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- ; MAIN HALL definitions
- ;
- ; sound pan values : 0.0 center of screen, -1.0 left side of screen, 1.0 right side of screen
- ; sound values : sound index into sounds.tbl
- ;
- ; NOTE : each main hall definition needs 2 sections. one for 640x480 and one for 1024x768
- ;
- ;; ----------------------------------------------------------------------------------------------------------------
- ;; Main hall 0 (Terran)
- ;;
- ;; GR_640
- $Main Hall
- +Bitmap: MainHall1
- +Mask: MainHall1-m
- +Music: Aquitaine
- +Num Intercom Sounds: 3 ;; MAX is 10, if you need more, you need to get a programmer
- +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 0
- +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 1
- +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 2
- +Intercom sound: 'pa_1.wav' ;; SND_MAIN_HALL_INT1
- +Intercom sound: 'pa_2.wav' ;; SND_MAIN_HALL_INT2
- +Intercom sound: 'pa_3.wav' ;; SND_MAIN_HALL_INT3
- +Intercom pan: 0.0 ;; pan for intercom sound 0
- +Intercom pan: 0.0 ;; pan for intercom sound 1
- +Intercom pan: 0.0 ;; pan for intercom sound 2
- +Num Misc Animations: 3 ;; MAX is 10, if you need more, you need to get a programmer
- +Misc anim: mainwalk ;; anim for misc anim 1
- +Misc anim: mainflyby ;; anim for misc anim 2
- +Misc anim: maincrane ;; anim for misc anim 3
- +Misc anim delay: -1 15000 20000 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim delay: -1 9000 30000 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim delay: -1 5000 9000 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim coords: 176 70 ;; coords for misc anim 1
- +Misc anim coords: 325 0 ;; coords for misc anim 2
- +Misc anim coords: 0 195 ;; coords for misc anim 3
- +Misc anim mode: 1 ;; anim 1 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim mode: 2 ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim mode: 1 ;; anim 3 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim pan: -0.5 ;; pan for anim 1
- +Misc anim pan: -0.2 ;; pan for anim 2
- +Misc anim pan: 0.0 ;; pan for anim 3
- +Misc anim sounds: 1 'Lift_Mix.wav' ;; # sounds, sound number for each, anim 1
- +Misc anim sounds: 2 1 1 ;; # sounds, sound number for each, anim 2
- +Misc anim sounds: 2 'Crane_1.wav' 'Crane_2.wav' ;; # sounds, sound number for each, anim 3
- +Misc anim trigger: 1 1 ;; # of triggers, frame to play sound on, anim 1
- +Misc anim trigger: 2 1 245 ;; # of triggers, frame to play sound on, anim 2
- +Misc anim trigger: 2 1 150 ;; # of triggers, frame to play sound on, anim 3
- +Misc anim handles: 1 ;; # sound handles
- +Misc anim handles: 2 ;; # sound handles
- +Misc anim handles: 2 ;; # sound handles
- +Misc anim flags: 1 ;; # sound flags
- +Misc anim flags: 2 ;; # sound flags
- +Misc anim flags: 2 ;; # sound flags
- +Num Door Animations: 6 ;; MAX is 10, if you need more, you need to get a programmer
- +Door anim: mainexit ;; door anim 1
- +Door anim: mainbarracks ;; door anim 2
- +Door anim: mainreadyroom ;; door anim 3
- +Door anim: maintechroom ;; door anim 4
- +Door anim: mainoptions ;; door anim 5
- +Door anim: maincampaign ;; door anim 6
- +Door coords: 437 370 539 425 ;; door 1, coords and center of anim
- +Door coords: 28 8 110 61 ;; door 2, coords and center of anim
- +Door coords: 269 187 339 230 ;; door 3, coords and center of anim
- +Door coords: 381 335 404 367 ;; door 4, coords and center of anim
