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  1. ; MAIN HALL definitions
  2. ;
  3. ; sound pan values : 0.0 center of screen, -1.0 left side of screen, 1.0 right side of screen
  4. ; sound values : sound index into sounds.tbl
  5. ;
  6. ; NOTE : each main hall definition needs 2 sections. one for 640x480 and one for 1024x768
  7. ;
  8.  
  9. ;; ----------------------------------------------------------------------------------------------------------------
  10. ;; Main hall 0 (Terran)
  11. ;;
  12. ;; GR_640
  13. $Main Hall
  14.  
  15. +Bitmap: MainHall1
  16. +Mask: MainHall1-m
  17. +Music: Aquitaine
  18.  
  19. +Num Intercom Sounds: 3 ;; MAX is 10, if you need more, you need to get a programmer
  20. +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 0
  21. +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 1
  22. +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 2
  23. +Intercom sound: 'pa_1.wav' ;; SND_MAIN_HALL_INT1
  24. +Intercom sound: 'pa_2.wav' ;; SND_MAIN_HALL_INT2
  25. +Intercom sound: 'pa_3.wav' ;; SND_MAIN_HALL_INT3
  26. +Intercom pan: 0.0 ;; pan for intercom sound 0
  27. +Intercom pan: 0.0 ;; pan for intercom sound 1
  28. +Intercom pan: 0.0 ;; pan for intercom sound 2
  29.  
  30. +Num Misc Animations: 3 ;; MAX is 10, if you need more, you need to get a programmer
  31. +Misc anim: mainwalk ;; anim for misc anim 1
  32. +Misc anim: mainflyby ;; anim for misc anim 2
  33. +Misc anim: maincrane ;; anim for misc anim 3
  34. +Misc anim delay: -1 15000 20000 ;; time until we will next play a misc anim, min delay, max delay
  35. +Misc anim delay: -1 9000 30000 ;; time until we will next play a misc anim, min delay, max delay
  36. +Misc anim delay: -1 5000 9000 ;; time until we will next play a misc anim, min delay, max delay
  37. +Misc anim coords: 176 70 ;; coords for misc anim 1
  38. +Misc anim coords: 325 0 ;; coords for misc anim 2
  39. +Misc anim coords: 0 195 ;; coords for misc anim 3
  40. +Misc anim mode: 1 ;; anim 1 mode (0 == loop, 1 == hold, 2 == timed)
  41. +Misc anim mode: 2 ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
  42. +Misc anim mode: 1 ;; anim 3 mode (0 == loop, 1 == hold, 2 == timed)
  43. +Misc anim pan: -0.5 ;; pan for anim 1
  44. +Misc anim pan: -0.2 ;; pan for anim 2
  45. +Misc anim pan: 0.0 ;; pan for anim 3
  46. +Misc anim sounds: 1 'Lift_Mix.wav' ;; # sounds, sound number for each, anim 1
  47. +Misc anim sounds: 2 1 1 ;; # sounds, sound number for each, anim 2
  48. +Misc anim sounds: 2 'Crane_1.wav' 'Crane_2.wav' ;; # sounds, sound number for each, anim 3
  49. +Misc anim trigger: 1 1 ;; # of triggers, frame to play sound on, anim 1
  50. +Misc anim trigger: 2 1 245 ;; # of triggers, frame to play sound on, anim 2
  51. +Misc anim trigger: 2 1 150 ;; # of triggers, frame to play sound on, anim 3
  52. +Misc anim handles: 1 ;; # sound handles
  53. +Misc anim handles: 2 ;; # sound handles
  54. +Misc anim handles: 2 ;; # sound handles
  55. +Misc anim flags: 1 ;; # sound flags
  56. +Misc anim flags: 2 ;; # sound flags
  57. +Misc anim flags: 2 ;; # sound flags
  58.  
  59.  
