true
  205. if ANCHOR == false then
  206. NEWPART.Anchored = false
  207. end
  208. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  209. NEWPART.Name = NAME
  210. NEWPART.Size = SIZE
  211. NEWPART.Position = Torso.Position
  212. NEWPART.Material = MATERIAL
  213. NEWPART:BreakJoints()
  214. NEWPART.Parent = PARENT
  215. return NEWPART
  216. end
  217.  
  218. local function weldBetween(a, b)
  219. local weldd = Instance.new("ManualWeld")
  220. weldd.Part0 = a
  221. weldd.Part1 = b
  222. weldd.C0 = CFrame.new()
  223. weldd.C1 = b.CFrame:inverse() * a.CFrame
  224. weldd.Parent = a
  225. return weldd
  226. end
  227.  
  228.  
  229. function QuaternionFromCFrame(cf)
  230. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  231. local trace = m00 + m11 + m22
  232. if trace > 0 then
  233. local s = math.sqrt(1 + trace)
  234. local recip = 0.5 / s
  235. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  236. else
  237. local i = 0
  238. if m11 > m00 then
  239. i = 1
  240. end
  241. if m22 > (i == 0 and m00 or m11) then
  242. i = 2
  243. end
  244. if i == 0 then
  245. local s = math.sqrt(m00 - m11 - m22 + 1)
  246. local recip = 0.5 / s
  247. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  248. elseif i == 1 then
  249. local s = math.sqrt(m11 - m22 - m00 + 1)
  250. local recip = 0.5 / s
  251. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  252. elseif i == 2 then
  253. local s = math.sqrt(m22 - m00 - m11 + 1)
  254. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  255. end
  256. end
  257. end
  258.  
  259. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  260. local xs, ys, zs = x + x, y + y, z + z
  261. local wx, wy, wz = w * xs, w * ys, w * zs
  262. local xx = x * xs
  263. local xy = x * ys
  264. local xz = x * zs
  265. local yy = y * ys
  266. local yz = y * zs
  267. local zz = z * zs
  268. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  269. end
  270.  
  271. function QuaternionSlerp(a, b, t)
  272. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  273. local startInterp, finishInterp;
  274. if cosTheta >= 0.0001 then
  275. if (1 - cosTheta) > 0.0001 then
  276. local theta = ACOS(cosTheta)
  277. local invSinTheta = 1 / SIN(theta)
  278. startInterp = SIN((1 - t) * theta) * invSinTheta
  279. finishInterp = SIN(t * theta) * invSinTheta
  280. else
  281. startInterp = 1 - t
  282. finishInterp = t
  283. end
  284. else
  285. if (1 + cosTheta) > 0.0001 then
  286. local theta = ACOS(-cosTheta)
  287. local invSinTheta = 1 / SIN(theta)
  288. startInterp = SIN((t - 1) * theta) * invSinTheta
  289. finishInterp = SIN(t * theta) * invSinTheta
  290. else
  291. startInterp = t - 1
  292. finishInterp = t
  293. end
  294. end
  295. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  296. end
  297.  
  298. function Clerp(a, b, t)
  299. local qa = {QuaternionFromCFrame(a)}
  300. local qb = {QuaternionFromCFrame(b)}
  301. local ax, ay, az = a.x, a.y, a.z
  302. local bx, by, bz = b.x, b.y, b.z
  303. local _t = 1 - t
  304. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  305. end
  306. function NoOutlines(PART)
  307. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  308. end
  309.  
  310. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  311. local NEWWELD = IT(TYPE)
  312. NEWWELD.Part0 = PART0
  313. NEWWELD.Part1 = PART1
  314. NEWWELD.C0 = C0
  315. NEWWELD.C1 = C1
  316. NEWWELD.Parent = PARENT
  317. return NEWWELD
  318. end
  319. function MakeForm(PART,TYPE)
  320. if TYPE == "Cyl" then
  321. local MSH = IT("CylinderMesh",PART)
  322. elseif TYPE == "Ball" then
  323. local MSH = IT("SpecialMesh",PART)
  324. MSH.MeshType = "Sphere"
  325. elseif TYPE == "Wedge" then
  326. local MSH = IT("SpecialMesh",PART)
  327. MSH.MeshType = "Wedge"
  328. end
  329. end
  330. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  331. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  332. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  333. MakeForm(Part,"Wedge")
  334. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  335. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  336. MakeForm(Part,"Wedge")
  337. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  338. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  339. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  340. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  341. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  342. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  343. MakeForm(Part,"Cyl")
  344. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  345. for i = 1, 8 do
  346. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  347. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  348. end
  349. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  350. MakeForm(Part,"Cyl")
  351. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  352. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  353. MakeForm(Part,"Ball")
  354. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  355. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  356. MakeForm(Part,"Wedge")
  357. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  358. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  359. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  360. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  361. MakeForm(Part,"Cyl")
  362. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  363. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  364. MakeForm(Part,"Cyl")
  365. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  366. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  367. MakeForm(Part,"Cyl")
  368. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  369. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  370. MakeForm(Part,"Wedge")
  371. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  372. local LASTPART = Handle
  373. for i = 1, 10 do
  374. if LASTPART == Handle then
  375. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  376. LASTPART = Part
  377. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  378. else
  379. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  380. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  381. LASTPART = Part
  382. end
  383. end
  384.  
