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- #pragma once
- #include <iostream>
- #include <SFML\Graphics.hpp>
- #include "map.h"
- class Player
- {
- public:
- Player();
- sf::Sprite Playersp;
- void gravitation();
- void colission(Map &platform);
- void movement(sf::RenderWindow &window);
- bool in_air = false;
- bool grounded = false;
- void jump();
- sf::RectangleShape prostokat;
- private:
- sf::Texture Player_txt;
- double velocity = 15;
- int speed = 10;
- float gravity = 20;
- };
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