  60. +Num Door Animations: 6 ;; MAX is 10, if you need more, you need to get a programmer
  61. +Door anim: mainexit ;; door anim 1
  62. +Door anim: mainbarracks ;; door anim 2
  63. +Door anim: mainreadyroom ;; door anim 3
  64. +Door anim: maintechroom ;; door anim 4
  65. +Door anim: mainoptions ;; door anim 5
  66. +Door anim: maincampaign ;; door anim 6
  67. +Door coords: 437 370 539 425 ;; door 1, coords and center of anim
  68. +Door coords: 28 8 110 61 ;; door 2, coords and center of anim
  69. +Door coords: 269 187 339 230 ;; door 3, coords and center of anim
  70. +Door coords: 381 335 404 367 ;; door 4, coords and center of anim
  71. +Door coords: 86 349 174 412 ;; door 5, coords and center of anim
  72. +Door coords: 440 134 542 193 ;; door 6, coords and center of anim
  73. +Door sounds: 'Exitopen.wav' 'Exitclose.wav' ;; door open, door close
  74. +Door sounds: 'dooropen.wav' 'doorclose.wav' ;; door open, door close
  75. +Door sounds: 'dooropen.wav' 'doorclose.wav' ;; door open, door close
  76. +Door sounds: 'Techroom1.wav' 'Techroom2.wav' ;; door open, door close
  77. +Door sounds: 'Option1.wav' 'Option2.wav' ;; door open, door close
  78. +Door sounds: 'Camp_on.wav' 'Camp_off.wav' ;; screen on, screen off
  79. +Door pan: -0.75 ;; door sound pan
  80. +Door pan: 0.05 ;; door sound pan
  81. +Door pan: 0.07 ;; door sound pan
  82. +Door pan: 0.76 ;; door sound pan
  83. +Door pan: 0.8 ;; door sound pan
  84. +Door pan: 0.09 ;; door sound pan
  85.  
  86. +Tooltip Y: 469 ;; y coord to draw tooltip text
  87.  
  88. ;; GR_1024
  89. $Main Hall
  90.  
  91. +Bitmap: 2_MainHall1
  92. +Mask: 2_MainHall1-m
  93. +Music: Aquitaine
  94.  
  95. +Num Intercom Sounds: 3 ;; MAX is 10, if you need more, you need to get a programmer
  96. +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 0
  97. +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 1
  98. +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 2
  99. +Intercom sound: 'pa_1.wav' ;; SND_MAIN_HALL_INT1
  100. +Intercom sound: 'pa_2.wav' ;; SND_MAIN_HALL_INT2
  101. +Intercom sound: 'pa_3.wav' ;; SND_MAIN_HALL_INT3
  102. +Intercom pan: 0.0 ;; pan for intercom sound 0
  103. +Intercom pan: 0.0 ;; pan for intercom sound 1
  104. +Intercom pan: 0.0 ;; pan for intercom sound 2
  105.  
  106. +Num Misc Animations: 3 ;; MAX is 10, if you need more, you need to get a programmer
  107. +Misc anim: 2_mainwalk ;; anim for misc anim 1
  108. +Misc anim: 2_mainflyby ;; anim for misc anim 2
  109. +Misc anim: 2_maincrane ;; anim for misc anim 3
  110. +Misc anim delay: -1 15000 20000 ;; time until we will next play a misc anim, min delay, max delay
  111. +Misc anim delay: -1 9000 12000 ;; time until we will next play a misc anim, min delay, max delay
  112. +Misc anim delay: -1 5000 9000 ;; time until we will next play a misc anim, min delay, max delay
  113. +Misc anim coords: 271 117 ;; coords for misc anim 1
  114. +Misc anim coords: 515 0 ;; coords for misc anim 2
  115. +Misc anim coords: 0 305 ;; coords for misc anim 3
  116. +Misc anim mode: 1 ;; anim 1 mode (0 == loop, 1 == hold, 2 == timed)
  117. +Misc anim mode: 2 ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
  118. +Misc anim mode: 1 ;; anim 3 mode (0 == loop, 1 == hold, 2 == timed)
  119. +Misc anim pan: -0.5 ;; pan for anim 1
  120. +Misc anim pan: -0.2 ;; pan for anim 2
  121. +Misc anim pan: 0.0 ;; pan for anim 3
  122. +Misc anim sounds: 1 'Lift_Mix.wav' ;; # sounds, sound number for each, anim 1
  123. +Misc anim sounds: 2 1 1 ;; # sounds, sound number for each, anim 2
  124. +Misc anim sounds: 2 'Crane_1.wav' 'Crane_2.wav' ;; # sounds, sound number for each, anim 3
  125. +Misc anim trigger: 1 1 ;; # of triggers, frame to play sound on, anim 1
  126. +Misc anim trigger: 2 1 245 ;; # of triggers, frame to play sound on, anim 2
  127. +Misc anim trigger: 2 1 150 ;; # of triggers, frame to play sound on, anim 3
  128. +Misc anim handles: 2 ;; # sound handles
  129. +Misc anim handles: 2 ;; # sound handles
  130. +Misc anim handles: 0 ;; # sound handles
  131. +Misc anim flags: 2 ;; # sound flags
  132. +Misc anim flags: 2 ;; # sound flags
  133. +Misc anim flags: 0 ;; # sound flags
  134.  