  385. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  386. MakeForm(Barrel,"Cyl")
  387. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  388. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  389. MakeForm(Part,"Cyl")
  390. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  391. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  392. MakeForm(Part,"Wedge")
  393. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  394. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  395. MakeForm(Hole,"Cyl")
  396. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  397. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  398. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  399. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  400. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  401. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  402. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  403. coroutine.resume(coroutine.create(function()
  404. while wait() do
  405. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(MRANDOM(1,360)), RAD(MRANDOM(1,360)), RAD(MRANDOM(1,360)))
  406. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(MRANDOM(1,360)), RAD(MRANDOM(1,360)), RAD(MRANDOM(1,360)))
  407. end
  408. end))
  409. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  410. local DIRECTION = CF(StartPos,EndPos).lookVector
  411. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  412. end
  413.  
  414. function turnto(position)
  415. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  416. end
  417. function SpawnTrail(FROM,TO,BIG)
  418. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  419. MakeForm(TRAIL,"Cyl")
  420. local DIST = (FROM - TO).Magnitude
  421. if BIG == true then
  422. TRAIL.Size = VT(0.5,DIST,0.5)
  423. else
  424. TRAIL.Size = VT(0.25,DIST,0.25)
  425. end
  426. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  427. coroutine.resume(coroutine.create(function()
  428. for i = 1, 5 do
  429. Swait()
  430. TRAIL.Transparency = TRAIL.Transparency + 0.1
  431. end
  432. TRAIL:remove()
  433. end))
  434. end
  435. function WACKYEFFECT(Table)
  436. local TYPE = (Table.EffectType or "Sphere")
  437. local SIZE = (Table.Size or VT(1,1,1))
  438. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  439. local TRANSPARENCY = (Table.Transparency or 0)
  440. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  441. local CFRAME = (Table.CFrame or Torso.CFrame)
  442. local MOVEDIRECTION = (Table.MoveToPos or nil)
  443. local ROTATION1 = (Table.RotationX or 0)
  444. local ROTATION2 = (Table.RotationY or 0)
  445. local ROTATION3 = (Table.RotationZ or 0)
  446. local MATERIAL = (Table.Material or "Neon")
  447. local COLOR = (Table.Color or C3(1,1,1))
  448. local TIME = (Table.Time or 45)
  449. local SOUNDID = (Table.SoundID or nil)
  450. local SOUNDPITCH = (Table.SoundPitch or nil)
  451. local SOUNDVOLUME = (Table.SoundVolume or nil)
  452. coroutine.resume(coroutine.create(function()
  453. local PLAYSSOUND = false
  454. local SOUND = nil
  455. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  456. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  457. PLAYSSOUND = true
  458. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  459. end
  460. EFFECT.Color = COLOR
  461. local MSH = nil
  462. if TYPE == "Sphere" then
  463. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  464. elseif TYPE == "Block" then
  465. MSH = IT("BlockMesh",EFFECT)
  466. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  467. elseif TYPE == "Wave" then
  468. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  469. elseif TYPE == "Ring" then
  470. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  471. elseif TYPE == "Slash" then
  472. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  473. elseif TYPE == "Round Slash" then
  474. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  475. elseif TYPE == "Swirl" then
  476. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  477. elseif TYPE == "Skull" then
  478. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  479. elseif TYPE == "Crystal" then
  480. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  481. end
  482. if MSH ~= nil then
  483. local MOVESPEED = nil
  484. if MOVEDIRECTION ~= nil then
  485. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  486. end
  487. local GROWTH = SIZE - ENDSIZE
  488. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  489. if TYPE == "Block" then
  490. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  491. else
  492. EFFECT.CFrame = CFRAME
  493. end
  494. for LOOP = 1, TIME+1 do
  495. Swait()
  496. MSH.Scale = MSH.Scale - GROWTH/TIME
  497. if TYPE == "Wave" then
  498. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  499. end
  500. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  501. if TYPE == "Block" then
  502. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  503. else
  504. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  505. end
  506. if MOVEDIRECTION ~= nil then
  507. local ORI = EFFECT.Orientation
  508. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  509. EFFECT.Orientation = ORI
  510. end
  511. end
  512. if PLAYSSOUND == false then
  513. Debris:AddItem(EFFECT,0)
  514. else
  515. SOUND.Stopped:Connect(function()
  516. Debris:AddItem(EFFECT,0)
  517. end)
  518. end
  519. else
  520. if PLAYSSOUND == false then
  521. EFFECT:remove()
  522. else
  523. repeat Swait() until SOUND.Playing == false
  524. EFFECT:remove()
  525. end
  526. end
  527. end))
  528. end
  529. song3 = 1138145518
  530. Player_Size = 1
  531. local sick = Instance.new("Sound",Torso)
  532. sick.SoundId = "rbxassetid://1635957117"
  533. sick.Volume = 2
  534. sick.Looped = true
  535. sick.PlaybackSpeed = 0.76
  536.  
  537. local Create = LoadLibrary("RbxUtility").Create
  538.  
  539. CFuncs = {
  540. ["Part"] = {
  541. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  542. local Part = Create("Part"){
  543. Parent = Parent,
  544. Reflectance = Reflectance,
  545. Transparency = Transparency,
  546. CanCollide = false,
  547. Locked = true,
  548. BrickColor = BrickColor.new(tostring(BColor)),
  549. Name = Name,
  550. Size = Size,
  551. Material = Material,
  552. }
  553. NoOutlines(Part)
  554. return Part
  555. end;
  556. };
  557.  
  558. ["Mesh"] = {
  559. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  560. local Msh = Create(Mesh){
  561. Parent = Part,
  562. Offset = OffSet,
  563. Scale = Scale,
  564. }
  565. if Mesh == "SpecialMesh" then
  566. Msh.MeshType = MeshType
  567. Msh.MeshId = MeshId
  568. end
  569. return Msh
  570. end;
  571. };
  572.  
