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- Aura Seer
- [CLASS] [+SPIRIT] [+INTUIT] [+HP] [+SPATK]
- Prerequisites: +2 Spirit, Novice Intuition, 8 Special Attack
- Static
- Effect: You gain the Aura Capability.
- Aura Guardian
- [RANKED 4] [+HP] [+SPATK]
- Rank 1 Prerequisites: Aura Seer
- Rank 2 Prerequisites: 3 Aura Seer Features
- Rank 3 Prerequisites: 5 Aura Seer Features
- Rank 4 Prerequisites: Aura Guardian Rank 3
- Static
- Effect: Add one Move from Aura Seer's Moves to your movelist. When you choose this Move, you may pick any Move marked with the Rank of Aura Guardian you are taking or lower. The first time you take Aura Guardian, choose a Type.
- True Sight
- [ABILITY] [+HP] [+SPATK]
- Prerequisites: Aura Seer, Adept Intuition
- Static
- Effect: You gain the Scrappy Ability. You may only have two Ability Features.
- Aura Barrier
- [+HP] [+SPATK]
- Prerequisites: Aura Seer, Expert Intuition
- Daily/15 – Free Action
- Trigger: You or an adjacent ally is hit by a damaging attack
- Effect: The attack's damage roll is reduced by your Intuition Level doubled.
- Sword of Body and Soul
- [+SPIRIT] [+HP] [+SPATK]
- Prerequisites: Aura Seer, Aura Guardian Rank 3, Master Intuition
- Daily/5 – Swift Action
- Effect: This turn, you may use Aura Sphere, Dark Pulse, or Focus Blast as a Single-Target Melee Move of the Type chosen for Aura Guardian, that deals Physical Damage, but still adds your Special Attack Stat instead of your Attack Stat.
- Vacuum Wave: Rank 1
- Dark Pulse*: Rank 2
- Detect: Rank 2
- Aura Sphere: Rank 3
- Focus Blast: Rank 3
- Heal Pulse: Rank 3
- When used by an Aura Seer, Dark Pulse's Type is instead the same as the type chosen by Aura Guardian.
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