- +Door coords: 86 349 174 412 ;; door 5, coords and center of anim
- +Door coords: 440 134 542 193 ;; door 6, coords and center of anim
- +Door sounds: 'Exitopen.wav' 'Exitclose.wav' ;; door open, door close
- +Door sounds: 'dooropen.wav' 'doorclose.wav' ;; door open, door close
- +Door sounds: 'dooropen.wav' 'doorclose.wav' ;; door open, door close
- +Door sounds: 'Techroom1.wav' 'Techroom2.wav' ;; door open, door close
- +Door sounds: 'Option1.wav' 'Option2.wav' ;; door open, door close
- +Door sounds: 'Camp_on.wav' 'Camp_off.wav' ;; screen on, screen off
- +Door pan: -0.75 ;; door sound pan
- +Door pan: 0.05 ;; door sound pan
- +Door pan: 0.07 ;; door sound pan
- +Door pan: 0.76 ;; door sound pan
- +Door pan: 0.8 ;; door sound pan
- +Door pan: 0.09 ;; door sound pan
- +Tooltip Y: 469 ;; y coord to draw tooltip text
- ;; GR_1024
- $Main Hall
- +Bitmap: 2_MainHall1
- +Mask: 2_MainHall1-m
- +Music: Aquitaine
- +Num Intercom Sounds: 3 ;; MAX is 10, if you need more, you need to get a programmer
- +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 0
- +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 1
- +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 2
- +Intercom sound: 'pa_1.wav' ;; SND_MAIN_HALL_INT1
- +Intercom sound: 'pa_2.wav' ;; SND_MAIN_HALL_INT2
- +Intercom sound: 'pa_3.wav' ;; SND_MAIN_HALL_INT3
- +Intercom pan: 0.0 ;; pan for intercom sound 0
- +Intercom pan: 0.0 ;; pan for intercom sound 1
- +Intercom pan: 0.0 ;; pan for intercom sound 2
- +Num Misc Animations: 3 ;; MAX is 10, if you need more, you need to get a programmer
- +Misc anim: 2_mainwalk ;; anim for misc anim 1
- +Misc anim: 2_mainflyby ;; anim for misc anim 2
- +Misc anim: 2_maincrane ;; anim for misc anim 3
- +Misc anim delay: -1 15000 20000 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim delay: -1 9000 12000 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim delay: -1 5000 9000 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim coords: 271 117 ;; coords for misc anim 1
- +Misc anim coords: 515 0 ;; coords for misc anim 2
- +Misc anim coords: 0 305 ;; coords for misc anim 3
- +Misc anim mode: 1 ;; anim 1 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim mode: 2 ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim mode: 1 ;; anim 3 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim pan: -0.5 ;; pan for anim 1
- +Misc anim pan: -0.2 ;; pan for anim 2
- +Misc anim pan: 0.0 ;; pan for anim 3
- +Misc anim sounds: 1 'Lift_Mix.wav' ;; # sounds, sound number for each, anim 1
- +Misc anim sounds: 2 1 1 ;; # sounds, sound number for each, anim 2
- +Misc anim sounds: 2 'Crane_1.wav' 'Crane_2.wav' ;; # sounds, sound number for each, anim 3
- +Misc anim trigger: 1 1 ;; # of triggers, frame to play sound on, anim 1
- +Misc anim trigger: 2 1 245 ;; # of triggers, frame to play sound on, anim 2
- +Misc anim trigger: 2 1 150 ;; # of triggers, frame to play sound on, anim 3
- +Misc anim handles: 2 ;; # sound handles
- +Misc anim handles: 2 ;; # sound handles
- +Misc anim handles: 0 ;; # sound handles
- +Misc anim flags: 2 ;; # sound flags
- +Misc anim flags: 2 ;; # sound flags
- +Misc anim flags: 0 ;; # sound flags
- +Num Door Animations: 6 ;; MAX is 10, if you need more, you need to get a programmer
- +Door anim: 2_mainexit ;; door anim 1
- +Door anim: 2_mainbarracks ;; door anim 2
- +Door anim: 2_mainreadyroom ;; door anim 3
- +Door anim: 2_maintechroom ;; door anim 4