  135. +Num Door Animations: 6 ;; MAX is 10, if you need more, you need to get a programmer
  136. +Door anim: 2_mainexit ;; door anim 1
  137. +Door anim: 2_mainbarracks ;; door anim 2
  138. +Door anim: 2_mainreadyroom ;; door anim 3
  139. +Door anim: 2_maintechroom ;; door anim 4
  140. +Door anim: 2_mainoptions ;; door anim 5
  141. +Door anim: 2_maincampaign ;; door anim 6
  142. +Door coords: 705 594 864 681 ;; door 1, coords and center of anim
  143. +Door coords: 40 20 177 99 ;; door 2, coords and center of anim
  144. +Door coords: 425 295 541 368 ;; door 3, coords and center of anim
  145. +Door coords: 607 525 641 585 ;; door 4, coords and center of anim
  146. +Door coords: 130 562 279 663 ;; door 5, coords and center of anim
  147. +Door coords: 716 214 870 309 ;; door 6, coords and center of anim
  148. +Door sounds: 'Exitopen.wav' 'Exitclose.wav' ;; door open, door close
  149. +Door sounds: 'dooropen.wav' 'doorclose.wav' ;; door open, door close
  150. +Door sounds: 'dooropen.wav' 'doorclose.wav' ;; door open, door close
  151. +Door sounds: 'Techroom1.wav' 'Techroom2.wav' ;; door open, door close
  152. +Door sounds: 'Option1.wav' 'Option2.wav' ;; door open, door close
  153. +Door sounds: 'Camp_on.wav' 'Camp_off.wav' ;; screen on, screen off
  154. +Door pan: -0.75 ;; door sound pan
  155. +Door pan: 0.05 ;; door sound pan
  156. +Door pan: 0.07 ;; door sound pan
  157. +Door pan: 0.76 ;; door sound pan
  158. +Door pan: 0.8 ;; door sound pan
  159. +Door pan: 0.09 ;; door sound pan
  160.  
  161. +Tooltip Y: 755 ;; y coord to draw tooltip text
  162.  
  163.  
  164. ;; ----------------------------------------------------------------------------------------------------------------
  165. ;; Main hall 1 (Vasudan)
  166. ;;
  167. ;; GR_640
  168. $Main Hall
  169.  
  170. +Bitmap: Vhall
  171. +Mask: Vhallm
  172. +Music: Psampik
  173.  
  174. +Num Intercom Sounds: 3 ;; MAX is 10, if you need more, you need to get a programmer
  175. +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 0
  176. +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 1
  177. +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 2
  178. +Intercom sound: 'V_Pa_01.wav' ;; SND_MAIN_HALL_INT1
  179. +Intercom sound: 'V_Pa_02.wav' ;; SND_MAIN_HALL_INT2
  180. +Intercom sound: 'V_Pa_03.wav' ;; SND_MAIN_HALL_INT3
  181. +Intercom pan: 0.0 ;; pan for intercom sound 0
  182. +Intercom pan: 0.0 ;; pan for intercom sound 1
  183. +Intercom pan: 0.0 ;; pan for intercom sound 2
  184.  