  573. ["Mesh"] = {
  574. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  575. local Msh = Create(Mesh){
  576. Parent = Part,
  577. Offset = OffSet,
  578. Scale = Scale,
  579. }
  580. if Mesh == "SpecialMesh" then
  581. Msh.MeshType = MeshType
  582. Msh.MeshId = MeshId
  583. end
  584. return Msh
  585. end;
  586. };
  587.  
  588. ["Weld"] = {
  589. Create = function(Parent, Part0, Part1, C0, C1)
  590. local Weld = Create("Weld"){
  591. Parent = Parent,
  592. Part0 = Part0,
  593. Part1 = Part1,
  594. C0 = C0,
  595. C1 = C1,
  596. }
  597. return Weld
  598. end;
  599. };
  600.  
  601. ["Sound"] = {
  602. Create = function(id, par, vol, pit)
  603. coroutine.resume(coroutine.create(function()
  604. local S = Create("Sound"){
  605. Volume = vol,
  606. Name = "EffectSoundo",
  607. Pitch = pit or 1,
  608. SoundId = id,
  609. Parent = par or workspace,
  610. }
  611. wait()
  612. S:play()
  613. game:GetService("Debris"):AddItem(S, 10)
  614. end))
  615. end;
  616. };
  617.  
  618. ["TimeSound"] = {
  619. Create = function(id, par, vol, pit, timepos)
  620. coroutine.resume(coroutine.create(function()
  621. local S = Create("Sound"){
  622. Volume = vol,
  623. Name = "EffectSoundo",
  624. Pitch = pit or 1,
  625. SoundId = id,
  626. TimePosition = timepos,
  627. Parent = par or workspace,
  628. }
  629. wait()
  630. S:play()
  631. game:GetService("Debris"):AddItem(S, 10)
  632. end))
  633. end;
  634. };
  635. ["EchoSound"] = {
  636. Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl)
  637. coroutine.resume(coroutine.create(function()
  638. local Sas = Create("Sound"){
  639. Volume = vol,
  640. Name = "EffectSoundo",
  641. Pitch = pit or 1,
  642. SoundId = id,
  643. TimePosition = timepos,
  644. Parent = par or workspace,
  645. }
  646. local E = Create("EchoSoundEffect"){
  647. Delay = echodelay,
  648. Name = "Echo",
  649. Feedback = fedb,
  650. DryLevel = dryl,
  651. Parent = Sas,
  652. }
  653. wait()
  654. Sas:play()
  655. game:GetService("Debris"):AddItem(Sas, delays)
  656. end))
  657. end;
  658. };
  659.  
  660. ["LongSound"] = {
  661. Create = function(id, par, vol, pit)
  662. coroutine.resume(coroutine.create(function()
  663. local S = Create("Sound"){
  664. Volume = vol,
  665. Pitch = pit or 1,
  666. SoundId = id,
  667. Parent = par or workspace,
  668. }
  669. wait()
  670. S:play()
  671. game:GetService("Debris"):AddItem(S, 60)
  672. end))
  673. end;
  674. };
  675.  
  676. ["ParticleEmitter"] = {
  677. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  678. local fp = Create("ParticleEmitter"){
  679. Parent = Parent,
  680. Color = ColorSequence.new(Color1, Color2),
  681. LightEmission = LightEmission,
  682. Size = Size,
  683. Texture = Texture,
  684. Transparency = Transparency,
  685. ZOffset = ZOffset,
  686. Acceleration = Accel,
  687. Drag = Drag,
  688. LockedToPart = LockedToPart,
  689. VelocityInheritance = VelocityInheritance,
  690. EmissionDirection = EmissionDirection,
  691. Enabled = Enabled,
  692. Lifetime = LifeTime,
  693. Rate = Rate,
  694. Rotation = Rotation,
  695. RotSpeed = RotSpeed,
  696. Speed = Speed,
  697. VelocitySpread = VelocitySpread,
  698. }
  699. return fp
  700. end;
  701. };
  702.  
  703. CreateTemplate = {
  704.  
  705. };
  706. }
  707. local FXFolder = script.Effects
  708. function newbosschatfunc(text,color1,color2,delay)
  709. for _,v in next, game:service'Players':players() do
  710. coroutine.wrap(function()
  711. if(FXFolder:FindFirstChild'BossChat' and v.Character)then
  712. local cha = FXFolder.BossChat:Clone()
  713. cha.Color1.Value=color1
  714. cha.Color2.Value=color2
  715. cha.Text.Value=text
  716. cha.Ghghghghgh.Value=delay
  717. cha.Mode.Value=1
  718. cha.ModeName.Value="KICKISHER V8"
  719. cha.Music.Value=sick
  720. cha.Parent=v.Character
  721. wait()
  722. cha.Disabled = false
  723. game:service'Debris':AddItem(cha,(delay/60)*4)
  724. end
  725. end)()
  726. end
  727. end
  728. function bosschatfunc(text,color,watval)
  729. newbosschatfunc(text,BrickColor.new("Institutional white").Color,color,watval)
  730. end
  731.  
  732.  
