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Feb 23rd, 2020
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  1. Hatchling problem:
  2. so as i mentioned before atm how it is bad a lot so i came with solutions...
  3.  
  4. Some perks should be added into game.
  5.  
  6. When player leave certain amount of game or comit suicide lets say in 15% or more of games he gets perks like leaver etc. in this case if someone with this perk is in game hes considered as hatchling and he get focused. Or if he keep going empty handed togather with empty container and without health.
  7.  
  8. If someone with perk leaver or etc. pick items and place it into container there is time limit like first 5 mins of game when those items can be dropped if someone with this perk get killed.
  9.  
  10. Leave should be timer to leave game once per 15 mins for example and if you have perk leaver or etc. its 1h limit to leave game.
  11.  
  12. New NPC should be added in game - dog. Dog would focus on hatchlings only dont care about rest and all dogs should leave game after first 5 minutes of game time for example. Dogs should hunt down hatchlings even if they are hidden.
  13.  
  14. Player in squad of at least 3 players isnt considered as hatchling. Its only matter of time someone realize how to make profit on those scavs when all hunting hatchling also it destroy game for rest.
  15.  
  16. Scavs shouldnt hunt hatchling like now... they should be placed around choke points and way to somewhere and patrol around so they catch or slow down hatchlings. Scavs riders etc. shoudlnt aim and shoot into bushes without visibility of enemy for some time. Also like they should act suspicious not aware if you are enemy or other fella until they see you with slight delay to make recognition.
  17. Atm its only matter of time until people start abuse system when scavs hunt and focus hatchlings.
  18.  
  19. Run through should be lowered to first 5-10 mins of game.
  20.  
  21. Pistols at least all standart ammo pistols should be at least 50% cheaper and also special mods for pistols. So we see more tactical use of pistols etc.
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