- +Door anim: 2_mainoptions ;; door anim 5
- +Door anim: 2_maincampaign ;; door anim 6
- +Door coords: 705 594 864 681 ;; door 1, coords and center of anim
- +Door coords: 40 20 177 99 ;; door 2, coords and center of anim
- +Door coords: 425 295 541 368 ;; door 3, coords and center of anim
- +Door coords: 607 525 641 585 ;; door 4, coords and center of anim
- +Door coords: 130 562 279 663 ;; door 5, coords and center of anim
- +Door coords: 716 214 870 309 ;; door 6, coords and center of anim
- +Door sounds: 'Exitopen.wav' 'Exitclose.wav' ;; door open, door close
- +Door sounds: 'dooropen.wav' 'doorclose.wav' ;; door open, door close
- +Door sounds: 'dooropen.wav' 'doorclose.wav' ;; door open, door close
- +Door sounds: 'Techroom1.wav' 'Techroom2.wav' ;; door open, door close
- +Door sounds: 'Option1.wav' 'Option2.wav' ;; door open, door close
- +Door sounds: 'Camp_on.wav' 'Camp_off.wav' ;; screen on, screen off
- +Door pan: -0.75 ;; door sound pan
- +Door pan: 0.05 ;; door sound pan
- +Door pan: 0.07 ;; door sound pan
- +Door pan: 0.76 ;; door sound pan
- +Door pan: 0.8 ;; door sound pan
- +Door pan: 0.09 ;; door sound pan
- +Tooltip Y: 755 ;; y coord to draw tooltip text
- ;; ----------------------------------------------------------------------------------------------------------------
- ;; Main hall 1 (Vasudan)
- ;;
- ;; GR_640
- $Main Hall
- +Bitmap: Vhall
- +Mask: Vhallm
- +Music: Psampik
- +Num Intercom Sounds: 3 ;; MAX is 10, if you need more, you need to get a programmer
- +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 0
- +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 1
- +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 2
- +Intercom sound: 'V_Pa_01.wav' ;; SND_MAIN_HALL_INT1
- +Intercom sound: 'V_Pa_02.wav' ;; SND_MAIN_HALL_INT2
- +Intercom sound: 'V_Pa_03.wav' ;; SND_MAIN_HALL_INT3
- +Intercom pan: 0.0 ;; pan for intercom sound 0
- +Intercom pan: 0.0 ;; pan for intercom sound 1
- +Intercom pan: 0.0 ;; pan for intercom sound 2
- +Num Misc Animations: 4 ;; MAX is 10, if you need more, you need to get a programmer
- +Misc anim: vHall_misc1 ;; anim for misc anim 1
- +Misc anim: vHall_misc2 ;; anim for misc anim 2
- +Misc anim: vHall_misc3 ;; anim for misc anim 3
- +Misc anim: vHall_misc4 ;; anim for misc anim 4
- +Misc anim delay: -1 8000 8000 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim delay: -1 15000 30000 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim delay: -1 30000 40000 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim delay: -1 15000 25000 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim coords: 34 0 ;; coords for misc anim 1
- +Misc anim coords: 34 0 ;; coords for misc anim 2
- +Misc anim coords: 174 220 ;; coords for misc anim 3
- +Misc anim coords: 486 89 ;; coords for misc anim 4
- +Misc anim mode: 1 ;; anim 1 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim mode: 2 ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim mode: 2 ;; anim 3 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim mode: 2 ;; anim 4 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim pan: -0.5 ;; pan for anim 1
- +Misc anim pan: -0.2 ;; pan for anim 2
- +Misc anim pan: 0.0 ;; pan for anim 3
- +Misc anim pan: -0.5 ;; pan for anim 4
- +Misc anim sounds: 2 1 1 ;; # sounds, sound number for each, anim 1 Ships Outside
- +Misc anim sounds: 2 1 1 ;; # sounds, sound number for each, anim 2 ??