  733. function intro()
  734. sick:Play()
  735. end
  736. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  737. function Banish(Foe)
  738. if Foe then
  739. coroutine.resume(coroutine.create(function()
  740. --if game.Players:FindFirstChild(Foe.Name) then
  741. table.insert(TOBANISH,Foe.Name)
  742. bosschatfunc("I have got you now ,"..Foe.Name..".",MAINRUINCOLOR.Color,120)
  743. --end
  744. Foe.Archivable = true
  745. local CLONE = Foe:Clone()
  746. Debris:AddItem(Foe,0)
  747. CLONE.Parent = Effects
  748. CLONE:BreakJoints()
  749. local MATERIALS = {"Glass","Neon"}
  750. for _, c in pairs(CLONE:GetDescendants()) do
  751. if c:IsA("BasePart") then
  752. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  753. CreateSound(340722848, c, 10, 1, false)
  754. end
  755. c.Anchored = true
  756. c.Transparency = c.Transparency + 0.2
  757. c.Material = MATERIALS[MRANDOM(1,2)]
  758. c.Color = C3(1,0,0)
  759. if c.ClassName == "MeshPart" then
  760. c.TextureID = ""
  761. end
  762. if c:FindFirstChildOfClass("SpecialMesh") then
  763. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  764. end
  765. if c:FindFirstChildOfClass("Decal") then
  766. c:FindFirstChildOfClass("Decal"):remove()
  767. end
  768. c.Name = "Banished"
  769. c.CanCollide = false
  770. else
  771. c:remove()
  772. end
  773. end
  774. local A = false
  775. for i = 1, 35 do
  776. if A == false then
  777. A = true
  778. elseif A == true then
  779. A = false
  780. end
  781. for _, c in pairs(CLONE:GetDescendants()) do
  782. if c:IsA("BasePart") then
  783. c.Anchored = true
  784. c.Material = MATERIALS[MRANDOM(1,2)]
  785. c.Transparency = c.Transparency + 0.8/35
  786. if A == false then
  787. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  788. elseif A == true then
  789. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  790. end
  791. end
  792. end
  793. Swait()
  794. end
  795. CLONE:remove()
  796. end))
  797. end
  798. end
  799. for _, c in pairs(Weapon:GetDescendants()) do
  800. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  801. c.Material = "Glass"
  802. c.Color = C3(0,0,0)
  803. elseif c.ClassName == "Part" and c.Name == "Eye" then
  804. c.Color = C3(1,0,0)
  805. c.Material = "Neon"
  806. end
  807. end
  808.  
  809. local sick = Instance.new("Sound",Torso)
  810. workspace.ChildAdded:connect(function(instance)
  811. for BANISH = 1, #TOBANISH do
  812. if TOBANISH[BANISH] ~= nil then
  813. if instance.Name == TOBANISH[BANISH] then
  814. coroutine.resume(coroutine.create(function()
  815. instance:ClearAllChildren()
  816.  
  817. end))
  818. end
  819. end
  820. end
  821. end)
  822. local naeeym2 = Instance.new("BillboardGui",Character)
  823. naeeym2.AlwaysOnTop = true
  824. naeeym2.Size = UDim2.new(7,35,3,15)
  825. naeeym2.StudsOffset = Vector3.new(0,2,0)
  826. naeeym2.MaxDistance = 75
  827. naeeym2.Adornee = Character.Head
  828. naeeym2.Name = "Name2"
  829. local tecks2 = Instance.new("TextLabel",naeeym2)
  830. tecks2.BackgroundTransparency = 1
  831. tecks2.TextScaled = true
  832. tecks2.BorderSizePixel = 0
  833. tecks2.Text = "ENOUGH.
  834.  
  835. tecks2.Font = "SciFi"
  836. wait(3)
  837. tecks2.TextSize = 30
  838. glitchy = {"com_ww","YOUR HELL","aaaHhHhhHhhHHhHH","rUn AWAy FrOM mE","THIs iS lIM1t 0f m3","HELP","S̵̡̡̧̢̨̢̧̨̨̧̧̡̢̛̛̛̛̛̛̗̜̘̬̻̖̣͍͙̥̺̮͍̲͙̝̹̘̰͎͕̱̙͔͔͕̩̫̺̝̥̤͎̭̺̠̬̫͕̗̖͚̩̻͍̘͇̲͖̪̮͈̮̰̯̞͓̳̠͖̹̳̳̙̭̼͎̺̦̗̬͚̘͕̫̖͈̜̹̳̳̭̲͉̩̥̣̝͚̣͖̮̤̰̠̣͖̻͙̖̤̟̫̼̮̳͇̭̘̝̠͉̰̺̹̬̻̪̓̏͒̉̂͂̓̾̈́̽́̀̾̃́́̓̈͋̔̒͗̈̄̅͒͌̊̃̿̃̃̓̑̽̂̓͌̑̽͌̊̓̀̿̔̈͐̉̏̏̍͗̒̆̈̈́͂͒̓́̎͛͊́̈͆̾̽̾̉̔͆͑̋̈̀̎̉̅̃̌̓͆̃̾͋̊̉̒̌̈́͌̆̀̀͌͂̀͋̾͒̎̀͐͗͛́͌̇͒̀̈̈́̃͒͗̀̂̎̆̃̅̾̾͑̅̀̌̿̿́̃̓̋̃̆̊͛́̒̊̕̕̚̕̕̕̚͘̚̚̚̕͘̚͜͜͜͜͝͠͠͝͝͝͝͠͝͝͠͝ͅͅͅͅͅͅͅĄ̶̧̧̢̢̧̢̧̨̧̧̢̛̛̛̛̞̝͈̲̦̟̟̥̟͈̮̮̩̳̫͙̰̩̼̝̰̥̩̜̗̣̜͔̥̮̟͈̭̱̪͍̩̥̮̭̫̪̰̺͈̩̥͕̻̲̟͈̦̱̘̺̦͕̭̲̼͖̗̻̟̤̬̘̼͈̥̻̘̱̫̣̦̺̺̩̰̖͈̼̻̘̬̘̜͖͖̙͔͈̞͓̗́͐͗͒̈́̉̏͊͂́͂̔̅́́͑̉̌̿̿̽̈́͌̀̒͗͐̀̑͊̈́͛͐͊̃̓́̄́́̔̿̀͋̐̔̇̓̂́̄̄̓̔͑͆̾̇̇̓̆̐̈̅͆̿̏̈́̌̆͛̒͛͆́̌̒̌̍̃̿̽͑͆́̄̈̀̎͌̔̓̈̊̆̀̀̅̾͛̏̅͘̕̚͘̕̚̚̚͘̕͜͜͜͜͝͝͠͠͝͝͠͠͠ͅͅͅV̶̡̡̨̢̧̨̨̢̨̡̨̨̢̛̪̳̬̤͇͕̥̝̫͇̹͔͇͍̬̥̰͚͔̥̯͚̹̘̥͖̥̗͇̹̻̹̳̼̞͕̥̭̟̤͍̠̲͕̠̤̦̝͙͓͙͍̞͇̹̤̩͖̯͖̗͎̰̯̠̰̻̰̤̹̫̞̭̙̳͍̭̦̺̼̟̳̫͖̮̭̫͔̠͕͙͕̣̪̦̥͇̘̫̫͈͈͕͓͙̦̬̞̼̙̹̫̱͍͎̖̯̝̼̮͗͌̒͛̀̈́͑́̋̈́̈́̎͘͘̚͜͜͜͝͝ͅͅͅͅĘ̸̧̢̡̨̡̧̡̨̡̡̡̞̲̣̙̻̦̠̦͖͇̱̭̱̺̹͈̹̳͙͉̩̯̹̜̜̬͙̩̺̩̺̥̮̞͇̱͕̲̜͙̣̻̲̲̙͚̼͕̪̳̫͚͖̬͍͇͉̰̫͓̟̗͕͙̪̠͖̥̬̮͙͔͎͉̤̣̥̰̪͔͈͓̟͓̭̖͉̤͔͚̟͎̖̰̪͕̣̝̞̪̙̯̤̮̮̣̳͍͚͉̻̻͚̬͈̩̫̫͕͓̉̆̋̐̌͑̈́̌̑̃͗̐́͂̂̀̀͌̔̍̓́͛̓͐͗͑̊̃̆͐̕͜͜͜͜͝͠ͅͅͅͅ ̴̢̡̡̡̧̨̢̢̨̡̨̡̨̢̧̡̢̢̻͍͙̠͖͇̪̝̯͖͕̣͕͚̳̭͙̘͚̞͓̠͙̩̯̠̗̙̹͖̠̖̙̘̦̪̯̖̱̺͙̖̭̺̪̹̯̠͉͇̫̦͍̹͎͎̺̟̯͔̯͚̪̙̞̰̱̲̰̭͖̞̞͓̦̯͇̰̟̩͎̝͎̙͖͎͍̬̦͇̩̝̘̪̠͖̫͎̞̣̜̲̤̖̼̹̼͉̩̳̲̦͎̗̦͆̿̔͆̂̊͐̆̂͐͆͂̄̿̊̓̾̀̌͛̓̈́̔̇͗͊̆̎̒͠͠ͅͅM̸̧̧̨̡̨̡̢̧̡̡̡̨̢̡̡̧̨̨̡̢̻̗̗̰͙͖͚̮̞̯̦͙͕͙̹̬̻̰̩̬̼̞̼̯̣͉̣̠͍̥̳̲̗̪͎͓̮̜̮͍̳̺̳͔̝͙̹̣̤̤̟̗͔͓̦̹̮̻͕̫̦̗̣̥̤̘̝̙͖͖͕̟̼̰̣͇̼̜̫̗̲̩̯̺̖̼̙̳͎̟̲̞̮̣̳̰̜͕̣̲̘̙͍̦̰̱̯̫͈̗̫͇̗̯̞͉̣̹̬̳̫͓̲̖͈̜̪̣̦̻̻̳̖̻̯͍̟̣̱̮̭̥̞̻̦̮̳̿̀̀͂̈́̀̑͐̿̂̓́͋͒̍̅̈́̏́͑͑̊́̓̉̅̅̑͒̾̅͌̈́̈́͂͗̈́̐̚̕͘̕̚͜͜͜͜͝͝͝͝͠͝ͅͅͅĘ̸̢̡̡̢̧̡̡̧̧̧̩͙̘͔̗̱̣̱̬̱̮̹͎̣̝̞͎͙͕̻͇̳̣͖̰͍̟͕͚̘̹̹̳͙̝͖̯͈͉̼̲͓͚̣̯͇̜̦̼͚͕̯̱̫͉̠͙͇͍̮̜̹̥̻̤̜̙̮̟̩̟̼̯̯̩̺̮͎̮̺̱̪̥̜̮̩̤͙̣͚̮̗̳͎̞͚̩̯̤̹̦̱̪̐̉͐͛͜͜͜͜ͅͅͅͅ","...","aSKinG sELf","SK1D?"}