  185. +Num Misc Animations: 4 ;; MAX is 10, if you need more, you need to get a programmer
  186. +Misc anim: vHall_misc1 ;; anim for misc anim 1
  187. +Misc anim: vHall_misc2 ;; anim for misc anim 2
  188. +Misc anim: vHall_misc3 ;; anim for misc anim 3
  189. +Misc anim: vHall_misc4 ;; anim for misc anim 4
  190. +Misc anim delay: -1 8000 8000 ;; time until we will next play a misc anim, min delay, max delay
  191. +Misc anim delay: -1 15000 30000 ;; time until we will next play a misc anim, min delay, max delay
  192. +Misc anim delay: -1 30000 40000 ;; time until we will next play a misc anim, min delay, max delay
  193. +Misc anim delay: -1 15000 25000 ;; time until we will next play a misc anim, min delay, max delay
  194. +Misc anim coords: 34 0 ;; coords for misc anim 1
  195. +Misc anim coords: 34 0 ;; coords for misc anim 2
  196. +Misc anim coords: 174 220 ;; coords for misc anim 3
  197. +Misc anim coords: 486 89 ;; coords for misc anim 4
  198. +Misc anim mode: 1 ;; anim 1 mode (0 == loop, 1 == hold, 2 == timed)
  199. +Misc anim mode: 2 ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
  200. +Misc anim mode: 2 ;; anim 3 mode (0 == loop, 1 == hold, 2 == timed)
  201. +Misc anim mode: 2 ;; anim 4 mode (0 == loop, 1 == hold, 2 == timed)
  202. +Misc anim pan: -0.5 ;; pan for anim 1
  203. +Misc anim pan: -0.2 ;; pan for anim 2
  204. +Misc anim pan: 0.0 ;; pan for anim 3
  205. +Misc anim pan: -0.5 ;; pan for anim 4
  206. +Misc anim sounds: 2 1 1 ;; # sounds, sound number for each, anim 1 Ships Outside
  207. +Misc anim sounds: 2 1 1 ;; # sounds, sound number for each, anim 2 ??
  208. +Misc anim sounds: 1 'Skiff.wav' ;; # sounds, sound number for each, anim 3 Skiff
  209. +Misc anim sounds: 2 'V_Lift_Up.wav' 'V_Lift_Down.wav' ;; # sounds, sound number for each, anim 4 Elevator
  210. +Misc anim trigger: 2 0 285 ;; # of triggers, frame to play sound on, anim 1
  211. +Misc anim trigger: 2 10 245 ;; # of triggers, frame to play sound on, anim 2
  212. +Misc anim trigger: 1 1 ;; # of triggers, frame to play sound on, anim 3
  213. +Misc anim trigger: 2 1 69 ;; # of triggers, frame to play sound on, anim 4
  214. +Misc anim handles: 2 ;; # sound handles
  215. +Misc anim handles: 2 ;; # sound handles
  216. +Misc anim handles: 1 ;; # sound handles
  217. +Misc anim handles: 2 ;; # sound handles
  218. +Misc anim flags: 2 ;; # sound flags
  219. +Misc anim flags: 2 ;; # sound flags
  220. +Misc anim flags: 1 ;; # sound flags
  221. +Misc anim flags: 2 ;; # sound flags
  222.  
