CaiusNelson

UE 5.5 - Add Curves to Skeleton from Morph Targets

Sep 18th, 2025 (edited)
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C++ 0.34 KB | None | 0 0
  1. void UOmegaMeshFunctions::AddCurvesToSkeletonFromMorphs(USkeletalMesh* targetMesh)
  2. {
  3.     if(targetMesh)
  4.     {
  5.         for(FString mt : targetMesh->K2_GetAllMorphTargetNames())
  6.         {
  7.             targetMesh->GetSkeleton()->AddCurveMetaData(*mt);
  8.            
  9.             FCurveMetaData* md=targetMesh->GetSkeleton()->GetCurveMetaData(*mt);
  10.             md->Type.bMorphtarget=true;
  11.         }
  12.     }
  13. }
  14.  
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