- +Misc anim sounds: 1 'Skiff.wav' ;; # sounds, sound number for each, anim 3 Skiff
- +Misc anim sounds: 2 'V_Lift_Up.wav' 'V_Lift_Down.wav' ;; # sounds, sound number for each, anim 4 Elevator
- +Misc anim trigger: 2 0 285 ;; # of triggers, frame to play sound on, anim 1
- +Misc anim trigger: 2 10 245 ;; # of triggers, frame to play sound on, anim 2
- +Misc anim trigger: 1 1 ;; # of triggers, frame to play sound on, anim 3
- +Misc anim trigger: 2 1 69 ;; # of triggers, frame to play sound on, anim 4
- +Misc anim handles: 2 ;; # sound handles
- +Misc anim handles: 2 ;; # sound handles
- +Misc anim handles: 1 ;; # sound handles
- +Misc anim handles: 2 ;; # sound handles
- +Misc anim flags: 2 ;; # sound flags
- +Misc anim flags: 2 ;; # sound flags
- +Misc anim flags: 1 ;; # sound flags
- +Misc anim flags: 2 ;; # sound flags
- +Num Door Animations: 6 ;; MAX is 10, if you need more, you need to get a programmer
- +Door anim: vhall_exit ;; door anim 1
- +Door anim: vhall_barracks ;; door anim 2
- +Door anim: vhall_ready ;; door anim 3
- +Door anim: vhall_tech ;; door anim 4
- +Door anim: vhall_options ;; door anim 5
- +Door anim: vhall_campaign ;; door anim 6
- +Door coords: 545 309 593 339 ;; door 1, coords and center of anim
- +Door coords: 19 104 97 182 ;; door 2, coords and center of anim
- +Door coords: 335 26 418 155 ;; door 3, coords and center of anim
- +Door coords: 551 0 596 135 ;; door 4, coords and center of anim
- +Door coords: 3 277 98 379 ;; door 5, coords and center of anim
- +Door coords: 417 354 529 417 ;; door 6, coords and center of anim
- +Door sounds: 'V_Exit_Open.wav' 'V_Exit_Close.wav' ;; door open, door close
- +Door sounds: 'V_Roll_Open.wav' 'V_Roll_Close.wav' ;; door open, door close
- +Door sounds: 'V_Lite_On.wav' 'V_Lite_Off.wav' ;; door open, door close
- +Door sounds: 'V_Hatch_Open.wav' 'V_Hatch_Close.wav' ;; door open, door close
- +Door sounds: 'V_Head_1.wav' 'V_Head_2.wav' ;; door open, door close
- +Door sounds: 'V_Map_On.wav' 'V_Map_Off.wav' ;; screen on, screen off
- +Door pan: -0.6 ;; door sound pan
- +Door pan: 0.06 ;; door sound pan
- +Door pan: 0.65 ;; door sound pan
- +Door pan: 0.2 ;; door sound pan
- +Door pan: -0.5 ;; door sound pan
- +Door pan: 0.4 ;; door sound pan
- +Tooltip Y: 469 ;; y coord to draw tooltip text
- ;; GR_1024
- $Main Hall
- +Bitmap: 2_VHall
- +Mask: 2_Vhallm
- +Music: Psampik
- +Num Intercom Sounds: 3 ;; MAX is 10, if you need more, you need to get a programmer
- +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 0
- +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 1
- +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 2
- +Intercom sound: 'V_Pa_01.wav' ;; SND_MAIN_HALL_INT1
- +Intercom sound: 'V_Pa_02.wav' ;; SND_MAIN_HALL_INT2
- +Intercom sound: 'V_Pa_03.wav' ;; SND_MAIN_HALL_INT3
- +Intercom pan: 0.0 ;; pan for intercom sound 0
- +Intercom pan: 0.0 ;; pan for intercom sound 1
- +Intercom pan: 0.0 ;; pan for intercom sound 2
- +Num Misc Animations: 4 ;; MAX is 10, if you need more, you need to get a programmer
- +Misc anim: 2_vHall_misc1 ;; anim for misc anim 1
- +Misc anim: 2_vHall_misc2 ;; anim for misc anim 2
- +Misc anim: 2_vHall_misc3 ;; anim for misc anim 3
- +Misc anim: 2_vHall_misc4 ;; anim for misc anim 4
- +Misc anim delay: -1 8000 8000 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim delay: -1 15000 30000 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim delay: -1 30000 40000 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim delay: -1 15000 25000 ;; time until we will next play a misc anim, min delay, max delay
- +Misc anim coords: 65 41 ;; coords for misc anim 1
- +Misc anim coords: 65 41 ;; coords for misc anim 2
- +Misc anim coords: 282 356 ;; coords for misc anim 3
- +Misc anim coords: 777 110 ;; coords for misc anim 4
- +Misc anim mode: 1 ;; anim 1 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim mode: 2 ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim mode: 2 ;; anim 3 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim mode: 2 ;; anim 4 mode (0 == loop, 1 == hold, 2 == timed)
- +Misc anim pan: -0.5 ;; pan for anim 1
- +Misc anim pan: -0.2 ;; pan for anim 2
- +Misc anim pan: 0.0 ;; pan for anim 3
- +Misc anim pan: -0.5 ;; pan for anim 4
- +Misc anim sounds: 2 1 1 ;; # sounds, sound number for each, anim 1 Ships Outside
- +Misc anim sounds: 2 1 1 ;; # sounds, sound number for each, anim 2 ??