  839. tecks2.TextStrokeTransparency = MRANDOM(0,1)
  840. tecks2.TextColor3 = Color3.fromRGB(.5,0,.5)
  841. tecks2.TextStrokeColor3 = Color3.fromRGB(.5,0,.5)
  842. tecks2.Size = UDim2.new(1,0,0.5,0)
  843. tecks2.Parent = naeeym2
  844. MAINRUINCOLOR = BrickColor.Random()
  845. local ni = Color3.new(0,0,0)
  846. bosschatfunc("DO YOU WANNA RUN OR DIE?!",ni,120)
  847. local LOOP = false
  848. function Joy()
  849. ATTACK = true
  850. Rooted = true
  851. LOOP = true
  852. coroutine.resume(coroutine.create(function()
  853. repeat
  854. Swait()
  855. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75, 0) * ANGLES(RAD(170 - 15 * SIN(SINE / 6)), RAD(0), RAD(12 - 15 * COS(SINE / 6))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  856. until LOOP == false
  857. end))
  858. repeat
  859. for i = 0, 0.4, 0.1 / Animation_Speed do
  860. Swait()
  861. if LOOP == false then
  862. break
  863. end
  864. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  865. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  866. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  867. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  868. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  869. end
  870. for i = 0, 0.4, 0.1 / Animation_Speed do
  871. Swait()
  872. if LOOP == false then
  873. break
  874. end
  875. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  876. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  877. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  878. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  879. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  880. end
  881. for i = 0, 0.4, 0.1 / Animation_Speed do
  882. Swait()
  883. if LOOP == false then
  884. break
  885. end
  886. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  887. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  888. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  889. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  890. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  891. end
  892. for i = 0, 0.4, 0.1 / Animation_Speed do
  893. Swait()
  894. if LOOP == false then
  895. break
  896. end
  897. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  898. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  899. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  900. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  901. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  902. end
  903. until LOOP == false
  904. ATTACK = false
  905. Rooted = false
  906. end
  907. cankick = false
  908. local timePos=0;
  909. local timePos = typeof(timePos)=='number' and timePos or sick.TimePosition
  910. function Vaporize(THING)
  911. if cankick == false then
  912. if THING ~= nil then
  913. if THING.Parent ~= nil then
  914. if THING.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  915. for _, c in pairs(THING.Parent:GetChildren()) do
  916. if c.ClassName == "Part" and c:IsA("BasePart") and c.ClassName ~= "Humanoid" then
  917. local lot = c:Clone()
  918. lot.CFrame = c.CFrame * CF(0,0,0)
  919. coroutine.resume(coroutine.create(function()
  920. while true do
  921. Swait()
  922. lot.Color = MAINRUINCOLOR.Color
  923. end
  924. end))
  925. lot.CanCollide = false
  926. lot.Anchored = true
  927. lot.Material = "Neon"
  928. if c.Name == "Head" then
  929. lot.Size = c.Size - VT(1,0,0)
  930. end
  931. if lot.Name == "Head" then
  932. lot:ClearAllChildren()
  933. end
  934. lot.Parent = Effects
  935. coroutine.resume(coroutine.create(function()
  936. for i = 1,40 do Swait()
  937. lot.Transparency = lot.Transparency + 0.025
  938. end
  939. lot:Destroy()
  940. end))
  941. end
  942. end
  943. elseif THING:IsA("Part") then
  944. local lot = THING:Clone()
  945. lot.CFrame = THING.CFrame * CF(0,0,0)
  946. coroutine.resume(coroutine.create(function()
  947. while true do
  948. Swait()
  949. lot.Color = MAINRUINCOLOR.Color
  950. end
  951. end))
  952. lot.CanCollide = false
  953. lot.Anchored = true
  954. lot.Material = "Neon"
  955. lot.Parent = Effects
  956. coroutine.resume(coroutine.create(function()
  957. for i = 1,40 do Swait()
  958. lot.Transparency = lot.Transparency + 0.025
  959. end
  960. lot:Destroy()
  961. end))
  962. THING:Destroy()
  963. end
  964. end
  965. end
  966. end
  967. end
  968.  
  969. function Shot()
  970. ATTACK = true
