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- Current compile log of Version 2 of Basebunker.
- ----
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2 Deathmatch\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2 Deathmatch\hl2mp" "c:\dropbox\level design\basebunker\basebunker_new\maps\basebunker_old\dm_basebunker\dm_basebunker_v1"
- Valve Software - vbsp.exe (Jun 14 2017)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2 Deathmatch\hl2mp\materials
- Loading c:\dropbox\level design\basebunker\basebunker_new\maps\basebunker_old\dm_basebunker\dm_basebunker_v1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/dm_basebunker_v1/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/dm_basebunker_v1/nature/blenddirtmud01_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (1)
- Find Visible Detail Sides...
- Merged 3398 detail faces...done (2)
- Merging details...done (1)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing c:\dropbox\level design\basebunker\basebunker_new\maps\basebunker_old\dm_basebunker\dm_basebunker_v1.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (2002707 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 14268 texinfos to 8657
- Reduced 956 texdatas to 835 (55969 bytes to 49689)
- Writing c:\dropbox\level design\basebunker\basebunker_new\maps\basebunker_old\dm_basebunker\dm_basebunker_v1.bsp
- Wrote ZIP buffer, estimated size 9345461, actual size 9237645
- 29 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2 Deathmatch\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2 Deathmatch\hl2mp" "c:\dropbox\level design\basebunker\basebunker_new\maps\basebunker_old\dm_basebunker\dm_basebunker_v1"
- Valve Software - vvis.exe (Jun 14 2017)
- 4 threads
- reading c:\dropbox\level design\basebunker\basebunker_new\maps\basebunker_old\dm_basebunker\dm_basebunker_v1.bsp
- reading c:\dropbox\level design\basebunker\basebunker_new\maps\basebunker_old\dm_basebunker\dm_basebunker_v1.prt
- 611 portalclusters
- 1249 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 219 visible clusters (0.43%)
- Total clusters visible: 50846
- Average clusters visible: 83
- Building PAS...
- Average clusters audible: 217
- visdatasize:55268 compressed from 97760
- writing c:\dropbox\level design\basebunker\basebunker_new\maps\basebunker_old\dm_basebunker\dm_basebunker_v1.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2 Deathmatch\bin\vrad.exe"
- ** Parameters: -textureshadows -StaticPropLighting -StaticPropPolys -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2 Deathmatch\hl2mp" "c:\dropbox\level design\basebunker\basebunker_new\maps\basebunker_old\dm_basebunker\dm_basebunker_v1"
- Valve Software - vrad.exe SSE (Jun 14 2017)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\dropbox\level design\basebunker\basebunker_new\maps\basebunker_old\dm_basebunker\dm_basebunker_v1.bsp
- Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
- Loaded alpha texture materials\models\Cliffs\ferns01.vtf
- Loaded alpha texture materials\models\props_foliage\rocks_vegetation.vtf
- Loaded alpha texture materials\models\props_forest\fern01.vtf
- Setting up ray-trace acceleration structure... Done (13.54 seconds)
- 18583 faces
- 10 degenerate faces
- 297520 square feet [42842912.00 square inches]
- 22 Displacements
- 1581 Square Feet [227752.44 Square Inches]
- 18573 patches before subdivision
- 419735 patches after subdivision
- 356 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (74)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (111)
- transfers 70353249, max 1727
- transfer lists: 536.8 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(916409, 337443, 96111)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(180772, 68802, 17180)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #3 added RGB(28371, 10768, 2361)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #4 added RGB(5814, 2368, 459)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(1191, 496, 85)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #6 added RGB(279, 125, 19)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #7 added RGB(72, 32, 4)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #8 added RGB(19, 9, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(6, 3, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(2, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<5.4431 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (43)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 1 of 1 (100% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (10)
- Writing leaf ambient...done
- Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (26)
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 30/1024 1440/49152 ( 2.9%)
- brushes 5489/8192 65868/98304 (67.0%)
- brushsides 45446/65536 363568/524288 (69.3%)
- planes 27314/65536 546280/1310720 (41.7%)
- vertexes 31858/65536 382296/786432 (48.6%)
- nodes 2055/65536 65760/2097152 ( 3.1%)
- texinfos 8657/12288 623304/884736 (70.5%)
- texdata 835/2048 26720/65536 (40.8%)
- dispinfos 22/0 3872/0 ( 0.0%)
- disp_verts 1390/0 27800/0 ( 0.0%)
- disp_tris 2144/0 4288/0 ( 0.0%)
- disp_lmsamples 75008/0 75008/0 ( 0.0%)
- faces 18583/65536 1040648/3670016 (28.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 14244/65536 797664/3670016 (21.7%)
- leaves 2086/65536 66752/2097152 ( 3.2%)
- leaffaces 23517/65536 47034/131072 (35.9%)
- leafbrushes 8455/65536 16910/131072 (12.9%)
- areas 24/256 192/2048 ( 9.4%)
- surfedges 149905/512000 599620/2048000 (29.3%)
- edges 93856/256000 375424/1024000 (36.7%)
- LDR worldlights 356/8192 31328/720896 ( 4.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 4/32768 48/393216 ( 0.0%)
- waterstrips 2068/32768 20680/327680 ( 6.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 46542/65536 93084/131072 (71.0%)
- cubemapsamples 84/1024 1344/16384 ( 8.2%)
- overlays 359/512 126368/180224 (70.1%)
- LDR lightdata [variable] 38251520/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 55268/16777216 ( 0.3%)
- entdata [variable] 403341/393216 (102.6%) VERY FULL!
- LDR ambient table 2086/65536 8344/262144 ( 3.2%)
- HDR ambient table 2086/65536 8344/262144 ( 3.2%)
- LDR leaf ambient 7119/65536 199332/1835008 (10.9%)
- HDR leaf ambient 2086/65536 58408/1835008 ( 3.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/3124 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/207618 ( 0.0%)
- pakfile [variable] 15985987/0 ( 0.0%)
- physics [variable] 2002707/4194304 (47.7%)
- physics terrain [variable] 4976/1048576 ( 0.5%)
- Level flags = 1
- Total triangle count: 54867
- Writing c:\dropbox\level design\basebunker\basebunker_new\maps\basebunker_old\dm_basebunker\dm_basebunker_v1.bsp
- 5 minutes, 14 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\dropbox\level design\basebunker\basebunker_new\maps\basebunker_old\dm_basebunker\dm_basebunker_v1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2 Deathmatch\hl2mp\maps\dm_basebunker_v1.bsp"
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