- +Misc anim sounds: 1 'Skiff.wav' ;; # sounds, sound number for each, anim 3 Skiff
- +Misc anim sounds: 2 'V_Lift_Up.wav' 'V_Lift_Down.wav' ;; # sounds, sound number for each, anim 4 Elevator
- +Misc anim trigger: 2 0 285 ;; # of triggers, frame to play sound on, anim 1
- +Misc anim trigger: 2 10 245 ;; # of triggers, frame to play sound on, anim 2
- +Misc anim trigger: 1 1 ;; # of triggers, frame to play sound on, anim 3
- +Misc anim trigger: 2 1 69 ;; # of triggers, frame to play sound on, anim 4
- +Misc anim handles: 2 ;; # sound handles
- +Misc anim handles: 2 ;; # sound handles
- +Misc anim handles: 0 ;; # sound handles
- +Misc anim handles: 2 ;; # sound handles
- +Misc anim flags: 2 ;; # sound flags
- +Misc anim flags: 2 ;; # sound flags
- +Misc anim flags: 0 ;; # sound flags
- +Misc anim flags: 2 ;; # sound flags
- +Num Door Animations: 6 ;; MAX is 10, if you need more, you need to get a programmer
- +Door anim: 2_vhall_exit ;; door anim 1
- +Door anim: 2_vhall_barracks ;; door anim 2
- +Door anim: 2_vhall_ready ;; door anim 3
- +Door anim: 2_vhall_tech ;; door anim 4
- +Door anim: 2_vhall_options ;; door anim 5
- +Door anim: 2_vhall_campaign ;; door anim 6
- +Door coords: 865 490 945 543 ;; door 1, coords and center of anim
- +Door coords: 33 154 317 274 ;; door 2, coords and center of anim
- +Door coords: 535 42 668 249 ;; door 3, coords and center of anim
- +Door coords: 881 0 953 215 ;; door 4, coords and center of anim
- +Door coords: 0 434 152 601 ;; door 5, coords and center of anim
- +Door coords: 658 562 841 665 ;; door 6, coords and center of anim
- +Door sounds: 'V_Exit_Open.wav' 'V_Exit_Close.wav' ;; door open, door close
- +Door sounds: 'V_Roll_Open.wav' 'V_Roll_Close.wav' ;; door open, door close
- +Door sounds: 'V_Lite_On.wav' 'V_Lite_Off.wav' ;; door open, door close
- +Door sounds: 'V_Hatch_Open.wav' 'V_Hatch_Close.wav' ;; door open, door close
- +Door sounds: 'V_Head_1.wav' 'V_Head_2.wav' ;; door open, door close
- +Door sounds: 'V_Map_On.wav' 'V_Map_Off.wav' ;; screen on, screen off
- +Door pan: -0.6 ;; door sound pan
- +Door pan: 0.06 ;; door sound pan
- +Door pan: 0.65 ;; door sound pan
- +Door pan: 0.2 ;; door sound pan
- +Door pan: -0.5 ;; door sound pan
- +Door pan: 0.4 ;; door sound pan
- +Tooltip Y: 755 ;; y coord to draw tooltip text
- #end
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