  971. Rooted = false
  972. for i=0, 0.01, 0.1 / Animation_Speed do
  973. Swait()
  974. turnto(Mouse.Hit.p)
  975. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  976. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  977. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  978. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  979. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  980. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  981. end
  982. repeat
  983. for i=0, 0.01, 0.1 / Animation_Speed do
  984. Swait()
  985. turnto(Mouse.Hit.p)
  986. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  987. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  988. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  989. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  990. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  991. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  992. end
  993. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  994. SpawnTrail(Hole.Position,POS)
  995. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  996. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  997. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  998. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  999. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1000. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1001. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1002. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1003. if HIT ~= nil then
  1004. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1005. Banish(HIT.Parent)
  1006. end
  1007. end
  1008.  
  1009. for i=0, 0.01, 0.1 / Animation_Speed do
  1010. Swait()
  1011. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1012. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1013. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1014. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1015. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1016. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1017. end
  1018. until KEYHOLD == false
  1019. ATTACK = false
  1020. Rooted = false
  1021. end
  1022.  
  1023. function Shot2()
  1024. ATTACK = true
  1025. Rooted = false
  1026. for i=0, 0.01, 0.1 / Animation_Speed do
  1027. Swait()
  1028. turnto(Mouse.Hit.p)
  1029. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1030. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1031. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1032. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1033. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1034. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1035. end
  1036. repeat
  1037. for i=0, 0.01, 0.1 / Animation_Speed do
  1038. Swait()
  1039. turnto(Mouse.Hit.p)
  1040. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1041. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1042. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1043. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1044. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1045. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1046. end
  1047. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1048. SpawnTrail(Hole.Position,POS)
  1049. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1050. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1051. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1052. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1053. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1054. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1055. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1056. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1057. if HIT ~= nil then
  1058. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1059. local bannedplr = game.Players:GetPlayerFromCharacter(HIT.Parent)
  1060. if bannedplr then
  1061. bannedplr:Kick("no")
  1062. else
  1063. end
  1064. Vaporize(HIT.Parent)
  1065. bosschatfunc("I have got you now ,"..HIT.Parent.Name..".",MAINRUINCOLOR.Color,120)
  1066. end
  1067. end
  1068. for i=0, 0.01, 0.1 / Animation_Speed do
  1069. Swait()
  1070. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1071. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1072. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1073. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1074. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1075. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1076. end
  1077. until KEYHOLD == false
  1078. ATTACK = false
  1079. Rooted = false
  1080. end
  1081.  