  223. +Num Door Animations: 6 ;; MAX is 10, if you need more, you need to get a programmer
  224. +Door anim: vhall_exit ;; door anim 1
  225. +Door anim: vhall_barracks ;; door anim 2
  226. +Door anim: vhall_ready ;; door anim 3
  227. +Door anim: vhall_tech ;; door anim 4
  228. +Door anim: vhall_options ;; door anim 5
  229. +Door anim: vhall_campaign ;; door anim 6
  230. +Door coords: 545 309 593 339 ;; door 1, coords and center of anim
  231. +Door coords: 19 104 97 182 ;; door 2, coords and center of anim
  232. +Door coords: 335 26 418 155 ;; door 3, coords and center of anim
  233. +Door coords: 551 0 596 135 ;; door 4, coords and center of anim
  234. +Door coords: 3 277 98 379 ;; door 5, coords and center of anim
  235. +Door coords: 417 354 529 417 ;; door 6, coords and center of anim
  236. +Door sounds: 'V_Exit_Open.wav' 'V_Exit_Close.wav' ;; door open, door close
  237. +Door sounds: 'V_Roll_Open.wav' 'V_Roll_Close.wav' ;; door open, door close
  238. +Door sounds: 'V_Lite_On.wav' 'V_Lite_Off.wav' ;; door open, door close
  239. +Door sounds: 'V_Hatch_Open.wav' 'V_Hatch_Close.wav' ;; door open, door close
  240. +Door sounds: 'V_Head_1.wav' 'V_Head_2.wav' ;; door open, door close
  241. +Door sounds: 'V_Map_On.wav' 'V_Map_Off.wav' ;; screen on, screen off
  242. +Door pan: -0.6 ;; door sound pan
  243. +Door pan: 0.06 ;; door sound pan
  244. +Door pan: 0.65 ;; door sound pan
  245. +Door pan: 0.2 ;; door sound pan
  246. +Door pan: -0.5 ;; door sound pan
  247. +Door pan: 0.4 ;; door sound pan
  248.  
  249. +Tooltip Y: 469 ;; y coord to draw tooltip text
  250. ;; GR_1024
  251. $Main Hall
  252.  
  253. +Bitmap: 2_VHall
  254. +Mask: 2_Vhallm
  255. +Music: Psampik
  256.  
  257. +Num Intercom Sounds: 3 ;; MAX is 10, if you need more, you need to get a programmer
  258. +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 0
  259. +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 1
  260. +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 2
  261. +Intercom sound: 'V_Pa_01.wav' ;; SND_MAIN_HALL_INT1
  262. +Intercom sound: 'V_Pa_02.wav' ;; SND_MAIN_HALL_INT2
  263. +Intercom sound: 'V_Pa_03.wav' ;; SND_MAIN_HALL_INT3
  264. +Intercom pan: 0.0 ;; pan for intercom sound 0
  265. +Intercom pan: 0.0 ;; pan for intercom sound 1
  266. +Intercom pan: 0.0 ;; pan for intercom sound 2
  267.  
  268. +Num Misc Animations: 4 ;; MAX is 10, if you need more, you need to get a programmer
  269. +Misc anim: 2_vHall_misc1 ;; anim for misc anim 1
  270. +Misc anim: 2_vHall_misc2 ;; anim for misc anim 2
  271. +Misc anim: 2_vHall_misc3 ;; anim for misc anim 3
  272. +Misc anim: 2_vHall_misc4 ;; anim for misc anim 4
  273. +Misc anim delay: -1 8000 8000 ;; time until we will next play a misc anim, min delay, max delay
  274. +Misc anim delay: -1 15000 30000 ;; time until we will next play a misc anim, min delay, max delay
  275. +Misc anim delay: -1 30000 40000 ;; time until we will next play a misc anim, min delay, max delay
  276. +Misc anim delay: -1 15000 25000 ;; time until we will next play a misc anim, min delay, max delay
  277. +Misc anim coords: 65 41 ;; coords for misc anim 1
  278. +Misc anim coords: 65 41 ;; coords for misc anim 2
  279. +Misc anim coords: 282 356 ;; coords for misc anim 3
  280. +Misc anim coords: 777 110 ;; coords for misc anim 4
  281. +Misc anim mode: 1 ;; anim 1 mode (0 == loop, 1 == hold, 2 == timed)
  282. +Misc anim mode: 2 ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
  283. +Misc anim mode: 2 ;; anim 3 mode (0 == loop, 1 == hold, 2 == timed)
  284. +Misc anim mode: 2 ;; anim 4 mode (0 == loop, 1 == hold, 2 == timed)
  285. +Misc anim pan: -0.5 ;; pan for anim 1
  286. +Misc anim pan: -0.2 ;; pan for anim 2
  287. +Misc anim pan: 0.0 ;; pan for anim 3
  288. +Misc anim pan: -0.5 ;; pan for anim 4
  289. +Misc anim sounds: 2 1 1 ;; # sounds, sound number for each, anim 1 Ships Outside
  290. +Misc anim sounds: 2 1 1 ;; # sounds, sound number for each, anim 2 ??
