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Player.h

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Jul 23rd, 2019
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  1. #pragma once
  2. #include <iostream>
  3. #include <SFML\Graphics.hpp>
  4. #include "map.h"
  5. class Player
  6. {
  7. public:
  8.     Player();
  9.     sf::Sprite Playersp;
  10.     void gravitation();
  11.     void colission(Map &platform);
  12.     void movement(sf::RenderWindow &window);
  13.     bool in_air = false;
  14.     bool grounded = false;
  15.     void jump();
  16.     sf::RectangleShape prostokat;
  17. private:
  18.     sf::Texture Player_txt;
  19.     double velocity = 15;
  20.     int speed = 10;
  21.     float gravity = 20;
  22. };
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