  1082. function Shot3()
  1083. ATTACK = true
  1084. Rooted = false
  1085. for i=0, 0.01, 0.1 / Animation_Speed do
  1086. Swait()
  1087. turnto(Mouse.Hit.p)
  1088. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1089. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1090. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1091. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1092. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1093. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1094. end
  1095. repeat
  1096. for i=0, 0.01, 0.1 / Animation_Speed do
  1097. Swait()
  1098. turnto(Mouse.Hit.p)
  1099. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1100. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1101. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1102. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1103. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1104. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1105. end
  1106. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1107. SpawnTrail(Hole.Position,POS)
  1108. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1109. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1110. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1111. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1112. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1113. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1114. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1115. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1116. if HIT ~= nil then
  1117. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1118. table.insert(sbanned,HIT.Parent.Name)
  1119. local bannedplr = game.Players:GetPlayerFromCharacter(HIT.Parent)
  1120. if bannedplr then
  1121. bannedplr:Kick("no")
  1122. else
  1123. end
  1124. Vaporize(HIT.Parent)
  1125. bosschatfunc("I have got you now ,"..HIT.Parent.Name..".",MAINRUINCOLOR.Color,120)
  1126. end
  1127. end
  1128. for i=0, 0.01, 0.1 / Animation_Speed do
  1129. Swait()
  1130. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1131. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1132. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1133. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1134. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1135. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1136. end
  1137. until KEYHOLD == false
  1138. ATTACK = false
  1139. Rooted = false
  1140. end
  1141. Player.Chatted:Connect(function(msg)
  1142. bosschatfunc(msg,ni,120)
  1143. end)
  1144. Weapon.Parent = Character
  1145. for _, c in pairs(Weapon:GetChildren()) do
  1146. if c.ClassName == "Part" then
  1147. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1148. end
  1149. end
  1150. Mouse.KeyDown:Connect(function(key)
  1151. KEYHOLD = true
  1152. if key == "z" and ATTACK == false then
  1153. Shot()
  1154. elseif key == "x" and ATTACK == false then
  1155. Shot2()
  1156. elseif key == "c" and ATTACK == false then
  1157. Shot3()
  1158. elseif key == "t" and LOOP == false then
  1159. Joy()
  1160. elseif key == "t" and LOOP == true then
  1161. LOOP = false
  1162. end
  1163. end)
  1164. Mouse.KeyUp:Connect(function()
  1165. KEYHOLD = false
  1166. end)
  1167. intro()
  1168. local lightning = Instance.new("ParticleEmitter",Torso)
  1169. lightning.Texture = "http://www.roblox.com/asset/?id=348321827"
  1170. lightning.LightEmission = 0
  1171. lightning.Color = ColorSequence.new(Color3.new(1,0,1),Color3.new(1,0,1))
  1172. lightning.LockedToPart = true
  1173. lightning.Rate = 40
  1174. lightning.Lifetime = NumberRange.new(0.1,0.10)
  1175. lightning.Rotation = NumberRange.new(0,360)
  1176. lightning.Size = NumberSequence.new(3,3,3)
  1177. lightning.Transparency = NumberSequence.new(0,0)
  1178. lightning.Speed = NumberRange.new(0,0)
  1179. lightning.RotSpeed = NumberRange.new(0,0)
  1180. lightning.ZOffset = 5.5
  1181. lightning.Parent = Character.Torso
  1182. lightning.Enabled = false
  1183.  
  1184. local eeeffecto = Instance.new("ParticleEmitter",Torso)
  1185. eeeffecto.Texture = "http://www.roblox.com/asset/?id=305943367"
  1186. eeeffecto.LightEmission = 0
  1187. eeeffecto.Color = ColorSequence.new(Color3.new(1,0,1),Color3.new(1,0,1))
  1188. eeeffecto.LockedToPart = true
  1189. eeeffecto.Rate = 10.5
  1190. eeeffecto.Lifetime = NumberRange.new(0.1,0.1)
  1191. eeeffecto.Rotation = NumberRange.new(0,0)
  1192. eeeffecto.Size = NumberSequence.new(9,9,9)
  1193. eeeffecto.Transparency = NumberSequence.new(0,0)
  1194. eeeffecto.Speed = NumberRange.new(0,0)
  1195. eeeffecto.RotSpeed = NumberRange.new(0,0)
  1196. eeeffecto.Parent = Character.Torso
  1197. eeeffecto.Enabled = false
  1198. lightning.Enabled = true
  1199. eeeffecto.Enabled = true
  1200. Debris = game.Debris
  1201. function unanchor()
  1202. for i,v in pairs(Character:GetChildren()) do
  1203. if v:IsA("Part") then
  1204. v.Anchored = false
  1205. end
  1206. end
  1207. end
  1208. local spinc = 0
  1209.  
