Guest User

Untitled

a guest
Nov 19th, 2017
62
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.27 KB | None | 0 0
  1. struct Survivor {
  2. float x, y;
  3. int w, h;
  4. float vX, vY;
  5. int scaleX, scaleY;
  6. int frameX, frameY;
  7. int animSpeed = 5;
  8. int speed = 3, jumpSpeed = 10;
  9. bool animCompleted = false;
  10. bool shot = false;
  11. std::string state;
  12. SDL_Texture* texture;
  13. };
Add Comment
Please, Sign In to add comment