  291. +Misc anim sounds: 1 'Skiff.wav' ;; # sounds, sound number for each, anim 3 Skiff
  292. +Misc anim sounds: 2 'V_Lift_Up.wav' 'V_Lift_Down.wav' ;; # sounds, sound number for each, anim 4 Elevator
  293. +Misc anim trigger: 2 0 285 ;; # of triggers, frame to play sound on, anim 1
  294. +Misc anim trigger: 2 10 245 ;; # of triggers, frame to play sound on, anim 2
  295. +Misc anim trigger: 1 1 ;; # of triggers, frame to play sound on, anim 3
  296. +Misc anim trigger: 2 1 69 ;; # of triggers, frame to play sound on, anim 4
  297. +Misc anim handles: 2 ;; # sound handles
  298. +Misc anim handles: 2 ;; # sound handles
  299. +Misc anim handles: 0 ;; # sound handles
  300. +Misc anim handles: 2 ;; # sound handles
  301. +Misc anim flags: 2 ;; # sound flags
  302. +Misc anim flags: 2 ;; # sound flags
  303. +Misc anim flags: 0 ;; # sound flags
  304. +Misc anim flags: 2 ;; # sound flags
  305.  
  306. +Num Door Animations: 6 ;; MAX is 10, if you need more, you need to get a programmer
  307. +Door anim: 2_vhall_exit ;; door anim 1
  308. +Door anim: 2_vhall_barracks ;; door anim 2
  309. +Door anim: 2_vhall_ready ;; door anim 3
  310. +Door anim: 2_vhall_tech ;; door anim 4
  311. +Door anim: 2_vhall_options ;; door anim 5
  312. +Door anim: 2_vhall_campaign ;; door anim 6
  313. +Door coords: 865 490 945 543 ;; door 1, coords and center of anim
  314. +Door coords: 33 154 317 274 ;; door 2, coords and center of anim
  315. +Door coords: 535 42 668 249 ;; door 3, coords and center of anim
  316. +Door coords: 881 0 953 215 ;; door 4, coords and center of anim
  317. +Door coords: 0 434 152 601 ;; door 5, coords and center of anim
  318. +Door coords: 658 562 841 665 ;; door 6, coords and center of anim
  319. +Door sounds: 'V_Exit_Open.wav' 'V_Exit_Close.wav' ;; door open, door close
  320. +Door sounds: 'V_Roll_Open.wav' 'V_Roll_Close.wav' ;; door open, door close
  321. +Door sounds: 'V_Lite_On.wav' 'V_Lite_Off.wav' ;; door open, door close
  322. +Door sounds: 'V_Hatch_Open.wav' 'V_Hatch_Close.wav' ;; door open, door close
  323. +Door sounds: 'V_Head_1.wav' 'V_Head_2.wav' ;; door open, door close
  324. +Door sounds: 'V_Map_On.wav' 'V_Map_Off.wav' ;; screen on, screen off
  325. +Door pan: -0.6 ;; door sound pan
  326. +Door pan: 0.06 ;; door sound pan
  327. +Door pan: 0.65 ;; door sound pan
  328. +Door pan: 0.2 ;; door sound pan
  329. +Door pan: -0.5 ;; door sound pan
  330. +Door pan: 0.4 ;; door sound pan
  331.  
  332. +Tooltip Y: 755 ;; y coord to draw tooltip text
  333.  
  334. #end
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