  1210. local spinc=0
  1211. cf = CFrame.new
  1212. radian = math.rad
  1213. random = math.random
  1214. Vec3 = Vector3.new
  1215. Inst = Instance.new
  1216. cFrame = CFrame.new
  1217. Euler = CFrame.fromEulerAnglesXYZ
  1218. vt = Vector3.new
  1219. bc = BrickColor.new
  1220. br = BrickColor.random
  1221. it = Instance.new
  1222. LH = LeftHip
  1223. RH = RightHip
  1224. LW = LeftShoulder
  1225. RW = RightShoulder
  1226. local sine = 0
  1227. local change = 1
  1228. angles=CFrame.Angles
  1229. RootCF=Euler(-1.57,0,3.14)
  1230. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1231. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1232. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  1233. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  1234. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  1235. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  1236. function clerp(a,b,t)
  1237. local qa = {QuaternionFromCFrame(a)}
  1238. local qb = {QuaternionFromCFrame(b)}
  1239. local ax, ay, az = a.x, a.y, a.z
  1240. local bx, by, bz = b.x, b.y, b.z
  1241. local _t = 1-t
  1242. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  1243. end
  1244. local spinc=0
  1245. local cR=255
  1246. local cG=0
  1247. local cB=0
  1248. local flg5=1 local omgidk=1
  1249. local add=15
  1250. local color = nil
  1251. game:GetService("RunService").Heartbeat:Connect(function()
  1252. if omgidk>10000 then omgidk=0 end
  1253. omgidk=omgidk+1
  1254. if cR>=255 then flg5=1 end
  1255. if cG>=255 then flg5=2 end
  1256. if cB>=255 then flg5=3 end
  1257. if flg5==1 then cR=cR-add cG=cG+add end
  1258. if flg5==2 then cG=cG-add cB=cB+add end
  1259. if flg5==3 then cB=cB-add cR=cR+add end
  1260. color=Color3.fromRGB(cR,cG,cB)
  1261.  
  1262. end)
  1263. coroutine.resume(coroutine.create(function()
  1264. while wait() do
  1265. spinc=spinc+1
  1266. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1267. WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = VT(5,1,5), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS)*CFrame.Angles(RAD(0),RAD(spinc),RAD(0)), RotationX = 0, RotationY = 0--[[sick.PlaybackLoudness/50]], RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1268. end
  1269. end))
  1270. local musictime = sick.TimePosition
  1271. for i = 1, 10 do
  1272. local FACE = CreatePart(3, Character, "Fabric", 0, 0 + (i - 1) / 10.2, "Dark stone grey", "FaceGradient", VT(1.01, 0.65, 1.01), false)
  1273. FACE.Color = C3(0, 0, 0)
  1274. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1275. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0, 0.28 - (i - 1) / 30, 0), CF(0, 0, 0))
  1276. end
  1277. while true do
  1278. Swait()
  1279. Humanoid.HipHeight = 1.5
  1280. ANIMATE.Parent = nil
  1281. timePos = sick.TimePosition
  1282. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1283. Humanoid = IT("Humanoid",Character)
  1284. end
  1285. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1286. v:Stop();
  1287. end
  1288. for _, c in pairs(Weapon:GetDescendants()) do
  1289. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1290. c.Material = "Neon"
  1291. c.Color = color
  1292. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1293. c.Color = color
  1294. c.Material = "Neon"
  1295. end
  1296. end
  1297. tecks2.Rotation = -2 * math.cos(SINE / 1) + math.random(-3,3)
  1298. tecks2.TextColor3 = MAINRUINCOLOR.Color
  1299. tecks2.TextStrokeColor3 = BrickColor.Random().Color
  1300. tecks2.Text = glitchy[MRANDOM(1,#glitchy)]
  1301. MAINRUINCOLOR = BrickColor.Random()
  1302. unanchor()
  1303. lightning.Color = ColorSequence.new(MAINRUINCOLOR.Color)
  1304. eeeffecto.Color = ColorSequence.new(MAINRUINCOLOR.Color)
  1305. if sick.Parent~= Torso then
  1306. sick = Instance.new("Sound",Torso)
  1307. sick.SoundId = "rbxassetid://2079410088"
  1308. sick.Volume = 2
  1309. sick.Looped = true
  1310. sick.TimePosition = timePos
  1311. sick.PlaybackSpeed = 0.76
  1312. sick:Play()
  1313. else
  1314. timePos = sick.TimePosition
  1315. sick.SoundId = "rbxassetid://2079410088"
  1316. sick.Volume = 2
  1317. sick.Looped = true
  1318. sick.PlaybackSpeed = 0.76
  1319. end
  1320. SINE = SINE + CHANGE
  1321. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1322. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1323. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1324. if ATTACK == false then
  1325. if TORSOVELOCITY < 1 then
  1326. local snap = math.random(1,5)
  1327. if snap == 1 then
  1328. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25 + math.random(-1,1)),math.rad(math.random(-1,1)),math.rad(math.random(-1,1))),0.6)
  1329. end
  1330. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1331. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1332. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1333. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(-15 + -10 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1334. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1335. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1336. elseif TORSOVELOCITY > 1 then
  1337. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1338. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1339. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1340. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1341. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1342. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1343. end
  1344. end
  1345. Humanoid.MaxHealth = math.huge
  1346. Humanoid.Health = math.huge
  1347. if Rooted == false then
  1348. Disable_Jump = false
  1349. Humanoid.WalkSpeed = Speed
  1350. elseif Rooted == true then
  1351. Disable_Jump = true
  1352. Humanoid.WalkSpeed = 0
  1353. end
  1354. if Head:FindFirstChild("face") then
  1355. Head.face.Texture = "rbxassetid://210559531"
  1356. end
  1357. end
  1358.  
  1359. --//=================================\\
  1360. --\\=================================//
  1361.  
  1362.  
  1363.  
  1364.  
  1365.  
  1366. --//====================================================\\--
  1367. --|| END OF SCRIPT
  1368. --\\====================================================//--
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